Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Godot Engine
- <p align="center">
- <a href="https://godotengine.org">
- <img src="logo_outlined.svg" width="400" alt="Godot Engine logo">
- </a>
- </p>
- ## 2D and 3D cross-platform game engine
- **[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
- game engine to create 2D and 3D games from a unified interface.** It provides a
- comprehensive set of [common tools](https://godotengine.org/features), so that
- users can focus on making games without having to reinvent the wheel. Games can
- be exported with one click to a number of platforms, including the major desktop
- platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
- Web-based platforms and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html).
- ## Free, open source and community-driven
- Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license).
- No strings attached, no royalties, nothing. The users' games are theirs, down
- to the last line of engine code. Godot's development is fully independent and
- community-driven, empowering users to help shape their engine to match their
- expectations. It is supported by the [Godot Foundation](https://godot.foundation/)
- not-for-profit.
- Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac),
- Godot had been developed by [Juan Linietsky](https://github.com/reduz) and
- [Ariel Manzur](https://github.com/punto-) (both still maintaining the project)
- for several years as an in-house engine, used to publish several work-for-hire
- titles.
- 
- ## Getting the engine
- ### Binary downloads
- Official binaries for the Godot editor and the export templates can be found
- [on the Godot website](https://godotengine.org/download).
- ### Compiling from source
- [See the official docs](https://docs.godotengine.org/en/latest/contributing/development/compiling)
- for compilation instructions for every supported platform.
- ## Community and contributing
- Godot is not only an engine but an ever-growing community of users and engine
- developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
- The best way to get in touch with the core engine developers is to join the
- [Godot Contributors Chat](https://chat.godotengine.org).
- To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
- This document also includes guidelines for reporting bugs.
- ## Documentation and demos
- The official documentation is hosted on [Read the Docs](https://docs.godotengine.org).
- It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs).
- The [class reference](https://docs.godotengine.org/en/latest/classes/)
- is also accessible from the Godot editor.
- We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects)
- as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot).
- There are also a number of other
- [learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html)
- provided by the community, such as text and video tutorials, demos, etc.
- Consult the [community channels](https://godotengine.org/community)
- for more information.
- [](https://www.codetriage.com/godotengine/godot)
- [](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget)
- [](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement