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Jan 22nd, 2018
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  1. 1.369
  2. Fixed spawn door blocking.
  3. Cleaned up HUD text (health, etc).
  4. VSH_OnDoJump now has a bool for superduper.
  5. !halenoclass changed to !haleclassinfotoggle.
  6. Fixed invalid clients becoming Hale
  7. Removed teamscramble from first round.
  8. Vagineer noises:
  9. Nope for no
  10. Gottam/mottag (same as jump but quieter) for Move Up
  11. Hurr for everything else
  12. All map dispensers will be on the non-Hale team (fixes health bug)
  13. Fixed command flags on overlay command
  14. Fixed soldier shotgun not dealing midair minicrits.
  15. Fixed invalid weapons on clients
  16. Damage indicator (+spec damage indicator)
  17. Hale speed remains during humiliation time
  18. SuperDuperTele for HHH stuns for 4s instead of regular 2
  19. Battalion's Backup adds +10 max hp, but still only overheal to 300
  20. Full rage meter when hit by Hale. Buff causes drastic defense boost.
  21. Fixed a telefrag glitch
  22. Powerjack is now +25hp on hit, heal up to +50 overheal
  23. Backstab now shows the regular hit indicator (like other weapons do)
  24. Kunai adds 100hp on backstab, up to 270
  25. FaN/Scout crit knockback not nerfed to oblivion anymore
  26. Removed Short Circuit stun (better effect being made)
  27.  
  28. 1.368
  29.  
  30. Now FaN and Scout crit knockback is REALLY lessened.
  31. Medic says 'I'm charged' when he gets 100%% uber-charge with syringegun.
  32. Added support of VSH achievements.
  33. Team will scramble in 1st round, if 1st round is default arena.
  34. Now client can disable info about changes of classes, displayed when round started.
  35. Powerjack adds 50HPs per hit.
  36. Short Circuit stuns Hale for 2.0 seconds.
  37. Vagineer says "hurr"
  38.  
  39. 1.367
  40.  
  41. Map-specific fixes:
  42. Oilrig's pit no longer allows HHH to instatele
  43. Arakawa's pit damage drastically lessened
  44. General map fixes: disable spawn-blocking walls
  45. Cap point now properly un/locks instead of fake-unlocking.
  46. Tried fixing double-music playing.
  47. Fixed Eternal Reward disguise glitch - edge case.
  48. Help menus no longer glitch votes.
  49.  
  50. 1.366
  51.  
  52. Fixed superjump velocity code.
  53. Fixed replaced Rocket Jumpers not minicritting Hale in midair.
  54.  
  55. 1.365
  56.  
  57. Half-Zatoichi is now allowed. Heal 35 health on hit, but must hit Hale to remove Honorbound.
  58. Can add up to 25 overheal
  59. Starts the round bloodied.
  60. Fixed Hale not building rage when only Scouts remain.
  61. Tried fixing Hale disconnect/nextround glitches (including music).
  62. Candycane spawns healthpack on hit.
  63.  
  64. 1.364
  65.  
  66. Added convar hale_first_round (default 0). If it's 0, first round will be default arena.
  67. Added more translations.
  68.  
  69. 1.363
  70.  
  71. Fixed a queue point exploit (VoiDeD is mean)
  72. HHH has backstab/death sound now
  73. First rounds are normal arena
  74. Some weapon replacements still apply!
  75. Teambalance is still off, too.
  76. Fixed arena_ maps not switching teams occasionally
  77. After 3 rounds with a team, has a chance to switch
  78. Will add a cvar to keep Hale always blue/force team, soon
  79. Fixed pit damage
  80.  
  81. 1.362
  82.  
  83. Sounds are not .mdl more, they are .wav
  84. Fixed minor issue about /halemusic
  85.  
  86. 1.361
  87.  
  88. CBS music.
  89. Soldiers minicrit Hale while he's in midair.
  90. Direct Hit crits where it would minicrit
  91. Reserve Shooter has faster weapons switch and +10% damage
  92. Added hale_stop_music for admins to stop current music for all players.
  93. FaN and Scout crit knockback is lessened
  94. Your halemusic/halevoice settings are saved
  95.  
  96. 1.36
  97.  
  98. MEGA UPDATE! Check next few pages
  99. SUGGEST MANNO-TECH WEAPON CHANGES
  100. Updated CBS model
  101. Fixed last man alive sound
  102. Removed broken hale line, fixed one
  103. New HHH rage sound
  104. HHH music (/halemusic)
  105. CBS jump noise
  106. /halevoice and /halemusic to turn off voice/music
  107. Updated natives/forwards (can change rage dist in fwd)
  108. hale_crits cvar to turn off hale random crits
  109. Fixed sentries not repairing when raged
  110. -- Set hale_ragesentrydamagemode 0 to force engineer to pick up sentry to repair
  111. Now uses sourcemod autoconfig (tf/cfg/sourcemod/)
  112. No longer requires saxton_hale_points.cfg file
  113. -- Now using clientprefs for queue points
  114. When on non-VSH map, team switch does not occur so often.
  115. Should have full replay compatibility
  116. Bots work with queue, are Hale less often
  117. Hale's health increased by 1 (in code)
  118. Many many many many many fixes
  119. Crossbow +150% damage +10 uber on hit
  120. Syringegun has overdose speed boost
  121. Sniper glow time scales with charge (2 to 8 seconds)
  122. Eyelander/reskins add heads on hit
  123. Axetinguisher/reskins use fire axe attributes
  124. GRU/KGB is +50% speed but -7hp/s
  125. Airblasting boss adds rage (no airblast reload though)
  126. Airblasting uber vagineer adds time to uber and takes extra ammo
  127. Frontier Justice allowed, crits only when sentry sees Hale
  128. Boss weighdown (look down + crouch) after 5 seconds in midair
  129. FaN is back
  130. Scout crits/minicrits do less knockback if not melee
  131. Saxton has his own fists
  132. Unlimited /halehp but after 3, longer cooldown
  133. Fist kill icons
  134. Fixed CBS arrow count (start at 9, but if less than 9 players, uses only that number of players)
  135. Spy primary minicrits
  136. Dead ringer fixed
  137. Flare gun replaced with detonator. Has large jump but more self-damage (like old detonator beta)
  138. Eternal Reward backstab disguises as random faster classes
  139. Kunai adds 60 health on backstab
  140. Randomizer compatibility.
  141. Medic uber works as normal with crits added (multiple targets, etc)
  142. Crits stay when being healed, but adds minicrits too (for sentry, etc)
  143. Fixed Sniper back weapon replacement
  144. Vagineer NOPE and Well Don't That Beat All!
  145. Telefrags do 9001 damage
  146. Speed boost when healing scouts (like Quick-Fix)
  147. Rage builds (VERY slowly) if there are only Scouts left
  148. Healing assist damage split between healers
  149. Fixed backstab assist damage
  150. Fixed HHH attacking during tele
  151. Soldier boots - 1/10th fall damage
  152. AND MORE! (I forget all of them)
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