Agentperson

Milk Game

Aug 22nd, 2021 (edited)
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  1. //Warning: Spoilers ahead!
  2. Let's make a game!
  3. name:Get a Glass of Milk Because You Have To
  4. desc:I must quench my thrist with a glass of milk.</></><b>There's a lot of refrences in this game you may not get, since most come from private spaces or lesser known things. However you should be able to understand the not lot.</></>Credits</>Development, Game Design, Management(?), Playtester, And Milk Drinker:</b> Agentperson</><b>Story, Lore, Game Design, Playtester, And Milk Drinker:</b> Rylie Eric (Wait isn't that Agentperson?)</><b>Special thanks to FragileFrenzy, TrueWolves, and CharperDove</b> for attempting to help fix my code back when this was simply just Walking Demo.</></><b>Join the Discord Server: https://discord.gg/Xc5ETCRtVG</b></>
  5. by:Rylie Eric (Agentperson)
  6. created:12/5/2021
  7. updated:24/5/2021
  8. version:1
  9.  
  10. Settings
  11. building cost increase:100%
  12. building cost refund:100%
  13. no particles
  14. no bulk particles
  15.  
  16. Layout
  17. *main
  18. contains:log, menu, Commands
  19. header:Get A Glass of Milk Because You Have To (Version 3.1 (Labyrinths))
  20. *log
  21. contains:Log
  22. *menu
  23. contains:tag:refresh, tag:LocationADT, tag:LocationADTyh, tag:LocationYHyr, tag:LocationYHki, tag:LocationYRCM, tag:LocationADTdi, tag:LocationADTsm, tag:LocationADTvs
  24. *Commands
  25. contains:tag:Prompts
  26. *store
  27. contains:shop, ownedstuff
  28. *shop
  29. contains:tag:Control, tag:LayoutThings
  30. *ownedstuff
  31. contains:tag:ACHTAG, tag:Locations, tag:Shop, tag:achieves, tag:Debug, tag:Bios
  32.  
  33. CSS
  34. #game
  35. {
  36. background:#696969;
  37. font-size:12px;
  38. color:rgba(0,0,0,0.9);
  39. }
  40. #game.filtersOn
  41. {
  42. font-size:13px;
  43. text-shadow: 0px 0px 1.5px #444455;
  44. /*#444455*/
  45. }
  46. #box-log
  47. {
  48. height:64%;
  49. width:100%;
  50. border:1px solid black;
  51. color:black;
  52. padding:3px;
  53. margin:0px;
  54. }
  55. .thing
  56. {
  57. border-radius:8px;
  58. background:rgba(192,192,192,0.5);
  59. }
  60.  
  61. .box
  62. {
  63. text-align:center;
  64. padding:0px;
  65. box-shadow:none;
  66. }
  67. .thing,.box-header,.box-footer,.box-bit
  68. {
  69. background:rgba(255,255,255,0.5);
  70. border:1px solid rgba(0,0,0,0.9);
  71. margin:1px;
  72. }
  73. .thing:hover
  74. {
  75. background:rgba(255,255,255,0.75);
  76. }
  77.  
  78. .box-header
  79. {
  80. margin-bottom:4px;
  81. }
  82. .box-footer
  83. {
  84. margin-top:4px;
  85. }
  86.  
  87. .title
  88. {
  89. text-decoration:underline;
  90. }
  91.  
  92. #box-main
  93. {
  94. left:0px;
  95. top:0px;
  96. bottom:0px;
  97. overflow:hidden;
  98. width:60%;
  99. position:absolute;
  100. }
  101. #box-res
  102. {
  103. width:100%;
  104. border:1px solid rgba(0,0,0,0.9);
  105. top:0%;
  106. height:10%;
  107. min-height:32px;
  108. overflow-x:hidden;
  109. overflow-y:scroll;
  110. z-index:100;
  111. position:absolute;
  112. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  113. }
  114. #box-buttons
  115. {
  116. top:58px;
  117. right:0px;
  118. bottom:0px;
  119. left:0px;
  120. position:absolute;
  121. }
  122. #box-BUTTONS
  123. {
  124. top:40px;
  125. right:0px;
  126. bottom:200px;
  127. left:0px;
  128. position:absolute;
  129. }
  130. #box-BUTTONS
  131. {left:30%;}
  132.  
  133. #bulkDisplay
  134. {
  135. margin:-20px 24px 6px 24px;
  136. border:none;
  137. background:transparent;
  138. }
  139.  
  140.  
  141. .thing
  142. {
  143. display:inline-block;
  144. padding:0px;
  145. cursor:pointer;
  146. }
  147. .thing:active
  148. {
  149. opacity:0.5;
  150. }
  151. .upgrade.owned,.achiev.owned
  152. {
  153. box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
  154. }
  155. .thing.cantAfford
  156. {
  157. opacity:0.65;
  158. }
  159. .upgrade.cantAfford
  160. {
  161. border:none;
  162. }
  163.  
  164. .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
  165. .cost.hasEnough{color:#0f0;}
  166. .cost.notEnough{color:#f00;}
  167.  
  168.  
  169. .button>.thing-text
  170. {
  171. text-decoration:underline;
  172. }
  173.  
  174. .building
  175. {
  176. display:block;
  177. margin-right:0px;
  178. font-size:14px;
  179. }
  180.  
  181. .fullWidth
  182. {
  183. display:block;
  184. margin-left:0px;
  185. margin-right:0px;
  186. z-index:10;
  187. }
  188. #game .fullWidth
  189. {
  190. height:auto;
  191. min-height:auto;
  192. }
  193. .fullWidth,.fullWidth:hover
  194. {
  195. background:rgba(0,0,0,0.75);
  196. box-shadow:none;
  197. color:#fff;
  198. }
  199. .fullWidth:before,.fullWidth:after
  200. {
  201. content:'';
  202. height:1px;
  203. background:rgba(255,255,255,0.75);
  204. position:absolute;
  205. left:0px;
  206. right:0px;
  207. z-index:-1;
  208. }
  209. .fullWidth:before{top:-1px;}
  210. .fullWidth:after{bottom:-1px;}
  211.  
  212. .fullWidth .thing-icon
  213. {
  214. margin-top:-10px;
  215. margin-bottom:-10px;
  216. }
  217. .fullWidth .thing-text
  218. {
  219. margin-top:-4px;
  220. margin-bottom:-4px;
  221. }
  222.  
  223. .listing
  224. {
  225. font-weight:normal;
  226. }
  227.  
  228. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  229. /*
  230. #logInner .message
  231. {
  232. padding:5px;
  233. padding-left: 48px;
  234. background-repeat:no-repeat;
  235. display: inline-table;
  236. margin-left: -3px;
  237. }
  238. #logInner .message.Cash
  239. {
  240. // background-image: url();
  241. color: #ff0019;
  242. }
  243. */
  244. #box-store
  245. {
  246. right:0px;
  247. top:0px;
  248. bottom:0px;
  249. width:40%;
  250. position:absolute;
  251. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  252. }
  253. #box-shop
  254. {
  255. top:0px;
  256. bottom:0px;
  257. width:100%;
  258. height:15%;
  259. right:0%;
  260. overflow-x:hidden;
  261. overflow-y:scroll;
  262. position:absolute;
  263. background:rgba(0,125,0,0.4);
  264. border:1px solid rgba(0,0,0,0.9);
  265. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  266. }
  267. #box-ownedstuff
  268. {
  269. top:15%;
  270. bottom:0px;
  271. width:100%;
  272. height:90%;
  273. right:0%;
  274. overflow-x:hidden;
  275. overflow-y:scroll;
  276. padding-bottom:48px;
  277. position:absolute;
  278. background:rgba(0,125,0,0.4);
  279. border:1px solid rgba(0,0,0,0.9);
  280. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  281. }
  282.  
  283. #box-shop>.box-header
  284. {
  285. padding-bottom:16px;
  286. }
  287. #box-menu
  288. {
  289. width:80%;
  290. left:20%;
  291. top:70%;
  292. height:50%;
  293. border:2px solid rgba(0,0,0,0.9);
  294. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  295. position:absolute;
  296. }
  297. #box-res.thing-icon
  298. {
  299. width:32px;
  300. height:32px;
  301. }
  302. #box-Commands
  303. {
  304. width:20%;
  305. top:70%;
  306. height:50%;
  307. border:2px solid rgba(0,0,0,0.9);
  308. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  309. position:absolute;
  310. }
  311.  
  312. Resources
  313. //Achievements
  314. *ACHPoints
  315. always hidden
  316. *ACH
  317. text:<b>[ACHPoints]/11 (~[((ACHPoints/11)*100)]%) earned</>
  318. tag:ACHTAG
  319. no tooltip
  320. *CLPoints
  321. hidden
  322. *FleeT
  323. //Map
  324. *X
  325. start with:3
  326. on earn:
  327. lose ADTsmMoney
  328. lose ADTlhWind
  329. if (X>=4) lose ADTyh
  330. if (X=3 and y=1) yield ADTyh
  331. if (X>=10) lose ADTsm
  332. if (y=6 and X=9) yield ADTsm
  333. if (X>=3) lose ADTvs
  334. if (y=6 and X=2) yield ADTvs
  335. if (X>=10) lose ADTdi
  336. if (X=9 and y=7) yield ADTdi
  337. if (X>=70) lose ADTFrenzy
  338. if (X=69 and y=69) yield ADTFrenzy
  339. if (X>=1) lose ADTDirect
  340. end
  341. on lose:
  342. lose ADTsmMoney
  343. lose ADTlhWind
  344. if (X=3 and y=1) yield ADTyh
  345. if (2>=X) lose ADTyh
  346. if (y=6 and X=9) yield ADTsm
  347. if (8>=X) lose ADTsm
  348. if (y=6 and X=2) yield ADTvs
  349. if (1>=X) lose ADTvs
  350. if (X=9 and y=7) yield ADTdi
  351. if (8>=X) lose ADTdi
  352. if (X=69 and y=69) yield ADTFrenzy
  353. if (68>=X) lose ADTFrenzy
  354. if (-1>=X) lose ADTDirect
  355. end
  356.  
  357. *y
  358. start with:1
  359. on earn:
  360. lose ADTsmMoney
  361. lose ADTlhWind
  362. if (y>=2) lose ADTyh
  363. if (y=1 and X=3) yield ADTyh
  364. if (y>=7) lose ADTsm
  365. if (y=6 and X=9) yield ADTsm
  366. if (y>=7) lose ADTvs
  367. if (y=6 and X=2) yield ADTvs
  368. if (y>=8) lose ADTdi
  369. if (y=7 and X=9) yield ADTdi
  370. if (y>=70) lose ADTFrenzy
  371. if (y=69 and X=69) yield ADTFrenzy
  372. if (y>=1) lose ADTDirect
  373. end
  374. on lose:
  375. lose ADTsmMoney
  376. lose ADTlhWind
  377. if (y=1 and X=3) yield ADTyh
  378. if (0>=y) lose ADTyh
  379. if (y=6 and X=9) yield ADTsm
  380. if (5>=y) lose ADTsm
  381. if (y=6 and X=2) yield ADTvs
  382. if (5>=y) lose ADTvs
  383. if (y=7 and X=9) yield ADTdi
  384. if (6>=y) lose ADTdi
  385. if (y=69 and X=69) yield ADTFrenzy
  386. if (68>=y) lose ADTFrenzy
  387. if (-1>=y) lose ADTDirect
  388. end
  389. *AreaID
  390. start with:2
  391. //Cash
  392. //I removed of all of beta content just because.
  393. *Money
  394. name:Money
  395. desc:Buy Yourself Milk
  396. tag:Control
  397. on load:lose Money
  398. *funnyoccurrence
  399. *mCheckyR
  400. *mChecksm
  401. *pass
  402. *MiloCheck
  403. start with:1
  404. *PlayerHP
  405. *PlayerMP
  406. *Target
  407. *MilkHP1
  408. *MilkHP2
  409. *MilkHP3
  410. *Charged
  411. //Store
  412. *TEMPLATE
  413. tag:Store
  414. *StoreCM
  415. *StoreCe
  416. *StoreBa
  417. //Tick
  418. *Tick
  419. on tick:
  420. if (GameLoadTick=1 and have SpeedMode)
  421. yield 3 Tick
  422. else if (GameLoadTick=1)
  423. yield 1 Tick
  424. end
  425. end
  426. *Scene
  427. on earn:lose (Tick) Tick
  428. on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) show tag:Prompts
  429. on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) show tag:LocateArea
  430. on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) show Refresh
  431. on tick:if (Tick=0 and Scene=1 and GameLoadTick=1) yield 1 yRyh
  432. //Intro
  433. on tick:if (Tick=3 and Scene=0) log Hello There.
  434. on tick:if (Tick=6 and Scene=0) log I am the narrator of Get A Glass of Milk Because You Have To.
  435. on tick:if (Tick=9 and Scene=0) log Don't ask why, I got called at the last minute.
  436. on tick:if (Tick=12 and Scene=0) log I am here to tell you are getting quite thirsty.
  437. on tick:if (Tick=15 and Scene=0) log You're not? Too bad.
  438. on tick:if (Tick=18 and Scene=0) log There's a milk bottle in the refrigerator that you have to get now.
  439. on tick:if (Tick=21 and Scene=0) log Don't even consider doing other things.
  440. on tick:if (Tick=24 and Scene=0) log <b>I'll watch your every move.</b>
  441. on tick:if (Tick=27 and Scene=0) log <b>Get A Glass Of Milk Because You Have To</>A game by Agentperson / Rylie Eric</b></>The narrator is getting paid for this. Please just get some milk.
  442. on tick:if (Tick=30 and Scene=0) yield 1 Scene
  443. //Post Intro
  444. on tick:if (Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck>=1 and 18>=funnyoccurrence or Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck>=1 and funnyoccurrence>=22) log Task:Get A Glass of Milk.
  445. on tick:if (Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck>=1 and funnyoccurrence>=18 and 22>=funnyoccurrence) log Task:Fulfill your thirst with a glass of milk locally sourced from cows or almonds or something. I haven’t looked in your fridge.
  446. on tick:if (Tick=0 and Scene=1 and GameLoadTick=1 and MiloCheck=0) log Task:Find Zack.
  447. on tick:if (Tick>=6 and Scene=1) lose 1 Tick
  448. //Sleep Ending
  449. on tick:if (Tick=0 and Scene=2) log Oh you're going back to bed?
  450. on tick:if (Tick=3 and Scene=2) log Are you really not interested in getting milk?
  451. on tick:if (Tick=6 and Scene=2) log Okay then....
  452. on tick:if (Tick=9 and Scene=2) log Goodnight
  453. on tick:if (Tick=12 and Scene=2) log <b>The End</b></></>You Got The Sleep Ending.
  454. on tick:if (Tick=12 and Scene=2) lose 1 GameLoadTick
  455. on tick:if (Tick>=18 and Scene=2) lose 1 Tick
  456. //Milk
  457. on tick:if (Tick=3 and Scene=3) log Alright now you got the milk.
  458. on tick:if (Tick=6 and Scene=3) log We should pour this to a glass container.
  459. on tick:if (Tick>=7 and Scene=3) yield 1 MilkOption1
  460. on tick:if (Tick>=7 and Scene=3) yield 1 MilkOption2
  461. on tick:if (Tick>=7 and Scene=3 and CerealI>=1) yield 1 MilkOption3
  462. on tick:if (Tick>=10 and Scene=3) lose 1 Tick
  463. //Milk Glass Ending
  464. on tick:if (Tick=0 and Scene=4) log ~~You poured milk to a glass.</></>~~You got 1 Glass Of Milk.
  465. on tick:if (Tick=3 and Scene=4) log ~~You consumed 1 Glass Of Milk.
  466. on tick:if (Tick=6 and Scene=4) log Okay, please go back to bed.
  467. on tick:if (Tick=9 and Scene=4) log <b>The End</b></></>You Got The Glass Of Milk Ending.
  468. on tick:if (Tick=9 and Scene=4) lose 1 GameLoadTick
  469. on tick:if (Tick>=17 and Scene=4) lose 1 Tick
  470. //Milk Bottle Ending
  471. on tick:if (Tick=0 and Scene=5) log ~~You consumed 1 Milk Bottle.
  472. on tick:if (Tick=1 and Scene=5) log ...
  473. on tick:if (Tick=3 and Scene=5) log YOU WEREN'T MEANT TO DRINK FROM THE BOTTLE!!!
  474. on tick:if (Tick=6 and Scene=5) log NOW YOU SCREWED UP OUR SCRIPT!!!
  475. on tick:if (Tick=9 and Scene=5) log damit
  476. on tick:if (Tick=12 and Scene=5) log ddiocijfvuighvisl.gjbhhucgssihicxl
  477. on tick:if (Tick=15 and Scene=5) log gbfrc,dfcr nmjsxwdghbnjuhbgtvgnj mv v gbhnjm mnhbgv
  478. on tick:if (Tick=18 and Scene=5) log Alright, get out.
  479. on tick:if (Tick=21 and Scene=5) log <b>The End</b></></>You Got The Bottle Of Milk Ending.
  480. on tick:if (Tick=21 and Scene=5) lose 1 GameLoadTick
  481. on tick:if (Tick>=25 and Scene=5) lose 1 Tick
  482. //Milo Ending Pt1
  483. on tick:if (Tick=0 and Scene=6) log I know this may seem weird to ask all of a sudden, but do you know about this book?
  484. on tick:if (Tick=3 and Scene=6) log [?(have ColorS)|<#747a22>]Cashier: Let me take a closer look.[?(have ColorS)|</#>]
  485. on tick:if (Tick=6 and Scene=6) log [?(have ColorS)|<#747a22>]Cashier: Yup, I recognize it…[?(have ColorS)|</#>]
  486. on tick:if (Tick=9 and Scene=6) log [?(have ColorS)|<#747a22>]Cashier: … but it’s not my business to tell you about it. We don’t sell that book here.[?(have ColorS)|</#>]
  487. on tick:if (Tick=12 and Scene=6) log Okay then. Thanks.
  488. on tick:if (Tick=15 and Scene=6) log (We should probably ask someone who might know instead of random people. We should try to find Zack again since his name is in the book. I don’t think he’s not here today, but he’ll be here tomorrow.)
  489. on tick:if (Tick=15 and Scene=6) log (Click ‘Inspect’ to regain control)
  490. on tick:if (Tick>=18 and Scene=6) lose 1 Tick
  491. //Choccy Ending
  492. on tick:if (Tick=0 and Scene=7) log Just shake the bottle well before opening it.
  493. on tick:if (Tick=3 and Scene=7) log Narrator?: (Whispering) Do you really think this entire thing is a good idea?
  494. on tick:if (Tick=6 and Scene=7) log [?(have ColorS)|<#29076d>]Director: (Whispering) I have no clue. [?(have ColorS)|</#>]
  495. on tick:if (Tick=9 and Scene=7) log Okay it's good for consumption.
  496. on tick:if (Tick=12 and Scene=7) log ~~You consumed the milk
  497. on tick:if (Tick=15 and Scene=7) log Okay, that's good enough for me.
  498. on tick:if (Tick=18 and Scene=7) log It wasn't exactly milk, but I'll take it since it’s a variant
  499. on tick:if (Tick=21 and Scene=7) log <b>The End</b></></>You Got The Chocolate Milk Ending.
  500. on tick:if (Tick=24 and Scene=7) lose 1 GameLoadTick
  501. on tick:if (Tick>=28 and Scene=7) lose 1 Tick
  502. //Zack Ending
  503. on tick:if (Tick=0 and Scene=8) log ???: <q>I see you over there..</q>
  504. on tick:if (Tick=3 and Scene=8) log Quick, run.
  505. on tick:if (Tick=6 and Scene=8) log ???: <q>Using the old running trick, hmm?</q>
  506. on tick:if (Tick=9 and Scene=8) log ???: <q>That doesn't work when we're in a text only environment.</q>
  507. on tick:if (Tick=12 and Scene=8) log Damn it, he made it canon before I did.
  508. on tick:if (Tick=15 and Scene=8) log What are you trying to do this time Zack?????
  509. on tick:if (Tick=18 and Scene=8) log Zack: <q>Well...</q> [?(have ColorS)|<#427896>]I just wanted to ask this guy some questions.[?(have ColorS)|</#>]
  510. on tick:if (Tick=21 and Scene=8) log The last time you did that, you made the boss cancel an entire project.
  511. on tick:if (Tick=24 and Scene=8) log You're not even working as an actor now!
  512. on tick:if (Tick=27 and Scene=8) log [?(have ColorS)|<#427896>]Zack: Well, you guys weren't even doing anything. This guy doesn't really speak in these cutscenes.[?(have ColorS)|</#>]
  513. on tick:if (Tick=30 and Scene=8) log [?(have ColorS)|<#29076d>]Director: ALRIGHT, CUT.[?(have ColorS)|</#>]
  514. on tick:if (Tick=33 and Scene=8) log [?(have ColorS)|<#29076d>]Director: You guys are adding nothing to this experience.[?(have ColorS)|</#>]
  515. on tick:if (Tick=36 and Scene=8) log [?(have ColorS)|<#29076d>]Director: Zack, you shouldn't even be here. You're a writer now.[?(have ColorS)|</#>]
  516. on tick:if (Tick=39 and Scene=8) log <b>The End</b></></>You Got The Zack Ending.
  517. on tick:if (Tick=39 and Scene=8) lose 1 GameLoadTick
  518. on tick:if (Tick>=60 and Scene=8) lose 1 Tick
  519. //Cereal Ending
  520. on tick:if (Tick=0 and Scene=9) log ~~You poured milk into a bowl.</></>~~You got 1 Bowl Of Milk.
  521. on tick:if (Tick=3 and Scene=9) log ~~You poured 1 Box Of Cereal.
  522. on tick:if (Tick=6 and Scene=9) log You know what, I'm not even gonna watch. Apparently you poured the milk first which is a culinary sin. I'll see you later.
  523. on tick:if (Tick=9 and Scene=9) log <b>The End</b></></>You Got The Cereal Ending.
  524. on tick:if (Tick=9 and Scene=9) lose 1 GameLoadTick
  525. on tick:if (Tick>=17 and Scene=9) lose 1 Tick
  526. //PreTv Battle
  527. on tick:if (Tick=3 and Scene=10) log I'm gonna see if the remote works on this.
  528. on tick:if (Tick=6 and Scene=10) log He's sleeping right now, so he'll probably won't notice
  529. on tick:if (Tick=9 and Scene=10) log ~~The tv actually turns on.
  530. on tick:if (Tick=12 and Scene=10) log See, it actually turned on.
  531. on tick:if (Tick=15 and Scene=10) log And look at that! He's suddenly taken by a tree-like arm.
  532. on tick:if (Tick=18 and Scene=10) log Actually that's not good and we could be suspected for killing him.
  533. on tick:if (Tick=21 and Scene=10) log We should break-in.
  534. on tick:if (Tick=24 and Scene=10) log (Epic Break-In Animation File Missing)
  535. on tick:if (Tick=27 and Scene=10) log Alright, we're inside.
  536. on tick:if (Tick=30 and Scene=10) log We should do an epic entrance to the tv, too
  537. on tick:if (Tick=33 and Scene=10) log (Epic TV Portal Entrance Animation File Missing)
  538. on tick:if (Tick=36 and Scene=10) log I never thought entering a tv in a stylish way would hurt so much.
  539. on tick:if (Tick=39 and Scene=10) log I don't even canonically have a body.
  540. on tick:if (Tick=42 and Scene=10) log I just backflipped from my voice room chair.
  541. on tick:if (Tick=45 and Scene=10) log Anyway, we should focus on finding this guy.
  542. on tick:if (Tick=48 and Scene=10) log So, uhh...
  543. on tick:if (Tick=51 and Scene=10) log What's your favorite cereal?
  544. on tick:if (Tick=54 and Scene=10) log Mine's personally is Apple Wheats
  545. on tick:if (Tick=57 and Scene=10) log Annnnnnnnnddd, you're caught in a circle of Milk Bottles.
  546. on tick:if (Tick=60 and Scene=10) log I don't know what to do in a situation like this.
  547. on tick:if (Tick=63 and Scene=10) log Protagonist: I guess I should try summoning a spirit, anime style.
  548. on tick:if (Tick=66 and Scene=10) log SINCE WHEN DID YOU HAVE A VOICE?!?!?!
  549. on tick:if (Tick=69 and Scene=10) log ~~Winds appear around you. The Bottles get knocked back. A mysterious figure appears.
  550. on tick:if (Tick=72 and Scene=10) log ???: I am the spirit within you. It's about time you summon me.
  551. on tick:if (Tick=74 and Scene=10 and 0>=SpeedMode) log Protagonist: Cool.
  552. on tick:if (Tick=74 and Scene=10 and 0>=SpeedMode) log HOW LONG DID YOU HAVE THIS THING?!?!?!
  553. on tick:if (Tick=76 and Scene=10 and 0>=SpeedMode) log ???: My name is George. You might know me from the Beet Vegetables Band.
  554. on tick:if (Tick=75 and Scene=10 and have SpeedMode) log Protagonist: Cool.</>HOW LONG DID YOU HAVE THIS THING?!?!?!</>???: My name is George. You might know me from the Beet Vegetables Band.
  555. on tick:if (Tick=78 and Scene=10) log George: So yes, I'm dead, and I was a spirit within you. I don't know the time, so would you mind telling me?
  556. on tick:if (Tick=81 and Scene=10) log It's Mid/Late-2:00/Early-3:00, in the middle of December, whatever the year was.
  557. on tick:if (Tick=84 and Scene=10) log George: Thanks, I'll help, I guess.
  558. on tick:if (Tick=87 and Scene=10) log George: Let's do this!
  559. on tick:if (Tick=87 and Scene=10) log Protagonist: You weren't gonna help in the first place?
  560. on tick:if (Tick=90 and Scene=10) log ~~There are three Milk Bottles.
  561. on tick:if (Tick=93 and Scene=10) log ~~What will you do?
  562. on tick:if (Tick=93 and Scene=10) yield 1 BattMode1
  563. on tick:if (Tick=93 and Scene=10) yield 1 BattOption1
  564. on tick:if (Tick=93 and Scene=10) yield 1 BattOption3
  565. on tick:if (Tick=93 and Scene=10) yield 1 BattOption4
  566. on tick:if (Tick=93 and Scene=10) yield 1 BattOption5
  567. on tick:if (Tick>=96 and Scene=10) lose 1 Tick
  568. //PostTv Battle (Dead)
  569. on tick:if (Tick=0 and Scene=11) log George: That wasn't a good performance.
  570. on tick:if (Tick=3 and Scene=11) log This is where the Milk Drinking Guy falls...
  571. on tick:if (Tick=6 and Scene=11) log <b>The End</b></></>You were Defeated.
  572. on tick:if (Tick=6 and Scene=11) lose 1 GameLoadTick
  573. on tick:if (Tick=12 and Scene=11) lose 1 Tick
  574. //PostTv Battle (Win)
  575. on tick:if (Tick=0 and Scene=12) log [?(have ColorS)|<#455e00>]???: You guys could of just not broke into my house.[?(have ColorS)|</#>]
  576. on tick:if (Tick=3 and Scene=12) log Why's that?
  577. on tick:if (Tick=6 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon Probably: I'm a retired police officer, so I have some fighting skills.[?(have ColorS)|</#>]
  578. on tick:if (Tick=9 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon Probably: Anyway, about the break-in...[?(have ColorS)|</#>]
  579. on tick:if (Tick=12 and Scene=12) log ~~
  580. on tick:if (Tick=15 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: This window also needs to be replaced.[?(have ColorS)|</#>]
  581. on tick:if (Tick=18 and Scene=12) log I guess I did suggest this entire thing.
  582. on tick:if (Tick=21 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: The tv, though...[?(have ColorS)|</#>]
  583. on tick:if (Tick=24 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: We really need to investigate it further.[?(have ColorS)|</#>]
  584. on tick:if (Tick=27 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: Something about it is very suspicious.[?(have ColorS)|</#>]
  585. on tick:if (Tick=30 and Scene=12) log [?(have ColorS)|<#455e00>]Lemon: Anyway, I'll go to bed for now. Leave please.[?(have ColorS)|</#>]
  586. on tick:if (Tick=36 and Scene=12) log George: I guess I'm with you from now on.
  587. on tick:if (Tick=39 and Scene=12) log (Licensed Song Missing)
  588. on tick:if (Tick=39 and Scene=12) log <b>Get A Glass Of Milk The Anime?</b>
  589. on tick:if (Tick=39 and Scene=12) log <b>Director & Animator- Agentperson</b>
  590. on tick:if (Tick=39 and Scene=12) log <b>Co-Director & Animator - Rylie Eric</b>
  591. on tick:if (Tick=39 and Scene=12) log <b>Voices</b>
  592. on tick:if (Tick=39 and Scene=12) log <b>Protagonist/Milk Drinking Guy - Whoever you what, idk</b>
  593. on tick:if (Tick=39 and Scene=12) log <b>Narrator - Alan Smithee</b>
  594. on tick:if (Tick=39 and Scene=12) log <b>George - Rylie's Friend</b>
  595. on tick:if (Tick=39 and Scene=12) log <b>Jonathan Lemon - Himself</b>
  596. on tick:if (Tick=39 and Scene=12) log <b>[?(have ZackEnd)|Zack Rine|???] - Himself</b>
  597. on tick:if (Tick=39 and Scene=12) log <b>Cashier - Milo Last</b>
  598. on tick:if (Tick=39 and Scene=12) log <b>Enthusiast - Dave And</b>
  599. on tick:if (Tick=39 and Scene=12) log <b>Director - Rylie Eric</b>
  600. on tick:if (Tick=39 and Scene=12 and ACHPoints>=10) log <b>Ray Alimore - Herself</b>
  601. on tick:if (Tick=39 and Scene=12) log <b>Copyright 2021/2022 (Under Apache 2.0 (In other words, you can use it as long as it's not the same thing (At least that's what someone else said))) (Why would an anime be under Apache?)</b>
  602. on tick:if (Tick=39 and Scene=12) log <b>The End</b></></>You Got The Spirit Awakening Ending.
  603. on tick:if (Tick=39 and Scene=12) lose 1 GameLoadTick
  604. on tick:if (Tick>=43 and Scene=12) lose 1 Tick
  605. //Milo Ending Pt2
  606. on tick:if (Tick=0 and Scene=13) log [?(have ColorS)|<#427896>]Zack: What do you guys need from me?[?(have ColorS)|</#>]
  607. on tick:if (Tick=3 and Scene=13) log We want to learn more about this book. *Shows the Post Mortem Book*
  608. on tick:if (Tick=6 and Scene=13) log [?(have ColorS)|<#427896>]Zack: The post mortem of a cancelled project I was involved in?[?(have ColorS)|</#>]
  609. on tick:if (Tick=9 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Alright. What do you want to learn about it?[?(have ColorS)|</#>]
  610. on tick:if (Tick=12 and Scene=13) log Was that project better than this one?
  611. on tick:if (Tick=15 and Scene=13) log [?(have ColorS)|<#427896>]Zack: The idea was a bit better than just getting a glass of milk, honestly.[?(have ColorS)|</#>]
  612. on tick:if (Tick=18 and Scene=13) log [?(have ColorS)|<#427896>]Zack However, not only was the execution pretty bad, but there was a little thing called a virus and it spread throughout our crew, so production stopped for a bit.:[?(have ColorS)|</#>]
  613. on tick:if (Tick=21 and Scene=13) log [?(have ColorS)|<#427896>]Zack: It wasn't better than this.[?(have ColorS)|</#>]
  614. on tick:if (Tick=24 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Rylee later agreed that the project ended up being stupid, and cancelled it.[?(have ColorS)|</#>]
  615. on tick:if (Tick=27 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Somehow, the same hasn’t happened here yet.[?(have ColorS)|</#>]
  616. on tick:if (Tick=30 and Scene=13) log ???: Maybe because there’s actual enjoyment in production.
  617. on tick:if (Tick=33 and Scene=13) log [?(have ColorS)|<#427896>]Zack: You do not need to intersect, Milo.[?(have ColorS)|</#>]
  618. on tick:if (Tick=36 and Scene=13) log Oh hey Cashier.
  619. on tick:if (Tick=39 and Scene=13) log [?(have ColorS)|<#747a22>]Cashier but also Milo: I have spoken with Rylee, and she genuinely enjoys making a world of stupid things.[?(have ColorS)|</#>]
  620. on tick:if (Tick=42 and Scene=13) log [?(have ColorS)|<#747a22>]Cashier but also Milo: It’s just her I guess.[?(have ColorS)|</#>]
  621. on tick:if (Tick=45 and Scene=13) log [?(have ColorS)|<#747a22>]Milo: Plus, my name is Milo Last.[?(have ColorS)|</#>]
  622. on tick:if (Tick=48 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Whatever. I’m getting paid for this.[?(have ColorS)|</#>]
  623. on tick:if (Tick=51 and Scene=13) log [?(have ColorS)|<#427896>]Zack: I just find her stupid sometimes.[?(have ColorS)|</#>]
  624. on tick:if (Tick=54 and Scene=13) log Okay, and thank you. However, I am going to tell Rylee this.
  625. on tick:if (Tick=56 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Wait wha-[?(have ColorS)|</#>]
  626. on tick:if (Tick=57 and Scene=13) log Anyway, if you and Milo are here, then where’s the other 3?
  627. on tick:if (Tick=60 and Scene=13) log [?(have ColorS)|<#427896>]Zack: The others? I don’t know where Lily and Rose are normally, but they do still work with us.[?(have ColorS)|</#>]
  628. on tick:if (Tick=63 and Scene=13) log [?(have ColorS)|<#427896>]Zack: As for Zoe, I think Rylie has her address. Milo can you try to get it?[?(have ColorS)|</#>]
  629. on tick:if (Tick=66 and Scene=13) log [?(have ColorS)|<#747a22>]Milo: You think I could do something like that?![?(have ColorS)|</#>]
  630. on tick:if (Tick=69 and Scene=13) log [?(have ColorS)|<#427896>]Zack: Yeah.[?(have ColorS)|</#>]
  631. on tick:if (Tick=72 and Scene=13) log [?(have ColorS)|<#747a22>]Milo: :\ Alright then. I’ll figure it out.[?(have ColorS)|</#>]
  632. on tick:if (Tick=75 and Scene=13) log [?(have ColorS)|<#427896>]Zack: You guys might want to meet the other two while we’re working things. If you need help, just read the bolded words in the book. They should provide an idea of where they are now. Don’t ask why.[?(have ColorS)|</#>]
  633. on tick:if (Tick=81 and Scene=13) log Great. Thanks for the funny thing that’s gonna happen when Rylee reacts to what you’ve said.
  634. on tick:if (Tick=84 and Scene=13) log [?(have ColorS)|<#427896>]Zack: I didn’t say you cou-[?(have ColorS)|</#>]
  635. on tick:if (Tick=86 and Scene=13) log <b>The End</b></></>You Got The Milo Ending.
  636. on tick:if (Tick=86 and Scene=13) yield 2 MiloCheck
  637. on tick:if (Tick=86 and Scene=13) lose 1 GameLoadTick
  638. on tick:if (Tick>=90 and Scene=13) lose 1 Tick
  639. //PostTv Battle (Flee)
  640. on tick:if (Tick=0 and Scene=14) log [?(have ColorS)|<#29076d>]Director: CUT![?(have ColorS)|</#>]
  641. on tick:if (Tick=3 and Scene=14) log [?(have ColorS)|<#29076d>]Director: You guys did a terrible job, thus we need to reshoot.[?(have ColorS)|</#>]
  642. on tick:if (Tick=6 and Scene=14) log <b>The End</b></></>You Got The Didn't Want To Fight Ending.
  643. on tick:if (Tick=6 and Scene=14) lose 1 GameLoadTick
  644. on tick:if (Tick>=12 and Scene=14) lose 1 Tick
  645. //Milk Glass
  646. on tick:if (Tick=0 and Scene=15) log ~~Despite your struggle, you have somehow drunk the bottle.
  647. on tick:if (Tick=3 and Scene=15) log HOW?!?!
  648. on tick:if (Tick=6 and Scene=15) log Protagonist: Game logic.
  649. on tick:if (Tick=9 and Scene=15) log And now it seems like your choking.
  650. on tick:if (Tick=12 and Scene=15) log ~~Game logic does not apply to your ability to live after doing something like that.
  651. on tick:if (Tick=15 and Scene=15) log <b>The End</b></></>Milk of Bottle Ending.
  652. on tick:if (Tick=15 and Scene=15) lose 1 GameLoadTick
  653. on tick:if (Tick>=18 and Scene=15) lose 1 Tick
  654. //Narrator Scenario
  655. on tick:if (Tick=0 and Scene=99) log Hey, Director. You know what happens now.
  656. on tick:if (Tick=3 and Scene=99) log Director: Oh no.
  657. on tick:if (Tick=6 and Scene=99) log (Weird looking figure shows up)
  658. on tick:if (Tick=6 and Scene=99) log ???: This is what happens when you don’t finish your game jam game.
  659. on tick:if (Tick=9 and Scene=99) log Director: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  660. on tick:if (Tick=9 and Scene=99) log (The Director gets slapped in the face)
  661. on tick:if (Tick=12 and Scene=99) log Director: (crying in agony) You didn’t have to use fire on hand.
  662. *GameLoadTick
  663. tag:refresh
  664. text:Start
  665. name:Start
  666. desc:Starts Get A Glass Of Milk Because You Have To
  667. //Loading
  668. on load:
  669. lose 1 GameLoadTick
  670. lose (Tick) Tick
  671. yield 0.5 Tick
  672. hide tag:Prompts
  673. hide Refresh
  674. lose tag:LocationADT
  675. lose tag:LocationADTyh
  676. lose tag:LocationYHyr
  677. lose tag:LocationYRCM
  678. lose tag:LocationCompHelp
  679. lose tag:LocationCompPizza
  680. lose tag:LocationCompCard
  681. lose tag:Passcode
  682. lose tag:LocationYHki
  683. lose tag:LocationADTdi
  684. lose tag:LocationADTsm
  685. lose tag:LocationADTvs
  686. lose StoreCM
  687. lose StoreCe
  688. lose StoreBa
  689. lose ChoccyI
  690. lose CerealI
  691. lose BattI
  692. lose RemoteI
  693. lose FleeT
  694. lose PlayerHP
  695. lose PlayerMP
  696. lose MilkHP1
  697. lose MilkHP2
  698. lose MilkHP3
  699. yield 85 MilkHP1
  700. yield 85 MilkHP2
  701. yield 85 MilkHP3
  702. show GameLoadTick
  703. log [?(funnyoccurrence=64)|The Narrator called. He wants his funny occurrences back.|Game has been loaded]
  704. end
  705. //Finishing
  706. on lose:
  707. hide tag:Prompts
  708. hide Refresh
  709. lose StoreCM
  710. lose StoreCe
  711. lose StoreBa
  712. lose ChoccyI
  713. lose CerealI
  714. lose BattI
  715. lose RemoteI
  716. lose FleeT
  717. lose Money
  718. show GameLoadTick
  719. end
  720. //Starting
  721. on click:
  722. hide GameLoadTick
  723. yield 1 GameLoadTick
  724. lose 0.5 Tick
  725. lose (AreaID) AreaID
  726. lose (funnyoccurrence) funnyoccurrence
  727. yield random(64) funnyoccurrence
  728. lose (mCheckyR) mCheckyR
  729. lose (mChecksm) mChecksm
  730. lose PlayerHP
  731. lose PlayerMP
  732. lose MilkHP1
  733. lose MilkHP2
  734. lose MilkHP3
  735. yield 85 MilkHP1
  736. yield 85 MilkHP2
  737. yield 85 MilkHP3
  738. if (Playthrough>=1) lose (Scene) Scene
  739. if (Playthrough>=1) yield 1 Scene
  740. if (Playthrough>=1) lose X
  741. if (Playthrough>=1) lose y
  742. if (Playthrough>=1) yield 3 X
  743. if (Playthrough>=1) yield 1 y
  744. yield 1 Playthrough
  745. if (CL2>=1 and MiloCheck=1) lose 1 MiloCheck
  746. end
  747. *Playthrough|PT
  748. name:Playthroughs
  749. text:Playthrough #[PT]
  750. tag:Debug
  751. *AWait
  752. on tick:if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and MiloCheck>=1) yield 1 AWait
  753. on tick:if (X>=3 and y>=25) lose (AWait) AWait
  754. on tick:if (1>=X and 23>=y) lose (AWait) AWait
  755. Buildings
  756. Upgrades
  757. //Control
  758. *Coordinates
  759. text:[X],[y]
  760. tag:Control
  761. no tooltip
  762. //Layout
  763. *TEMPLATE
  764. tag:LayoutThings
  765. no buy
  766. no tooltip
  767. on click:hide tag:ACHTAG
  768. on click:hide tag:Locations
  769. on click:hide tag:Shop
  770. on click:hide tag:Debug
  771. on click:hide tag:achieves
  772. on click:hide tag:Bios
  773. *LocationsL
  774. name:Navigation/Inventory
  775. on click:show tag:Locations
  776. *BiosL
  777. name:Character Bios
  778. on click:if (BattleJump>=1) yield 1 CBGeorge
  779. on click:if (CLPoints>=1) yield 1 CBCashier
  780. on click:if (SpiritEnd>=1) yield 1 CBLemon
  781. on click:if (ZackEnd>=1) yield 1 CBZack
  782. on click:if (ACHPoints>=10) yield 1 CBRay
  783. on click:show tag:Bios
  784. *AchL
  785. name:Achievements
  786. on click:show tag:ACHTAG
  787. on click:show tag:achieves
  788. *DebugL
  789. name:Settings
  790. on click:show tag:Debug
  791. //e
  792. //refresh
  793. *TEMPLATE
  794. tag:refresh
  795. no buy
  796. *BattMode1
  797. text:P - HP:[PlayerHP]</>P - MP:[PlayerMP]</></>[?(Target=0)|<b>Milk Bottle (1)</b>|Milk Bottle (1)]:[MilkHP1]</>[?(Target=1)|<b>Milk Bottle (2)</b>|Milk Bottle (2)]:[MilkHP2]</>[?(Target=2)|<b>Milk Bottle (3)</b>|Milk Bottle (3)]:[MilkHP3]</>
  798. req:93 Tick and 10=Scene
  799. shown
  800. *Refresh
  801. name:Inspect
  802. desc:Click to inspect your surroundings.
  803. on click:
  804. lose (StoreCM) StoreCM
  805. lose (StoreCe) StoreCe
  806. lose (StoreBa) StoreBa
  807. if (GameLoadTick=1 and 2>=Target) yield 1 Target
  808. if (GameLoadTick=1 and Target>=3) lose (Target) Target
  809. if (GameLoadTick=1 and X=2 and y=2 and AreaID=0 and Scene=1) yield 1 ADTlhWind
  810. if (GameLoadTick=1 and X=69 and y=69 and AreaID=0 and Scene=1) yield 1 ADTFrenzy
  811. if (GameLoadTick=1 and X=0 and y=0 and AreaID=0 and Scene=1) yield 1 ADTDirect
  812. if (GameLoadTick=1 and X=9 and y=6 and AreaID=0 and Scene=1) yield 1 ADTsmMoney
  813. if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and AWait>=9 and Scene=1) yield AA
  814. if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and Scene=1 and MiloCheck=0) yield AAMilo
  815. if (GameLoadTick=1 and X=9 and y=6 and AreaID=3 and Scene=6 and Tick>=15)
  816. yield tag:LocationADTsm
  817. lose SMCashier
  818. lose SMBook
  819. lose 6 Scene
  820. yield 1 Scene
  821. yield 2 Tick
  822. yield 1 CL1
  823. yield 1 CL2
  824. yield 1 CL3
  825. end
  826. end
  827. hidden
  828. //Location
  829. //Outside
  830. *TEMPLATE
  831. tag:LocationADT
  832. no buy
  833. hidden when 0
  834. on earn:if (AreaID>=1) lose tag:LocationADT
  835. on earn:
  836. if (AreaID=0)
  837. lose tag:LocationADTyh
  838. lose tag:LocationYHyr
  839. lose tag:LocationYHyr
  840. lose tag:LocationYHki
  841. lose tag:LocationYRCM
  842. lose tag:LocationADTdi
  843. lose tag:LocationADTsm
  844. lose tag:LocationADTvs
  845. end
  846. end
  847. *ADTyh
  848. name:Your House
  849. desc:Nice Cozy Place
  850. on click:
  851. lose (AreaID) AreaID
  852. yield 1 AreaID
  853. lose tag:LocationADT
  854. yield tag:LocationADTyh
  855. end
  856. *AA
  857. name:???
  858. desc:<i><q>They'll be found sooner or later.</q></i>
  859. on click:
  860. lose (Scene) Scene
  861. yield 8 Scene
  862. lose tag:LocationADT
  863. hide Refresh
  864. lose 1 North
  865. lose 1 South
  866. lose 1 East
  867. lose 1 West
  868. end
  869. *AAMilo
  870. name:Zack
  871. desc:Dude is just standing there.
  872. on click:
  873. lose (Scene) Scene
  874. yield 13 Scene
  875. lose tag:LocationADT
  876. hide Refresh
  877. lose 1 North
  878. lose 1 South
  879. lose 1 East
  880. lose 1 West
  881. end
  882. *ADTFrenzy
  883. name:FragileFrenzy Picture Sign
  884. on click:log This sign has some words on the back.</></>[?funnyoccurrence>=6|"i tried doing 69,69</>nothing :<</>13,37 maybe"</> - FragileFrenzy 8/24/2021|"how long till im out of alabama''</> - FragileFrenzy 6/1/2022]
  885. on click:yield CBFrenzy
  886. *ADTDirect
  887. name:The Director
  888. on click:log [?(have ColorS)|<#29076d>]Director: Why are you over here?[?(have ColorS)|</#>]
  889. *ADTdi
  890. name:Diner
  891. desc:Open 24-hours, at least when it's open.
  892. on click:if (MiloCheck>=0) log We shouldn’t go here right now. It's currently undergoing repairs.
  893. on click:if (MiloCheck=0) log We shouldn’t even be here right now anyway.
  894. *ADTvs
  895. name:Vinyl Store
  896. desc:Classic Music discs for sale. Also has CDs because those are cool too.
  897. on click:
  898. if (MiloCheck>=1)
  899. lose (AreaID) AreaID
  900. yield 4 AreaID
  901. log [?(have ColorS)|<#5507a3>]Enthusiast: Welcome.[?(have ColorS)|</#>]
  902. yield 1 CBEnthu
  903. lose tag:LocationADT
  904. yield tag:LocationADTvs
  905. if (MiloCheck=0) log We shouldn’t go here right now.
  906. end
  907. end
  908. *ADTlhWind
  909. name:Window
  910. desc:There's a tv in that house.
  911. on click:
  912. if (RemoteI=0)
  913. log He's sleeping right now.
  914. else if (RemoteI>=1)
  915. lose (Scene) Scene
  916. yield 10 Scene
  917. lose tag:LocationADT
  918. lose 1 North
  919. lose 1 South
  920. lose 1 East
  921. lose 1 West
  922. yield 150 PlayerHP
  923. yield 12 PlayerMP
  924. log Hey, that tv just so happens to be the same one you have.
  925. end
  926. end
  927. *ADTsmMoney
  928. name:Trash Can
  929. desc:A place to dispose of objects.
  930. on click:
  931. lose yRMoney
  932. if (mChecksm>=1) log This has some emptied items.
  933. if (mChecksm=0) log There seems to be some money in here.</></>Obtained 5 Dollars
  934. if (mChecksm=0) yield 5 Money
  935. yield 1 mChecksm
  936. end
  937. on load:lose (mChecksm) mChecksm
  938. *ADTsm
  939. name:Supermarket
  940. desc:Buy some edible goods here.
  941. on click:
  942. if (MiloCheck>=1)
  943. lose tag:LocationADT
  944. yield tag:LocationADTsm
  945. lose 1 SMBook
  946. lose (AreaID) AreaID
  947. yield 3 AreaID
  948. if (0>=ZackEnd) lose 1 SMCashier
  949. if (CL1>=1) lose 1 SMCashier
  950. $randomValue=random(1,85)
  951. if ($randomValue=1) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Order things here.[?(have ColorS)|</#>]
  952. if ($randomValue=2) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We burned some of the references. Just felt like it.[?(have ColorS)|</#>]
  953. if ($randomValue=3) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We sell things.[?(have ColorS)|</#>]
  954. if ($randomValue=4) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Since 2014![?(have ColorS)|</#>]
  955. if ($randomValue=5) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We sell games too like Forez's Dream and Wall Destroyer.[?(have ColorS)|</#>]
  956. if ($randomValue=6) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Sometimes, I wonder where I would have been if I didn't become a wannabe actor.[?(have ColorS)|</#>]
  957. if ($randomValue=7) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I heard someone talk about delicious pancakes.[?(have ColorS)|</#>]
  958. if ($randomValue=8) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. All the cool kids are now interested in Behind the Scenes now for some reason. I just let them be.[?(have ColorS)|</#>]
  959. if ($randomValue=9) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans. 🫘 [?(have ColorS)|</#>]
  960. if ($randomValue=10) log [?(have ColorS)|<#747a22>]Cashier: How does Ringo make apples appear out of nowhere? I don't understand the process of how it works, but Ringo is able to just do it! How?[?(have ColorS)|</#>]
  961. if ($randomValue=11) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We sell cookies.[?(have ColorS)|</#>]
  962. if ($randomValue=12) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. You can still order things here.[?(have ColorS)|</#>]
  963. if ($randomValue=13) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. It just works.[?(have ColorS)|</#>]
  964. if ($randomValue=14) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. You're breathtaking.[?(have ColorS)|</#>]
  965. if ($randomValue=15) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. This is number 15 in my list of possible lines when you enter. It’s not that important for you to know though.[?(have ColorS)|</#>]
  966. if ($randomValue=16) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. It's only internet wasteland.[?(have ColorS)|</#>]
  967. if ($randomValue=17) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. People from r/incremetal_games hate us for our low effort! We probably can't change that, and trying probably won't get us far.[?(have ColorS)|</#>]
  968. if ($randomValue=18) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Did you Know? It's possible to order a pizza with no cheese, no sauce, and extra olives.[?(have ColorS)|</#>]
  969. if ($randomValue=19) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Milk day is on June 1st.[?(have ColorS)|</#>]
  970. if ($randomValue=20) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. The rabbit from above cannot be unseen.[?(have ColorS)|</#>]
  971. if ($randomValue=21) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Please rate our entire soda stock from "It's not soda" to "Best in everything".[?(have ColorS)|</#>]
  972. if ($randomValue=22) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. How long does it take to cook a pancake?[?(have ColorS)|</#>]
  973. if ($randomValue=23) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Please rate our entire potato chip stock from "Too much salt" to "This is actually pretty good."[?(have ColorS)|</#>]
  974. if ($randomValue=24) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. On my way here, I saw two people just watching a fence. No idea why.[?(have ColorS)|</#>]
  975. if ($randomValue=25) log [?(have ColorS)|<#747a22>]Cashier: Welcome.[?(have ColorS)|</#>]</>Where's the rest?</>[?(have ColorS)|<#747a22>]Cashier: I didn't feel like saying the rest.[?(have ColorS)|</#>]
  976. if ($randomValue=26) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Supermarket known for being on a street with a weird name. [?(have ColorS)|</#>]
  977. if ($randomValue=27) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Can't you tell?[?(have ColorS)|</#>]
  978. if ($randomValue=28) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the 52nd Supermarket. We've gone to the moon, a hallway with a horse, and a spirit phone to bring you our products.***[?(have ColorS)|</#>]
  979. if ($randomValue=29) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I'm still wondering where the summer game is at. It's been YEARS.[?(have ColorS)|</#>]
  980. if ($randomValue=30) log [?(have ColorS)|<#747a22>]Cashier: I'm on break, but I'll still take your purchases.[?(have ColorS)|</#>]
  981. if ($randomValue=31) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I thought the only lonely place was the moon until that weird thing with the Director happened.[?(have ColorS)|</#>]
  982. if ($randomValue=32) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket.[?(have ColorS)|</#>]</>You always say that successfully. Can you tell me your secrets?</>[?(have ColorS)|<#747a22>]Cashier: Uhhh....[?(have ColorS)|</#>]</>[?(have ColorS)|<#747a22>]Cashier: I'm actually vtuber in the day, and this cashier job is practice for my generic voice.[?(have ColorS)|</#>]</>That's pretty cool.</>(We should leave this place fast, Protagonist)
  983. if ($randomValue=33) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I hate circles.[?(have ColorS)|</#>]
  984. if ($randomValue=34) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've combined salted potato chips with bbq flavouring and added onions. It turned into a weird tasting chip.[?(have ColorS)|</#>]
  985. if ($randomValue=35) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Needs more cowbell.[?(have ColorS)|</#>]
  986. if ($randomValue=36) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. This is a result of Agentperson's weird development decisions.[?(have ColorS)|</#>]</>Isn't it Rylie Eric?</>[?(have ColorS)|<#747a22>]Cashier: They're the same person who uses different names for different things.[?(have ColorS)|</#>]</>oh
  987. if ($randomValue=37) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I ain't playing that freemium game based on a popular franchise.[?(have ColorS)|</#>]
  988. if ($randomValue=38) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I'd walk 500 miles just get out of Alabama.[?(have ColorS)|</#>]
  989. if ($randomValue=39) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I have yet to take my yearly influenza shot.[?(have ColorS)|</#>]
  990. if ($randomValue=40) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Don't mind the missing stock. It's just what happens when I invite in real lifers.[?(have ColorS)|</#>]
  991. if ($randomValue=41) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Read the guide.[?(have ColorS)|</#>]
  992. if ($randomValue=42) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I played this visual novel once as a joke, and I have now lost the meaning of life.[?(have ColorS)|</#>]
  993. if ($randomValue=43) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've finally figured it out. I now know how apples relate to oranges.[?(have ColorS)|</#>]
  994. if ($randomValue=44) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I don't remember the rest.[?(have ColorS)|</#>]
  995. if ($randomValue=45) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We've heard the requests, and so we've decided to expand our bean category.[?(have ColorS)|</#>]
  996. if ($randomValue=46) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've broke this game once.[?(have ColorS)|</#>]
  997. if ($randomValue=47) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I wonder where Ro- I mean Customer was on the A24 release.[?(have ColorS)|</#>]
  998. if ($randomValue=48) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. If you want to, you could join our official discord server: https://discord.gg/Xc5ETCRtVG[?(have ColorS)|</#>]
  999. if ($randomValue=49) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I don't think Rylee has an easy time writing their name.[?(have ColorS)|</#>]
  1000. if ($randomValue=50) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Today, I've decided to do the 8th deadly sin, which is to put spices in apple juice.[?(have ColorS)|</#>]
  1001. if ($randomValue=51) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We have deals on highly desired food items.[?(have ColorS)|</#>]
  1002. if ($randomValue=52) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I still ask to myself to this day why chip branded mac & cheese exist.[?(have ColorS)|</#>]
  1003. if ($randomValue=53) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Remember when this production was called "Get A Glass Of Milk At 2AM Because You Have To"?[?(have ColorS)|</#>]
  1004. if ($randomValue=54) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I have a friend who keeps finding the strangest of internet articles.[?(have ColorS)|</#>]
  1005. if ($randomValue=55) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We have quite a bit of things here despite not being part of any popular chain or something. Just ignore 2020’s disappearance from reality. That's not important.[?(have ColorS)|</#>]
  1006. if ($randomValue=56) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. The manager is more of jewish person, which is why there's no christmas stuff here.[?(have ColorS)|</#>]
  1007. if ($randomValue=57) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I'm still wondering how Agentperson made 71 of these things.[?(have ColorS)|</#>]
  1008. if ($randomValue=58) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Buy things here.[?(have ColorS)|</#>]
  1009. if ($randomValue=59) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. There's a lot more things I could say if we weren't going commercial.[?(have ColorS)|</#>]
  1010. if ($randomValue=60) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. That one song that's 23 minutes and 32 seconds long isn't too long...[?(have ColorS)|</#>]
  1011. if ($randomValue=61) log [?(have ColorS)|<#747a22>]Cashier: Welcome to THE Beans Street Supermarket.[?(have ColorS)|</#>]
  1012. if ($randomValue=62) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We do actually sell canned bread. Just go to the bread section.[?(have ColorS)|</#>]
  1013. if ($randomValue=63) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. That award right there is dedicated to our good work. Awarded by IronDizaster.[?(have ColorS)|</#>]
  1014. if ($randomValue=64) log [?(have ColorS)|<#29076d>]Director: Welcome to the Beans Street Supermarket.[?(have ColorS)|</#>]</>You're not the Cashier.</>[?(have ColorS)|<#747a22>]Cashier: Now I am.[?(have ColorS)|</#>]</> HOW DID YOU CHANGE YOUR NAME AND SUBSEQUENTLY CHANGED INTO THE GUY?</>[?(have ColorS)|<#747a22>]Cashier: Magic.[?(have ColorS)|</#>]
  1015. if ($randomValue=65) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. My cousin does a really weird thing with cards and magic power levels. I don't really understand it myself.[?(have ColorS)|</#>]
  1016. if ($randomValue=66) log [?(have ColorS)|<#747a22>]Cashier: Welcome to-</>wait….</><i>something doesn’t feel right</i>[?(have ColorS)|</#>]
  1017. if ($randomValue=67) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I don't know about you, but I think this thing is somewhat about milk.[?(have ColorS)|</#>]
  1018. if ($randomValue=68) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. How does one stretch themselves to get 360 degrees around someone's finger? Actually don't answer that.[?(have ColorS)|</#>]
  1019. if ($randomValue=69) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I've ran out of things to say.[?(have ColorS)|</#>]
  1020. if ($randomValue=70) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I have no idea how Agentperson got held hostage by a dragon one time.[?(have ColorS)|</#>]
  1021. if ($randomValue=71) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I’m wondering how a game about watching paint dry incorporates an actual story.[?(have ColorS)|</#>]
  1022. if ($randomValue=72) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. This person over there has been coming and leaving for some reason. I would go and ask why but I’m too busy being over here instead.[?(have ColorS)|</#>]
  1023. if ($randomValue=73) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Someone please call Kel. My phone is dead.[?(have ColorS)|</#>]
  1024. if ($randomValue=74) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Not to be confused with Beans Street Pizza.[?(have ColorS)|</#>]
  1025. if ($randomValue=75) log [?(have ColorS)|<#747a22>]Cashier: oh hey, it’s you again.[?(have ColorS)|</#>]
  1026. if ($randomValue=76) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. That Labyrinth? Seems to be one year younger than this entire project. Strange indeed.[?(have ColorS)|</#>]
  1027. if ($randomValue=77) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. It’s something.[?(have ColorS)|</#>]
  1028. if ($randomValue=78) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Trans-masc Zoe? That isn’t canon. That was just a funny April 1st thing Rylie wanted to do.[?(have ColorS)|</#>]
  1029. if ($randomValue=79) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. We do actually sell beans, like every other supermarket in this city, county, state, country, and probably world.[?(have ColorS)|</#>]
  1030. if ($randomValue=80) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. If Mochi existed in real life, she would make a great rock.[?(have ColorS)|</#>]
  1031. if ($randomValue=81) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I would like to introduce you to Hokey Pokey lore through the Hokey Pokey Ice Cream.[?(have ColorS)|</#>]
  1032. if ($randomValue=82) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. I saw [?(funnyoccurrence=0)|Erica|][?(funnyoccurrence=1)|the Number #1 Milk Game Fan|][?(funnyoccurrence=2)|Linnea|][?(funnyoccurrence=3)|Eric|][?(funnyoccurrence=4)|Kilo|][?(funnyoccurrence=5)|Marc|][?(funnyoccurrence=6)|John|][?(funnyoccurrence=7)|Queen|][?(funnyoccurrence=8)|Clarisse|][?(funnyoccurrence=9)|Romero|][?(funnyoccurrence=10)|Juliana|][?(funnyoccurrence=11)|Florian|][?(funnyoccurrence=12)|Rita|][?(funnyoccurrence=13)|Dilan|][?(funnyoccurrence=14)|Mario|][?(funnyoccurrence=15)|@everyone|][?(funnyoccurrence=16)|Pink|][?(funnyoccurrence=17)|Toffee|][?(funnyoccurrence=18)|Neil|][?(funnyoccurrence=19)|Vinegar|][?(funnyoccurrence=20)|Janet|][?(funnyoccurrence=21)|Cassia|][?(funnyoccurrence=22)|Jojo|][?(funnyoccurrence=23)|Paul|][?(funnyoccurrence=24)|Cheren|][?(funnyoccurrence=25)|Bianca|][?(funnyoccurrence=26)|Ryan|][?(funnyoccurrence=27)|Kat|][?(funnyoccurrence=28)|myself|][?(funnyoccurrence=29)|the strange voices from my head|][?(funnyoccurrence=30)|Roy|][?(funnyoccurrence=31)|Haru|][?(funnyoccurrence=32)|Alfur|][?(funnyoccurrence=33)|Rikka|][?(funnyoccurrence=34)|Rohan|][?(funnyoccurrence=35)|Ro- I mean Customer|][?(funnyoccurrence=36)|Brooke|][?(funnyoccurrence=37)|Scott|][?(funnyoccurrence=38)|Niko|][?(funnyoccurrence=39)|Trucy|][?(funnyoccurrence=40)|Hilda|][?(funnyoccurrence=41)|Kasey|][?(funnyoccurrence=42)|chat|][?(funnyoccurrence=43)|Kel|][?(funnyoccurrence=44)|Madeline|][?(funnyoccurrence=45)|Albert|][?(funnyoccurrence=46)|Yen|][?(funnyoccurrence=47)|Shard|][?(funnyoccurrence=48)|Zach|][?(funnyoccurrence=49)|Henry|][?(funnyoccurrence=50)|Zoro|][?(funnyoccurrence=51)|a wizard|][?(funnyoccurrence=52)|N|][?(funnyoccurrence=53)|Lori|][?(funnyoccurrence=54)|Austin|][?(funnyoccurrence=55)|long lost sibling|][?(funnyoccurrence=56)|Mochi (rocks can shop now???)|][?(funnyoccurrence=57)|someone who should be sleeping right now|][?(funnyoccurrence=58)|Santa|][?(funnyoccurrence=59)|Jake|][?(funnyoccurrence=60)|Commander|][?(funnyoccurrence=61)|Mari|][?(funnyoccurrence=62)|Rylie|][?(funnyoccurrence=63)|Grant|][?(funnyoccurrence=64)|Alti|] today. It was nice seeing them again.[?(have ColorS)|</#>]
  1033. if ($randomValue=83) log [?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans Street Supermarket. Imagine someone in a box with a tv and hamburger. That’s just me when I livestream at home although I think that second sentence in this message could also apply to someone else. Like the famous rock Mochi![?(have ColorS)|</#>]
  1034. if ($randomValue=84) log Welp, the cashier isn’t here so I’ll just take over his position.</>???: Alright, what should I say?</>Fake Cashier: Welcome to Beans Street Supermarket. Uhh… You should try out coffee! It energizes you in the morni-</>The Boss: You don’t work here.</>[?(have ColorS)|<#747a22>]Cashier: What he said.[?(have ColorS)|</#>]
  1035. if ($randomValue=85) log ~~ The Cashier loads in. </>[?(have ColorS)|<#747a22>]Cashier: Welcome to the Beans S- wait a minute. Why did it take a second longer for me to load?[?(have ColorS)|</#>]
  1036. //[?(have ColorS)|<#747a22>][?(have ColorS)|</#>]
  1037. if ($randomValue=1) yield 1 C1
  1038. if ($randomValue=2) yield 1 C2
  1039. if ($randomValue=3) yield 1 C3
  1040. if ($randomValue=4) yield 1 C4
  1041. if ($randomValue=5) yield 1 C5
  1042. if ($randomValue=6) yield 1 C6
  1043. if ($randomValue=7) yield 1 C7
  1044. if ($randomValue=8) yield 1 C8
  1045. if ($randomValue=9) yield 1 C9
  1046. if ($randomValue=10) yield 1 C10
  1047. if ($randomValue=10) yield 1 CBRingo
  1048. if ($randomValue=11) yield 1 C11
  1049. if ($randomValue=12) yield 1 C12
  1050. if ($randomValue=13) yield 1 C13
  1051. if ($randomValue=14) yield 1 C14
  1052. if ($randomValue=15) yield 1 C15
  1053. if ($randomValue=16) yield 1 C16
  1054. if ($randomValue=17) yield 1 C17
  1055. if ($randomValue=18) yield 1 C18
  1056. if ($randomValue=19) yield 1 C19
  1057. if ($randomValue=20) yield 1 C20
  1058. if ($randomValue=21) yield 1 C21
  1059. if ($randomValue=22) yield 1 C22
  1060. if ($randomValue=23) yield 1 C23
  1061. if ($randomValue=24) yield 1 C24
  1062. if ($randomValue=25) yield 1 C25
  1063. if ($randomValue=26) yield 1 C26
  1064. if ($randomValue=27) yield 1 C27
  1065. if ($randomValue=28) yield 1 C28
  1066. if ($randomValue=29) yield 1 C29
  1067. if ($randomValue=30) yield 1 C30
  1068. if ($randomValue=31) yield 1 C31
  1069. if ($randomValue=32) yield 1 C32
  1070. if ($randomValue=33) yield 1 C33
  1071. if ($randomValue=34) yield 1 C34
  1072. if ($randomValue=35) yield 1 C35
  1073. if ($randomValue=36) yield 1 C36
  1074. if ($randomValue=37) yield 1 C37
  1075. if ($randomValue=38) yield 1 C38
  1076. if ($randomValue=39) yield 1 C39
  1077. if ($randomValue=40) yield 1 C40
  1078. if ($randomValue=41) yield 1 C41
  1079. if ($randomValue=42) yield 1 C42
  1080. if ($randomValue=43) yield 1 C43
  1081. if ($randomValue=44) yield 1 C44
  1082. if ($randomValue=45) yield 1 C45
  1083. if ($randomValue=46) yield 1 C46
  1084. if ($randomValue=47) yield 1 C47
  1085. if ($randomValue=48) yield 1 C48
  1086. if ($randomValue=49) yield 1 C49
  1087. if ($randomValue=50) yield 1 C50
  1088. if ($randomValue=51) yield 1 C51
  1089. if ($randomValue=52) yield 1 C52
  1090. if ($randomValue=53) yield 1 C53
  1091. if ($randomValue=54) yield 1 C54
  1092. if ($randomValue=55) yield 1 C55
  1093. if ($randomValue=56) yield 1 C56
  1094. if ($randomValue=57) yield 1 C57
  1095. if ($randomValue=58) yield 1 C58
  1096. if ($randomValue=59) yield 1 C59
  1097. if ($randomValue=60) yield 1 C60
  1098. if ($randomValue=61) yield 1 C61
  1099. if ($randomValue=62) yield 1 C62
  1100. if ($randomValue=63) yield 1 C63
  1101. if ($randomValue=64) yield 1 C64
  1102. if ($randomValue=65) yield 1 C65
  1103. if ($randomValue=66) yield 1 C66
  1104. if ($randomValue=67) yield 1 C67
  1105. if ($randomValue=68) yield 1 C68
  1106. if ($randomValue=69) yield 1 C69
  1107. if ($randomValue=70) yield 1 C70
  1108. if ($randomValue=71) yield 1 C71
  1109. if ($randomValue=72) yield 1 C72
  1110. if ($randomValue=73) yield 1 C73
  1111. if ($randomValue=74) yield 1 C74
  1112. if ($randomValue=75) yield 1 C75
  1113. if ($randomValue=76) yield 1 C76
  1114. if ($randomValue=77) yield 1 C77
  1115. if ($randomValue=78) yield 1 C78
  1116. if ($randomValue=79) yield 1 C79
  1117. if ($randomValue=80) yield 1 C80
  1118. if ($randomValue=81) yield 1 C81
  1119. if ($randomValue=82) yield 1 C82
  1120. if ($randomValue=83) yield 1 C83
  1121. if ($randomValue=84) yield 1 C84
  1122. if ($randomValue=85) yield 1 C85
  1123. else
  1124. log We shouldn’t be here right now.
  1125. end
  1126. end
  1127. end
  1128. //House
  1129. *TEMPLATE
  1130. tag:LocationADTyh
  1131. hidden when 0
  1132. no buy
  1133. on earn:if (AreaID>=1) lose tag:LocationADT
  1134. on earn:
  1135. if (AreaID=0)
  1136. lose tag:LocationADTyh
  1137. lose tag:LocationYHyr
  1138. lose tag:LocationYHyr
  1139. lose tag:LocationYHki
  1140. lose tag:LocationYRCM
  1141. lose tag:LocationADTdi
  1142. lose tag:LocationADTsm
  1143. lose tag:LocationADTvs
  1144. end
  1145. end
  1146. *yHadt
  1147. name:Leave
  1148. desc:Leave Your House to go outside
  1149. on click:
  1150. lose 1 AreaID
  1151. lose tag:LocationADTyh
  1152. yield ADTyh
  1153. end
  1154. *yHyr
  1155. name:Your Room
  1156. desc:Go To Your Room.
  1157. on click:
  1158. lose tag:LocationADTyh
  1159. yield tag:LocationYHyr
  1160. end
  1161. *yHRemote
  1162. name:TV Remote
  1163. desc:Makes for a good way to break glass.
  1164. on click:
  1165. if (BattI=0)
  1166. log (There are no batteries in this)
  1167. else if (BattI>=1 and RemoteI=0)
  1168. log (We'll just put batteries in this)</></>~~ You used the pack of batteries and got a TV Remote.
  1169. yield 1 RemoteI
  1170. yield -1 BattI
  1171. else if (BattI>=1 and RemoteI>=1)
  1172. log [?(ACHPoints>=10)|Ray: Oh, thanks for doing that. I was starting to get bored.|It works. You don't need to check it.]
  1173. end
  1174. end
  1175. *yHSomeone
  1176. name:Who was this person again?
  1177. text:[?(ACHPoints>=10)|Ray|???]
  1178. desc: Just sort of hangs out in your house now.
  1179. on earn:if (8>=ACHPoints) hide yHSomeone
  1180. on click:
  1181. if (ACHPoints=9) log ???: Don’t mind me, I’m just reading a book. A pretty gay one.
  1182. if (ACHPoints=10) log Ray: If you haven’t noticed already, I now have a name tag with my name on it. As for why I’m here, I’m technically your roommate, in a sense. I just wasn’t here for a while since I had some business I needed to do.
  1183. if (ACHPoints=11) log Ray: Going out alone again, are we? Just be safe out there.
  1184. if (ACHPoints=12) log Ray: Hey, I believe you know about that weird cashier, right? He’s apparently a v tuber. Who would have guessed?
  1185. if (ACHPoints=13) log Ray: (Singing) I trusted a very good friend with my ships / I-
  1186. if (ACHPoints=14) log Ray: I keep my outfits simplistic because it’s how I like it.
  1187. end
  1188. *yHKi
  1189. name:Kitchen Side
  1190. desc:Go To The Kitchen Side
  1191. on click:
  1192. lose tag:LocationADTyh
  1193. yield tag:LocationYHki
  1194. end
  1195. *TEMPLATE
  1196. tag:LocationYHki
  1197. hidden when 0
  1198. no buy
  1199. on earn:if (AreaID>=1) lose tag:LocationADT
  1200. on earn:
  1201. if (AreaID=0)
  1202. lose tag:LocationADTyh
  1203. lose tag:LocationYHyr
  1204. lose tag:LocationYHyr
  1205. lose tag:LocationYHki
  1206. lose tag:LocationYRCM
  1207. lose tag:LocationADTdi
  1208. lose tag:LocationADTsm
  1209. lose tag:LocationADTvs
  1210. end
  1211. end
  1212. *KIyh
  1213. name:Living Side
  1214. desc:Go To The Living Side
  1215. on click:
  1216. yield tag:LocationADTyh
  1217. lose tag:LocationYHki
  1218. end
  1219. *Fridge
  1220. name:Refrigerator
  1221. desc:Stores things at low temperatures
  1222. on click:if (MiloCheck>=1) log There's lots of things in the fridge, but you're only here to get milk.</></>You got 1 Milk Bottle.
  1223. on click:
  1224. if (MiloCheck>=1)
  1225. lose (Scene) Scene
  1226. yield 3 Scene
  1227. lose tag:LocationYHki
  1228. hide Refresh
  1229. lose 1 North
  1230. lose 1 South
  1231. lose 1 East
  1232. lose 1 West
  1233. else
  1234. log I know you’re hungry and thirsty and all, but now’s not the time.
  1235. end
  1236. end
  1237. *TEMPLATE
  1238. tag:LocationYHyr
  1239. hidden when 0
  1240. no buy
  1241. on earn:if (AreaID>=1) lose tag:LocationADT
  1242. on earn:
  1243. if (AreaID=0)
  1244. lose tag:LocationADTyh
  1245. lose tag:LocationYHyr
  1246. lose tag:LocationYHyr
  1247. lose tag:LocationYHki
  1248. lose tag:LocationYRCM
  1249. lose tag:LocationADTdi
  1250. lose tag:LocationADTsm
  1251. lose tag:LocationADTvs
  1252. end
  1253. end
  1254. *yRyh
  1255. name:Living Room
  1256. desc:Leave Your Room To The Living Room
  1257. on click:
  1258. yield tag:LocationADTyh
  1259. lose tag:LocationYHyr
  1260. end
  1261. *yRMoney
  1262. name:Cabinet
  1263. desc:Stores stuff.
  1264. on click:lose yRMoney
  1265. on click:
  1266. if (mCheckyR=0) log There seems to be some money in here.</></>Obtained 5 Dollars
  1267. if (mCheckyR=0) yield 5 Money
  1268. yield 1 mCheckyR
  1269. if (mCheckyR>=1) log This stores some nice clothing.
  1270. if (mCheckyR=6) yield 1 PM1
  1271. end
  1272. on load:lose (mCheckyR) mCheckyR
  1273. *yRComputer
  1274. name:Computer
  1275. desc:Use the computer
  1276. on earn:if (yRComputer>=1 and MiloCheck>=1) lose tag:LocationYRCM
  1277. on click:
  1278. if (pass=0 and MiloCheck>=1) log You need the password to this.
  1279. if (pass>=1 and MiloCheck>=1) yield tag:LocationYRCM
  1280. if (pass>=1 and MiloCheck>=1) lose tag:LocationYHyr
  1281. if (MiloCheck=0) log Talk to Zack IRL!
  1282. end
  1283. *yRBed
  1284. name:Comfortable Bed
  1285. desc:To Sleep On.
  1286. on click:
  1287. if (MiloCheck>=1)
  1288. lose (Scene) Scene
  1289. yield 2 Scene
  1290. lose tag:LocationYHyr
  1291. hide Refresh
  1292. lose 1 North
  1293. lose 1 South
  1294. lose 1 East
  1295. lose 1 West
  1296. else
  1297. log Now’s not the time. We got business to do.
  1298. end
  1299. end
  1300. //Computer
  1301. //Computer Keys
  1302. *TEMPLATE
  1303. tag:LocationYRCM
  1304. hidden when 0
  1305. no buy
  1306. on earn:if (AreaID>=1) lose tag:LocationADT
  1307. on earn:
  1308. if (AreaID=0)
  1309. lose tag:LocationADTyh
  1310. lose tag:LocationYHyr
  1311. lose tag:LocationYHyr
  1312. lose tag:LocationYHki
  1313. lose tag:LocationYRCM
  1314. lose tag:LocationADTdi
  1315. lose tag:LocationADTsm
  1316. lose tag:LocationADTvs
  1317. end
  1318. end
  1319. *CKEsc
  1320. name:Escape
  1321. on click:
  1322. yield tag:LocationYHyr
  1323. lose tag:LocatonYRCM
  1324. end
  1325. //Milk Endings
  1326. *TEMPLATE
  1327. tag:refresh
  1328. req:8 Tick and 3=Scene
  1329. no buy
  1330. *MilkOption1
  1331. name:Pour to A Glass
  1332. on click:
  1333. lose (Scene) Scene
  1334. yield 4 Scene
  1335. end
  1336. *MilkOption2
  1337. name:Screw it, drink from the bottle.
  1338. on click:
  1339. lose (Scene) Scene
  1340. yield 5 Scene
  1341. end
  1342. *MilkOption3
  1343. name:Eat Cereal Instead
  1344. req:8 Tick and 3=Scene and CerealI>=1
  1345. on click:
  1346. lose (Scene) Scene
  1347. yield 9 Scene
  1348. yield -1 CerealI
  1349. end
  1350. *MilkOption4
  1351. name:Drink the bottle. (Somehow?!?!)
  1352. on click:
  1353. lose (Scene) Scene
  1354. yield 15 Scene
  1355. end
  1356. //Battle Options
  1357. *TEMPLATE
  1358. tag:refresh
  1359. req:93 Tick and 10=Scene
  1360. no buy
  1361. *BattOption1
  1362. name:Attack (Phys/Single)
  1363. on click:
  1364. if (Scene=10 and Target=0 and chance(90%) and MilkHP1>=1)
  1365. lose random(11,16) MilkHP1
  1366. log Milk Bottle (1) took damage.
  1367. else if (Scene=10 and Target=0 and chance(50%) and MilkHP1>=1)
  1368. lose random(5,8) MilkHP1
  1369. log Milk Bottle (1) defended against the attack.
  1370. else if (Scene=10 and Target=0 and MilkHP1>=1)
  1371. log Milk Bottle (1) dodged the attack.
  1372. end
  1373. end
  1374. on click:
  1375. if (Scene=10 and Target=1 and chance(90%) and MilkHP2>=1)
  1376. lose random(11,16) MilkHP2
  1377. log Milk Bottle (2) took damage.
  1378. else if (Scene=10 and Target=1 and chance(50%) and MilkHP2>=1)
  1379. lose random(5,8) MilkHP2
  1380. log Milk Bottle (2) defended against the attack.
  1381. else if (Scene=10 and Target=1 and MilkHP2>=1)
  1382. log Milk Bottle (2) dodged the attack.
  1383. end
  1384. end
  1385. on click:
  1386. if (Scene=10 and Target=2 and chance(90%) and MilkHP3>=1)
  1387. lose random(11,16) MilkHP3
  1388. log Milk Bottle (3) took damage.
  1389. else if (Scene=10 and Target=2 and chance(50%) and MilkHP3>=1)
  1390. lose random(5,8) MilkHP3
  1391. log Milk Bottle (3) defended against the attack.
  1392. else if (Scene=10 and Target=2 and MilkHP3>=1)
  1393. log Milk Bottle (3) dodged the attack.
  1394. end
  1395. end
  1396. on click:
  1397. if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(80%))
  1398. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1399. log Damage was taken
  1400. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
  1401. lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1402. log The attacks were endured
  1403. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
  1404. log The attacks were dodged
  1405. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1)
  1406. log The enemy is planning a charged attack!
  1407. yield 1 Charged
  1408. end
  1409. end
  1410. on click:
  1411. if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(80%))
  1412. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1413. log Damage was taken
  1414. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
  1415. lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1416. log The attacks were endured
  1417. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
  1418. log The attacks were dodged
  1419. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1)
  1420. log The enemy is planning a charged attack!
  1421. yield 1 Charged
  1422. end
  1423. end
  1424. on click:
  1425. if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(80%))
  1426. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1427. log Damage was taken
  1428. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
  1429. yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1430. log The attacks were endured
  1431. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
  1432. log The attacks were dodged
  1433. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1)
  1434. log The enemy is planning a charged attack!
  1435. yield 1 Charged
  1436. end
  1437. end
  1438. on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 BattleJump
  1439. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90) yield 2 Scene
  1440. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90) yield 1 BattleJump
  1441. on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 Scene
  1442. *BattOption3
  1443. name:Attack (Magic (Ground+ - 6MP)/All)
  1444. on click:
  1445. if (Scene=10 and chance(5%) and PlayerMP>=6)
  1446. lose random(15,20) MilkHP1
  1447. lose random(15,20) MilkHP2
  1448. lose random(15,20) MilkHP3
  1449. log All enemies took damage.
  1450. yield 1 Charged
  1451. log The enemy is planning a charged attack!
  1452. else if (Scene=10 and chance(95%) and PlayerMP>=6)
  1453. lose random(15,20) MilkHP1
  1454. lose random(15,20) MilkHP2
  1455. lose random(15,20) MilkHP3
  1456. log All enemies took damage.
  1457. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1458. log Damage was taken
  1459. lose 1 Charged
  1460. else if (Scene=10 and PlayerMP>=6)
  1461. lose random(13,18) MilkHP1
  1462. lose random(13,18) MilkHP1
  1463. lose random(13,18) MilkHP1
  1464. log The enemies endured the attack.
  1465. lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1466. log The attacks were endured
  1467. lose 1 Charged
  1468. end
  1469. end
  1470. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90 and PlayerMP>=6) yield 2 Scene
  1471. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=90 and PlayerMP>=6) yield 1 BattleJump
  1472. on click:if (0>=PlayerHP and Scene=10 and Tick>=90 and PlayerMP>=6) yield 1 BattleJump
  1473. on click:if (0>=PlayerHP and Scene=10 and Tick>=90 and PlayerMP>=6) yield 1 Scene
  1474. on click:if (PlayerHP>=1 and Scene=10 and Tick>=90 and PlayerMP>=6) lose 6 PlayerMP
  1475. *BattOption4
  1476. name:Defend
  1477. on click:
  1478. if (Scene=10 and PlayerHP>=1 and chance(90%))
  1479. lose (random(1,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1480. log The attacks were endured
  1481. lose 1 Charged
  1482. else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=1)
  1483. log The attacks were dodged
  1484. lose 1 Charged
  1485. else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=0)
  1486. log The enemy is planning a charged attack!
  1487. yield 1 Charged
  1488. end
  1489. end
  1490. on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 BattleJump
  1491. on click:if (0>=PlayerHP and Scene=10 and Tick>=90) yield 1 Scene
  1492. *BattOption5
  1493. name:Flee
  1494. on click:if (FleeT=0) log We're surrounded! We can't leave!
  1495. on click:if (FleeT=1) log We're surrounded! We can't leave!
  1496. on click:if (FleeT=2) log We're surrounded! We can't leave!
  1497. on click:if (FleeT=3) log Dude, we're still surrounded!
  1498. on click:if (FleeT=4) log Dude, we're still surrounded!
  1499. on click:if (FleeT=5) log Dude, we're still surrounded!
  1500. on click:if (FleeT=6) log WE CAN'T FLEE! I DON'T WANT TO GO TO COURT AGAIN!
  1501. on click:if (FleeT=7) log I know you don't want to fight, but this is our only way out.
  1502. on click:if (FleeT=8) log Or do you just want to see all of the messages?
  1503. on click:if (FleeT=9) log Fine! No more messages for you!
  1504. on click:if (FleeT=13) log I'm really hungry.
  1505. on click:if (FleeT=14) log I'm feeling for some pizza ravioli.
  1506. on click:if (FleeT=15) log I might have some in my freezer.
  1507. on click:if (FleeT=23) log George:...
  1508. on click:if (FleeT=36) log [?(have ZackEnd)|Zack|???]: [?(have ColorS)|<#427896>]What's with this guy?[?(have ColorS)|</#>]
  1509. on click:if (FleeT=49) log WHY ARE STILL TRYING TO DO THIS?
  1510. on click:if (FleeT=50) log I AM STARVING!
  1511. on click:if (FleeT=72) log [?(have ColorS)|<#29076d>]Director: Alright they don't intend in fighting these monsters.[?(have ColorS)|</#>]
  1512. on click:if (FleeT=73) yield 4 Scene
  1513. on click:if (FleeT=73) yield 1 BattleJump
  1514. on click:yield 1 FleeT
  1515. //Supermarket
  1516. *TEMPLATE
  1517. tag:LocationADTsm
  1518. hidden when 0
  1519. no buy
  1520. on earn:if (AreaID>=1) lose tag:LocationADT
  1521. on earn:
  1522. if (AreaID=0)
  1523. lose tag:LocationADTyh
  1524. lose tag:LocationYHyr
  1525. lose tag:LocationYHyr
  1526. lose tag:LocationYHki
  1527. lose tag:LocationYRCM
  1528. lose tag:LocationADTdi
  1529. lose tag:LocationADTvs
  1530. end
  1531. end
  1532. *SMadt
  1533. name:Leave
  1534. desc:Leave The Supermarket to go outside
  1535. on click:
  1536. lose 3 AreaID
  1537. lose tag:LocationADTsm
  1538. lose 4 StoreCM
  1539. lose 4 StoreCe
  1540. yield ADTsm
  1541. end
  1542. *SMCashier
  1543. name:Cashier
  1544. desc:What’s he up to today?
  1545. on click:
  1546. if (0>=CL1)
  1547. log [?(have ColorS)|<#747a22>]Cashier: Hello.[?(have ColorS)|</#>]
  1548. yield CL0
  1549. yield SMBook
  1550. end
  1551. end
  1552. *SMBook
  1553. name:Show Cashier the Post Mortem Book
  1554. desc:Has no purpose really. It’s not like it’s gonna reveal something big or anything.
  1555. on click:
  1556. lose (Scene) Scene
  1557. yield 6 Scene
  1558. lose 1 SMadt
  1559. lose tag:LocationADTsm
  1560. end
  1561. *Choccy
  1562. name:Chocolate Milk ($5)
  1563. desc:Delish
  1564. on click:
  1565. yield 1 StoreCM
  1566. lose 4 StoreCe
  1567. lose 4 StoreBa
  1568. if (StoreCM=1)
  1569. log [?(have ColorS)|<#747a22>]Cashier: <b>Chocolate Milk</b>?</></>You can buy it for $5. Click again to purchase. Click "Inspect" or another item to cancel.[?(have ColorS)|</#>]
  1570. else if (StoreCM=2 and ChoccyI=1)
  1571. log Dude, you already have this. Why are you buying multiple?
  1572. else if (StoreCM=2 and 4>=Money)
  1573. log [?(have ColorS)|<#747a22>]Cashier: You don't have enough for this.[?(have ColorS)|</#>]
  1574. else if (StoreCM=2 and Money>=5 and ChoccyI=0)
  1575. log [?(have ColorS)|<#747a22>]Cashier: Thank you for your purchase.[?(have ColorS)|</#>]
  1576. yield 1 ChoccyI
  1577. yield -5 Money
  1578. else
  1579. lose 3 StoreCM
  1580. end
  1581. end
  1582. *Cereal
  1583. name:Apple Wheats (Cereal) ($10)
  1584. desc:Wheat cereal with somewhat real apple flavoring.
  1585. on click:
  1586. yield 1 StoreCe
  1587. lose 4 StoreCM
  1588. lose 4 StoreBa
  1589. if (StoreCe=1)
  1590. log [?(have ColorS)|<#747a22>]Cashier: <b>Apple Wheats</b>?</></>You can buy some for $10. Click again to purchase. Click "Inspect" or another item to cancel.[?(have ColorS)|</#>]
  1591. else if (StoreCe=2 and CerealI=1)
  1592. log Dude, you already have this. Why are you buying multiple?
  1593. else if (StoreCe=2 and 9>=Money)
  1594. log [?(have ColorS)|<#747a22>]Cashier: You don't have enough for this.[?(have ColorS)|</#>]
  1595. else if (StoreCe=2 and Money>=10 and CerealI=0)
  1596. log [?(have ColorS)|<#747a22>]Cashier: Thank you for your purchase.[?(have ColorS)|</#>]
  1597. yield 1 CerealI
  1598. yield -10 Money
  1599. else
  1600. lose 3 StoreCe
  1601. end
  1602. end
  1603. //Vinyl
  1604. *TEMPLATE
  1605. tag:LocationADTvs
  1606. hidden when 0
  1607. no buy
  1608. on earn:if (AreaID>=1) lose tag:LocationADT
  1609. on earn:
  1610. if (AreaID=0)
  1611. lose tag:LocationADTyh
  1612. lose tag:LocationYHyr
  1613. lose tag:LocationYHyr
  1614. lose tag:LocationYHki
  1615. lose tag:LocationYRCM
  1616. lose tag:LocationADTdi
  1617. lose tag:LocationADTsm
  1618. lose tag:LocationADTvs
  1619. end
  1620. end
  1621. *VSadt
  1622. name:Leave
  1623. desc:Leave The Vinyl Store to go outside.
  1624. on click:
  1625. lose 4 AreaID
  1626. lose tag:LocationADTvs
  1627. lose 4 StoreBa
  1628. yield ADTvs
  1629. end
  1630. *Batt
  1631. name:Pack of AAA Batteries ($10)
  1632. desc:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1633. on click:
  1634. yield 1 StoreBa
  1635. lose 4 StoreCM
  1636. lose 4 StoreCe
  1637. if (StoreBa=1)
  1638. log [?(have ColorS)|<#5507a3>]Enthusiast: <b>Batteries</b>?</></>It's $10. Click again to purchase. To cancel, click "Inspect" or another item.[?(have ColorS)|</#>]
  1639. else if (StoreBa=2 and BattI=1 and 54>=funnyoccurrence)
  1640. log Dude, you already have a few of these. Why are you buying multiple?
  1641. else if (StoreBa=2 and BattI=1 and funnyoccurrence>=55)
  1642. log You don’t need more. Your body doesn’t even accept this as a form of energy.
  1643. else if (StoreBa=2 and 9>=Money)
  1644. log [?(have ColorS)|<#5507a3>]Enthusiast: You don't have enough...[?(have ColorS)|</#>]
  1645. else if (StoreBa=2 and Money>=10 and BattI=0)
  1646. log [?(have ColorS)|<#5507a3>]Enthusiast: Thanks.[?(have ColorS)|</#>]
  1647. yield 1 BattI
  1648. yield -10 Money
  1649. else
  1650. lose 3 StoreBa
  1651. end
  1652. end
  1653. //Navigation
  1654. //Menu
  1655. *TEMPLATE
  1656. tag:Prompts
  1657. no tooltip
  1658. no buy
  1659. start with
  1660. hidden
  1661. on click:
  1662. if (AreaID>=1) lose tag:LocationADT
  1663. if (AreaID=0)
  1664. lose tag:LocationADTyh
  1665. lose tag:LocationYHyr
  1666. lose tag:LocationYHyr
  1667. lose tag:LocationYHki
  1668. lose tag:LocationYRCM
  1669. lose tag:LocationADTdi
  1670. lose tag:LocationADTsm
  1671. lose tag:LocationADTvs
  1672. end
  1673. end
  1674. *North
  1675. name:---North---
  1676. on click:if (AreaID=0 and Scene=1) yield 1 y
  1677. class:fullWidth
  1678. *West
  1679. name:-West-
  1680. on click:if (AreaID=0 and Scene=1) yield -1 X
  1681. *East
  1682. name:-East-
  1683. on click:if (AreaID=0 and Scene=1) yield 1 X
  1684. *South
  1685. name:---South---
  1686. on click:if (AreaID=0 and Scene=1) yield -1 y
  1687. class:fullWidth
  1688. //Location Marker
  1689. *TEMPLATE
  1690. hidden
  1691. tag:Locations
  1692. *LocatedAt
  1693. text:<b>Currently At</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=9 and y=6 and AreaID=3|Supermarket|][?X=2 and y=6 and AreaID=4|Vinyl Store|][?X=9 and y=7 and AreaID=5|Diner|][?AreaID=0|Outside|]</><b>In</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=3 and y=1 and AreaID=0|Near Your House|][?X=9 and y=6|Supermarket|][?X=9 and y=7|Diner|][?X=2 and y=6|Vinyl Store|][?X=2 and y=2|Old Man Lemon's House|]</>74464 Beans St., Lint Yard, Alabama
  1694. name:Current Location
  1695. tag:Locations
  1696. desc:Lint Yard is pretty well known for their Vinyl stores as well as delicious pancakes.
  1697. *TextThing
  1698. name:Notable Locations
  1699. text:<b>Notable Locations</></>Your House</b>: 3,1</><b>Supermarket</b>: 9,6</><b>Diner</b>: 9,7</b></><b>Vinyl Store</b>: 2,6</><b>Old Man Lemon's House</b>: 2,2
  1700. *TEMPLATE
  1701. hidden when 0
  1702. tag:Locations
  1703. *ChoccyI
  1704. name:Chocolate Milk
  1705. desc:The combination of chocolate and milk.
  1706. on click:
  1707. lose 1 ChoccyI
  1708. lose (Scene) Scene
  1709. yield 7 Scene
  1710. lose tag:LocationADT
  1711. lose tag:LocationADTyh
  1712. lose tag:LocationYHyr
  1713. lose tag:LocationYHki
  1714. lose tag:LocationADTdi
  1715. lose tag:LocationADTsm
  1716. hide Refresh
  1717. lose 1 North
  1718. lose 1 South
  1719. lose 1 East
  1720. lose 1 West
  1721. end
  1722. no buy
  1723. *CerealI
  1724. name:Apple Wheats
  1725. desc:The cereal that has both wheats and apples.
  1726. no buy
  1727. *BattI
  1728. name:Pack Of AAA Batteries
  1729. desc:Now I need to put a AAA in it.
  1730. no buy
  1731. *RemoteI
  1732. name:TV Remote
  1733. desc:Alright, how do I sync this?
  1734. no buy
  1735. *PM1
  1736. name:Canceled Subject Game Post Mortem (1/3)
  1737. desc:<t>- Rylie Eric (Agentperson)<//></>On Oct. 10th, 2020, I put out a poll on the IGM channel of Dashnet on whether or not to continue a project with 4 people on a table asking questions. This was only the 3rd mention of this game, after a small mention in the same chat, and an appearance in a timeline concept thing, where its title (Subject) came to the public, though the latter half was censored for a reason I'll get into later. This project was pretty much the secret all this time, until now.</></>The igm project that helped build Milk Game and also never existed, Subject-<b>0224</b>09 1927</></><t>What was it?<//></>Subject-022409 1927 was a text-only game made in igm about 4 people wanting to talk to the protagonist about something. These people were named 19010521, 18241609, 25172324, and 23172304. Black was meant to represent the protagonist, and Pink was also used for a character who gets mentioned later.</></>Unlike Milk Game, this game is purely menu clicking to simulate entering new rooms or interacting with objects. The first room was the lobby which has entrances to the <b>meeting room</b>, an unknown room, and a snack room which led to a few other rooms.</></>Click for the next part. (Requires Achievement 2)
  1738. on earn:yield 1 PMAchievement
  1739. on earn:log You found a book in the cabinet.
  1740. on click:if (ZackEnd=1) yield 1 PM2
  1741. no buy
  1742. *PM2
  1743. name:Canceled Subject Game Post Mortem (2/3)
  1744. desc:There were multiple planned for this game. Some of them being as simple as just going through the meeting normally and them realizing it's a waste of time. Others are more elaborate and require a few things to be accomplished. A few of these endings involve a character called 022409, which is what the 4 characters wanted to talk to you about. This character was a person they lost a long time ago, and they thought you might be involved with their disappearance. In fact, in some endings they do make the conclusion that he was involved with their disappearance.</></>The 4 characters each have a color associated with them. Blue was 19010521 and was the leader of the group. Yellow was 24172324 and was lazy but <b>pretty cool</b>. Green was 23172304 and was smart. I don’t remember much else other than being gay (which I think was added to the character after 2020). Red was 18232609 and they were usually grumpy (seriously I forgot the traits for this character).</></>Click for the next part. (Requires Achievement 3)
  1745. on click:if (MiloEnd=1) yield 1 PM3
  1746. no buy
  1747. *PM3
  1748. name:Canceled Subject Game Post Mortem (3/3)
  1749. desc:There was a secret code (which the one used for the majority of the project being simple numbers) which was used to hide some lore into, like character pasts and other stuff. These would be revealed as regular pastebin links (since it was the easiest way to do it). Images would also be done this way (this was before I knew css well enough to do it in the game itself). The pastebin was also another area for lore as well, with extra lines of dialog being present in game code.<t>What Happened?</t><//></>First of all, a majority of the plot, while some of it was placed on a document, was planned in my head. Which was fine for the first few months of development/planning (Dec. 2019 to March 2020), but then I forgot about it when I returned to it in October of 2020 after a few month hiatus. Also, during the few month hiatus, I changed a bit as a person, so when I came back to it, it looked really bad to me. This was literally the reason I gave back in that poll. However, this project never exactly left my mind just yet.</></></>To be continued in a future update.
  1750. // Zack: Wow what a great way to reveal how our operation worked.
  1751. // Rylie: Your operation wasn’t real to begin with.
  1752. no buy
  1753. *CB
  1754. name:Character Bios
  1755. desc:Note: Characters need to be unlocked. Some are unlocked by getting a certain ending. Others are unlocked by entering their specific location.</></><//>Due to how IGM handles upgrades, you may need to click/tap the Character Bios tab to update the list.</></><//>You would know when you've unlocked all of them once you get the "All Characters'' achievement (Currently Unavailable).</><//>
  1756. start with
  1757. no buy
  1758. tag:Bios
  1759. //Character Bios
  1760. *TEMPLATE
  1761. tag:Bios
  1762. hidden when 0
  1763. no tooltip
  1764. *CBNarrator
  1765. name:Narrator
  1766. start with
  1767. text:<b>Narrator</b></>(He/Him)</></>He got hired last minute, and now he has to follow the Protagonist to narrate the story. Was supposed to have some general characteristics of a regular narrator, but this one decided not to use any of them.
  1768. *CBGeorge
  1769. name:George
  1770. text:<b>George</b></>(He/Him)</></>George was part of the Beet Vegetables Band, known for the "Here's an Album That Replicates a Live Show With a Fake Band Immediately After Our Last One" album. The band eventually broke up, and George went on to do solo stuff until his death. Somehow he's now a spirit for our little Protagonist over here.
  1771. *CBDirector
  1772. name:Director
  1773. start with
  1774. text:[?(have ColorS)|<#29076d>]<b>Director</b></>(She/Her & None)</></>The Director just thought of an idea about milk and stuck to it. Reason why this entire thing exists. She usually does not have any better ideas.[?(have ColorS)|</#>]
  1775. *CBCashier
  1776. name:Cashier
  1777. text:[?(have ColorS)|<#747a22>]<b>Cashier</b></>(He/Him)</></>He's [?(have C32 or ACHPoints>=12)|a vtuber and] a cashier at the supermarket nearby. A pretty cool guy honestly[?(have C32 or ACHPoints>=12)| (and an even cooler vtuber but I can't confirm that since I don't watch any vtubers)]. He also has a past of weird people and a meeting with some dude, but we don't talk about that.[?(have ColorS)|</#>]
  1778. *CBEnthu
  1779. name:Enthusiast
  1780. text:[?(have ColorS)|<#5507a3>]<b>Enthusiast</b></>(He/Him)</></>The Enthusiast runs a Vinyl Store in Lint Yard. He used to be a band before he simply said "Dudes, I got better things to do. I also hate live shows." Good friends with Old Man Lemon.[?(have ColorS)|</#>]
  1781. *CBLemon
  1782. name:Lemon
  1783. text:[?(have ColorS)|<#455e00>]<b>Jonathan Lemon (Most just say Lemon or Old Man Lemon)</b></>(He/Him)</></>A retired police officer who now just sits around on his couch listening to whatever he's into at that moment. His tv is apparently a teleportation device to somewhere not here, but it isn't a huge bother really. He's really good friends with the Enthusiast.[?(have ColorS)|</#>]
  1784. *CBZack
  1785. name:Zack
  1786. text:[?(have ColorS)|<#427896>]<b>Zack Rine</b></>(He/Him)</></>Somehow still has a job after the failure of the meeting idea the Director had a while back. Zack is a cool dude (at least he thinks) who not only misses his ex-girlfriend, but also kind of hates the Director.[?(have ColorS)|</#>]
  1787. *CBRay
  1788. name:Ray
  1789. text:<b>Ray Alimore</b></>(She/Her)</>White haired weird person who likes pizza and wears the simplest of outfits in white, blue, and pink. For some reason, she lives in your house. Did I miss something?
  1790. *CBFrenzy
  1791. name:Frenzy
  1792. text:<b>FraglieFrenzy</b></>(He/Him)</></>Creator of Forez's Dream. Who Forez is though is beyond my understanding. He has a sign based off of him in the middle of somewhere for no reason.
  1793. *CBRingo
  1794. name:Ringo
  1795. text:<b>Ringo Hill</b></>(None (he/him is fine too, I guess))</></>A sweet and charming person who’ll beat you up if felt like doing so. Does weird things with cards too. Cashier’s cousin.
  1796. //Debug
  1797. *TEMPLATE
  1798. hidden
  1799. tag:Debug
  1800. *Reset
  1801. name:Game Reset
  1802. desc:Resets Your Current Session in an event of a softlock
  1803. on click:
  1804. lose (Scene) Scene
  1805. lose (PlayerHP) PlayerHP
  1806. lose (PlayerMP) PlayerMP
  1807. lose (MilkHP1) MilkHP1
  1808. lose (MilkHP2) MilkHP2
  1809. lose (MilkHP3) MilkHP3
  1810. yield 85 MilkHP1
  1811. yield 85 MilkHP2
  1812. yield 85 MilkHP3
  1813. yield 1 Scene
  1814. lose (AreaID) AreaID
  1815. lose (X) X
  1816. lose (y) y
  1817. end
  1818. *SpeedMode
  1819. text:Speed Mode (Set to <b>[?(have SpeedMode)|True|False]</b>)
  1820. desc:Speeds Up Game text.
  1821. *SpeedModeT
  1822. text:True
  1823. on click:if (SpeedMode=0) yield 1 SpeedMode
  1824. no tooltip
  1825. no buy
  1826. *SpeedModeF
  1827. text:False
  1828. on click:if (SpeedMode=1) lose 1 SpeedMode
  1829. no tooltip
  1830. no buy
  1831. *ColorS
  1832. name:Colored/Coloured Text
  1833. text:Colored/Coloured Text (Set to <b>[?(have ColorS)|True|False]</b>)
  1834. desc:Sets whether or not there's a colored/coloured text specific to each character. These are also used in their bios.</><b>Note: CSS filters make the text larger and add a shadow around it. It's recommended that you have it on alongside this.</b></>Below is the list of the colors/colours.</>Narrator[?(have BattleJump)|, George,|] and Protagonist use black.</><#747a22>Cashier</#></><#29076d>Director</#></><#455e00>Old Man Lemon</#></><#427896>[?(have ZackEnd)|Zack|???]</#></><#5507a3>Enthusiast</#>
  1835. start with
  1836. *ColorsT
  1837. text:True
  1838. on click:if (ColorS=0) yield 1 ColorS
  1839. no tooltip
  1840. no buy
  1841. *ColorsF
  1842. text:False
  1843. on click:if (ColorS=1) lose 1 ColorS
  1844. no tooltip
  1845. no buy
  1846. *GameStats
  1847. name:Statistics
  1848. text:Game Statistics</></>You played <b>[PT]</b> time[s?PT]</>You've heard <b>[CLPoints]/95 (~[((CLPoints/95)*100)]%)</b> of the Cashier's lines. (Excluding Purchase Dialog and Extra Lines in Welcome messages)
  1849. req:1 SpiritEnd
  1850. *BattleJump
  1851. name:Jump Back to the Milk Bottle Fight
  1852. desc:Milk Bottle x3
  1853. hidden when 0
  1854. on click:
  1855. if (AreaID=0 and RemoteI>=1)
  1856. yield 9 Scene
  1857. yield 90 Tick
  1858. yield 150 PlayerHP
  1859. yield 12 PlayerMP
  1860. lose tag:LocationADT
  1861. lose 1 North
  1862. lose 1 South
  1863. lose 1 East
  1864. lose 1 West
  1865. else if (RemoteI=0)
  1866. log Need the remote.
  1867. else
  1868. log Must be Outside
  1869. end
  1870. end
  1871. //Cashier Achievement
  1872. *TEMPLATE
  1873. tag:achieves
  1874. always hidden
  1875. on earn:yield 1 CLPoints
  1876. *CL0
  1877. *CL1
  1878. *CL2
  1879. *CL3
  1880. //As ???
  1881. *CL4
  1882. //As Cashier But Also Milo
  1883. *CL5
  1884. *CL6
  1885. //As Milo
  1886. *CL7
  1887. *CL8
  1888. *CL9
  1889. //Entry Lines
  1890. *C1
  1891. *C2
  1892. *C3
  1893. *C4
  1894. *C5
  1895. *C6
  1896. *C7
  1897. *C8
  1898. *C9
  1899. *C10
  1900. *C11
  1901. *C12
  1902. *C13
  1903. *C14
  1904. *C15
  1905. *C16
  1906. *C17
  1907. *C18
  1908. *C19
  1909. *C20
  1910. *C21
  1911. *C22
  1912. *C23
  1913. *C24
  1914. *C25
  1915. *C26
  1916. *C27
  1917. *C28
  1918. *C29
  1919. *C30
  1920. *C31
  1921. *C32
  1922. *C33
  1923. *C34
  1924. *C35
  1925. *C36
  1926. *C37
  1927. *C38
  1928. *C39
  1929. *C40
  1930. *C41
  1931. *C42
  1932. *C43
  1933. *C44
  1934. *C45
  1935. *C46
  1936. *C47
  1937. *C48
  1938. *C49
  1939. *C50
  1940. *C51
  1941. *C52
  1942. *C53
  1943. *C54
  1944. *C55
  1945. *C56
  1946. *C57
  1947. *C58
  1948. *C59
  1949. *C60
  1950. *C61
  1951. *C62
  1952. *C63
  1953. *C64
  1954. *C65
  1955. *C66
  1956. *C67
  1957. *C68
  1958. *C69
  1959. *C70
  1960. *C71
  1961. *C72
  1962. *C73
  1963. *C74
  1964. *C75
  1965. *C76
  1966. *C77
  1967. *C78
  1968. *C79
  1969. *C80
  1970. *C81
  1971. *C82
  1972. *C83
  1973. *C84
  1974. *C85
  1975. *TEMPLATE
  1976. tag:achieves
  1977. start with
  1978. hidden when 0
  1979. *MilkH
  1980. name:???
  1981. desc:Delish
  1982. *MilkBottleH
  1983. name:???
  1984. desc:The bottle is a glass.
  1985. *CerealH
  1986. name:???
  1987. desc:My favourite, Apple Wheats.
  1988. *BottleMilkH
  1989. name:???
  1990. desc:The milk is a bottle.
  1991. *BedH
  1992. name:???
  1993. desc:I'm too tired to deal with this.
  1994. *CMilkH
  1995. name:???
  1996. desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
  1997. *SpiritH
  1998. name:???
  1999. desc:電気翻訳ジョージ
  2000. *FleeH
  2001. name:???
  2002. desc:Pizza Ravioli
  2003. *PMAchievementH
  2004. name:???
  2005. desc:This guy is the base of your imagination, since he's merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
  2006. *ZackH
  2007. name:???
  2008. desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.
  2009. *MiloH
  2010. name:???
  2011. desc:<b>Yellow</b> is the color of a friendly and expressive person. He is sort of that with his v tuber persona.
  2012. Achievements
  2013. *TEMPLATE
  2014. tag:achieves
  2015. hidden when 0
  2016. on earn:yield 1 ACHPoints
  2017. *MilkEnd
  2018. name:Glass of Milk Ending
  2019. desc:Delish
  2020. req:Tick>=9 and Scene=4
  2021. on earn:lose MilkH
  2022. *MilkBottleEnd
  2023. name:Bottle Of Milk Ending
  2024. desc:The bottle is a glass.
  2025. req:Tick>=21 and Scene=5
  2026. on earn:lose MilkBottleH
  2027. *CerealEnd
  2028. name:Cereal Ending
  2029. desc:My favourite, Apple Wheats.
  2030. req:Tick>=9 and Scene=9
  2031. on earn:lose CerealH
  2032. *BottleMilkEnd
  2033. name:Milk Of Bottle Ending
  2034. desc:The milk is a bottle.
  2035. req:Tick>=15 and Scene=15
  2036. on earn:lose BottleMilkH
  2037. *BedEnd
  2038. name:Sleep Ending
  2039. desc:I'm too tired to deal with this.
  2040. req:Tick>=12 and Scene=2
  2041. on earn:lose BedH
  2042. *CMIlk
  2043. name:Chocolate Milk Ending
  2044. desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
  2045. req:Tick>=21 and Scene=7
  2046. on earn:lose CMilkH
  2047. *SpiritEnd
  2048. name:The Spirit Awakening Ending
  2049. desc:電気翻訳ジョージ</></>If you didn't get the option to jump back to the fight, click this.
  2050. req:Tick>=39 and Scene=12
  2051. on click:yield 1 BattleJump
  2052. on earn:lose SpiritH
  2053. *FleeA
  2054. name:Didn't Want To Fight Ending
  2055. desc:Pizza Ravioli
  2056. req:Tick=6 and Scene=14
  2057. on earn:lose FleeH
  2058. *PMAchievement
  2059. name:The Subject known as Subject-022409 1927 (1/6)
  2060. desc:This guy is the base of your imagination, since he's merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
  2061. on earn:lose PMAchievementH
  2062. *ZackEnd
  2063. name:The Leader known as 19010521 (Zack Ending) (2/6)
  2064. desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.</></>Read the post mortems.
  2065. req:Tick>=39 and Scene=8
  2066. on earn:lose ZackH
  2067. *MiloEnd
  2068. name:The Assistant known as 25172324 (Milo Ending) (3/6)
  2069. desc:<b>Yellow</b> is the color of a friendly and expressive person. He is sort of that with his v tuber persona.</></>(Requires another ending)
  2070. req:Tick=86 and Scene=13
  2071. on earn:lose MiloH
  2072. on earn:yield CL4
  2073. on earn:yield CL5
  2074. on earn:yield CL6
  2075. on earn:yield CL7
  2076. on earn:yield CL8
  2077. on earn:yield CL9
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