Arphahat

The Fall crash on jumping and shooting wire

Aug 3rd, 2016
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.86 KB | None | 0 0
  1. Initialize engine version: 5.3.5f1 (960ebf59018a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon (TM) R9 380 Series (ID=0x6939)
  6. Vendor: ATI
  7. VRAM: 3072 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  24. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  25. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\DataPlatformImport.dll (this message is harmless)
  26. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\DataPlatformImport.dll into Unity Child Domain
  27. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\StorageImport.dll (this message is harmless)
  28. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\StorageImport.dll into Unity Child Domain
  29. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\TextSystemsImport.dll (this message is harmless)
  30. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\TextSystemsImport.dll into Unity Child Domain
  31. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEtx.dll (this message is harmless)
  32. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEtx.dll into Unity Child Domain
  33. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  34. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  35. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UsersImport.dll (this message is harmless)
  36. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UsersImport.dll into Unity Child Domain
  37. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  38. Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  39. - Completed reload, in 0.110 seconds
  40. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\System.Core.dll (this message is harmless)
  41. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\System.dll (this message is harmless)
  42. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\System.Xml.dll (this message is harmless)
  43. <RI> Initializing input.
  44.  
  45. <RI> Input initialized.
  46.  
  47. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  48. <RI> Initialized touch support.
  49.  
  50. UnloadTime: 0.647871 ms
  51. Set instance
  52.  
  53. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  54.  
  55. About to check for the save game bug I introduced, and patch it.
  56.  
  57. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  58.  
  59. Found HasUsed Wrench in one of the slots.
  60.  
  61. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  62.  
  63. it was in slot 1
  64.  
  65. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  66.  
  67. Build v. 2.31
  68.  
  69. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  70.  
  71. NO RESOLUTION KEY FOUND
  72.  
  73. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  74.  
  75. loading resolution key, it was 1920,1080
  76.  
  77. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  78.  
  79. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  80. WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
  81. UnloadTime: 0.361290 ms
  82.  
  83. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1305.
  84. Total: 3.243955 ms (FindLiveObjects: 0.060917 ms CreateObjectMapping: 0.072794 ms MarkObjects: 3.068099 ms DeleteObjects: 0.041377 ms)
  85.  
  86. Language index was 0
  87.  
  88. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  89.  
  90. AddComponent asking for invalid type
  91.  
  92. (Filename: Line: 56)
  93.  
  94. About to try to load Level2
  95.  
  96. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  97.  
  98. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  99. UnloadTime: 0.829091 ms
  100.  
  101. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1247.
  102. Total: 2.998369 ms (FindLiveObjects: 0.063599 ms CreateObjectMapping: 0.083139 ms MarkObjects: 2.734393 ms DeleteObjects: 0.116854 ms)
  103.  
  104. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  105.  
  106. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1255.
  107. Total: 2.971550 ms (FindLiveObjects: 0.072028 ms CreateObjectMapping: 0.073943 ms MarkObjects: 2.820980 ms DeleteObjects: 0.004214 ms)
  108.  
  109. The referenced script on this Behaviour (Game Object 'Slug Light Sound Emission Point') is missing!
  110.  
  111. (Filename: Line: 1655)
  112.  
  113. The referenced script on this Behaviour (Game Object 'Fly Bait') is missing!
  114.  
  115. (Filename: Line: 1655)
  116.  
  117. The referenced script on this Behaviour (Game Object 'BoneWire_008') is missing!
  118.  
  119. (Filename: Line: 1655)
  120.  
  121. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  122. UnloadTime: 0.676606 ms
  123. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DialogueAudioSource).
  124.  
  125. (Filename: Line: 525)
  126.  
  127. building power cell log
  128.  
  129. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  130.  
  131. Desired first target was 1
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  134.  
  135. first target was set to : I have completed the repairs.
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  138.  
  139. Desired first target was 1
  140.  
  141. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  142.  
  143. first target was set to : <Child satisfied.>
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  146.  
  147. Desired first target was 1
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  150.  
  151. first target was set to : Yeahp. Purrs like a kitten.
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  154.  
  155. Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Boo.Lang.dll (this message is harmless)
  156.  
  157. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 23877.
  158. Total: 16.665356 ms (FindLiveObjects: 1.528685 ms CreateObjectMapping: 0.477379 ms MarkObjects: 14.610635 ms DeleteObjects: 0.047891 ms)
  159.  
  160. Desired first target was 1
  161.  
  162. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  163.  
  164. first target was set to : <You will often be required to obtain food for the family.>
  165.  
  166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  167.  
  168. Desired first target was 1
  169.  
  170. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  171.  
  172. first target was set to : <All aspects of food service are part of a domestic droid's duties.>
  173.  
  174. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  175.  
  176. PLAYER LOADING
  177.  
  178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  179.  
  180. Couldn't find an object that matched Savable object : BG1 Trigger
  181.  
  182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  183.  
  184. Couldn't find an object that matched Savable object : ToolBox
  185.  
  186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  187.  
  188. Couldn't find an object that matched Savable object : RobotArm
  189.  
  190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  191.  
  192. Couldn't find an object that matched Savable object : SecurityCard
  193.  
  194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  195.  
  196. Couldn't find an object that matched Savable object : ElevatorCP1
  197.  
  198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  199.  
  200. Couldn't find an object that matched Savable object : Top trigger
  201.  
  202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  203.  
  204. Couldn't find an object that matched Savable object : MetalPan
  205.  
  206. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  207.  
  208. Couldn't find an object that matched Savable object : EvaluatorDoorControll
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  211.  
  212. Couldn't find an object that matched Savable object : NIS_Evaluator
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  215.  
  216. Couldn't find an object that matched Savable object : BG2 Trigger
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  219.  
  220. Couldn't find an object that matched Savable object : HiddenARU
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  223.  
  224. Couldn't find an object that matched Savable object : HiddenARUBlood
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  227.  
  228. Couldn't find an object that matched Savable object : RatParent
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  231.  
  232. Couldn't find an object that matched Savable object : Blaster_PickupLvl1
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  235.  
  236. Couldn't find an object that matched Savable object : Take Down Tutorial
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  239.  
  240. Couldn't find an object that matched Savable object : Cross
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  243.  
  244. Couldn't find an object that matched Savable object : FallenARU
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  247.  
  248. Couldn't find an object that matched Savable object : ElevatorCP2
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  251.  
  252. Couldn't find an object that matched Savable object : IntroElevatorControl
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  255.  
  256. Couldn't find an object that matched Savable object : OpeningSaveTrigger
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  259.  
  260. Couldn't find an object that matched Savable object : AfterCombatSaveTrigger
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  263.  
  264. SHould change color bro
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  267.  
  268. updating music state on load to E2_Music, Civic_Main
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  271.  
  272. Got a call to set music state to E2_Music, Civic_Main
  273.  
  274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  275.  
  276. Got a call to set music state to E2_Music, Civic_Main
  277.  
  278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  279.  
  280. Got a call to set music state to E2_Music, Vents
  281.  
  282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  283.  
  284. Got a call to set music state to E2_Music, Vents
  285.  
  286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  287.  
  288. Use the [W] to climb the ladder.
  289.  
  290. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  291.  
  292. Use the [W] to climb the ladder.
  293.  
  294. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Advertisement
Add Comment
Please, Sign In to add comment