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  1. Log uploaded on Tuesday, November 21, 2017, 5:32:04 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
  6. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  7. Humanoid Alien Races 2.0: 0Harmony(1.0.9.1), AlienRace(1.0.0.0), _harmonycheck(1.0.0.0)
  8. Expanded Prosthetics and Organ Engineering: (no assemblies)
  9. Orassans: 0Harmony(1.0.9.1), Orassans(1.0.0.0)
  10. Orassans (EPOE Patch): (no assemblies)
  11. Callistans(A18): (no assemblies)
  12. EPOE Callistan Race Patch(B18): (no assemblies)
  13. RimEffect - Asari of the Rims: (no assemblies)
  14. Androids: 0Harmony(1.0.9.1), Androids(1.0.0.0)
  15. Prepare Landing[0.6.0]: PrepareLanding(0.6.0.0)
  16. VGP Garden Medicine: ModFinder(1.0.0.0)
  17. VGP Garden Fabrics: (no assemblies)
  18. VGP Soylent Production: (no assemblies)
  19. VGP Garden Resources: (no assemblies)
  20. Xeo's Genetically Engineered Plants: (no assemblies)
  21. Temperature Tolerant: (no assemblies)
  22. Quality Cooldown: (no assemblies)
  23. Dirt Paths: (no assemblies)
  24. [T] MiscStuff: ConditionRed(1.0.0.0)
  25. [T] MoreFloors: (no assemblies)
  26. [T] MoreBedsVanilla: RWModLoadedChecker(1.0.0.0)
  27. [SS]Maid Project: (no assemblies)
  28. [SS]King's slaves: (no assemblies)
  29. Mechanite Forge: 0Harmony(1.0.9.1), MechaniteForge(1.0.0.0)
  30. [B18] Removable Mt.Rock Roof Patche: (no assemblies)
  31. [RF] Wild Cultivation [b18]: 0Harmony(1.0.9.1), Rainbeau's Wild Cultivation(1.0.6529.17301)
  32. [RF] Pawns are Capable! [a18]: 0Harmony(1.0.9.1), Pawns are Capable!(1.0.6525.26916)
  33. [RF] Consolidated Traits [a18]: (no assemblies)
  34. [RF] More Trait Slots [a18]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6525.17126)
  35. [RF] Smooth Stone Walls [a18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6525.188)
  36. [RF] Archipelagos [b18]: 0Harmony(1.0.9.1), Rainbeau's Archipelagos(1.0.6531.20456)
  37. [RF] Configurable Maps [a18]: 0Harmony(1.0.9.1), Rainbeau's Configurable Maps(1.0.6530.39218)
  38. [RF] Basic Bridges [a18]: Rainbeau's Basic Bridges(1.0.6528.39791)
  39. [RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6531.21537)
  40. [RF] Fertile Fields [b18]: 0Harmony(1.0.9.1), Rainbeau's Fertile Fields(1.0.6532.16435)
  41. [T] RawCropThoughts: (no assemblies)
  42. Medieval Times: (no assemblies)
  43. Hunting Restriction: 0Harmony(1.0.9.1), HuntingRestricted(1.0.6525.8430)
  44. Storage Solutions: (no assemblies)
  45. WM Smarter food selection[2.1.1]: WM Smarter Food Selection(2.2.0.0)
  46. A18 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(1.0.9.1), MakePawnsPrisoners(1.0.0.0)
  47. Cheaper Components: (no assemblies)
  48. Mending: Mending(1.0.6531.27502)
  49. Skill Overhead: (no assemblies)
  50. Efficient Light: (no assemblies)
  51. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
  52. Xeva's Rimhair: (no assemblies)
  53. BetterMiniMap: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), BetterMiniMap(1.0.0.0)
  54. Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.0.0)
  55. Increased Stack: (no assemblies)
  56. Miniature Nuclear Generator: (no assemblies)
  57. MineItAll: MineItAll(1.0.0.0)
  58. RimFridge - A18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
  59. Snow Clearance Sanity: 0Harmony(1.0.9.1), SnowClearanceSanity(1.0.6516.38371)
  60. Craftible Neurotrainer[v18]: (no assemblies)
  61. SS Raiders Can Swim: 0Harmony(1.0.9.0), Assembly(1.0.0.0)
  62. SS Bigger Batteries: 0Harmony(1.0.9.0), ClassLibrary(0.0.0.0)
  63. SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
  64. SS Damage Indicators: 0Harmony(1.0.9.0), DamageMotes(1.0.0.0)
  65. SS Mass Storage: 0Harmony(1.0.9.0), MassStorage(1.0.0.0)
  66. A Dog Said...: (no assemblies)
  67. Rimsenal: (no assemblies)
  68. Rimsenal - Rimhair: (no assemblies)
  69. Rimsenal - Storyteller pack: (no assemblies)
  70. Rimsenal - Security pack: (no assemblies)
  71. Rimsenal - Federation: (no assemblies)
  72. Rimsenal - Feral: (no assemblies)
  73. Rimsenal - Enhanced Vanilla Pack: (no assemblies)
  74. Project RimFactory: ProjectRimFactory(0.2.0.0)
  75. Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
  76. Weapon Storage - B18: 0Harmony(1.0.9.1), SaveStorageSettingsUtil(1.0.0.0), WeaponStorage(1.0.0.0)
  77. SS No Rogue Robots - Fix for Raiderpedes and other battle mech/mech faction mods: 0Harmony(1.0.9.0), NoRogueRobots(1.0.0.0)
  78. oni: (no assemblies)
  79. AnimalCollabProj: AnimalVariations(1.0.6508.29519), SpiritWolfEvent(1.0.0.0)
  80. Galaxy Life: (no assemblies)
  81. A Dog Said Oni Compatibility patch: (no assemblies)
  82. Galaxy Life ADS Patch: (no assemblies)
  83. AnimalCollabProj ADS Patch: (no assemblies)
  84. Plant Cutting is for Growers!: (no assemblies)
  85. Shooting Skill Enhanced: (no assemblies)
  86. Dodging Rebalanced: (no assemblies)
  87. Combat Readiness Check: 0Harmony(1.0.9.1), CRC_Revivified(1.0.6499.26927)
  88. Harvest Organs Post Mortem - 2.0 [A18]: Autopsy(1.0.0.0)
  89. Xen's XP Fixer: 0Harmony(1.0.9.1), XenXP(1.0.0.0)
  90. Moody: Moody(2.0.1.0)
  91. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.1.7)
  92. Blueprints: Blueprints(18.1.0.7)
  93. Hand Me That Brick: Hand Me That Brick(2.6.18.0)
  94. Tilled Soil: (no assemblies)
  95. Glitterworld Medicine Craftable: (no assemblies)
  96. Colonist Bar KF 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
  97. QualityBuilder: QualityBuilder(0.18.3.0)
  98. TAG Traits: (no assemblies)
  99. Auto Seller: RWAutoSell(1.1.2.4)
  100. NamesGalore: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), NamesGalore(1.0.0.0)
  101. Sun Lamp Power: (no assemblies)
  102. Autoclose Event Notifications: Autoclose Event Notifications(2.6.18.0)
  103. DE Surgeries: (no assemblies)
  104. Omni Core Drill B17: 0Harmony(1.0.9.0), OmniCoreDrill(2.2.0.24)
  105. Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
  106. Facial Stuff 0.18.0: 0Harmony(1.0.9.1), FacialStuff(1.0.0.0), FacialStuff_Legacy(1.0.0.0), _harmonycheck(1.0.0.0)
  107. Outfitter 0.18.0: 0Harmony(1.0.9.1), Outfitter(1.0.0.0)
  108. Outfitter A18 - Infused: Outfitter_Infused(1.0.0.0)
  109. RimJobWorld: $HugsLibChecker(0.4.0.0), RJW(1.6.0.474)
  110. RunAndGun: RunAndGun(1.0.0.1)
  111.  
  112. Active Harmony patches:
  113. <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
  114. AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
  115. AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
  116. AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
  117. Alert_NeedBatteries.NeedBatteries: post: SSDetours.Patch_NeedBatteries.Postfix
  118. BaseGenUtility.RandomCheapWallStuff: PRE: RFR_Code.BaseGenUtility_RandomCheapWallStuff.Prefix
  119. Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
  120. Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
  121. CameraDriver.JumpToVisibleMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
  122. Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  123. Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  124. Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  125. Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  126. Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
  127. CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
  128. CharacterCardUtility.DrawCharacterCard: TRANS: [700]RMTS_Code.CharacterCardUtility_DrawCharacterCard.Transpiler, PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler
  129. ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
  130. ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
  131. ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
  132. ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
  133. ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
  134. ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
  135. ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
  136. ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  137. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  138. CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
  139. CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
  140. CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
  141. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: NoRogueRobots.Patches.Postfix
  142. CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
  143. CompUseEffect_Artifact.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
  144. CompUseEffect_LearnSkill.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
  145. Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
  146. Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
  147. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  148. DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix
  149. DefMap`2.ExposeData: PRE: rjw.Patches_DefMapTweak.Prefix, rjw.Patches_DefMapTweak.Prefix
  150. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  151. Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
  152. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  153. Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
  154. Dialog_FormCaravan.RemoveFromCorpseIfPossible: PRE: rjw.PATCH_Dialog_FormCaravan_RemoveFromCorpseIfPossible.prevent_locked_apparel_removal, rjw.PATCH_Dialog_FormCaravan_RemoveFromCorpseIfPossible.prevent_locked_apparel_removal
  155. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  156. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  157. Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
  158. Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
  159. FloatMenuMakerMap.AddHumanlikeOrders: post: AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler
  160. FloatMenuMakerMap.AddUndraftedOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
  161. FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix
  162. FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler
  163. FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
  164. FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
  165. FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix
  166. FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
  167. FoodUtility.WillIngestStackCountOf: PRE: Androids.HarmonyPatches.CompatPatch_WillIngestStackCountOf
  168. Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  169. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
  170. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  171. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  172. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  173. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  174. GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
  175. GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
  176. GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
  177. GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
  178. GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  179. GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
  180. GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
  181. GenPlant.GrowthSeasonNow: PRE: Orassan.Injector.Patch_GenPlant_GrowthSeasonNow
  182. GenPlantReproduction.TryFindReproductionDestination: PRE: RFR_Code.GenPlantReproduction_TryFindReproductionDestination.Prefix
  183. GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsnPatch.Postfix
  184. GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
  185. GenStep_ElevationFertility.Generate: PRE: RFR_Code.GenStep_ElevationFertility_Generate.Prefix
  186. GenStep_Plants.Generate: PRE: RFR_Code.GenStep_Plants_Generate.Prefix
  187. GenStep_RockChunks.GrowLowRockFormationFrom: PRE: RFR_Code.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
  188. GenStep_ScatterRuinsSimple.ScatterAt: PRE: RFR_Code.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
  189. GenStep_Scatterer.CountFromPer10kCells: PRE: RFR_Code.GenStep_Scatterer_CountFromPer10kCells.Prefix
  190. GenStep_Terrain.Generate: post: RFF_Code.GenStep_Terrain_Generate.Postfix, [200]RA_Code.GenStep_Terrain_Generate.Postfix
  191. GenStep_Terrain.TerrainFrom: PRE: RA_Code.GenStep_Terrain_TerrainFrom.Prefix
  192. GenText.AdjustedFor: post: AlienRace.HarmonyPatches.GenTextAdjustedForPostfix
  193. GraphicDatabaseHeadRecords.Reset: post: FacialStuff.Graphics.GraphicDatabaseHeadRecordsModded.Reset
  194. Graphic_Shadow.DrawWorker: TRANS: Swimming.Patch_Shadows.Transpiler
  195. HealthUtility.AdjustSeverity: PRE: Androids.HarmonyPatches.Patch_HealthUtility_AdjustSeverity
  196. HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
  197. HediffSet.CalculatePain: PRE: Androids.HarmonyPatches.CompatPatch_CalculatePain
  198. HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatches.DirtyCache_Postfix
  199. HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
  200. Hediff_Pregnant.DoBirthSpawn: PRE: rjw.PATCH_Hediff_Pregnant_DoBirthSpawn.on_begin_DoBirthSpawn, rjw.PATCH_Hediff_Pregnant_DoBirthSpawn.on_begin_DoBirthSpawn
  201. ITab_Pawn_Gear.InterfaceDrop: PRE: rjw.PATCH_ITab_Pawn_Gear_InterfaceDrop.drop_locked_apparel, rjw.PATCH_ITab_Pawn_Gear_InterfaceDrop.drop_locked_apparel
  202. ITab_Pawn_Gear.TryDrawAverageArmor: TRANS: AlienRace.HarmonyPatches.TryDrawAverageArmorTranspiler
  203. IncidentWorker_ShortCircuit.TryExecuteWorker: post: [0]SSDetours.IncidentWorker_SSShortCircuit.Postfix
  204. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  205. InteractionUtility.CanInitiateInteraction: PRE: Androids.HarmonyPatches.CompatPatch_CanInitiateInteraction
  206. JobDriver.Cleanup: PRE: rjw.PATCH_JobDriver_Cleanup.on_cleanup_driver, rjw.PATCH_JobDriver_Cleanup.on_cleanup_driver
  207. JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_Goto_SetupToils.Postfix
  208. JobDriver.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
  209. JobDriver_Lovin.MakeNewToils: PRE: rjw.PATCH_JobDriver_Lovin_MakeNewToils.on_begin_lovin, rjw.PATCH_JobDriver_Lovin_MakeNewToils.on_begin_lovin
  210. JobDriver_Skygaze.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
  211. JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix
  212. JobGiver_OptimizeApparel.TryGiveJob: PRE: Outfitter.JobGiver_OutfitterOptimizeApparel.TryGiveJob_Prefix
  213. JobGiver_PrisonerGetDressed.FindGarmentCoveringPart: PRE: rjw.PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart.prevent_locked_apparel_conflict, rjw.PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart.prevent_locked_apparel_conflict
  214. JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
  215. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  216. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  217. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  218. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  219. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  220. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  221. LordJob_AssaultColony.CreateGraph: post: rjw.Patches_AssaultColonyForRape.Postfix, rjw.Patches_AssaultColonyForRape.Postfix
  222. MainButtonWorker_ToggleWorld.Activate: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap_WorldTab
  223. MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
  224. MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  225. MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
  226. MainTabsRoot.ToggleTab: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap
  227. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  228. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  229. Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsWealthForStoryTeller.Prefix
  230. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  231. MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
  232. MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
  233. MentalState.PostStart: post: RunAndGun.Harmony.MentalState_PanicFlee_PostStart.Postfix
  234. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  235. Need_Food.get_Starving: post: Androids.HarmonyPatches.Patch_Need_Food_Starving_Get
  236. Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
  237. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  238. Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatches.AddFaceEditButton
  239. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  240. Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
  241. Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler
  242. Page_ModsConfig.PostClose: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Prefix
  243. Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
  244. PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
  245. Pawn.GetGizmos: post: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_GetGizmos_Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
  246. Pawn.Kill: post: ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix
  247. Pawn.PostApplyDamage: post: ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
  248. Pawn.PreApplyDamage: PRE: MechaniteForge.MechaniteForgeHarmonyPatches.Patch_Pawn_PreApplyDamage_Prefix
  249. Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix, ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  250. Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix
  251. Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix
  252. PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
  253. PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
  254. PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
  255. PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
  256. PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
  257. PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
  258. PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
  259. PawnGenerator.GenerateNewNakedPawn: PRE: rjw.Patch_PawnGenerator_GenerateNewNakedPawn.OnBegin_GenerateNewNakedPawn, rjw.Patch_PawnGenerator_GenerateNewNakedPawn.OnBegin_GenerateNewNakedPawn
  260. PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix
  261. PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
  262. PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
  263. PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix
  264. PawnGenerator.GenerateTraits: PRE: AlienRace.HarmonyPatches.GenerateTraitsPrefix post: rjw.Patch_PawnGenerator_GenerateTraits.After_GenerateTraits, rjw.Patch_PawnGenerator_GenerateTraits.After_GenerateTraits TRANS: [700]RMTS_Code.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
  265. PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: FacialStuff.Harmony.HarmonyPatches.ResolveAllGraphics_Postfix
  266. PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix, FacialStuff.Harmony.HarmonyPatches.RandomHairDefFor_PreFix
  267. PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
  268. PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
  269. PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
  270. PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
  271. PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
  272. PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
  273. PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
  274. PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
  275. PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
  276. PawnRenderer.RenderPawnInternal: PRE: Swimming.Patch_PawnRenderer.Prefix, FacialStuff.HarmonyPatch_PawnRenderer.Prefix post: Androids.HarmonyPatches.Patch_PawnRenderer_RenderPawnInternal TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
  277. PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
  278. PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
  279. PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
  280. PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
  281. PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
  282. PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
  283. Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
  284. Pawn_ApparelTracker.Remove: post: rjw.PATCH_Pawn_ApparelTracker_Remove.on_remove, rjw.PATCH_Pawn_ApparelTracker_Remove.on_remove
  285. Pawn_ApparelTracker.TryDrop: PRE: rjw.PATCH_Pawn_ApparelTracker_TryDrop.prevent_locked_apparel_drop
  286. Pawn_ApparelTracker.Wear: PRE: rjw.PATCH_Pawn_ApparelTracker_Wear.prevent_wear_by_gear, rjw.PATCH_Pawn_ApparelTracker_Wear.prevent_wear_by_gear post: rjw.PATCH_Pawn_ApparelTracker_Wear.on_wear, rjw.PATCH_Pawn_ApparelTracker_Wear.on_wear
  287. Pawn_DraftController.GetGizmos: post: WeaponStorage.Patch_Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  288. Pawn_HealthTracker.MakeDowned: PRE: WeaponStorage.Patch_Pawn_HealthTracker_MakeDowned.Prefix
  289. Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: PRE: Androids.HarmonyPatches.CompatPatch_ShouldBeDeadFromRequiredCapacity
  290. Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatches.TryInteractWith_Postfix
  291. Pawn_NeedsTracker.ShouldHaveNeed: post: Androids.HarmonyPatches.Patch_Pawn_NeedsTracker_ShouldHaveNeed
  292. Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWith
  293. Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
  294. Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
  295. Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
  296. Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
  297. Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
  298. Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
  299. Pawn_WorkSettings.Notify_UseWorkPrioritiesChanged: post: HarmonyPatches.UpdatePriorities
  300. Pawn_WorkSettings.SetPriority: post: HarmonyPatches.UpdatePriorities
  301. Plant.get_GrowthRateFactor_Temperature: PRE: Orassan.Injector.Patch_Plant_GrowthRateFactor_Temperature_get
  302. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  303. PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix post: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix
  304. PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
  305. PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
  306. RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
  307. RecordWorker_TimeInBedForMedicalReasons.ShouldMeasureTimeNow: PRE: Androids.HarmonyPatches.CompatPatch_ShouldMeasureTimeNow
  308. ReservationManager.CanReserve: post: WeaponStorage.Patch_ReservationManager_CanReserve.Postfix
  309. ResourceCounter.UpdateResourceCounts: post: StockpileAugmentations.OnStartup.ResourceCounterPostfix
  310. RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
  311. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  312. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  313. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  314. SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
  315. Scenario.GetFirstConfigPage: PRE: PrepareLanding.Patches.PatchScenario.GetFirstConfigPagePrefix post: PrepareLanding.Patches.PatchScenario.GetFirstConfigPagePostFix
  316. ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
  317. ShotReport.get_FactorFromPosture: TRANS: Swimming.Patch_ShotReport.Transpiler
  318. SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
  319. SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix
  320. SkillRecord.Interval: PRE: XenXP.HarmonyPatches+SkillRecord_Interval_Patch.Prefix
  321. StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
  322. StorytellerUtility.DefaultParmsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
  323. SymbolResolver_FactionBase.Resolve: PRE: CustomFactionBase.CustomBaseUtility.FactionBasePrefix
  324. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: NoRogueRobots.Patches_2.Postfix
  325. TerrainThreshold.TerrainAtValue: PRE: RFR_Code.TerrainThreshold_TerrainAtValue.Prefix
  326. Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
  327. Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
  328. Thing.SpawnSetup: TRANS: ResearchableStatUpgrades.Patch.Transpiler1
  329. Thing.TakeDamage: TRANS: DamageMotes.DamageMotes_Patch.Transpiler
  330. ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
  331. ThingSelectionUtility.SelectNextColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
  332. ThingSelectionUtility.SelectPreviousColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
  333. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions2_Patch.GetFloatMenuOption, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
  334. ThinkNode_ConditionalNeedPercentageAbove.Satisfied: PRE: Androids.HarmonyPatches.Patch_ThinkNode_ConditionalNeedPercentageAbove_Satisfied
  335. ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
  336. Toils_Combat.GotoCastPosition: PRE: HuntingRestricted.RangeSelection.Prefix
  337. Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
  338. Toils_Jump.JumpIfTargetDownedDistant: PRE: HuntingRestricted.RangeSelection.Prefix3
  339. Toils_Jump.JumpIfTargetNotHittable: PRE: HuntingRestricted.RangeSelection.Prefix2
  340. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
  341. TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
  342. TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix
  343. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  344. UIRoot_Play.Init: post: BetterMiniMap.MiniMap_GameComponent.AddDefaultWindow
  345. Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
  346. Verb.TryStartCastOn: PRE: RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
  347. VerbProperties.AdjustedAccuracy: post: RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
  348. Verb_MeleeAttack.DamageInfosToApply: post: AlienRace.HarmonyPatches.DamageInfosToApplyPostfix
  349. Verb_MeleeAttackBase.TryCastShot: TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
  350. WITab_Caravan_Gear.TryEquipDraggedItem: PRE: rjw.PATCH_WITab_Caravan_Gear_TryEquipDraggedItem.prevent_locked_apparel_conflict, rjw.PATCH_WITab_Caravan_Gear_TryEquipDraggedItem.prevent_locked_apparel_conflict TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler
  351. WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
  352. WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix
  353. Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
  354. WorkGiver_ClearSnow.HasJobOnCell: post: SnowClearanceSanity.ClearanceSanity.PostFix
  355. WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
  356. WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
  357. WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
  358. WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
  359. WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
  360. WorkGiver_GrowerSow.JobOnCell: TRANS: Orassan.Injector.JobOnCellTranspiler
  361. WorkGiver_HunterHunt.HasJobOnThing: post: HuntingRestricted.MarvsHuntWhenSane.PostFix2
  362. WorkGiver_HunterHunt.ShouldSkip: post: HuntingRestricted.MarvsHuntWhenSane.PostFix
  363. WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
  364. WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
  365. WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
  366. WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
  367. WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
  368. World.CoastDirectionAt: PRE: RA_Code.World_CoastDirectionAt.Prefix
  369. World.NaturalRockTypesIn: PRE: RFR_Code.World_NaturalRockTypesIn.Prefix post: PrepareLanding.Patches.PatchNaturalRockTypesIn.NaturalRockTypesInPostFix
  370. WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
  371. WorldGenStep_Lakes.GenerateLakes: PRE: RA_Code.WorldGenStep_Lakes_GenerateLakes.Prefix
  372. WorldGenStep_Terrain.GenerateTileFor: post: RA_Code.WorldGenStep_Terrain_GenerateTileFor.Postfix
  373. WorldGenerator.GenerateWorld: PRE: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPrefix post: PrepareLanding.Patches.PatchGenerateWorld.GenerateWorldPostFix
  374. WorldInterface.WorldInterfaceOnGUI: post: PrepareLanding.Patches.PatchWorldInterfaceOnGui.WorldInterfaceOnGuiPostFix
  375. WorldInterface.WorldInterfaceUpdate: post: PrepareLanding.Patches.PatchWorldInterfaceUpdate.WorldInterfaceUpdatePostFix
  376. Zone_Growing.GetInspectString: PRE: Orassan.Injector.Patch_Zone_Growing_GetInspectString
  377. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.colonistbarkf.rimworld.mod:1.0.9.1, DoctorVanGogh.ModSwitch:1.0.9.1, rainbeau.pawnsAreCapable:1.0.9.1, rainbeau.rmts:1.0.9.1, rimworld.erdelf.alien_race.main:1.0.9.1, rjw:1.0.9.1, HugsLib.RJW:1.0.9.1, net.rainbeau.rimworld.mod.archipelagos:1.0.9.1, net.rainbeau.rimworld.mod.fertilefields:1.0.9.1, net.rainbeau.rimworld.mod.fewerruins:1.0.9.1, HugsLib.PrepareLanding:1.0.9.1, net.marvinkosh.rimworld.mod.huntingrestriction:1.0.9.1, HugsLib.AllowTool:1.0.9.1, rimworld.agentblac.makepawnsprisoners:1.0.9.1, net.marvinkosh.rimworld.mod.snowclearancesanity:1.0.9.1, net.marvinkosh.rimworld.mod.combatreadinesscheck:1.0.9.1, DoctorVanGogh.OmniCoreDrill:1.0.9.0, rimworld.infused:1.0.9.1, rimworld.erdelf.customBaseUtility:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.facialstuff.mod:1.0.9.1, com.spdskatr.swimming.patches:1.0.9.0, chjees.androids:1.0.9.1, chjees.orassan:1.0.9.1, chjees.mechaniteforge:1.0.9.1, HugsLib.RunAndGun:1.0.9.1, net.rainbeau.rimworld.mod.wildcultivation:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.whyisthat.betterminimap.gamecomponent:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, com.spdskatr.biggerbatteries.injector:1.0.9.0, com.spdskatr.rsu.fixes:1.0.9.0, com.spdskatr.DamageMotes.Patch:1.0.9.0, com.pathavoid.rimworld.mod:1.0.9.1, com.weaponstorage.rimworld.mod:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1, com.spdskatr.NoRogueRobots.patches:1.0.9.0, rimworld.xen.exp:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, rimworld.facialstuff.prepare_carefully_patch:1.0.9.1, com.outfitter.rimworld.mod:1.0.9.1, HugsLib.Smarter_Food_Selection:1.0.9.1, HugsLib.Autopsy:1.0.9.1, net.spdskatr.factoryframework.patches:1.0.9.0
  378.  
  379. Platform information: (hidden, hold Shift while publishing to include)
  380.  
  381. Log file contents:
  382. Initialize engine version: 5.6.3p1 (9c92e827232b)
  383. GfxDevice: [Renderer information redacted]
  384. Begin MonoManager ReloadAssembly
  385. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  386. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  387. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  388. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  389. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  390. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  391. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  392. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  393. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  394. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  395. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  396. RimWorld 0.18.1722 rev1198
  397.  
  398. ModSwitch 1.4.0.125 - initialized patches...
  399.  
  400. [ModSwitch]: ModSet cctor: True, True, True, True, True
  401.  
  402. Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
  403.  
  404. Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
  405.  
  406. Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
  407.  
  408. Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
  409.  
  410. Hunting Restriction: Trying to patch Toils_Combat.GotoCastPosition.
  411.  
  412. Hunting Restriction: Patched Toils_Combat.GotoCastPosition.
  413.  
  414. Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetNotHittable.
  415.  
  416. Hunting Restriction: Patched Toils_Jump.JumpIfTargetNotHittable.
  417.  
  418. Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetDownedDistant.
  419.  
  420. Hunting Restriction: Patched Toils_Jump.JumpIfTargetDownedDistant.
  421.  
  422. Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
  423.  
  424. Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
  425.  
  426. Combat Readiness Check: Trying to patch StorytellerUtility.
  427.  
  428. Combat Readiness Check: Patched StorytellerUtility.
  429.  
  430. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  431.  
  432. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  433.  
  434. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  435.  
  436. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  437.  
  438. Moody settings loaded
  439.  
  440. Initialized OmniCoreDrill patches
  441.  
  442. [PrepareLanding] MonoController Initialization
  443.  
  444. MineItAll injected.
  445.  
  446. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  447.  
  448. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  449.  
  450. RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  451.  
  452. SS Raiders Can Swim Initialized. Patches:
  453. (Prefix non-destructive) Verse.PawnRenderer.RenderPawnInternal Overload with 7 parameters
  454. (Transpiler infix injection (brtrue)): Verse.Graphic_Shadow.DrawWorker
  455. (Transpiler infix injection (ldc.r4 1))Verse.ShotReport.get_FactorFromPosture
  456.  
  457.  
  458.  
  459. SS Bigger Batteries information for modders(not an error)
  460. This mod uses Harmony postfixes(non-destructive) on the following methods:
  461. RimWorld.IncidentWorker_ShortCircuit.TryExecute,
  462. RimWorld.Alert_NeedBatteries.NeedBatteries
  463.  
  464. STACK TRACE BELOW
  465.  
  466.  
  467.  
  468. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  469.  
  470. SS Damage Indicators initialized.
  471. Patched infix non-destructive: Verse.Thing.TakeDamage
  472. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  473. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  474.  
  475. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  476.  
  477. WeaponStorage: Adding Harmony Prefix to Pawn_HealthTracker.MakeDowned - not blocking
  478.  
  479. WeaponStorage: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
  480.  
  481. SS No Rogue Robots :: Starting patches...
  482.  
  483. SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
  484.  
  485. SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
  486.  
  487. Start injecting PSI to pawns ...
  488. PSI check: Human - PSI injected.
  489. PSI check: Alien_Orassan - PSI injected.
  490. PSI check: Alien_Callistan - PSI injected.
  491. PSI check: Alien_Asari_Base - PSI injected.
  492. PSI check: Alien_Asari_Blue - PSI injected.
  493. PSI check: Alien_Asari_Violet - PSI injected.
  494. PSI check: Alien_Asari_Lightblue - PSI injected.
  495. PSI check: Alien_Asari_Green - PSI injected.
  496.  
  497. Colonistbar KF successfully completed 206 patches with harmony.
  498.  
  499. NamesGalore: Injecting Names
  500.  
  501. Facial Stuff successfully completed 214 patches with harmony.
  502.  
  503. Outfitter successfully completed 217 patches with harmony.
  504.  
  505. [PrepareLanding] MonoController Start
  506.  
  507. [PrepareLanding] In constructor.
  508.  
  509. [PrepareLanding] Initializing.
  510.  
  511. [PrepareLanding] Preset folder is at: C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  512.  
  513. [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
  514.  
  515. [RJW] Initialize() called
  516.  
  517. [HugsLib] v4.0.1 initialized PrepareLanding, Smarter_Food_Selection, AllowTool, DefensivePositions, Autopsy, HandMeThatBrick, AutocloseEventNotifications, RunAndGun, RJW
  518.  
  519. [PrepareLanding] OnDefsLoaded
  520.  
  521. [Smarter_Food_Selection] Loaded - 402 food categorized - 1474 pawn diets - 4 compatibility patches (11 fixes) - 17 policies.
  522.  
  523. DefsLoaded() called
  524.  
  525. [RJW] Settings Changed:
  526.  
  527. WildMode = False
  528.  
  529. sexneed_decay_rate = 1
  530.  
  531. nymphos = True
  532.  
  533. std_floor = True
  534.  
  535. prisoner_beating = True
  536.  
  537. pregnancy_weight_parent = 50
  538.  
  539. pregnancy_weight_species = 50
  540.  
  541. pregnancy_coefficient_human = 20
  542.  
  543. pregnancy_coefficient_animals = 50
  544.  
  545. pregnancy_use_parent_method = True
  546.  
  547. sex_free_for_all_age = 13
  548.  
  549. sex_minimum_age = 10
  550.  
  551. NonFutaWomenRaping_MaxVulnerability = 0.2
  552.  
  553. Rapee_MinVulnerability_human = 0.5
  554.  
  555. Rapee_MinVulnerability_animals = 0.4
  556.  
  557. Setting up 2 worker threads for Enlighten.
  558. Thread -> id: e94 -> priority: 1
  559. Thread -> id: 29cc -> priority: 1
  560. [PrepareLanding] MonoController OnDestroy
  561.  
  562. Initialize engine version: 5.6.3p1 (9c92e827232b)
  563. GfxDevice: creating device client; threaded=1
  564. Direct3D:
  565. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8494]
  566. Renderer: NVIDIA GeForce GTX 1060 6GB
  567. Vendor: NVIDIA
  568. VRAM: 3072 MB (via DXGI)
  569. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  570. Begin MonoManager ReloadAssembly
  571. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  572. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  573. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  574. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  575. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  576. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  577. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  578. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  579. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  580. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  581. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  582. RimWorld 0.18.1722 rev1198
  583.  
  584. ModSwitch 1.4.0.125 - initialized patches...
  585.  
  586. [ModSwitch]: ModSet cctor: True, True, True, True, True
  587.  
  588. Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
  589.  
  590. Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
  591.  
  592. Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
  593.  
  594. Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
  595.  
  596. Hunting Restriction: Trying to patch Toils_Combat.GotoCastPosition.
  597.  
  598. Hunting Restriction: Patched Toils_Combat.GotoCastPosition.
  599.  
  600. Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetNotHittable.
  601.  
  602. Hunting Restriction: Patched Toils_Jump.JumpIfTargetNotHittable.
  603.  
  604. Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetDownedDistant.
  605.  
  606. Hunting Restriction: Patched Toils_Jump.JumpIfTargetDownedDistant.
  607.  
  608. Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
  609.  
  610. Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
  611.  
  612. Combat Readiness Check: Trying to patch StorytellerUtility.
  613.  
  614. Combat Readiness Check: Patched StorytellerUtility.
  615.  
  616. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  617.  
  618. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  619.  
  620. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  621.  
  622. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  623.  
  624. Moody settings loaded
  625.  
  626. Initialized OmniCoreDrill patches
  627.  
  628. Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
  629.  
  630. Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
  631.  
  632. Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
  633.  
  634. [PrepareLanding] MonoController Initialization
  635.  
  636. MineItAll injected.
  637.  
  638. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  639.  
  640. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  641.  
  642. RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  643.  
  644. SS Raiders Can Swim Initialized. Patches:
  645. (Prefix non-destructive) Verse.PawnRenderer.RenderPawnInternal Overload with 7 parameters
  646. (Transpiler infix injection (brtrue)): Verse.Graphic_Shadow.DrawWorker
  647. (Transpiler infix injection (ldc.r4 1))Verse.ShotReport.get_FactorFromPosture
  648.  
  649.  
  650.  
  651. SS Bigger Batteries information for modders(not an error)
  652. This mod uses Harmony postfixes(non-destructive) on the following methods:
  653. RimWorld.IncidentWorker_ShortCircuit.TryExecute,
  654. RimWorld.Alert_NeedBatteries.NeedBatteries
  655.  
  656. STACK TRACE BELOW
  657.  
  658.  
  659.  
  660. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  661.  
  662. SS Damage Indicators initialized.
  663. Patched infix non-destructive: Verse.Thing.TakeDamage
  664. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  665. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  666.  
  667. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  668.  
  669. WeaponStorage: Adding Harmony Prefix to Pawn_HealthTracker.MakeDowned - not blocking
  670.  
  671. WeaponStorage: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
  672.  
  673. SS No Rogue Robots :: Starting patches...
  674.  
  675. SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
  676.  
  677. SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
  678.  
  679. Start injecting PSI to pawns ...
  680. PSI check: Human - PSI injected.
  681. PSI check: Alien_Orassan - PSI injected.
  682. PSI check: Alien_Callistan - PSI injected.
  683. PSI check: Alien_Asari_Base - PSI injected.
  684. PSI check: Alien_Asari_Blue - PSI injected.
  685. PSI check: Alien_Asari_Violet - PSI injected.
  686. PSI check: Alien_Asari_Lightblue - PSI injected.
  687. PSI check: Alien_Asari_Green - PSI injected.
  688. PSI check: ChjAndroid - PSI injected.
  689. PSI check: ChjDroid - PSI injected.
  690.  
  691. Colonistbar KF successfully completed 215 patches with harmony.
  692.  
  693. NamesGalore: Injecting Names
  694.  
  695. Facial Stuff successfully completed 223 patches with harmony.
  696.  
  697. Outfitter successfully completed 226 patches with harmony.
  698.  
  699. [PrepareLanding] MonoController Start
  700.  
  701. [PrepareLanding] In constructor.
  702.  
  703. [PrepareLanding] Initializing.
  704.  
  705. [PrepareLanding] Preset folder is at: C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  706.  
  707. [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
  708.  
  709. [RJW] Initialize() called
  710.  
  711. [HugsLib] v4.0.1 initialized PrepareLanding, Smarter_Food_Selection, AllowTool, DefensivePositions, Autopsy, HandMeThatBrick, AutocloseEventNotifications, RunAndGun, RJW
  712.  
  713. [PrepareLanding] OnDefsLoaded
  714.  
  715. [Smarter_Food_Selection] Loaded - 405 food categorized - 1484 pawn diets - 4 compatibility patches (11 fixes) - 17 policies.
  716.  
  717. DefsLoaded() called
  718.  
  719. [RJW] Settings Changed:
  720.  
  721. WildMode = False
  722.  
  723. sexneed_decay_rate = 1
  724.  
  725. nymphos = True
  726.  
  727. std_floor = True
  728.  
  729. prisoner_beating = True
  730.  
  731. pregnancy_weight_parent = 50
  732.  
  733. pregnancy_weight_species = 50
  734.  
  735. pregnancy_coefficient_human = 20
  736.  
  737. pregnancy_coefficient_animals = 50
  738.  
  739. pregnancy_use_parent_method = True
  740.  
  741. sex_free_for_all_age = 13
  742.  
  743. sex_minimum_age = 10
  744.  
  745. NonFutaWomenRaping_MaxVulnerability = 0.2
  746.  
  747. Rapee_MinVulnerability_human = 0.5
  748.  
  749. Rapee_MinVulnerability_animals = 0.4
  750.  
  751. Outfitter with Infused Initialized
  752.  
  753. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  754.  
  755. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 15180.
  756. Total: 68.001648 ms (FindLiveObjects: 0.570064 ms CreateObjectMapping: 1.139808 ms MarkObjects: 65.947556 ms DeleteObjects: 0.343899 ms)
  757.  
  758. Loading game from file New Android Arrivals6 with mods Core, 818773962, 1139051045, 839005762, 725956940, 1180673498, 1158380775, 1180114594, 1206875347, 1204011879, Androids, 1095331978, 1185274792, 1185269798, 1185278809, 1185276569, 1204258045, 917415498, 926675929, 1120185591, 755733069, 725623521, 725828157, 1205022894, 1205023212, 1204079961, 1201575387, 1203014390, 1199779091, 1199778763, 1199777454, 1198839349, 1194812703, 1194812929, 1193975866, 1193981800, 1202250958, 824191606, 732569232, 1204146321, 895944018, 887716138, 1203903378, 725488168, 735241569, 1204378444, 727862986, 761421485, 705924057, 1154543209, 761219125, 798158924, 1190379390, 1204987547, 1180721235, 1204152399, 1182843001, 914671373, 841904008, 936594912, 942369931, 888809584, 746425621, 725947920, 725949967, 725952322, 736139206, 736172213, 736207111, 849231601, 1206316724, 1180719857, 1180720427, 913478659, 1201428801, 949283405, 1204051019, 1205041598, 1204055503, 949518817, 832245101, 831068902, 938426969, 1204144826, 1204502413, 947140943, 826998327, 857164561, 708455313, 776679895, 725747149, 861032107, 729908976, 820066993, 725952961, 1114212525, 738063560, 789311421, 967947023, 1089876213, 731287727, 818322128, 738206572, 738208470, 1204108550, and RimJobWorld-1.6.0-910a4f603e64b6d45403ea76b248aad57940051d
  759.  
  760. Outfitter with Infused Initialized
  761.  
  762. Outfitter with Infused Initialized
  763.  
  764. Outfitter with Infused Initialized
  765.  
  766. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
  767.  
  768. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  769.  
  770. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
  771.  
  772. [PrepareLanding] WorldLoaded (from save).
  773.  
  774. [PrepareLanding] OnWorldLoaded
  775.  
  776. [AllowTool] Injected 6 designators
  777.  
  778. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  779. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
  780.  
  781. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  782.  
  783. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
  784.  
  785. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Reptiles/Geckos/ACPXGecko_SkinSet.xml
  786.  
  787. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  788.  
  789. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
  790.  
  791.  
  792. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21570.
  793. Total: 154.668198 ms (FindLiveObjects: 0.947327 ms CreateObjectMapping: 2.177282 ms MarkObjects: 151.479111 ms DeleteObjects: 0.064160 ms)
  794.  
  795. [RJW] Settings loaded:
  796.  
  797. WildMode = False
  798.  
  799. sexneed_decay_rate = 1
  800.  
  801. nymphos = True
  802.  
  803. std_floor = True
  804.  
  805. prisoner_beating = True
  806.  
  807. pregnancy_weight_parent = 50
  808.  
  809. pregnancy_weight_species = 50
  810.  
  811. pregnancy_coefficient_human = 20
  812.  
  813. pregnancy_coefficient_animals = 50
  814.  
  815. pregnancy_use_parent_method = True
  816.  
  817. sex_free_for_all_age = 13
  818.  
  819. sex_minimum_age = 10
  820.  
  821. NonFutaWomenRaping_MaxVulnerability = 0.2
  822.  
  823. Rapee_MinVulnerability_human = 0.5
  824.  
  825. Rapee_MinVulnerability_animals = 0.4
  826.  
  827. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  828.  
  829. Outfitter: WorkTypeDef Fishing not handled.
  830. This is not a bug, just a notice for the mod author.
  831.  
  832. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Horses/Horse/ACPHorse_SkinSet.xml
  833.  
  834. Creating new male ACPHorse with skin index of 0 where 12 possible variants were available. Chance was 7%.
  835.  
  836. Creating new male ACPHorse with skin index of 6 where 12 possible variants were available. Chance was 2%.
  837.  
  838. Creating new male ACPHorse with skin index of 11 where 12 possible variants were available. Chance was 3%.
  839.  
  840. Creating new male ACPHorse with skin index of 1 where 12 possible variants were available. Chance was 1%.
  841.  
  842. Creating new male ACPHorse with skin index of 10 where 12 possible variants were available. Chance was 2%.
  843.  
  844. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  845.  
  846. Creating new female ACPSheep with skin index of 1 where 13 possible variants were available. Chance was 2%.
  847.  
  848. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
  849.  
  850. Creating new male ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
  851.  
  852. Creating new male ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
  853.  
  854. Creating new female ACPGuineaPig with skin index of 1 where 11 possible variants were available. Chance was 0%.
  855.  
  856. Creating new female ACPGuineaPig with skin index of 5 where 11 possible variants were available. Chance was 2%.
  857.  
  858. Creating new male ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
  859.  
  860. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  861.  
  862. Unloading 6299 unused Assets to reduce memory usage. Loaded Objects now: 17268.
  863. Total: 189.946457 ms (FindLiveObjects: 1.373352 ms CreateObjectMapping: 2.904539 ms MarkObjects: 142.867813 ms DeleteObjects: 42.800098 ms)
  864.  
  865. Outfitter with Infused Initialized
  866.  
  867. [PrepareLanding] [prefix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
  868.  
  869. [PrepareLanding] Executing RimWorld.Scenario.GetFirstConfigPage replacement
  870.  
  871. [PrepareLanding] [postfix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
  872.  
  873. Outfitter with Infused Initialized
  874.  
  875. [PrepareLanding] [prefix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
  876.  
  877. [PrepareLanding] Executing RimWorld.Scenario.GetFirstConfigPage replacement
  878.  
  879. [PrepareLanding] [postfix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
  880.  
  881. [PrepareLanding] OnWordAboutToBeGenerated
  882.  
  883. [PrepareLanding] OnWorldGenerated
  884.  
  885. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  886.  
  887. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 17460.
  888. Total: 122.011528 ms (FindLiveObjects: 1.129543 ms CreateObjectMapping: 1.385222 ms MarkObjects: 113.949776 ms DeleteObjects: 5.546984 ms)
  889.  
  890. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  891.  
  892. [PrepareLanding] Page button pressed!
  893.  
  894. [PrepareLanding] A total of 266 tile(s) matches all filters.
  895.  
  896. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  897.  
  898. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  899.  
  900. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  901.  
  902. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  903.  
  904. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  905.  
  906. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  907.  
  908. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  909.  
  910. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  911.  
  912. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  913.  
  914. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  915.  
  916. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  917.  
  918. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  919.  
  920. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  921.  
  922. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  923.  
  924. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  925.  
  926. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  927.  
  928. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  929.  
  930. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  931.  
  932. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  933.  
  934. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  935.  
  936. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  937.  
  938. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  939.  
  940. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  941.  
  942. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  943.  
  944. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  945.  
  946. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  947.  
  948. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  949.  
  950. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  951.  
  952. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  953.  
  954. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  955.  
  956. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  957.  
  958. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  959.  
  960. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  961.  
  962. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  963.  
  964. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  965.  
  966. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  967.  
  968. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  969.  
  970. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  971.  
  972. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  973.  
  974. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  975.  
  976. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  977.  
  978. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  979.  
  980. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  981.  
  982. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  983.  
  984. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  985.  
  986. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  987.  
  988. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  989.  
  990. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  991.  
  992. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  993.  
  994. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  995.  
  996. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  997.  
  998. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  999.  
  1000. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1001.  
  1002. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1003.  
  1004. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1005.  
  1006. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1007.  
  1008. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1009.  
  1010. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1011.  
  1012. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1013.  
  1014. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1015.  
  1016. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1017.  
  1018. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1019.  
  1020. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1021.  
  1022. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1023.  
  1024. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1025.  
  1026. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1027.  
  1028. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1029.  
  1030. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1031.  
  1032. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1033.  
  1034. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1035.  
  1036. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1037.  
  1038. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1039.  
  1040. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1041.  
  1042. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1043.  
  1044. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1045.  
  1046. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1047.  
  1048. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1049.  
  1050. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1051.  
  1052. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1053.  
  1054. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1055.  
  1056. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1057.  
  1058. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1059.  
  1060. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1061.  
  1062. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1063.  
  1064. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1065.  
  1066. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1067.  
  1068. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1069.  
  1070. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1071.  
  1072. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1073.  
  1074. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1075.  
  1076. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1077.  
  1078. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1079.  
  1080. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1081.  
  1082. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1083.  
  1084. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1085.  
  1086. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1087.  
  1088. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1089.  
  1090. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1091.  
  1092. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1093.  
  1094. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1095.  
  1096. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1097.  
  1098. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1099.  
  1100. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1101.  
  1102. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1103.  
  1104. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1105.  
  1106. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1107.  
  1108. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1109.  
  1110. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1111.  
  1112. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1113.  
  1114. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1115.  
  1116. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1117.  
  1118. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1119.  
  1120. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1121.  
  1122. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1123.  
  1124. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1125.  
  1126. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1127.  
  1128. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1129.  
  1130. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1131.  
  1132. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1133.  
  1134. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1135.  
  1136. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1137.  
  1138. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1139.  
  1140. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1141.  
  1142. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1143.  
  1144. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1145.  
  1146. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1147.  
  1148. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1149.  
  1150. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1151.  
  1152. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1153.  
  1154. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1155.  
  1156. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1157.  
  1158. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1159.  
  1160. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1161.  
  1162. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1163.  
  1164. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1165.  
  1166. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1167.  
  1168. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1169.  
  1170. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1171.  
  1172. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1173.  
  1174. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1175.  
  1176. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1177.  
  1178. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1179.  
  1180. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1181.  
  1182. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1183.  
  1184. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1185.  
  1186. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1187.  
  1188. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1189.  
  1190. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1191.  
  1192. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1193.  
  1194. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1195.  
  1196. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1197.  
  1198. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1199.  
  1200. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1201.  
  1202. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1203.  
  1204. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1205.  
  1206. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1207.  
  1208. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1209.  
  1210. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1211.  
  1212. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1213.  
  1214. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1215.  
  1216. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1217.  
  1218. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1219.  
  1220. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1221.  
  1222. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1223.  
  1224. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1225.  
  1226. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1227.  
  1228. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1229.  
  1230. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1231.  
  1232. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1233.  
  1234. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1235.  
  1236. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1237.  
  1238. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1239.  
  1240. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1241.  
  1242. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1243.  
  1244. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1245.  
  1246. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1247.  
  1248. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1249.  
  1250. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1251.  
  1252. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1253.  
  1254. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1255.  
  1256. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1257.  
  1258. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1259.  
  1260. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1261.  
  1262. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1263.  
  1264. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1265.  
  1266. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1267.  
  1268. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1269.  
  1270. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1271.  
  1272. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1273.  
  1274. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1275.  
  1276. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1277.  
  1278. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1279.  
  1280. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1281.  
  1282. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1283.  
  1284. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1285.  
  1286. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1287.  
  1288. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1289.  
  1290. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1291.  
  1292. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1293.  
  1294. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1295.  
  1296. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1297.  
  1298. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1299.  
  1300. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1301.  
  1302. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1303.  
  1304. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1305.  
  1306. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1307.  
  1308. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1309.  
  1310. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1311.  
  1312. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1313.  
  1314. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1315.  
  1316. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1317.  
  1318. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1319.  
  1320. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1321.  
  1322. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1323.  
  1324. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1325.  
  1326. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1327.  
  1328. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1329.  
  1330. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1331.  
  1332. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1333.  
  1334. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1335.  
  1336. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1337.  
  1338. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1339.  
  1340. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1341.  
  1342. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1343.  
  1344. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1345.  
  1346. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1347.  
  1348. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1349.  
  1350. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1351.  
  1352. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1353.  
  1354. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1355.  
  1356. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1357.  
  1358. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1359.  
  1360. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1361.  
  1362. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1363.  
  1364. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1365.  
  1366. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1367.  
  1368. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1369.  
  1370. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1371.  
  1372. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1373.  
  1374. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1375.  
  1376. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1377.  
  1378. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1379.  
  1380. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1381.  
  1382. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1383.  
  1384. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1385.  
  1386. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1387.  
  1388. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1389.  
  1390. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1391.  
  1392. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1393.  
  1394. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1395.  
  1396. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1397.  
  1398. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1399.  
  1400. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1401.  
  1402. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1403.  
  1404. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1405.  
  1406. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1407.  
  1408. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1409.  
  1410. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1411.  
  1412. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1413.  
  1414. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1415.  
  1416. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1417.  
  1418. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1419.  
  1420. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1421.  
  1422. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1423.  
  1424. Finalizing mesh which is already finalized. Did you forget to call Clear()?
  1425.  
  1426. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1427.  
  1428. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 17493.
  1429. Total: 120.102112 ms (FindLiveObjects: 0.725012 ms CreateObjectMapping: 1.604650 ms MarkObjects: 117.708939 ms DeleteObjects: 0.062877 ms)
  1430.  
  1431. Initializing new game with mods Core, 818773962, 1139051045, 839005762, 725956940, 1180673498, 1158380775, 1180114594, 1206875347, 1204011879, Androids, 1095331978, 1185274792, 1185269798, 1185278809, 1185276569, 1204258045, 917415498, 926675929, 1120185591, 755733069, 725623521, 725828157, 1205022894, 1205023212, 1204079961, 1201575387, 1203014390, 1199779091, 1199778763, 1199777454, 1198839349, 1194812703, 1194812929, 1193975866, 1193981800, 1202250958, 824191606, 732569232, 1204146321, 895944018, 887716138, 1203903378, 725488168, 735241569, 1204378444, 727862986, 761421485, 705924057, 1154543209, 761219125, 798158924, 1190379390, 1204987547, 1180721235, 1204152399, 1182843001, 914671373, 841904008, 936594912, 942369931, 888809584, 746425621, 725947920, 725949967, 725952322, 736139206, 736172213, 736207111, 849231601, 1206316724, 1180719857, 1180720427, 913478659, 1201428801, 949283405, 1204051019, 1205041598, 1204055503, 949518817, 832245101, 831068902, 938426969, 1204144826, 1204502413, 947140943, 826998327, 857164561, 708455313, 776679895, 725747149, 861032107, 729908976, 820066993, 725952961, 1114212525, 738063560, 789311421, 967947023, 1089876213, 731287727, 818322128, 738206572, 738208470, 1204108550, and RimJobWorld-1.6.0-910a4f603e64b6d45403ea76b248aad57940051d
  1432.  
  1433. Creating new female ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
  1434.  
  1435. Creating new female ACPGuineaPig with skin index of 3 where 11 possible variants were available. Chance was 1%.
  1436.  
  1437. Creating new female ACPGuineaPig with skin index of 2 where 11 possible variants were available. Chance was 3%.
  1438.  
  1439. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  1440.  
  1441. Creating new female ACPSheep with skin index of 4 where 13 possible variants were available. Chance was 2%.
  1442.  
  1443. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
  1444.  
  1445. Creating new female ACPGuineaPig with skin index of 8 where 11 possible variants were available. Chance was 1%.
  1446.  
  1447. Creating new female ACPGuineaPig with skin index of 10 where 11 possible variants were available. Chance was 2%.
  1448.  
  1449. Creating new female ACPGuineaPig with skin index of 5 where 11 possible variants were available. Chance was 2%.
  1450.  
  1451. Creating new male ACPGuineaPig with skin index of 0 where 11 possible variants were available. Chance was 8%.
  1452.  
  1453. [PrepareLanding] WorldLoaded (from save).
  1454.  
  1455. [PrepareLanding] OnWorldLoaded
  1456.  
  1457. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1458. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  1459.  
  1460. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Rodents/Guinea Pig/ACPGuineaPig_SkinSet.xml
  1461.  
  1462.  
  1463. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24123.
  1464. Total: 176.525391 ms (FindLiveObjects: 1.813172 ms CreateObjectMapping: 2.270635 ms MarkObjects: 172.390579 ms DeleteObjects: 0.050686 ms)
  1465.  
  1466. [RJW] Settings loaded:
  1467.  
  1468. WildMode = False
  1469.  
  1470. sexneed_decay_rate = 1
  1471.  
  1472. nymphos = True
  1473.  
  1474. std_floor = True
  1475.  
  1476. prisoner_beating = True
  1477.  
  1478. pregnancy_weight_parent = 50
  1479.  
  1480. pregnancy_weight_species = 50
  1481.  
  1482. pregnancy_coefficient_human = 20
  1483.  
  1484. pregnancy_coefficient_animals = 50
  1485.  
  1486. pregnancy_use_parent_method = True
  1487.  
  1488. sex_free_for_all_age = 13
  1489.  
  1490. sex_minimum_age = 10
  1491.  
  1492. NonFutaWomenRaping_MaxVulnerability = 0.2
  1493.  
  1494. Rapee_MinVulnerability_human = 0.5
  1495.  
  1496. Rapee_MinVulnerability_animals = 0.4
  1497.  
  1498. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  1499.  
  1500. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  1501.  
  1502. Creating new male ACPSheep with skin index of 4 where 13 possible variants were available. Chance was 2%.
  1503.  
  1504. Creating new female ACPSheep with skin index of 9 where 13 possible variants were available. Chance was 1%.
  1505.  
  1506. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
  1507.  
  1508. Creating new female ACPFerret with skin index of 7 where 11 possible variants were available. Chance was 8%.
  1509.  
  1510. Creating new male ACPFerret with skin index of 5 where 11 possible variants were available. Chance was 8%.
  1511.  
  1512. Creating new female ACPFerret with skin index of 6 where 11 possible variants were available. Chance was 8%.
  1513.  
  1514. Creating new male ACPFerret with skin index of 5 where 11 possible variants were available. Chance was 8%.
  1515.  
  1516. Creating new female ACPFerret with skin index of 10 where 11 possible variants were available. Chance was 8%.
  1517.  
  1518. Creating new female ACPFerret with skin index of 6 where 11 possible variants were available. Chance was 8%.
  1519.  
  1520. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Bovids/Sheep/ACPSheep_SkinSet.xml
  1521.  
  1522. Creating new male ACPSheep with skin index of 0 where 13 possible variants were available. Chance was 7%.
  1523.  
  1524. Creating new male ACPSheep with skin index of 0 where 13 possible variants were available. Chance was 7%.
  1525.  
  1526. [AnimalVariations] Loading XML data from: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405/Textures/Things/Pawn/Animal/Weasels/Ferret/ACPFerret_SkinSet.xml
  1527.  
  1528. Creating new male ACPFerret with skin index of 7 where 11 possible variants were available. Chance was 8%.
  1529.  
  1530. Creating new female ACPFerret with skin index of 3 where 11 possible variants were available. Chance was 8%.
  1531.  
  1532. Creating new male ACPFerret with skin index of 8 where 11 possible variants were available. Chance was 8%.
  1533.  
  1534. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1535.  
  1536. Unloading 7922 unused Assets to reduce memory usage. Loaded Objects now: 21356.
  1537. Total: 258.380859 ms (FindLiveObjects: 1.586044 ms CreateObjectMapping: 4.556348 ms MarkObjects: 174.849518 ms DeleteObjects: 77.388313 ms)
  1538.  
  1539. Outfitter with Infused Initialized
  1540.  
  1541. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1542.  
  1543. Unloading 498 unused Assets to reduce memory usage. Loaded Objects now: 21346.
  1544. Total: 218.891769 ms (FindLiveObjects: 1.289944 ms CreateObjectMapping: 3.499306 ms MarkObjects: 213.401550 ms DeleteObjects: 0.699989 ms)
  1545.  
  1546. Loading game from file Lucky Winter Fields with mods Core, 818773962, 1139051045, 839005762, 725956940, 1180673498, 1158380775, 1180114594, 1206875347, 1204011879, Androids, 1095331978, 1185274792, 1185269798, 1185278809, 1185276569, 1204258045, 917415498, 926675929, 1120185591, 755733069, 725623521, 725828157, 1205022894, 1205023212, 1204079961, 1201575387, 1203014390, 1199779091, 1199778763, 1199777454, 1198839349, 1194812703, 1194812929, 1193975866, 1193981800, 1202250958, 824191606, 732569232, 1204146321, 895944018, 887716138, 1203903378, 725488168, 735241569, 1204378444, 727862986, 761421485, 705924057, 1154543209, 761219125, 798158924, 1190379390, 1204987547, 1180721235, 1204152399, 1182843001, 914671373, 841904008, 936594912, 942369931, 888809584, 746425621, 725947920, 725949967, 725952322, 736139206, 736172213, 736207111, 849231601, 1206316724, 1180719857, 1180720427, 913478659, 1201428801, 949283405, 1204051019, 1205041598, 1204055503, 949518817, 832245101, 831068902, 938426969, 1204144826, 1204502413, 947140943, 826998327, 857164561, 708455313, 776679895, 725747149, 861032107, 729908976, 820066993, 725952961, 1114212525, 738063560, 789311421, 967947023, 1089876213, 731287727, 818322128, 738206572, 738208470, 1204108550, and RimJobWorld-1.6.0-910a4f603e64b6d45403ea76b248aad57940051d
  1547.  
  1548. Outfitter with Infused Initialized
  1549.  
  1550. Outfitter with Infused Initialized
  1551.  
  1552. Outfitter with Infused Initialized
  1553.  
  1554. [PrepareLanding] WorldLoaded (from save).
  1555.  
  1556. [PrepareLanding] OnWorldLoaded
  1557.  
  1558. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1559.  
  1560. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28241.
  1561. Total: 210.361313 ms (FindLiveObjects: 2.677091 ms CreateObjectMapping: 4.258002 ms MarkObjects: 203.363678 ms DeleteObjects: 0.061914 ms)
  1562.  
  1563. [RJW] Settings loaded:
  1564.  
  1565. WildMode = False
  1566.  
  1567. sexneed_decay_rate = 1
  1568.  
  1569. nymphos = True
  1570.  
  1571. std_floor = True
  1572.  
  1573. prisoner_beating = True
  1574.  
  1575. pregnancy_weight_parent = 50
  1576.  
  1577. pregnancy_weight_species = 50
  1578.  
  1579. pregnancy_coefficient_human = 20
  1580.  
  1581. pregnancy_coefficient_animals = 50
  1582.  
  1583. pregnancy_use_parent_method = True
  1584.  
  1585. sex_free_for_all_age = 13
  1586.  
  1587. sex_minimum_age = 10
  1588.  
  1589. NonFutaWomenRaping_MaxVulnerability = 0.2
  1590.  
  1591. Rapee_MinVulnerability_human = 0.5
  1592.  
  1593. Rapee_MinVulnerability_animals = 0.4
  1594.  
  1595. [PrepareLanding] Prefilter: 119904 tiles in WorldGrid.tiles
  1596.  
  1597. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  1598.  
  1599. Unloading 6870 unused Assets to reduce memory usage. Loaded Objects now: 21368.
  1600. Total: 279.201538 ms (FindLiveObjects: 1.793923 ms CreateObjectMapping: 4.815556 ms MarkObjects: 217.474136 ms DeleteObjects: 55.117287 ms)
  1601.  
  1602. Setting up 2 worker threads for Enlighten.
  1603. Thread -> id: 1528 -> priority: 1
  1604. Thread -> id: 10e4 -> priority: 1
  1605. Initialize engine version: 5.6.3p1 (9c92e827232b)
  1606. GfxDevice: creating device client; threaded=1
  1607. Direct3D:
  1608. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8494]
  1609. Renderer: NVIDIA GeForce GTX 1060 6GB
  1610. Vendor: NVIDIA
  1611. VRAM: 3072 MB (via DXGI)
  1612. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  1613. [PrepareLanding] MonoController OnDestroy
  1614.  
  1615. Begin MonoManager ReloadAssembly
  1616. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  1617. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  1618. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  1619. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  1620. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  1621. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  1622. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  1623. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  1624. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  1625. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  1626. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  1627. RimWorld 0.18.1722 rev1198
  1628.  
  1629. ModSwitch 1.4.0.125 - initialized patches...
  1630.  
  1631. [ModSwitch]: ModSet cctor: True, True, True, True, True
  1632.  
  1633. Hunting Restriction: Trying to patch WorkGiver_HunterHunt.ShouldSkip.
  1634.  
  1635. Hunting Restriction: Patched WorkGiver_HunterHunt.ShouldSkip.
  1636.  
  1637. Hunting Restriction: Trying to patch WorkGiver_HunterHunt.HasJobOnThing.
  1638.  
  1639. Hunting Restriction: Patched WorkGiver_HunterHunt.HasJobOnThing.
  1640.  
  1641. Hunting Restriction: Trying to patch Toils_Combat.GotoCastPosition.
  1642.  
  1643. Hunting Restriction: Patched Toils_Combat.GotoCastPosition.
  1644.  
  1645. Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetNotHittable.
  1646.  
  1647. Hunting Restriction: Patched Toils_Jump.JumpIfTargetNotHittable.
  1648.  
  1649. Hunting Restriction: Trying to patch Toils_Jump.JumpIfTargetDownedDistant.
  1650.  
  1651. Hunting Restriction: Patched Toils_Jump.JumpIfTargetDownedDistant.
  1652.  
  1653. Snow Clearance Sanity: Trying to patch WorkGiver_ClearSnow.HasJobOnCell.
  1654.  
  1655. Snow Clearance Sanity: Patched WorkGiver_ClearSnow.HasJobOnCell.
  1656.  
  1657. Combat Readiness Check: Trying to patch StorytellerUtility.
  1658.  
  1659. Combat Readiness Check: Patched StorytellerUtility.
  1660.  
  1661. Combat Readiness Check: Trying to patch Map.PlayerWealthForStoryteller
  1662.  
  1663. Combat Readiness Check: Patched Map.PlayerWealthForStoryteller.
  1664.  
  1665. Combat Readiness Check: Trying to patch Caravan.PlayerWealthForStoryteller
  1666.  
  1667. Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
  1668.  
  1669. Moody settings loaded
  1670.  
  1671. Initialized OmniCoreDrill patches
  1672.  
  1673. Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
  1674.  
  1675. Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
  1676.  
  1677. Config error in ChjDroid: surgery bed requirement mismatch; flesh-type Normal is True, recipe ChJAndroidShutDownDroid is False
  1678.  
  1679. OnLevelWasLoaded was found on ModInitializerComponent
  1680. This message has been deprecated and will be removed in a later version of Unity.
  1681. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  1682. (Filename: Line: 376)
  1683.  
  1684. [PrepareLanding] MonoController Initialization
  1685.  
  1686. MineItAll injected.
  1687.  
  1688. RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
  1689.  
  1690. RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
  1691.  
  1692. RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  1693.  
  1694. SS Raiders Can Swim Initialized. Patches:
  1695. (Prefix non-destructive) Verse.PawnRenderer.RenderPawnInternal Overload with 7 parameters
  1696. (Transpiler infix injection (brtrue)): Verse.Graphic_Shadow.DrawWorker
  1697. (Transpiler infix injection (ldc.r4 1))Verse.ShotReport.get_FactorFromPosture
  1698.  
  1699.  
  1700.  
  1701. SS Bigger Batteries information for modders(not an error)
  1702. This mod uses Harmony postfixes(non-destructive) on the following methods:
  1703. RimWorld.IncidentWorker_ShortCircuit.TryExecute,
  1704. RimWorld.Alert_NeedBatteries.NeedBatteries
  1705.  
  1706. STACK TRACE BELOW
  1707.  
  1708.  
  1709.  
  1710. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  1711.  
  1712. SS Damage Indicators initialized.
  1713. Patched infix non-destructive: Verse.Thing.TakeDamage
  1714. Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
  1715. Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
  1716.  
  1717. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  1718.  
  1719. WeaponStorage: Adding Harmony Prefix to Pawn_HealthTracker.MakeDowned - not blocking
  1720.  
  1721. WeaponStorage: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
  1722.  
  1723. SS No Rogue Robots :: Starting patches...
  1724.  
  1725. SS No Rogue Robots :: (PATCH 1) Patched compiler generated method RimWorld.CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1
  1726.  
  1727. SS No Rogue Robots :: (PATCH 2) Patched compiler generated method RimWorld.BaseGen.SymbolResolver_RandomMechanoidGroup.<Resolve>m__0
  1728.  
  1729. Start injecting PSI to pawns ...
  1730. PSI check: Human - PSI injected.
  1731. PSI check: Alien_Orassan - PSI injected.
  1732. PSI check: Alien_Callistan - PSI injected.
  1733. PSI check: Alien_Asari_Base - PSI injected.
  1734. PSI check: Alien_Asari_Blue - PSI injected.
  1735. PSI check: Alien_Asari_Violet - PSI injected.
  1736. PSI check: Alien_Asari_Lightblue - PSI injected.
  1737. PSI check: Alien_Asari_Green - PSI injected.
  1738. PSI check: ChjAndroid - PSI injected.
  1739. PSI check: ChjDroid - PSI injected.
  1740.  
  1741. Colonistbar KF successfully completed 217 patches with harmony.
  1742.  
  1743. NamesGalore: Injecting Names
  1744.  
  1745. Facial Stuff successfully completed 225 patches with harmony.
  1746.  
  1747. Outfitter successfully completed 233 patches with harmony.
  1748.  
  1749. Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
  1750.  
  1751. [PrepareLanding] MonoController Start
  1752.  
  1753. [PrepareLanding] In constructor.
  1754.  
  1755. [PrepareLanding] Initializing.
  1756.  
  1757. [PrepareLanding] Preset folder is at: C:/Users/User/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\PrepareLanding
  1758.  
  1759. [PrepareLanding] Preset template folder is at: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1095331978\Presets
  1760.  
  1761. [RJW] Initialize() called
  1762.  
  1763. [HugsLib] v4.0.1 initialized PrepareLanding, Smarter_Food_Selection, AllowTool, DefensivePositions, Autopsy, HandMeThatBrick, AutocloseEventNotifications, RJW, RunAndGun
  1764.  
  1765. [PrepareLanding] OnDefsLoaded
  1766.  
  1767. [Smarter_Food_Selection] Loaded - 405 food categorized - 1484 pawn diets - 4 compatibility patches (11 fixes) - 17 policies.
  1768.  
  1769. DefsLoaded() called
  1770.  
  1771. [RJW] Settings Changed:
  1772.  
  1773. WildMode = False
  1774.  
  1775. sexneed_decay_rate = 1
  1776.  
  1777. nymphos = True
  1778.  
  1779. std_floor = True
  1780.  
  1781. prisoner_beating = True
  1782.  
  1783. pregnancy_weight_parent = 50
  1784.  
  1785. pregnancy_weight_species = 50
  1786.  
  1787. pregnancy_coefficient_human = 20
  1788.  
  1789. pregnancy_coefficient_animals = 50
  1790.  
  1791. pregnancy_use_parent_method = True
  1792.  
  1793. sex_free_for_all_age = 13
  1794.  
  1795. sex_minimum_age = 10
  1796.  
  1797. NonFutaWomenRaping_MaxVulnerability = 0.2
  1798.  
  1799. Rapee_MinVulnerability_human = 0.5
  1800.  
  1801. Rapee_MinVulnerability_animals = 0.4
  1802.  
  1803. Outfitter with Infused Initialized
  1804.  
  1805. [PrepareLanding] [prefix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
  1806.  
  1807. [PrepareLanding] Executing RimWorld.Scenario.GetFirstConfigPage replacement
  1808.  
  1809. [PrepareLanding] [postfix] Patching RimWorld.Page_SelectLandingSite.GetFirstConfigPage
  1810.  
  1811. [PrepareLanding] OnWordAboutToBeGenerated
  1812.  
  1813. Exception from asynchronous event: System.ArgumentException: Cannot get index of BodyPartRecord that is not in this BodyDef.
  1814. at Verse.BodyDef.GetIndexOfPart (Verse.BodyPartRecord) <0x00079>
  1815. at Verse.Hediff.set_Part (Verse.BodyPartRecord) <0x00049>
  1816. at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00020>
  1817. at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00045>
  1818. at rjw.std.infect (Verse.Pawn,rjw.std_def,bool) <0x000db>
  1819. at rjw.std.generate_on (Verse.Pawn) <0x000c8>
  1820. at rjw.Hediff_InitPrivates.PostAdd (System.Nullable`1<Verse.DamageInfo>) <0x0003f>
  1821. at Verse.HediffSet.AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>) <0x00188>
  1822. at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00051>
  1823. at Verse.HediffGiveUtility.TryApply (Verse.Pawn,Verse.HediffDef,System.Collections.Generic.List`1<Verse.BodyPartDef>,bool,int,System.Collections.Generic.List`1<Verse.Hediff>) <0x00278>
  1824. at Verse.HediffGiver.TryApply (Verse.Pawn,System.Collections.Generic.List`1<Verse.Hediff>) <0x0002e>
  1825. at Verse.HediffGiver_Birthday.TryApplyAndSimulateSeverityChange (Verse.Pawn,single,bool) <0x0003a>
  1826. at RimWorld.AgeInjuryUtility.GenerateRandomOldAgeInjuries (Verse.Pawn,bool) <0x005f9>
  1827. at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x00025>
  1828. at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x004f9>
  1829. at (wrapper dynamic-method) Verse.PawnGenerator.GenerateNewNakedPawn_Patch2 (Verse.PawnGenerationRequest&) <0x0018c>
  1830. at Verse.PawnGenerator.GeneratePawnInternal (Verse.PawnGenerationRequest) <0x0054f>
  1831. at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x00048>
  1832. at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00127>
  1833. at RimWorld.Faction.GenerateNewLeader () <0x001ec>
  1834. at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionDef) <0x00277>
  1835. at RimWorld.FactionGenerator.GenerateFactionsIntoWorld () <0x0007a>
  1836. at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (string) <0x0002e>
  1837. at (wrapper dynamic-method) RimWorld.Planet.WorldGenerator.GenerateWorld_Patch2 (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature) <0x0018c>
  1838. at RimWorld.Page_CreateWorldParams.<CanDoNext>m__0 () <0x00048>
  1839. at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
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