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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1"
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_peridot_a1/nature/blendgroundtograss007_reducedetail_wvt_patch
- Patching WVT material: maps/koth_peridot_a1/nature/blendgroundtograss009_nodetail_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity func_door (-2589.50 -3328.00 -117.50) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2214 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (317836 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 974 texinfos to 740
- Reduced 31 texdatas to 27 (824 bytes to 705)
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
- Wrote ZIP buffer, estimated size 1355, actual size 1141
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1"
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.50 seconds)
- 4199 faces
- 2301607 square feet [331431424.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 15 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 29/1024 1392/49152 ( 2.8%)
- brushes 1110/8192 13320/98304 (13.5%)
- brushsides 7655/65536 61240/524288 (11.7%)
- planes 1464/65536 29280/1310720 ( 2.2%)
- vertexes 6216/65536 74592/786432 ( 9.5%)
- nodes 2686/65536 85952/2097152 ( 4.1%)
- texinfos 740/12288 53280/884736 ( 6.0%)
- texdata 27/2048 864/65536 ( 1.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4199/65536 235144/3670016 ( 6.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2842/65536 159152/3670016 ( 4.3%)
- leaves 2716/65536 86912/2097152 ( 4.1%)
- leaffaces 4975/65536 9950/131072 ( 7.6%)
- leafbrushes 1617/65536 3234/131072 ( 2.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 31752/512000 127008/2048000 ( 6.2%)
- edges 18173/256000 72692/1024000 ( 7.1%)
- LDR worldlights 15/8192 1320/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 532/32768 5320/327680 ( 1.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 10539/65536 21078/131072 (16.1%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 1430276/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 27985/393216 ( 7.1%)
- LDR ambient table 2716/65536 10864/262144 ( 4.1%)
- HDR ambient table 2716/65536 10864/262144 ( 4.1%)
- LDR leaf ambient 18844/65536 527632/1835008 (28.8%)
- HDR leaf ambient 2716/65536 76048/1835008 ( 4.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/4262 ( 0.0%)
- pakfile [variable] 1141/0 ( 0.0%)
- physics [variable] 317836/4194304 ( 7.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 12092
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
- 10 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_peridot_a1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_peridot_a1"
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