TTHelvianTT

Ogre Magi

Mar 13th, 2016
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.82 KB | None | 0 0
  1. Ogre Magi: Some Ogres are smart enough to know how to cast magic! Well, their second head is.
  2.  
  3. Level 1
  4. M= Spell controlled by the mage's head.
  5.  
  6. Ogre Magi begin with 40 mana.
  7.  
  8. Two heads: The Ogre magi has two heads. One head controls the physical actions of the body, e.g movement, physical attacks. The other head controls the magic.
  9.  
  10. DM Will allow two players to control one Ogre magi; e.g one player controls the second head's magic, while the other controls movement and physical interaction.
  11.  
  12. Ogre meditation: The magi's head may meditate. During this time, if the other head doesn't agree on meditating, there is a 50% chance of failing to regain 40 mana.
  13.  
  14. M-Flaming Arrows: The Ogre Magi conjures 1d6 flaming arrows to strike the enemy. Each individual arrow deals small damage on its own; all arrows can only focus one target, due to the randomness of the spell. (20 Mana)
  15.  
  16.  
  17. Level 2
  18.  
  19. M-Earth leap: The Ogre magi may cause the earth beneath their feet to launch them towards, or away from their enemy. (20 Mana)
  20.  
  21. Seismic Slam(CD: 3): The Ogre magi brings both its fists down in a powerful slam, gaining a +4 bonus to the damage modifier. Additionally, if the Ogre Magi lands its strike, it sends shockwaves through the area. (Greater targets still have a chance of being stunned.)
  22.  
  23. Level 3
  24.  
  25. 20 Mana
  26.  
  27. M-Elemental fist: Enchants the Ogre magus's fists to deal random elemental damage. (20 Mana)
  28.  
  29. Level 4:
  30. 20 Mana
  31.  
  32. M-Cone of Cold: Releases a cone of blistering frost in front of the Ogre magi. (30 Mana)
  33.  
  34. Twin-headed Meditation: If both heads focus on meditating, they regain all of their mana.
  35.  
  36. Level 5:
  37.  
  38. M- Multicast: At the cost of 50% of the ogre Magi's maximum mana, they may boost their next spell to have a chance of casting multiple times(or increasing vastly in potency.)
  39.  
  40. Nothing: 30%
  41.  
  42. 2x: 60%
  43.  
  44. 3x: 10%
Add Comment
Please, Sign In to add comment