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  1. # ###################### #
  2. # Dragon Slayer v0.14.3 #
  3. # ###################### #
  4. # ----------------------------------------------------------------------------------------------------- #
  5. # here are some infos about the sections in this config: #
  6. # prefix: These are some general settings #
  7. # global: Here are more general values #
  8. # dragon._default: Here are some defaults that will be used for newly added worlds #
  9. # messages: you can use placeholders in here: $slayer, $slayername, $world, $dragon, #
  10. # $reward, $baseworld #
  11. # spawnpoint: here are the spawnpoints for the worlds the plugin is working in #
  12. # statue: the location where the statue will be placed #
  13. # ----------------------------------------------------------------------------------------------------- #
  14. # in 'respawncommand' (used to respawn players) you can use placeholders $player, $baseworld and $world #
  15. # in '[dragon_n.]command' placeholder are $slayer, $slayername, $player, $dragon, $baseworld and $world #
  16. # in '[dragon_n.]spawncommand' you can use the same placeholders like in 'command' #
  17. # in '[dragon_n.]rankcommand_n' you can use placeholders $player, $dragon, $rank and $world #
  18. # you can add multiple commands as one string separated by a semicolon(;) or as String-List #
  19. # ----------------------------------------------------------------------------------------------------- #
  20. # placeholders in timertext,timerline,resetline,showtime: $days,$hours,$minutes and $seconds #
  21. # additional placeholder in showtime and showtime_n: $world #
  22. # if timerline, resetline, showtime or showtime_n is empty it will show some defaults. #
  23. # ----------------------------------------------------------------------------------------------------- #
  24. # in 'protect' you can use $amount #
  25. # ----------------------------------------------------------------------------------------------------- #
  26. # in 'scoreboard' you can use placeholders $player and $score #
  27. # ----------------------------------------------------------------------------------------------------- #
  28. # you can add additional dragon values for individual dragons to your worlds: #
  29. # create sub-areas in your world's settings for dragon_1, dragon_2 etc. #
  30. # or use the name command with a dragon's id to add that area ! #
  31. # possible values that can be used for those dragons are: #
  32. # name, health, damage, exp, reward, range, createportal, glow_color, noautorespawn, #
  33. # command, spawncommand and rankcommand_n #
  34. # ##################################################################################################### #
  35.  
  36. #
  37.  
  38. # ############################################################
  39. # prefix- Here are some general settings for the prefix/suffix
  40. #
  41. prefix:
  42. prefix: '&9[Dragon Slayer]&r ' # #the prefix, the Dragon Slayer gets
  43. enabled: false # #enable the prefix: true/false
  44. assuffix: false # #use suffix instead of prefix true/false (no function in UChat)
  45. force: false # #if you have UChat or PAPI installed but don't want to use it for DragonSlayer set this to true
  46. tablist: false # #if the prefix should show up in player tablist.
  47. tablist_time: 15 # #after how many seconds the prefix should be set, default every 15 secs. (possible values 1 to 30)
  48.  
  49. # ##############################################################
  50. # global - Here are some general settings for the dragons/worlds
  51. #
  52. global:
  53. slayer: 9559abb0-18da-4ba6-b650-ead976d488f1 # #saves the UUID of the Dragon Slayer
  54. slayerbypercent: false # #whether the slayer is selected by being the killer or the top damager.
  55. slayerbyrank: false # #whether the slayer is selected by dragon kills. (will override default and 'slayerbypercent' functions...)
  56. blockgrief: false # #is the dragon allowed to destroy non end blocks (can be overridden by world's-settings)
  57. trydragonautofix: true # #can be used to try spawning missing dragons on map entering (can be overridden by world's-settings)
  58. first_join_dragonspawn: false # #can be used to have a free dragonspawn for new players when they enter the end the first time. (can be overridden by world's-settings)
  59. bypassdragongateway: true # #if set to true, dragons will not enter the gateways (used as a bugfix..)
  60. bypassfunc: 2 # #gateway fix: 1: Dragons 'jump' over the gateways, 2: gateways get switched off/on
  61. teleportdragons: false # #teleport the dragons to world's center when first player enters the end (can be overridden by world-setting)
  62. darkness: true # #darkness while in battle with the dragon? (can be overridden by world-setting)
  63. verbose: true # #switch verbosity of some textoutput on/off
  64. keepchunks: true # #keep chunks with dragons in memory, or not.
  65. statue_usepapi: true # #enable statue's name to use PlaceholderAPI (and in messages...)
  66. statue_placeholder: '%player_displayname%' # #the PAPI-placeholder for the slayer statue and the personal statue (%player_displayname% is displayname, or use %player_custom_name% or %player_name%)
  67. statue_format: '%slayer%' # #can be used to add additional text to the slayer statue (NOT for the personal one)...
  68. statue_material: diamond # #possible values: diamond, golden, iron, lether, chainmail, netherite
  69. statue_version: 1 # #which statue to use: 1: ArmorStand, 2: NPC-Statue
  70. personal_statue_base_material: stone # #any material that has a SLAB block: stone, brick, acacia, oak, prismarine...
  71. personal_statue_with_name: true # #if the personal statue is named. (only available on servers 1.19+)
  72. multiportal: true # #enable multiportal and multispawn feature
  73. portal_aggression: 7 # #the less, the more the dragon guards the portal (only when multiportal is enabled)
  74. fixdeathflight: true # #if the plugin should fix that the dragon is dying at its portal...
  75. disable_global_spawnsound: false # #deactivates the dragon's global spawn sound. Can be heared in dragon's world only, when on "true".
  76.  
  77. # ########################################################
  78. # dragon - Here are the dragon values for the added worlds
  79. #
  80. dragon:
  81. # #############################################################################
  82. # _default - Here are the dragon defaults (will be used for newly added worlds)
  83. #
  84. _default: # #default values that get copied to any world that is added by setting a spawn
  85. name: '&dGrimm''s Daddy&r' # #dragon's default value
  86. displaydragonname: true # #enable the name to be displayed above the dragon head.
  87. damage: 10.0 # #dragon's default damage value (must be > 0 ! If set to 0 no change to the dragon's value is done!)
  88. health: 300 # #dragon's default health value (must be 1 - max value from spigot.yml), if set to 0 no change to the dragon's health is done!
  89. regen_seconds: 45 # #how long it takes to automatically heal the dragon (0 = off)
  90. regen_amount: 10 # #how much the dragon heals itself... (without crystals!)
  91. glow_effect: false # #if dragons have glow effect.
  92. glow_color: DARK_PURPLE # #possible values: AQUA,BLACK,BLUE,DARK_AQUA,DARK_BLUE,DARK_GRAY,DARK_GREEN,DARK_PURPLE,DARK_RED,GOLD,GRAY,GREEN,LIGHT_PURPLE,RED,WHITE,YELLOW
  93. hit_indicator: false # #if the dragon should 'blink' when hit.
  94. bossbar_distance: 200 # #min distance (player to dragon) to display the bossbar. (blocks)
  95. range: 16 # #default, follow range (still experimental!)
  96. exp: 12000 # #default value, experience the dragon drops when it's killed.
  97. reward: 2500.0 # #requires vault, gives the player a certain amount of money, this is default value
  98. eggchance: 0.3 # #percentage drop chance for dragon eggs, make sure to use values from 0 to 1 (0, 0.1, 0.2, 0.3, ... ,0.9 , 1).
  99. eggasitem: true # #drop the egg as an item, not as a block: true/false (default value)
  100. skullchance: 0.01 # #chance for skull drop. 0.03=3%, 1=100%
  101. skullitem: true # #enable/disable skull drop
  102. portaleggchance: 1.0 # #same as eggchance, but for the portal's egg itself
  103. cancelegg: false # #turn off player interaction with eggs: true/false
  104. alternativereward: false # #if the alternative reward system should be used
  105. respawndelay: -2 # #in minutes, how long it should take for the dragon to respawn once it gets killed. -1 for deactivation. -2 for deactivation but keeping maxdragons active !
  106. maxdragons: 1 # #maximal amount of dragons per world (this is the default value)
  107. onebyone: false # #only spawn one dragon of the possible multidragons (randomly)
  108. createportal: false # #if an exit portal should be created after dragon death
  109. oldportals: true # #use old portal spawn behavior instead of portal at location 0/0 or spawn location. portal gets created at kill location.
  110. denycrystalplace: false # #deny players from placing crystals at the portal
  111. denycrystalexplode: false # #deny crystals from making damage when expoding.
  112. denybedexplode: false # #disable bed explosions in the end, beds will just drop.. (when dragon is close only)
  113. creategateways: true # #enable/disable creation of end-gateways to the 'endcity'
  114. fixgateways: true # #fix/reset 'damaged' end city gateways
  115. resetworld: false # #reset the world after a given delay when all dragons are gone
  116. resetcrystal: false # #refresh the world after a delay when all dragons are gone
  117. resetworlddelay: 300 # #minutes, default value, used for resetworld and resetcrystal (and respawnplayers)
  118. resetwarntime: 1 # #amount of minutes for the warning to be displayed before reset/refresh
  119. respawnplayers: false # #if true players will be teleported after resetworlddelay
  120. nomcdragonrespawn: true # #if set to true, will disable the servers internal dragonrespawn/dragonremove at server restart. So, this will disable the original portal from being spawned aswell...
  121. command: '{100}ping ' # #command(s) to be executed at dragonkill, you can use $slayer, $slayername, $player, $dragon and $world here (separate multiple commands by ;), {100}=percentage
  122. spawncommand: '' # #command(s) at dragonrespawn, you can use $player, $dragon and $world here (separate multiple commands by ;). You can use percentages here,too.
  123. respawncommand: '' # #alternative command for player teleport etc. (after dragonkill)
  124. rankcommand_1: say $player You did $percent% of the damage while zestily fighting
  125. $dragon in the $world (1st place) # #commands that get executed for the best player when the dragon got killed
  126. rankcommand_2: say $player You did $percent% of damage fighting $dragon in the
  127. $world (2nd place) # #commands for 2nd placed fighter...
  128. rankcommand_3: say $player You did $percent% damage Your help will not go unrecognized
  129. fighting $dragon in the $world (3rd place) # #commands for 3rd place fighter...
  130. timerfunc: 0 # #what to display in timerdisplay/scoreboard: 1 seconds, 2 timercount, 0 nothing (completely disables scoreboard)
  131. tonscatgangworld_the_end:
  132. name: '&dGrimm''s Daddy&r'
  133. maxdragons: '1'
  134. onebyone: 'false'
  135. damage: '10.0'
  136. health: '300'
  137. regen_seconds: '60'
  138. regen_amount: '10'
  139. range: '16'
  140. bossbar_distance: '200'
  141. exp: '12000'
  142. reward: '2500.0'
  143. eggchance: '0.3'
  144. portaleggchance: '1.0'
  145. eggasitem: 'true'
  146. skullchance: '0.01'
  147. skullitem: 'true'
  148. cancelegg: 'false'
  149. respawndelay: '-2'
  150. oldportals: 'true'
  151. denycrystalplace: 'false'
  152. denycrystalexplode: 'false'
  153. denybedexplode: 'false'
  154. creategateways: 'true'
  155. fixgateways: 'true'
  156. alternativereward: 'false'
  157. displaydragonname: 'true'
  158. resetworld: 'false'
  159. resetcrystal: 'false'
  160. resetworlddelay: '300'
  161. resetwarntime: '1'
  162. timerfunc: '0'
  163. respawnplayers: 'false'
  164. respawncommand:
  165. - ''
  166. spawncommand:
  167. - say $dragon has risen!
  168. command:
  169. - '{100}ping'
  170. rankcommand_1:
  171. - say $player You did $percent% of the damage while zestily fighting $dragon in
  172. the $world (1st place)
  173. rankcommand_2:
  174. - say $player You did $percent% of damage fighting $dragon in the $world (2nd
  175. place)
  176. rankcommand_3:
  177. - say $player You did $percent% damage Your help will not go unrecognized fighting
  178. $dragon in the $world (3rd place)
  179. nomcdragonrespawn: 'true'
  180. glow_effect: 'false'
  181. glow_color: DARK_PURPLE
  182. hit_indicator: 'false'
  183. createportal: true
  184. TonsCatGangworld_the_end:
  185. maxdragons: '1'
  186.  
  187. # ################################################################################################
  188. # Messages - placeholders you can use: $slayer, $slayername, $world, $dragon, $reward , $baseworld
  189. #
  190. messages:
  191. respawn: $dragon &4has risen from its ashes!
  192. onkill: '&6$slayername &fkilled &4$dragon &rand became the new &9Dragon Slayer!'
  193. onrekill: '&9Dragon Slayer &6$slayername &fkilled &4$dragon &ronce again!'
  194. slayer: '&6$slayername &fis the one and only &9Dragon Slayer!'
  195. noslayer: There currently is no hero who can call himself the true &9Dragon Slayer!
  196. reward: You received &6$reward coins &rfor killing &4$dragon
  197. xpreward: You received &6$reward XP &rfor fighting &4$dragon
  198. died: '&4$dragin was slain by $slayername and was given $eward'
  199. protect: $amount dragons found protecting this world`s portal!
  200. reset: Warning! The world $world may reset in less than one minute!!!
  201. playerrespawn: Warning! Every player in world $world will respawn to world $baseworld
  202. in less than one minute!!!
  203. timertext: 'Next Respawn or Reset :' # 'Next Respawn: Days:$days, $hours:$minutes'
  204. timerline: 'Spawn in: $days Days, $hours:$minutes:$seconds, #'
  205. resetline: 'Reset in: $days Days, $hours:$minutes:$seconds, #'
  206. notimer_ph: not yet
  207. noname_ph: none
  208. unknownname_ph: Unknown
  209. noscore_ph: '-'
  210. showtime: 'Next dragon spawn is: $world: $days days, $hours:$minutes:$seconds'
  211. showreset: 'Next world reset is: $world: $days days, $hours:$minutes:$seconds'
  212. showtime_n: No spawn timer found for world $world !
  213. scoreboard: '$player�s kills: $score'
  214. crystaldeny: '&4Placing crystals is not allowed!'
  215. playercommand_messages:
  216. personalstatue_placed: 'Statue set to: {x} {y} {z} in {world}' # with placeholders {x} {y} {z} and {world}
  217. personalstatue_notplaced: Statue not placed! You are not a DragonSlayer!
  218. personalstatue_removed: If there was an old statue, it's been removed ...
  219. personalstatue_notremoved: You can't remove your statue! You are not a DragonSlayer!
  220. no_permission: You don't have permission
  221.  
  222. # ###############################################################################
  223. # spawnpoint - Here are the spawnpoints for the worlds the plugin is working in :
  224. #
  225. spawnpoint:
  226. tonscatgangworld_the_end:
  227. x: 0.2168943763392694
  228. y: 63.0
  229. z: 0.4304053369128238
  230. statue:
  231. world: tonscatgangworld_the_end
  232. x: -2.740482626738754
  233. y: 60.0
  234. z: 0.594525875568651
  235. yaw: 87.013916
  236.  
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