Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- UIJoystickDeadZone=0.9
- AxisRepeatDelay=0.2
- DoubleClickTriggerSeconds=0.5
- ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
- ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
- ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
- OverlaySceneAlphaModulation=0.45
- bCaptureUnprocessedInput=True
- bRenderDebugInfo=false
- bRenderFocusedControlInfo=true
- bRenderDebugInfoAtTop=true
- bInteractiveMode=false
- bShowWidgetPath=true
- bShowCurrentState=true
- SplitscreenLayoutYAdjust=-27
- [Configuration]
- [ShooterGame.UTGameInteraction]
- SceneData=(SceneName="OptionsMenu", SWFFileName="SGOptionsScene.swf")
- SceneData=(SceneName="RoundReview", SWFFileName="SGRoundReviewScene.swf")
- SceneData=(SceneName="TutorialGameReview", SWFFileName="SGTutorialGameReview.swf")
- m_SceneLockTime=5.0
- [ShooterGame.SGUIHUDObjectiveProgression]
- DropDistance=32
- TimeUpdateSwooshSpeed=1600
- [ShooterGame.SGUIHUDPlayer]
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
- SpectatorConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP), Align=(H=HA_LEFT, V=HA_BOTTOM))
- SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM, VA="ConsoleMessageLog", HA="ConsoleMessageLog"), PixelOffset=(Y=-1))
- ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25))
- ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
- ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP), PixelOffset=(Y=60))
- ExpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=225), ShadowOffset=(X=-1, Y=-1))
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
- GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
- WeaponAmmoPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="PlayerHealth"), PixelOffset=(Y=25), ShadowOffset=(X=-1, Y=-1))
- CarryBombPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ABILITYCOOLDOWN"), PixelOffset=(Y=0, X=0), ShadowOffset=(X=-1, Y=-1))
- ShieldBarPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100), ShadowOffset=(X=-1, Y=-1))
- BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
- GameWaveTimerPosition=(Attach=(H=HA_LEFT, V=HA_TOP), Align=(H=HA_LEFT, V=HA_TOP), PixelOffset=(Y=60))
- SpectatorObjectivePosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP))
- SpectatorActionMenuPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="Minimap"), PixelOffset=(Y=-2))
- SpectatorCardPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM), Align=(H=HA_CENTER, V=HA_BOTTOM))
- ExecutionCountdownPosition=(Align=(H=HA_NONE, V=HA_NONE))
- ExecutionRoundIntroPosition=(Attach=(H=HA_LEFT,V=HA_BOTTOM), Align=(H=HA_LEFT, V=HA_BOTTOM))
- MaxNumConsoleMsg=10
- MaxConsoleParentDisplayTime=8
- MaxNumObituaryMsg=8
- ObituaryMsgYBufferHeight=1
- m_NumDamageIndicators=8
- [ShooterGame.SGUIHUDObituaryMessageLog]
- MessageComponentPadding=5.f
- [ShooterGame.SGUIHUDGrenadeIndicator]
- m_GrenadeTraceInterval=0.1
- IconDistanceFromCursor=100
- m_BlinkSpeedModifier=12
- m_BlinkColor1=(R=255,G=0,B=0,A=255)
- m_BlinkColorOutOfView1=(R=55,G=55,B=55,A=255)
- m_CentreClampOffset=(X=0,Y=50)
- m_PrimaryColor=(R=220,G=220,B=30,A=255)
- [ShooterGame.SGUIHUDIFFObjectEVObjective]
- [ShooterGame.SGUIHUDIFFObjectSecondaryObjective]
- [ShooterGame.SGUIHUDIFFObjectAlly]
- m_SecondaryColour=(R=255,G=255,B=255,A=255)
- [ShooterGame.SGUIHUDIFFObjectEnemy]
- m_PrimaryColor=(R=240,G=95,B=65,A=255)
- [ShooterGame.SGUIHUDIFFObjectGrenade]
- [ShooterGame.SGUIHUDIFFObjectPrimaryPerformer]
- m_ActionContextPollThreshold=0.5
- m_LowerHudPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=60))
- [ShooterGame.SGUIHUDWeaponAmmo]
- m_AmmoColor=(R=255,G=255,B=255,A=255)
- m_LowAmmoColor2=(R=0,G=40,B=49,A=255)
- m_RateOfBlink=15
- m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Resume", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsResume, IsDefaultMenu=false)
- m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ChangeTeam", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsChangeTeam, IsDefaultMenu=false)
- m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing1")
- m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ControlsMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsControls, IsDefaultMenu=false)
- m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.VideoMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsVideo, IsDefaultMenu=false)
- m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing2")
- m_ScrollSpeed=0.4
- m_ApplyButtonString=ShooterGame.SGUIGameOptionsSubmenu.Apply
- m_Options=( OptionType=GameOption_Button, LabelText="", ID="resume")
- [ShooterGame.SGUIGameOptionsChangeTeam]
- m_Options=( OptionType=GameOption_Spacing, ID="teamSpace1" )
- m_Options=( OptionType=GameOption_Button, LabelText="", ID="bravo", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Bravo", Id="bravo")))
- m_Options=( OptionType=GameOption_Spacing, ID="quitSpace1" )
- m_Options=( OptionType=GameOption_Spacing, ID="quitSpace3" )
- m_Options=( OptionType=GameOption_Spacing, ID="quitSpace5" )
- m_Options=( OptionType=GameOption_Spacing, ID="quitSpace7" )
- m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_Yes", Id="yes")))
- m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsAudio.AudioProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsAudio.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsAudio.UserProfile", Id="user")))
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MasterVolume", ID="mastervolume", Properties=(Min=0, Max=100, Default=100) )
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.DialogueVolume", ID="dialoguevolume", Properties=(Min=0, Max=100, Default=100) )
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceReceiveVolume", ID="voicereceivevolume", Properties=(Min=0, Max=100, Default=100) )
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleHitBeeps", ID="hitbeeps", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceEnabled", ID="clientvoice", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- [ShooterGame.SGUIGameOptionsGameSettings]
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.DynamicCrosshairType", ID="dynamiccrosshairtype", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicNone", Id="DynamicNone"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicCross", Id="DynamicCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTCross", Id="DynamicTCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicBracket", Id="DynamicBracket"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTriCross", Id="DynamicTriCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTriPoint", Id="DynamicTriPoint"), (Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTriBracket", Id="DynamicTriBracket"), (Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicCircle", Id="DynamicCircle"), (Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicCircleHollow", Id="DynamicCircleHollow")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.DisplayDotWhenIronsight", ID="displaydotwhenironsight", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairRed", ID="crosshairred", Properties=(Min=0, Max=255) )
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairBlue", ID="crosshairblue", Properties=(Min=0, Max=255) )
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairDynamicAlpha", ID="crosshairdynamicalpha", Properties=(Min=0, Max=255) )
- m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings1" )
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.UseFireteamSidebar", ID="usefireteamsidebar", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.BloodPP", ID="bloodpp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.MenuPP", ID="menupp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewBob", ID="viewbob", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CameraAnims", ID="cameraanims", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ControlsProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsControls.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsControls.UserProfile", Id="user")))
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) )
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Spacing, ID="space10" )
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.SecondaryFire", KeyCmd="AltFire",ID="altfire", Items=((Text="", Id="altfire_1"),(Text="", Id="altfire_2")))
- m_Options=( OptionType=GameOption_Spacing, ID="space" )
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Right", KeyCmd="TurnRight",ID="right", Items=((Text="", Id="right_1"),(Text="", Id="right_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Crouch", KeyCmd="Duck",ID="crouch", Items=((Text="", Id="crouch_1"),(Text="", Id="crouch_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Sprint", KeyCmd="SprintAndBreath",ID="sprint", Items=((Text="", Id="sprint_1"),(Text="", Id="sprint_2")))
- m_Options=( OptionType=GameOption_Spacing, ID="space7" )
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleSprint", ID="togglesprint", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InteractionMode", ID="interactionmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SprintCancelsReload", ID="SprintCancelsReload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Spacing, ID="space3" )
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Suicide", KeyCmd="SuicideCmd",ID="suicide", Items=((Text="", Id="suicide_1"),(Text="", Id="suicide_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.PushToTalk", KeyCmd="PushToTalkCmd",ID="pushtotalk", Items=((Text="", Id="pushtotalk_1"),(Text="", Id="pushtotalk_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickKnife", KeyCmd="QuickMeleeCmd",ID="quickknife", Items=((Text="", Id="quickknife_1"),(Text="", Id="quickknife_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot1", KeyCmd="QuickItem1Cmd",ID="quickabilityslot1", Items=((Text="", Id="quickabilityslot1_1"),(Text="", Id="quickabilityslot1_2")))
- m_Options=( OptionType=GameOption_Spacing, ID="space9" )
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollDown", KeyCmd="PrevWeapon",ID="scrolldown", Items=((Text="", Id="scrolldown_1"),(Text="", Id="scrolldown_2")))
- m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollMode", ID="scrollmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.ScrollAll", Id="all"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSec", Id="primsec"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSecMelee", Id="primsecmelee")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Melee", KeyCmd="WeaponSlotOne",ID="melee", Items=((Text="", Id="melee_1"),(Text="", Id="melee_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Primary", KeyCmd="WeaponSlotThree",ID="primary", Items=((Text="", Id="primary_1"),(Text="", Id="primary_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_1", KeyCmd="WeaponSlotFour",ID="item_1", Items=((Text="", Id="item_1_1"),(Text="", Id="item_1_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_3", KeyCmd="WeaponSlotSix",ID="item_3", Items=((Text="", Id="item_3_1"),(Text="", Id="item_3_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Say", KeyCmd="SayAllCmd",ID="say", Items=((Text="", Id="say_1"),(Text="", Id="say_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VSay", KeyCmd="ToggleQuickChatCmd",ID="vsay", Items=((Text="", Id="vsay_1"),(Text="", Id="vsay_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.DisplayScore", KeyCmd="ShowScoreboard",ID="displayscore", Items=((Text="", Id="displayscore_1"),(Text="", Id="displayscore_2")))
- m_Options=( OptionType=GameOption_Spacing, ID="MercSpace" )
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.CharacterSlot2", KeyCmd="CharacterSlot 2",ID="characterslot2", Items=((Text="", Id="characterslot2_1"),(Text="", Id="characterslot2_2")))
- m_Options=( OptionType=GameOption_Spacing, ID="VoteSpace" )
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ReadyUp", KeyCmd="PlayerReady true",ID="readyup", Items=((Text="", Id="readyup_1"),(Text="", Id="readyup_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VoteNo", KeyCmd="VoteNo",ID="voteno", Items=((Text="", Id="voteno_1"),(Text="", Id="voteno_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.MinimapZoomIn", KeyCmd="MinimapScalePlus",ID="minimapscaleplus", Items=((Text="", Id="minimapscaleplus_1"),(Text="", Id="minimapscaleplus_2")))
- m_AllowOverwrite=true
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) )
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
- m_Options=( OptionType=GameOption_Spacing, ID="specspace4" )
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.LowerCamera", KeyCmd="LowerCameraCmd",ID="lowercamera", Items=((Text="", Id="lowercamera_1"),(Text="", Id="lowercamera_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateFreeCam", KeyCmd="SpectateFreeCamCmd",ID="spectatefreecam", Items=((Text="", Id="spectatefreecam_1"),(Text="", Id="spectatefreecam_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.IncreaseCameraSpeed", KeyCmd="IncreaseCameraSpeedCmd",ID="increasecameraspeed", Items=((Text="", Id="increasecameraspeed_1"),(Text="", Id="increasecameraspeed_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateNextPlayer", KeyCmd="SpectateNextPlayerCmd",ID="spectatenextplayer", Items=((Text="", Id="spectatenextplayer_1"),(Text="", Id="spectatenextplayer_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateCrosshairTarget", KeyCmd="SpectateCrosshairTargetCmd",ID="spectatecrosshairtarget", Items=((Text="", Id="spectatecrosshairtarget_1"),(Text="", Id="spectatecrosshairtarget_2")))
- m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.Scoreboard", KeyCmd="ShowScoreboard",ID="scoreboard", Items=((Text="", Id="scoreboard_1"),(Text="", Id="scoreboard_2")))
- m_ReservedKeys=Escape
- [ShooterGame.SGUIGameOptionsVideo]
- m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenResolution", ID="screenres")
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.DynamicScalingExpectedFPS", ID="DynamicScalingExpectedFPS", Properties=(Min=30, Max=60, Default=30) )
- m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.Windowed", ID="windowed", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"), (Text="ShooterGame.SGUIGameOptionsVideo.Borderless", Id="borderless")))
- m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Fov", ID="fov", Properties=(Min=70, Max=120, Default=120) )
- m_Options=( OptionType=GameOption_Spacing, ID="space2" )
- m_Options=( OptionType=GameOption_Spacing, ID="space4" )
- m_SupportedScreenRatios=(X=5,Y=4)
- m_SupportedScreenRatios=(X=16,Y=9)
- m_IgnoreRefreshRate=true
- [ShooterGame.SGUIHUDMiniMap]
- m_FiringFadeoutTime=2
- m_MiniMapWidth=240
- m_MiniMapSpecWidth=290
- m_DisplayPlayerIconArrow=true
- m_DisplayFiringEnemies=true
- m_DisplayHeartbeatSensors=true
- m_DisplayAllied=true
- m_DisplayObjectives=true
- m_ClampObjectives=true
- m_ClampPawnRequests=false
- m_PrimaryColor=(R=252,G=238,B=33,A=255)
- m_bUseRotatingMap=false
- m_MiniMapScale=0.1
- m_DisplayPlayerIconArrow=false
- m_DisplayFiringEnemies=false
- m_DisplayHeartbeatSensors=false
- m_DisplayAllied=true
- m_DisplayObjectives=true
- m_InterpSpeed=1.0
- [ShooterGame.SGUIOverviewMapWidget]
- m_DisplayObjectivePath=true
- m_SnapEscortObjectiveToPath=true
- m_ObjectivePaths=(MapName="OBJ_LondonBridge",WorldLoc=((X=1324.171997,Y=1432.709961,Z=-192.547394),(X=1202.021362,Y=1434.204712,Z=-193.171463),(X=1093.879150,Y=1435.434692,Z=-193.715515),(X=967.059509,Y=1436.800659,Z=-194.336288),(X=829.602661,Y=1438.166748,Z=-194.983231),(X=696.252563,Y=1439.330444,Z=-195.574326),(X=575.303406,Y=1440.155273,Z=-196.058365),(X=408.838196,Y=1440.675049,Z=-196.462097),(X=285.168457,Y=1441.486206,Z=-197.191437),(X=123.079575,Y=1432.468018,Z=-198.013702),(X=-20.067570,Y=1409.041260,Z=-198.381546),(X=-150.081039,Y=1394.203735,Z=-197.508560),(X=-270.336517,Y=1393.744019,Z=-196.675308),(X=-385.627747,Y=1401.388916,Z=-195.683899),(X=-498.445282,Y=1414.595459,Z=-194.291046),(X=-613.347534,Y=1431.097290,Z=-192.213181),(X=-727.872620,Y=1447.651489,Z=-189.050339),(X=-843.452820,Y=1467.819092,Z=-182.241257),(X=-959.041504,Y=1495.235107,Z=-172.554169),(X=-1074.957764,Y=1526.939941,Z=-161.730972),(X=-1191.778564,Y=1559.979980,Z=-151.510010),(X=-1308.959961,Y=1591.445313,Z=-142.957169),(X=-1444.087158,Y=1618.711670,Z=-132.253403),(X=-1593.319092,Y=1643.958984,Z=-123.438583),(X=-1744.897339,Y=1665.274048,Z=-117.865959),(X=-1894.061279,Y=1678.921509,Z=-114.723030),(X=-2039.291138,Y=1685.283936,Z=-113.045105),(X=-2185.649902,Y=1687.274536,Z=-111.684616),(X=-2326.876953,Y=1682.271973,Z=-109.919258),(X=-2456.675049,Y=1667.953369,Z=-107.057922),(X=-2577.681885,Y=1640.691406,Z=-102.893364),(X=-2699.398926,Y=1600.100952,Z=-98.362137),(X=-2817.797607,Y=1551.445190,Z=-94.577377),(X=-2930.418457,Y=1497.449463,Z=-91.835770),(X=-3034.650391,Y=1432.627930,Z=-89.140030),(X=-3128.584229,Y=1362.885986,Z=-86.003738),(X=-3211.718994,Y=1296.519531,Z=-82.124695),(X=-3295.901611,Y=1220.262329,Z=-76.976212),(X=-3373.736572,Y=1118.757568,Z=-70.711349),(X=-3439.449951,Y=1000.810852,Z=-63.800072),(X=-3502.705566,Y=865.156738,Z=-56.173092),(X=-3565.011963,Y=719.162476,Z=-48.388580),(X=-3627.940674,Y=569.880371,Z=-40.987480),(X=-3693.267578,Y=423.881317,Z=-34.493725),(X=-3761.640625,Y=290.146423,Z=-29.532497),(X=-3842.970703,Y=178.490952,Z=-26.035940),(X=-3967.052490,Y=114.254402,Z=-23.270264),(X=-4092.230957,Y=154.597900,Z=-25.899975),(X=-4167.081543,Y=239.677109,Z=-29.342617),(X=-4233.118164,Y=356.479706,Z=-32.615131),(X=-4311.203613,Y=507.767609,Z=-36.901600),(X=-4385.360352,Y=660.131714,Z=-41.102737),(X=-4453.978027,Y=805.909180,Z=-44.882664),(X=-4527.958008,Y=965.752808,Z=-48.603313),(X=-4599.354492,Y=1120.171387,Z=-51.561123),(X=-4665.374512,Y=1260.444336,Z=-53.392578),(X=-4727.577637,Y=1387.054688,Z=-54.333408),(X=-4781.646973,Y=1488.329834,Z=-54.988621),(X=-4817.289551,Y=1546.725098,Z=-55.252548)),PathId=1,ObjectiveOrder=1)
- m_ObjectivePaths=(MapName="OBJ_Whitechapel",WorldLoc=((X=7535.996094,Y=17495.984375,Z=1823.999023),(X=7506.147461,Y=17596.025391,Z=1825.237549),(X=7481.981934,Y=17725.058594,Z=1810.740234),(X=7459.017578,Y=17852.859375,Z=1789.529297),(X=7436.077637,Y=17980.523438,Z=1768.340942),(X=7414.230469,Y=18106.455078,Z=1748.154785),(X=7413.798340,Y=18229.931641,Z=1747.557373),(X=7413.375000,Y=18350.904297,Z=1746.972046),(X=7421.656738,Y=18474.443359,Z=1746.579834),(X=7450.973145,Y=18589.142578,Z=1746.725952),(X=7480.355469,Y=18704.099609,Z=1746.872314),(X=7507.816895,Y=18814.236328,Z=1746.649414),(X=7530.923828,Y=18913.720703,Z=1745.553467),(X=7553.940430,Y=19012.816406,Z=1744.461792),(X=7576.960449,Y=19111.921875,Z=1743.369995),(X=7600.015137,Y=19211.181641,Z=1742.276489),(X=7628.331543,Y=19329.103516,Z=1743.960815),(X=7685.081055,Y=19445.785156,Z=1745.948242),(X=7772.130371,Y=19528.751953,Z=1744.336670),(X=7884.613281,Y=19564.291016,Z=1743.012695),(X=8024.767090,Y=19572.449219,Z=1734.527832),(X=8142.405273,Y=19575.683594,Z=1727.519653),(X=8247.608398,Y=19575.347656,Z=1725.835205),(X=8355.011719,Y=19575.578125,Z=1722.412598),(X=8406.906250,Y=19575.826172,Z=1720.379517)),PathId=1,ObjectiveOrder=1)
- m_IFFOffset=(X=0,Y=0,Z=50)
- [ShooterGame.SGUIHUDChatBox]
- m_NeutralColor=(R=255,G=255,B=255,A=255)
- m_EnemyColor=(R=255,G=73,B=33,A=255)
- m_NeutralColor=(R=255,G=255,B=255,A=255)
- m_EnemyColor=(R=255,G=73,B=33,A=255)
- [ShooterGame.SGUIHUDGameplayNotification]
- m_HighlightedBGColor=(R=241,G=71,B=0,A=255)
- m_TargetColour=(R=241,G=71,B=0,A=255)
- m_MaxInventorySize=8
- m_ItemPadding=5
- m_EnableProgressPerCharge=true
- m_InventoryOrder=WS_SECONDARY
- m_InventoryOrder=WS_ITEM1
- m_InventoryOrder=WS_ITEM3
- m_InventoryOrder=WS_ITEM5
- [ShooterGame.SGUIClassDescription]
- m_DisplayOrder=CA_Primary
- m_DisplayOrder=CA_Items
- [ShooterGame.SGUIHUDWeaponInventoryItem]
- m_NoAmmoColor=(R=55,G=55,B=55,A=255)
- m_BlinkDuration=2
- m_ActionContextPollThreshold=0.5
- m_ReadyUpDisplayTime=2
- m_BlinkTimeRemaining=10
- [ShooterGame.SGUIHUDGameInfoScore]
- m_EnemyColor=(R=255,G=73,B=33,A=255)
- m_BlinkColor=(R=0,G=0,B=0,A=0)
- m_BlinkScoreRemaining=5
- [ShooterGame.SGUIPlayerInfoWidget]
- m_PreviewPawnArchetypePath=SGPreviewPawn'CharacterPreview_01_Gameplay.Pawns.a_CharacterPreview_01'
- [ShooterGame.SGUIHUDBadgeNotification]
- m_DelayBetweenBadges=2.f
- [ShooterGame.SGUIHUDObjectiveNotification]
- m_SecondaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f, NotificationDelayWithQueue=0.5f)
- [ShooterGame.SGUIHUDActionMenu]
- m_EnemyColor=(R=255,G=73,B=33,A=255)
- m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_ShuffleTeamsBySkillTitleLocStr", Command="ActionMenuVoteShuffleTeamsBySkill")
- m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_PauseLocStr", Command="ActionMenuVotePause")
- m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_AdminTitleLocStr", Command="ActionMenuAdmin")
- m_MinDisplaySpread[1]=4 ;Cross
- m_MinDisplaySpread[3]=4 ;Bracket
- m_MinDisplaySpread[5]=4 ;TriPoint
- m_MinDisplaySpread[7]=4 ;Circle
- 0=1452780599.000000
Add Comment
Please, Sign In to add comment