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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\users\user\desktop\rampy feb autosave\rampy_march_006"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Error opening c:\users\user\desktop\rampy feb autosave\rampy_march_006.vmf: File c:\users\user\desktop\rampy feb autosave\rampy_march_006.vmf, line 1: No such file or directory.
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -threads 3 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\users\user\desktop\rampy feb autosave\rampy_march_006"
- Valve Software - vvis.exe (Aug 2 2018)
- 3 threads
- reading c:\users\user\desktop\rampy feb autosave\rampy_march_006.bsp
- reading c:\users\user\desktop\rampy feb autosave\rampy_march_006.prt
- LoadPortals: couldn't read c:\users\user\desktop\rampy feb autosave\rampy_march_006.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -threads 3 -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\users\user\desktop\rampy feb autosave\rampy_march_006"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 3 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\user\desktop\rampy feb autosave\rampy_march_006.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (4.29 seconds)
- 3111 faces
- 1 degenerate faces
- 443660 square feet [63887116.00 square inches]
- 340 Displacements
- 299010 Square Feet [43057448.00 Square Inches]
- sun extent from map=0.087156
- 32 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Build Patch/Sample Hash Table(s).....Done<0.0184 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 313/8192 3756/98304 ( 3.8%)
- brushsides 2234/65536 17872/524288 ( 3.4%)
- planes 2808/65536 56160/1310720 ( 4.3%)
- vertexes 5165/65536 61980/786432 ( 7.9%)
- nodes 2182/65536 69824/2097152 ( 3.3%)
- texinfos 793/12288 57096/884736 ( 6.5%)
- texdata 68/2048 2176/65536 ( 3.3%)
- dispinfos 340/0 59840/0 ( 0.0%)
- disp_verts 23284/0 465680/0 ( 0.0%)
- disp_tris 36416/0 72832/0 ( 0.0%)
- disp_lmsamples 748579/0 748579/0 ( 0.0%)
- faces 3111/65536 174216/3670016 ( 4.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1549/65536 86744/3670016 ( 2.4%)
- leaves 2194/65536 70208/2097152 ( 3.3%)
- leaffaces 3155/65536 6310/131072 ( 4.8%)
- leafbrushes 1540/65536 3080/131072 ( 2.3%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 20946/512000 83784/2048000 ( 4.1%)
- edges 11299/256000 45196/1024000 ( 4.4%)
- LDR worldlights 32/8192 2816/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 279/32768 2790/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4383/65536 8766/131072 ( 6.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 39/512 13728/180224 ( 7.6%)
- LDR lightdata [variable] 3773668/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 28834/393216 ( 7.3%)
- LDR ambient table 2194/65536 8776/262144 ( 3.3%)
- HDR ambient table 2194/65536 8776/262144 ( 3.3%)
- LDR leaf ambient 9641/65536 269948/1835008 (14.7%)
- HDR leaf ambient 2194/65536 61432/1835008 ( 3.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/33848 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/52528 ( 0.0%)
- pakfile [variable] 1364/0 ( 0.0%)
- physics [variable] 4227657/4194304 (100.8%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8560
- Writing c:\users\user\desktop\rampy feb autosave\rampy_march_006.bsp
- 29 seconds elapsed
- -0.050800 -1.690353 0.000000
- 0.101600 -1.690353 0.000000
- -0.101600 -1.690353 0.000000
- -0.101600 -1.370356 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\user\desktop\rampy feb autosave\rampy_march_006.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\rampy_march_006.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "c:\users\user\desktop\rampy feb autosave\rampy_march_006"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Error opening c:\users\user\desktop\rampy feb autosave\rampy_march_006.vmf: File c:\users\user\desktop\rampy feb autosave\rampy_march_006.vmf, line 1: No such file or directory.
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