Advertisement
Guest User

Untitled

a guest
Oct 12th, 2017
103
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.34 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.vmf
  10. Error: displacement found on a(n) func_detail entity - not supported (entity 17, brush 0)
  11.  
  12.  
  13. ** Executing...
  14. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  15. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing"
  16.  
  17. Valve Software - vvis.exe (Jun 14 2017)
  18. 8 threads
  19. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
  20. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.prt
  21. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.prt
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  26. ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing"
  27.  
  28. Valve Software - vrad.exe SSE (Jun 14 2017)
  29.  
  30. Valve Radiosity Simulator
  31. 8 threads
  32. [Reading texlights from 'lights.rad']
  33. unknown light specifier type - lights
  34.  
  35. [56 texlights parsed from 'lights.rad']
  36.  
  37. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
  38. No vis information, direct lighting only.
  39. Setting up ray-trace acceleration structure... Done (0.09 seconds)
  40. 170 faces
  41. 303633 square feet [43723264.00 square inches]
  42. 1 Displacements
  43. 29127 Square Feet [4194311.00 Square Inches]
  44. sun extent from map=0.008727
  45. 2 direct lights
  46. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
  47. Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
  48. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. FinalLightFace Done
  50. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  51. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  52. Writing leaf ambient...done
  53. Ready to Finish
  54.  
  55. Object names Objects/Maxobjs Memory / Maxmem Fullness
  56. ------------ --------------- --------------- --------
  57. models 1/1024 48/49152 ( 0.1%)
  58. brushes 31/8192 372/98304 ( 0.4%)
  59. brushsides 215/65536 1720/524288 ( 0.3%)
  60. planes 186/65536 3720/1310720 ( 0.3%)
  61. vertexes 318/65536 3816/786432 ( 0.5%)
  62. nodes 146/65536 4672/2097152 ( 0.2%)
  63. texinfos 48/12288 3456/884736 ( 0.4%)
  64. texdata 19/2048 608/65536 ( 0.9%)
  65. dispinfos 1/0 176/0 ( 0.0%)
  66. disp_verts 289/0 5780/0 ( 0.0%)
  67. disp_tris 512/0 1024/0 ( 0.0%)
  68. disp_lmsamples 67006/0 67006/0 ( 0.0%)
  69. faces 170/65536 9520/3670016 ( 0.3%)
  70. hdr faces 170/65536 9520/3670016 ( 0.3%)
  71. origfaces 102/65536 5712/3670016 ( 0.2%)
  72. leaves 148/65536 4736/2097152 ( 0.2%)
  73. leaffaces 339/65536 678/131072 ( 0.5%)
  74. leafbrushes 117/65536 234/131072 ( 0.2%)
  75. areas 2/256 16/2048 ( 0.8%)
  76. surfedges 1144/512000 4576/2048000 ( 0.2%)
  77. edges 720/256000 2880/1024000 ( 0.3%)
  78. LDR worldlights 2/8192 176/720896 ( 0.0%)
  79. HDR worldlights 2/8192 176/720896 ( 0.0%)
  80. leafwaterdata 0/32768 0/393216 ( 0.0%)
  81. waterstrips 14/32768 140/327680 ( 0.0%)
  82. waterverts 0/65536 0/786432 ( 0.0%)
  83. waterindices 213/65536 426/131072 ( 0.3%)
  84. cubemapsamples 0/1024 0/16384 ( 0.0%)
  85. overlays 9/512 3168/180224 ( 1.8%)
  86. LDR lightdata [variable] 409012/0 ( 0.0%)
  87. HDR lightdata [variable] 409012/0 ( 0.0%)
  88. visdata [variable] 0/16777216 ( 0.0%)
  89. entdata [variable] 1541/393216 ( 0.4%)
  90. LDR ambient table 148/65536 592/262144 ( 0.2%)
  91. HDR ambient table 148/65536 592/262144 ( 0.2%)
  92. LDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
  93. HDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
  94. occluders 0/0 0/0 ( 0.0%)
  95. occluder polygons 0/0 0/0 ( 0.0%)
  96. occluder vert ind 0/0 0/0 ( 0.0%)
  97. detail props [variable] 1/12 ( 8.3%)
  98. static props [variable] 1/2248 ( 0.0%)
  99. pakfile [variable] 106014/0 ( 0.0%)
  100. physics [variable] 69174/4194304 ( 1.6%)
  101. physics terrain [variable] 0/1048576 ( 0.0%)
  102.  
  103. Level flags = 0
  104.  
  105. Total triangle count: 401
  106. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
  107. 9 seconds elapsed
  108. Valve Software - vrad.exe SSE (Jun 14 2017)
  109.  
  110. Valve Radiosity Simulator
  111. 8 threads
  112. [Reading texlights from 'lights.rad']
  113. unknown light specifier type - lights
  114.  
  115. [56 texlights parsed from 'lights.rad']
  116.  
  117. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
  118. No vis information, direct lighting only.
  119. Setting up ray-trace acceleration structure... Done (0.10 seconds)
  120. 170 faces
  121. 303633 square feet [43723264.00 square inches]
  122. 1 Displacements
  123. 29127 Square Feet [4194311.00 Square Inches]
  124. sun extent from map=0.008727
  125. 2 direct lights
  126. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
  127. Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
  128. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. FinalLightFace Done
  130. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  131. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  132. Writing leaf ambient...done
  133. Ready to Finish
  134.  
  135. Object names Objects/Maxobjs Memory / Maxmem Fullness
  136. ------------ --------------- --------------- --------
  137. models 1/1024 48/49152 ( 0.1%)
  138. brushes 31/8192 372/98304 ( 0.4%)
  139. brushsides 215/65536 1720/524288 ( 0.3%)
  140. planes 186/65536 3720/1310720 ( 0.3%)
  141. vertexes 318/65536 3816/786432 ( 0.5%)
  142. nodes 146/65536 4672/2097152 ( 0.2%)
  143. texinfos 48/12288 3456/884736 ( 0.4%)
  144. texdata 19/2048 608/65536 ( 0.9%)
  145. dispinfos 1/0 176/0 ( 0.0%)
  146. disp_verts 289/0 5780/0 ( 0.0%)
  147. disp_tris 512/0 1024/0 ( 0.0%)
  148. disp_lmsamples 67006/0 67006/0 ( 0.0%)
  149. faces 170/65536 9520/3670016 ( 0.3%)
  150. hdr faces 170/65536 9520/3670016 ( 0.3%)
  151. origfaces 102/65536 5712/3670016 ( 0.2%)
  152. leaves 148/65536 4736/2097152 ( 0.2%)
  153. leaffaces 339/65536 678/131072 ( 0.5%)
  154. leafbrushes 117/65536 234/131072 ( 0.2%)
  155. areas 2/256 16/2048 ( 0.8%)
  156. surfedges 1144/512000 4576/2048000 ( 0.2%)
  157. edges 720/256000 2880/1024000 ( 0.3%)
  158. LDR worldlights 2/8192 176/720896 ( 0.0%)
  159. HDR worldlights 2/8192 176/720896 ( 0.0%)
  160. leafwaterdata 0/32768 0/393216 ( 0.0%)
  161. waterstrips 14/32768 140/327680 ( 0.0%)
  162. waterverts 0/65536 0/786432 ( 0.0%)
  163. waterindices 213/65536 426/131072 ( 0.3%)
  164. cubemapsamples 0/1024 0/16384 ( 0.0%)
  165. overlays 9/512 3168/180224 ( 1.8%)
  166. LDR lightdata [variable] 409012/0 ( 0.0%)
  167. HDR lightdata [variable] 409012/0 ( 0.0%)
  168. visdata [variable] 0/16777216 ( 0.0%)
  169. entdata [variable] 1541/393216 ( 0.4%)
  170. LDR ambient table 148/65536 592/262144 ( 0.2%)
  171. HDR ambient table 148/65536 592/262144 ( 0.2%)
  172. LDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
  173. HDR leaf ambient 1410/65536 39480/1835008 ( 2.2%)
  174. occluders 0/0 0/0 ( 0.0%)
  175. occluder polygons 0/0 0/0 ( 0.0%)
  176. occluder vert ind 0/0 0/0 ( 0.0%)
  177. detail props [variable] 1/12 ( 8.3%)
  178. static props [variable] 1/2248 ( 0.0%)
  179. pakfile [variable] 106014/0 ( 0.0%)
  180. physics [variable] 69174/4194304 ( 1.6%)
  181. physics terrain [variable] 0/1048576 ( 0.0%)
  182.  
  183. Level flags = 0
  184.  
  185. Total triangle count: 401
  186. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp
  187. 9 seconds elapsed
  188.  
  189. ** Executing...
  190. ** Command: Copy File
  191. ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\detailthing.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\detailthing.bsp"
  192.  
  193.  
  194. ** Executing...
  195. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  196. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "detailthing"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement