andydean565

Untitled

Dec 26th, 2014
218
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. for ( var i:int = 0; i, levelDesign.platformHolder.numChildren; i++)
  2.                 {
  3.                     //current platform
  4.                     var hitplatform:DisplayObject = levelDesign.platformHolder.getChildAt(i);
  5.                     //checking hit test
  6.                     if (FireHero.hitTestObject(hitplatform) && FireHero.y < hitplatform.y)
  7.                     {
  8.                         FireOnGround = true;
  9.                         break;
  10.                     }
  11.                     FireOnGround = false;
  12.                 }
  13.                 if (!FireOnGround)
  14.                 {
  15.                     FireJumping = true;
  16.                 }
Advertisement
Add Comment
Please, Sign In to add comment