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- using UnityEngine;
- public class DamageWithCollision : MonoBehaviour
- {
- public Health Membership;
- // Use this for initialization
- void Start ()
- {
- Membership = GetComponent<Health>();
- }
- private void OnCollisionEnter2D(Collision2D collision)
- {
- if (Membership != null)
- {
- Membership.TakeDamage(10);
- }
- }
- private void OnCollisionStay2D(Collision2D collision)
- {
- if (Membership != null)
- {
- Membership.TakeDamage(1);
- }
- }
- }
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