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kenshinakh

LoDPerformance

Aug 20th, 2022 (edited)
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INI file 1.26 KB | Gaming | 0 0
  1. ; Paste under Engine.ini after last line
  2. ; Settings for Better LoD + Optimizations and Stutter fixes
  3.  
  4. [SystemSettings]
  5. ; LOD
  6. r.ViewDistanceScale=10
  7. foliage.LODDistanceScale=2
  8.  
  9. ; shadow
  10. r.Shadow.DistanceScale=4
  11. r.LightMaxDrawDistanceScale=2
  12.  
  13. ; optimizations
  14. r.Shaders.Optimize=1
  15. r.GTSyncType=1
  16.  
  17. ; might help with lag and stutter at cost of input lag
  18. r.OneFrameThreadLag=1
  19.  
  20. ; Allow tearing when you have a VRR capable monitor
  21. r.D3D11.UseAllowTearing=1
  22. r.D3D12.UseAllowTearing=1
  23.  
  24. ; Extra stutter optimizations for streaming and GC
  25. ;gc.LowMemory.MemoryThresholdMB=8000
  26. gc.TimeBetweenPurgingPendingKillObjects=30
  27. ;gc.NumRetriesBeforeForcingGC=5
  28. ;gc.MinDesiredObjectsPerSubTask=20
  29. ; Improves stutter but will cause glitches in minigame. (Crane games)
  30. s.ForceGCAfterLevelStreamedOut=0
  31. ; Improves stutter but will cause glitches in minigame. (Crane games)
  32. ;s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
  33.  
  34. [ConsoleVariables]
  35. AllowAsyncRenderThreadUpdates=1
  36. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  37. AllowAsyncRenderThreadUpdatesEditor=1
  38.  
  39. ; Maintain aspec ratio for ultrawide monitors.
  40. ; Enable if you have wide monitor and you feel like zoom is too close.
  41. [/Script/Engine.LocalPlayer]
  42. ; AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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