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Botania.cfg

Jan 16th, 2018
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  1. # Configuration file
  2.  
  3. general {
  4. # Set this to false to disable the Adaptative Config. Adaptative Config changes any default config values from old versions to the new defaults to make sure you aren't missing out on changes because of old configs. It will not touch any values that were changed manually.
  5. B:adaptativeConfig.enabled=true
  6.  
  7. # Set this to false to disable custom armor models.
  8. B:armorModels.enable=true
  9.  
  10. # Set this to false to disable rendering of baubles in the player.
  11. B:baubleRender.enabled=true
  12.  
  13. # Set this to false to remove the block breaking particles from the flowers and other items in the mod.
  14. B:blockBreakingParticles.enabled=true
  15.  
  16. # Set this to false to remove the block breaking particles from the Mana Shatterer, as there can be a good amount in higher levels.
  17. B:blockBreakingParticlesTool.enabled=true
  18.  
  19. # Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc).
  20. B:boundBlock.wireframe.enabled=true
  21.  
  22. # Set this to false to disable the animation when an item is charging on top of a mana pool.
  23. B:chargeAnimation.enabled=true
  24.  
  25. # Set this to false to disable the Smokey Quartz blocks. This config option is here for those using Thaumic Tinkerer
  26. B:darkQuartz.enabled=true
  27.  
  28. # Set this to false to disable the particles in the elven portal.
  29. B:elfPortal.particles.enabled=true
  30.  
  31. # Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests.
  32. B:enderPickpocket.enabled=true
  33.  
  34. # Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting.
  35. B:fallenKanade.enabled=true
  36.  
  37. # Set this to false to disable the fancy skybox in Garden of Glass.
  38. B:fancySkybox.enable=false
  39.  
  40. # Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enable' to be true as well)
  41. B:fancySkybox.normalWorlds=false
  42.  
  43. # The height of the Flugel Tiara flight bar. You can change this if you have a mod that adds a bar in that spot.
  44. I:flightBar.height=49
  45.  
  46. # The height of the Flugel Tiara flight bar if your breath bar is shown. You can change this if you have a mod that adds a bar in that spot.
  47. I:flightBarBreath.height=59
  48.  
  49. # Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible.
  50. B:flower.forceCheck=true
  51.  
  52. # The frequency in which particles spawn from normal (worldgen) mystical flowers
  53. D:flowerParticles.frequency=0.75
  54.  
  55. # The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3
  56. I:harvestLevel.boreLens=3
  57.  
  58. # The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level)
  59. I:harvestLevel.weightLens=2
  60.  
  61. # Set this to true to enable justified text in the Lexica Botania's text pages.
  62. B:lexicon.enable.justifiedText=false
  63.  
  64. # Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania.
  65. B:lexicon.enable.rotatingItems=true
  66.  
  67. # Set this to false to disable the animated 3D render for the Lexica Botania.
  68. B:lexicon.render.3D=true
  69.  
  70. # Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
  71. B:magnetRing.invert=false
  72.  
  73. # The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
  74. I:manaBar.height=29
  75.  
  76. # Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay.
  77. B:manaEnchanter.enabled=true
  78.  
  79. # Set this to false to disable the Mana Fluxfield (generates RF from mana). This only disables the entry and creation. Old ones that are already in the world will stay.
  80. B:manaFluxfield.enabled=true
  81.  
  82. # Set this to true to disable the mana spreader shooting sound.
  83. B:manaSpreaders.silent=false
  84.  
  85. # Set this to true if you are the chosen one. For lovers of glitch art and just general mad people.
  86. B:matrixMode.enabled=false
  87.  
  88. # Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag.
  89. B:powerSystem.subtle=false
  90.  
  91. # Set this to true to use the old (non-.obj, pre beta18) pylon model
  92. B:pylonModel.old=false
  93.  
  94. # Set this to true to use Shift instead of Ctrl for the inventory lexica botania quick lookup feature.
  95. B:quickLookup.useShift=false
  96.  
  97. # Set this to false to disable the references in the flower tooltips. (You monster D:)
  98. B:references.enabled=true
  99.  
  100. # Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay.
  101. B:relics.enabled=true
  102.  
  103. # Set this to false to make the Ring of Odin not apply fire resistance. Mostly for people who use Witchery transformations.
  104. B:ringOfOdin.fireResist=true
  105.  
  106. # Set this to false to disable seasonal features, such as halloween and christmas.
  107. B:seasonalFeatures.enabled=true
  108.  
  109. # Set this to false to disable the use of shaders for some of the mod's renders.
  110. B:shaders.enabled=true
  111.  
  112. # The GL Texture Unit to use for the secondary sampler passed in to the Lexica Botania's category button shader. DO NOT TOUCH THIS IF YOU DON'T KNOW WHAT YOU'RE DOING
  113. I:shaders.secondaryUnit=7
  114.  
  115. # Set this to true to enable the Shedding feature from 1.7.10. You'll need to load the game to generate the options. No options are enabled by default. This increases load time.
  116. B:shedding.enable=false
  117.  
  118. # Do not ever touch this value if not asked to. Possible symptoms of doing so include your head turning backwards, the appearance of Titans near the walls or you being trapped in a game of Sword Art Online.
  119. I:spreader.posShift=1
  120.  
  121. # Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this.
  122. B:staticFloaters.enabled=false
  123.  
  124. # Set this to false to disable Thaumcraft Infusion Stabilizing in botania blocks
  125. B:thaumraftStabilizers.enabled=true
  126.  
  127. # Set this to false to always display all particles regardless of the "Particles" setting in the Vanilla options menu.
  128. B:vanillaParticleConfig.enabled=true
  129.  
  130. # Set this to false to disable checking and alerting when new Botania versions come out. (keywords for noobs: update notification message)
  131. B:versionChecking.enabled=false
  132.  
  133. # Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
  134. B:wandBeam.static=false
  135.  
  136. # The density of each Botania flower patch generated, defaults to 2, the lower the number, the less each patch will have.
  137. I:worldgen.flower.density=2
  138.  
  139. # The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have.
  140. I:worldgen.flower.patchChance=16
  141.  
  142. # The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread
  143. I:worldgen.flower.patchSize=6
  144.  
  145. # The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate.
  146. I:worldgen.flower.quantity=2
  147.  
  148. # The chance for a Botania flower generated in a patch to be a tall flower. 0.1 is 10%, 1 is 100%. Defaults to 0.05
  149. D:worldgen.flower.tallChance=0.05
  150.  
  151. # The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate.
  152. I:worldgen.mushroom.quantity=40
  153. }
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