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- Initialize engine version: 5.3.5f1 (960ebf59018a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon (TM) R9 380 Series (ID=0x6939)
- Vendor: ATI
- VRAM: 3072 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\DataPlatformImport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\DataPlatformImport.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\StorageImport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\StorageImport.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\TextSystemsImport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\TextSystemsImport.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEtx.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityEtx.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UsersImport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\UsersImport.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
- - Completed reload, in 0.110 seconds
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- <RI> Initialized touch support.
- UnloadTime: 0.647871 ms
- Set instance
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- About to check for the save game bug I introduced, and patch it.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Found HasUsed Wrench in one of the slots.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- it was in slot 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Build v. 2.31
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- NO RESOLUTION KEY FOUND
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- loading resolution key, it was 1920,1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
- UnloadTime: 0.361290 ms
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1305.
- Total: 3.243955 ms (FindLiveObjects: 0.060917 ms CreateObjectMapping: 0.072794 ms MarkObjects: 3.068099 ms DeleteObjects: 0.041377 ms)
- Language index was 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- AddComponent asking for invalid type
- (Filename: Line: 56)
- About to try to load Level2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.829091 ms
- Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1247.
- Total: 2.998369 ms (FindLiveObjects: 0.063599 ms CreateObjectMapping: 0.083139 ms MarkObjects: 2.734393 ms DeleteObjects: 0.116854 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1255.
- Total: 2.971550 ms (FindLiveObjects: 0.072028 ms CreateObjectMapping: 0.073943 ms MarkObjects: 2.820980 ms DeleteObjects: 0.004214 ms)
- The referenced script on this Behaviour (Game Object 'Slug Light Sound Emission Point') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Fly Bait') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'BoneWire_008') is missing!
- (Filename: Line: 1655)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.676606 ms
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (DialogueAudioSource).
- (Filename: Line: 525)
- building power cell log
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Desired first target was 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- first target was set to : I have completed the repairs.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Desired first target was 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- first target was set to : <Child satisfied.>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Desired first target was 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- first target was set to : Yeahp. Purrs like a kitten.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Games\Steam\steamapps\common\TheFall\TheFall_Data\Managed\Boo.Lang.dll (this message is harmless)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 23877.
- Total: 16.665356 ms (FindLiveObjects: 1.528685 ms CreateObjectMapping: 0.477379 ms MarkObjects: 14.610635 ms DeleteObjects: 0.047891 ms)
- Desired first target was 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- first target was set to : <You will often be required to obtain food for the family.>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Desired first target was 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- first target was set to : <All aspects of food service are part of a domestic droid's duties.>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- PLAYER LOADING
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : BG1 Trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : ToolBox
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : RobotArm
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : SecurityCard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : ElevatorCP1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : Top trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : MetalPan
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : EvaluatorDoorControll
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : NIS_Evaluator
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : BG2 Trigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : HiddenARU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : HiddenARUBlood
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : RatParent
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : Blaster_PickupLvl1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : Take Down Tutorial
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : Cross
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : FallenARU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : ElevatorCP2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : IntroElevatorControl
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : OpeningSaveTrigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Couldn't find an object that matched Savable object : AfterCombatSaveTrigger
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SHould change color bro
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- updating music state on load to E2_Music, Civic_Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Got a call to set music state to E2_Music, Civic_Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Got a call to set music state to E2_Music, Civic_Main
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Got a call to set music state to E2_Music, Vents
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Got a call to set music state to E2_Music, Vents
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Use the [W] to climb the ladder.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Use the [W] to climb the ladder.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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