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Mar 13th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8.     print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9.     local rp = RealPlayer
  10.     script.Parent = rp.Character
  11.    
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.     local function te(self,ev,...)
  34.         local t = m[ev]
  35.         if t and t._fakeEvent then
  36.             for _,f in pairs(t.Functions) do
  37.                 f(...)
  38.             end
  39.         end
  40.     end
  41.     m.TrigEvent = te
  42.     UIS.TrigEvent = te
  43.  
  44.     Event.OnServerEvent:Connect(function(plr,io)
  45.         if plr~=rp then return end
  46.         m.Target = io.Target
  47.         m.Hit = io.Hit
  48.         if not io.isMouse then
  49.             local b = io.UserInputState == Enum.UserInputState.Begin
  50.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.  
  68.     local Mouse = Player:GetMouse()
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.  
  78.     local h,t
  79.     --Give the server mouse data 30 times every second, but only if the values changed
  80.     --If player is not moving their mouse, client won't fire events
  81.     while wait(1/30) do
  82.         if h~=Mouse.Hit or t~=Mouse.Target then
  83.             h,t=Mouse.Hit,Mouse.Target
  84.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  85.         end
  86.     end]==],Player.Character)
  87.  
  88.     ----Sandboxed game object that allows the usage of client-side methods and services
  89.     --Real game object
  90.     local _rg = game
  91.  
  92.     --Metatable for fake service
  93.     local fsmt = {
  94.         __index = function(self,k)
  95.             local s = rawget(self,"_RealService")
  96.             if s then return s[k] end
  97.         end,
  98.         __newindex = function(self,k,v)
  99.             local s = rawget(self,"_RealService")
  100.             if s then s[k]=v end
  101.         end,
  102.         __call = function(self,...)
  103.             local s = rawget(self,"_RealService")
  104.             if s then return s(...) end
  105.         end
  106.     }
  107.     local function FakeService(t,RealService)
  108.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109.         return setmetatable(t,fsmt)
  110.     end
  111.  
  112.     --Fake game object
  113.     local g = {
  114.         GetService = function(self,s)
  115.             return self[s]
  116.         end,
  117.         Players = FakeService({
  118.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119.         },"Players"),
  120.         UserInputService = FakeService(UIS,"UserInputService"),
  121.         ContextActionService = FakeService(CAS,"ContextActionService"),
  122.     }
  123.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124.     g.service = g.GetService
  125.    
  126.     g.RunService = FakeService({
  127.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  128.         BindToRenderStep = function(self,name,_,fun)
  129.  
  130.         end,
  131.         UnbindFromRenderStep = function(self,name)
  132.             self._btrs[name]:Disconnect()
  133.         end,
  134.     },"RunService")
  135.  
  136.     setmetatable(g,{
  137.         __index=function(self,s)
  138.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  139.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140.         end,
  141.         __newindex = fsmt.__newindex,
  142.         __call = fsmt.__call
  143.     })
  144.     --Changing owner to fake player object to support owner:GetMouse()
  145.     game,owner = g,g.Players.LocalPlayer
  146. end
  147. -------------
  148. --Big Daddy--
  149. ----------------------------------------------------------------
  150. --By CKbackup (Sugarie Saffron)                               --
  151. --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
  152. --Discord: Sugarie Saffron#4705                               --
  153. ----------------------------------------------------------------
  154.  
  155. wait(.1)
  156. local Player = game:service'Players'.LocalPlayer
  157. local chara = Player.Character
  158. local Mouse = Player:GetMouse()
  159. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  160. local LeftArm = chara["Left Arm"]
  161. local RightArm = chara["Right Arm"]
  162. local LeftLeg = chara["Left Leg"]
  163. local RightLeg = chara["Right Leg"]
  164. local Head = chara.Head
  165. local Torso = chara.Torso
  166. local RootPart = chara.HumanoidRootPart
  167. local RootJoint = RootPart.RootJoint
  168. local attack = false
  169. local Anim = 'Idle'
  170. local attacktype = 1
  171. local delays = false
  172. local play = true
  173. local targetted = nil
  174. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  175. local velocity = RootPart.Velocity.y
  176. local sine = 0
  177. local change = 1
  178. local doe = 0
  179. local Create = LoadLibrary("RbxUtility").Create
  180. Humanoid.WalkSpeed = 16
  181. debby = game:GetService("Debris")
  182.  
  183. Humanoid.MaxHealth = 800
  184. Humanoid.Health = 800
  185.  
  186. Humanoid.Animator.Parent = nil
  187. chara.Animate.Parent = nil
  188.  
  189.  
  190. local newMotor = function(part0, part1, c0, c1)
  191.     local w = Create('Motor'){
  192.         Parent = part0,
  193.         Part0 = part0,
  194.         Part1 = part1,
  195.         C0 = c0,
  196.         C1 = c1,
  197.     }
  198.     return w
  199. end
  200.  
  201. function clerp(a, b, t)
  202.     return a:lerp(b, t)
  203. end
  204.  
  205. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  206. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  207.  
  208. LeftArm.Size = LeftArm.Size * 1.3
  209. RightArm.Size = RightArm.Size * 1.3
  210. LeftLeg.Size = LeftLeg.Size * 1.3
  211. RightLeg.Size = RightLeg.Size * 1.3
  212. Torso.Size = Torso.Size * 1.3
  213. Head.Size = Head.Size * 1.3
  214. RootPart.Size = RootPart.Size * 1.3
  215.  
  216. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  217. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  218. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  219. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  220. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  221. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  222.  
  223. local rarmc1 = RW.C1
  224. local larmc1 = LW.C1
  225. local rlegc1 = RH.C1
  226. local llegc1 = LH.C1
  227.  
  228. local resetc1 = false
  229.  
  230. function PlayAnimationFromTable(table, speed, bool)
  231. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  232. Neck.C0 = clerp(Neck.C0, table[2], speed)
  233. RW.C0 = clerp(RW.C0, table[3], speed)
  234. LW.C0 = clerp(LW.C0, table[4], speed)
  235. RH.C0 = clerp(RH.C0, table[5], speed)
  236. LH.C0 = clerp(LH.C0, table[6], speed)
  237. if bool == true then
  238. if resetc1 == false then
  239. resetc1 = true
  240. RootJoint.C1 = RootJoint.C1
  241. Neck.C1 = Neck.C1
  242. RW.C1 = rarmc1
  243. LW.C1 = larmc1
  244. RH.C1 = rlegc1
  245. LH.C1 = llegc1
  246. end
  247. end
  248. end
  249.  
  250. function so(id,par,pit,vol)
  251. local sou = Instance.new("Sound", par or workspace)
  252. if par == chara then
  253. sou.Parent = chara.Torso
  254. end
  255. sou.Volume = vol
  256. sou.Pitch = pit or 1
  257. sou.SoundId = "rbxassetid://" .. id
  258. sou.PlayOnRemove = true
  259. sou:Destroy()
  260. end
  261.  
  262. --This is just for builds--
  263. New = function(Object, Parent, Name, Data)
  264. local Object = Instance.new(Object)
  265. for Index, Value in pairs(Data or {}) do
  266. Object[Index] = Value
  267. end
  268. Object.Parent = Parent
  269. Object.Name = Name
  270. return Object
  271. end
  272.  
  273. local mus = Instance.new("Sound",Head)
  274. mus.Name = "mus"
  275. mus.SoundId = "rbxassetid://318340174"
  276. mus.Looped = true
  277. mus.Volume = 1
  278. mus:Play()
  279.  
  280. for i,v in pairs(chara:children'') do
  281. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  282. end
  283.  
  284. local sh = Instance.new("Shirt",chara)
  285. local pn = Instance.new("Pants",chara)
  286. sh.ShirtTemplate = "rbxassetid://17799754"
  287. pn.PantsTemplate = "rbxassetid://21172424"
  288. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  289.  
  290. skincol = {"Bright yellow","Cool yellow","Pastel yellow","Pastel brown","Br. yellowish orange","White","Bright violet","Medium green","Medium stone grey","Dark stone grey"}
  291.  
  292. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  293. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  294. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=46078492",})
  295. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  296.  
  297. Head:ClearAllChildren()
  298. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  299.  
  300. local hedcol = FHead.BrickColor
  301. local bcols = Instance.new("BodyColors",chara)
  302. bcols.Name = "NeoCols"
  303. bcols.HeadColor = hedcol
  304. bcols.LeftArmColor = hedcol
  305. bcols.RightArmColor = hedcol
  306. bcols.TorsoColor = hedcol
  307. bcols.LeftLegColor = hedcol
  308. bcols.RightLegColor = hedcol
  309.  
  310. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  311. local Att1 =  New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  312. local Att2 =  New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  313. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  314. return TEff
  315. end
  316.  
  317. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  318. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  319. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  320. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  321.  
  322.  
  323. function rayCast(Position, Direction, Range, Ignore)
  324. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  325. end
  326.  
  327. function FindNearestTorso(Position, Distance, SinglePlayer)
  328. if SinglePlayer then
  329. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  330. end
  331. local List = {}
  332. for i, v in pairs(workspace:GetDescendants()) do
  333. if v:IsA("Model") then
  334. if v:findFirstChild("Head") then
  335. if v ~= chara then
  336. if (v.Head.Position - Position).magnitude <= Distance then
  337. table.insert(List, v)
  338. end
  339. end
  340. end
  341. end
  342. end
  343. return List
  344. end
  345.  
  346. ArtificialHB = Instance.new("BindableEvent", script)
  347. ArtificialHB.Name = "Heartbeat"
  348. script:waitForChild("Heartbeat")
  349. frame = 0.03333333333333
  350. tf = 0
  351. allowframeloss = false
  352. tossremainder = false
  353. lastframe = tick()
  354. script.Heartbeat:Fire()
  355. game:GetService("RunService").Heartbeat:connect(function(s, p)
  356.   tf = tf + s
  357.   if tf >= frame then
  358.     if allowframeloss then
  359.       script.Heartbeat:Fire()
  360.       lastframe = tick()
  361.     else
  362.       for i = 1, math.floor(tf / frame) do
  363.         script.Heartbeat:Fire()
  364.       end
  365.       lastframe = tick()
  366.     end
  367.     if tossremainder then
  368.       tf = 0
  369.     else
  370.       tf = tf - frame * math.floor(tf / frame)
  371.     end
  372.   end
  373. end)
  374. function swait(num)
  375.   if num == 0 or num == nil then
  376.     ArtificialHB.Event:wait()
  377.   else
  378.     for i = 0, num*30 do
  379.       ArtificialHB.Event:wait()
  380.     end
  381.   end
  382. end
  383.  
  384. EffectModel = Create("Model"){
  385. Parent = chara,
  386. Name = "Effects",
  387. }
  388.  
  389. --Effect Functions--
  390. Effects = {
  391.  
  392. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  393. local p = Instance.new("Part",EffectModel)
  394. p.BrickColor = BrickColor.new(colour)
  395. p.Size = partsize
  396. p.Anchored = true
  397. p.CanCollide = false
  398. p.Material = matr
  399. p.CFrame = cf
  400. if inverse == true then
  401. p.Transparency = 1
  402. else
  403. p.Transparency = 0
  404. end
  405. local m = Instance.new("BlockMesh",p)
  406. m.Scale = meshstart
  407. coroutine.wrap(function()
  408. for i=0,1,factor do
  409. swait()
  410. if inverse == true then
  411. p.Transparency = 1-i
  412. else
  413. p.Transparency = i
  414. end
  415. m.Scale = m.Scale + meshadd
  416. if spin == true then
  417. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  418. end
  419. end
  420. p:Destroy()
  421. end)()
  422. return p
  423. end,
  424.  
  425. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  426. local p = Instance.new("Part",EffectModel)
  427. p.BrickColor = BrickColor.new(colour)
  428. p.Size = partsize
  429. p.Anchored = true
  430. p.CanCollide = false
  431. p.Material = matr
  432. p.CFrame = cf
  433. if inverse == true then
  434. p.Transparency = 1
  435. else
  436. p.Transparency = 0
  437. end
  438. local m = Instance.new("SpecialMesh",p)
  439. m.MeshType = "Sphere"
  440. m.Scale = meshstart
  441. coroutine.wrap(function()
  442. for i=0,1,factor do
  443. swait()
  444. if inverse == true then
  445. p.Transparency = 1-i
  446. else
  447. p.Transparency = i
  448. end
  449. m.Scale = m.Scale + meshadd
  450. end
  451. p:Destroy()
  452. end)()
  453. return p
  454. end,
  455.  
  456. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  457. local p = Instance.new("Part",EffectModel)
  458. p.BrickColor = BrickColor.new(colour)
  459. p.Size = partsize
  460. p.Anchored = true
  461. p.CanCollide = false
  462. p.Material = matr
  463. p.CFrame = cf
  464. if inverse == true then
  465. p.Transparency = 1
  466. else
  467. p.Transparency = 0
  468. end
  469. local m = Instance.new("CylinderMesh",p)
  470. m.Scale = meshstart
  471. coroutine.wrap(function()
  472. for i=0,1,factor do
  473. swait()
  474. if inverse == true then
  475. p.Transparency = 1-i
  476. else
  477. p.Transparency = i
  478. end
  479. m.Scale = m.Scale + meshadd
  480. end
  481. p:Destroy()
  482. end)()
  483. return p
  484. end,
  485.  
  486. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  487. local p = Instance.new("Part",EffectModel)
  488. p.BrickColor = BrickColor.new(colour)
  489. p.Size = Vector3.new()
  490. p.Anchored = true
  491. p.CanCollide = false
  492. p.CFrame = cf
  493. if inverse == true then
  494. p.Transparency = 1
  495. else
  496. p.Transparency = 0
  497. end
  498. local m = Instance.new("SpecialMesh",p)
  499. m.MeshId = "rbxassetid://20329976"
  500. m.Scale = meshstart
  501. coroutine.wrap(function()
  502. for i=0,1,factor do
  503. swait()
  504. if inverse == true then
  505. p.Transparency = 1-i
  506. else
  507. p.Transparency = i
  508. end
  509. m.Scale = m.Scale + meshadd
  510. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  511. end
  512. p:Destroy()
  513. end)()
  514. return p
  515. end,
  516.  
  517. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  518. local p = Instance.new("Part",EffectModel)
  519. p.BrickColor = BrickColor.new(colour)
  520. p.Size = Vector3.new()
  521. p.Anchored = true
  522. p.CanCollide = false
  523. p.CFrame = cf
  524. if inverse == true then
  525. p.Transparency = 1
  526. else
  527. p.Transparency = 0
  528. end
  529. local m = Instance.new("SpecialMesh",p)
  530. m.MeshId = "rbxassetid://3270017"
  531. m.Scale = meshstart
  532. coroutine.wrap(function()
  533. for i=0,1,factor do
  534. swait()
  535. if inverse == true then
  536. p.Transparency = 1-i
  537. else
  538. p.Transparency = i
  539. end
  540. m.Scale = m.Scale + meshadd
  541. end
  542. p:Destroy()
  543. end)()
  544. return p
  545. end,
  546.  
  547. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  548. local p = Instance.new("Part",EffectModel)
  549. p.BrickColor = BrickColor.new(colour)
  550. p.Size = Vector3.new()
  551. p.Anchored = true
  552. p.CanCollide = false
  553. p.CFrame = cf
  554. if inverse == true then
  555. p.Transparency = 1
  556. else
  557. p.Transparency = 0
  558. end
  559. local m = Instance.new("SpecialMesh",p)
  560. m.MeshId = meshid
  561. m.TextureId = textid
  562. m.Scale = meshstart
  563. coroutine.wrap(function()
  564. for i=0,1,factor do
  565. swait()
  566. if inverse == true then
  567. p.Transparency = 1-i
  568. else
  569. p.Transparency = i
  570. end
  571. m.Scale = m.Scale + meshadd
  572. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  573. end
  574. p:Destroy()
  575. end)()
  576. return p
  577. end,
  578.  
  579. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  580. local p = Instance.new("Part",EffectModel)
  581. p.BrickColor = BrickColor.new(colour)
  582. p.Size = partsize
  583. p.Anchored = true
  584. p.CanCollide = false
  585. p.Material = matr
  586. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  587. if inverse == true then
  588. p.Transparency = 1
  589. else
  590. p.Transparency = 0
  591. end
  592. local m = Instance.new("SpecialMesh",p)
  593. m.MeshType = "Sphere"
  594. m.Scale = meshstart
  595. coroutine.wrap(function()
  596. for i=0,1,factor do
  597. swait()
  598. if inverse == true then
  599. p.Transparency = 1-i
  600. else
  601. p.Transparency = i
  602. end
  603. m.Scale = m.Scale + meshadd
  604. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  605. end
  606. p:Destroy()
  607. end)()
  608. return p
  609. end,
  610.  
  611. }
  612.  
  613. function GetDudesTorso(c)
  614. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  615. if torsy ~= nil then
  616. return torsy
  617. end
  618. end
  619.  
  620. function BodyVel(part,faws)
  621. local bodyvel = Instance.new("BodyVelocity",part)
  622. local pep = 10000000
  623. bodyvel.P = pep
  624. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  625. bodyvel.Velocity = faws
  626. debby:AddItem(bodyvel,.2)
  627. end
  628.  
  629. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  630. if dude and dude ~= chara then
  631. if dude:FindFirstChild("HITO") then return end
  632. local debounce = Instance.new("BoolValue",dude)
  633. debounce.Name = "HITO"
  634. debby:AddItem(debounce,toim)
  635. local hum = dude:FindFirstChildOfClass("Humanoid")
  636. local dam = dmg+math.random(-env,env)
  637. local teksu = "-"..dam
  638. if hum then
  639. local finhel = hum.Health - dam
  640. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  641. Instance.new("BoolValue",dude).Name = "DEATHED"
  642. end
  643. hum.Health = hum.Health - dam
  644. end
  645. coroutine.wrap(function()
  646. local naeeym2 = Instance.new("BillboardGui",dude)
  647. naeeym2.Size = UDim2.new(0,100,0,40)
  648. naeeym2.StudsOffset = Vector3.new(0,3,0)
  649. naeeym2.Adornee = dude:FindFirstChild("Head")
  650. naeeym2.Name = "TalkingBillBoard"
  651. local tecks2 = Instance.new("TextLabel",naeeym2)
  652. tecks2.BackgroundTransparency = 1
  653. tecks2.BorderSizePixel = 0
  654. tecks2.Text = teksu
  655. tecks2.Font = "Fantasy"
  656. tecks2.TextSize = 24
  657. tecks2.TextStrokeTransparency = 0
  658. tecks2.TextColor3 = Color3.new(1,1,1)
  659. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  660. tecks2.Size = UDim2.new(1,0,0.5,0)
  661. swait(.2)
  662. for i = 0,1,.05 do
  663. swait()
  664. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  665. tecks2.TextStrokeTransparency = i
  666. tecks2.TextTransparency = i
  667. end
  668. naeeym2:Destroy()
  669. end)()
  670. local torsy = GetDudesTorso(dude)
  671. if torsy then
  672. for i=1,dam/5 do
  673. local blp = Instance.new("Part",EffectModel)
  674. blp.Size = Vector3.new(.3,.3,.3)
  675. blp.BrickColor = BrickColor.new("Crimson")
  676. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  677. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  678. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  679. --local blm = Instance.new("SpecialMesh",blp)
  680. --blm.MeshType = "Sphere"
  681. coroutine.wrap(function()
  682. swait(.2)
  683. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  684. for i=0,1,.1  do
  685. swait()
  686. blp.Transparency = i
  687. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  688. end
  689. blp:Destroy()
  690. end)()
  691. end
  692. if efftyp == "Blunt" then
  693. puncheff(torsy)
  694. elseif efftyp == "Sharp" then
  695. slasheff(torsy)
  696. elseif efftyp == "Shot" then
  697. so(144884872,torsy,.9,1)
  698. end
  699. if faws ~= 0 then
  700. BodyVel(torsy,faws)
  701. end
  702. if trip == true then
  703. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  704. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  705. end
  706. end
  707. end
  708. end
  709.  
  710. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  711. for _, c in pairs(workspace:GetDescendants()) do
  712. local hum = c:FindFirstChildOfClass("Humanoid")
  713. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  714. local head = GetDudesTorso(c)
  715. if head ~= nil then
  716. local targ = head.Position - par.Position
  717. local mag = targ.magnitude
  718. if magni >= mag and c ~= chara then
  719. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  720. end
  721. end
  722. end
  723. end
  724. end
  725.  
  726. function CamShake(par,magni,env,dur)
  727. coroutine.wrap(function()
  728. for i=0,dur*60 do
  729. swait()
  730. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  731. end
  732. Humanoid.CameraOffset = Vector3.new(0,0,0)
  733. end)()
  734. end
  735.  
  736. function puncheff(par)
  737. if par.Parent:FindFirstChild("DebounceHit")==nil then
  738. so(386946017,par,math.random(6,8)/10,1)
  739. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  740. CamShake(bla,30,.5,.5)
  741. end
  742. end
  743.  
  744. function slasheff(par)
  745. if par.Parent:FindFirstChild("DebounceHit")==nil then
  746. local cho = math.random(1,3)
  747. if cho == 1 then
  748. so(444667824,par,1,1)
  749. elseif cho == 2 then
  750. so(444667844,par,1,1)
  751. elseif cho == 3 then
  752. so(444667859,par,1,1)
  753. end
  754. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  755. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  756. end
  757. end
  758.  
  759. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  760. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  761. if hit ~= nil then
  762. for i = 1, projnum do
  763. local p = Instance.new("Part",EffectModel)
  764. p.BrickColor = hit.BrickColor
  765. p.Material = hit.Material
  766. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  767. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  768. p.CanCollide = false
  769. p.Velocity = projfor
  770. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  771. coroutine.resume(coroutine.create(function()
  772. swait(.2)
  773. p.CanCollide = true
  774. swait(3)
  775. for i = 0,1,.01 do
  776. swait()
  777. p.Transparency = i
  778. end
  779. p:Destroy()
  780. end))
  781. end
  782. for i = 1, grono do
  783. local size = math.random(4,6)
  784. local gtrace = Instance.new("Part",EffectModel)
  785. gtrace.BrickColor = hit.BrickColor
  786. gtrace.Material = hit.Material
  787. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  788. gtrace.Anchored = true
  789. gtrace.CanCollide = false
  790. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  791. coroutine.wrap(function()
  792. swait(3)
  793. for i = 0,1,.01 do
  794. swait()
  795. gtrace.Transparency = i
  796. end
  797. gtrace:Destroy()
  798. end)()
  799. end
  800. end
  801. end
  802.  
  803. function attackone()
  804. attack = true
  805. Humanoid.WalkSpeed = 10
  806. for i=0,2,.1 do
  807. swait()
  808. PlayAnimationFromTable({
  809. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  810. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  811. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  812. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  813. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  814. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  815. }, .3, false)
  816. end
  817. RATr.Enabled = true
  818. so(487907203,Head,1,3)
  819. so(200632136,RightArm,.6,1)
  820. Humanoid.WalkSpeed = 0
  821. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  822. for i=0,1,.1 do
  823. swait()
  824. PlayAnimationFromTable({
  825. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  826. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  827. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  828. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  829. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  830. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  831. }, .3, false)
  832. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  833. end
  834. swait(.5)
  835. Humanoid.WalkSpeed = 16
  836. RATr.Enabled = false
  837. attack = false
  838. end
  839.  
  840. function dashattack()
  841. attack = true
  842. Humanoid.WalkSpeed = 2
  843. so(487911937,Head,1,3)
  844. for i=0,2,.1 do
  845. swait()
  846. PlayAnimationFromTable({
  847. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  848. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  849. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  850. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  851. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  852. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  853. }, .4, false)
  854. end
  855. RATr.Enabled = true
  856. Humanoid.WalkSpeed = 0
  857. local bodyvel = Instance.new("BodyVelocity",RootPart)
  858. local pep = 10000000
  859. bodyvel.P = pep
  860. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  861. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  862. local dasu = 0
  863. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  864. repeat
  865. dasu = dasu + 1
  866. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  867. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  868. so(10730819,Torso,1,2)
  869. CamShake(Torso,60,.4,.1)
  870. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  871. swait()
  872. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  873. PlayAnimationFromTable({
  874. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  875. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  876. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  877. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  878. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  879. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  880. }, .4, false)
  881. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  882. until par ~= nil or dasu >= 100
  883. bodyvel:Destroy()
  884. Humanoid.WalkSpeed = 16
  885. RATr.Enabled = false
  886. attack = false
  887. end
  888.  
  889. function thesurou()
  890. attack = true
  891. Humanoid.WalkSpeed = 0
  892. local grab = nil
  893. local torsy = nil
  894. local hum = nil
  895. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  896. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  897. hum = v:FindFirstChildOfClass("Humanoid")
  898. torsy = GetDudesTorso(v)
  899. grab = v
  900. end
  901. end
  902. so(200632136,RootPart,.8,1)
  903. for i = 0,1,.1 do
  904. swait()
  905. PlayAnimationFromTable({
  906. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  907. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  908. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  909. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  910. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  911. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  912. }, .3, false)
  913. end
  914. if grab ~= nil and torsy ~= nil then
  915. so(487911937,Head,1,3)
  916. so(240429615,torsy,1,1)
  917. for i = 0,1,.1 do
  918. swait()
  919. PlayAnimationFromTable({
  920. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  921. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  922. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  923. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  924. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  925. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  926. }, .3, false)
  927. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  928. hum.PlatformStand = true
  929. torsy.Velocity = Vector3.new()
  930. end
  931. for a=1,3 do
  932. for i = 0,1,.1 do
  933. swait()
  934. PlayAnimationFromTable({
  935. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  936. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  937. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  938. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  939. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  940. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  941. }, .3, false)
  942. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  943. hum.PlatformStand = true
  944. torsy.Velocity = Vector3.new()
  945. end
  946. so(200632136,RootPart,.9,1)
  947. for i = 0,1,.2 do
  948. swait()
  949. PlayAnimationFromTable({
  950. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  951. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  952. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  953. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  954. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  955. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  956. }, .4, false)
  957. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  958. hum.PlatformStand = true
  959. torsy.Velocity = Vector3.new()
  960. end
  961. puncheff(torsy)
  962. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  963. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  964. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  965. for i = 0,1,.1 do
  966. swait()
  967. PlayAnimationFromTable({
  968. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  969. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  970. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  971. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  972. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  973. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  974. }, .3, false)
  975. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  976. hum.PlatformStand = true
  977. torsy.Velocity = Vector3.new()
  978. end
  979. so(200632136,RootPart,.9,1)
  980. for i = 0,1,.2 do
  981. swait()
  982. PlayAnimationFromTable({
  983. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  984. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  985. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  986. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  987. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  988. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  989. }, .4, false)
  990. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  991. hum.PlatformStand = true
  992. torsy.Velocity = Vector3.new()
  993. end
  994. puncheff(torsy)
  995. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  996. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  997. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  998. end
  999. so(200632136,RootPart,.9,1)
  1000. for i = 0,1,.1 do
  1001. swait()
  1002. PlayAnimationFromTable({
  1003. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  1004. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  1005. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  1006. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  1007. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1008. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  1009. }, .4, false)
  1010. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1011. hum.PlatformStand = true
  1012. torsy.Velocity = Vector3.new()
  1013. end
  1014. local pato = Instance.new("Part",torsy)
  1015. pato.CFrame = torsy.CFrame
  1016. pato.Size = Vector3.new(4.1,6.1,1.1)
  1017. pato.Transparency = 1
  1018. pato.CanCollide = false
  1019. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1020. local werudo = Instance.new("Weld",pato)
  1021. werudo.Part0 = pato
  1022. werudo.Part1 = torsy
  1023. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  1024. torsy.RotVelocity = Vector3.new(10,10,10)
  1025. pato.Touched:connect(function(hit)
  1026. if hit:IsDescendantOf(chara)==false then
  1027. pato:Destroy()
  1028. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  1029. so(260430079,torsy,1,5)
  1030. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  1031. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  1032. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  1033. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  1034. end
  1035. end)
  1036. so(200632136,RootPart,.8,1)
  1037. for i = 0,2,.1 do
  1038. swait()
  1039. PlayAnimationFromTable({
  1040. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  1041. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  1042. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  1043. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  1044. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  1045. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  1046. }, .3, false)
  1047. end
  1048. end
  1049. attack = false
  1050. Humanoid.WalkSpeed = 8
  1051. end
  1052.  
  1053. function taunt()
  1054. attack = true
  1055. Humanoid.WalkSpeed = 0
  1056. mus.Pitch = 0
  1057. local snd = Instance.new("Sound",Head)
  1058. snd.Volume = 3
  1059. snd.SoundId = "rbxassetid://146333460"
  1060. snd:Play()
  1061. so(487907203,Head,1,3)
  1062. for i = 0,1,.01 do
  1063. swait()
  1064. PlayAnimationFromTable({
  1065. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  1066. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  1067. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  1068. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  1069. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  1070. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  1071. }, .1, false)
  1072. end
  1073. so(487907316,Head,1,3)
  1074. for i = 0,1,.01 do
  1075. swait()
  1076. PlayAnimationFromTable({
  1077. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  1078. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1079. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  1080. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  1081. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1082. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1083. }, .1, false)
  1084. end
  1085. so(487907203,Head,.9,3)
  1086. for i = 0,1,.01 do
  1087. swait()
  1088. PlayAnimationFromTable({
  1089. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1090. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  1091. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  1092. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  1093. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  1094. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1095. }, .1, false)
  1096. end
  1097. so(487907316,Head,.9,3)
  1098. for i = 0,1,.01 do
  1099. swait()
  1100. PlayAnimationFromTable({
  1101. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1102. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  1103. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  1104. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  1105. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1106. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  1107. }, .1, false)
  1108. end
  1109. snd:Destroy()
  1110. mus.Pitch = 1
  1111. Humanoid.WalkSpeed = 16
  1112. attack = false
  1113. end
  1114.  
  1115. Mouse.Button1Down:connect(function()
  1116. if attack == false then
  1117. attackone()
  1118. end
  1119. end)
  1120.  
  1121. local sprintt = 0
  1122.  
  1123. Mouse.KeyDown:connect(function(k)
  1124. k = k:lower()
  1125. if k=='m' then
  1126. if mus.IsPlaying == true then
  1127. mus:Stop()
  1128. elseif mus.IsPaused == true then
  1129. mus:Play()
  1130. end
  1131. end
  1132. if attack == false then
  1133. if k == 'z' then
  1134. thesurou()
  1135. elseif k == 'x' then
  1136. dashattack()
  1137. elseif k == 'g' then
  1138. taunt()
  1139. end
  1140. end
  1141. end)
  1142.  
  1143. prevhp = 800
  1144. Humanoid.HealthChanged:connect(function(hp)
  1145. if hp < prevhp then
  1146. local cho = math.random(1,5)
  1147. local s = Instance.new("Sound",Head)
  1148. if cho == 1 then
  1149. so(480392869,Head,1,3)
  1150. elseif cho == 2 then
  1151. so(480392949,Head,1,3)
  1152. elseif cho == 3 then
  1153. so(480394663,Head,1,3)
  1154. elseif cho == 4 then
  1155. so(480394802,Head,1,3)
  1156. elseif cho == 5 then
  1157. so(480394542,Head,1,3)
  1158. end
  1159. end
  1160. prevhp = hp
  1161. end)
  1162.  
  1163. local soundIds = {142539074, 487912030, 487911937}
  1164. coroutine.wrap(function()
  1165. while wait(math.random(25,30)/10) do
  1166.     if Humanoid.Health > 1 and attack == false then
  1167.     so(soundIds[math.random(1,3)],Head,1,3)
  1168.     end
  1169. end
  1170. end)()
  1171.  
  1172. Humanoid.Died:connect(function()
  1173. mus:Stop()
  1174. so(487907155,Head,1,3)
  1175. swait(5)
  1176. for i = 1,10 do
  1177. swait()
  1178. for i,v in pairs(chara:GetDescendants()) do
  1179. if v:IsA("BasePart") then
  1180. v.Transparency = v.Transparency + .1
  1181. end
  1182. end
  1183. end
  1184. chara:Destroy()
  1185. end)
  1186.  
  1187. coroutine.wrap(function()
  1188. while 1 do
  1189. swait()
  1190. if doe <= 360 then
  1191. doe = doe + 2
  1192. else
  1193. doe = 0
  1194. end
  1195. end
  1196. end)()
  1197.  
  1198. while true do
  1199. swait()
  1200. while true do
  1201. swait()
  1202. if Head:FindFirstChild("mus")==nil then
  1203. mus = Instance.new("Sound",Head)
  1204. mus.Name = "mus"
  1205. mus.SoundId = "rbxassetid://318340174"
  1206. mus.Looped = true
  1207. mus.Volume = 1
  1208. mus:Play()
  1209. end
  1210. local ss = Humanoid:GetState()
  1211. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1212. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1213. end
  1214. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1215. velocity = RootPart.Velocity.y
  1216. sine = sine + change
  1217. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1218. if RootPart.Velocity.y > 1 and hit == nil then
  1219. Anim = "Jump"
  1220. if attack == false then
  1221. PlayAnimationFromTable({
  1222. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1223. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1224. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1225. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1226. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1227. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1228. }, .3, false)
  1229. end
  1230. elseif RootPart.Velocity.y < -1 and hit == nil then
  1231. Anim = "Fall"
  1232. if attack == false then
  1233. PlayAnimationFromTable({
  1234. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1235. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1236. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1237. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1238. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1239. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1240. }, .3, false)
  1241. end
  1242. elseif Torsovelocity < 1 and hit ~= nil then
  1243. Anim = "Idle"
  1244. if attack == false then
  1245. change = 1
  1246. PlayAnimationFromTable({
  1247. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1248. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1249. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1250. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1251. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1252. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1253. }, .3, false)
  1254. end
  1255. elseif Torsovelocity > 2 and hit ~= nil then
  1256. Anim = "Walk"
  1257. if attack == false then
  1258. Humanoid.WalkSpeed = 16
  1259. Humanoid.JumpPower = 80
  1260. PlayAnimationFromTable({       
  1261. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1262. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1263. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1264. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1265. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1266. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1267. }, .3, false)
  1268. end
  1269. end
  1270. end
  1271. end
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