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- //Warning: Spoilers ahead!
- Let's make a game!
- name:Get a Glass of Milk Because You Have To
- desc:I must quench my thrist with a glass of milk.</></><b>There's a lot of refrences in this game you may not get, since most come from private spaces or lesser known things. However you should be able to understand the not lot.</></>Credits</>Development, Game Design, Management(?), Playtester, And Milk Drinker:</b> Agentperson</><b>Story, Lore, Game Design, Playtester, And Milk Drinker:</b> Rylie Eric (Wait isn't that Agentperson?)</><b>Special thanks to FragileFrenzy, TrueWolves, and CharperDove</b> for attempting to help fix my code back when this was simply just Walking Demo.</></><b>Join the Discord Server: https://discord.gg/Xc5ETCRtVG</b></>
- by:Rylie Eric (Agentperson)
- created:12/5/2021
- updated:24/5/2021
- version:1
- Settings
- building cost increase:100%
- building cost refund:100%
- no particles
- no bulk particles
- Layout
- *main
- contains:log, menu, Commands
- header:Get A Glass of Milk Because You Have To (Version 3.1 (Labyrinths))
- *log
- contains:Log
- *menu
- contains:tag:refresh, tag:LocationADT, tag:LocationADTyh, tag:LocationYHyr, tag:LocationYHki, tag:LocationYRCM, tag:LocationADTdi, tag:LocationADTsm, tag:LocationADTvs
- *Commands
- contains:tag:Prompts
- *store
- contains:shop, ownedstuff
- *shop
- contains:tag:Control, tag:LayoutThings
- *ownedstuff
- contains:tag:ACHTAG, tag:Locations, tag:Shop, tag:achieves, tag:Debug, tag:Bios
- CSS
- #game
- {
- background:#696969;
- font-size:12px;
- color:rgba(0,0,0,0.9);
- }
- #game.filtersOn
- {
- font-size:13px;
- text-shadow: 0px 0px 1.5px #444455;
- /*#444455*/
- }
- #box-log
- {
- height:64%;
- width:100%;
- border:1px solid black;
- color:black;
- padding:3px;
- margin:0px;
- }
- .thing
- {
- border-radius:8px;
- background:rgba(192,192,192,0.5);
- }
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- .thing,.box-header,.box-footer,.box-bit
- {
- background:rgba(255,255,255,0.5);
- border:1px solid rgba(0,0,0,0.9);
- margin:1px;
- }
- .thing:hover
- {
- background:rgba(255,255,255,0.75);
- }
- .box-header
- {
- margin-bottom:4px;
- }
- .box-footer
- {
- margin-top:4px;
- }
- .title
- {
- text-decoration:underline;
- }
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- #box-res
- {
- width:100%;
- border:1px solid rgba(0,0,0,0.9);
- top:0%;
- height:10%;
- min-height:32px;
- overflow-x:hidden;
- overflow-y:scroll;
- z-index:100;
- position:absolute;
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-buttons
- {
- top:58px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-BUTTONS
- {
- top:40px;
- right:0px;
- bottom:200px;
- left:0px;
- position:absolute;
- }
- #box-BUTTONS
- {left:30%;}
- #bulkDisplay
- {
- margin:-20px 24px 6px 24px;
- border:none;
- background:transparent;
- }
- .thing
- {
- display:inline-block;
- padding:0px;
- cursor:pointer;
- }
- .thing:active
- {
- opacity:0.5;
- }
- .upgrade.owned,.achiev.owned
- {
- box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
- }
- .thing.cantAfford
- {
- opacity:0.65;
- }
- .upgrade.cantAfford
- {
- border:none;
- }
- .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
- .cost.hasEnough{color:#0f0;}
- .cost.notEnough{color:#f00;}
- .button>.thing-text
- {
- text-decoration:underline;
- }
- .building
- {
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- .fullWidth,.fullWidth:hover
- {
- background:rgba(0,0,0,0.75);
- box-shadow:none;
- color:#fff;
- }
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:rgba(255,255,255,0.75);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- .fullWidth .thing-icon
- {
- margin-top:-10px;
- margin-bottom:-10px;
- }
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- .listing
- {
- font-weight:normal;
- }
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- /*
- #logInner .message
- {
- padding:5px;
- padding-left: 48px;
- background-repeat:no-repeat;
- display: inline-table;
- margin-left: -3px;
- }
- #logInner .message.Cash
- {
- // background-image: url();
- color: #ff0019;
- }
- */
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-shop
- {
- top:0px;
- bottom:0px;
- width:100%;
- height:15%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- position:absolute;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-ownedstuff
- {
- top:15%;
- bottom:0px;
- width:100%;
- height:90%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;
- position:absolute;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-shop>.box-header
- {
- padding-bottom:16px;
- }
- #box-menu
- {
- width:80%;
- left:20%;
- top:70%;
- height:50%;
- border:2px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- position:absolute;
- }
- #box-res.thing-icon
- {
- width:32px;
- height:32px;
- }
- #box-Commands
- {
- width:20%;
- top:70%;
- height:50%;
- border:2px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- position:absolute;
- }
- Resources
- //Achievements
- *ACHPoints
- always hidden
- *ACH
- text:<b>[ACHPoints]/11 (~[((ACHPoints/11)*100)]%) earned</>
- tag:ACHTAG
- no tooltip
- *CLPoints
- hidden
- *FleeT
- //Map
- *X
- start with:3
- on earn:
- lose ADTsmMoney
- lose ADTlhWind
- if (X>=4) lose ADTyh
- if (X=3 and y=1) yield ADTyh
- if (X>=10) lose ADTsm
- if (y=6 and X=9) yield ADTsm
- if (X>=3) lose ADTvs
- if (y=6 and X=2) yield ADTvs
- if (X>=10) lose ADTdi
- if (X=9 and y=7) yield ADTdi
- if (X>=70) lose ADTFrenzy
- if (X=69 and y=69) yield ADTFrenzy
- if (X>=1) lose ADTDirect
- end
- on lose:
- lose ADTsmMoney
- lose ADTlhWind
- if (X=3 and y=1) yield ADTyh
- if (2>=X) lose ADTyh
- if (y=6 and X=9) yield ADTsm
- if (8>=X) lose ADTsm
- if (y=6 and X=2) yield ADTvs
- if (1>=X) lose ADTvs
- if (X=9 and y=7) yield ADTdi
- if (8>=X) lose ADTdi
- if (X=69 and y=69) yield ADTFrenzy
- if (68>=X) lose ADTFrenzy
- if (-1>=X) lose ADTDirect
- end
- *y
- start with:1
- on earn:
- lose ADTsmMoney
- lose ADTlhWind
- if (y>=2) lose ADTyh
- if (y=1 and X=3) yield ADTyh
- if (y>=7) lose ADTsm
- if (y=6 and X=9) yield ADTsm
- if (y>=7) lose ADTvs
- if (y=6 and X=2) yield ADTvs
- if (y>=8) lose ADTdi
- if (y=7 and X=9) yield ADTdi
- if (y>=70) lose ADTFrenzy
- if (y=69 and X=69) yield ADTFrenzy
- if (y>=1) lose ADTDirect
- end
- on lose:
- lose ADTsmMoney
- lose ADTlhWind
- if (y=1 and X=3) yield ADTyh
- if (0>=y) lose ADTyh
- if (y=6 and X=9) yield ADTsm
- if (5>=y) lose ADTsm
- if (y=6 and X=2) yield ADTvs
- if (5>=y) lose ADTvs
- if (y=7 and X=9) yield ADTdi
- if (6>=y) lose ADTdi
- if (y=69 and X=69) yield ADTFrenzy
- if (68>=y) lose ADTFrenzy
- if (-1>=y) lose ADTDirect
- end
- *AreaID
- start with:2
- //Cash
- //I removed of all of beta content just because.
- *Money
- name:Money
- desc:Buy Yourself Milk
- tag:Control
- on load:lose Money
- *funnyoccurrence
- *mCheckyR
- *mChecksm
- *pass
- *MiloCheck
- start with:1
- *PlayerHP
- *PlayerMP
- *Target
- *MilkHP1
- *MilkHP2
- *MilkHP3
- *Charged
- //Store
- *TEMPLATE
- tag:Store
- *StoreCM
- *StoreCe
- *StoreBa
- //Tick
- *Tick
- on tick:
- if (GameLoadTick=1 and have SpeedMode)
- yield 3 Tick
- else if (GameLoadTick=1)
- yield 1 Tick
- end
- end
- *Scene
- on earn:lose (Tick) Tick
- on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) show tag:Prompts
- on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) show tag:LocateArea
- on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) show Refresh
- on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) yield 1 yRyh
- //Intro
- on tick:if (Tick=3 and Scene=0) log Hello There.
- on tick:if (Tick=6 and Scene=0) log I am the narrator of Get A Glass of Milk Because You Have To.
- on tick:if (Tick=9 and Scene=0) log Don't ask why, I got called at the last minute.
- on tick:if (Tick=12 and Scene=0) log I am here to tell you are getting quite thirsty.
- on tick:if (Tick=15 and Scene=0) log You're not? Too bad.
- on tick:if (Tick=18 and Scene=0) log There's a milk bottle in the refrigerator that you have to get now.
- on tick:if (Tick=21 and Scene=0) log Don't even consider doing other things.
- on tick:if (Tick=24 and Scene=0) log <b>I'll watch your every move.</b>
- on tick:if (Tick=27 and Scene=0) log <b>Get A Glass Of Milk Because You Have To</>A game by Agentperson / Rylie Eric</b></>The narrator is getting paid for this. Please just get some milk.
- on tick:if (Tick=30 and Scene=0) yield 1 Scene
- //Post Intro
- on tick:if (Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck>=1 and 18>=funnyoccurrence or Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck>=1 and funnyoccurrence>=22) log Task:Get A Glass of Milk.
- on tick:if (Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck>=1 and funnyoccurrence>=18 and 22>=funnyoccurrence) log Task:Fulfill your thirst with a glass of milk locally sourced from cows or almonds or something. I haven’t looked in your fridge.
- on tick:if (Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck=0) log Task:Find Zack.
- on tick:if (Tick>=6 and Scene=1) lose 1 Tick
- //Sleep Ending
- on tick:if (Tick=0 and Scene=2) log Oh you're going back to bed?
- on tick:if (Tick=3 and Scene=2) log Are you really not interested in getting milk?
- on tick:if (Tick=6 and Scene=2) log Okay then....
- on tick:if (Tick=9 and Scene=2) log Goodnight
- on tick:if (Tick=12 and Scene=2) log <b>The End</b></></>You Got The Sleep Ending.
- on tick:if (Tick=12 and Scene=2) lose 1 GameLoadTick
- on tick:if (Tick>=18 and Scene=2) lose 1 Tick
- //Milk
- on tick:if (Tick=3 and Scene=3) log Alright now you got the milk.
- on tick:if (Tick=6 and Scene=3) log We should pour this to a glass container.
- on tick:if (Tick>=7 and Scene=3) yield 1 MilkOption1
- on tick:if (Tick>=7 and Scene=3) yield 1 MilkOption2
- on tick:if (Tick>=7 and Scene=3 and CerealI>=1) yield 1 MilkOption3
- on tick:if (Tick>=10 and Scene=3) lose 1 Tick
- //Milk Glass Ending
- on tick:if (Tick=0 and Scene=4) log ~~You poured milk to a glass.</></>~~You got 1 Glass Of Milk.
- on tick:if (Tick=3 and Scene=4) log ~~You consumed 1 Glass Of Milk.
- on tick:if (Tick=6 and Scene=4) log Okay, please go back to bed.
- on tick:if (Tick=9 and Scene=4) log <b>The End</b></></>You Got The Glass Of Milk Ending.
- on tick:if (Tick=9 and Scene=4) lose 1 GameLoadTick
- on tick:if (Tick>=17 and Scene=4) lose 1 Tick
- //Milk Bottle Ending
- on tick:if (Tick=0 and Scene=5) log ~~You consumed 1 Milk Bottle.
- on tick:if (Tick=1 and Scene=5) log ...
- on tick:if (Tick=3 and Scene=5) log YOU WEREN'T MEANT TO DRINK FROM THE BOTTLE!!!
- on tick:if (Tick=6 and Scene=5) log NOW YOU SCREWED UP OUR SCRIPT!!!
- on tick:if (Tick=9 and Scene=5) log damit
- on tick:if (Tick=12 and Scene=5) log ddiocijfvuighvisl.gjbhhucgssihicxl
- on tick:if (Tick=15 and Scene=5) log gbfrc,dfcr nmjsxwdghbnjuhbgtvgnj mv v gbhnjm mnhbgv
- on tick:if (Tick=18 and Scene=5) log Alright, get out.
- on tick:if (Tick=21 and Scene=5) log <b>The End</b></></>You Got The Bottle Of Milk Ending.
- on tick:if (Tick=21 and Scene=5) lose 1 GameLoadTick
- on tick:if (Tick>=25 and Scene=5) lose 1 Tick
- //Milo Ending Pt1
- on tick:if (Tick=0 and Scene=6) log I know this may seem weird to ask all of a sudden, but do you know about this book?
- on tick:if (Tick=3 and Scene=6) log [?(have ColorS)|<#747a22>]Cashier: Let me take a closer look.[?(have ColorS)|</#>]
- on tick:if (Tick=6 and Scene=6) log [?(have ColorS)|<#747a22>]Cashier: Yup, I recognize it…[?(have ColorS)|</#>]
- on tick:if (Tick=9 and Scene=6) log [?(have ColorS)|<#747a22>]Cashier: … but it’s not my business to tell you about it. We don’t sell that book here.[?(have ColorS)|</#>]
- on tick:if (Tick=12 and Scene=6) log Okay then. Thanks.
- on tick:if (Tick=15 and Scene=6) log (We should probably ask someone who might know instead of random people. We should try to find Zack again since his name is in the book. I don’t think he’s not here today, but he’ll be here tomorrow.)
- on tick:if (Tick=15 and Scene=6) log (Click ‘Inspect’ to regain control)
- on tick:if (Tick>=18 and Scene=6) lose 1 Tick
- //Choccy Ending
- on tick:if (Tick=0 and Scene=7) log Just shake the bottle well before opening it.
- on tick:if (Tick=3 and Scene=7) log Narrator?: (Whispering) Do you really think this entire thing is a good idea?
- on tick:if (Tick=6 and Scene=7) log [?(have ColorS)|<#29076d>]Director: (Whispering) I have no clue. [?(have ColorS)|</#>]
- on tick:if (Tick=9 and Scene=7) log Okay it's good for consumption.
- on tick:if (Tick=12 and Scene=7) log ~~You consumed the milk
- on tick:if (Tick=15 and Scene=7) log Okay, that's good enough for me.
- on tick:if (Tick=18 and Scene=7) log It wasn't exactly milk, but I'll take it since it’s a variant
- on tick:if (Tick=21 and Scene=7) log <b>The End</b></></>You Got The Chocolate Milk Ending.
- on tick:if (Tick=24 and Scene=7) lose 1 GameLoadTick
- on tick:if (Tick>=28 and Scene=7) lose 1 Tick
- //Zack Ending
- on tick:if (Tick=0 and Scene=8) log ???: <q>I see you over there..</q>
- on tick:if (Tick=3 and Scene=8) log Quick, run.
- on tick:if (Tick=6 and Scene=8) log ???: <q>Using the old running trick, hmm?</q>
- on tick:if (Tick=9 and Scene=8) log ???: <q>That doesn't work when we're in a text only environment.</q>
- on tick:if (Tick=12 and Scene=8) log Damn it, he made it canon before I did.
- on tick:if (Tick=15 and Scene=8) log What are you trying to do this time Zack?????
- on tick:if (Tick=18 and Scene=8) log Zack: <q>Well...</q> [?(have ColorS)|<#427896>]I just wanted to ask this guy some questions.[?(have ColorS)|</#>]
- on tick:if (Tick=21 and Scene=8) log The last time you did that, you made the boss cancel an entire project.
- on tick:if (Tick=24 and Scene=8) log You're not even working as an actor now!
- on tick:if (Tick=27 and Scene=8) log [?(have ColorS)|<#427896>]Zack: Well, you guys weren't even doing anything. This guy doesn't really speak in these cutscenes.[?(have ColorS)|</#>]
- on tick:if (Tick=30 and Scene=8) log [?(have ColorS)|<#29076d>]Director: ALRIGHT, CUT.[?(have ColorS)|</#>]
- on tick:if (Tick=33 and Scene=8) log [?(have ColorS)|<#29076d>]Director: You guys are adding nothing to this experience.[?(have ColorS)|</#>]
- on tick:if (Tick=36 and Scene=8) log [?(have ColorS)|<#29076d>]Director: Zack, you shouldn't even be here. You're a writer now.[?(have ColorS)|</#>]
- on tick:if (Tick=39 and Scene=8) log <b>The End</b></></>You Got The Zack Ending.
- on tick:if (Tick=39 and Scene=8) lose 1 GameLoadTick
- on tick:if (Tick>=60 and Scene=8) lose 1 Tick
- //Cereal Ending
- on tick:if (Tick=0 and Scene=9) log ~~You poured milk into a bowl.</></>~~You got 1 Bowl Of Milk.
- on tick:if (Tick=3 and Scene=9) log ~~You poured 1 Box Of Cereal.
- on tick:if (Tick=6 and Scene=9) log You know what, I'm not even gonna watch. Apparently you poured the milk first which is a culinary sin. I'll see you later.
- on tick:if (Tick=9 and Scene=9) log <b>The End</b></></>You Got The Cereal Ending.
- on tick:if (Tick=9 and Scene=9) lose 1 GameLoadTick
- on tick:if (Tick>=17 and Scene=9) lose 1 Tick
- //PreTv Battle
- on tick:if (Tick=3 and Scene=10) log I'm gonna see if the remote works on this.
- on tick:if (Tick=6 and Scene=10) log He's sleeping right now, so he'll probably won't notice
- on tick:if (Tick=9 and Scene=10) log ~~The tv actually turns on.
- on tick:if (Tick=12 and Scene=10) log See, it actually turned on.
- on tick:if (Tick=15 and Scene=10) log And look at that! He's suddenly taken by a tree-like arm.
- on tick:if (Tick=18 and Scene=10) log Actually that's not good and we could be suspected for killing him.
- on tick:if (Tick=21 and Scene=10) log We should break-in.
- on tick:if (Tick=24 and Scene=10) log (Epic Break-In Animation File Missing)
- on tick:if (Tick=27 and Scene=10) log Alright, we're inside.
- on tick:if (Tick=30 and Scene=10) log We should do an epic entrance to the tv, too
- on tick:if (Tick=33 and Scene=10) log (Epic TV Portal Entrance Animation File Missing)
- on tick:if (Tick=36 and Scene=10) log I never thought entering a tv in a stylish way would hurt so much.
- on tick:if (Tick=39 and Scene=10) log I don't even canonically have a body.
- on tick:if (Tick=42 and Scene=10) log I just backflipped from my voice room chair.
- on tick:if (Tick=45 and Scene=10) log Anyway, we should focus on finding this guy.
- on tick:if (Tick=48 and Scene=10) log So, uhh...
- on tick:if (Tick=51 and Scene=10) log What's your favorite cereal?
- on tick:if (Tick=54 and Scene=10) log Mine's personally is Apple Wheats
- on tick:if (Tick=57 and Scene=10) log Annnnnnnnnddd, you're caught in a circle of Milk Bottles.
- on tick:if (Tick=60 and Scene=10) log I don't know what to do in a situation like this.
- on tick:if (Tick=63 and Scene=10) log Protagonist: I guess I should try summoning a spirit, anime style.
- on tick:if (Tick=66 and Scene=10) log SINCE WHEN DID YOU HAVE A VOICE?!?!?!
- on tick:if (Tick=69 and Scene=10) log ~~Winds appear around you. The Bottles get knocked back. A mysterious figure appears.
- on tick:if (Tick=72 and Scene=10) log ???: I am the spirit within you. It's about time you summon me.
- on tick:if (Tick=74 and Scene=10 and 0>=SpeedMode) log Protagonist: Cool.
- on tick:if (Tick=74 and Scene=10 and 0>=SpeedMode) log HOW LONG DID YOU HAVE THIS THING?!?!?!
- on tick:if (Tick=76 and Scene=10 and 0>=SpeedMode) log ???: My name is George. You might know me from the Beet Vegetables Band.
- on tick:if (Tick=75 and Scene=10 and have SpeedMode) log Protagonist: Cool.</>HOW LONG DID YOU HAVE THIS THING?!?!?!</>???: My name is George. You might know me from the Beet Vegetables Band.
- on tick:if (Tick=78 and Scene=10) log George: So yes, I'm dead, and I was a spirit within you. I don't know the time, so would you mind telling me?
- on tick:if (Tick=81 and Scene=10) log It's Mid/Late-2:00/Early-3:00, in the middle of December, whatever the year was.
- on tick:if (Tick=84 and Scene=10) log George: Thanks, I'll help, I guess.
- on tick:if (Tick=87 and Scene=10) log George: Let's do this!
- on tick:if (Tick=87 and Scene=10) log Protagonist: You weren't gonna help in the first place?
- on tick:if (Tick=90 and Scene=10) log ~~There are three Milk Bottles.
- on tick:if (Tick=93 and Scene=10) log ~~What will you do?
- on tick:if (Tick=93 and Scene=10) yield 1 BattMode1
- on tick:if (Tick=93 and Scene=10) yield 1 BattOption1
- on tick:if (Tick=93 and Scene=10) yield 1 BattOption3
- on tick:if (Tick=93 and Scene=10) yield 1 BattOption4
- on tick:if (Tick=93 and Scene=10) yield 1 BattOption5
- on tick:if (Tick>=96 and Scene=10) lose 1 Tick
- //PostTv Battle (Dead)
- on tick:if (Tick=0 and Scene=11) log George: That wasn't a good performance.
- on tick:if (Tick=3 and Scene=11) log This is where the Milk Drinking Guy falls...
- on tick:if (Tick=6 and Scene=11) log <b>The End</b></></>You were Defeated.
- on tick:if (Tick=6 and Scene=11) lose 1 GameLoadTick
- on tick:if (Tick=12 and Scene=11) lose 1 Tick
- //PostTv Battle (Win)
- on tick:if (Tick=0 and Scene=12) log [?(have ColorS)|<#455e00>]???: You guys could of just not broke into my house.[?(have ColorS)|</#>]
- on tick:if (Tick=3 and Scene=12) log Why's that?
- on tick:if (Tick=6 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon Probably: I'm a retired police officer, so I have some fighting skills.[?(have ColorS)|</#>]
- on tick:if (Tick=9 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon Probably: Anyway, about the break-in...[?(have ColorS)|</#>]
- on tick:if (Tick=12 and Scene=12) log ~~
- on tick:if (Tick=15 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: This window also needs to be replaced.[?(have ColorS)|</#>]
- on tick:if (Tick=18 and Scene=12) log I guess I did suggest this entire thing.
- on tick:if (Tick=21 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: The tv, though...[?(have ColorS)|</#>]
- on tick:if (Tick=24 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: We really need to investigate it further.[?(have ColorS)|</#>]
- on tick:if (Tick=27 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: Something about it is very suspicious.[?(have ColorS)|</#>]
- on tick:if (Tick=30 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: Anyway, I'll go to bed for now. Leave please.[?(have ColorS)|</#>]
- on tick:if (Tick=36 and Scene=12) log George: I guess I'm with you from now on.
- on tick:if (Tick=39 and Scene=12) log (Licensed Song Missing)
- on tick:if (Tick=39 and Scene=12) log <b>Get A Glass Of Milk The Anime?</b>
- on tick:if (Tick=39 and Scene=12) log <b>Director & Animator- Agentperson</b>
- on tick:if (Tick=39 and Scene=12) log <b>Co-Director & Animator - Rylie Eric</b>
- on tick:if (Tick=39 and Scene=12) log <b>Voices</b>
- on tick:if (Tick=39 and Scene=12) log <b>Protagonist/Milk Drinking Guy - Whoever you what, idk</b>
- on tick:if (Tick=39 and Scene=12) log <b>Narrator - Alan Smithee</b>
- on tick:if (Tick=39 and Scene=12) log <b>George - Rylie's Friend</b>
- on tick:if (Tick=39 and Scene=12) log <b>Jonathan Lemon - Himself</b>
- on tick:if (Tick=39 and Scene=12) log <b>[?(have ZackEnd)|Zack Rine|???] - Himself</b>
- on tick:if (Tick=39 and Scene=12) log <b>Cashier - Milo Last</b>
- on tick:if (Tick=39 and Scene=12) log <b>Enthusiast - Dave And</b>
- on tick:if (Tick=39 and Scene=12) log <b>Director - Rylie Eric</b>
- on tick:if (Tick=39 and Scene=12 and ACHPoints>=10) log <b>Ray Alimore - Herself</b>
- on tick:if (Tick=39 and Scene=12) log <b>Copyright 2021/2022 (Under Apache 2.0 (In other words, you can use it as long as it's not the same thing (At least that's what someone else said))) (Why would an anime be under Apache?)</b>
- on tick:if (Tick=39 and Scene=12) log <b>The End</b></></>You Got The Spirit Awakening Ending.
- on tick:if (Tick=39 and Scene=12) lose 1 GameLoadTick
- on tick:if (Tick>=43 and Scene=12) lose 1 Tick
- //Milo Ending Pt2
- on tick:if (Tick=0 and Scene=13) log [?(have ColorS)|<#427896>]Zack: What do you guys need from me?[?(have ColorS)|</#>]
- on tick:if (Tick=3 and Scene=13) log We want to learn more about this book. *Shows the Post Mortem Book*
- on tick:if (Tick=6 and Scene=13) log [?(have ColorS)|<#427896>]Zack: The post mortem of a cancelled project I was involved in?[?(have ColorS)|</#>]
- on tick:if (Tick=9 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Alright. What do you want to learn about it?[?(have ColorS)|</#>]
- on tick:if (Tick=12 and Scene=13) log Was that project better than this one?
- on tick:if (Tick=15 and Scene=13) log [?(have ColorS)|<#427896>]Zack: The idea was a bit better than just getting a glass of milk, honestly.[?(have ColorS)|</#>]
- on tick:if (Tick=18 and Scene=13) log [?(have ColorS)|<#427896>]Zack However, not only was the execution pretty bad, but there was a little thing called a virus and it spread throughout our crew, so production stopped for a bit.:[?(have ColorS)|</#>]
- on tick:if (Tick=21 and Scene=13) log [?(have ColorS)|<#427896>]Zack: It wasn't better than this.[?(have ColorS)|</#>]
- on tick:if (Tick=24 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Rylee later agreed that the project ended up being stupid, and cancelled it.[?(have ColorS)|</#>]
- on tick:if (Tick=27 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Somehow, the same hasn’t happened here yet.[?(have ColorS)|</#>]
- on tick:if (Tick=30 and Scene=13) log ???: Maybe because there’s actual enjoyment in production.
- on tick:if (Tick=33 and Scene=13) log [?(have ColorS)|<#427896>]Zack: You do not need to intersect, Milo.[?(have ColorS)|</#>]
- on tick:if (Tick=36 and Scene=13) log Oh hey Cashier.
- on tick:if (Tick=39 and Scene=13) log [?(have ColorS)|<#747a22>]Cashier but also Milo: I have spoken with Rylee, and she genuinely enjoys making a world of stupid things.[?(have ColorS)|</#>]
- on tick:if (Tick=42 and Scene=13) log [?(have ColorS)|<#747a22>]Cashier but also Milo: It’s just her I guess.[?(have ColorS)|</#>]
- on tick:if (Tick=45 and Scene=13) log [?(have ColorS)|<#747a22>]Milo: Plus, my name is Milo Last.[?(have ColorS)|</#>]
- on tick:if (Tick=48 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Whatever. I’m getting paid for this.[?(have ColorS)|</#>]
- on tick:if (Tick=51 and Scene=13) log [?(have ColorS)|<#427896>]Zack: I just find her stupid sometimes.[?(have ColorS)|</#>]
- on tick:if (Tick=54 and Scene=13) log Okay, and thank you. However, I am going to tell Rylee this.
- on tick:if (Tick=56 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Wait wha-[?(have ColorS)|</#>]
- on tick:if (Tick=57 and Scene=13) log Anyway, if you and Milo are here, then where’s the other 3?
- on tick:if (Tick=60 and Scene=13) log [?(have ColorS)|<#427896>]Zack: The others? I don’t know where Lily and Rose are normally, but they do still work with us.[?(have ColorS)|</#>]
- on tick:if (Tick=63 and Scene=13) log [?(have ColorS)|<#427896>]Zack: As for Zoe, I think Rylie has her address. Milo can you try to get it?[?(have ColorS)|</#>]
- on tick:if (Tick=66 and Scene=13) log [?(have ColorS)|<#747a22>]Milo: You think I could do something like that?![?(have ColorS)|</#>]
- on tick:if (Tick=69 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Yeah.[?(have ColorS)|</#>]
- on tick:if (Tick=72 and Scene=13) log [?(have ColorS)|<#747a22>]Milo: :\ Alright then. I’ll figure it out.[?(have ColorS)|</#>]
- on tick:if (Tick=75 and Scene=13) log [?(have ColorS)|<#427896>]Zack: You guys might want to meet the other two while we’re working things. If you need help, just read the bolded words in the book. They should provide an idea of where they are now. Don’t ask why.[?(have ColorS)|</#>]
- on tick:if (Tick=81 and Scene=13) log Great. Thanks for the funny thing that’s gonna happen when Rylee reacts to what you’ve said.
- on tick:if (Tick=84 and Scene=13) log [?(have ColorS)|<#427896>]Zack: I didn’t say you cou-[?(have ColorS)|</#>]
- on tick:if (Tick=86 and Scene=13) log <b>The End</b></></>You Got The Milo Ending.
- on tick:if (Tick=86 and Scene=13) yield 2 MiloCheck
- on tick:if (Tick=86 and Scene=13) lose 1 GameLoadTick
- on tick:if (Tick>=90 and Scene=13) lose 1 Tick
- //PostTv Battle (Flee)
- on tick:if (Tick=0 and Scene=14) log [?(have ColorS)|<#29076d>]Director: CUT![?(have ColorS)|</#>]
- on tick:if (Tick=3 and Scene=14) log [?(have ColorS)|<#29076d>]Director: You guys did a terrible job, thus we need to reshoot.[?(have ColorS)|</#>]
- on tick:if (Tick=6 and Scene=14) log <b>The End</b></></>You Got The Didn't Want To Fight Ending.
- on tick:if (Tick=6 and Scene=14) lose 1 GameLoadTick
- on tick:if (Tick>=12 and Scene=14) lose 1 Tick
- //Milk Glass
- on tick:if (Tick=0 and Scene=15) log ~~Despite your struggle, you have somehow drunk the bottle.
- on tick:if (Tick=3 and Scene=15) log HOW?!?!
- on tick:if (Tick=6 and Scene=15) log Protagonist: Game logic.
- on tick:if (Tick=9 and Scene=15) log And now it seems like your choking.
- on tick:if (Tick=12 and Scene=15) log ~~Game logic does not apply to your ability to live after doing something like that.
- on tick:if (Tick=15 and Scene=15) log <b>The End</b></></>Milk of Bottle Ending.
- on tick:if (Tick=15 and Scene=15) lose 1 GameLoadTick
- on tick:if (Tick>=18 and Scene=15) lose 1 Tick
- //Narrator Scenario
- on tick:if (Tick=0 and Scene=99) log Hey, Director. You know what happens now.
- on tick:if (Tick=3 and Scene=99) log Director: Oh no.
- on tick:if (Tick=6 and Scene=99) log (Weird looking figure shows up)
- on tick:if (Tick=6 and Scene=99) log ???: This is what happens when you don’t finish your game jam game.
- on tick:if (Tick=9 and Scene=99) log Director: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
- on tick:if (Tick=9 and Scene=99) log (The Director gets slapped in the face)
- on tick:if (Tick=12 and Scene=99) log Director: (crying in agony) You didn’t have to use fire on hand.
- *GameLoadTick
- tag:refresh
- text:Start
- name:Start
- desc:Starts Get A Glass Of Milk Because You Have To
- //Loading
- on load:
- lose 1 GameLoadTick
- lose (Tick) Tick
- yield 0.5 Tick
- hide tag:Prompts
- hide Refresh
- lose tag:LocationADT
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYRCM
- lose tag:LocationCompHelp
- lose tag:LocationCompPizza
- lose tag:LocationCompCard
- lose tag:Passcode
- lose tag:LocationYHki
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- lose StoreCM
- lose StoreCe
- lose StoreBa
- lose ChoccyI
- lose CerealI
- lose BattI
- lose RemoteI
- lose FleeT
- lose PlayerHP
- lose PlayerMP
- lose MilkHP1
- lose MilkHP2
- lose MilkHP3
- yield 85 MilkHP1
- yield 85 MilkHP2
- yield 85 MilkHP3
- show GameLoadTick
- log [?(funnyoccurrence=64)|The Narrator called. He wants his funny occurrences back.|Game has been loaded]
- end
- //Finishing
- on lose:
- hide tag:Prompts
- hide Refresh
- lose StoreCM
- lose StoreCe
- lose StoreBa
- lose ChoccyI
- lose CerealI
- lose BattI
- lose RemoteI
- lose FleeT
- lose Money
- show GameLoadTick
- end
- //Starting
- on click:
- hide GameLoadTick
- yield 1 GameLoadTick
- lose 0.5 Tick
- lose (AreaID) AreaID
- lose (funnyoccurrence) funnyoccurrence
- yield random(64) funnyoccurrence
- lose (mCheckyR) mCheckyR
- lose (mChecksm) mChecksm
- lose PlayerHP
- lose PlayerMP
- lose MilkHP1
- lose MilkHP2
- lose MilkHP3
- yield 85 MilkHP1
- yield 85 MilkHP2
- yield 85 MilkHP3
- if (Playthrough>=1) lose (Scene) Scene
- if (Playthrough>=1) yield 1 Scene
- if (Playthrough>=1) lose X
- if (Playthrough>=1) lose y
- if (Playthrough>=1) yield 3 X
- if (Playthrough>=1) yield 1 y
- yield 1 Playthrough
- if (CL2>=1 and MiloCheck=1) lose 1 MiloCheck
- end
- *Playthrough|PT
- name:Playthroughs
- text:Playthrough #[PT]
- tag:Debug
- *AWait
- on tick:if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and MiloCheck>=1) yield 1 AWait
- on tick:if (X>=3 and y>=25) lose (AWait) AWait
- on tick:if (1>=X and 23>=y) lose (AWait) AWait
- Buildings
- Upgrades
- //Control
- *Coordinates
- text:[X],[y]
- tag:Control
- no tooltip
- //Layout
- *TEMPLATE
- tag:LayoutThings
- no buy
- no tooltip
- on click:hide tag:ACHTAG
- on click:hide tag:Locations
- on click:hide tag:Shop
- on click:hide tag:Debug
- on click:hide tag:achieves
- on click:hide tag:Bios
- *LocationsL
- name:Navigation/Inventory
- on click:show tag:Locations
- *BiosL
- name:Character Bios
- on click:if (BattleJump>=1) yield 1 CBGeorge
- on click:if (CLPoints>=1) yield 1 CBCashier
- on click:if (SpiritEnd>=1) yield 1 CBLemon
- on click:if (ZackEnd>=1) yield 1 CBZack
- on click:if (ACHPoints>=10) yield 1 CBRay
- on click:show tag:Bios
- *AchL
- name:Achievements
- on click:show tag:ACHTAG
- on click:show tag:achieves
- *DebugL
- name:Settings
- on click:show tag:Debug
- //e
- //refresh
- *TEMPLATE
- tag:refresh
- no buy
- *BattMode1
- text:P - HP:[PlayerHP]</>P - MP:[PlayerMP]</></>[?(Target=0)|<b>Milk Bottle (1)</b>|Milk Bottle (1)]:[MilkHP1]</>[?(Target=1)|<b>Milk Bottle (2)</b>|Milk Bottle (2)]:[MilkHP2]</>[?(Target=2)|<b>Milk Bottle (3)</b>|Milk Bottle (3)]:[MilkHP3]</>
- req:93 Tick and 10=Scene
- shown
- *Refresh
- name:Inspect
- desc:Click to inspect your surroundings.
- on click:
- lose (StoreCM) StoreCM
- lose (StoreCe) StoreCe
- lose (StoreBa) StoreBa
- if (GameLoadTick=1 and 2>=Target) yield 1 Target
- if (GameLoadTick=1 and Target>=3) lose (Target) Target
- if (GameLoadTick=1 and X=2 and y=2 and AreaID=0 and Scene=1) yield 1 ADTlhWind
- if (GameLoadTick=1 and X=69 and y=69 and AreaID=0 and Scene=1) yield 1 ADTFrenzy
- if (GameLoadTick=1 and X=0 and y=0 and AreaID=0 and Scene=1) yield 1 ADTDirect
- if (GameLoadTick=1 and X=9 and y=6 and AreaID=0 and Scene=1) yield 1 ADTsmMoney
- if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and AWait>=9 and Scene=1) yield AA
- if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and Scene=1 and MiloCheck=0) yield AAMilo
- if (GameLoadTick=1 and X=9 and y=6 and AreaID=3 and Scene=6 and Tick>=15)
- yield tag:LocationADTsm
- lose SMCashier
- lose SMBook
- lose 6 Scene
- yield 1 Scene
- yield 2 Tick
- yield 1 CL1
- yield 1 CL2
- yield 1 CL3
- end
- end
- hidden
- //Location
- //Outside
- *TEMPLATE
- tag:LocationADT
- no buy
- hidden when 0
- on earn:if (AreaID>=1) lose tag:LocationADT
- on earn:
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- end
- end
- *ADTyh
- name:Your House
- desc:Nice Cozy Place
- on click:
- lose (AreaID) AreaID
- yield 1 AreaID
- lose tag:LocationADT
- yield tag:LocationADTyh
- end
- *AA
- name:???
- desc:<i><q>They'll be found sooner or later.</q></i>
- on click:
- lose (Scene) Scene
- yield 8 Scene
- lose tag:LocationADT
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- end
- *AAMilo
- name:Zack
- desc:Dude is just standing there.
- on click:
- lose (Scene) Scene
- yield 13 Scene
- lose tag:LocationADT
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- end
- *ADTFrenzy
- name:FragileFrenzy Picture Sign
- on click:log This sign has some words on the back.</></>[?funnyoccurrence>=6|"i tried doing 69,69</>nothing :<</>13,37 maybe"</> - FragileFrenzy 8/24/2021|"how long till im out of alabama''</> - FragileFrenzy 6/1/2022]
- on click:yield CBFrenzy
- *ADTDirect
- name:The Director
- on click:log [?(have ColorS)|<#29076d>]Director: Why are you over here?[?(have ColorS)|</#>]
- *ADTdi
- name:Diner
- desc:Open 24-hours, at least when it's open.
- on click:if (MiloCheck>=0) log We shouldn’t go here right now. It's currently undergoing repairs.
- on click:if (MiloCheck=0) log We shouldn’t even be here right now anyway.
- *ADTvs
- name:Vinyl Store
- desc:Classic Music discs for sale. Also has CDs because those are cool too.
- on click:
- if (MiloCheck>=1)
- lose (AreaID) AreaID
- yield 4 AreaID
- log [?(have ColorS)|<#5507a3>]Enthusiast: Welcome.[?(have ColorS)|</#>]
- yield 1 CBEnthu
- lose tag:LocationADT
- yield tag:LocationADTvs
- if (MiloCheck=0) log We shouldn’t go here right now.
- end
- end
- *ADTlhWind
- name:Window
- desc:There's a tv in that house.
- on click:
- if (RemoteI=0)
- log He's sleeping right now.
- else if (RemoteI>=1)
- lose (Scene) Scene
- yield 10 Scene
- lose tag:LocationADT
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- yield 150 PlayerHP
- yield 12 PlayerMP
- log Hey, that tv just so happens to be the same one you have.
- end
- end
- *ADTsmMoney
- name:Trash Can
- desc:A place to dispose of objects.
- on click:
- lose yRMoney
- if (mChecksm>=1) log This has some emptied items.
- if (mChecksm=0) log There seems to be some money in here.</></>Obtained 5 Dollars
- if (mChecksm=0) yield 5 Money
- yield 1 mChecksm
- end
- on load:lose (mChecksm) mChecksm
- *ADTsm
- name:Supermarket
- desc:Buy some edible goods here.
- on click:
- if (MiloCheck>=1)
- lose tag:LocationADT
- yield tag:LocationADTsm
- lose 1 SMBook
- lose (AreaID) AreaID
- yield 3 AreaID
- if (0>=ZackEnd) lose 1 SMCashier
- if (CL1>=1) lose 1 SMCashier
- $randomValue=random(1,85)
- if ($randomValue=1) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Order things here.[?(have ColorS)|</#>]
- if ($randomValue=2) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We burned some of the references. Just felt like it.[?(have ColorS)|</#>]
- if ($randomValue=3) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We sell things.[?(have ColorS)|</#>]
- if ($randomValue=4) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Since 2014![?(have ColorS)|</#>]
- if ($randomValue=5) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We sell games too like Forez's Dream and Wall Destroyer.[?(have ColorS)|</#>]
- if ($randomValue=6) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Sometimes, I wonder where I would have been if I didn't become a wannabe actor.[?(have ColorS)|</#>]
- if ($randomValue=7) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I heard someone talk about delicious pancakes.[?(have ColorS)|</#>]
- if ($randomValue=8) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. All the cool kids are now interested in Behind the Scenes now for some reason. I just let them be.[?(have ColorS)|</#>]
- if ($randomValue=9) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans. 🫘 [?(have ColorS)|</#>]
- if ($randomValue=10) log [?(have ColorS)|<#747a22>]Cashier: How does Ringo make apples appear out of nowhere? I don't understand the process of how it works, but Ringo is able to just do it! How?[?(have ColorS)|</#>]
- if ($randomValue=11) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We sell cookies.[?(have ColorS)|</#>]
- if ($randomValue=12) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. You can still order things here.[?(have ColorS)|</#>]
- if ($randomValue=13) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. It just works.[?(have ColorS)|</#>]
- if ($randomValue=14) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. You're breathtaking.[?(have ColorS)|</#>]
- if ($randomValue=15) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. This is number 15 in my list of possible lines when you enter. It’s not that important for you to know though.[?(have ColorS)|</#>]
- if ($randomValue=16) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. It's only internet wasteland.[?(have ColorS)|</#>]
- if ($randomValue=17) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. People from r/incremetal_games hate us for our low effort! We probably can't change that, and trying probably won't get us far.[?(have ColorS)|</#>]
- if ($randomValue=18) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Did you Know? It's possible to order a pizza with no cheese, no sauce, and extra olives.[?(have ColorS)|</#>]
- if ($randomValue=19) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Milk day is on June 1st.[?(have ColorS)|</#>]
- if ($randomValue=20) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. The rabbit from above cannot be unseen.[?(have ColorS)|</#>]
- if ($randomValue=21) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Please rate our entire soda stock from "It's not soda" to "Best in everything".[?(have ColorS)|</#>]
- if ($randomValue=22) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. How long does it take to cook a pancake?[?(have ColorS)|</#>]
- if ($randomValue=23) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Please rate our entire potato chip stock from "Too much salt" to "This is actually pretty good."[?(have ColorS)|</#>]
- if ($randomValue=24) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. On my way here, I saw two people just watching a fence. No idea why.[?(have ColorS)|</#>]
- if ($randomValue=25) log [?(have ColorS)|<#747a22>]Cashier: Welcome.[?(have ColorS)|</#>]</>Where's the rest?</>[?(have ColorS)|<#747a22>]Cashier: I didn't feel like saying the rest.[?(have ColorS)|</#>]
- if ($randomValue=26) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Supermarket known for being on a street with a weird name. [?(have ColorS)|</#>]
- if ($randomValue=27) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Can't you tell?[?(have ColorS)|</#>]
- if ($randomValue=28) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the 52nd Supermarket. We've gone to the moon, a hallway with a horse, and a spirit phone to bring you our products.***[?(have ColorS)|</#>]
- if ($randomValue=29) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I'm still wondering where the summer game is at. It's been YEARS.[?(have ColorS)|</#>]
- if ($randomValue=30) log [?(have ColorS)|<#747a22>]Cashier: I'm on break, but I'll still take your purchases.[?(have ColorS)|</#>]
- if ($randomValue=31) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I thought the only lonely place was the moon until that weird thing with the Director happened.[?(have ColorS)|</#>]
- if ($randomValue=32) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket.[?(have ColorS)|</#>]</>You always say that successfully. Can you tell me your secrets?</>[?(have ColorS)|<#747a22>]Cashier: Uhhh....[?(have ColorS)|</#>]</>[?(have ColorS)|<#747a22>]Cashier: I'm actually vtuber in the day, and this cashier job is practice for my generic voice.[?(have ColorS)|</#>]</>That's pretty cool.</>(We should leave this place fast, Protagonist)
- if ($randomValue=33) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I hate circles.[?(have ColorS)|</#>]
- if ($randomValue=34) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've combined salted potato chips with bbq flavouring and added onions. It turned into a weird tasting chip.[?(have ColorS)|</#>]
- if ($randomValue=35) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Needs more cowbell.[?(have ColorS)|</#>]
- if ($randomValue=36) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. This is a result of Agentperson's weird development decisions.[?(have ColorS)|</#>]</>Isn't it Rylie Eric?</>[?(have ColorS)|<#747a22>]Cashier: They're the same person who uses different names for different things.[?(have ColorS)|</#>]</>oh
- if ($randomValue=37) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I ain't playing that freemium game based on a popular franchise.[?(have ColorS)|</#>]
- if ($randomValue=38) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I'd walk 500 miles just get out of Alabama.[?(have ColorS)|</#>]
- if ($randomValue=39) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I have yet to take my yearly influenza shot.[?(have ColorS)|</#>]
- if ($randomValue=40) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Don't mind the missing stock. It's just what happens when I invite in real lifers.[?(have ColorS)|</#>]
- if ($randomValue=41) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Read the guide.[?(have ColorS)|</#>]
- if ($randomValue=42) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I played this visual novel once as a joke, and I have now lost the meaning of life.[?(have ColorS)|</#>]
- if ($randomValue=43) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've finally figured it out. I now know how apples relate to oranges.[?(have ColorS)|</#>]
- if ($randomValue=44) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I don't remember the rest.[?(have ColorS)|</#>]
- if ($randomValue=45) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We've heard the requests, and so we've decided to expand our bean category.[?(have ColorS)|</#>]
- if ($randomValue=46) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've broke this game once.[?(have ColorS)|</#>]
- if ($randomValue=47) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I wonder where Ro- I mean Customer was on the A24 release.[?(have ColorS)|</#>]
- if ($randomValue=48) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. If you want to, you could join our official discord server: https://discord.gg/Xc5ETCRtVG[?(have ColorS)|</#>]
- if ($randomValue=49) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I don't think Rylee has an easy time writing their name.[?(have ColorS)|</#>]
- if ($randomValue=50) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Today, I've decided to do the 8th deadly sin, which is to put spices in apple juice.[?(have ColorS)|</#>]
- if ($randomValue=51) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We have deals on highly desired food items.[?(have ColorS)|</#>]
- if ($randomValue=52) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I still ask to myself to this day why chip branded mac & cheese exist.[?(have ColorS)|</#>]
- if ($randomValue=53) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Remember when this production was called "Get A Glass Of Milk At 2AM Because You Have To"?[?(have ColorS)|</#>]
- if ($randomValue=54) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I have a friend who keeps finding the strangest of internet articles.[?(have ColorS)|</#>]
- if ($randomValue=55) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We have quite a bit of things here despite not being part of any popular chain or something. Just ignore 2020’s disappearance from reality. That's not important.[?(have ColorS)|</#>]
- if ($randomValue=56) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. The manager is more of jewish person, which is why there's no christmas stuff here.[?(have ColorS)|</#>]
- if ($randomValue=57) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I'm still wondering how Agentperson made 71 of these things.[?(have ColorS)|</#>]
- if ($randomValue=58) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Buy things here.[?(have ColorS)|</#>]
- if ($randomValue=59) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. There's a lot more things I could say if we weren't going commercial.[?(have ColorS)|</#>]
- if ($randomValue=60) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. That one song that's 23 minutes and 32 seconds long isn't too long...[?(have ColorS)|</#>]
- if ($randomValue=61) log [?(have ColorS)|<#747a22>]Cashier: Welcome to THE Beans Street Supermarket.[?(have ColorS)|</#>]
- if ($randomValue=62) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We do actually sell canned bread. Just go to the bread section.[?(have ColorS)|</#>]
- if ($randomValue=63) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. That award right there is dedicated to our good work. Awarded by IronDizaster.[?(have ColorS)|</#>]
- if ($randomValue=64) log [?(have ColorS)|<#29076d>]Director: Welcome to the Beans Street Supermarket.[?(have ColorS)|</#>]</>You're not the Cashier.</>[?(have ColorS)|<#747a22>]Cashier: Now I am.[?(have ColorS)|</#>]</> HOW DID YOU CHANGE YOUR NAME AND SUBSEQUENTLY CHANGED INTO THE GUY?</>[?(have ColorS)|<#747a22>]Cashier: Magic.[?(have ColorS)|</#>]
- if ($randomValue=65) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. My cousin does a really weird thing with cards and magic power levels. I don't really understand it myself.[?(have ColorS)|</#>]
- if ($randomValue=66) log [?(have ColorS)|<#747a22>]Cashier: Welcome to-</>wait….</><i>something doesn’t feel right</i>[?(have ColorS)|</#>]
- if ($randomValue=67) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I don't know about you, but I think this thing is somewhat about milk.[?(have ColorS)|</#>]
- if ($randomValue=68) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. How does one stretch themselves to get 360 degrees around someone's finger? Actually don't answer that.[?(have ColorS)|</#>]
- if ($randomValue=69) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've ran out of things to say.[?(have ColorS)|</#>]
- if ($randomValue=70) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I have no idea how Agentperson got held hostage by a dragon one time.[?(have ColorS)|</#>]
- if ($randomValue=71) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I’m wondering how a game about watching paint dry incorporates an actual story.[?(have ColorS)|</#>]
- if ($randomValue=72) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. This person over there has been coming and leaving for some reason. I would go and ask why but I’m too busy being over here instead.[?(have ColorS)|</#>]
- if ($randomValue=73) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Someone please call Kel. My phone is dead.[?(have ColorS)|</#>]
- if ($randomValue=74) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Not to be confused with Beans Street Pizza.[?(have ColorS)|</#>]
- if ($randomValue=75) log [?(have ColorS)|<#747a22>]Cashier: oh hey, it’s you again.[?(have ColorS)|</#>]
- if ($randomValue=76) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. That Labyrinth? Seems to be one year younger than this entire project. Strange indeed.[?(have ColorS)|</#>]
- if ($randomValue=77) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. It’s something.[?(have ColorS)|</#>]
- if ($randomValue=78) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Trans-masc Zoe? That isn’t canon. That was just a funny April 1st thing Rylie wanted to do.[?(have ColorS)|</#>]
- if ($randomValue=79) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We do actually sell beans, like every other supermarket in this city, county, state, country, and probably world.[?(have ColorS)|</#>]
- if ($randomValue=80) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. If Mochi existed in real life, she would make a great rock.[?(have ColorS)|</#>]
- if ($randomValue=81) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I would like to introduce you to Hokey Pokey lore through the Hokey Pokey Ice Cream.[?(have ColorS)|</#>]
- if ($randomValue=82) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I saw [?(funnyoccurrence=0)|Erica|][?(funnyoccurrence=1)|the Number #1 Milk Game Fan|][?(funnyoccurrence=2)|Linnea|][?(funnyoccurrence=3)|Eric|][?(funnyoccurrence=4)|Kilo|][?(funnyoccurrence=5)|Marc|][?(funnyoccurrence=6)|John|][?(funnyoccurrence=7)|Queen|][?(funnyoccurrence=8)|Clarisse|][?(funnyoccurrence=9)|Romero|][?(funnyoccurrence=10)|Juliana|][?(funnyoccurrence=11)|Florian|][?(funnyoccurrence=12)|Rita|][?(funnyoccurrence=13)|Dilan|][?(funnyoccurrence=14)|Mario|][?(funnyoccurrence=15)|@everyone|][?(funnyoccurrence=16)|Pink|][?(funnyoccurrence=17)|Toffee|][?(funnyoccurrence=18)|Neil|][?(funnyoccurrence=19)|Vinegar|][?(funnyoccurrence=20)|Janet|][?(funnyoccurrence=21)|Cassia|][?(funnyoccurrence=22)|Jojo|][?(funnyoccurrence=23)|Paul|][?(funnyoccurrence=24)|Cheren|][?(funnyoccurrence=25)|Bianca|][?(funnyoccurrence=26)|Ryan|][?(funnyoccurrence=27)|Kat|][?(funnyoccurrence=28)|myself|][?(funnyoccurrence=29)|the strange voices from my head|][?(funnyoccurrence=30)|Roy|][?(funnyoccurrence=31)|Haru|][?(funnyoccurrence=32)|Alfur|][?(funnyoccurrence=33)|Rikka|][?(funnyoccurrence=34)|Rohan|][?(funnyoccurrence=35)|Ro- I mean Customer|][?(funnyoccurrence=36)|Brooke|][?(funnyoccurrence=37)|Scott|][?(funnyoccurrence=38)|Niko|][?(funnyoccurrence=39)|Trucy|][?(funnyoccurrence=40)|Hilda|][?(funnyoccurrence=41)|Kasey|][?(funnyoccurrence=42)|chat|][?(funnyoccurrence=43)|Kel|][?(funnyoccurrence=44)|Madeline|][?(funnyoccurrence=45)|Albert|][?(funnyoccurrence=46)|Yen|][?(funnyoccurrence=47)|Shard|][?(funnyoccurrence=48)|Zach|][?(funnyoccurrence=49)|Henry|][?(funnyoccurrence=50)|Zoro|][?(funnyoccurrence=51)|a wizard|][?(funnyoccurrence=52)|N|][?(funnyoccurrence=53)|Lori|][?(funnyoccurrence=54)|Austin|][?(funnyoccurrence=55)|long lost sibling|][?(funnyoccurrence=56)|Mochi (rocks can shop now???)|][?(funnyoccurrence=57)|someone who should be sleeping right now|][?(funnyoccurrence=58)|Santa|][?(funnyoccurrence=59)|Jake|][?(funnyoccurrence=60)|Commander|][?(funnyoccurrence=61)|Mari|][?(funnyoccurrence=62)|Rylie|][?(funnyoccurrence=63)|Grant|][?(funnyoccurrence=64)|Alti|] today. It was nice seeing them again.[?(have ColorS)|</#>]
- if ($randomValue=83) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Imagine someone in a box with a tv and hamburger. That’s just me when I livestream at home although I think that second sentence in this message could also apply to someone else. Like the famous rock Mochi![?(have ColorS)|</#>]
- if ($randomValue=84) log Welp, the cashier isn’t here so I’ll just take over his position.</>???: Alright, what should I say?</>Fake Cashier: Welcome to Beans Street Supermarket. Uhh… You should try out coffee! It energizes you in the morni-</>The Boss: You don’t work here.</>[?(have ColorS)|<#747a22>]Cashier: What he said.[?(have ColorS)|</#>]
- if ($randomValue=85) log ~~ The Cashier loads in. </>[?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans S- wait a minute. Why did it take a second longer for me to load?[?(have ColorS)|</#>]
- //[?(have ColorS)|<#747a22>][?(have ColorS)|</#>]
- if ($randomValue=1) yield 1 C1
- if ($randomValue=2) yield 1 C2
- if ($randomValue=3) yield 1 C3
- if ($randomValue=4) yield 1 C4
- if ($randomValue=5) yield 1 C5
- if ($randomValue=6) yield 1 C6
- if ($randomValue=7) yield 1 C7
- if ($randomValue=8) yield 1 C8
- if ($randomValue=9) yield 1 C9
- if ($randomValue=10) yield 1 C10
- if ($randomValue=10) yield 1 CBRingo
- if ($randomValue=11) yield 1 C11
- if ($randomValue=12) yield 1 C12
- if ($randomValue=13) yield 1 C13
- if ($randomValue=14) yield 1 C14
- if ($randomValue=15) yield 1 C15
- if ($randomValue=16) yield 1 C16
- if ($randomValue=17) yield 1 C17
- if ($randomValue=18) yield 1 C18
- if ($randomValue=19) yield 1 C19
- if ($randomValue=20) yield 1 C20
- if ($randomValue=21) yield 1 C21
- if ($randomValue=22) yield 1 C22
- if ($randomValue=23) yield 1 C23
- if ($randomValue=24) yield 1 C24
- if ($randomValue=25) yield 1 C25
- if ($randomValue=26) yield 1 C26
- if ($randomValue=27) yield 1 C27
- if ($randomValue=28) yield 1 C28
- if ($randomValue=29) yield 1 C29
- if ($randomValue=30) yield 1 C30
- if ($randomValue=31) yield 1 C31
- if ($randomValue=32) yield 1 C32
- if ($randomValue=33) yield 1 C33
- if ($randomValue=34) yield 1 C34
- if ($randomValue=35) yield 1 C35
- if ($randomValue=36) yield 1 C36
- if ($randomValue=37) yield 1 C37
- if ($randomValue=38) yield 1 C38
- if ($randomValue=39) yield 1 C39
- if ($randomValue=40) yield 1 C40
- if ($randomValue=41) yield 1 C41
- if ($randomValue=42) yield 1 C42
- if ($randomValue=43) yield 1 C43
- if ($randomValue=44) yield 1 C44
- if ($randomValue=45) yield 1 C45
- if ($randomValue=46) yield 1 C46
- if ($randomValue=47) yield 1 C47
- if ($randomValue=48) yield 1 C48
- if ($randomValue=49) yield 1 C49
- if ($randomValue=50) yield 1 C50
- if ($randomValue=51) yield 1 C51
- if ($randomValue=52) yield 1 C52
- if ($randomValue=53) yield 1 C53
- if ($randomValue=54) yield 1 C54
- if ($randomValue=55) yield 1 C55
- if ($randomValue=56) yield 1 C56
- if ($randomValue=57) yield 1 C57
- if ($randomValue=58) yield 1 C58
- if ($randomValue=59) yield 1 C59
- if ($randomValue=60) yield 1 C60
- if ($randomValue=61) yield 1 C61
- if ($randomValue=62) yield 1 C62
- if ($randomValue=63) yield 1 C63
- if ($randomValue=64) yield 1 C64
- if ($randomValue=65) yield 1 C65
- if ($randomValue=66) yield 1 C66
- if ($randomValue=67) yield 1 C67
- if ($randomValue=68) yield 1 C68
- if ($randomValue=69) yield 1 C69
- if ($randomValue=70) yield 1 C70
- if ($randomValue=71) yield 1 C71
- if ($randomValue=72) yield 1 C72
- if ($randomValue=73) yield 1 C73
- if ($randomValue=74) yield 1 C74
- if ($randomValue=75) yield 1 C75
- if ($randomValue=76) yield 1 C76
- if ($randomValue=77) yield 1 C77
- if ($randomValue=78) yield 1 C78
- if ($randomValue=79) yield 1 C79
- if ($randomValue=80) yield 1 C80
- if ($randomValue=81) yield 1 C81
- if ($randomValue=82) yield 1 C82
- if ($randomValue=83) yield 1 C83
- if ($randomValue=84) yield 1 C84
- if ($randomValue=85) yield 1 C85
- else
- log We shouldn’t be here right now.
- end
- end
- end
- //House
- *TEMPLATE
- tag:LocationADTyh
- hidden when 0
- no buy
- on earn:if (AreaID>=1) lose tag:LocationADT
- on earn:
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- end
- end
- *yHadt
- name:Leave
- desc:Leave Your House to go outside
- on click:
- lose 1 AreaID
- lose tag:LocationADTyh
- yield ADTyh
- end
- *yHyr
- name:Your Room
- desc:Go To Your Room.
- on click:
- lose tag:LocationADTyh
- yield tag:LocationYHyr
- end
- *yHRemote
- name:TV Remote
- desc:Makes for a good way to break glass.
- on click:
- if (BattI=0)
- log (There are no batteries in this)
- else if (BattI>=1 and RemoteI=0)
- log (We'll just put batteries in this)</></>~~ You used the pack of batteries and got a TV Remote.
- yield 1 RemoteI
- yield -1 BattI
- else if (BattI>=1 and RemoteI>=1)
- log [?(ACHPoints>=10)|Ray: Oh, thanks for doing that. I was starting to get bored.|It works. You don't need to check it.]
- end
- end
- *yHSomeone
- name:Who was this person again?
- text:[?(ACHPoints>=10)|Ray|???]
- desc: Just sort of hangs out in your house now.
- on earn:if (8>=ACHPoints) hide yHSomeone
- on click:
- if (ACHPoints=9) log ???: Don’t mind me, I’m just reading a book. A pretty gay one.
- if (ACHPoints=10) log Ray: If you haven’t noticed already, I now have a name tag with my name on it. As for why I’m here, I’m technically your roommate, in a sense. I just wasn’t here for a while since I had some business I needed to do.
- if (ACHPoints=11) log Ray: Going out alone again, are we? Just be safe out there.
- if (ACHPoints=12) log Ray: Hey, I believe you know about that weird cashier, right? He’s apparently a v tuber. Who would have guessed?
- if (ACHPoints=13) log Ray: (Singing) I trusted a very good friend with my ships / I-
- if (ACHPoints=14) log Ray: I keep my outfits simplistic because it’s how I like it.
- end
- *yHKi
- name:Kitchen Side
- desc:Go To The Kitchen Side
- on click:
- lose tag:LocationADTyh
- yield tag:LocationYHki
- end
- *TEMPLATE
- tag:LocationYHki
- hidden when 0
- no buy
- on earn:if (AreaID>=1) lose tag:LocationADT
- on earn:
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- end
- end
- *KIyh
- name:Living Side
- desc:Go To The Living Side
- on click:
- yield tag:LocationADTyh
- lose tag:LocationYHki
- end
- *Fridge
- name:Refrigerator
- desc:Stores things at low temperatures
- on click:if (MiloCheck>=1) log There's lots of things in the fridge, but you're only here to get milk.</></>You got 1 Milk Bottle.
- on click:
- if (MiloCheck>=1)
- lose (Scene) Scene
- yield 3 Scene
- lose tag:LocationYHki
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- else
- log I know you’re hungry and thirsty and all, but now’s not the time.
- end
- end
- *TEMPLATE
- tag:LocationYHyr
- hidden when 0
- no buy
- on earn:if (AreaID>=1) lose tag:LocationADT
- on earn:
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- end
- end
- *yRyh
- name:Living Room
- desc:Leave Your Room To The Living Room
- on click:
- yield tag:LocationADTyh
- lose tag:LocationYHyr
- end
- *yRMoney
- name:Cabinet
- desc:Stores stuff.
- on click:lose yRMoney
- on click:
- if (mCheckyR=0) log There seems to be some money in here.</></>Obtained 5 Dollars
- if (mCheckyR=0) yield 5 Money
- yield 1 mCheckyR
- if (mCheckyR>=1) log This stores some nice clothing.
- if (mCheckyR=6) yield 1 PM1
- end
- on load:lose (mCheckyR) mCheckyR
- *yRComputer
- name:Computer
- desc:Use the computer
- on earn:if (yRComputer>=1 and MiloCheck>=1) lose tag:LocationYRCM
- on click:
- if (pass=0 and MiloCheck>=1) log You need the password to this.
- if (pass>=1 and MiloCheck>=1) yield tag:LocationYRCM
- if (pass>=1 and MiloCheck>=1) lose tag:LocationYHyr
- if (MiloCheck=0) log Talk to Zack IRL!
- end
- *yRBed
- name:Comfortable Bed
- desc:To Sleep On.
- on click:
- if (MiloCheck>=1)
- lose (Scene) Scene
- yield 2 Scene
- lose tag:LocationYHyr
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- else
- log Now’s not the time. We got business to do.
- end
- end
- //Computer
- //Computer Keys
- *TEMPLATE
- tag:LocationYRCM
- hidden when 0
- no buy
- on earn:if (AreaID>=1) lose tag:LocationADT
- on earn:
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- end
- end
- *CKEsc
- name:Escape
- on click:
- yield tag:LocationYHyr
- lose tag:LocatonYRCM
- end
- //Milk Endings
- *TEMPLATE
- tag:refresh
- req:8 Tick and 3=Scene
- no buy
- *MilkOption1
- name:Pour to A Glass
- on click:
- lose (Scene) Scene
- yield 4 Scene
- end
- *MilkOption2
- name:Screw it, drink from the bottle.
- on click:
- lose (Scene) Scene
- yield 5 Scene
- end
- *MilkOption3
- name:Eat Cereal Instead
- req:8 Tick and 3=Scene and CerealI>=1
- on click:
- lose (Scene) Scene
- yield 9 Scene
- yield -1 CerealI
- end
- *MilkOption4
- name:Drink the bottle. (Somehow?!?!)
- on click:
- lose (Scene) Scene
- yield 15 Scene
- end
- //Battle Options
- *TEMPLATE
- tag:refresh
- req:93 Tick and 10=Scene
- no buy
- *BattOption1
- name:Attack (Phys/Single)
- on click:
- if (Scene=10 and Target=0 and chance(90%) and MilkHP1>=1)
- lose random(11,16) MilkHP1
- log Milk Bottle (1) took damage.
- else if (Scene=10 and Target=0 and chance(50%) and MilkHP1>=1)
- lose random(5,8) MilkHP1
- log Milk Bottle (1) defended against the attack.
- else if (Scene=10 and Target=0 and MilkHP1>=1)
- log Milk Bottle (1) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and Target=1 and chance(90%) and MilkHP2>=1)
- lose random(11,16) MilkHP2
- log Milk Bottle (2) took damage.
- else if (Scene=10 and Target=1 and chance(50%) and MilkHP2>=1)
- lose random(5,8) MilkHP2
- log Milk Bottle (2) defended against the attack.
- else if (Scene=10 and Target=1 and MilkHP2>=1)
- log Milk Bottle (2) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and Target=2 and chance(90%) and MilkHP3>=1)
- lose random(11,16) MilkHP3
- log Milk Bottle (3) took damage.
- else if (Scene=10 and Target=2 and chance(50%) and MilkHP3>=1)
- lose random(5,8) MilkHP3
- log Milk Bottle (3) defended against the attack.
- else if (Scene=10 and Target=2 and MilkHP3>=1)
- log Milk Bottle (3) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(80%))
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log Damage was taken
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
- lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log The attacks were endured
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
- log The attacks were dodged
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1)
- log The enemy is planning a charged attack!
- yield 1 Charged
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(80%))
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log Damage was taken
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
- lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log The attacks were endured
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
- log The attacks were dodged
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1)
- log The enemy is planning a charged attack!
- yield 1 Charged
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(80%))
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log Damage was taken
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
- yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log The attacks were endured
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
- log The attacks were dodged
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1)
- log The enemy is planning a charged attack!
- yield 1 Charged
- end
- end
- on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 BattleJump
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90) yield 2 Scene
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 Scene
- *BattOption3
- name:Attack (Magic (Ground+ - 6MP)/All)
- on click:
- if (Scene=10 and chance(5%) and PlayerMP>=6)
- lose random(15,20) MilkHP1
- lose random(15,20) MilkHP2
- lose random(15,20) MilkHP3
- log All enemies took damage.
- yield 1 Charged
- log The enemy is planning a charged attack!
- else if (Scene=10 and chance(95%) and PlayerMP>=6)
- lose random(15,20) MilkHP1
- lose random(15,20) MilkHP2
- lose random(15,20) MilkHP3
- log All enemies took damage.
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log Damage was taken
- lose 1 Charged
- else if (Scene=10 and PlayerMP>=6)
- lose random(13,18) MilkHP1
- lose random(13,18) MilkHP1
- lose random(13,18) MilkHP1
- log The enemies endured the attack.
- lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log The attacks were endured
- lose 1 Charged
- end
- end
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90 and PlayerMP>=6) yield 2 Scene
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90 and PlayerMP>=6) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=90 and PlayerMP>=6) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=90 and PlayerMP>=6) yield 1 Scene
- on click:if (PlayerHP>=1 and Scene=10 and Tick>=90 and PlayerMP>=6) lose 6 PlayerMP
- *BattOption4
- name:Defend
- on click:
- if (Scene=10 and PlayerHP>=1 and chance(90%))
- lose (random(1,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log The attacks were endured
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=1)
- log The attacks were dodged
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=0)
- log The enemy is planning a charged attack!
- yield 1 Charged
- end
- end
- on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 Scene
- *BattOption5
- name:Flee
- on click:if (FleeT=0) log We're surrounded! We can't leave!
- on click:if (FleeT=1) log We're surrounded! We can't leave!
- on click:if (FleeT=2) log We're surrounded! We can't leave!
- on click:if (FleeT=3) log Dude, we're still surrounded!
- on click:if (FleeT=4) log Dude, we're still surrounded!
- on click:if (FleeT=5) log Dude, we're still surrounded!
- on click:if (FleeT=6) log WE CAN'T FLEE! I DON'T WANT TO GO TO COURT AGAIN!
- on click:if (FleeT=7) log I know you don't want to fight, but this is our only way out.
- on click:if (FleeT=8) log Or do you just want to see all of the messages?
- on click:if (FleeT=9) log Fine! No more messages for you!
- on click:if (FleeT=13) log I'm really hungry.
- on click:if (FleeT=14) log I'm feeling for some pizza ravioli.
- on click:if (FleeT=15) log I might have some in my freezer.
- on click:if (FleeT=23) log George:...
- on click:if (FleeT=36) log [?(have ZackEnd)|Zack|???]: [?(have ColorS)|<#427896>]What's with this guy?[?(have ColorS)|</#>]
- on click:if (FleeT=49) log WHY ARE STILL TRYING TO DO THIS?
- on click:if (FleeT=50) log I AM STARVING!
- on click:if (FleeT=72) log [?(have ColorS)|<#29076d>]Director: Alright they don't intend in fighting these monsters.[?(have ColorS)|</#>]
- on click:if (FleeT=73) yield 4 Scene
- on click:if (FleeT=73) yield 1 BattleJump
- on click:yield 1 FleeT
- //Supermarket
- *TEMPLATE
- tag:LocationADTsm
- hidden when 0
- no buy
- on earn:if (AreaID>=1) lose tag:LocationADT
- on earn:
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTvs
- end
- end
- *SMadt
- name:Leave
- desc:Leave The Supermarket to go outside
- on click:
- lose 3 AreaID
- lose tag:LocationADTsm
- lose 4 StoreCM
- lose 4 StoreCe
- yield ADTsm
- end
- *SMCashier
- name:Cashier
- desc:What’s he up to today?
- on click:
- if (0>=CL1)
- log [?(have ColorS)|<#747a22>]Cashier: Hello.[?(have ColorS)|</#>]
- yield CL0
- yield SMBook
- end
- end
- *SMBook
- name:Show Cashier the Post Mortem Book
- desc:Has no purpose really. It’s not like it’s gonna reveal something big or anything.
- on click:
- lose (Scene) Scene
- yield 6 Scene
- lose 1 SMadt
- lose tag:LocationADTsm
- end
- *Choccy
- name:Chocolate Milk ($5)
- desc:Delish
- on click:
- yield 1 StoreCM
- lose 4 StoreCe
- lose 4 StoreBa
- if (StoreCM=1)
- log [?(have ColorS)|<#747a22>]Cashier: <b>Chocolate Milk</b>?</></>You can buy it for $5. Click again to purchase. Click "Inspect" or another item to cancel.[?(have ColorS)|</#>]
- else if (StoreCM=2 and ChoccyI=1)
- log Dude, you already have this. Why are you buying multiple?
- else if (StoreCM=2 and 4>=Money)
- log [?(have ColorS)|<#747a22>]Cashier: You don't have enough for this.[?(have ColorS)|</#>]
- else if (StoreCM=2 and Money>=5 and ChoccyI=0)
- log [?(have ColorS)|<#747a22>]Cashier: Thank you for your purchase.[?(have ColorS)|</#>]
- yield 1 ChoccyI
- yield -5 Money
- else
- lose 3 StoreCM
- end
- end
- *Cereal
- name:Apple Wheats (Cereal) ($10)
- desc:Wheat cereal with somewhat real apple flavoring.
- on click:
- yield 1 StoreCe
- lose 4 StoreCM
- lose 4 StoreBa
- if (StoreCe=1)
- log [?(have ColorS)|<#747a22>]Cashier: <b>Apple Wheats</b>?</></>You can buy some for $10. Click again to purchase. Click "Inspect" or another item to cancel.[?(have ColorS)|</#>]
- else if (StoreCe=2 and CerealI=1)
- log Dude, you already have this. Why are you buying multiple?
- else if (StoreCe=2 and 9>=Money)
- log [?(have ColorS)|<#747a22>]Cashier: You don't have enough for this.[?(have ColorS)|</#>]
- else if (StoreCe=2 and Money>=10 and CerealI=0)
- log [?(have ColorS)|<#747a22>]Cashier: Thank you for your purchase.[?(have ColorS)|</#>]
- yield 1 CerealI
- yield -10 Money
- else
- lose 3 StoreCe
- end
- end
- //Vinyl
- *TEMPLATE
- tag:LocationADTvs
- hidden when 0
- no buy
- on earn:if (AreaID>=1) lose tag:LocationADT
- on earn:
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- end
- end
- *VSadt
- name:Leave
- desc:Leave The Vinyl Store to go outside.
- on click:
- lose 4 AreaID
- lose tag:LocationADTvs
- lose 4 StoreBa
- yield ADTvs
- end
- *Batt
- name:Pack of AAA Batteries ($10)
- desc:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
- on click:
- yield 1 StoreBa
- lose 4 StoreCM
- lose 4 StoreCe
- if (StoreBa=1)
- log [?(have ColorS)|<#5507a3>]Enthusiast: <b>Batteries</b>?</></>It's $10. Click again to purchase. To cancel, click "Inspect" or another item.[?(have ColorS)|</#>]
- else if (StoreBa=2 and BattI=1 and 54>=funnyoccurrence)
- log Dude, you already have a few of these. Why are you buying multiple?
- else if (StoreBa=2 and BattI=1 and funnyoccurrence>=55)
- log You don’t need more. Your body doesn’t even accept this as a form of energy.
- else if (StoreBa=2 and 9>=Money)
- log [?(have ColorS)|<#5507a3>]Enthusiast: You don't have enough...[?(have ColorS)|</#>]
- else if (StoreBa=2 and Money>=10 and BattI=0)
- log [?(have ColorS)|<#5507a3>]Enthusiast: Thanks.[?(have ColorS)|</#>]
- yield 1 BattI
- yield -10 Money
- else
- lose 3 StoreBa
- end
- end
- //Navigation
- //Menu
- *TEMPLATE
- tag:Prompts
- no tooltip
- no buy
- start with
- hidden
- on click:
- if (AreaID>=1) lose tag:LocationADT
- if (AreaID=0)
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationYRCM
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- lose tag:LocationADTvs
- end
- end
- *North
- name:---North---
- on click:if (AreaID=0 and Scene=1) yield 1 y
- class:fullWidth
- *West
- name:-West-
- on click:if (AreaID=0 and Scene=1) yield -1 X
- *East
- name:-East-
- on click:if (AreaID=0 and Scene=1) yield 1 X
- *South
- name:---South---
- on click:if (AreaID=0 and Scene=1) yield -1 y
- class:fullWidth
- //Location Marker
- *TEMPLATE
- hidden
- tag:Locations
- *LocatedAt
- text:<b>Currently At</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=9 and y=6 and AreaID=3|Supermarket|][?X=2 and y=6 and AreaID=4|Vinyl Store|][?X=9 and y=7 and AreaID=5|Diner|][?AreaID=0|Outside|]</><b>In</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=3 and y=1 and AreaID=0|Near Your House|][?X=9 and y=6|Supermarket|][?X=9 and y=7|Diner|][?X=2 and y=6|Vinyl Store|][?X=2 and y=2|Old Man Lemon's House|]</>74464 Beans St., Lint Yard, Alabama
- name:Current Location
- tag:Locations
- desc:Lint Yard is pretty well known for their Vinyl stores as well as delicious pancakes.
- *TextThing
- name:Notable Locations
- text:<b>Notable Locations</></>Your House</b>: 3,1</><b>Supermarket</b>: 9,6</><b>Diner</b>: 9,7</b></><b>Vinyl Store</b>: 2,6</><b>Old Man Lemon's House</b>: 2,2
- *TEMPLATE
- hidden when 0
- tag:Locations
- *ChoccyI
- name:Chocolate Milk
- desc:The combination of chocolate and milk.
- on click:
- lose 1 ChoccyI
- lose (Scene) Scene
- yield 7 Scene
- lose tag:LocationADT
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- end
- no buy
- *CerealI
- name:Apple Wheats
- desc:The cereal that has both wheats and apples.
- no buy
- *BattI
- name:Pack Of AAA Batteries
- desc:Now I need to put a AAA in it.
- no buy
- *RemoteI
- name:TV Remote
- desc:Alright, how do I sync this?
- no buy
- *PM1
- name:Canceled Subject Game Post Mortem (1/3)
- desc:<t>- Rylie Eric (Agentperson)<//></>On Oct. 10th, 2020, I put out a poll on the IGM channel of Dashnet on whether or not to continue a project with 4 people on a table asking questions. This was only the 3rd mention of this game, after a small mention in the same chat, and an appearance in a timeline concept thing, where its title (Subject) came to the public, though the latter half was censored for a reason I'll get into later. This project was pretty much the secret all this time, until now.</></>The igm project that helped build Milk Game and also never existed, Subject-<b>0224</b>09 1927</></><t>What was it?<//></>Subject-022409 1927 was a text-only game made in igm about 4 people wanting to talk to the protagonist about something. These people were named 19010521, 18241609, 25172324, and 23172304. Black was meant to represent the protagonist, and Pink was also used for a character who gets mentioned later.</></>Unlike Milk Game, this game is purely menu clicking to simulate entering new rooms or interacting with objects. The first room was the lobby which has entrances to the <b>meeting room</b>, an unknown room, and a snack room which led to a few other rooms.</></>Click for the next part. (Requires Achievement 2)
- on earn:yield 1 PMAchievement
- on earn:log You found a book in the cabinet.
- on click:if (ZackEnd=1) yield 1 PM2
- no buy
- *PM2
- name:Canceled Subject Game Post Mortem (2/3)
- desc:There were multiple planned for this game. Some of them being as simple as just going through the meeting normally and them realizing it's a waste of time. Others are more elaborate and require a few things to be accomplished. A few of these endings involve a character called 022409, which is what the 4 characters wanted to talk to you about. This character was a person they lost a long time ago, and they thought you might be involved with their disappearance. In fact, in some endings they do make the conclusion that he was involved with their disappearance.</></>The 4 characters each have a color associated with them. Blue was 19010521 and was the leader of the group. Yellow was 24172324 and was lazy but <b>pretty cool</b>. Green was 23172304 and was smart. I don’t remember much else other than being gay (which I think was added to the character after 2020). Red was 18232609 and they were usually grumpy (seriously I forgot the traits for this character).</></>Click for the next part. (Requires Achievement 3)
- on click:if (MiloEnd=1) yield 1 PM3
- no buy
- *PM3
- name:Canceled Subject Game Post Mortem (3/3)
- desc:There was a secret code (which the one used for the majority of the project being simple numbers) which was used to hide some lore into, like character pasts and other stuff. These would be revealed as regular pastebin links (since it was the easiest way to do it). Images would also be done this way (this was before I knew css well enough to do it in the game itself). The pastebin was also another area for lore as well, with extra lines of dialog being present in game code.<t>What Happened?</t><//></>First of all, a majority of the plot, while some of it was placed on a document, was planned in my head. Which was fine for the first few months of development/planning (Dec. 2019 to March 2020), but then I forgot about it when I returned to it in October of 2020 after a few month hiatus. Also, during the few month hiatus, I changed a bit as a person, so when I came back to it, it looked really bad to me. This was literally the reason I gave back in that poll. However, this project never exactly left my mind just yet.</></></>To be continued in a future update.
- // Zack: Wow what a great way to reveal how our operation worked.
- // Rylie: Your operation wasn’t real to begin with.
- no buy
- *CB
- name:Character Bios
- desc:Note: Characters need to be unlocked. Some are unlocked by getting a certain ending. Others are unlocked by entering their specific location.</></><//>Due to how IGM handles upgrades, you may need to click/tap the Character Bios tab to update the list.</></><//>You would know when you've unlocked all of them once you get the "All Characters'' achievement (Currently Unavailable).</><//>
- start with
- no buy
- tag:Bios
- //Character Bios
- *TEMPLATE
- tag:Bios
- hidden when 0
- no tooltip
- *CBNarrator
- name:Narrator
- start with
- text:<b>Narrator</b></>(He/Him)</></>He got hired last minute, and now he has to follow the Protagonist to narrate the story. Was supposed to have some general characteristics of a regular narrator, but this one decided not to use any of them.
- *CBGeorge
- name:George
- text:<b>George</b></>(He/Him)</></>George was part of the Beet Vegetables Band, known for the "Here's an Album That Replicates a Live Show With a Fake Band Immediately After Our Last One" album. The band eventually broke up, and George went on to do solo stuff until his death. Somehow he's now a spirit for our little Protagonist over here.
- *CBDirector
- name:Director
- start with
- text:[?(have ColorS)|<#29076d>]<b>Director</b></>(She/Her & None)</></>The Director just thought of an idea about milk and stuck to it. Reason why this entire thing exists. She usually does not have any better ideas.[?(have ColorS)|</#>]
- *CBCashier
- name:Cashier
- text:[?(have ColorS)|<#747a22>]<b>Cashier</b></>(He/Him)</></>He's [?(have C32 or ACHPoints>=12)|a vtuber and] a cashier at the supermarket nearby. A pretty cool guy honestly[?(have C32 or ACHPoints>=12)| (and an even cooler vtuber but I can't confirm that since I don't watch any vtubers)]. He also has a past of weird people and a meeting with some dude, but we don't talk about that.[?(have ColorS)|</#>]
- *CBEnthu
- name:Enthusiast
- text:[?(have ColorS)|<#5507a3>]<b>Enthusiast</b></>(He/Him)</></>The Enthusiast runs a Vinyl Store in Lint Yard. He used to be a band before he simply said "Dudes, I got better things to do. I also hate live shows." Good friends with Old Man Lemon.[?(have ColorS)|</#>]
- *CBLemon
- name:Lemon
- text:[?(have ColorS)|<#455e00>]<b>Jonathan Lemon (Most just say Lemon or Old Man Lemon)</b></>(He/Him)</></>A retired police officer who now just sits around on his couch listening to whatever he's into at that moment. His tv is apparently a teleportation device to somewhere not here, but it isn't a huge bother really. He's really good friends with the Enthusiast.[?(have ColorS)|</#>]
- *CBZack
- name:Zack
- text:[?(have ColorS)|<#427896>]<b>Zack Rine</b></>(He/Him)</></>Somehow still has a job after the failure of the meeting idea the Director had a while back. Zack is a cool dude (at least he thinks) who not only misses his ex-girlfriend, but also kind of hates the Director.[?(have ColorS)|</#>]
- *CBRay
- name:Ray
- text:<b>Ray Alimore</b></>(She/Her)</>White haired weird person who likes pizza and wears the simplest of outfits in white, blue, and pink. For some reason, she lives in your house. Did I miss something?
- *CBFrenzy
- name:Frenzy
- text:<b>FraglieFrenzy</b></>(He/Him)</></>Creator of Forez's Dream. Who Forez is though is beyond my understanding. He has a sign based off of him in the middle of somewhere for no reason.
- *CBRingo
- name:Ringo
- text:<b>Ringo Hill</b></>(None (he/him is fine too, I guess))</></>A sweet and charming person who’ll beat you up if felt like doing so. Does weird things with cards too. Cashier’s cousin.
- //Debug
- *TEMPLATE
- hidden
- tag:Debug
- *Reset
- name:Game Reset
- desc:Resets Your Current Session in an event of a softlock
- on click:
- lose (Scene) Scene
- lose (PlayerHP) PlayerHP
- lose (PlayerMP) PlayerMP
- lose (MilkHP1) MilkHP1
- lose (MilkHP2) MilkHP2
- lose (MilkHP3) MilkHP3
- yield 85 MilkHP1
- yield 85 MilkHP2
- yield 85 MilkHP3
- yield 1 Scene
- lose (AreaID) AreaID
- lose (X) X
- lose (y) y
- end
- *SpeedMode
- text:Speed Mode (Set to <b>[?(have SpeedMode)|True|False]</b>)
- desc:Speeds Up Game text.
- *SpeedModeT
- text:True
- on click:if (SpeedMode=0) yield 1 SpeedMode
- no tooltip
- no buy
- *SpeedModeF
- text:False
- on click:if (SpeedMode=1) lose 1 SpeedMode
- no tooltip
- no buy
- *ColorS
- name:Colored/Coloured Text
- text:Colored/Coloured Text (Set to <b>[?(have ColorS)|True|False]</b>)
- desc:Sets whether or not there's a colored/coloured text specific to each character. These are also used in their bios.</><b>Note: CSS filters make the text larger and add a shadow around it. It's recommended that you have it on alongside this.</b></>Below is the list of the colors/colours.</>Narrator[?(have BattleJump)|, George,|] and Protagonist use black.</><#747a22>Cashier</#></><#29076d>Director</#></><#455e00>Old Man Lemon</#></><#427896>[?(have ZackEnd)|Zack|???]</#></><#5507a3>Enthusiast</#>
- start with
- *ColorsT
- text:True
- on click:if (ColorS=0) yield 1 ColorS
- no tooltip
- no buy
- *ColorsF
- text:False
- on click:if (ColorS=1) lose 1 ColorS
- no tooltip
- no buy
- *GameStats
- name:Statistics
- text:Game Statistics</></>You played <b>[PT]</b> time[s?PT]</>You've heard <b>[CLPoints]/95 (~[((CLPoints/95)*100)]%)</b> of the Cashier's lines. (Excluding Purchase Dialog and Extra Lines in Welcome messages)
- req:1 SpiritEnd
- *BattleJump
- name:Jump Back to the Milk Bottle Fight
- desc:Milk Bottle x3
- hidden when 0
- on click:
- if (AreaID=0 and RemoteI>=1)
- yield 9 Scene
- yield 90 Tick
- yield 150 PlayerHP
- yield 12 PlayerMP
- lose tag:LocationADT
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- else if (RemoteI=0)
- log Need the remote.
- else
- log Must be Outside
- end
- end
- //Cashier Achievement
- *TEMPLATE
- tag:achieves
- always hidden
- on earn:yield 1 CLPoints
- *CL0
- *CL1
- *CL2
- *CL3
- //As ???
- *CL4
- //As Cashier But Also Milo
- *CL5
- *CL6
- //As Milo
- *CL7
- *CL8
- *CL9
- //Entry Lines
- *C1
- *C2
- *C3
- *C4
- *C5
- *C6
- *C7
- *C8
- *C9
- *C10
- *C11
- *C12
- *C13
- *C14
- *C15
- *C16
- *C17
- *C18
- *C19
- *C20
- *C21
- *C22
- *C23
- *C24
- *C25
- *C26
- *C27
- *C28
- *C29
- *C30
- *C31
- *C32
- *C33
- *C34
- *C35
- *C36
- *C37
- *C38
- *C39
- *C40
- *C41
- *C42
- *C43
- *C44
- *C45
- *C46
- *C47
- *C48
- *C49
- *C50
- *C51
- *C52
- *C53
- *C54
- *C55
- *C56
- *C57
- *C58
- *C59
- *C60
- *C61
- *C62
- *C63
- *C64
- *C65
- *C66
- *C67
- *C68
- *C69
- *C70
- *C71
- *C72
- *C73
- *C74
- *C75
- *C76
- *C77
- *C78
- *C79
- *C80
- *C81
- *C82
- *C83
- *C84
- *C85
- *TEMPLATE
- tag:achieves
- start with
- hidden when 0
- *MilkH
- name:???
- desc:Delish
- *MilkBottleH
- name:???
- desc:The bottle is a glass.
- *CerealH
- name:???
- desc:My favourite, Apple Wheats.
- *BottleMilkH
- name:???
- desc:The milk is a bottle.
- *BedH
- name:???
- desc:I'm too tired to deal with this.
- *CMilkH
- name:???
- desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
- *SpiritH
- name:???
- desc:電気翻訳ジョージ
- *FleeH
- name:???
- desc:Pizza Ravioli
- *PMAchievementH
- name:???
- desc:This guy is the base of your imagination, since he's merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
- *ZackH
- name:???
- desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.
- *MiloH
- name:???
- desc:<b>Yellow</b> is the color of a friendly and expressive person. He is sort of that with his v tuber persona.
- Achievements
- *TEMPLATE
- tag:achieves
- hidden when 0
- on earn:yield 1 ACHPoints
- *MilkEnd
- name:Glass of Milk Ending
- desc:Delish
- req:Tick>=9 and Scene=4
- on earn:lose MilkH
- *MilkBottleEnd
- name:Bottle Of Milk Ending
- desc:The bottle is a glass.
- req:Tick>=21 and Scene=5
- on earn:lose MilkBottleH
- *CerealEnd
- name:Cereal Ending
- desc:My favourite, Apple Wheats.
- req:Tick>=9 and Scene=9
- on earn:lose CerealH
- *BottleMilkEnd
- name:Milk Of Bottle Ending
- desc:The milk is a bottle.
- req:Tick>=15 and Scene=15
- on earn:lose BottleMilkH
- *BedEnd
- name:Sleep Ending
- desc:I'm too tired to deal with this.
- req:Tick>=12 and Scene=2
- on earn:lose BedH
- *CMIlk
- name:Chocolate Milk Ending
- desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
- req:Tick>=21 and Scene=7
- on earn:lose CMilkH
- *SpiritEnd
- name:The Spirit Awakening Ending
- desc:電気翻訳ジョージ</></>If you didn't get the option to jump back to the fight, click this.
- req:Tick>=39 and Scene=12
- on click:yield 1 BattleJump
- on earn:lose SpiritH
- *FleeA
- name:Didn't Want To Fight Ending
- desc:Pizza Ravioli
- req:Tick=6 and Scene=14
- on earn:lose FleeH
- *PMAchievement
- name:The Subject known as Subject-022409 1927 (1/6)
- desc:This guy is the base of your imagination, since he's merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
- on earn:lose PMAchievementH
- *ZackEnd
- name:The Leader known as 19010521 (Zack Ending) (2/6)
- desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.</></>Read the post mortems.
- req:Tick>=39 and Scene=8
- on earn:lose ZackH
- *MiloEnd
- name:The Assistant known as 25172324 (Milo Ending) (3/6)
- desc:<b>Yellow</b> is the color of a friendly and expressive person. He is sort of that with his v tuber persona.</></>(Requires another ending)
- req:Tick=86 and Scene=13
- on earn:lose MiloH
- on earn:yield CL4
- on earn:yield CL5
- on earn:yield CL6
- on earn:yield CL7
- on earn:yield CL8
- on earn:yield CL9
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