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- -- A basic monster script skeleton you can copy and modify for your own creations.
- comments = {"Smells like the work\rof an enemy stand.", "Poseur is posing like his\rlife depends on it.", "Poseur's limbs shouldn't be\rmoving in this way."}
- commands = {}
- randomdialogue = {"[voice:sans]Look at what\nyou've done..."}
- sprite = "Ink_Trio_sad" --Always PNG. Extension is added automatically.
- name = "Ink!Gabe"
- hp = 300
- atk = 5
- def = 9999999999
- check = "The Gaurdians of Gabe, Ryan, and Anne AUs!"
- dialogbubble = "rightwide" -- See documentation for what bubbles you have available.
- canspare = false
- cancheck = true
- -- Happens after the slash animation but before
- function HandleAttack(attackstatus)
- if attackstatus == -1 then
- -- player pressed fight but didn't press Z afterwards
- else
- -- player did actually attack
- end
- end
- -- This handles the commands; all-caps versions of the commands list you have above.
- function HandleCustomCommand(command)
- if command == "ACT 1" then
- currentdialogue = {"Selected\nAct 1."}
- elseif command == "ACT 2" then
- currentdialogue = {"Selected\nAct 2."}
- elseif command == "ACT 3" then
- currentdialogue = {"Selected\nAct 3."}
- end
- BattleDialog({"You selected " .. command .. "."})
- function setup()
- SetBubbleOffSet(-200, 0)
- end
- end
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