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- # ###################### #
- # Dragon Slayer v0.14.3 #
- # ###################### #
- # ----------------------------------------------------------------------------------------------------- #
- # here are some infos about the sections in this config: #
- # prefix: These are some general settings #
- # global: Here are more general values #
- # dragon._default: Here are some defaults that will be used for newly added worlds #
- # messages: you can use placeholders in here: $slayer, $slayername, $world, $dragon, #
- # $reward, $baseworld #
- # spawnpoint: here are the spawnpoints for the worlds the plugin is working in #
- # statue: the location where the statue will be placed #
- # ----------------------------------------------------------------------------------------------------- #
- # in 'respawncommand' (used to respawn players) you can use placeholders $player, $baseworld and $world #
- # in '[dragon_n.]command' placeholder are $slayer, $slayername, $player, $dragon, $baseworld and $world #
- # in '[dragon_n.]spawncommand' you can use the same placeholders like in 'command' #
- # in '[dragon_n.]rankcommand_n' you can use placeholders $player, $dragon, $rank and $world #
- # you can add multiple commands as one string separated by a semicolon(;) or as String-List #
- # ----------------------------------------------------------------------------------------------------- #
- # placeholders in timertext,timerline,resetline,showtime: $days,$hours,$minutes and $seconds #
- # additional placeholder in showtime and showtime_n: $world #
- # if timerline, resetline, showtime or showtime_n is empty it will show some defaults. #
- # ----------------------------------------------------------------------------------------------------- #
- # in 'protect' you can use $amount #
- # ----------------------------------------------------------------------------------------------------- #
- # in 'scoreboard' you can use placeholders $player and $score #
- # ----------------------------------------------------------------------------------------------------- #
- # you can add additional dragon values for individual dragons to your worlds: #
- # create sub-areas in your world's settings for dragon_1, dragon_2 etc. #
- # or use the name command with a dragon's id to add that area ! #
- # possible values that can be used for those dragons are: #
- # name, health, damage, exp, reward, range, createportal, glow_color, noautorespawn, #
- # command, spawncommand and rankcommand_n #
- # ##################################################################################################### #
- #
- # ############################################################
- # prefix- Here are some general settings for the prefix/suffix
- #
- prefix:
- prefix: '&9[Dragon Slayer]&r ' # #the prefix, the Dragon Slayer gets
- enabled: false # #enable the prefix: true/false
- assuffix: false # #use suffix instead of prefix true/false (no function in UChat)
- force: false # #if you have UChat or PAPI installed but don't want to use it for DragonSlayer set this to true
- tablist: false # #if the prefix should show up in player tablist.
- tablist_time: 15 # #after how many seconds the prefix should be set, default every 15 secs. (possible values 1 to 30)
- # ##############################################################
- # global - Here are some general settings for the dragons/worlds
- #
- global:
- slayer: 9559abb0-18da-4ba6-b650-ead976d488f1 # #saves the UUID of the Dragon Slayer
- slayerbypercent: false # #whether the slayer is selected by being the killer or the top damager.
- slayerbyrank: false # #whether the slayer is selected by dragon kills. (will override default and 'slayerbypercent' functions...)
- blockgrief: false # #is the dragon allowed to destroy non end blocks (can be overridden by world's-settings)
- trydragonautofix: true # #can be used to try spawning missing dragons on map entering (can be overridden by world's-settings)
- first_join_dragonspawn: false # #can be used to have a free dragonspawn for new players when they enter the end the first time. (can be overridden by world's-settings)
- bypassdragongateway: true # #if set to true, dragons will not enter the gateways (used as a bugfix..)
- bypassfunc: 2 # #gateway fix: 1: Dragons 'jump' over the gateways, 2: gateways get switched off/on
- teleportdragons: false # #teleport the dragons to world's center when first player enters the end (can be overridden by world-setting)
- darkness: true # #darkness while in battle with the dragon? (can be overridden by world-setting)
- verbose: true # #switch verbosity of some textoutput on/off
- keepchunks: true # #keep chunks with dragons in memory, or not.
- statue_usepapi: true # #enable statue's name to use PlaceholderAPI (and in messages...)
- statue_placeholder: '%player_displayname%' # #the PAPI-placeholder for the slayer statue and the personal statue (%player_displayname% is displayname, or use %player_custom_name% or %player_name%)
- statue_format: '%slayer%' # #can be used to add additional text to the slayer statue (NOT for the personal one)...
- statue_material: diamond # #possible values: diamond, golden, iron, lether, chainmail, netherite
- statue_version: 1 # #which statue to use: 1: ArmorStand, 2: NPC-Statue
- personal_statue_base_material: stone # #any material that has a SLAB block: stone, brick, acacia, oak, prismarine...
- personal_statue_with_name: true # #if the personal statue is named. (only available on servers 1.19+)
- multiportal: true # #enable multiportal and multispawn feature
- portal_aggression: 7 # #the less, the more the dragon guards the portal (only when multiportal is enabled)
- fixdeathflight: true # #if the plugin should fix that the dragon is dying at its portal...
- disable_global_spawnsound: false # #deactivates the dragon's global spawn sound. Can be heared in dragon's world only, when on "true".
- # ########################################################
- # dragon - Here are the dragon values for the added worlds
- #
- dragon:
- # #############################################################################
- # _default - Here are the dragon defaults (will be used for newly added worlds)
- #
- _default: # #default values that get copied to any world that is added by setting a spawn
- name: '&dGrimm''s Daddy&r' # #dragon's default value
- displaydragonname: true # #enable the name to be displayed above the dragon head.
- damage: 10.0 # #dragon's default damage value (must be > 0 ! If set to 0 no change to the dragon's value is done!)
- health: 300 # #dragon's default health value (must be 1 - max value from spigot.yml), if set to 0 no change to the dragon's health is done!
- regen_seconds: 45 # #how long it takes to automatically heal the dragon (0 = off)
- regen_amount: 10 # #how much the dragon heals itself... (without crystals!)
- glow_effect: false # #if dragons have glow effect.
- glow_color: DARK_PURPLE # #possible values: AQUA,BLACK,BLUE,DARK_AQUA,DARK_BLUE,DARK_GRAY,DARK_GREEN,DARK_PURPLE,DARK_RED,GOLD,GRAY,GREEN,LIGHT_PURPLE,RED,WHITE,YELLOW
- hit_indicator: false # #if the dragon should 'blink' when hit.
- bossbar_distance: 200 # #min distance (player to dragon) to display the bossbar. (blocks)
- range: 16 # #default, follow range (still experimental!)
- exp: 12000 # #default value, experience the dragon drops when it's killed.
- reward: 2500.0 # #requires vault, gives the player a certain amount of money, this is default value
- eggchance: 0.3 # #percentage drop chance for dragon eggs, make sure to use values from 0 to 1 (0, 0.1, 0.2, 0.3, ... ,0.9 , 1).
- eggasitem: true # #drop the egg as an item, not as a block: true/false (default value)
- skullchance: 0.01 # #chance for skull drop. 0.03=3%, 1=100%
- skullitem: true # #enable/disable skull drop
- portaleggchance: 1.0 # #same as eggchance, but for the portal's egg itself
- cancelegg: false # #turn off player interaction with eggs: true/false
- alternativereward: false # #if the alternative reward system should be used
- respawndelay: -2 # #in minutes, how long it should take for the dragon to respawn once it gets killed. -1 for deactivation. -2 for deactivation but keeping maxdragons active !
- maxdragons: 1 # #maximal amount of dragons per world (this is the default value)
- onebyone: false # #only spawn one dragon of the possible multidragons (randomly)
- createportal: false # #if an exit portal should be created after dragon death
- oldportals: true # #use old portal spawn behavior instead of portal at location 0/0 or spawn location. portal gets created at kill location.
- denycrystalplace: false # #deny players from placing crystals at the portal
- denycrystalexplode: false # #deny crystals from making damage when expoding.
- denybedexplode: false # #disable bed explosions in the end, beds will just drop.. (when dragon is close only)
- creategateways: true # #enable/disable creation of end-gateways to the 'endcity'
- fixgateways: true # #fix/reset 'damaged' end city gateways
- resetworld: false # #reset the world after a given delay when all dragons are gone
- resetcrystal: false # #refresh the world after a delay when all dragons are gone
- resetworlddelay: 300 # #minutes, default value, used for resetworld and resetcrystal (and respawnplayers)
- resetwarntime: 1 # #amount of minutes for the warning to be displayed before reset/refresh
- respawnplayers: false # #if true players will be teleported after resetworlddelay
- nomcdragonrespawn: true # #if set to true, will disable the servers internal dragonrespawn/dragonremove at server restart. So, this will disable the original portal from being spawned aswell...
- command: '{100}ping ' # #command(s) to be executed at dragonkill, you can use $slayer, $slayername, $player, $dragon and $world here (separate multiple commands by ;), {100}=percentage
- spawncommand: '' # #command(s) at dragonrespawn, you can use $player, $dragon and $world here (separate multiple commands by ;). You can use percentages here,too.
- respawncommand: '' # #alternative command for player teleport etc. (after dragonkill)
- rankcommand_1: say $player You did $percent% of the damage while zestily fighting
- $dragon in the $world (1st place) # #commands that get executed for the best player when the dragon got killed
- rankcommand_2: say $player You did $percent% of damage fighting $dragon in the
- $world (2nd place) # #commands for 2nd placed fighter...
- rankcommand_3: say $player You did $percent% damage Your help will not go unrecognized
- fighting $dragon in the $world (3rd place) # #commands for 3rd place fighter...
- timerfunc: 0 # #what to display in timerdisplay/scoreboard: 1 seconds, 2 timercount, 0 nothing (completely disables scoreboard)
- tonscatgangworld_the_end:
- name: '&dGrimm''s Daddy&r'
- maxdragons: '1'
- onebyone: 'false'
- damage: '10.0'
- health: '300'
- regen_seconds: '60'
- regen_amount: '10'
- range: '16'
- bossbar_distance: '200'
- exp: '12000'
- reward: '2500.0'
- eggchance: '0.3'
- portaleggchance: '1.0'
- eggasitem: 'true'
- skullchance: '0.01'
- skullitem: 'true'
- cancelegg: 'false'
- respawndelay: '-2'
- oldportals: 'true'
- denycrystalplace: 'false'
- denycrystalexplode: 'false'
- denybedexplode: 'false'
- creategateways: 'true'
- fixgateways: 'true'
- alternativereward: 'false'
- displaydragonname: 'true'
- resetworld: 'false'
- resetcrystal: 'false'
- resetworlddelay: '300'
- resetwarntime: '1'
- timerfunc: '0'
- respawnplayers: 'false'
- respawncommand:
- - ''
- spawncommand:
- - say $dragon has risen!
- command:
- - '{100}ping'
- rankcommand_1:
- - say $player You did $percent% of the damage while zestily fighting $dragon in
- the $world (1st place)
- rankcommand_2:
- - say $player You did $percent% of damage fighting $dragon in the $world (2nd
- place)
- rankcommand_3:
- - say $player You did $percent% damage Your help will not go unrecognized fighting
- $dragon in the $world (3rd place)
- nomcdragonrespawn: 'true'
- glow_effect: 'false'
- glow_color: DARK_PURPLE
- hit_indicator: 'false'
- createportal: true
- TonsCatGangworld_the_end:
- maxdragons: '1'
- # ################################################################################################
- # Messages - placeholders you can use: $slayer, $slayername, $world, $dragon, $reward , $baseworld
- #
- messages:
- respawn: $dragon &4has risen from its ashes!
- onkill: '&6$slayername &fkilled &4$dragon &rand became the new &9Dragon Slayer!'
- onrekill: '&9Dragon Slayer &6$slayername &fkilled &4$dragon &ronce again!'
- slayer: '&6$slayername &fis the one and only &9Dragon Slayer!'
- noslayer: There currently is no hero who can call himself the true &9Dragon Slayer!
- reward: You received &6$reward coins &rfor killing &4$dragon
- xpreward: You received &6$reward XP &rfor fighting &4$dragon
- died: '&4$dragin was slain by $slayername and was given $eward'
- protect: $amount dragons found protecting this world`s portal!
- reset: Warning! The world $world may reset in less than one minute!!!
- playerrespawn: Warning! Every player in world $world will respawn to world $baseworld
- in less than one minute!!!
- timertext: 'Next Respawn or Reset :' # 'Next Respawn: Days:$days, $hours:$minutes'
- timerline: 'Spawn in: $days Days, $hours:$minutes:$seconds, #'
- resetline: 'Reset in: $days Days, $hours:$minutes:$seconds, #'
- notimer_ph: not yet
- noname_ph: none
- unknownname_ph: Unknown
- noscore_ph: '-'
- showtime: 'Next dragon spawn is: $world: $days days, $hours:$minutes:$seconds'
- showreset: 'Next world reset is: $world: $days days, $hours:$minutes:$seconds'
- showtime_n: No spawn timer found for world $world !
- scoreboard: '$player�s kills: $score'
- crystaldeny: '&4Placing crystals is not allowed!'
- playercommand_messages:
- personalstatue_placed: 'Statue set to: {x} {y} {z} in {world}' # with placeholders {x} {y} {z} and {world}
- personalstatue_notplaced: Statue not placed! You are not a DragonSlayer!
- personalstatue_removed: If there was an old statue, it's been removed ...
- personalstatue_notremoved: You can't remove your statue! You are not a DragonSlayer!
- no_permission: You don't have permission
- # ###############################################################################
- # spawnpoint - Here are the spawnpoints for the worlds the plugin is working in :
- #
- spawnpoint:
- tonscatgangworld_the_end:
- x: 0.2168943763392694
- y: 63.0
- z: 0.4304053369128238
- statue:
- world: tonscatgangworld_the_end
- x: -2.740482626738754
- y: 60.0
- z: 0.594525875568651
- yaw: 87.013916
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