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- ; Paste under Engine.ini after last line
- ; Settings for Better LoD + Optimizations and Stutter fixes
- [SystemSettings]
- ; LOD
- r.ViewDistanceScale=10
- foliage.LODDistanceScale=2
- ; shadow
- r.Shadow.DistanceScale=4
- r.LightMaxDrawDistanceScale=2
- ; optimizations
- r.Shaders.Optimize=1
- r.GTSyncType=1
- ; might help with lag and stutter at cost of input lag
- r.OneFrameThreadLag=1
- ; Allow tearing when you have a VRR capable monitor
- r.D3D11.UseAllowTearing=1
- r.D3D12.UseAllowTearing=1
- ; Extra stutter optimizations for streaming and GC
- ;gc.LowMemory.MemoryThresholdMB=8000
- gc.TimeBetweenPurgingPendingKillObjects=30
- ;gc.NumRetriesBeforeForcingGC=5
- ;gc.MinDesiredObjectsPerSubTask=20
- ; Improves stutter but will cause glitches in minigame. (Crane games)
- s.ForceGCAfterLevelStreamedOut=0
- ; Improves stutter but will cause glitches in minigame. (Crane games)
- ;s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
- [ConsoleVariables]
- AllowAsyncRenderThreadUpdates=1
- AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
- AllowAsyncRenderThreadUpdatesEditor=1
- ; Maintain aspec ratio for ultrawide monitors.
- ; Enable if you have wide monitor and you feel like zoom is too close.
- [/Script/Engine.LocalPlayer]
- ; AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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