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- # Configuration file
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/../local/client/ftblib.cfg"
- general {
- # DISABLED: Buttons are hidden;
- # TOP_LEFT: Buttons are placed on top-left corner, where NEI has it's buttons;
- # INVENTORY_SIDE: Buttons are placed on the side or top of your inventory, depending on potion effects and crafting book;
- # AUTO: When NEI is installed, INVENTORY_SIDE, else TOP_LEFT.
- # Valid values:
- # DISABLED
- # TOP_LEFT
- # INVENTORY_SIDE
- # AUTO
- S:action_buttons=AUTO
- # Show help text while holding F3.
- B:debug_helper=true
- # Show item NBT in inventory.
- B:item_nbt=false
- # Show item Ore Dictionary names in inventory.
- B:item_ore_names=false
- # Replace vanilla status message with Notifications, which support colors and timers.
- B:replace_vanilla_status_messages=true
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/../local/client/ftblib.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/../local/client/ftbutilities.cfg"
- general {
- # Min: 0
- # Max: 23999
- I:button_daytime=6000
- # Min: 0
- # Max: 23999
- I:button_nighttime=18000
- # Enable JourneyMap overlay. Requires a restart to work.
- B:journeymap_overlay=false
- # Render Badges.
- B:render_badges=true
- # Will be called after scan_items_whitelist. If item ID starts with any of these strings, it will skip this item.
- S:scan_items_blacklist <
- minecraft:arrow
- minecraft:tipped_arrow
- minecraft:potion
- minecraft:splash_potion
- minecraft:lingering_potion
- minecraft:enchanted_book
- minecraft:spawn_egg
- chisel:
- chiselsandbits:
- tconstruct:
- silentgems:
- tcomplement:
- storagedrawers:
- storagedrawersextra:
- bibliocraft:
- forestry:sapling
- forestry:leaves
- forestry:greenhouse
- forestry:can
- forestry:ffarm
- forestry:fence
- forestry:bee
- forestry:door
- thermalfoundation:armor
- ic2:fluid_cell
- appliedenergistics2:facade
- forge:bucketfilled
- actuallyadditions:item_potion_ring
- actuallyadditions:potion_ring_advanced_bauble
- actuallyadditions:item_potion_ring_advanced
- thermaldynamics:cover
- >
- # Will be called first. If item ID starts with any of these strings, it won't skip this item.
- S:scan_items_whitelist <
- >
- # Show backup completion percentage in corner.
- B:show_backup_progress=true
- # Show when server will shut down in corner.
- B:show_shutdown_timer=true
- # When will it start to show the shutdown timer.
- S:shutdown_timer_start=1m
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/../local/client/ftbutilities.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/Building Gadgets.cfg"
- general {
- # Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
- # False will only allow it to overwrite air blocks.
- B:"Allow non-Air-Block-Overwrite"=true
- # The maximum number of construction paste items dropped by a dense construction block.
- # Min: 0
- # Max: 2147483647
- I:"Construction Paste Drop Count - Max"=3
- # The minimum number of construction paste items dropped by a dense construction block.
- # Min: 0
- # Max: 2147483647
- I:"Construction Paste Drop Count - Min"=1
- # Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default.
- # Set to true for Absolute, set to False for Relative.
- B:"Default to absolute Coord-Mode"=false
- # Set to false to disable the recipe for construction paste.
- B:"Enable Construction Paste"=true
- # Set to false to disable the Destruction Gadget.
- B:"Enable Destruction Gadget"=true
- # Defines how far away you can build
- # Min: 1.0
- # Max: 48.0
- D:"Max Build Distance"=32.0
- # Set to true for Forge Energy Support, set to False for vanilla Item Damage
- B:"Powered by Forge Energy"=true
- ##########################################################################################################
- # blacklist settings
- #--------------------------------------------------------------------------------------------------------#
- # Configure your Blacklist-Settings here
- ##########################################################################################################
- "blacklist settings" {
- # All Blocks added to this will be treated similar to TileEntities. Not at all.
- # Notice that you can use Regular Expressions as defined by Java Patterns to express more complex name combinations.
- # Use for example "awfulmod:.*" to blacklist all awfulmod Blocks.
- S:"Blacklisted Blocks" <
- minecraft:.*_door.*
- minecraft:piston_head
- >
- }
- ##########################################################################################################
- # gadgets
- #--------------------------------------------------------------------------------------------------------#
- # Configure the Gadgets here
- ##########################################################################################################
- gadgets {
- # The max energy of Building, Exchanging & Copy-Paste Gadget
- # Min: 0
- # Max: 2147483647
- I:"Maximum Energy"=500000
- # The max range of the Gadgets
- # Min: 1
- # Max: 25
- I:"Maximum allowed Range"=15
- ##########################################################################################################
- # building gadget
- #--------------------------------------------------------------------------------------------------------#
- # Energy Cost & Durability of the Building Gadget
- ##########################################################################################################
- "building gadget" {
- # The Gadget's Damage cost per Operation
- # Min: 0
- # Max: 2000
- I:"Damage Cost"=1
- # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
- # Min: 0
- # Max: 100000
- I:Durability=10000
- # The Gadget's Energy cost per Operation
- # Min: 0
- # Max: 100000
- I:"Energy Cost"=50
- }
- ##########################################################################################################
- # exchanging gadget
- #--------------------------------------------------------------------------------------------------------#
- # Energy Cost & Durability of the Exchanging Gadget
- ##########################################################################################################
- "exchanging gadget" {
- # The Gadget's Damage cost per Operation
- # Min: 0
- # Max: 2000
- I:"Damage Cost"=2
- # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
- # Min: 0
- # Max: 100000
- I:Durability=10000
- # The Gadget's Energy cost per Operation
- # Min: 0
- # Max: 100000
- I:"Energy Cost"=100
- }
- ##########################################################################################################
- # destruction gadget
- #--------------------------------------------------------------------------------------------------------#
- # Energy Cost, Durability & Maximum Energy of the Destruction Gadget
- ##########################################################################################################
- "destruction gadget" {
- # The Gadget's Damage cost per Operation
- # Min: 0
- # Max: 2000
- I:"Damage Cost"=2
- # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
- # Min: 0
- # Max: 100000
- I:Durability=10000
- # The Gadget's Energy cost per Operation
- # Min: 0
- # Max: 100000
- I:"Energy Cost"=200
- # The max energy of the Destruction Gadget
- # Min: 0
- # Max: 2147483647
- I:"Maximum Energy"=1000000
- # If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
- B:"Non-Fuzzy Mode Enabled"=false
- # The cost in energy/durability will increase by this amount when not in fuzzy mode
- # Min: 0.0
- # Max: 1.7976931348623157E308
- D:"Non-Fuzzy Mode Multiplier"=2.0
- }
- ##########################################################################################################
- # copy-paste gadget
- #--------------------------------------------------------------------------------------------------------#
- # Energy Cost & Durability of the Copy-Paste Gadget
- ##########################################################################################################
- "copy-paste gadget" {
- # The Gadget's Damage cost per Operation
- # Min: 0
- # Max: 2000
- I:"Damage Cost"=1
- # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
- # Min: 0
- # Max: 100000
- I:Durability=10000
- # The Gadget's Energy cost per Operation
- # Min: 0
- # Max: 100000
- I:"Energy Cost"=50
- }
- }
- ##########################################################################################################
- # paste containers
- #--------------------------------------------------------------------------------------------------------#
- # Configure the Paste Containers here
- ##########################################################################################################
- "paste containers" {
- # The maximum capacity of a tier 1 (iron) Construction Paste Container
- # Min: 1
- # Max: 2147483647
- I:"T1 Container Capacity"=512
- # The maximum capacity of a tier 2 (gold) Construction Paste Container
- # Min: 1
- # Max: 2147483647
- I:"T2 Container Capacity"=2048
- # The maximum capacity of a tier 3 (diamond) Construction Paste Container
- # Min: 1
- # Max: 2147483647
- I:"T3 Container Capacity"=8192
- }
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/Building Gadgets.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/betteranimalsplus.cfg"
- generation {
- # Does not remove item, prevents world gen [default: true]
- B:generatetrillium=true
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/betteranimalsplus.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/cyclic_ores.cfg"
- _global_ {
- # False means all are disabled no matter what. True means each ore uses its own true/false to exist. [default: false]
- B:globalOverride=false
- }
- aquamarine {
- nether {
- # Ore exists [default: true]
- B:aquamarine_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:aquamarine_nether_ore_harvest_level=1
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Ore exists [default: true]
- B:aquamarine_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:aquamarine_end_ore_harvest_level=1
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- bauxite {
- nether {
- # Ore exists [default: true]
- B:bauxite_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:bauxite_nether_ore_harvest_level=1
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Ore exists [default: true]
- B:bauxite_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:bauxite_end_ore_harvest_level=1
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- boron {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:boron_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:boron_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:boron_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:boron_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- cobalt {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:cobalt_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:cobalt_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:cobalt_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:cobalt_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- copper {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:copper_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:copper_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:copper_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:copper_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- dilithium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:dilithium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:dilithium_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:dilithium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:dilithium_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- galena {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:galena_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:galena_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:galena_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:galena_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- iridium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:iridium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:iridium_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:iridium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:iridium_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- lead {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:lead_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:lead_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:lead_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:lead_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- lithium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:lithium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:lithium_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:lithium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:lithium_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- magnesium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:magnesium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:magnesium_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:magnesium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:magnesium_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- mithril {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:mithril_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:mithril_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:mithril_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:mithril_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- nickel {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:nickel_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:nickel_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:nickel_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:nickel_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- nitre {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:nitre_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:nitre_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:nitre_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:nitre_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- osmium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:osmium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:osmium_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:osmium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:osmium_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- platinum {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:platinum_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:platinum_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:platinum_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:platinum_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- quartz_black {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:quartz_black_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:quartz_black_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:quartz_black_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:quartz_black_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- quartz_certus {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:quartz_certus_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:quartz_certus_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:quartz_certus_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:quartz_certus_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- quartz_certus_charged {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:quartz_certus_charged_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:quartz_certus_charged_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:quartz_certus_charged_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:quartz_certus_charged_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- ruby {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:ruby_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:ruby_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:ruby_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:ruby_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- sapphire {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:sapphire_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:sapphire_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:sapphire_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:sapphire_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- silver {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:silver_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:silver_nether_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Ore exists [default: true]
- B:silver_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:silver_end_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- }
- }
- thorium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:thorium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:thorium_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:thorium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:thorium_end_ore_harvest_level=1
- }
- }
- tin {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:tin_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:tin_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:tin_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:tin_end_ore_harvest_level=1
- }
- }
- titanium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:titanium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:titanium_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:titanium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:titanium_end_ore_harvest_level=1
- }
- }
- tritanium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:tritanium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:tritanium_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:tritanium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:tritanium_end_ore_harvest_level=1
- }
- }
- tungsten {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:tungsten_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:tungsten_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:tungsten_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:tungsten_end_ore_harvest_level=1
- }
- }
- uranium {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:uranium_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:uranium_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:uranium_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:uranium_end_ore_harvest_level=1
- }
- }
- yellorite {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:yellorite_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:yellorite_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:yellorite_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:yellorite_end_ore_harvest_level=1
- }
- }
- zinc {
- nether {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:zinc_nether_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:zinc_nether_ore_harvest_level=1
- }
- end {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCount=8
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 5]
- I:spawnChance=5
- # Ore exists [default: true]
- B:zinc_end_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:zinc_end_ore_harvest_level=1
- }
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/cyclic_ores.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/cyclicmagic.cfg"
- cyclicmagic {
- logging {
- # Log debug related information. This can be very spammy, only used for debugging problems or new features, so just leave it off normally. [default: false]
- B:Debug=false
- # Log basic game startup information such as ore dictionary registration [default: true]
- B:Information=true
- # Run unit tests on startup and log the result. Still experimental and not widely used [default: false]
- B:UnitTests=false
- }
- ##########################################################################################################
- # blocks
- #--------------------------------------------------------------------------------------------------------#
- # Tweaks to new and existing blocks
- ##########################################################################################################
- blocks {
- # Ticks for apple sprout to grow, 1 will grow almost instantly [range: 1 ~ 99999, default: 500]
- I:AppleGrowthTicks=500
- # Swap armor with a stand whenever you interact while sneaking [default: true]
- B:ArmorStandSwap=true
- # Dispensers can plant growable seeds
- B:"Dispense Plants"=true
- # Torches can get knocked over when passed through by living entities [default: false]
- B:"Fragile Torches"=false
- # Plant saplings (and mushrooms) if they despawn on grass/dirt [default: false]
- B:"Plant Despawning Saplings"=false
- # If true, the Slime Conveyor will auto-correct entities towards the center while they are moving (keeping them away from the edge) [default: true]
- B:SlimeConveyorPullCenter=true
- # Players can sneak to avoid being pushed [default: true]
- B:SlimeConveyorSneakPlayer=true
- # Players can sneak to avoid being jumped [default: true]
- B:SlimePlateSneakPlayer=true
- # Make mob spawners unbreakable [default: false]
- B:"Spawners Unbreakable"=false
- magicbean {
- # Allow bonemeal on magic bean [default: true]
- B:MagicBeanBonemeal=true
- # Drop list [default: [minecraft:stick], [minecraft:wheat_seeds], [minecraft:yellow_flower], [minecraft:tallgrass], [minecraft:deadbush], [minecraft:dye*7], [minecraft:dye*3], [minecraft:dye*9], [minecraft:dye*14], [minecraft:dye*1], [minecraft:dye*4], [minecraft:dye*5], [minecraft:dye*2], [minecraft:dye*10], [minecraft:dye*6], [minecraft:dye*8], [minecraft:stained_glass_pane], [minecraft:stained_glass_pane*1], [minecraft:stained_glass_pane*2], [minecraft:stained_glass_pane*3], [minecraft:stained_glass_pane*4], [minecraft:stained_glass_pane*5], [minecraft:stained_glass_pane*6], [minecraft:stained_glass_pane*7], [minecraft:stained_glass_pane*8], [minecraft:stained_glass_pane*9], [minecraft:stained_glass_pane*10], [minecraft:stained_glass_pane*11], [minecraft:stained_glass_pane*12], [minecraft:stained_glass_pane*13], [minecraft:stained_glass_pane*14], [minecraft:stained_glass_pane*15], [minecraft:red_flower], [minecraft:red_flower], [minecraft:red_flower*1], [minecraft:red_flower*2], [minecraft:red_flower*3], [minecraft:red_flower*4], [minecraft:red_flower*5], [minecraft:red_flower*6], [minecraft:red_flower*7], [minecraft:red_flower*8], [minecraft:double_plant], [minecraft:double_plant*1], [minecraft:double_plant*2], [minecraft:double_plant*3], [minecraft:double_plant*4], [minecraft:double_plant*5]]
- S:MagicBeanDropList <
- minecraft:stick
- minecraft:wheat_seeds
- minecraft:yellow_flower
- minecraft:tallgrass
- minecraft:deadbush
- minecraft:dye*7
- minecraft:dye*3
- minecraft:dye*9
- minecraft:dye*14
- minecraft:dye*1
- minecraft:dye*4
- minecraft:dye*5
- minecraft:dye*2
- minecraft:dye*10
- minecraft:dye*6
- minecraft:dye*8
- minecraft:stained_glass_pane
- minecraft:stained_glass_pane*1
- minecraft:stained_glass_pane*2
- minecraft:stained_glass_pane*3
- minecraft:stained_glass_pane*4
- minecraft:stained_glass_pane*5
- minecraft:stained_glass_pane*6
- minecraft:stained_glass_pane*7
- minecraft:stained_glass_pane*8
- minecraft:stained_glass_pane*9
- minecraft:stained_glass_pane*10
- minecraft:stained_glass_pane*11
- minecraft:stained_glass_pane*12
- minecraft:stained_glass_pane*13
- minecraft:stained_glass_pane*14
- minecraft:stained_glass_pane*15
- minecraft:red_flower
- minecraft:red_flower
- minecraft:red_flower*1
- minecraft:red_flower*2
- minecraft:red_flower*3
- minecraft:red_flower*4
- minecraft:red_flower*5
- minecraft:red_flower*6
- minecraft:red_flower*7
- minecraft:red_flower*8
- minecraft:double_plant
- minecraft:double_plant*1
- minecraft:double_plant*2
- minecraft:double_plant*3
- minecraft:double_plant*4
- minecraft:double_plant*5
- >
- # Allow dropping the seed item if fully grown. (if its not grown it will still drop when broken) [default: false]
- B:MagicBeanGrownDropSeed=false
- }
- water_candle {
- # Chance this will turn itself off after each spawn; 0.01 means 1%. [range: 0.001 ~ 0.99, default: 0.01]
- S:chance_off=0.01
- # Spawning radius [range: 1 ~ 128, default: 8]
- I:radius=8
- # Spawning tick speed [range: 1 ~ 9999, default: 50]
- I:tick_speed=50
- }
- }
- ##########################################################################################################
- # player
- #--------------------------------------------------------------------------------------------------------#
- # Player Abilities and interactions
- ##########################################################################################################
- player {
- # Open ender chest without placing it down, just attack with it [default: true]
- B:"Easy Enderchest"=true
- # Show Speed and jump height of any horse you are riding in F3. [default: true]
- B:F3HorseInfo=true
- # Show Within Spawn Chunks or Distance from Spawn in F3 screen. [default: true]
- B:F3SpawnChunkInfo=true
- # Allows you to quickly climb ladders by looking up instead of moving forward [default: true]
- B:"Faster Ladders"=true
- # Stardew Furnaces: Quickly fill a furnace by hitting it with fuel or an item, or interact with an empty hand to pull out the results [Inspired by Stardew Valley. Left click only] [default: true]
- B:"Furnace Speed"=true
- # Use a player skull on a sign to name the skull based on the top line [default: true]
- B:"Name Player Skulls with Sign"=true
- # Open chests (and other containers) by passing right through the attached signs, banners, and item frames [default: true]
- B:"Pass-Through Click"=true
- # Enderpearls work on a horse, bringing it with you [default: true]
- B:"Pearls On Horseback"=true
- # Force the players hunger bar to show even when mounted [default: true]
- B:"Show Hunger Mounted"=true
- # Set the players default step height value. False is just like normal minecraft, true means step height is one full block. Only applies to new players the first time they join the world. Regardless of setting this can still be toggled with Apple of Lofty Stature. [default: false]
- B:StepHeightDefault=false
- # Let players name villagers with nametags [default: true]
- B:"Villager Nametag"=true
- }
- ##########################################################################################################
- # items
- #--------------------------------------------------------------------------------------------------------#
- # Tweaks to new and existing items
- ##########################################################################################################
- items {
- # Cyclic Scepter: Set to false to disable particles [default: false]
- B:"Build Scepter Particles"=false
- # Search radius of Spawner Seeker [range: 8 ~ 128, default: 64]
- I:"Ender Dungeon Radius"=64
- # If true, this item will do the searching on a new thread, and then come back to the projectile when found and end the thread. Set to false to completely disable threading if you have any weird issues or false results, but be aware that setting to false will cause clientside lag on every use [default: true]
- B:"Ender Threading"=true
- # Blocks that will not be broken by the exchange scepters. It will also not break anything that is unbreakable (such as bedrock), regardless of if its in this list or not. [default: [minecraft:mob_spawner], [minecraft:obsidian]]
- S:ExchangeSceptersBlacklist <
- minecraft:mob_spawner
- minecraft:obsidian
- >
- # Add food value and saturation to items info (hold shift) [default: true]
- B:"Food Details"=true
- # Add fuel burn time to items info (hold shift) [default: true]
- B:"Fuel Details"=true
- # Tons more wood and plant related items now can burn as fuel
- B:"More Furnace Fuel"=true
- # Location of scepter Hud [topleft, topright, bottomleft, bottomright]. Used by both Exchange Scepters and Cyclic Build Scepter. [default: bottomleft]
- S:"Scepter HUD"=bottomleft
- # False will disable the potion effects given by the Sleeping Mat [default: false]
- B:SleepingMatPotions=false
- # Set false to delete - requires restart WARNING disabling this may cause other blocks to not function (wireless nodes) [default: true]
- B:card_location=true
- stacksize {
- # Increase stack size to 64 [default: true]
- B:item.armorStand=true
- # Increase stack size to 64 [default: true]
- B:item.bed=true
- # Increase stack size to 16 [default: true]
- B:item.boat.acacia=true
- # Increase stack size to 16 [default: true]
- B:item.boat.birch=true
- # Increase stack size to 16 [default: true]
- B:item.boat.dark_oak=true
- # Increase stack size to 16 [default: true]
- B:item.boat.jungle=true
- # Increase stack size to 16 [default: true]
- B:item.boat.oak=true
- # Increase stack size to 16 [default: true]
- B:item.boat.spruce=true
- # Increase stack size to 64 [default: true]
- B:item.bucket=true
- # Increase stack size to 64 [default: true]
- B:item.egg=true
- # Increase stack size to 64 [default: true]
- B:item.enderPearl=true
- # Increase stack size to 16 [default: true]
- B:item.horsearmordiamond=true
- # Increase stack size to 16 [default: true]
- B:item.horsearmorgold=true
- # Increase stack size to 16 [default: true]
- B:item.horsearmormetal=true
- # Increase stack size to 16 [default: true]
- B:item.minecart=true
- # Increase stack size to 16 [default: true]
- B:item.minecartChest=true
- # Increase stack size to 16 [default: true]
- B:item.minecartFurnace=true
- # Increase stack size to 16 [default: true]
- B:item.minecartHopper=true
- # Increase stack size to 16 [default: true]
- B:item.minecartTnt=true
- # Increase stack size to 16 [default: true]
- B:item.saddle=true
- # Increase stack size to 64 [default: true]
- B:item.sign=true
- # Increase stack size to 64 [default: true]
- B:item.snowball=true
- # Increase stack size to 64 [default: true]
- B:tile.banner=true
- }
- }
- inventory {
- # If true, you always keep these extended storage items on death (similar to an ender chest). If false, you will drop these items on death (depending on the keepInventory game rule) [default: true]
- B:InventoryUpgradeKeepOnDeath=true
- # Set this to false (and restart your client) to remove the inventory shift keybindings [default: false]
- B:KeybindInventoryShift=false
- # When true, this blocks the potions moving the inventory over [default: true]
- B:"Potion Inventory Shift"=true
- }
- ##########################################################################################################
- # world generation
- #--------------------------------------------------------------------------------------------------------#
- # Control any blocks that get generated in new chunks & new worlds
- ##########################################################################################################
- "world generation" {
- # If true, then enabled items and blocks from this mod can appear in loot chests [default: true]
- B:ChestLoot=true
- # If ChestLoot is true, this is the default chance a cyclic item will show up as treasure. [range: 1 ~ 99, default: 4]
- I:ChestLootChance=4
- # Generate ore in the end.
- B:"End Ore"=true
- # These dimension ores (nether and end) have a chance to spawn endermites or silverfish
- B:"Infested Ores"=true
- # Generate ore in the nether.
- B:"Nether Ore"=true
- # If true, mining Nether ore has a 20% chance of enraging a nearby PigZombie within 16 blocks
- B:PigmenEnrage=false
- netherorecustom {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountCoal=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountDiamond=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountEmerald=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountGold=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 12]
- I:blockCountIron=12
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountLapis=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountRedstone=8
- # Ore exists [default: true]
- B:nether_coal_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 0]
- I:nether_coal_ore_harvest_level=0
- # Ore exists [default: true]
- B:nether_diamond_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 2]
- I:nether_diamond_ore_harvest_level=2
- # Ore exists [default: true]
- B:nether_emerald_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 2]
- I:nether_emerald_ore_harvest_level=2
- # Ore exists [default: true]
- B:nether_gold_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 2]
- I:nether_gold_ore_harvest_level=2
- # Ore exists [default: true]
- B:nether_iron_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:nether_iron_ore_harvest_level=1
- # Ore exists [default: true]
- B:nether_lapis_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:nether_lapis_ore_harvest_level=1
- # Ore exists [default: true]
- B:nether_redstone_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:nether_redstone_ore_harvest_level=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 20]
- I:spawnChanceCoal=20
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 1]
- I:spawnChanceDiamond=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 1]
- I:spawnChanceEmerald=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 40]
- I:spawnChanceGold=40
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 10]
- I:spawnChanceIron=10
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 10]
- I:spawnChanceLapis=10
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 8]
- I:spawnChanceRedstone=8
- }
- endorecustom {
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountCoal=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountDiamond=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountEmerald=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountGold=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountIron=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountLapis=8
- # Approximate ore vein size. Zero means no spawns. [range: 0 ~ 32, default: 8]
- I:blockCountRedstone=8
- # Ore exists [default: true]
- B:end_coal_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 0]
- I:end_coal_ore_harvest_level=0
- # Ore exists [default: true]
- B:end_diamond_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 2]
- I:end_diamond_ore_harvest_level=2
- # Ore exists [default: true]
- B:end_emerald_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 2]
- I:end_emerald_ore_harvest_level=2
- # Ore exists [default: true]
- B:end_gold_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 2]
- I:end_gold_ore_harvest_level=2
- # Ore exists [default: true]
- B:end_iron_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:end_iron_ore_harvest_level=1
- # Ore exists [default: true]
- B:end_lapis_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 1]
- I:end_lapis_ore_harvest_level=1
- # Ore exists [default: true]
- B:end_redstone_ore=true
- # Tool Harvest Level [range: 0 ~ 3, default: 2]
- I:end_redstone_ore_harvest_level=2
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 10]
- I:spawnChanceCoal=10
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 1]
- I:spawnChanceDiamond=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 1]
- I:spawnChanceEmerald=1
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 4]
- I:spawnChanceGold=4
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 4]
- I:spawnChanceIron=4
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 12]
- I:spawnChanceLapis=12
- # Chance of a vein to spawn. Zero means no spawns. [range: 0 ~ 100, default: 15]
- I:spawnChanceRedstone=15
- }
- }
- ##########################################################################################################
- # mobs
- #--------------------------------------------------------------------------------------------------------#
- # Changes to vanilla mobs
- ##########################################################################################################
- mobs {
- # Enderman will always drop block they are carrying 100% [default: true]
- B:"Enderman Block"=true
- # False is the same as vanilla behavior. True means that this mod will block enderman from picking up all registered blocks (does not listen to mob actions, this scans registry only once on startup and sets properties). [default: true]
- B:"Enderman Pickup Blocker"=true
- # When an entity dies that is named with a tag, it drops the nametag [default: true]
- B:"Name Tag Death"=true
- }
- ##########################################################################################################
- # recipes
- #--------------------------------------------------------------------------------------------------------#
- # New and altered recipes
- ##########################################################################################################
- recipes {
- # Craft Glowstone blocks back to dust
- B:GlowstoneBlockToDust=true
- # Craft a Melon block into nine slices
- B:"Melon Block Slices"=true
- # Craft Netherwart blocks back to item
- B:NetherwartBlockReverse=true
- # Craft a notch apple with golden blocks as usual
- B:"Notch Apple"=true
- # Create a player skull by combining wither, skeleton, zombie, and creeper skulls
- B:"Player Skulls"=true
- # Craft Quartz blocks back to the items
- B:QuartzBlockToItem=true
- # Craft a dispenser with string instead of a bow
- B:"Simple Dispenser"=true
- # Craft the minecart combinations using five iron as well as minecarts
- B:"Simple Minecarts"=true
- # Craft repeaters using sticks and redstone in place of redstone torches
- B:"Simple Repeater"=true
- # Craft Snow blocks back into snowballs
- B:SnowBlockBalls=true
- }
- ##########################################################################################################
- # villagers
- #--------------------------------------------------------------------------------------------------------#
- # Two new villagers with more trades
- ##########################################################################################################
- villagers {
- # Number of villager entities that will attempt to spawn when a new village generates in the world terrain (no buildings) [range: 0 ~ 9, default: 2]
- I:DruidCount=2
- # Adds new villager type Druid. Spawns naturally and from mob eggs. [default: true]
- B:DruidVillagers=true
- # Number of villager entities that will attempt to spawn when a new village generates in the world terrain (no buildings) [range: 0 ~ 9, default: 2]
- I:SageCount=2
- # Adds new villager type Sage. Spawns naturally and from mob eggs. [default: true]
- B:SageVillagers=true
- }
- fuelcost {
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 150]
- I:auto_crafter=150
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 950]
- I:auto_packager=950
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 900]
- I:block_anvil=900
- # Lava cost per damage unit [range: 1 ~ 10000, default: 100]
- I:block_anvil_magma_lava=100
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 99]
- I:block_disenchanter=99
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 900]
- I:block_enchanter=900
- # Experience fluid cost per damage unit [range: 1 ~ 1000, default: 100]
- I:block_enchanter_xpjuice=100
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 25]
- I:block_fishing=25
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 50]
- I:block_forester=50
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 10]
- I:block_hydrator=10
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 75]
- I:block_miner_smart=75
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 10]
- I:block_user=10
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 90]
- I:builder_block=90
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 1]
- I:builder_pattern=1
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 20]
- I:dehydrator=20
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 99]
- I:dropper_exact=99
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 500]
- I:fluid_drain=500
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 50]
- I:harvester_block=50
- # Energy generated by normal Peat [range: 10 ~ 99999, default: 256]
- I:peat_fuel=256
- # Energy generated by crafted Peat [range: 10 ~ 99999, default: 4096]
- I:peat_fuel_enriched=4096
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 200]
- I:uncrafting_block=200
- # Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 2000]
- I:void_anvil=2000
- }
- content {
- # plate_vector Set false to delete - requires restart [default: true]
- B:AerialFaithPlate=true
- # charm_air Set false to delete - requires restart [default: true]
- B:AirCharm=true
- # Set false to delete - requires restart [default: true]
- B:AntidoteCharm=true
- # Set false to delete - requires restart [default: true]
- B:AppleStature=true
- # Set false to delete - requires restart [default: true]
- B:AutoCrafter=true
- # Set false to delete - requires restart [default: true]
- B:AutomatedUser=true
- # tool_auto_torch Set false to delete - requires restart [default: true]
- B:AutomaticTorch=true
- # placer_block Set false to delete - requires restart [default: true]
- B:BlockPlacer=true
- # tool_randomize Set false to delete - requires restart [default: true]
- B:BlockRandomizer=true
- # tool_rotate Set false to delete - requires restart [default: true]
- B:BlockRotator=true
- # Set false to delete - requires restart [default: true]
- B:BrushScythe=true
- # block_storeempty, the Fluid Tank. Set false to delete - requires restart [default: true]
- B:BucketBlocks=true
- # builder_block Set false to delete - requires restart [default: true]
- B:BuilderBlock=true
- # Set false to delete - requires restart [default: true]
- B:CarbonPaper=true
- # tool_spelunker Set false to delete - requires restart [default: true]
- B:Cavefinder=true
- # wand_hypno Set false to delete - requires restart [default: true]
- B:ChaosSiren=true
- # Set false to delete - requires restart [default: true]
- B:ChestSack=true
- # Set false to delete - requires restart [default: true]
- B:ClimbingGlove=true
- # Set false to delete - requires restart [default: true]
- B:Clock=true
- # block_miner_smart Set false to delete - requires restart [default: true]
- B:ControlledMiner=true
- # Set false to delete - requires restart [default: true]
- B:"CorruptedChorus(Food)"=true
- # Set false to delete - requires restart [default: true]
- B:CyclicWand=true
- # Set false to delete - requires restart [default: true]
- B:DynamiteMining=true
- # Set false to delete - requires restart [default: true]
- B:DynamiteSafe=true
- # Emerald armor and tools that are slightly weaker than diamond. Set false to delete - requires restart [default: true]
- B:"Emerald Gear"=true
- # Set false to delete - requires restart [default: true]
- B:EmeraldApple=true
- # beacon_redstone Set false to delete - requires restart [default: true]
- B:EmptyBeacon=true
- # Set false to delete - requires restart [default: true]
- B:EnchantAutoSmelt=true
- # Set false to delete - requires restart [default: true]
- B:EnchantBeheading=true
- # Set false to delete - requires restart [default: true]
- B:EnchantExcavation=true
- # Set false to delete - requires restart [default: true]
- B:EnchantExpBoost=true
- # Set false to delete - requires restart [default: true]
- B:EnchantLaunch=true
- # Set false to delete - requires restart [default: true]
- B:EnchantLifeLeech=true
- # Set false to delete - requires restart [default: true]
- B:EnchantMagnet=true
- # Set false to delete - requires restart [default: true]
- B:EnchantMultishot=true
- # Set false to delete - requires restart [default: true]
- B:EnchantQuickdraw=true
- # Set false to delete - requires restart [default: true]
- B:EnchantReach=true
- # Set false to delete - requires restart [default: true]
- B:EnchantVenom=true
- # Set false to delete - requires restart [default: true]
- B:EnchantWaterwalk=true
- # Set false to delete - requires restart [default: true]
- B:EnderBlaze=true
- # book_ender Set false to delete - requires restart [default: true]
- B:EnderBook=true
- # ender_dungeon Set false to delete - requires restart [default: true]
- B:EnderDungeonFinder=true
- # ender_lightning Set false to delete - requires restart [default: true]
- B:EnderLightning=true
- # Set false to delete - requires restart [default: true]
- B:EnderOrb=true
- # Set false to delete - requires restart [default: true]
- B:EnderOrbMounted=true
- # Set false to delete - requires restart [default: true]
- B:EnderSack=true
- # ender_snow Set false to delete - requires restart [default: true]
- B:EnderSnow=true
- # Set false to delete - requires restart [default: true]
- B:EnderTorch=true
- # Set false to delete - requires restart [default: true]
- B:EnderWater=true
- # tool_warp_home Set false to delete - requires restart [default: true]
- B:EnderWing=true
- # tool_warp_spawn Set false to delete - requires restart [default: true]
- B:EnderWingPrime=true
- # ender_wool Set false to delete - requires restart [default: true]
- B:EnderWool=true
- # entity_detector Set false to delete - requires restart [default: true]
- B:EntityDetector=true
- # Set false to delete - requires restart [default: true]
- B:EvokerFang=true
- # Set false to delete - requires restart [default: true]
- B:ExchangeScepters=true
- # exp_pylon Set false to delete - requires restart [default: true]
- B:ExperiencePylon=true
- # fan Set false to delete - requires restart [default: true]
- B:Fan=true
- # Set false to delete - requires restart [default: true]
- B:FireCharm=true
- # Set false to delete - requires restart [default: true]
- B:FishingBlock=true
- # Set false to delete - requires restart [default: true]
- B:FluidMilk=true
- # Set false to delete - requires restart [default: true]
- B:FluidPoison=true
- # glowing_chorus Set false to delete - requires restart [default: true]
- B:"GlowingChorus(Food)"=true
- # Set false to delete - requires restart [default: true]
- B:GlowingHelmet=true
- # Set false to delete - requires restart [default: false]
- B:GoldDropperMinecart=false
- # Set false to delete - requires restart [default: false]
- B:GoldMinecart=false
- # Set false to delete - requires restart [default: false]
- B:GoldTurretMinecart=false
- # Set false to delete - requires restart [default: true]
- B:HarvestScythe=true
- # harvester_block Set false to delete - requires restart [default: true]
- B:HarvesterBlock=true
- # Set false to delete - requires restart [default: true]
- B:"HeartContainer(food)"=true
- # Set false to delete - requires restart [default: true]
- B:HorseFood=true
- # Set false to delete - requires restart [default: true]
- B:Hydrator=true
- # magnet_anti_block Set false to delete - requires restart [default: true]
- B:InterdictionPlate=true
- # Set false to delete - requires restart [default: true]
- B:"InventoryCrafting(Food)"=true
- # Set false to delete - requires restart [default: true]
- B:"InventoryUpgrade(Food)"=true
- # block_vacuum Set false to delete - requires restart [default: true]
- B:ItemCollector=true
- # Set false to delete - requires restart [default: true]
- B:LapisApple=true
- # sprout_seed Set false to delete - requires restart [default: true]
- B:MagicBean=true
- # wand_missile Set false to delete - requires restart [default: true]
- B:MagicMissile=true
- # Set false to delete - requires restart [default: true]
- B:MagnetBlock=true
- # mattock Set false to delete - requires restart [default: true]
- B:Mattock=true
- # tool_trade Set false to delete - requires restart [default: true]
- B:"Merchant Almanac"=true
- # block_miner Set false to delete - requires restart [default: true]
- B:MinerBlock=true
- # magic_net Set false to delete - requires restart [default: true]
- B:MonsterBall=true
- # Netherbrick tools have mining level of stone but improved stats. Set false to delete - requires restart [default: true]
- B:NetherbrickTools=true
- # password_block Set false to delete - requires restart [default: true]
- B:PasswordTrigger=true
- # builder_pattern Set false to delete - requires restart [default: true]
- B:PatternReplicator=true
- # Set false to delete - requires restart; this feature includes several items and blocks used by the Peat farming system [default: true]
- B:PeatFeature=true
- # tool_push Set false to delete - requires restart [default: true]
- B:PistonScepter=true
- # tool_launcher Set false to delete - requires restart [default: true]
- B:PlayerLauncher=true
- # beacon_potion Set false to delete - requires restart [default: true]
- B:PotionBeacon=true
- # Set false to delete - requires restart [default: true]
- B:PotionBlindness=true
- # Set false to delete - requires restart [default: true]
- B:PotionBounce=true
- # Set false to delete - requires restart [default: true]
- B:PotionButterDropItems=true
- # Set false to delete - requires restart [default: true]
- B:PotionEnder=true
- # Set false to delete - requires restart [default: true]
- B:PotionFrostWalker=true
- # Set false to delete - requires restart [default: true]
- B:PotionHealthBoost=true
- # Set false to delete - requires restart [default: true]
- B:PotionLevitation=true
- # Set false to delete - requires restart [default: true]
- B:PotionLuck=true
- # Set false to delete - requires restart [default: true]
- B:PotionMagnet=true
- # Set false to delete - requires restart [default: true]
- B:PotionResistance=true
- # Set false to delete - requires restart [default: true]
- B:PotionSaturation=true
- # Set false to delete - requires restart [default: true]
- B:PotionSlowfall=true
- # Set false to delete - requires restart [default: true]
- B:PotionSnow=true
- # Set false to delete - requires restart [default: true]
- B:PotionSwimSpeed=true
- # Set false to delete - requires restart [default: true]
- B:PotionWaterwalk=true
- # Set false to delete - requires restart [default: true]
- B:PotionWither=true
- # Set false to delete - requires restart [default: true]
- B:Potionhaste=true
- # Set false to delete - requires restart [default: true]
- B:Prospector=true
- # Set false to delete - requires restart [default: true]
- B:PumpAndPipes=true
- # Set false to delete - requires restart [default: true]
- B:PurpleArmor=true
- # password_remote Set false to delete - requires restart [default: true]
- B:"Remote Lever"=true
- # tool_elevate Set false to delete - requires restart [default: true]
- B:RodElevation=true
- # charm_boat Set false to delete - requires restart [default: true]
- B:SailorCharm=true
- # Sandstone tools are between wood and stone. Set false to delete - requires restart [default: true]
- B:SandstoneTools=true
- # Set false to delete - requires restart [default: true]
- B:ScaffoldingBlock=true
- # block_shears Set false to delete - requires restart [default: true]
- B:ShearingBlock=true
- # Set false to delete - requires restart [default: true]
- B:SleepingMat=true
- # Set false to delete - requires restart [default: true]
- B:SlimeConveyor=true
- # Set false to delete - requires restart [default: true]
- B:SlimePads=true
- # Set false to delete - requires restart [default: true]
- B:Soulstone=true
- # Set false to delete - requires restart [default: true]
- B:Soundproofing=true
- # tool_spawn_inspect Set false to delete - requires restart [default: true]
- B:SpawnDetector=true
- # Set false to delete - requires restart [default: true]
- B:SpeedCharm=true
- # Set false to delete - requires restart [default: true]
- B:Spikes=true
- # Set false to delete - requires restart [default: true]
- B:Sprinkler=true
- # tool_mount_inverse Set false to delete - requires restart [default: true]
- B:StirrupInverse=true
- # tool_mount Set false to delete - requires restart [default: true]
- B:Stirrups=true
- # Set false to delete - requires restart [default: false]
- B:StoneMinecart=false
- # Set false to delete - requires restart [default: true]
- B:StorageBag=true
- # Enable the epic swords. Set false to delete - requires restart [default: true]
- B:SwordsFrostEnder=true
- # Set false to delete - requires restart [default: true]
- B:TorchLauncher=true
- # Set false to delete - requires restart [default: true]
- B:TreeScythe=true
- # block_disenchanter Set false to delete - requires restart [default: true]
- B:UnchantPylon=true
- # Set false to delete - requires restart [default: true]
- B:UncraftingGrinder=true
- # Set false to delete - requires restart [default: true]
- B:VoidCharm=true
- # Set false to delete - requires restart [default: true]
- B:WaterCharm=true
- # water_freezer Set false to delete - requires restart [default: true]
- B:WaterFroster=true
- # fire_killer Set false to delete - requires restart [default: true]
- B:WaterSplasher=true
- # Set false to delete - requires restart [default: true]
- B:WaterSpreader=true
- # Set false to delete - requires restart [default: true]
- B:WingCharm=true
- # Set false to delete - requires restart [default: true]
- B:Workbench=true
- # Set false to delete - requires restart [default: true]
- B:apple=true
- # Set false to delete - requires restart [default: true]
- B:auto_packager=true
- # Set false to delete - requires restart [default: true]
- B:battery=true
- # Set false to delete - requires restart [default: true]
- B:battery_infinite=true
- # Set false to delete - requires restart [default: true]
- B:block_anvil=true
- # Set false to delete - requires restart [default: true]
- B:block_anvil_magma=true
- # Set false to delete - requires restart [default: true]
- B:block_enchanter=true
- # Set false to delete - requires restart [default: true]
- B:block_forester=true
- # Set false to delete - requires restart [default: true]
- B:block_library=true
- # Set false to delete - requires restart [default: true]
- B:block_screen=true
- # Set false to delete - requires restart [default: true]
- B:boomerang=true
- # Set false to delete - requires restart [default: true]
- B:button_large=true
- # Set false to delete - requires restart [default: true]
- B:cable_wireless=true
- # creative_items Set false to delete - requires restart [default: false]
- B:creative_items=false
- # Set false to delete - requires restart Warning, removing this crafting item may cause some recipes to not work correctly or be too inexpensive. So be prepared to customize recipes if you disable this. It has ore dictionary 'gemObsidian' [default: true]
- B:crystallized_amber=true
- # Set false to delete - requires restart Warning, removing this crafting item may cause some recipes to not work correctly or be too inexpensive. So be prepared to customize recipes if you disable this. It has ore dictionary 'gemObsidian' [default: true]
- B:crystallized_obsidian=true
- # Set false to delete - requires restart [default: true]
- B:dehydrator=true
- # Set false to delete - requires restart [default: true]
- B:dice=true
- # Set false to delete - requires restart [default: true]
- B:doorbell=true
- # Set false to delete - requires restart [default: true]
- B:dropper_exact=true
- # Set false to delete - requires restart [default: true]
- B:fire_starter=true
- # Set false to delete - requires restart [default: true]
- B:fluid_amber=true
- # Set false to delete - requires restart [default: true]
- B:fluid_biomass=true
- # Set false to delete - requires restart [default: true]
- B:fluid_crystal=true
- # Set false to delete - requires restart [default: true]
- B:fluid_drain=true
- # Set false to delete - requires restart [default: true]
- B:fluid_placer=true
- # Set false to delete - requires restart [default: true]
- B:glass_strong=true
- # Set false to delete - requires restart [default: true]
- B:heart_toxic=true
- # Set false to delete - requires restart [default: true]
- B:imbuer=true
- # Set false to delete - requires restart [default: true]
- B:item.ender_eye_orb=true
- # Set false to delete - requires restart [default: true]
- B:laser=true
- # Set false to delete - requires restart [default: true]
- B:laser_cannon=true
- # Set false to delete - requires restart [default: true]
- B:melter=true
- # Set false to delete - requires restart [default: true]
- B:moon_sensor=true
- # Set false to delete - requires restart [default: true]
- B:robot_spawner=true
- # Set false to delete - requires restart [default: true]
- B:screen_target=true
- # Set false to delete - requires restart [default: true]
- B:shears_obsidian=true
- # Set false to delete - requires restart [default: true]
- B:sign_editor=true
- # slingshot_weapon Set false to delete - requires restart [default: true]
- B:slingshot=true
- # Set false to delete - requires restart [default: true]
- B:solidifier=true
- # Set false to delete - requires restart [default: true]
- B:sound_player=true
- # Set false to delete - requires restart [default: true]
- B:target=true
- # Set false to delete - requires restart [default: true]
- B:trash=true
- # Set false to delete - requires restart [default: true]
- B:void_anvil=true
- # Set false to delete - requires restart [default: true]
- B:water_candle=true
- # Set false to delete - requires restart [default: true]
- B:wireless_transmitter=true
- }
- time {
- # Number of ticks needed to perform one action by this machine [range: 1 ~ 9000, default: 80]
- I:block_disenchanter=80
- # Number of ticks needed to perform one action by this machine [range: 1 ~ 9000, default: 100]
- I:block_miner_smart=100
- # Number of ticks needed to perform one action by this machine [range: 1 ~ 9000, default: 150]
- I:harvester_block=150
- # Number of ticks needed to perform one action by this machine [range: 1 ~ 9000, default: 150]
- I:uncrafting_block=150
- }
- }
- "dynamite i-ivcyclicmagic" {
- content {
- # ender_tnt Set false to delete - requires restart [default: true]
- B:EnderBombs=true
- }
- }
- modpacks {
- # At which light level will auto torch place. Set to 7 means it will place a torch 7 or darker. (15 is full light, 0 is full dark) [range: 1 ~ 14, default: 7]
- I:AutoTorchLightLevel=7
- # How many entities can be attacked with one swipe from the block_user when in attack mode. Zero means no limit. [range: 0 ~ 100, default: 0]
- I:AutoUserMaxAttackPerAction=0
- # Blocks in-world that cannot be targeted by the auto user. Use block id; for example minecraft:chest [default: ]
- S:AutoUserTargetBlacklist <
- >
- # By default Beheading works on vanilla mobs and player heads. Add creatures from any other mod here along with a player name to act as the skin for the dropped head. Format is: mod:monster-player, see the /summon command for mod data. [default: [roots:fairy-Elucent]]
- S:BeheadingExtraMobs <
- roots:fairy-Elucent
- >
- # Percent chance that the beheading enchant will actually drop a head. [range: 1 ~ 100, default: 10]
- I:BeheadingPercent=10
- # Cyclic Scepter: Maximum range for all spells [range: 8 ~ 128, default: 64]
- I:"Build Scepter Max Range"=64
- # Block Range it will search onclick [range: 2 ~ 256, default: 32]
- I:CavefinderRange=32
- # Maximum height of the controlled miner block that you can increase it to in the GUI [range: 3 ~ 256, default: 32]
- I:ControlledMiner.maxHeight=32
- # How long the negative potion effects last after a corrupted chorus teleports you [range: 0 ~ 600, default: 10]
- I:CorruptedChorusPotions=10
- # How long you can noclip after eating corrupted chorus [range: 1 ~ 600, default: 10]
- I:CorruptedChorusSeconds=10
- # Max blocks broken by this enchantment at level 1 [range: 1 ~ 512, default: 26]
- I:EnchantExcavationBreak1=26
- # Max blocks broken by this enchantment at level 2 [range: 1 ~ 512, default: 42]
- I:EnchantExcavationBreak2=42
- # Max blocks broken by this enchantment at level 3 [range: 1 ~ 512, default: 58]
- I:EnchantExcavationBreak3=58
- # The exp cost of teleporting is [the horizontal distance] divided by [this number] rounded to the nearest integer. For example, if this number is 10, then teleporting 20 blocks costs 2 exp [range: 0 ~ 100, default: 10]
- I:EnderBookExpCostRatio=10
- # Maximum number of saved waypoints in the ender book. It still uses 8 per column, and putting too many may send it offscreen [range: 1 ~ 512, default: 64]
- I:EnderBookMaxSaved=64
- # Crops & bushes that are blocked from harvesting (Garden Scythe and Harvester). A star is for a wildcard [default: [terraqueous:pergola], [minecraft:*_stem], [croparia:stem_*], [rustic:grape_stem]]
- S:HarvesterBlacklist <
- terraqueous:pergola
- minecraft:*_stem
- croparia:stem_*
- rustic:grape_stem
- >
- # Maximum number of upgraded hearts [range: 1 ~ 100, default: 20]
- I:"HorseFood Max Hearts"=20
- # Maximum value of jump. Naturally spawned/bred horses seem to max out at 5.5 [range: 1 ~ 20, default: 6]
- I:"HorseFood Max Jump"=6
- # Maximum value of speed (this is NOT blocks/per second or anything like that) [range: 1 ~ 99, default: 50]
- I:"HorseFood Max Speed"=50
- # Distance it pulls items from. [range: 2 ~ 128, default: 16]
- I:MagnetBlockDistance=16
- # Height it pulls at items [range: 1 ~ 128, default: 2]
- I:MagnetBlockHeight=2
- # How fast it pulses. Smaller numbers are faster [range: 5 ~ 5000, default: 100]
- I:MagnetBlockTimer=100
- # Potions that are blacklisted from this beacon [default: [minecraft:instant_health], [minecraft:instant_damage], [minecraft:wither], [minecraft:poison]]
- S:PharosBeaconBlacklist <
- minecraft:instant_health
- minecraft:instant_damage
- minecraft:wither
- minecraft:poison
- >
- # Set to make Pharos Beacon free and perpetual, so it will not consume potions. However if this set false, once it reads an effect from a potion, you must break and replace the beacon to wipe out its current effect. [default: true]
- B:PharosBeaconDoesConsumePotions=true
- # List of blocks that the Prospector knows about. [default: [minecraft:air], [minecraft:grass], [minecraft:dirt/0], [minecraft:dirt/1], [minecraft:stone], [minecraft:gravel], [minecraft:sand], [minecraft:bedrock]]
- S:ProspectorBlockList <
- minecraft:air
- minecraft:grass
- minecraft:dirt/0
- minecraft:dirt/1
- minecraft:stone
- minecraft:gravel
- minecraft:sand
- minecraft:bedrock
- >
- # True means this (ProspectorBlockList) is a blacklist, ignore whats listed. False means its a whitelist: only print whats listed. [default: true]
- B:ProspectorIsBlacklist=true
- # Block Range it will search onclick [range: 2 ~ 256, default: 32]
- I:ProspectorRange=32
- # Crops & leaves that are blocked from harvesting (Brush Scythe and Tree Scythe). A star is for a wildcard [default: [terraqueous:pergola], [harvestcraft:*_sapling]]
- S:ScytheBlacklist <
- terraqueous:pergola
- harvestcraft:*_sapling
- >
- # Seconds of potion effect caused by using the sleeping mat [range: 0 ~ 600, default: 20]
- I:SleepingMatPotion=20
- # Maximum height of the builder block that you can increase it to in the GUI [range: 1 ~ 256, default: 256]
- I:builder.maxHeight=256
- # Maximum range of the builder block that you can increase it to in the GUI [range: 3 ~ 64, default: 64]
- I:builder.maxRange=64
- # If true, then this block plays sound to everybody just like a record player. If false, it only plays for the player who most recently opened the block. This is useful for servers if players are using this block to grief others, you can set it to false and only the block owner will hear it. [default: true]
- B:sound_player_everybody=true
- # If true this will try an auto-detect blocks that are a leaf-type by class type, which means harvesting many blocks that are not explicitly in the whitelist. This is useful for handling vanilla and most modded blocks. If you want more precise control you can turn this false which means ONLY the whitelists will be harvested, so you would have to add every block yourself. [default: true]
- B:tool_harvest_leaves.class_defaults=true
- # Blocks that the Tree Scythe will attempt to harvest as if they are leaves. A star is for a wildcard [default: [extratrees:leaves.decorative.0], [extratrees:leaves.decorative.1], [extratrees:leaves.decorative.2], [extratrees:leaves.decorative.3], [extratrees:leaves.decorative.4], [extratrees:leaves.decorative.5], [forestry:leaves.decorative.0], [forestry:leaves.decorative.1], [terraqueous:foliage3:5], [plants2:nether_leaves], [plants2:crystal_leaves], [plants2:leaves_0], [plants2:bush]]
- S:tool_harvest_leaves.whitelist <
- extratrees:leaves.decorative.0
- extratrees:leaves.decorative.1
- extratrees:leaves.decorative.2
- extratrees:leaves.decorative.3
- extratrees:leaves.decorative.4
- extratrees:leaves.decorative.5
- forestry:leaves.decorative.0
- forestry:leaves.decorative.1
- terraqueous:foliage3:5
- plants2:nether_leaves
- plants2:crystal_leaves
- plants2:leaves_0
- plants2:bush
- >
- # Ore dictionary entries that the Tree Scythe will attempt to harvest as if they are leaves. [default: [treeLeaves]]
- S:tool_harvest_leaves.whitelist_oredict <
- treeLeaves
- >
- # If true this will try an auto-detect blocks that are a weed/bush/tallgrass type by class type, which means harvesting many blocks that are not explicitly in the whitelist. This is useful for handling vanilla and most modded blocks. If you want more precise control you can turn this false which means ONLY the whitelists will be harvested, so you would have to add every block yourself. [default: true]
- B:tool_harvest_weeds.class_defaults=true
- # Blocks that the Brush Scythe will attempt to harvest as if they are leaves. A star is for a wildcard [default: [plants2:cosmetic_0], [plants2:cosmetic_1], [plants2:cosmetic_2], [plants2:cosmetic_3], [plants2:cosmetic_4], [plants2:desert_0], [plants2:desert_1], [plants2:double_0], [plants2:cataplant], [botany:flower], [biomesoplenty:bamboo], [biomesoplenty:flower_0], [biomesoplenty:flower_1], [biomesoplenty:plant_0], [biomesoplenty:plant_1], [biomesoplenty:mushroom], [biomesoplenty:doubleplant], [biomesoplenty:flower_vine], [biomesoplenty:ivy], [biomesoplenty:tree_moss], [biomesoplenty:willow_vine], [croparia:fruit_grass], [plants2:androsace_a], [plants2:akebia_q_vine], [plants2:ampelopsis_a_vine], [plants2:adlumia_f], [abyssalcraft:wastelandsthorn], [abyssalcraft:luminousthistle], [harvestcraft:garden], [harvestcraft:windygarden], [minecraft:double_plant], [minecraft:red_flower], [minecraft:yellow_flower], [minecraft:brown_mushroom], [minecraft:red_mushroom], [ferdinandsflowers:block_cff_*], [extraplanets:*_flowers], [primal:cineris_grass], [primal:cineris_bloom], [primal:sinuous_weed], [primal:dry_grass_root], [primal:nether_root], [primal:corypha_stalk], [twilightforest:*_plant], [tconstruct:*_grass_tall], [thebetweenlands:*_flower], [thebetweenlands:*_tallgrass], [thebetweenlands:*_stalk], [thebetweenlands:moss], [thebetweenlands:cattail], [thebetweenlands:*_cattail], [thebetweenlands:*_plant], [thebetweenlands:*_coral], [thebetweenlands:*_bush], [thebetweenlands:*_ivy], [thebetweenlands:algae], [thebetweenlands:hanger], [thebetweenlands:nettle], [thebetweenlands:*_iris], [thebetweenlands:*_kelp], [thebetweenlands:fallen_leaves], [thebetweenlands:swamp_reed_*], [thebetweenlands:*_mushroom], [natura:*_vines], [nex:plant_thornstalk]]
- S:tool_harvest_weeds.whitelist <
- plants2:cosmetic_0
- plants2:cosmetic_1
- plants2:cosmetic_2
- plants2:cosmetic_3
- plants2:cosmetic_4
- plants2:desert_0
- plants2:desert_1
- plants2:double_0
- plants2:cataplant
- botany:flower
- biomesoplenty:bamboo
- biomesoplenty:flower_0
- biomesoplenty:flower_1
- biomesoplenty:plant_0
- biomesoplenty:plant_1
- biomesoplenty:mushroom
- biomesoplenty:doubleplant
- biomesoplenty:flower_vine
- biomesoplenty:ivy
- biomesoplenty:tree_moss
- biomesoplenty:willow_vine
- croparia:fruit_grass
- plants2:androsace_a
- plants2:akebia_q_vine
- plants2:ampelopsis_a_vine
- plants2:adlumia_f
- abyssalcraft:wastelandsthorn
- abyssalcraft:luminousthistle
- harvestcraft:garden
- harvestcraft:windygarden
- minecraft:double_plant
- minecraft:red_flower
- minecraft:yellow_flower
- minecraft:brown_mushroom
- minecraft:red_mushroom
- ferdinandsflowers:block_cff_*
- extraplanets:*_flowers
- primal:cineris_grass
- primal:cineris_bloom
- primal:sinuous_weed
- primal:dry_grass_root
- primal:nether_root
- primal:corypha_stalk
- twilightforest:*_plant
- tconstruct:*_grass_tall
- thebetweenlands:*_flower
- thebetweenlands:*_tallgrass
- thebetweenlands:*_stalk
- thebetweenlands:moss
- thebetweenlands:cattail
- thebetweenlands:*_cattail
- thebetweenlands:*_plant
- thebetweenlands:*_coral
- thebetweenlands:*_bush
- thebetweenlands:*_ivy
- thebetweenlands:algae
- thebetweenlands:hanger
- thebetweenlands:nettle
- thebetweenlands:*_iris
- thebetweenlands:*_kelp
- thebetweenlands:fallen_leaves
- thebetweenlands:swamp_reed_*
- thebetweenlands:*_mushroom
- natura:*_vines
- nex:plant_thornstalk
- >
- # Ore dictionary entries that the Brush Scythe will attempt to harvest as if they are leaves. [default: [vine], [plant], [flowerYellow], [stickWood]]
- S:tool_harvest_weeds.whitelist_oredict <
- vine
- plant
- flowerYellow
- stickWood
- >
- ##########################################################################################################
- # commands
- #--------------------------------------------------------------------------------------------------------#
- # Disable any command that was added
- ##########################################################################################################
- commands {
- # Opens your ender chest
- B:enderchest=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:enderchest.NeedsOP=true
- # Get where your current spawn is set (by a bed)
- B:gethome=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:gethome.NeedsOP=false
- # Heal yourself (or a target player) to full
- B:heal=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:heal.NeedsOP=true
- # Teleport you to your current spawn (if its set)
- B:home=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:home.NeedsOP=true
- # Read NBT data from your held item
- B:nbtprint=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:nbtprint.NeedsOP=false
- # Debug command to set values on items, currently only sets strings
- B:nbtset=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:nbtset.NeedsOP=true
- # Display your current coordinates
- B:ping=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:ping.NeedsOP=false
- # Search for an item in nearby containers
- B:searchitem=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:searchitem.NeedsOP=false
- # Search the world nearby for spawners (dungeons, etc)
- B:searchspawner=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:searchspawner.NeedsOP=true
- # Search nearby villagers for trades based on item names
- B:searchtrade=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:searchtrade.NeedsOP=false
- # Increase the maximum hearts of a target player (lasts until death)
- B:sethearts=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:sethearts.NeedsOP=true
- # Set reminders on screen for yourself
- B:todo=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:todo.NeedsOP=false
- # Get the stats on the nearest village (if any)
- B:villageinfo=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:villageinfo.NeedsOP=false
- # Teleport to true worldspawn
- B:worldhome=true
- # If true, only server OPs can run this command (or cheats enabled in single player)
- B:worldhome.NeedsOP=true
- }
- magic_net {
- # Entities that cannot be captured. (even without this, players and non-living entities do not work) [default: [minecraft:wither], [minecraft:ender_dragon], [minecraft:ender_crystal]]
- S:CaptureBlacklist <
- minecraft:wither
- minecraft:ender_dragon
- minecraft:ender_crystal
- >
- }
- block_anvil {
- # If this is set to true, this block will force-repair items that are set to be non-repairable (such as Tinkers Construct tools). Of course it still respects the blacklist. Applies to both diamond and magma anvil [default: false]
- B:ForceNonRepairable=false
- # These cannot be repaired. Use star syntax to lock out an entire mod, otherwise use the standard modid:itemid for singles. Applies to both diamond and magma anvil [default: [galacticraftcore:battery], [galacticraftcore:oxygen_tank_heavy_full], [galacticraftcore:oxygen_tank_med_full], [galacticraftcore:oil_canister_partial], [galacticraftcore:oxygen_tank_light_full], [pneumaticcraft:*]]
- S:RepairBlacklist <
- galacticraftcore:battery
- galacticraftcore:oxygen_tank_heavy_full
- galacticraftcore:oxygen_tank_med_full
- galacticraftcore:oil_canister_partial
- galacticraftcore:oxygen_tank_light_full
- pneumaticcraft:*
- >
- }
- ##########################################################################################################
- # uncrafter
- #--------------------------------------------------------------------------------------------------------#
- # Blacklists and other tweaks for the Uncrafting Grinder. (Use F3+H to see the details, it is always 'modid:item')
- ##########################################################################################################
- uncrafter {
- # Items that cannot be uncrafted. [default: [minecraft:end_crystal], [minecraft:magma], [minecraft:elytra], [forge:bucketfilled], [astralsorcery:itemwand], [progressiveautomation:WitherDiamond], [progressiveautomation:WitherGold], [progressiveautomation:WitherIron], [progressiveautomation:WitherStone], [progressiveautomation:WitherWood], [techreborn:uumatter], [spectrite:spectrite_arrow], [spectrite:spectrite_arrow_special]]
- S:BlacklistInput <
- minecraft:end_crystal
- minecraft:magma
- minecraft:elytra
- forge:bucketfilled
- astralsorcery:itemwand
- progressiveautomation:WitherDiamond
- progressiveautomation:WitherGold
- progressiveautomation:WitherIron
- progressiveautomation:WitherStone
- progressiveautomation:WitherWood
- techreborn:uumatter
- spectrite:spectrite_arrow
- spectrite:spectrite_arrow_special
- >
- # If a mod id is in this list, then nothing from that mod will be uncrafted [default: [projecte], [flammpfeil.slashblade], [resourcefulcrops], [spectrite]]
- S:BlacklistMod <
- projecte
- flammpfeil.slashblade
- resourcefulcrops
- spectrite
- >
- # Items that cannot come out of crafting recipes. For example, if milk is in here, then cake can be uncrafted, but you get all items except the milk buckets. [default: [minecraft:milk_bucket], [minecraft:water_bucket], [minecraft:lava_bucket], [minecraft:nether_star], [minecraft:elytra], [forge:bucketfilled], [abyssalcraft:cloth], [abyssalcraft:transmutationgem], [botania:manatablet], [extrautils2:glasscutter], [harvestcraft:juiceritem], [harvestcraft:mixingbowlitem], [harvestcraft:mortarandpestleitem], [harvestcraft:bakewareitem], [harvestcraft:saucepanitem], [harvestcraft:skilletitem], [harvestcraft:potitem], [harvestcraft:cuttingboarditem], [ic2:forge_hammer], [ic2:cutter], [minecolonies:sceptergold], [mysticalagriculture:infusion_crystal], [mysticalagriculture:master_infusion_crystal], [techreborn:uumatter]]
- S:BlacklistOutput <
- minecraft:milk_bucket
- minecraft:water_bucket
- minecraft:lava_bucket
- minecraft:nether_star
- minecraft:elytra
- forge:bucketfilled
- abyssalcraft:cloth
- abyssalcraft:transmutationgem
- botania:manatablet
- extrautils2:glasscutter
- harvestcraft:juiceritem
- harvestcraft:mixingbowlitem
- harvestcraft:mortarandpestleitem
- harvestcraft:bakewareitem
- harvestcraft:saucepanitem
- harvestcraft:skilletitem
- harvestcraft:potitem
- harvestcraft:cuttingboarditem
- ic2:forge_hammer
- ic2:cutter
- minecolonies:sceptergold
- mysticalagriculture:infusion_crystal
- mysticalagriculture:master_infusion_crystal
- techreborn:uumatter
- >
- # If you change this to true, then the uncrafting will just take the first of many options in any recipe that takes multiple input types. For example, false means chests cannot be uncrafted, but true means chests will ALWAYS give oak wooden planks. [default: true]
- B:PickFirstMeta=true
- }
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/cyclicmagic.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/forgeChunkLoading.cfg"
- ##########################################################################################################
- # defaults
- #--------------------------------------------------------------------------------------------------------#
- # Default configuration for forge chunk loading control
- ##########################################################################################################
- defaults {
- # Are mod overrides enabled?
- B:enabled=true
- # The default maximum number of chunks a mod can force, per ticket,
- # for a mod without an override. This is the maximum number of chunks a single ticket can force.
- I:maximumChunksPerTicket=25
- # The default maximum ticket count for a mod which does not have an override
- # in this file. This is the number of chunk loading requests a mod is allowed to make.
- I:maximumTicketCount=200
- # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
- I:playerTicketCount=500
- # Unloaded chunks can first be kept in a dormant cache for quicker
- # loading times. Specify the size (in chunks) of that cache here
- I:dormantChunkCacheSize=0
- # Load chunks asynchronously for players, reducing load on the server thread.
- # Can be disabled to help troubleshoot chunk loading issues.
- B:asyncChunkLoading=true
- }
- ##########################################################################################################
- # forge
- #--------------------------------------------------------------------------------------------------------#
- # Sample mod specific control section.
- # Copy this section and rename the with the modid for the mod you wish to override.
- # A value of zero in either entry effectively disables any chunkloading capabilities
- # for that mod
- ##########################################################################################################
- forge {
- # Maximum chunks per ticket for the mod.
- I:maximumChunksPerTicket=25
- # Maximum ticket count for the mod. Zero disables chunkloading capabilities.
- I:maximumTicketCount=200
- }
- ftbutilities {
- I:maximumChunksPerTicket=1000000
- I:maximumTicketCount=1000000
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/forgeChunkLoading.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/forgeendertech/forgeendertech.cfg"
- Debug {
- # Enable/Disable debug mode. [default: false]
- B:enabled=false
- }
- ForgeRegistrator {
- # If set to False, all disabled units will be completely removed from the game. [default: true]
- B:registerDisabledUnits=true
- }
- SmokeContainers {
- # Maximum length of the vent pipe for smoke or gas transmition.
- I:maxVentPipeLength=32
- # Maximum distance from vent to the gas block to inhale.
- I:ventInhaleDistance=4
- }
- Wind {
- # Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
- S:changeProbability=1.0
- # Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
- S:changeStep=0.15
- # Defines maximum wind strength.
- I:maxStrength=10
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/forgeendertech/forgeendertech.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/ftblib.cfg"
- ##########################################################################################################
- # debugging
- #--------------------------------------------------------------------------------------------------------#
- # Don't set any values to true, unless you are debugging the mod.
- ##########################################################################################################
- debugging {
- # See dev-only sidebar buttons. They probably don't do anything.
- B:dev_sidebar_buttons=false
- # See GUI widget bounds when you hold B.
- B:gui_widget_bounds=false
- # Log config editing.
- B:log_config_editing=false
- # Log all events that extend EventBase.
- B:log_events=false
- # Log incoming and outgoing network messages.
- B:log_network=false
- # Log player teleporting.
- B:log_teleport=false
- # Print more errors.
- B:print_more_errors=false
- # Print more info.
- B:print_more_info=false
- # Enables special debug commands.
- B:special_commands=false
- }
- general {
- # When this mode is enabled, FTBLib assumes that server clients don't have FTBLib and/or other mods installed.
- B:clientless_mode=false
- # Merges player profiles, in case player logged in without internet connection/in offline mode server.
- # If set to DEFAULT, it will only merge on singleplayer worlds.
- # Valid values:
- # TRUE
- # FALSE
- # DEFAULT
- S:merge_offline_mode_players=TRUE
- # This will replace /reload with FTB version of it.
- B:replace_reload_command=true
- }
- teams {
- # Automatically creates a team for player on multiplayer, based on their username and with a random color.
- B:autocreate_mp=false
- # Automatically creates (or joins) a team on singleplayer/LAN with ID 'singleplayer'.
- B:autocreate_sp=true
- # Disable no team notification entirely.
- B:hide_team_notification=false
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/ftblib.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/ftbutilities.cfg"
- afk {
- # Enables afk timer.
- B:enabled=true
- # Enables afk timer in singleplayer.
- B:enabled_singleplayer=false
- # Will print in console when someone goes/comes back from AFK.
- B:log_afk=false
- # After how much time it will display notification to all players.
- S:notification_timer=5m
- }
- auto_shutdown {
- # Enables auto-shutdown.
- B:enabled=false
- # Enables auto-shutdown in singleplayer worlds.
- B:enabled_singleplayer=false
- # Server will automatically shut down after X hours.
- # Time Format: HH:MM. If the system time matches a value, server will shut down.
- # It will look for closest value available that is not equal to current time.
- S:times <
- 04:00
- 16:00
- >
- }
- chat {
- # Adds ~ to player names that have changed nickname to prevent trolling.
- B:add_nickname_tilde=false
- # Adds [AFK] for afk players and [REC] for players that are recording or streaming in player list.
- B:change_tab_gui=true
- }
- commands {
- B:back=true
- B:chunks=true
- B:fly=true
- B:god=true
- B:heal=true
- B:home=true
- B:inv=true
- B:kickme=true
- B:killall=true
- B:leaderboard=true
- B:mute=true
- B:nbtedit=true
- B:nick=true
- B:ranks=true
- B:rec=true
- B:rtp=true
- B:spawn=true
- B:tpa=true
- B:tpl=true
- B:trash_can=true
- B:warp=true
- }
- debugging {
- # Print a message in console every time a chunk is forced or unforced. Recommended to be off, because spam.
- B:log_chunkloading=false
- }
- login {
- # Set to false to disable event badges, e.g. Halloween.
- B:enable_event_badges=true
- # Set to false to disable global badges completely, only server-wide badges will be available.
- B:enable_global_badges=true
- # Enables message of the day.
- B:enable_motd=false
- # Enables starting items.
- B:enable_starting_items=false
- # Message of the day. This will be displayed when player joins the server.
- S:motd <
- "Hello player!"
- >
- # Items to give player when he first joins the server.
- # Format: '{id:"ID",Count:X,Damage:X,tag:{}}', Use /print_item to get NBT of item in your hand.
- S:starting_items <
- {id:"minecraft:stone_sword",Count:1,Damage:1,tag:{display:{Name:"Epic Stone Sword"}}}
- >
- }
- ranks {
- # Will crash when something tries to check permissions on client side.
- B:crash_client_side_permissions=false
- # Enables ranks and adds command.x permissions and allows ranks to control them.
- B:enabled=true
- # Will load config/ftbutilities_ranks.txt instead of local/ftbutilities/ranks.txt.
- B:load_from_config_folder=false
- # Adds chat colors/rank-specific syntax.
- B:override_chat=true
- # Print command usage key errors?
- B:print_command_errors=true
- }
- world {
- # Dimensions where chunk claiming isn't allowed.
- I:blocked_claiming_dimensions <
- >
- # Enables chunk claiming.
- B:chunk_claiming=true
- # Enables chunk loading. If chunk_claiming is set to false, changing this won't do anything.
- B:chunk_loading=true
- # Disables player damage when they are stuck in walls.
- B:disable_player_suffocation_damage=false
- # List of items that will have right-click function disabled on both sides.
- # You can use '/inv disable_right_click' command to do with from in-game.
- # Syntax: modid:item:metadata. Set metadata to * to ignore it.
- S:disabled_right_click_items <
- >
- # If set to DEFAULT, then teams can decide their Explosion setting.
- # Valid values:
- # TRUE
- # FALSE
- # DEFAULT
- S:enable_explosions=DEFAULT
- # If set to DEFAULT, then players can decide their PVP status.
- # Valid values:
- # TRUE
- # FALSE
- # DEFAULT
- S:enable_pvp=TRUE
- # Locked time in ticks in spawn dimension.
- # -1 - Disabled
- # 0 - Morning
- # 6000 - Noon
- # 12000 - Evening
- # 18000 - Midnight
- # Min: -1
- # Max: 23999
- I:forced_spawn_dimension_time=-1
- # Locked weather type in spawn dimension.
- # -1 - Disabled
- # 0 - Clear
- # 1 - Raining
- # 2 - Thunderstorm
- # Min: -1
- # Max: 2
- I:forced_spawn_dimension_weather=-1
- # Max /rtp distance
- D:rtp_max_distance=100000.0
- # Max tries /rtp does before failure.
- I:rtp_max_tries=200
- # Min /rtp distance
- D:rtp_min_distance=1000.0
- # If set to true, explosions and hostile mobs in spawn area will be disabled, players won't be able to attack each other in spawn area.
- B:safe_spawn=false
- # Show play time in corner.
- B:show_playtime=false
- # Enable spawn area in singleplayer.
- B:spawn_area_in_sp=false
- # Spawn dimension. Overworld by default.
- I:spawn_dimension=0
- # Spawn radius. You must set spawn-protection in server.properties file to 0!
- I:spawn_radius=0
- # Unloads erroring chunks if dimension isn't loaded or some other problem occurs.
- B:unload_erroring_chunks=false
- ##########################################################################################################
- # logging
- #--------------------------------------------------------------------------------------------------------#
- # Logs different events in logs/world.log file.
- ##########################################################################################################
- logging {
- # Logs block breaking.
- B:block_broken=true
- # Logs block placement.
- B:block_placed=true
- # Enables world logging.
- B:enabled=false
- # Includes creative players in world logging.
- B:include_creative_players=false
- # Includes fake players in world logging.
- B:include_fake_players=false
- # Logs item clicking in air.
- B:item_clicked_in_air=true
- }
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/ftbutilities.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/ice_and_fire.cfg"
- all {
- # Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]
- S:"Amphithere Attack Strength"=7.0
- # How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]
- S:"Amphithere Flight Speed"=1.75
- # Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]
- S:"Amphithere Max Health"=50.0
- # Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]
- I:"Amphithere Spawn Weight"=5
- # How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]
- I:"Amphithere Tame Time"=400
- # How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
- I:"Amphithere Villager Search Length"=64
- # True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
- B:"Animals Fear Dragons"=true
- # Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: ]
- S:"Blacklisted Blocks from Dragon" <
- >
- # Dragons cannot spawn in these dimensions' IDs
- I:"Blacklisted Dragon Dimensions" <
- -1
- 1
- >
- # Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs
- I:"Blacklisted Misc. Structure Dimensions" <
- -1
- 1
- >
- # True if chickens lay rotten eggs. [default: true]
- B:"Chickens Lay Rotten Eggs"=true
- # A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]
- I:"Cockatrice Spawn Check Chance"=0
- # Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]
- I:"Cockatrice Spawn Weight"=4
- # 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]
- I:"Cockatrice chicken Search Length"=32
- # Whether to display the dragon on the main menu or not [default: true]
- B:"Custom main menu"=true
- # How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]
- I:"Cyclopes Sheep Search Length"=17
- # Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]
- S:"Cyclops Attack Strength"=15.0
- # Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]
- S:"Cyclops Bite Strength"=40.0
- # Whether or not cyclops can break logs or leaves in their way [default: true]
- B:"Cyclops Griefing"=true
- # Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]
- S:"Cyclops Max Health"=150.0
- # How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]
- I:"Dangerous World Gen Distance From Spawn"=200
- # Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0]
- S:"Death Worm Base Attack Strength"=3.0
- # Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0]
- S:"Death Worm Base Health"=10.0
- # A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]
- I:"Death Worm Spawn Check Chance"=3
- # Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
- I:"Death Worm Spawn Weight"=2
- # How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
- I:"Death Worm Target Search Length"=64
- # True if wild deathworms are allowed to target and attack monsters [default: true]
- B:"Death Worms Target Monsters"=true
- # Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
- I:"Dragon Attack Damage"=17
- # Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
- I:"Dragon Cave Ore Ratio"=45
- # 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
- I:"Dragon Den Gold Amount"=4
- # How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
- I:"Dragon Egg Hatch Time"=7200
- # Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
- I:"Dragon Flap Noise Distance"=4
- # Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
- I:"Dragon Flute Distance"=4
- # How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 17]
- I:"Dragon Gold Search Length"=17
- # Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
- I:"Dragon Griefing"=0
- # Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
- I:"Dragon Health"=500
- # Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
- I:"Dragon Hunger Tick Rate"=3000
- # How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
- I:"Dragon Target Search Length"=64
- # How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
- I:"Dragon Wander From Home Distance"=40
- # True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
- B:"Dragons Despawn"=true
- # True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
- B:"Dragons Dig When Stuck"=true
- # True if dragons can drop their blood on death. [default: true]
- B:"Dragons Drop Blood"=true
- # True if dragons can drop their heart on death. [default: true]
- B:"Dragons Drop Heart"=true
- # True if dragons can drop their skull on death. [default: true]
- B:"Dragons Drop Skull"=true
- # Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
- S:"Dragonsteel Sword Base Attack Strength"=25.0
- # Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
- B:"Experimental Dragon path Finder"=false
- # Whether to generate structures or mobs on superflat worlds [default: true]
- B:"Generate All Structures on Superflat"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
- I:"Generate Dragon Cave Chance"=180
- # Whether to generate dragon caves or not [default: true]
- B:"Generate Dragon Caves"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
- I:"Generate Dragon Roost Chance"=360
- # Whether to generate dragon roosts or not [default: true]
- B:"Generate Dragon Roosts"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
- I:"Generate Dragon Skeleton Chance"=300
- # Whether to generate dragon skeletons or not [default: true]
- B:"Generate Dragon Skeletons"=true
- # Whether to generate glacier biomes or not [default: true]
- B:"Generate Glaciers"=true
- # Whether to generate sapphire ore or not [default: true]
- B:"Generate Sapphire Ore"=true
- # Whether to generate silver ore or not [default: true]
- B:"Generate Silver Ore"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
- I:"Generate Snow Village Chance"=100
- # Whether to generate snow villages or not [default: true]
- B:"Generate Snow Villages"=true
- # Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]
- I:"Glacier Spawn Weight"=4
- # Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]
- S:"Gorgon Max Health"=100.0
- # Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]
- I:"Hippogryph Spawn Weight"=2
- # Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
- B:"Log Cascading World Gen"=false
- # How high dragons can fly, in Y height. [range: 100 ~ 1000, default: 128]
- I:"Max Dragon Flight Height"=128
- # How high stymphalian birds can fly, in Y height. [range: 10 ~ 1000, default: 80]
- I:"Max Stymphalian Bird Flight Height"=80
- # Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]
- S:"Myrmex Base Attack Strength"=3.0
- # One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
- I:"Myrmex Colony Gen Chance"=150
- # How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
- I:"Myrmex Colony Max Size"=80
- # How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
- I:"Myrmex Gestation Length"=2500
- # How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
- I:"Myrmex Hatch Length"=3000
- # size of pixie villages [range: 1 ~ 10000, default: 5]
- I:"Pixie Village Size"=5
- # True if pixies are allowed to steal from players [default: true]
- B:"Pixies Steal Items"=true
- # Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0]
- S:"Sea Serpent Base Attack Strength"=4.0
- # Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
- S:"Sea Serpent Base Health"=20.0
- # Whether or not sea serpents can break weak blocks in their way [default: true]
- B:"Sea Serpent Griefing"=true
- # Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]
- S:"Siren Max Health"=50.0
- # how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]
- I:"Siren Max Sing Time"=12000
- # how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]
- I:"Siren Time Between Songs"=2000
- # True if amphitheres are allowed to spawn [default: true]
- B:"Spawn Amphitheres"=true
- # True if cockatrices are allowed to spawn [default: true]
- B:"Spawn Cockatrices"=true
- # True if cyclops caves are allowed to spawn [default: true]
- B:"Spawn Cyclopes"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]
- I:"Spawn Cyclops Chance"=170
- # True if deathworms are allowed to spawn [default: true]
- B:"Spawn Death Worms"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]
- I:"Spawn Gorgon Chance"=75
- # True if gorgon temples are allowed to spawn [default: true]
- B:"Spawn Gorgons"=true
- # True if hippocampi are allowed to spawn [default: true]
- B:"Spawn Hippocampus"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]
- I:"Spawn Hippocampus Chance"=70
- # True if hippogryphs are allowed to spawn [default: true]
- B:"Spawn Hippogryphs"=true
- # True if myrmex colonies are allowed to spawn [default: true]
- B:"Spawn Myrmex"=true
- # True if pixie villages are allowed to spawn [default: true]
- B:"Spawn Pixies"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]
- I:"Spawn Pixies Chance"=60
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]
- I:"Spawn Sea Serpent Chance"=200
- # True if sea serpents are allowed to spawn [default: true]
- B:"Spawn Sea Serpents"=true
- # True if siren islands are allowed to spawn [default: true]
- B:"Spawn Sirens"=true
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
- I:"Spawn Sirens Chance"=300
- # 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
- I:"Spawn Stymhphalian Bird Chance"=100
- # True if stymphalian birds are allowed to spawn [default: true]
- B:"Spawn Stymphalian Birds"=true
- # True if trolls are allowed to spawn [default: true]
- B:"Spawn Trolls"=true
- # Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]
- S:"Stymphalian Bird Feather Attack Strength"=1.0
- # 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]
- I:"Stymphalian Bird Feather Drop Chance"=25
- # How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]
- I:"Stymphalian Bird Flock Length"=40
- # How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
- I:"Stymphalian Bird Target Search Length"=64
- # True if stymphalian birds are allowed to target and attack animals [default: false]
- B:"Stymphalian Birds Target Animals"=false
- # True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]
- B:"Stymphalian Birds drop ore dict items"=true
- # True if tamed dragons can follow the griefing rules. [default: true]
- B:"Tamed Dragon Griefing"=true
- # Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]
- S:"Troll Attack Strength"=10.0
- # Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]
- S:"Troll Max Health"=50.0
- # A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 1]
- I:"Troll Spawn Check Chance"=1
- # Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 500]
- I:"Troll Spawn Weight"=500
- # True if trolls are allowed to drop their weapon on death. [default: true]
- B:"Trolls Drop Weapon"=true
- # True to make the screen pink when sirens attract players [default: true]
- B:"Use Siren Shader"=true
- # Whether to use the vanilla font in the bestiary or not [default: false]
- B:"Use Vanilla Font"=false
- # True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
- B:"Villagers Fear Dragons"=true
- # Dragons can only spawn in these dimensions' IDs
- I:"Whitelisted Dragon Dimensions" <
- 0
- >
- # Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
- I:"Whitelisted Misc. Structure Dimensions" <
- 0
- >
- # true to use dimensional blacklist, false to use the whitelist. [default: true]
- B:"use Dimension Blacklist"=true
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/ice_and_fire.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/infernalmobs.cfg"
- general {
- B:"MM_1UP enabled"=true
- B:"MM_Alchemist enabled"=true
- B:"MM_Berserk enabled"=true
- B:"MM_Blastoff enabled"=true
- B:"MM_Bulwark enabled"=true
- B:"MM_Choke enabled"=true
- B:"MM_Cloaking enabled"=true
- B:"MM_Darkness enabled"=true
- B:"MM_Ender enabled"=true
- B:"MM_Exhaust enabled"=true
- B:"MM_Fiery enabled"=true
- B:"MM_Ghastly enabled"=true
- B:"MM_Gravity enabled"=true
- B:"MM_Lifesteal enabled"=true
- B:"MM_Ninja enabled"=true
- B:"MM_Poisonous enabled"=true
- B:"MM_Quicksand enabled"=true
- B:"MM_Regen enabled"=true
- B:"MM_Rust enabled"=true
- B:"MM_Sapper enabled"=true
- B:"MM_Sprint enabled"=true
- B:"MM_Sticky enabled"=true
- B:"MM_Storm enabled"=true
- B:"MM_Vengeance enabled"=true
- B:"MM_Weakness enabled"=true
- B:"MM_Webber enabled"=true
- B:"MM_Wither enabled"=true
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/infernalmobs.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/inspirationsModules.cfg"
- modules {
- # A collection of features to improve building
- B:InspirationsBuilding=true
- # Adds additional recipe types, including cauldrons and anvil smashing
- B:InspirationsRecipes=true
- # Adds various tools or tweaks to vanilla tools
- B:InspirationsTools=true
- # Various vanilla tweaks
- B:InspirationsTweaks=true
- # Adds various utilities
- B:InspirationsUtility=true
- # Adds recipes for Leather Works items
- B:LeatherWorks=true
- # Supports the Rats milk cauldron as part of cauldron recipes. Note extended features such as recipes from dropping items in cauldrons will now work.
- B:RatsPlugin=true
- B:TheOneProbePlugin=true
- # Adds support between TAN thirst and the cauldron overrides
- B:ToughAsNailsPlugin=true
- # Supports dyeing Twilight Forest armor in the Inspirations cauldron.
- B:TwilightForestPlugin=true
- B:WailaPlugin=true
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/inspirationsModules.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/itemBlacklist.cfg"
- ##########################################################################################################
- # advanced
- #--------------------------------------------------------------------------------------------------------#
- # Advanced config options to change the way JEI functions.
- ##########################################################################################################
- advanced {
- # List of ingredients that should not be displayed in the list. Format: modId[:name[:meta]]. Hide Ingredients Mode will automatically add or remove entries here. [Default: []]
- S:itemBlacklist <
- >
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/itemBlacklist.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/jei.cfg"
- ##########################################################################################################
- # advanced
- #--------------------------------------------------------------------------------------------------------#
- # Advanced config options to change the way JEI functions.
- ##########################################################################################################
- advanced {
- # Move the JEI search bar to the bottom center of the screen. [default: false]
- B:centerSearchBarEnabled=false
- B:debugModeEnabled=false
- # Choose if JEI should give ingredients direct to the inventory (inventory) or pick them up with the mouse (mouse_pickup).
- # [Default: mouse_pickup]
- # [Valid: [inventory, mouse_pickup]]
- S:giveMode=MOUSE_PICKUP
- # The maximum width of the ingredient list. [range: 4 ~ 100, default: 100]
- I:maxColumns=100
- # The maximum height of the recipe GUI. [range: 175 ~ 5000, default: 350]
- I:maxRecipeGuiHeight=350
- # How the mod name should be formatted in the tooltip for JEI GUIs. Leave blank to disable. [Default: blue italic] [Valid: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic]]
- S:modNameFormat=blue italic
- }
- ##########################################################################################################
- # search
- #--------------------------------------------------------------------------------------------------------#
- # Options relating to the search bar.
- ##########################################################################################################
- search {
- # Search mode for Colors (prefix: ^)
- # [Default: disabled]
- # [Valid: [enabled, require_prefix, disabled]]
- S:colorSearchMode=DISABLED
- # Search mode for Creative Tab Names (prefix: %)
- # [Default: disabled]
- # [Valid: [enabled, require_prefix, disabled]]
- S:creativeTabSearchMode=DISABLED
- # Search mode for Mod Names (prefix: @)
- # [Default: require_prefix]
- # [Valid: [enabled, require_prefix, disabled]]
- S:modNameSearchMode=REQUIRE_PREFIX
- # Search mode for Ore Dictionary Names (prefix: $)
- # [Default: disabled]
- # [Valid: [enabled, require_prefix, disabled]]
- S:oreDictSearchMode=DISABLED
- # Search mode for resources ids (prefix: &)
- # [Default: disabled]
- # [Valid: [enabled, require_prefix, disabled]]
- S:resourceIdSearchMode=DISABLED
- # Search mode for Tooltips (prefix: #)
- # [Default: enabled]
- # [Valid: [enabled, require_prefix, disabled]]
- S:tooltipSearchMode=ENABLED
- }
- searchadvancedtooltips {
- # config.jei.searchAdvancedTooltips.search.comment [default: false]
- B:search=false
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/jei.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/searchColors.cfg"
- ##########################################################################################################
- # searchcolors
- #--------------------------------------------------------------------------------------------------------#
- # config.jei.searchColors.comment
- ##########################################################################################################
- searchcolors {
- # config.jei.searchColors.searchColors.comment [Default: [White:EEEEEE, LightBlue:7492cc, Cyan:00EEEE, Blue:2222dd, LapisBlue:25418b, Teal:008080, Yellow:cacb58, GoldenYellow:EED700, Orange:d97634, Pink:D1899D, HotPink:FC0FC0, Magenta:b24bbb, Purple:813eb9, JadedPurple:43324f, EvilPurple:2e1649, Lavender:B57EDC, Indigo:480082, Sand:dbd3a0, Tan:bb9b63, LightBrown:A0522D, Brown:634b33, DarkBrown:3a2d13, LimeGreen:43b239, SlimeGreen:83cb73, Green:008000, DarkGreen:224d22, GrassGreen:548049, Red:963430, BrickRed:b0604b, NetherBrick:2a1516, Redstone:ce3e36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0]]
- S:searchColors <
- White:EEEEEE
- LightBlue:7492cc
- Cyan:00EEEE
- Blue:2222dd
- LapisBlue:25418b
- Teal:008080
- Yellow:cacb58
- GoldenYellow:EED700
- Orange:d97634
- Pink:D1899D
- HotPink:FC0FC0
- Magenta:b24bbb
- Purple:813eb9
- JadedPurple:43324f
- EvilPurple:2e1649
- Lavender:B57EDC
- Indigo:480082
- Sand:dbd3a0
- Tan:bb9b63
- LightBrown:A0522D
- Brown:634b33
- DarkBrown:3a2d13
- LimeGreen:43b239
- SlimeGreen:83cb73
- Green:008000
- DarkGreen:224d22
- GrassGreen:548049
- Red:963430
- BrickRed:b0604b
- NetherBrick:2a1516
- Redstone:ce3e36
- Black:181515
- CharcoalGray:464646
- IronGray:646464
- Gray:808080
- Silver:C0C0C0
- >
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/searchColors.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/worldSettings.cfg"
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/jei/worldSettings.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/thebetweenlands/config.cfg"
- compatibility {
- # If fluids from other mods should show in BL buckets in the creative tab or in JEI
- B:show_non_bl_fluids=true
- # If true, non BL items will show in the JEI recipe for middle gems
- B:show_non_bl_gem_recipes=true
- }
- debug {
- # If true, enables debug mode with additional features for testing or development
- B:debug_mode=false
- # If true, enables the model loader debug logger
- B:debug_model_loader=false
- # If true, enables the recipe overrides debug logger
- B:debug_recipe_overrides=false
- # If true, mod will dump the packed model textures on startup
- B:dump_packed_textures=false
- }
- general {
- # If true, the main menu will be replaced by the Betweenlands main menu
- B:bl_main_menu=true
- # After how many seconds caving rope should despawn after the player is no longer connected
- # Min: 0
- # Max: 107374182
- I:caving_rope_despawn_time=1200
- # Adds an indicator next to the crosshair that shows whether the player is connected to the caving rope and how much rope is left
- B:caving_rope_indicator=true
- # Zone in which the decay bar is shown on the HUD.
- # 0: Hotbar
- # 1: Top left
- # 2: Top right
- # 3: Bottom right
- # 4: Bottom left
- # 5: Center left
- # 6: Center top
- # 7: Center right
- # 8: Center bottom
- # Min: 0
- # Max: 8
- I:decay_bar_zone=0
- # X offset of the decay bar relative to the decay zone
- I:decay_bar_zone_offset_x=0
- # Y offset of the decay bar relative to the decay zone
- I:decay_bar_zone_offset_y=0
- # Minimum player health when absolute decay is applied
- # Min: 0.0
- # Max: 3.4028234663852886E38
- D:decay_min_health=6.0
- # Minimum player health percentage when percentual decay is applied
- # Min: 0.0
- # Max: 3.4028234663852886E38
- D:decay_min_health_percent=0.15000000596046448
- # Whether the decay health reduction should be percentual
- B:decay_percentage=false
- # Horizontal spacing between equipment items
- # Min: -32
- # Max: 32
- I:equipment_horziontal_spacing=8
- # Change this to 1 or 0 to change on which side of the hotbar the equipment is shown
- # Min: 0
- # Max: 1
- I:equipment_hotbar_side=0
- # Vertical spacing between equipment items
- # Min: -32
- # Max: 32
- I:equipment_vertical_spacing=-13
- # Whether equipment should be shown on the HUD
- B:equipment_visible=true
- # Zone in which the equipment items are shown on the HUD.
- # 0: Hotbar
- # 1: Top left
- # 2: Top right
- # 3: Bottom right
- # 4: Bottom left
- # 5: Center left
- # 6: Center top
- # 7: Center right
- # 8: Center bottom
- # Min: 0
- # Max: 8
- I:equipment_zone=0
- # X offset of the equipment items relative to the equipment zone
- I:equipment_zone_offset_x=0
- # Y offset of the equipment items relative to the equipment zone
- I:equipment_zone_offset_y=0
- # A list of items that should not be able to fertilize plants in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:fertilizer_blacklist <
- >
- # A list of items that should be allowed to fertilize plants in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:fertilizer_whitelist <
- >
- # A list of items that should not be able to create fire in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:fire_tool_blacklist <
- >
- # A list of items that should be allowed to create fire in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:fire_tool_whitelist <
- >
- # If true, Betweenlands recipes that conflict with any oredict'd recipes will take priority over the oredict'd recipes (should be true unless you intend to fix the recipes yourself with another mod)
- B:override_any_conflicting_recipes=true
- # If true, Betweenlands recipes that conflict with oredict'd vanilla recipes will take priority over the vanilla recipes (should be true unless you intend to fix the recipes yourself with another mod)
- B:override_conflicting_vanilla_recipes=true
- # A list of items that should not be allowed in the lurker skin pouch. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:pouch_blacklist <
- >
- # Whether rotten food should turn back into normal food when leaving the dimension
- B:reverse_rotten_food=true
- # A list of items that should turn into Rotten Food in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:rotten_food_blacklist <
- >
- # A list of items that should be whitelisted from rotting in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:rotten_food_whitelist <
- >
- # If true, the camera perspective will be switch to rowboat when you enter a rowboat, otherwise first-person
- B:rowboat_view=true
- # A list of items that should turn into Tainted Potions in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:tainting_blacklist <
- >
- # A list of items that should be whitelisted from turning into Tainted Potions in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:tainting_whitelist <
- >
- # A list of items that should be weakened in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:tool_weakness_blacklist <
- >
- # A list of items that should not be weakened in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:tool_weakness_whitelist <
- >
- # A list of items that should turn into damp torches when placed in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:torch_blacklist <
- >
- # A list of items that should not turn into damp torches when placed in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
- S:torch_whitelist <
- >
- # Whether the tool corrosion mechanics should be active in the dimension
- B:use_corrosion=true
- # Whether the player decay mechanics should be active in the dimension
- B:use_decay=true
- # Whether fertilizers (e.g. Bonemeal) should be blacklisted from working in the dimension
- B:use_fertilizer_blacklist=true
- # Whether fire tools (e.g. Flint and Steel) should be blacklisted from working in the dimension
- B:use_fire_tool_blacklist=true
- # If true the food sickness system will be enabled in the Betweenlands
- B:use_food_sickness=true
- # If true the food sickness system will be enabled outside the Betweenlands
- B:use_food_sickness_outside_betweenlands=false
- # Whether potions should turn into tainted potions in the dimension
- B:use_potion_blacklist=true
- # Whether food from the overworld should rot when going into the dimension
- B:use_rotten_food=true
- # Whether overworld tools should be weakened in the dimension
- B:use_tool_weakness=true
- # Whether torches should turn into damp torches in the dimension
- B:use_torch_blacklist=true
- }
- mob_spawning {
- # The maximum amount of naturally spawned entities in the Betweenlands per world
- # Min: 0
- # Max: 2147483647
- I:hard_entity_limit=600
- # The maximum amount of naturally spawned entities per loaded area (in most cases this means per player)
- # Min: 0
- # Max: 2147483647
- I:max_entities_per_loaded_area=250
- }
- online_event_overrides {
- # Check interval in seconds
- # Min: 60
- # Max: 107374182
- I:check_interval=1800
- # Default time in seconds before an event that no longer has an override resets its state
- # Min: 0
- # Max: 107374182
- I:default_remote_reset_time=180
- # How many times a connection can fail before the '(Default) Remote Reset Time' starts counting down and how many times 'Failed Recheck Interval' is used before falling back to 'Check Interval'
- # Min: 0
- # Max: 2147483647
- I:failed_recheck_count=3
- # Recheck interval in seconds if previous check has failed
- # Min: 10
- # Max: 107374182
- I:failed_recheck_interval=60
- # If true this allows the developers to remotely enable certain environment events (such as the seasonal events for example) over a file hosted on our repository (https://raw.githubusercontent.com/Angry-Pixel/The-Betweenlands/environment_event_overrides/overrides.json). If you do not wish to use this feature it can be fully disabled by setting this to false
- B:online_event_overrides_enabled=true
- }
- rendering {
- # Whether the shaders should only be active in the Betweenlands dimension (if they are enabled)
- B:dimension_shader_only=false
- # Some blocks glow in the dark (eg Life Crystal Ore) which doesn't work in some cases. If you run into problems like broken textures for such blocks then set this to false
- B:fullbright_blocks=true
- # Whether clouds should be rendered in sky rifts
- B:sky_rift_clouds=true
- # Only works when shaders are enabled. Determines the resolution of the shader sky texture. Bigger resolutions may have a bad impact on performance
- # Min: 16
- # Max: 2147483647
- I:sky_texture_resolution=1024
- # Some features in the Betweenlands use shaders for special effects. If you don't have a dedicated graphics card or want to use other mods with shaders you should set this to false. May have an impact on performance depending on your computer. Forces FBOs to be enabled
- B:use_shader=true
- # Min: 0
- # Max: 100
- I:wisp_quality=50
- }
- world_and_dimension {
- # If true, the Rift will appear whenever a player joins the dimension for the first time
- B:activate_rift_on_first_join=true
- # Minimum duration in seconds the rift should stay active when a player joins the dimension for the first time. See 'Activate Rift On First Join'
- # Min: 0
- # Max: 107374182
- I:activate_rift_on_first_join_duration=1800
- # Min: 0
- # Max: 100
- I:dimension_brightness=75
- I:dimension_id=20
- # Higher numbers decrease rate
- # Min: 2
- # Max: 2147483647
- I:druid_circle_frequency=80
- # If true seasonal events will occur during special periods during a year
- B:enable_seasonal_events=true
- # Whether custom portals that teleport to the End should create a Portal Tree in the End
- B:generate_portal_in_end=false
- # The biome search range used to find a suitable biome when a portal is generated. If you find that a suitable biome isn't found reliably enough this can be increased at the cost of taking more time to generate portals
- # Min: 16
- # Max: 2147483647
- I:portal_biome_search_range=256
- # The return dimension that is used when creating a portal in the Betweenlands dimension and entering it for the first time
- I:portal_default_return_dimension=0
- # Custom saplings or blocks can be specified here to work with the Swamp Talisman. Syntax is "modid:blockname:meta/dim", meta can be * for wildcard, if no meta is provided 0 is used. The dimension ("dim") specifies to which dimension the portal will lead to
- S:portal_dimension_targets <
- >
- # Betweenlands portals will only work in these dimensions
- I:portal_dimension_whitelist <
- 0
- -1
- >
- # The maximum link distance in blocks between two portals
- I:portal_max_link_dist=1500
- # A list of unsafe biomes for the portal to try avoid generating in
- S:portal_unsafe_biomes <
- minecraft:ocean
- minecraft:river
- minecraft:frozen_ocean
- minecraft:frozen_river
- minecraft:mushroom_island_shore
- minecraft:beaches
- minecraft:deep_ocean
- minecraft:stone_beach
- minecraft:cold_beach
- >
- # If true, the players will directly start out in the Betweenlands instead of the Overworld
- B:start_in_betweenlands=false
- # If "Start in Betweenlands" is enabled: whether a portal should be generated at the spawn and the players should spawn in it
- B:start_in_portal=false
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/thebetweenlands/config.cfg"
- START: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/torchmaster.cfg"
- general {
- # Adds additional information about torchmaster items into the tooltip
- B:BeginnerTooltips=true
- # Same as the mega torch block list override, just for the dread lamp
- # Block squid: +minecraft:squid
- # Allow pigs: -minecraft:pig
- S:DreadLampEntityBlockListOverrides <
- >
- # The radius of the spawn prevention. (Passive Animals)
- # Min: 0
- # Max: 512
- I:DreadLampRange=64
- # The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
- # Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
- # (Badly compressed packet error)
- # Min: 0
- # Max: 2147483647
- I:FeralFlareLanternLightCountHardcap=255
- # If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
- B:LycanitesMobsBlockAll=true
- # Allows to get the lit torch when harvested with silk touch. Has no effect if MegaTorchExtinguishOnHarvest is false)
- B:MegaTorchAllowSilkTouch=true
- # Controls if the mega torch should allow mob spawning from vanilla spawners
- B:MegaTorchAllowVanillaSpawners=true
- # The speed at which the torch will extinguish. Set to 0 to disable.
- # Min: 0
- # Max: 2147483647
- I:MegaTorchBurnoutRate=0
- # The burnout value. This value is removed by the amount of burnout rate per tick
- # Min: 0
- # Max: 2147483647
- I:MegaTorchBurnoutValue=1
- # Use this setting to override the internal lists for entity blocking
- # You can use this to block more entities or even allow certain entities to still spawn
- # The + prefix will add the entity to the list, effectivly denying its spawns
- # The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
- # Block zombies: +minecraft:zombie
- # Allow creepers: -minecraft:creeper
- S:MegaTorchEntityBlockListOverrides <
- >
- # If set to true, the mega torch will drop as an unlit torch when harvesting it
- B:MegaTorchExtinguishOnHarvest=false
- # The lighter item to light an unlit torch, see https://github.com/Xalcon/TorchMaster/wiki/Torch-Burnout for more info.
- S:MegaTorchLighterItems <
- minecraft:flint_and_steel
- >
- # The radius of the spawn prevention. (Monster)
- # Min: 0
- # Max: 512
- I:MegaTorchRange=64
- # If this setting is enabled, the mega torch will block all natural spawn attempts from MoCreatures in its radius
- B:MoCreaturesBlockAll=true
- # The spacing between each torch. Distance of 5 means there will be a torch every 5 blocks with 4 blocks space in between.
- # Min: 0
- # Max: 2147483647
- I:TerrainLighterSpacing=5
- # The amount of torches to place in each direction. The effective range is multiplied by the torch spacing (32 * 5 = 160 blocks, default 7 * 5 = 35 blocks)
- # Min: 0
- # Max: 2147483647
- I:TerrainLighterTorchCount=7
- # This controls which torches are supported by the terrain lighter
- # Min: 0
- # Max: 512
- S:TerrainLighterTorches <
- minecraft:torch
- tconstruct:stone_torch
- >
- # Controls the amount of blocks between each segment in the visualizer
- # You can increase this value in case you prefer less lines in the volume visualization
- # or if the visualization causes a big FPS hit to your potato.
- # Do not increase this value above the torch range or you might break the rendering.
- # Higher values will render less lines. 1.0 = 1 block per segment, 2.0 = 2 blocks per segment
- # Min: 0.5
- # Max: 1.7976931348623157E308
- D:TorchVisualizerSegmentationFactor=2.0
- # If false, lights decay slowly after the lantern has been removed. If true, the lights will be removed instantly
- B:feralFlareLightDecayInstantly=false
- # The target minimum light level to place lights for
- # Min: 1
- # Max: 15
- I:feralFlareMinLightLevel=10
- # The radius in which the feral flare should try to place lights
- # Min: 0
- # Max: 2147483647
- I:feralFlareRadius=16
- # Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
- # Min: 1
- # Max: 2147483647
- I:feralFlareTickRate=5
- # Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
- # Min: 0
- # Max: 2147483647
- I:frozenPearlDurability=1024
- # Some mods override the same method as torchmaster to handle mob spawning. Setting this to true might help with certain mods still being able to spawn things. (Unlikely though)
- B:slighlyMoreAggressiveBlocking=false
- }
- END: "C:/Users/Katu/Desktop/MultiMC/instances/Testing/.minecraft/config/torchmaster.cfg"
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