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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing"
- Valve Software - vbsp.exe (Jun 14 2017)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.vmf
- Error: displacement found on a(n) func_detail entity - not supported (entity 17, brush 0)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing"
- Valve Software - vvis.exe (Jun 14 2017)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.09 seconds)
- 170 faces
- 303633 square feet [43723264.00 square inches]
- 1 Displacements
- 29127 Square Feet [4194311.00 Square Inches]
- sun extent from map=0.008727
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 215/65536 1720/524288 ( 0.3%)
- planes 186/65536 3720/1310720 ( 0.3%)
- vertexes 318/65536 3816/786432 ( 0.5%)
- nodes 146/65536 4672/2097152 ( 0.2%)
- texinfos 48/12288 3456/884736 ( 0.4%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 67006/0 67006/0 ( 0.0%)
- faces 170/65536 9520/3670016 ( 0.3%)
- hdr faces 170/65536 9520/3670016 ( 0.3%)
- origfaces 102/65536 5712/3670016 ( 0.2%)
- leaves 148/65536 4736/2097152 ( 0.2%)
- leaffaces 339/65536 678/131072 ( 0.5%)
- leafbrushes 117/65536 234/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1144/512000 4576/2048000 ( 0.2%)
- edges 720/256000 2880/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 14/32768 140/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 213/65536 426/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 409012/0 ( 0.0%)
- HDR lightdata [variable] 409012/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1541/393216 ( 0.4%)
- LDR ambient table 148/65536 592/262144 ( 0.2%)
- HDR ambient table 148/65536 592/262144 ( 0.2%)
- LDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
- HDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2248 ( 0.0%)
- pakfile [variable] 106014/0 ( 0.0%)
- physics [variable] 69174/4194304 ( 1.6%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 401
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
- 9 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.10 seconds)
- 170 faces
- 303633 square feet [43723264.00 square inches]
- 1 Displacements
- 29127 Square Feet [4194311.00 Square Inches]
- sun extent from map=0.008727
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 215/65536 1720/524288 ( 0.3%)
- planes 186/65536 3720/1310720 ( 0.3%)
- vertexes 318/65536 3816/786432 ( 0.5%)
- nodes 146/65536 4672/2097152 ( 0.2%)
- texinfos 48/12288 3456/884736 ( 0.4%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 67006/0 67006/0 ( 0.0%)
- faces 170/65536 9520/3670016 ( 0.3%)
- hdr faces 170/65536 9520/3670016 ( 0.3%)
- origfaces 102/65536 5712/3670016 ( 0.2%)
- leaves 148/65536 4736/2097152 ( 0.2%)
- leaffaces 339/65536 678/131072 ( 0.5%)
- leafbrushes 117/65536 234/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1144/512000 4576/2048000 ( 0.2%)
- edges 720/256000 2880/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 14/32768 140/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 213/65536 426/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 409012/0 ( 0.0%)
- HDR lightdata [variable] 409012/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1541/393216 ( 0.4%)
- LDR ambient table 148/65536 592/262144 ( 0.2%)
- HDR ambient table 148/65536 592/262144 ( 0.2%)
- LDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
- HDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2248 ( 0.0%)
- pakfile [variable] 106014/0 ( 0.0%)
- physics [variable] 69174/4194304 ( 1.6%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 401
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
- 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\detailthing.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "detailthing"
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