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- Log uploaded on Tuesday, November 21, 2017, 5:32:04 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Humanoid Alien Races 2.0: 0Harmony(1.0.9.1), AlienRace(1.0.0.0), _harmonycheck(1.0.0.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Orassans: 0Harmony(1.0.9.1), Orassans(1.0.0.0)
- Orassans (EPOE Patch): (no assemblies)
- Callistans(A18): (no assemblies)
- EPOE Callistan Race Patch(B18): (no assemblies)
- RimEffect - Asari of the Rims: (no assemblies)
- Androids: 0Harmony(1.0.9.1), Androids(1.0.0.0)
- Prepare Landing[0.6.0]: PrepareLanding(0.6.0.0)
- VGP Garden Medicine: ModFinder(1.0.0.0)
- VGP Garden Fabrics: (no assemblies)
- VGP Soylent Production: (no assemblies)
- VGP Garden Resources: (no assemblies)
- Xeo's Genetically Engineered Plants: (no assemblies)
- Temperature Tolerant: (no assemblies)
- Quality Cooldown: (no assemblies)
- Dirt Paths: (no assemblies)
- [T] MiscStuff: ConditionRed(1.0.0.0)
- [T] MoreFloors: (no assemblies)
- [T] MoreBedsVanilla: RWModLoadedChecker(1.0.0.0)
- [SS]Maid Project: (no assemblies)
- [SS]King's slaves: (no assemblies)
- Mechanite Forge: 0Harmony(1.0.9.1), MechaniteForge(1.0.0.0)
- [B18] Removable Mt.Rock Roof Patche: (no assemblies)
- [RF] Wild Cultivation [b18]: 0Harmony(1.0.9.1), Rainbeau's Wild Cultivation(1.0.6529.17301)
- [RF] Pawns are Capable! [a18]: 0Harmony(1.0.9.1), Pawns are Capable!(1.0.6525.26916)
- [RF] Consolidated Traits [a18]: (no assemblies)
- [RF] More Trait Slots [a18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
- [RF] Smooth Stone Walls [a18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6525.188)
- [RF] Archipelagos [b18]: 0Harmony(1.0.9.1), Rainbeau's Archipelagos(1.0.6531.20456)
- [RF] Configurable Maps [a18]: 0Harmony(1.0.9.1), Rainbeau's Configurable Maps(1.0.6530.39218)
- [RF] Basic Bridges [a18]: Rainbeau's Basic Bridges(1.0.6528.39791)
- [RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6531.21537)
- [RF] Fertile Fields [b18]: 0Harmony(1.0.9.1), Rainbeau's Fertile Fields(1.0.6532.16435)
- [T] RawCropThoughts: (no assemblies)
- Medieval Times: (no assemblies)
- Hunting Restriction: 0Harmony(1.0.9.1), HuntingRestricted(1.0.6525.8430)
- Storage Solutions: (no assemblies)
- WM Smarter food selection[2.1.1]: WM Smarter Food Selection(2.2.0.0)
- A18 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
- Cheaper Components: (no assemblies)
- Mending: Mending(1.0.6531.27502)
- Skill Overhead: (no assemblies)
- Efficient Light: (no assemblies)
- Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
- Xeva's Rimhair: (no assemblies)
- BetterMiniMap: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), BetterMiniMap(1.0.0.0)
- Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.0.0)
- Increased Stack: (no assemblies)
- Miniature Nuclear Generator: (no assemblies)
- MineItAll: MineItAll(1.0.0.0)
- RimFridge - A18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
- Snow Clearance Sanity: 0Harmony(1.0.9.1), SnowClearanceSanity(1.0.6516.38371)
- Craftible Neurotrainer[v18]: (no assemblies)
- SS Raiders Can Swim: 0Harmony(1.0.9.0), Assembly(1.0.0.0)
- SS Bigger Batteries: 0Harmony(1.0.9.0), ClassLibrary(0.0.0.0)
- SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
- SS Damage Indicators: 0Harmony(1.0.9.0), DamageMotes(1.0.0.0)
- SS Mass Storage: 0Harmony(1.0.9.0), MassStorage(1.0.0.0)
- A Dog Said...: (no assemblies)
- Rimsenal: (no assemblies)
- Rimsenal - Rimhair: (no assemblies)
- Rimsenal - Storyteller pack: (no assemblies)
- Rimsenal - Security pack: (no assemblies)
- Rimsenal - Federation: (no assemblies)
- Rimsenal - Feral: (no assemblies)
- Rimsenal - Enhanced Vanilla Pack: (no assemblies)
- Project RimFactory: ProjectRimFactory(0.2.0.0)
- Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
- Weapon Storage - B18: 0Harmony(1.0.9.1), SaveStorageSettingsUtil(1.0.0.0), WeaponStorage(1.0.0.0)
- SS No Rogue Robots - Fix for Raiderpedes and other battle mech/mech faction mods: 0Harmony(1.0.9.0), NoRogueRobots(1.0.0.0)
- oni: (no assemblies)
- AnimalCollabProj: AnimalVariations(1.0.6508.29519), SpiritWolfEvent(1.0.0.0)
- Galaxy Life: (no assemblies)
- A Dog Said Oni Compatibility patch: (no assemblies)
- Galaxy Life ADS Patch: (no assemblies)
- AnimalCollabProj ADS Patch: (no assemblies)
- Plant Cutting is for Growers!: (no assemblies)
- Shooting Skill Enhanced: (no assemblies)
- Dodging Rebalanced: (no assemblies)
- Combat Readiness Check: 0Harmony(1.0.9.1), CRC_Revivified(1.0.6499.26927)
- Harvest Organs Post Mortem - 2.0 [A18]: Autopsy(1.0.0.0)
- Xen's XP Fixer: 0Harmony(1.0.9.1), XenXP(1.0.0.0)
- Moody: Moody(2.0.1.0)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.1.7)
- Blueprints: Blueprints(18.1.0.7)
- Hand Me That Brick: Hand Me That Brick(2.6.18.0)
- Tilled Soil: (no assemblies)
- Glitterworld Medicine Craftable: (no assemblies)
- Colonist Bar KF 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
- QualityBuilder: QualityBuilder(0.18.3.0)
- TAG Traits: (no assemblies)
- Auto Seller: RWAutoSell(1.1.2.4)
- NamesGalore: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), NamesGalore(1.0.0.0)
- Sun Lamp Power: (no assemblies)
- Autoclose Event Notifications: Autoclose Event Notifications(2.6.18.0)
- DE Surgeries: (no assemblies)
- Omni Core Drill B17: 0Harmony(1.0.9.0), OmniCoreDrill(2.2.0.24)
- Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
- Facial Stuff 0.18.0: 0Harmony(1.0.9.1), FacialStuff(1.0.0.0), FacialStuff_Legacy(1.0.0.0), _harmonycheck(1.0.0.0)
- Outfitter 0.18.0: 0Harmony(1.0.9.1), Outfitter(1.0.0.0)
- Outfitter A18 - Infused: Outfitter_Infused(1.0.0.0)
- RimJobWorld: $HugsLibChecker(0.4.0.0), RJW(1.6.0.474)
- RunAndGun: RunAndGun(1.0.0.1)
- Active Harmony patches:
- <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
- AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
- AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
- AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
- Alert_NeedBatteries.NeedBatteries: post: SSDetours.Patch_NeedBatteries.Postfix
- BaseGenUtility.RandomCheapWallStuff: PRE: RFR_Code.BaseGenUtility_RandomCheapWallStuff.Prefix
- Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
- Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
- CameraDriver.JumpToVisibleMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
- Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
- CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
- CharacterCardUtility.DrawCharacterCard: TRANS: [700]RMTS_Code.CharacterCardUtility_DrawCharacterCard.Transpiler, PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler
- ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
- ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
- ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
- ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
- ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
- ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
- ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
- ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
- CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
- CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: NoRogueRobots.Patches.Postfix
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- CompUseEffect_Artifact.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
- CompUseEffect_LearnSkill.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
- Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
- Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix
- DefMap`2.ExposeData: PRE: rjw.Patches_DefMapTweak.Prefix, rjw.Patches_DefMapTweak.Prefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
- Dialog_FormCaravan.RemoveFromCorpseIfPossible: PRE: rjw.PATCH_Dialog_FormCaravan_RemoveFromCorpseIfPossible.prevent_locked_apparel_removal, rjw.PATCH_Dialog_FormCaravan_RemoveFromCorpseIfPossible.prevent_locked_apparel_removal
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
- Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler
- FloatMenuMakerMap.AddUndraftedOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
- FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix
- FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler
- FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
- FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
- FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
- FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
- FoodUtility.WillIngestStackCountOf: PRE: Androids.HarmonyPatches.CompatPatch_WillIngestStackCountOf
- Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
- GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
- GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
- GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
- GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
- GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
- GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
- GenPlant.GrowthSeasonNow: PRE: Orassan.Injector.Patch_GenPlant_GrowthSeasonNow
- GenPlantReproduction.TryFindReproductionDestination: PRE: RFR_Code.GenPlantReproduction_TryFindReproductionDestination.Prefix
- GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsnPatch.Postfix
- GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
- GenStep_ElevationFertility.Generate: PRE: RFR_Code.GenStep_ElevationFertility_Generate.Prefix
- GenStep_Plants.Generate: PRE: RFR_Code.GenStep_Plants_Generate.Prefix
- GenStep_RockChunks.GrowLowRockFormationFrom: PRE: RFR_Code.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
- GenStep_ScatterRuinsSimple.ScatterAt: PRE: RFR_Code.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
- GenStep_Scatterer.CountFromPer10kCells: PRE: RFR_Code.GenStep_Scatterer_CountFromPer10kCells.Prefix
- GenStep_Terrain.Generate: post: RFF_Code.GenStep_Terrain_Generate.Postfix, [200]RA_Code.GenStep_Terrain_Generate.Postfix
- GenStep_Terrain.TerrainFrom: PRE: RA_Code.GenStep_Terrain_TerrainFrom.Prefix
- GenText.AdjustedFor: post: AlienRace.HarmonyPatches.GenTextAdjustedForPostfix
- GraphicDatabaseHeadRecords.Reset: post: FacialStuff.Graphics.GraphicDatabaseHeadRecordsModded.Reset
- Graphic_Shadow.DrawWorker: TRANS: Swimming.Patch_Shadows.Transpiler
- HealthUtility.AdjustSeverity: PRE: Androids.HarmonyPatches.Patch_HealthUtility_AdjustSeverity
- HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
- HediffSet.CalculatePain: PRE: Androids.HarmonyPatches.CompatPatch_CalculatePain
- HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatches.DirtyCache_Postfix
- HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
- Hediff_Pregnant.DoBirthSpawn: PRE: rjw.PATCH_Hediff_Pregnant_DoBirthSpawn.on_begin_DoBirthSpawn, rjw.PATCH_Hediff_Pregnant_DoBirthSpawn.on_begin_DoBirthSpawn
- ITab_Pawn_Gear.InterfaceDrop: PRE: rjw.PATCH_ITab_Pawn_Gear_InterfaceDrop.drop_locked_apparel, rjw.PATCH_ITab_Pawn_Gear_InterfaceDrop.drop_locked_apparel
- ITab_Pawn_Gear.TryDrawAverageArmor: TRANS: AlienRace.HarmonyPatches.TryDrawAverageArmorTranspiler
- IncidentWorker_ShortCircuit.TryExecuteWorker: post: [0]SSDetours.IncidentWorker_SSShortCircuit.Postfix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InteractionUtility.CanInitiateInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanInitiateInteraction
- JobDriver.Cleanup: PRE: rjw.PATCH_JobDriver_Cleanup.on_cleanup_driver, rjw.PATCH_JobDriver_Cleanup.on_cleanup_driver
- JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_Goto_SetupToils.Postfix
- JobDriver.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
- JobDriver_Lovin.MakeNewToils: PRE: rjw.PATCH_JobDriver_Lovin_MakeNewToils.on_begin_lovin, rjw.PATCH_JobDriver_Lovin_MakeNewToils.on_begin_lovin
- JobDriver_Skygaze.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
- JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix
- JobGiver_OptimizeApparel.TryGiveJob: PRE: Outfitter.JobGiver_OutfitterOptimizeApparel.TryGiveJob_Prefix
- JobGiver_PrisonerGetDressed.FindGarmentCoveringPart: PRE: rjw.PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart.prevent_locked_apparel_conflict, rjw.PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart.prevent_locked_apparel_conflict
- JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- LordJob_AssaultColony.CreateGraph: post: rjw.Patches_AssaultColonyForRape.Postfix, rjw.Patches_AssaultColonyForRape.Postfix
- MainButtonWorker_ToggleWorld.Activate: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap_WorldTab
- MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
- MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- MainTabsRoot.ToggleTab: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsWealthForStoryTeller.Prefix
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
- MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
- MentalState.PostStart: post: RunAndGun.Harmony.MentalState_PanicFlee_PostStart.Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Need_Food.get_Starving: post: Androids.HarmonyPatches.Patch_Need_Food_Starving_Get
- Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatches.AddFaceEditButton
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
- Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler
- Page_ModsConfig.PostClose: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Prefix
- Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
- PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
- Pawn.GetGizmos: post: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_GetGizmos_Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
- Pawn.Kill: post: ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix
- Pawn.PostApplyDamage: post: ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
- Pawn.PreApplyDamage: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_PreApplyDamage_Prefix
- Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix, ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix
- Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
- PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
- PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
- PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
- PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
- PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
- PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
- PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
- PawnGenerator.GenerateNewNakedPawn: PRE: rjw.Patch_PawnGenerator_GenerateNewNakedPawn.OnBegin_GenerateNewNakedPawn, rjw.Patch_PawnGenerator_GenerateNewNakedPawn.OnBegin_GenerateNewNakedPawn
- PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix
- PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
- PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
- PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix
- PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix post: rjw.Patch_PawnGenerator_GenerateTraits.After_GenerateTraits, rjw.Patch_PawnGenerator_GenerateTraits.After_GenerateTraits TRANS: [700]RMTS_Code.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
- PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatches.ResolveAllGraphics_Postfix
- PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatches.RandomHairDefFor_PreFix
- PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
- PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
- PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
- PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
- PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
- PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
- PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
- PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
- PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
- PawnRenderer.RenderPawnInternal: PRE: Swimming.Patch_PawnRenderer.Prefix, FacialStuff.HarmonyPatch_PawnRenderer.Prefix post: Androids.HarmonyPatches.Patch_PawnRenderer_RenderPawnInternal TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
- PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
- PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
- PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
- PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
- PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
- PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
- Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
- Pawn_ApparelTracker.Remove: post: rjw.PATCH_Pawn_ApparelTracker_Remove.on_remove, rjw.PATCH_Pawn_ApparelTracker_Remove.on_remove
- Pawn_ApparelTracker.TryDrop: PRE: rjw.PATCH_Pawn_ApparelTracker_TryDrop.prevent_locked_apparel_drop
- Pawn_ApparelTracker.Wear: PRE: rjw.PATCH_Pawn_ApparelTracker_Wear.prevent_wear_by_gear, rjw.PATCH_Pawn_ApparelTracker_Wear.prevent_wear_by_gear post: rjw.PATCH_Pawn_ApparelTracker_Wear.on_wear, rjw.PATCH_Pawn_ApparelTracker_Wear.on_wear
- Pawn_DraftController.GetGizmos: post: WeaponStorage.Patch_Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
- Pawn_HealthTracker.MakeDowned: PRE: WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: Androids.HarmonyPatches.CompatPatch_ShouldBeDeadFromRequiredCapacity
- Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatches.TryInteractWith_Postfix
- Pawn_NeedsTracker.ShouldHaveNeed: post: Androids.HarmonyPatches.Patch_Pawn_NeedsTracker_ShouldHaveNeed
- Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWith
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
- Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
- Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
- Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
- Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
- Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
- Pawn_WorkSettings.Notify_UseWorkPrioritiesChanged: post: HarmonyPatches.UpdatePriorities
- Pawn_WorkSettings.SetPriority: post: HarmonyPatches.UpdatePriorities
- Plant.get_GrowthRateFactor_Temperature: PRE: Orassan.Injector.Patch_Plant_GrowthRateFactor_Temperature_get
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix post: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix
- PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
- PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
- RecordWorker_TimeInBedForMedicalReasons.ShouldMeasureTimeNow: PRE: Androids.HarmonyPatches.CompatPatch_ShouldMeasureTimeNow
- ReservationManager.CanReserve: post: WeaponStorage.Patch_ReservationManager_CanReserve.Postfix
- ResourceCounter.UpdateResourceCounts: post: StockpileAugmentations.OnStartup.ResourceCounterPostfix
- RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
- Scenario.GetFirstConfigPage: PRE: PrepareLanding.Patches.PatchScenario.GetFirstConfigPagePrefix post: PrepareLanding.Patches.PatchScenario.GetFirstConfigPagePostFix
- ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
- ShotReport.get_FactorFromPosture: TRANS: Swimming.Patch_ShotReport.Transpiler
- SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
- SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix
- SkillRecord.Interval: PRE: XenXP.HarmonyPatches+SkillRecord_Interval_Patch.Prefix
- StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
- StorytellerUtility.DefaultParmsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
- SymbolResolver_FactionBase.Resolve: PRE: CustomFactionBase.CustomBaseUtility.FactionBasePrefix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: NoRogueRobots.Patches_2.Postfix
- TerrainThreshold.TerrainAtValue: PRE: RFR_Code.TerrainThreshold_TerrainAtValue.Prefix
- Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
- Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
- Thing.SpawnSetup: TRANS: ResearchableStatUpgrades.Patch.Transpiler1
- Thing.TakeDamage: TRANS: DamageMotes.DamageMotes_Patch.Transpiler
- ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
- ThingSelectionUtility.SelectNextColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingSelectionUtility.SelectPreviousColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
- ThinkNode_ConditionalNeedPercentageAbove.Satisfied: PRE: Androids.HarmonyPatches.Patch_ThinkNode_ConditionalNeedPercentageAbove_Satisfied
- ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
- Toils_Combat.GotoCastPosition: PRE: HuntingRestricted.RangeSelection.Prefix
- Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
- Toils_Jump.JumpIfTargetDownedDistant: PRE: HuntingRestricted.RangeSelection.Prefix3
- Toils_Jump.JumpIfTargetNotHittable: PRE: HuntingRestricted.RangeSelection.Prefix2
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
- TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
- TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- UIRoot_Play.Init: post: BetterMiniMap.MiniMap_GameComponent.AddDefaultWindow
- Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
- Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
- VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- Verb_MeleeAttack.DamageInfosToApply: post: AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
- Verb_MeleeAttackBase.TryCastShot: TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
- WITab_Caravan_Gear.TryEquipDraggedItem: PRE: rjw.PATCH_WITab_Caravan_Gear_TryEquipDraggedItem.prevent_locked_apparel_conflict, rjw.PATCH_WITab_Caravan_Gear_TryEquipDraggedItem.prevent_locked_apparel_conflict TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler
- WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
- WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix
- Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- WorkGiver_ClearSnow.HasJobOnCell: post: SnowClearanceSanity.ClearanceSanity.PostFix
- WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
- WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
- WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
- WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
- WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
- WorkGiver_GrowerSow.JobOnCell: TRANS: Orassan.Injector.JobOnCellTranspiler
- WorkGiver_HunterHunt.HasJobOnThing: post: HuntingRestricted.MarvsHuntWhenSane.PostFix2
- WorkGiver_HunterHunt.ShouldSkip: post: HuntingRestricted.MarvsHuntWhenSane.PostFix
- WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
- WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
- World.CoastDirectionAt: PRE: RA_Code.World_CoastDirectionAt.Prefix
- World.NaturalRockTypesIn: PRE: RFR_Code.World_NaturalRockTypesIn.Prefix post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
- WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
- WorldGenStep_Lakes.GenerateLakes: PRE: RA_Code.WorldGenStep_Lakes_GenerateLakes.Prefix
- WorldGenStep_Terrain.GenerateTileFor: post: RA_Code.WorldGenStep_Terrain_GenerateTileFor.Postfix
- WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
- WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
- WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
- Zone_Growing.GetInspectString: PRE: Orassan.Injector.Patch_Zone_Growing_GetInspectString
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.colonistbarkf.rimworld.mod:1.0.9.1, DoctorVanGogh.ModSwitch:1.0.9.1, rainbeau.pawnsAreCapable:1.0.9.1, rainbeau.rmts:1.0.9.1, rimworld.erdelf.alien_race.main:1.0.9.1, rjw:1.0.9.1, HugsLib.RJW:1.0.9.1, net.rainbeau.rimworld.mod.archipelagos:1.0.9.1, net.rainbeau.rimworld.mod.fertilefields:1.0.9.1, net.rainbeau.rimworld.mod.fewerruins:1.0.9.1, HugsLib.PrepareLanding:1.0.9.1, net.marvinkosh.rimworld.mod.huntingrestriction:1.0.9.1, HugsLib.AllowTool:1.0.9.1, rimworld.agentblac.makepawnsprisoners:1.0.9.1, net.marvinkosh.rimworld.mod.snowclearancesanity:1.0.9.1, net.marvinkosh.rimworld.mod.combatreadinesscheck:1.0.9.1, DoctorVanGogh.OmniCoreDrill:1.0.9.0, rimworld.infused:1.0.9.1, rimworld.erdelf.customBaseUtility:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.facialstuff.mod:1.0.9.1, com.spdskatr.swimming.patches:1.0.9.0, chjees.androids:1.0.9.1, chjees.orassan:1.0.9.1, chjees.mechaniteforge:1.0.9.1, HugsLib.RunAndGun:1.0.9.1, net.rainbeau.rimworld.mod.wildcultivation:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.whyisthat.betterminimap.gamecomponent:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, com.spdskatr.biggerbatteries.injector:1.0.9.0, com.spdskatr.rsu.fixes:1.0.9.0, com.spdskatr.DamageMotes.Patch:1.0.9.0, com.pathavoid.rimworld.mod:1.0.9.1, com.weaponstorage.rimworld.mod:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1, com.spdskatr.NoRogueRobots.patches:1.0.9.0, rimworld.xen.exp:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, rimworld.facialstuff.prepare_carefully_patch:1.0.9.1, com.outfitter.rimworld.mod:1.0.9.1, HugsLib.Smarter_Food_Selection:1.0.9.1, HugsLib.Autopsy:1.0.9.1, net.spdskatr.factoryframework.patches:1.0.9.0
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Trying to patch Toils_Combat.GotoCastPosition.
- Hunting Restriction: Patched Toils_Combat.GotoCastPosition.
- Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetNotHittable.
- Hunting Restriction: Patched Toils_Jump.JumpIfTargetNotHittable.
- Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetDownedDistant.
- Hunting Restriction: Patched Toils_Jump.JumpIfTargetDownedDistant.
- Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
- Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
- Combat Readiness Check: Trying to patch StorytellerUtility.
- Combat Readiness Check: Patched StorytellerUtility.
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Moody settings loaded
- Initialized OmniCoreDrill patches
- [PrepareLanding] MonoController Initialization
- MineItAll injected.
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- SS Raiders Can Swim Initialized. Patches:
- (Prefix non-destructive) Verse.PawnRenderer.RenderPawnInternal Overload with 7 parameters
- (Transpiler infix injection (brtrue)): Verse.Graphic_Shadow.DrawWorker
- (Transpiler infix injection (ldc.r4 1))Verse.ShotReport.get_FactorFromPosture
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- WeaponStorage: Adding Harmony Prefix to Pawn_HealthTracker.MakeDowned - not blocking
- WeaponStorage: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
- SS No Rogue Robots :: Starting patches...
- SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
- SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: Alien_Orassan - PSI injected.
- PSI check: Alien_Callistan - PSI injected.
- PSI check: Alien_Asari_Base - PSI injected.
- PSI check: Alien_Asari_Blue - PSI injected.
- PSI check: Alien_Asari_Violet - PSI injected.
- PSI check: Alien_Asari_Lightblue - PSI injected.
- PSI check: Alien_Asari_Green - PSI injected.
- Colonistbar KF successfully completed 206 patches with harmony.
- NamesGalore: Injecting Names
- Facial Stuff successfully completed 214 patches with harmony.
- Outfitter successfully completed 217 patches with harmony.
- [PrepareLanding] MonoController Start
- [PrepareLanding] In constructor.
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
- [RJW] Initialize() called
- [HugsLib] v4.0.1 initialized PrepareLanding, Smarter_Food_Selection, AllowTool, DefensivePositions, Autopsy, HandMeThatBrick, AutocloseEventNotifications, RunAndGun, RJW
- [PrepareLanding] OnDefsLoaded
- [Smarter_Food_Selection] Loaded - 402 food categorized - 1474 pawn diets - 4 compatibility patches (11 fixes) - 17 policies.
- DefsLoaded() called
- [RJW] Settings Changed:
- WildMode = False
- sexneed_decay_rate = 1
- nymphos = True
- std_floor = True
- prisoner_beating = True
- pregnancy_weight_parent = 50
- pregnancy_weight_species = 50
- pregnancy_coefficient_human = 20
- pregnancy_coefficient_animals = 50
- pregnancy_use_parent_method = True
- sex_free_for_all_age = 13
- sex_minimum_age = 10
- NonFutaWomenRaping_MaxVulnerability = 0.2
- Rapee_MinVulnerability_human = 0.5
- Rapee_MinVulnerability_animals = 0.4
- Setting up 2 worker threads for Enlighten.
- Thread -> id: e94 -> priority: 1
- Thread -> id: 29cc -> priority: 1
- [PrepareLanding] MonoController OnDestroy
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8494]
- Renderer: NVIDIA GeForce GTX 1060 6GB
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Trying to patch Toils_Combat.GotoCastPosition.
- Hunting Restriction: Patched Toils_Combat.GotoCastPosition.
- Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetNotHittable.
- Hunting Restriction: Patched Toils_Jump.JumpIfTargetNotHittable.
- Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetDownedDistant.
- Hunting Restriction: Patched Toils_Jump.JumpIfTargetDownedDistant.
- Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
- Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
- Combat Readiness Check: Trying to patch StorytellerUtility.
- Combat Readiness Check: Patched StorytellerUtility.
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Moody settings loaded
- Initialized OmniCoreDrill patches
- Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
- Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
- Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
- [PrepareLanding] MonoController Initialization
- MineItAll injected.
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- SS Raiders Can Swim Initialized. Patches:
- (Prefix non-destructive) Verse.PawnRenderer.RenderPawnInternal Overload with 7 parameters
- (Transpiler infix injection (brtrue)): Verse.Graphic_Shadow.DrawWorker
- (Transpiler infix injection (ldc.r4 1))Verse.ShotReport.get_FactorFromPosture
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- WeaponStorage: Adding Harmony Prefix to Pawn_HealthTracker.MakeDowned - not blocking
- WeaponStorage: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
- SS No Rogue Robots :: Starting patches...
- SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
- SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: Alien_Orassan - PSI injected.
- PSI check: Alien_Callistan - PSI injected.
- PSI check: Alien_Asari_Base - PSI injected.
- PSI check: Alien_Asari_Blue - PSI injected.
- PSI check: Alien_Asari_Violet - PSI injected.
- PSI check: Alien_Asari_Lightblue - PSI injected.
- PSI check: Alien_Asari_Green - PSI injected.
- PSI check: ChjAndroid - PSI injected.
- PSI check: ChjDroid - PSI injected.
- Colonistbar KF successfully completed 215 patches with harmony.
- NamesGalore: Injecting Names
- Facial Stuff successfully completed 223 patches with harmony.
- Outfitter successfully completed 226 patches with harmony.
- [PrepareLanding] MonoController Start
- [PrepareLanding] In constructor.
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
- [RJW] Initialize() called
- [HugsLib] v4.0.1 initialized PrepareLanding, Smarter_Food_Selection, AllowTool, DefensivePositions, Autopsy, HandMeThatBrick, AutocloseEventNotifications, RunAndGun, RJW
- [PrepareLanding] OnDefsLoaded
- [Smarter_Food_Selection] Loaded - 405 food categorized - 1484 pawn diets - 4 compatibility patches (11 fixes) - 17 policies.
- DefsLoaded() called
- [RJW] Settings Changed:
- WildMode = False
- sexneed_decay_rate = 1
- nymphos = True
- std_floor = True
- prisoner_beating = True
- pregnancy_weight_parent = 50
- pregnancy_weight_species = 50
- pregnancy_coefficient_human = 20
- pregnancy_coefficient_animals = 50
- pregnancy_use_parent_method = True
- sex_free_for_all_age = 13
- sex_minimum_age = 10
- NonFutaWomenRaping_MaxVulnerability = 0.2
- Rapee_MinVulnerability_human = 0.5
- Rapee_MinVulnerability_animals = 0.4
- Outfitter with Infused Initialized
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 15180.
- Total: 68.001648 ms (FindLiveObjects: 0.570064 ms CreateObjectMapping: 1.139808 ms MarkObjects: 65.947556 ms DeleteObjects: 0.343899 ms)
- Loading game from file New Android Arrivals6 with mods Core, 818773962, 1139051045, 839005762, 725956940, 1180673498, 1158380775, 1180114594, 1206875347, 1204011879, Androids, 1095331978, 1185274792, 1185269798, 1185278809, 1185276569, 1204258045, 917415498, 926675929, 1120185591, 755733069, 725623521, 725828157, 1205022894, 1205023212, 1204079961, 1201575387, 1203014390, 1199779091, 1199778763, 1199777454, 1198839349, 1194812703, 1194812929, 1193975866, 1193981800, 1202250958, 824191606, 732569232, 1204146321, 895944018, 887716138, 1203903378, 725488168, 735241569, 1204378444, 727862986, 761421485, 705924057, 1154543209, 761219125, 798158924, 1190379390, 1204987547, 1180721235, 1204152399, 1182843001, 914671373, 841904008, 936594912, 942369931, 888809584, 746425621, 725947920, 725949967, 725952322, 736139206, 736172213, 736207111, 849231601, 1206316724, 1180719857, 1180720427, 913478659, 1201428801, 949283405, 1204051019, 1205041598, 1204055503, 949518817, 832245101, 831068902, 938426969, 1204144826, 1204502413, 947140943, 826998327, 857164561, 708455313, 776679895, 725747149, 861032107, 729908976, 820066993, 725952961, 1114212525, 738063560, 789311421, 967947023, 1089876213, 731287727, 818322128, 738206572, 738208470, 1204108550, and RimJobWorld-1.6.0-910a4f603e64b6d45403ea76b248aad57940051d
- Outfitter with Infused Initialized
- Outfitter with Infused Initialized
- Outfitter with Infused Initialized
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- [AllowTool] Injected 6 designators
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21570.
- Total: 154.668198 ms (FindLiveObjects: 0.947327 ms CreateObjectMapping: 2.177282 ms MarkObjects: 151.479111 ms DeleteObjects: 0.064160 ms)
- [RJW] Settings loaded:
- WildMode = False
- sexneed_decay_rate = 1
- nymphos = True
- std_floor = True
- prisoner_beating = True
- pregnancy_weight_parent = 50
- pregnancy_weight_species = 50
- pregnancy_coefficient_human = 20
- pregnancy_coefficient_animals = 50
- pregnancy_use_parent_method = True
- sex_free_for_all_age = 13
- sex_minimum_age = 10
- NonFutaWomenRaping_MaxVulnerability = 0.2
- Rapee_MinVulnerability_human = 0.5
- Rapee_MinVulnerability_animals = 0.4
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Outfitter: WorkTypeDef Fishing not handled.
- This is not a bug, just a notice for the mod author.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Horses/Horse/ACPHorse_SkinSet.xml
- Creating new male ACPHorse with skin index of 0 where 12 possible variants were available. Chance was 7%.
- Creating new male ACPHorse with skin index of 6 where 12 possible variants were available. Chance was 2%.
- Creating new male ACPHorse with skin index of 11 where 12 possible variants were available. Chance was 3%.
- Creating new male ACPHorse with skin index of 1 where 12 possible variants were available. Chance was 1%.
- Creating new male ACPHorse with skin index of 10 where 12 possible variants were available. Chance was 2%.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- Creating new female ACPSheep with skin index of 1 where 13 possible variants were available. Chance was 2%.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
- Creating new male ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
- Creating new male ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
- Creating new female ACPGuineaPig with skin index of 1 where 11 possible variants were available. Chance was 0%.
- Creating new female ACPGuineaPig with skin index of 5 where 11 possible variants were available. Chance was 2%.
- Creating new male ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6299 unused Assets to reduce memory usage. Loaded Objects now: 17268.
- Total: 189.946457 ms (FindLiveObjects: 1.373352 ms CreateObjectMapping: 2.904539 ms MarkObjects: 142.867813 ms DeleteObjects: 42.800098 ms)
- Outfitter with Infused Initialized
- [PrepareLanding] [prefix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- [PrepareLanding] Executing RimWorld.Scenario.GetFirstConfigPage replacement
- [PrepareLanding] [postfix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- Outfitter with Infused Initialized
- [PrepareLanding] [prefix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- [PrepareLanding] Executing RimWorld.Scenario.GetFirstConfigPage replacement
- [PrepareLanding] [postfix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- [PrepareLanding] OnWordAboutToBeGenerated
- [PrepareLanding] OnWorldGenerated
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 17460.
- Total: 122.011528 ms (FindLiveObjects: 1.129543 ms CreateObjectMapping: 1.385222 ms MarkObjects: 113.949776 ms DeleteObjects: 5.546984 ms)
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [PrepareLanding] Page button pressed!
- [PrepareLanding] A total of 266 tile(s) matches all filters.
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Finalizing mesh which is already finalized. Did you forget to call Clear()?
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 17493.
- Total: 120.102112 ms (FindLiveObjects: 0.725012 ms CreateObjectMapping: 1.604650 ms MarkObjects: 117.708939 ms DeleteObjects: 0.062877 ms)
- Initializing new game with mods Core, 818773962, 1139051045, 839005762, 725956940, 1180673498, 1158380775, 1180114594, 1206875347, 1204011879, Androids, 1095331978, 1185274792, 1185269798, 1185278809, 1185276569, 1204258045, 917415498, 926675929, 1120185591, 755733069, 725623521, 725828157, 1205022894, 1205023212, 1204079961, 1201575387, 1203014390, 1199779091, 1199778763, 1199777454, 1198839349, 1194812703, 1194812929, 1193975866, 1193981800, 1202250958, 824191606, 732569232, 1204146321, 895944018, 887716138, 1203903378, 725488168, 735241569, 1204378444, 727862986, 761421485, 705924057, 1154543209, 761219125, 798158924, 1190379390, 1204987547, 1180721235, 1204152399, 1182843001, 914671373, 841904008, 936594912, 942369931, 888809584, 746425621, 725947920, 725949967, 725952322, 736139206, 736172213, 736207111, 849231601, 1206316724, 1180719857, 1180720427, 913478659, 1201428801, 949283405, 1204051019, 1205041598, 1204055503, 949518817, 832245101, 831068902, 938426969, 1204144826, 1204502413, 947140943, 826998327, 857164561, 708455313, 776679895, 725747149, 861032107, 729908976, 820066993, 725952961, 1114212525, 738063560, 789311421, 967947023, 1089876213, 731287727, 818322128, 738206572, 738208470, 1204108550, and RimJobWorld-1.6.0-910a4f603e64b6d45403ea76b248aad57940051d
- Creating new female ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
- Creating new female ACPGuineaPig with skin index of 3 where 11 possible variants were available. Chance was 1%.
- Creating new female ACPGuineaPig with skin index of 2 where 11 possible variants were available. Chance was 3%.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- Creating new female ACPSheep with skin index of 4 where 13 possible variants were available. Chance was 2%.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
- Creating new female ACPGuineaPig with skin index of 8 where 11 possible variants were available. Chance was 1%.
- Creating new female ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
- Creating new female ACPGuineaPig with skin index of 5 where 11 possible variants were available. Chance was 2%.
- Creating new male ACPGuineaPig with skin index of 0 where 11 possible variants were available. Chance was 8%.
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24123.
- Total: 176.525391 ms (FindLiveObjects: 1.813172 ms CreateObjectMapping: 2.270635 ms MarkObjects: 172.390579 ms DeleteObjects: 0.050686 ms)
- [RJW] Settings loaded:
- WildMode = False
- sexneed_decay_rate = 1
- nymphos = True
- std_floor = True
- prisoner_beating = True
- pregnancy_weight_parent = 50
- pregnancy_weight_species = 50
- pregnancy_coefficient_human = 20
- pregnancy_coefficient_animals = 50
- pregnancy_use_parent_method = True
- sex_free_for_all_age = 13
- sex_minimum_age = 10
- NonFutaWomenRaping_MaxVulnerability = 0.2
- Rapee_MinVulnerability_human = 0.5
- Rapee_MinVulnerability_animals = 0.4
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- Creating new male ACPSheep with skin index of 4 where 13 possible variants were available. Chance was 2%.
- Creating new female ACPSheep with skin index of 9 where 13 possible variants were available. Chance was 1%.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
- Creating new female ACPFerret with skin index of 7 where 11 possible variants were available. Chance was 8%.
- Creating new male ACPFerret with skin index of 5 where 11 possible variants were available. Chance was 8%.
- Creating new female ACPFerret with skin index of 6 where 11 possible variants were available. Chance was 8%.
- Creating new male ACPFerret with skin index of 5 where 11 possible variants were available. Chance was 8%.
- Creating new female ACPFerret with skin index of 10 where 11 possible variants were available. Chance was 8%.
- Creating new female ACPFerret with skin index of 6 where 11 possible variants were available. Chance was 8%.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
- Creating new male ACPSheep with skin index of 0 where 13 possible variants were available. Chance was 7%.
- Creating new male ACPSheep with skin index of 0 where 13 possible variants were available. Chance was 7%.
- [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
- Creating new male ACPFerret with skin index of 7 where 11 possible variants were available. Chance was 8%.
- Creating new female ACPFerret with skin index of 3 where 11 possible variants were available. Chance was 8%.
- Creating new male ACPFerret with skin index of 8 where 11 possible variants were available. Chance was 8%.
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7922 unused Assets to reduce memory usage. Loaded Objects now: 21356.
- Total: 258.380859 ms (FindLiveObjects: 1.586044 ms CreateObjectMapping: 4.556348 ms MarkObjects: 174.849518 ms DeleteObjects: 77.388313 ms)
- Outfitter with Infused Initialized
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 498 unused Assets to reduce memory usage. Loaded Objects now: 21346.
- Total: 218.891769 ms (FindLiveObjects: 1.289944 ms CreateObjectMapping: 3.499306 ms MarkObjects: 213.401550 ms DeleteObjects: 0.699989 ms)
- Loading game from file Lucky Winter Fields with mods Core, 818773962, 1139051045, 839005762, 725956940, 1180673498, 1158380775, 1180114594, 1206875347, 1204011879, Androids, 1095331978, 1185274792, 1185269798, 1185278809, 1185276569, 1204258045, 917415498, 926675929, 1120185591, 755733069, 725623521, 725828157, 1205022894, 1205023212, 1204079961, 1201575387, 1203014390, 1199779091, 1199778763, 1199777454, 1198839349, 1194812703, 1194812929, 1193975866, 1193981800, 1202250958, 824191606, 732569232, 1204146321, 895944018, 887716138, 1203903378, 725488168, 735241569, 1204378444, 727862986, 761421485, 705924057, 1154543209, 761219125, 798158924, 1190379390, 1204987547, 1180721235, 1204152399, 1182843001, 914671373, 841904008, 936594912, 942369931, 888809584, 746425621, 725947920, 725949967, 725952322, 736139206, 736172213, 736207111, 849231601, 1206316724, 1180719857, 1180720427, 913478659, 1201428801, 949283405, 1204051019, 1205041598, 1204055503, 949518817, 832245101, 831068902, 938426969, 1204144826, 1204502413, 947140943, 826998327, 857164561, 708455313, 776679895, 725747149, 861032107, 729908976, 820066993, 725952961, 1114212525, 738063560, 789311421, 967947023, 1089876213, 731287727, 818322128, 738206572, 738208470, 1204108550, and RimJobWorld-1.6.0-910a4f603e64b6d45403ea76b248aad57940051d
- Outfitter with Infused Initialized
- Outfitter with Infused Initialized
- Outfitter with Infused Initialized
- [PrepareLanding] WorldLoaded (from save).
- [PrepareLanding] OnWorldLoaded
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28241.
- Total: 210.361313 ms (FindLiveObjects: 2.677091 ms CreateObjectMapping: 4.258002 ms MarkObjects: 203.363678 ms DeleteObjects: 0.061914 ms)
- [RJW] Settings loaded:
- WildMode = False
- sexneed_decay_rate = 1
- nymphos = True
- std_floor = True
- prisoner_beating = True
- pregnancy_weight_parent = 50
- pregnancy_weight_species = 50
- pregnancy_coefficient_human = 20
- pregnancy_coefficient_animals = 50
- pregnancy_use_parent_method = True
- sex_free_for_all_age = 13
- sex_minimum_age = 10
- NonFutaWomenRaping_MaxVulnerability = 0.2
- Rapee_MinVulnerability_human = 0.5
- Rapee_MinVulnerability_animals = 0.4
- [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6870 unused Assets to reduce memory usage. Loaded Objects now: 21368.
- Total: 279.201538 ms (FindLiveObjects: 1.793923 ms CreateObjectMapping: 4.815556 ms MarkObjects: 217.474136 ms DeleteObjects: 55.117287 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1528 -> priority: 1
- Thread -> id: 10e4 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8494]
- Renderer: NVIDIA GeForce GTX 1060 6GB
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- [PrepareLanding] MonoController OnDestroy
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
- Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
- Hunting Restriction: Trying to patch Toils_Combat.GotoCastPosition.
- Hunting Restriction: Patched Toils_Combat.GotoCastPosition.
- Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetNotHittable.
- Hunting Restriction: Patched Toils_Jump.JumpIfTargetNotHittable.
- Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetDownedDistant.
- Hunting Restriction: Patched Toils_Jump.JumpIfTargetDownedDistant.
- Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
- Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
- Combat Readiness Check: Trying to patch StorytellerUtility.
- Combat Readiness Check: Patched StorytellerUtility.
- Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
- Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
- Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
- Moody settings loaded
- Initialized OmniCoreDrill patches
- Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
- Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
- Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [PrepareLanding] MonoController Initialization
- MineItAll injected.
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- SS Raiders Can Swim Initialized. Patches:
- (Prefix non-destructive) Verse.PawnRenderer.RenderPawnInternal Overload with 7 parameters
- (Transpiler infix injection (brtrue)): Verse.Graphic_Shadow.DrawWorker
- (Transpiler infix injection (ldc.r4 1))Verse.ShotReport.get_FactorFromPosture
- SS Bigger Batteries information for modders(not an error)
- This mod uses Harmony postfixes(non-destructive) on the following methods:
- RimWorld.IncidentWorker_ShortCircuit.TryExecute,
- RimWorld.Alert_NeedBatteries.NeedBatteries
- STACK TRACE BELOW
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- WeaponStorage: Adding Harmony Prefix to Pawn_HealthTracker.MakeDowned - not blocking
- WeaponStorage: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
- SS No Rogue Robots :: Starting patches...
- SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
- SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- PSI check: Alien_Orassan - PSI injected.
- PSI check: Alien_Callistan - PSI injected.
- PSI check: Alien_Asari_Base - PSI injected.
- PSI check: Alien_Asari_Blue - PSI injected.
- PSI check: Alien_Asari_Violet - PSI injected.
- PSI check: Alien_Asari_Lightblue - PSI injected.
- PSI check: Alien_Asari_Green - PSI injected.
- PSI check: ChjAndroid - PSI injected.
- PSI check: ChjDroid - PSI injected.
- Colonistbar KF successfully completed 217 patches with harmony.
- NamesGalore: Injecting Names
- Facial Stuff successfully completed 225 patches with harmony.
- Outfitter successfully completed 233 patches with harmony.
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- [PrepareLanding] MonoController Start
- [PrepareLanding] In constructor.
- [PrepareLanding] Initializing.
- [PrepareLanding] Preset folder is at: C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
- [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
- [RJW] Initialize() called
- [HugsLib] v4.0.1 initialized PrepareLanding, Smarter_Food_Selection, AllowTool, DefensivePositions, Autopsy, HandMeThatBrick, AutocloseEventNotifications, RJW, RunAndGun
- [PrepareLanding] OnDefsLoaded
- [Smarter_Food_Selection] Loaded - 405 food categorized - 1484 pawn diets - 4 compatibility patches (11 fixes) - 17 policies.
- DefsLoaded() called
- [RJW] Settings Changed:
- WildMode = False
- sexneed_decay_rate = 1
- nymphos = True
- std_floor = True
- prisoner_beating = True
- pregnancy_weight_parent = 50
- pregnancy_weight_species = 50
- pregnancy_coefficient_human = 20
- pregnancy_coefficient_animals = 50
- pregnancy_use_parent_method = True
- sex_free_for_all_age = 13
- sex_minimum_age = 10
- NonFutaWomenRaping_MaxVulnerability = 0.2
- Rapee_MinVulnerability_human = 0.5
- Rapee_MinVulnerability_animals = 0.4
- Outfitter with Infused Initialized
- [PrepareLanding] [prefix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- [PrepareLanding] Executing RimWorld.Scenario.GetFirstConfigPage replacement
- [PrepareLanding] [postfix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
- [PrepareLanding] OnWordAboutToBeGenerated
- Exception from asynchronous event: System.ArgumentException: Cannot get index of BodyPartRecord that is not in this BodyDef.
- at Verse.BodyDef.GetIndexOfPart (Verse.BodyPartRecord) <0x00079>
- at Verse.Hediff.set_Part (Verse.BodyPartRecord) <0x00049>
- at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00020>
- at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00045>
- at rjw.std.infect (Verse.Pawn,rjw.std_def,bool) <0x000db>
- at rjw.std.generate_on (Verse.Pawn) <0x000c8>
- at rjw.Hediff_InitPrivates.PostAdd (System.Nullable`1<Verse.DamageInfo>) <0x0003f>
- at Verse.HediffSet.AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>) <0x00188>
- at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00051>
- at Verse.HediffGiveUtility.TryApply (Verse.Pawn,Verse.HediffDef,System.Collections.Generic.List`1<Verse.BodyPartDef>,bool,int,System.Collections.Generic.List`1<Verse.Hediff>) <0x00278>
- at Verse.HediffGiver.TryApply (Verse.Pawn,System.Collections.Generic.List`1<Verse.Hediff>) <0x0002e>
- at Verse.HediffGiver_Birthday.TryApplyAndSimulateSeverityChange (Verse.Pawn,single,bool) <0x0003a>
- at RimWorld.AgeInjuryUtility.GenerateRandomOldAgeInjuries (Verse.Pawn,bool) <0x005f9>
- at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00025>
- at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x004f9>
- at (wrapper dynamic-method) Verse.PawnGenerator.GenerateNewNakedPawn_Patch2 (Verse.PawnGenerationRequest&) <0x0018c>
- at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x0054f>
- at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x00048>
- at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
- at RimWorld.Faction.GenerateNewLeader () <0x001ec>
- at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionDef) <0x00277>
- at RimWorld.FactionGenerator.GenerateFactionsIntoWorld () <0x0007a>
- at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (string) <0x0002e>
- at (wrapper dynamic-method) RimWorld.Planet.WorldGenerator.GenerateWorld_Patch2 (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x0018c>
- at RimWorld.Page_CreateWorldParams.<CanDoNext>m__0 () <0x00048>
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
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