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- CMD:henter(playerid, params[])
- {
- for(new id = 0; id < MAX_HOUSE; id++)
- {
- new type = hInfo[id][hType];
- if(IsPlayerInRangeOfPoint(playerid, 3.0, hInfo[id][hPos][0], hInfo[id][hPos][1], hInfo[id][hPos][2])) //Вход в дома
- {
- SetPlayerPos(playerid, intHouse[type][ihX], intHouse[type][ihY], intHouse[type][ihZ]);
- SetPlayerInterior(playerid, intHouse[type][ihInt]);
- SetPlayerVirtualWorld(playerid, hInfo[id][hID]);
- SetPVarInt(playerid, "CurrentHouse", id);
- }
- else if(IsPlayerInRangeOfPoint(playerid, 3.0, intHouse[type][ihX], intHouse[type][ihY], intHouse[type][ihZ])) //Вход в дома
- {
- /*SetPlayerPos(playerid, hInfo[id][hPos][0], hInfo[id][hPos][1], hInfo[id][hPos][2]);
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);*/
- if(GetPVarInt(playerid, "CurrentHouse") >= 0)
- {
- SetPlayerPos(playerid, hInfo[id][hPos][0], hInfo[id][hPos][1], hInfo[id][hPos][2]);
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- DeletePVar(playerid, "CurrentHouse");
- }
- }
- }
- return 1;
- }
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