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Trickysticks

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Feb 11th, 2015
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  1. task MainTask{
  2. wait(90);
  3. fireA;
  4.  
  5. }
  6.  
  7. task fireA{
  8.  
  9. let angleT = 90;
  10.  
  11. while(ObjEnemy_GetInfo(objBoss,INFO_LIFE)>0){
  12. loop(20){ //
  13. loop(6){
  14. ascent(i in 0..7){
  15. CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 2.5-i/45, angleT, DS_BALL_S_RED+i, 5);
  16. }
  17. angleT+=360/6-1.25;
  18. }
  19.  
  20. wait(3);
  21. }
  22. wait(60); //
  23. }//
  24. }
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