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Aug 18th, 2020
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  1. -- A basic monster script skeleton you can copy and modify for your own creations.
  2. comments = {"Smells like the work\rof an enemy stand.", "Poseur is posing like his\rlife depends on it.", "Poseur's limbs shouldn't be\rmoving in this way."}
  3. commands = {}
  4. randomdialogue = {"[voice:sans]Look at what\nyou've done..."}
  5.  
  6. sprite = "Ink_Trio_sad" --Always PNG. Extension is added automatically.
  7. name = "Ink!Gabe"
  8. hp = 300
  9. atk = 5
  10. def = 9999999999
  11. check = "The Gaurdians of Gabe, Ryan, and Anne AUs!"
  12. dialogbubble = "rightwide" -- See documentation for what bubbles you have available.
  13. canspare = false
  14. cancheck = true
  15.  
  16.  
  17. -- Happens after the slash animation but before
  18. function HandleAttack(attackstatus)
  19. if attackstatus == -1 then
  20. -- player pressed fight but didn't press Z afterwards
  21. else
  22. -- player did actually attack
  23. end
  24. end
  25.  
  26. -- This handles the commands; all-caps versions of the commands list you have above.
  27. function HandleCustomCommand(command)
  28. if command == "ACT 1" then
  29. currentdialogue = {"Selected\nAct 1."}
  30. elseif command == "ACT 2" then
  31. currentdialogue = {"Selected\nAct 2."}
  32. elseif command == "ACT 3" then
  33. currentdialogue = {"Selected\nAct 3."}
  34. end
  35. BattleDialog({"You selected " .. command .. "."})
  36.  
  37.  
  38. function setup()
  39. SetBubbleOffSet(-200, 0)
  40. end
  41. end
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