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- task MainTask{
- wait(90);
- fireA;
- }
- task fireA{
- let angleT = 90;
- while(ObjEnemy_GetInfo(objBoss,INFO_LIFE)>0){
- loop(20){ //
- loop(6){
- ascent(i in 0..7){
- CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 2.5-i/45, angleT, DS_BALL_S_RED+i, 5);
- }
- angleT+=360/6-1.25;
- }
- wait(3);
- }
- wait(60); //
- }//
- }
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