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Brenner650

import objects to Arma 3 editor

Sep 6th, 2021
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  1. private _objects =
  2. [
  3. //REPLACE THESE ITEMS LISTED BELOW WITH YOUR TRADER ITEMS LIST AND MAKE SURE THE LAST ONE IN THE LIST DOES NOT HAVE A COMMA
  4. //AND RUN IT IN THE DEBUG CONSOLE OF THE EDITOR.
  5. ["Land_CratesWooden_F",[14575.3,16773.2,17.9774],[[0.67851,0.734591,0],[0,0,1]],[false,false]],
  6. ["CargoNet_01_barrels_F",[14589.9,16759.6,17.91],[[0,1,0],[0,0,1]],[false,false]],
  7. ["Land_Pallet_F",[14594.3,16763.7,18.004],[[-0.96384,0.266481,0],[0,0,1]],[false,false]],
  8. ["Land_Pallet_vertical_F",[14581.9,16765.9,17.91],[[0.712694,0.701475,0],[0,0,1]],[false,false]],
  9. ["Land_Pallets_F",[14580.6,16768.9,17.9838],[[0,1,0],[0,0,1]],[false,false]]
  10.  
  11. ];
  12. {
  13. _object = create3DENEntity ["Object", _x select 0, [0,0,0], true];
  14. _position_atl = ASLToATL ( _x select 1 );
  15. _object set3DENAttribute ["position", _position_atl ];
  16. _object setVectorDirAndUp ( _x select 2 );
  17. _pitch_bank = _object call BIS_fnc_getPitchBank;
  18. _dir = getDir _object;
  19. _object set3DENAttribute ["rotation", [_pitch_bank select 0, _pitch_bank select 1, _dir]];
  20. _object set3DENAttribute ["allowDamage", _x select 3 ];
  21. } forEach _objects;
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