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- 1.369
- Fixed spawn door blocking.
- Cleaned up HUD text (health, etc).
- VSH_OnDoJump now has a bool for superduper.
- !halenoclass changed to !haleclassinfotoggle.
- Fixed invalid clients becoming Hale
- Removed teamscramble from first round.
- Vagineer noises:
- Nope for no
- Gottam/mottag (same as jump but quieter) for Move Up
- Hurr for everything else
- All map dispensers will be on the non-Hale team (fixes health bug)
- Fixed command flags on overlay command
- Fixed soldier shotgun not dealing midair minicrits.
- Fixed invalid weapons on clients
- Damage indicator (+spec damage indicator)
- Hale speed remains during humiliation time
- SuperDuperTele for HHH stuns for 4s instead of regular 2
- Battalion's Backup adds +10 max hp, but still only overheal to 300
- Full rage meter when hit by Hale. Buff causes drastic defense boost.
- Fixed a telefrag glitch
- Powerjack is now +25hp on hit, heal up to +50 overheal
- Backstab now shows the regular hit indicator (like other weapons do)
- Kunai adds 100hp on backstab, up to 270
- FaN/Scout crit knockback not nerfed to oblivion anymore
- Removed Short Circuit stun (better effect being made)
- 1.368
- Now FaN and Scout crit knockback is REALLY lessened.
- Medic says 'I'm charged' when he gets 100%% uber-charge with syringegun.
- Added support of VSH achievements.
- Team will scramble in 1st round, if 1st round is default arena.
- Now client can disable info about changes of classes, displayed when round started.
- Powerjack adds 50HPs per hit.
- Short Circuit stuns Hale for 2.0 seconds.
- Vagineer says "hurr"
- 1.367
- Map-specific fixes:
- Oilrig's pit no longer allows HHH to instatele
- Arakawa's pit damage drastically lessened
- General map fixes: disable spawn-blocking walls
- Cap point now properly un/locks instead of fake-unlocking.
- Tried fixing double-music playing.
- Fixed Eternal Reward disguise glitch - edge case.
- Help menus no longer glitch votes.
- 1.366
- Fixed superjump velocity code.
- Fixed replaced Rocket Jumpers not minicritting Hale in midair.
- 1.365
- Half-Zatoichi is now allowed. Heal 35 health on hit, but must hit Hale to remove Honorbound.
- Can add up to 25 overheal
- Starts the round bloodied.
- Fixed Hale not building rage when only Scouts remain.
- Tried fixing Hale disconnect/nextround glitches (including music).
- Candycane spawns healthpack on hit.
- 1.364
- Added convar hale_first_round (default 0). If it's 0, first round will be default arena.
- Added more translations.
- 1.363
- Fixed a queue point exploit (VoiDeD is mean)
- HHH has backstab/death sound now
- First rounds are normal arena
- Some weapon replacements still apply!
- Teambalance is still off, too.
- Fixed arena_ maps not switching teams occasionally
- After 3 rounds with a team, has a chance to switch
- Will add a cvar to keep Hale always blue/force team, soon
- Fixed pit damage
- 1.362
- Sounds are not .mdl more, they are .wav
- Fixed minor issue about /halemusic
- 1.361
- CBS music.
- Soldiers minicrit Hale while he's in midair.
- Direct Hit crits where it would minicrit
- Reserve Shooter has faster weapons switch and +10% damage
- Added hale_stop_music for admins to stop current music for all players.
- FaN and Scout crit knockback is lessened
- Your halemusic/halevoice settings are saved
- 1.36
- MEGA UPDATE! Check next few pages
- SUGGEST MANNO-TECH WEAPON CHANGES
- Updated CBS model
- Fixed last man alive sound
- Removed broken hale line, fixed one
- New HHH rage sound
- HHH music (/halemusic)
- CBS jump noise
- /halevoice and /halemusic to turn off voice/music
- Updated natives/forwards (can change rage dist in fwd)
- hale_crits cvar to turn off hale random crits
- Fixed sentries not repairing when raged
- -- Set hale_ragesentrydamagemode 0 to force engineer to pick up sentry to repair
- Now uses sourcemod autoconfig (tf/cfg/sourcemod/)
- No longer requires saxton_hale_points.cfg file
- -- Now using clientprefs for queue points
- When on non-VSH map, team switch does not occur so often.
- Should have full replay compatibility
- Bots work with queue, are Hale less often
- Hale's health increased by 1 (in code)
- Many many many many many fixes
- Crossbow +150% damage +10 uber on hit
- Syringegun has overdose speed boost
- Sniper glow time scales with charge (2 to 8 seconds)
- Eyelander/reskins add heads on hit
- Axetinguisher/reskins use fire axe attributes
- GRU/KGB is +50% speed but -7hp/s
- Airblasting boss adds rage (no airblast reload though)
- Airblasting uber vagineer adds time to uber and takes extra ammo
- Frontier Justice allowed, crits only when sentry sees Hale
- Boss weighdown (look down + crouch) after 5 seconds in midair
- FaN is back
- Scout crits/minicrits do less knockback if not melee
- Saxton has his own fists
- Unlimited /halehp but after 3, longer cooldown
- Fist kill icons
- Fixed CBS arrow count (start at 9, but if less than 9 players, uses only that number of players)
- Spy primary minicrits
- Dead ringer fixed
- Flare gun replaced with detonator. Has large jump but more self-damage (like old detonator beta)
- Eternal Reward backstab disguises as random faster classes
- Kunai adds 60 health on backstab
- Randomizer compatibility.
- Medic uber works as normal with crits added (multiple targets, etc)
- Crits stay when being healed, but adds minicrits too (for sentry, etc)
- Fixed Sniper back weapon replacement
- Vagineer NOPE and Well Don't That Beat All!
- Telefrags do 9001 damage
- Speed boost when healing scouts (like Quick-Fix)
- Rage builds (VERY slowly) if there are only Scouts left
- Healing assist damage split between healers
- Fixed backstab assist damage
- Fixed HHH attacking during tele
- Soldier boots - 1/10th fall damage
- AND MORE! (I forget all of them)
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