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Temtem surfboard acid-proof bug log

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Jan 25th, 2020
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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: Radeon RX Vega (ID=0x687f)
  8. Vendor:
  9. VRAM: 8120 MB
  10. Driver: 26.20.15002.61
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.402 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 5.923900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 6:02:24 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 33c0 -> priority: 1
  32. Thread -> id: 49c8 -> priority: 1
  33. Thread -> id: 4a38 -> priority: 1
  34. Thread -> id: 6880 -> priority: 1
  35. Thread -> id: b4e8 -> priority: 1
  36. Thread -> id: 10738 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174296.
  43. Total: 347.624900 ms (FindLiveObjects: 7.862600 ms CreateObjectMapping: 9.508500 ms MarkObjects: 329.837200 ms DeleteObjects: 0.416400 ms)
  44.  
  45. Tamer ID: 73386
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174982.
  52. Total: 341.640300 ms (FindLiveObjects: 7.794500 ms CreateObjectMapping: 6.503200 ms MarkObjects: 327.085100 ms DeleteObjects: 0.257300 ms)
  53.  
  54. Unloading 18 Unused Serialized files (Serialized files now loaded: 10)
  55.  
  56. Unloading 2664 unused Assets to reduce memory usage. Loaded Objects now: 206281.
  57. Total: 385.680100 ms (FindLiveObjects: 10.726600 ms CreateObjectMapping: 11.543400 ms MarkObjects: 360.363800 ms DeleteObjects: 3.045800 ms)
  58.  
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 11)
  60.  
  61. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 206325.
  62. Total: 383.365800 ms (FindLiveObjects: 21.096200 ms CreateObjectMapping: 11.156400 ms MarkObjects: 350.774700 ms DeleteObjects: 0.338300 ms)
  63.  
  64. Unloading 9 Unused Serialized files (Serialized files now loaded: 11)
  65.  
  66. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 210151.
  67. Total: 367.121400 ms (FindLiveObjects: 9.552000 ms CreateObjectMapping: 11.373000 ms MarkObjects: 345.920100 ms DeleteObjects: 0.275900 ms)
  68.  
  69. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  70.  
  71. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210151.
  72. Total: 364.670000 ms (FindLiveObjects: 9.491700 ms CreateObjectMapping: 11.266800 ms MarkObjects: 343.638600 ms DeleteObjects: 0.272600 ms)
  73.  
  74. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  75.  
  76. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210151.
  77. Total: 366.109600 ms (FindLiveObjects: 9.278100 ms CreateObjectMapping: 9.978900 ms MarkObjects: 346.587500 ms DeleteObjects: 0.265000 ms)
  78.  
  79. Join 30
  80.  
  81. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  82.  
  83. Exit 30
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  86.  
  87. Join 1114
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  90.  
  91. Exit 1114
  92.  
  93. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  94.  
  95. Join 30
  96.  
  97. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  98.  
  99. Exit 30
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  102.  
  103. Join 1128
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  106.  
  107. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. Exit 1128
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  114.  
  115. Join 30
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  118.  
  119. Exit 30
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  122.  
  123. Join 1114
  124.  
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  126.  
  127. Exit 1114
  128.  
  129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  130.  
  131. Join 30
  132.  
  133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  134.  
  135. Exit 30
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  138.  
  139. Join 1114
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  142.  
  143. Exit 1114
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  146.  
  147. Join 30
  148.  
  149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  150.  
  151. Exit 30
  152.  
  153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  154.  
  155. Unloading 9 Unused Serialized files (Serialized files now loaded: 31)
  156.  
  157. Unloading 5873 unused Assets to reduce memory usage. Loaded Objects now: 220536.
  158. Total: 409.380600 ms (FindLiveObjects: 11.213600 ms CreateObjectMapping: 25.745700 ms MarkObjects: 362.818900 ms DeleteObjects: 9.602100 ms)
  159.  
  160. Unloading 7 Unused Serialized files (Serialized files now loaded: 31)
  161.  
  162. Unloading 1916 unused Assets to reduce memory usage. Loaded Objects now: 228562.
  163. Total: 397.839200 ms (FindLiveObjects: 10.527100 ms CreateObjectMapping: 12.878300 ms MarkObjects: 372.779600 ms DeleteObjects: 1.654000 ms)
  164.  
  165. Unloading 10 Unused Serialized files (Serialized files now loaded: 33)
  166.  
  167. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 229898.
  168. Total: 390.440000 ms (FindLiveObjects: 10.463200 ms CreateObjectMapping: 11.310700 ms MarkObjects: 368.314400 ms DeleteObjects: 0.351200 ms)
  169.  
  170. Unloading 8 Unused Serialized files (Serialized files now loaded: 33)
  171.  
  172. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 230908.
  173. Total: 389.749100 ms (FindLiveObjects: 12.000000 ms CreateObjectMapping: 11.269300 ms MarkObjects: 366.170200 ms DeleteObjects: 0.309200 ms)
  174.  
  175. Unloading 10 Unused Serialized files (Serialized files now loaded: 33)
  176.  
  177. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 237081.
  178. Total: 396.705700 ms (FindLiveObjects: 12.336800 ms CreateObjectMapping: 14.284800 ms MarkObjects: 369.752200 ms DeleteObjects: 0.331600 ms)
  179.  
  180. Unloading 10 Unused Serialized files (Serialized files now loaded: 33)
  181.  
  182. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 245026.
  183. Total: 396.103300 ms (FindLiveObjects: 10.889200 ms CreateObjectMapping: 13.501200 ms MarkObjects: 371.377900 ms DeleteObjects: 0.334800 ms)
  184.  
  185. Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
  186.  
  187. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245030.
  188. Total: 392.871600 ms (FindLiveObjects: 10.858000 ms CreateObjectMapping: 10.475100 ms MarkObjects: 371.236200 ms DeleteObjects: 0.301800 ms)
  189.  
  190. Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
  191.  
  192. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245030.
  193. Total: 395.653100 ms (FindLiveObjects: 11.083400 ms CreateObjectMapping: 12.592200 ms MarkObjects: 371.674400 ms DeleteObjects: 0.302500 ms)
  194.  
  195. Join 26
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  198.  
  199. Join 28
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  202.  
  203. Exit 26
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  206.  
  207. Unloading 12 Unused Serialized files (Serialized files now loaded: 39)
  208.  
  209. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 252202.
  210. Total: 405.099000 ms (FindLiveObjects: 13.037000 ms CreateObjectMapping: 11.853900 ms MarkObjects: 379.761600 ms DeleteObjects: 0.446300 ms)
  211.  
  212. Unloading 5 Unused Serialized files (Serialized files now loaded: 39)
  213.  
  214. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 252227.
  215. Total: 402.467500 ms (FindLiveObjects: 10.861500 ms CreateObjectMapping: 17.487200 ms MarkObjects: 373.712600 ms DeleteObjects: 0.406100 ms)
  216.  
  217. Unloading 0 Unused Serialized files (Serialized files now loaded: 39)
  218.  
  219. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 252227.
  220. Total: 394.329300 ms (FindLiveObjects: 11.456900 ms CreateObjectMapping: 11.239300 ms MarkObjects: 371.244600 ms DeleteObjects: 0.388100 ms)
  221.  
  222. Join 28
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  225.  
  226. Unloading 12 Unused Serialized files (Serialized files now loaded: 39)
  227.  
  228. Unloading 1584 unused Assets to reduce memory usage. Loaded Objects now: 254704.
  229. Total: 425.558700 ms (FindLiveObjects: 11.780200 ms CreateObjectMapping: 11.828800 ms MarkObjects: 400.329200 ms DeleteObjects: 1.620200 ms)
  230.  
  231. Unloading 0 Unused Serialized files (Serialized files now loaded: 39)
  232.  
  233. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 254704.
  234. Total: 422.309100 ms (FindLiveObjects: 11.654800 ms CreateObjectMapping: 10.759100 ms MarkObjects: 399.572200 ms DeleteObjects: 0.322800 ms)
  235.  
  236. Join 28
  237.  
  238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  239.  
  240. Unloading 12 Unused Serialized files (Serialized files now loaded: 40)
  241.  
  242. Unloading 279 unused Assets to reduce memory usage. Loaded Objects now: 255217.
  243. Total: 407.405700 ms (FindLiveObjects: 11.927200 ms CreateObjectMapping: 11.755600 ms MarkObjects: 382.990700 ms DeleteObjects: 0.732100 ms)
  244.  
  245. Unloading 0 Unused Serialized files (Serialized files now loaded: 40)
  246.  
  247. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 255217.
  248. Total: 409.640100 ms (FindLiveObjects: 12.416000 ms CreateObjectMapping: 10.860800 ms MarkObjects: 386.045600 ms DeleteObjects: 0.317500 ms)
  249.  
  250. Join 28
  251.  
  252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  253.  
  254. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  257.  
  258. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  259.  
  260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  261.  
  262. Unloading 12 Unused Serialized files (Serialized files now loaded: 45)
  263.  
  264. Unloading 893 unused Assets to reduce memory usage. Loaded Objects now: 262780.
  265. Total: 438.212600 ms (FindLiveObjects: 13.482900 ms CreateObjectMapping: 10.605600 ms MarkObjects: 412.729300 ms DeleteObjects: 1.394500 ms)
  266.  
  267. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  268.  
  269. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262780.
  270. Total: 436.718200 ms (FindLiveObjects: 12.514500 ms CreateObjectMapping: 12.650200 ms MarkObjects: 411.245600 ms DeleteObjects: 0.307300 ms)
  271.  
  272. Join 28
  273.  
  274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  275.  
  276. Unloading 12 Unused Serialized files (Serialized files now loaded: 45)
  277.  
  278. Unloading 509 unused Assets to reduce memory usage. Loaded Objects now: 262574.
  279. Total: 456.869900 ms (FindLiveObjects: 11.979500 ms CreateObjectMapping: 15.968700 ms MarkObjects: 427.730700 ms DeleteObjects: 1.190900 ms)
  280.  
  281. Unloading 0 Unused Serialized files (Serialized files now loaded: 45)
  282.  
  283. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262574.
  284. Total: 453.432300 ms (FindLiveObjects: 15.198500 ms CreateObjectMapping: 15.983500 ms MarkObjects: 421.903800 ms DeleteObjects: 0.346100 ms)
  285.  
  286. Join 28
  287.  
  288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  289.  
  290. Unloading 12 Unused Serialized files (Serialized files now loaded: 46)
  291.  
  292. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 262861.
  293. Total: 442.444800 ms (FindLiveObjects: 12.961600 ms CreateObjectMapping: 11.167300 ms MarkObjects: 417.365300 ms DeleteObjects: 0.949900 ms)
  294.  
  295. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  296.  
  297. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262861.
  298. Total: 435.487900 ms (FindLiveObjects: 12.321100 ms CreateObjectMapping: 13.126000 ms MarkObjects: 409.709300 ms DeleteObjects: 0.331000 ms)
  299.  
  300. Join 28
  301.  
  302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  303.  
  304. Join 26
  305.  
  306. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  307.  
  308. Exit 28
  309.  
  310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  311.  
  312. Join 29
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  315.  
  316. Exit 29
  317.  
  318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  319.  
  320. Exit 26
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  323.  
  324. Unloading 18 Unused Serialized files (Serialized files now loaded: 47)
  325.  
  326. Unloading 1622 unused Assets to reduce memory usage. Loaded Objects now: 257670.
  327. Total: 442.494300 ms (FindLiveObjects: 11.931500 ms CreateObjectMapping: 11.637300 ms MarkObjects: 410.840400 ms DeleteObjects: 8.084900 ms)
  328.  
  329. Unloading 5 Unused Serialized files (Serialized files now loaded: 47)
  330.  
  331. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 257714.
  332. Total: 436.142300 ms (FindLiveObjects: 11.565900 ms CreateObjectMapping: 13.824000 ms MarkObjects: 410.359700 ms DeleteObjects: 0.392500 ms)
  333.  
  334. Unloading 9 Unused Serialized files (Serialized files now loaded: 47)
  335.  
  336. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 258464.
  337. Total: 435.366400 ms (FindLiveObjects: 11.275500 ms CreateObjectMapping: 13.363300 ms MarkObjects: 410.323800 ms DeleteObjects: 0.403500 ms)
  338.  
  339. Unloading 0 Unused Serialized files (Serialized files now loaded: 47)
  340.  
  341. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258464.
  342. Total: 432.822100 ms (FindLiveObjects: 12.069900 ms CreateObjectMapping: 12.295000 ms MarkObjects: 408.049300 ms DeleteObjects: 0.407600 ms)
  343.  
  344. Unloading 0 Unused Serialized files (Serialized files now loaded: 47)
  345.  
  346. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258464.
  347. Total: 434.979500 ms (FindLiveObjects: 13.252900 ms CreateObjectMapping: 10.596600 ms MarkObjects: 410.739200 ms DeleteObjects: 0.390300 ms)
  348.  
  349. Join 30
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  352.  
  353. Exit 30
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  356.  
  357. Join 1114
  358.  
  359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  360.  
  361. Exit 1114
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  364.  
  365. Join 30
  366.  
  367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  368.  
  369. Join 31
  370.  
  371. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  372.  
  373. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  374.  
  375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  376.  
  377. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  378.  
  379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  380.  
  381. Exit 30
  382.  
  383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  384.  
  385. Join 30
  386.  
  387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  388.  
  389. Exit 31
  390.  
  391. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  392.  
  393. Join 31
  394.  
  395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  396.  
  397. Exit 30
  398.  
  399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  400.  
  401. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  402.  
  403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  404.  
  405. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  406.  
  407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  408.  
  409. Unloading 14 Unused Serialized files (Serialized files now loaded: 48)
  410.  
  411. Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 264541.
  412. Total: 441.723600 ms (FindLiveObjects: 13.982200 ms CreateObjectMapping: 11.426200 ms MarkObjects: 415.422400 ms DeleteObjects: 0.892400 ms)
  413.  
  414. Unloading 5 Unused Serialized files (Serialized files now loaded: 48)
  415.  
  416. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 264567.
  417. Total: 448.458800 ms (FindLiveObjects: 11.905600 ms CreateObjectMapping: 20.804900 ms MarkObjects: 415.347500 ms DeleteObjects: 0.400500 ms)
  418.  
  419. Unloading 0 Unused Serialized files (Serialized files now loaded: 48)
  420.  
  421. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 264567.
  422. Total: 438.094300 ms (FindLiveObjects: 13.732200 ms CreateObjectMapping: 10.806300 ms MarkObjects: 413.231800 ms DeleteObjects: 0.323400 ms)
  423.  
  424. Join 31
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  427.  
  428. Join 30
  429.  
  430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  431.  
  432. Exit 31
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  435.  
  436. Exit 30
  437.  
  438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  439.  
  440. Unloading 8 Unused Serialized files (Serialized files now loaded: 50)
  441.  
  442. Unloading 781 unused Assets to reduce memory usage. Loaded Objects now: 250254.
  443. Total: 449.957000 ms (FindLiveObjects: 11.456400 ms CreateObjectMapping: 15.064100 ms MarkObjects: 416.051300 ms DeleteObjects: 7.384900 ms)
  444.  
  445. Unloading 7 Unused Serialized files (Serialized files now loaded: 50)
  446.  
  447. Unloading 444 unused Assets to reduce memory usage. Loaded Objects now: 256484.
  448. Total: 444.444900 ms (FindLiveObjects: 11.571000 ms CreateObjectMapping: 19.047700 ms MarkObjects: 412.878300 ms DeleteObjects: 0.947800 ms)
  449.  
  450. Unloading 10 Unused Serialized files (Serialized files now loaded: 50)
  451.  
  452. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 257816.
  453. Total: 437.224400 ms (FindLiveObjects: 11.354900 ms CreateObjectMapping: 10.483000 ms MarkObjects: 415.066300 ms DeleteObjects: 0.320000 ms)
  454.  
  455. Unloading 8 Unused Serialized files (Serialized files now loaded: 50)
  456.  
  457. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 258826.
  458. Total: 444.636500 ms (FindLiveObjects: 11.625100 ms CreateObjectMapping: 15.485300 ms MarkObjects: 417.207200 ms DeleteObjects: 0.318700 ms)
  459.  
  460. Unloading 10 Unused Serialized files (Serialized files now loaded: 50)
  461.  
  462. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 263926.
  463. Total: 452.986900 ms (FindLiveObjects: 14.546900 ms CreateObjectMapping: 16.633100 ms MarkObjects: 421.331400 ms DeleteObjects: 0.475300 ms)
  464.  
  465. Unloading 10 Unused Serialized files (Serialized files now loaded: 50)
  466.  
  467. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 268006.
  468. Total: 448.129000 ms (FindLiveObjects: 14.040700 ms CreateObjectMapping: 12.231700 ms MarkObjects: 421.442900 ms DeleteObjects: 0.413200 ms)
  469.  
  470. Unloading 0 Unused Serialized files (Serialized files now loaded: 50)
  471.  
  472. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268006.
  473. Total: 443.220000 ms (FindLiveObjects: 11.769600 ms CreateObjectMapping: 11.116700 ms MarkObjects: 419.915600 ms DeleteObjects: 0.417700 ms)
  474.  
  475. Unloading 0 Unused Serialized files (Serialized files now loaded: 50)
  476.  
  477. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268006.
  478. Total: 442.711700 ms (FindLiveObjects: 11.785700 ms CreateObjectMapping: 11.537600 ms MarkObjects: 418.990100 ms DeleteObjects: 0.397900 ms)
  479.  
  480. Join 26
  481.  
  482. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  483.  
  484. Join 28
  485.  
  486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  487.  
  488. Exit 26
  489.  
  490. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  491.  
  492. Unloading 12 Unused Serialized files (Serialized files now loaded: 52)
  493.  
  494. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 272396.
  495. Total: 455.729300 ms (FindLiveObjects: 15.018400 ms CreateObjectMapping: 13.799800 ms MarkObjects: 426.288800 ms DeleteObjects: 0.621500 ms)
  496.  
  497. Unloading 5 Unused Serialized files (Serialized files now loaded: 52)
  498.  
  499. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 272420.
  500. Total: 448.751200 ms (FindLiveObjects: 12.560800 ms CreateObjectMapping: 13.985300 ms MarkObjects: 421.759300 ms DeleteObjects: 0.445300 ms)
  501.  
  502. Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
  503.  
  504. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272420.
  505. Total: 448.192300 ms (FindLiveObjects: 12.290000 ms CreateObjectMapping: 15.870400 ms MarkObjects: 419.625300 ms DeleteObjects: 0.406100 ms)
  506.  
  507. Join 28
  508.  
  509. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  510.  
  511. Unloading 12 Unused Serialized files (Serialized files now loaded: 53)
  512.  
  513. Unloading 527 unused Assets to reduce memory usage. Loaded Objects now: 272289.
  514. Total: 445.969400 ms (FindLiveObjects: 14.185500 ms CreateObjectMapping: 11.552800 ms MarkObjects: 418.785200 ms DeleteObjects: 1.445600 ms)
  515.  
  516. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  517.  
  518. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272289.
  519. Total: 450.847100 ms (FindLiveObjects: 12.046100 ms CreateObjectMapping: 17.924000 ms MarkObjects: 420.442100 ms DeleteObjects: 0.434800 ms)
  520.  
  521. Join 28
  522.  
  523. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  524.  
  525. Unloading 12 Unused Serialized files (Serialized files now loaded: 53)
  526.  
  527. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 273245.
  528. Total: 449.165000 ms (FindLiveObjects: 13.251600 ms CreateObjectMapping: 14.433000 ms MarkObjects: 420.633700 ms DeleteObjects: 0.846500 ms)
  529.  
  530. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  531.  
  532. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273245.
  533. Total: 451.615900 ms (FindLiveObjects: 13.987300 ms CreateObjectMapping: 10.763600 ms MarkObjects: 426.468400 ms DeleteObjects: 0.396400 ms)
  534.  
  535. Join 28
  536.  
  537. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  538.  
  539. Unloading 12 Unused Serialized files (Serialized files now loaded: 53)
  540.  
  541. Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 273240.
  542. Total: 447.466500 ms (FindLiveObjects: 12.371000 ms CreateObjectMapping: 12.876300 ms MarkObjects: 421.682400 ms DeleteObjects: 0.536400 ms)
  543.  
  544. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  545.  
  546. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273240.
  547. Total: 449.865700 ms (FindLiveObjects: 14.168900 ms CreateObjectMapping: 12.276300 ms MarkObjects: 423.000600 ms DeleteObjects: 0.419600 ms)
  548.  
  549. Join 28
  550.  
  551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  552.  
  553. Unloading 12 Unused Serialized files (Serialized files now loaded: 53)
  554.  
  555. Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 273239.
  556. Total: 450.654300 ms (FindLiveObjects: 14.833900 ms CreateObjectMapping: 11.801300 ms MarkObjects: 423.418400 ms DeleteObjects: 0.600000 ms)
  557.  
  558. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  559.  
  560. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273239.
  561. Total: 452.854700 ms (FindLiveObjects: 15.683200 ms CreateObjectMapping: 12.795000 ms MarkObjects: 423.960700 ms DeleteObjects: 0.415400 ms)
  562.  
  563. Join 28
  564.  
  565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  566.  
  567. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  568.  
  569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  570.  
  571. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  572.  
  573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  574.  
  575. at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x0005c] in <7d97106330684add86d080ecf65bfe69>:0
  576. at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <7d97106330684add86d080ecf65bfe69>:0
  577. at System.String.Format (System.String format, System.Object arg0) [0x00008] in <7d97106330684add86d080ecf65bfe69>:0
  578. at Temtem.Network.NetworkLogic.pqrcekhnlge (System.String mliegckpqek, Sfs2X.Entities.Data.SFSObject pjefijgecqc) [0x00ddd] in <ce8a06dbc22a4cebbde1a6227a16b476>:0
  579. at Temtem.Network.NetworkLogic.mpfonilfjhh (Sfs2X.Core.BaseEvent ojrmhopplhk) [0x00324] in <ce8a06dbc22a4cebbde1a6227a16b476>:0
  580.  
  581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  582.  
  583. Close Time: 1/25/2020 6:39:32 PM
  584.  
  585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  586.  
  587. Cannot set the parent of the GameObject 'SurfBoardToxic_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  588.  
  589. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
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