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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_peridot_a1/nature/blendgroundtograss007_reducedetail_wvt_patch
  12. Patching WVT material: maps/koth_peridot_a1/nature/blendgroundtograss009_nodetail_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. **** leaked ****
  16. Entity func_door (-2589.50 -3328.00 -117.50) leaked!
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 2214 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (317836 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 974 texinfos to 740
  39. Reduced 31 texdatas to 27 (824 bytes to 705)
  40. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
  41. Wrote ZIP buffer, estimated size 1355, actual size 1141
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1"
  47.  
  48. Valve Software - vvis.exe (Aug 2 2018)
  49. 8 threads
  50. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
  51. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.prt
  52. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.prt
  53.  
  54.  
  55. ** Executing...
  56. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  57. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1"
  58.  
  59. Valve Software - vrad.exe SSE (Jul 18 2018)
  60.  
  61. Valve Radiosity Simulator
  62. 8 threads
  63. [Reading texlights from 'lights.rad']
  64. unknown light specifier type - lights
  65.  
  66. [56 texlights parsed from 'lights.rad']
  67.  
  68. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
  69. No vis information, direct lighting only.
  70. Setting up ray-trace acceleration structure... Done (0.50 seconds)
  71. 4199 faces
  72. 2301607 square feet [331431424.00 square inches]
  73. 0 Displacements
  74. 0 Square Feet [0.00 Square Inches]
  75. sun extent from map=0.000000
  76. 15 direct lights
  77. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  78. Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
  79. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  80. FinalLightFace Done
  81. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  82. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  83. Writing leaf ambient...done
  84. Ready to Finish
  85.  
  86. Object names Objects/Maxobjs Memory / Maxmem Fullness
  87. ------------ --------------- --------------- --------
  88. models 29/1024 1392/49152 ( 2.8%)
  89. brushes 1110/8192 13320/98304 (13.5%)
  90. brushsides 7655/65536 61240/524288 (11.7%)
  91. planes 1464/65536 29280/1310720 ( 2.2%)
  92. vertexes 6216/65536 74592/786432 ( 9.5%)
  93. nodes 2686/65536 85952/2097152 ( 4.1%)
  94. texinfos 740/12288 53280/884736 ( 6.0%)
  95. texdata 27/2048 864/65536 ( 1.3%)
  96. dispinfos 0/0 0/0 ( 0.0%)
  97. disp_verts 0/0 0/0 ( 0.0%)
  98. disp_tris 0/0 0/0 ( 0.0%)
  99. disp_lmsamples 0/0 0/0 ( 0.0%)
  100. faces 4199/65536 235144/3670016 ( 6.4%)
  101. hdr faces 0/65536 0/3670016 ( 0.0%)
  102. origfaces 2842/65536 159152/3670016 ( 4.3%)
  103. leaves 2716/65536 86912/2097152 ( 4.1%)
  104. leaffaces 4975/65536 9950/131072 ( 7.6%)
  105. leafbrushes 1617/65536 3234/131072 ( 2.5%)
  106. areas 3/256 24/2048 ( 1.2%)
  107. surfedges 31752/512000 127008/2048000 ( 6.2%)
  108. edges 18173/256000 72692/1024000 ( 7.1%)
  109. LDR worldlights 15/8192 1320/720896 ( 0.2%)
  110. HDR worldlights 0/8192 0/720896 ( 0.0%)
  111. leafwaterdata 0/32768 0/393216 ( 0.0%)
  112. waterstrips 532/32768 5320/327680 ( 1.6%)
  113. waterverts 0/65536 0/786432 ( 0.0%)
  114. waterindices 10539/65536 21078/131072 (16.1%)
  115. cubemapsamples 3/1024 48/16384 ( 0.3%)
  116. overlays 9/512 3168/180224 ( 1.8%)
  117. LDR lightdata [variable] 1430276/0 ( 0.0%)
  118. HDR lightdata [variable] 0/0 ( 0.0%)
  119. visdata [variable] 0/16777216 ( 0.0%)
  120. entdata [variable] 27985/393216 ( 7.1%)
  121. LDR ambient table 2716/65536 10864/262144 ( 4.1%)
  122. HDR ambient table 2716/65536 10864/262144 ( 4.1%)
  123. LDR leaf ambient 18844/65536 527632/1835008 (28.8%)
  124. HDR leaf ambient 2716/65536 76048/1835008 ( 4.1%)
  125. occluders 0/0 0/0 ( 0.0%)
  126. occluder polygons 0/0 0/0 ( 0.0%)
  127. occluder vert ind 0/0 0/0 ( 0.0%)
  128. detail props [variable] 1/12 ( 8.3%)
  129. static props [variable] 1/4262 ( 0.0%)
  130. pakfile [variable] 1141/0 ( 0.0%)
  131. physics [variable] 317836/4194304 ( 7.6%)
  132. physics terrain [variable] 2/1048576 ( 0.0%)
  133.  
  134. Level flags = 0
  135.  
  136. Total triangle count: 12092
  137. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp
  138. 10 seconds elapsed
  139.  
  140. ** Executing...
  141. ** Command: Copy File
  142. ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_peridot_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_peridot_a1.bsp"
  143.  
  144.  
  145. ** Executing...
  146. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  147. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_peridot_a1"
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