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animation

Darkaf Feb 21st, 2020 93 Never
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  1. save = nil
  2. c3 = function(r,g,b) return Color3.new(r/255,g/255,b/255) end
  3.  
  4. --do something ro get save file
  5.  
  6. if not save then
  7.     save = {
  8.         ui = {
  9.             highlightcolor = c3(33, 122, 255);
  10.             errorcolor = c3(255, 0, 0);
  11.             --AnimationPriority colors
  12.             core = c3(65, 65, 65);
  13.             idle = c3(134, 200, 230);
  14.             movement = c3(114, 230, 121);
  15.             action = c3(235, 235, 235);
  16.         };
  17.         preferences = {
  18.            
  19.         };
  20.         custom_animations = {
  21.             template = {
  22.                 Title = "";
  23.                 AnimationId = "rbxassetid://";
  24.                 Image = "rbxassetid://2151539455"; --not required
  25.                 Speed = 1;
  26.                 Time = 0;
  27.                 Weight = 1;
  28.                 Loop = false;
  29.                 R6 = true;
  30.                 Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  31.             };
  32.         };
  33.     }
  34. end
  35.  
  36. lp = game:GetService("Players").LocalPlayer
  37. m = lp:GetMouse()
  38.  
  39. function getHumanoid()
  40.     if not lp.Character then return nil end
  41.     return lp.Character:FindFirstChildWhichIsA("Humanoid")
  42. end
  43.  
  44. screengui = game:GetObjects("rbxassetid://02159099015")[1]
  45. screengui.Parent = game:GetService("CoreGui")
  46. main = screengui.Topbar.Main
  47.  
  48. mainframe = main.MainFrame
  49. scrollframe = mainframe.ScrollingFrame
  50. items = scrollframe.Items
  51. search = scrollframe.SearchFrame.Search
  52. searchbutton = scrollframe.SearchFrame.ImageLabel.TextButton
  53. searchframe = scrollframe.SearchFrame
  54.  
  55. preview = main.Preview
  56. previewimage = preview.Image
  57. previewtitle = preview.Title
  58. previewdesc = preview.Desc
  59.  
  60. function draggable(gObj)
  61.     local UserInputService = game:GetService("UserInputService")
  62.  
  63.     local gui = gObj
  64.    
  65.     local dragging
  66.     local dragInput
  67.     local dragStart
  68.     local startPos
  69.    
  70.     local function update(input)
  71.         local delta = input.Position - dragStart
  72.         gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
  73.     end
  74.    
  75.     gui.InputBegan:Connect(function(input)
  76.         if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
  77.             dragging = true
  78.             dragStart = input.Position
  79.             startPos = gui.Position
  80.            
  81.             input.Changed:Connect(function()
  82.                 if input.UserInputState == Enum.UserInputState.End then
  83.                     dragging = false
  84.                 end
  85.             end)
  86.         end
  87.     end)
  88.    
  89.     gui.InputChanged:Connect(function(input)
  90.         if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
  91.             dragInput = input
  92.         end
  93.     end)
  94.    
  95.     UserInputService.InputChanged:Connect(function(input)
  96.         if input == dragInput and dragging then
  97.             update(input)
  98.         end
  99.     end)
  100. end
  101. function tween(object,style,direction,t,goal)
  102.     local tweenservice = game:GetService("TweenService")
  103.     local tweenInfo = TweenInfo.new(t,Enum.EasingStyle[style],Enum.EasingDirection[direction])
  104.     local tween = tweenservice:Create(object,tweenInfo,goal)
  105.     tween:Play()
  106.     return tween
  107. end
  108.  
  109. draggable(screengui.Topbar)
  110.  
  111. function checkIfStudio()
  112.     return game.Name ~= "Game"
  113. end
  114.  
  115. if not checkIfStudio() then
  116.     print'Client is not in Roblox studio'
  117.     --main.Size = UDim2.new(0.398, 0, 0.477, 0)
  118. end
  119.  
  120. search.Changed:connect(function(p)
  121.     local n = 0
  122.     for i,v in pairs (items:GetChildren()) do
  123.         if v:IsA("TextButton") and not string.find(v.Title.Text:lower(), search.Text:lower()) then
  124.             v.Visible = false
  125.         elseif v:IsA("TextButton") and string.find(v.Title.Text:lower(), search.Text:lower()) then
  126.             v.Visible = true
  127.             n = n + 1
  128.         end
  129.     end
  130.     if p == "Text" then
  131.         if n > 0 then
  132.             tween(searchframe, "Sine", "Out", 0.25, {
  133.                 BorderColor3 = save.ui.highlightcolor;
  134.             })
  135.             wait(0.25)
  136.             tween(searchframe, "Sine", "In", 0.5, {
  137.                 BorderColor3 = c3(58, 58, 58);
  138.             })
  139.         else
  140.             tween(searchframe, "Sine", "Out", 0.25, {
  141.                 BorderColor3 = save.ui.errorcolor;
  142.             })
  143.             wait(0.25)
  144.             tween(searchframe, "Sine", "In", 0.5, {
  145.                 BorderColor3 = c3(58, 58, 58);
  146.             })
  147.         end
  148.     end
  149. end)
  150.  
  151. spawn(function()
  152.     while wait(10) do
  153.         --auto-save every 10 seconds
  154.     end
  155. end)
  156.  
  157. cam = workspace.CurrentCamera
  158.  
  159. running = {}
  160. popAnims = {
  161.     armturbine = {
  162.         Title = "Arm Turbine";
  163.         AnimationId = "rbxassetid://259438880";
  164.         Speed = 1.5;
  165.         Time = 0;
  166.         Weight = 1;
  167.         Loop = true;
  168.         R6 = true;
  169.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  170.     };
  171.     weirdsway = {
  172.         Title = "Weird Sway";
  173.         AnimationId = "rbxassetid://248336677";
  174.         Speed = 1;
  175.         Time = 0;
  176.         Weight = 1;
  177.         Loop = true;
  178.         R6 = true;
  179.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  180.     };
  181.     weirdfloat = {
  182.         Title = "Weird Float";
  183.         AnimationId = "rbxassetid://248336459";
  184.         Speed = 1;
  185.         Time = 0;
  186.         Weight = 1;
  187.         Loop = true;
  188.         R6 = true;
  189.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  190.     };
  191.     weirdpose = {
  192.         Title = "Weird Pose";
  193.         AnimationId = "rbxassetid://248336163";
  194.         Speed = 1;
  195.         Time = 0;
  196.         Weight = 1;
  197.         Loop = true;
  198.         R6 = true;
  199.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  200.     };
  201.     penguinslide = {
  202.         Title = "Penguin Slide";
  203.         AnimationId = "rbxassetid://282574440";
  204.         Speed = 1;
  205.         Time = 0;
  206.         Weight = 1;
  207.         Loop = true;
  208.         R6 = true;
  209.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  210.     };
  211.     scream = {
  212.         Title = "Scream";
  213.         AnimationId = "rbxassetid://180611870";
  214.         Speed = 1.5;
  215.         Time = 0;
  216.         Weight = 1;
  217.         Loop = true;
  218.         R6 = true;
  219.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  220.     };
  221.     crouch = {
  222.         Title = "Crouch";
  223.         AnimationId = "rbxassetid://182724289";
  224.         Speed = 1;
  225.         Time = 0;
  226.         Weight = 1;
  227.         Loop = true;
  228.         R6 = true;
  229.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  230.     };
  231.     happydance = {
  232.         Title = "Happy Dance";
  233.         AnimationId = "rbxassetid://248335946";
  234.         Speed = 1;
  235.         Time = 0;
  236.         Weight = 1;
  237.         Loop = true;
  238.         R6 = true;
  239.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  240.     };
  241.     floatinghead = {
  242.         Title = "Floating Head";
  243.         AnimationId = "rbxassetid://121572214";
  244.         Speed = 1;
  245.         Time = 0;
  246.         Weight = 1;
  247.         Loop = true;
  248.         R6 = true;
  249.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  250.     };
  251.     balloonfloat = {
  252.         Title = "Balloon Float";
  253.         AnimationId = "rbxassetid://148840371";
  254.         Speed = 1;
  255.         Time = 0;
  256.         Weight = 1;
  257.         Loop = true;
  258.         R6 = true;
  259.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  260.     };
  261.     pinchnose = {
  262.         Title = "Pinch Nose";
  263.         AnimationId = "rbxassetid://30235165";
  264.         Speed = 1;
  265.         Time = 0;
  266.         Weight = 1;
  267.         Loop = true;
  268.         R6 = true;
  269.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  270.     };
  271.     goal = {
  272.         Title = "Goal!";
  273.         AnimationId = "rbxassetid://28488254";
  274.         Speed = 1;
  275.         Time = 0;
  276.         Weight = 1;
  277.         Loop = true;
  278.         R6 = true;
  279.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  280.     };
  281.     cry = {
  282.         Title = "Cry";
  283.         AnimationId = "rbxassetid://180612465";
  284.         Speed = 0;
  285.         Time = 1.5;
  286.         Weight = 1;
  287.         Loop = true;
  288.         R6 = true;
  289.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  290.     };
  291.     partytime = {
  292.         Title = "Party Time";
  293.         AnimationId = "rbxassetid://33796059";
  294.         Speed = 1;
  295.         Time = 0;
  296.         Weight = 1;
  297.         Loop = true;
  298.         R6 = true;
  299.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  300.     };
  301.     moondance = {
  302.         Title = "Moon Dance";
  303.         AnimationId = "rbxassetid://27789359";
  304.         Speed = 1;
  305.         Time = 0;
  306.         Weight = 1;
  307.         Loop = true;
  308.         R6 = true;
  309.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  310.     };
  311.     insanelegs = {
  312.         Title = "Insane Legs";
  313.         AnimationId = "rbxassetid://87986341";
  314.         Speed = 99;
  315.         Time = 0;
  316.         Weight = 1;
  317.         Loop = true;
  318.         R6 = true;
  319.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  320.     };
  321.     rotation = {
  322.         Title = "Rotation";
  323.         AnimationId = "rbxassetid://136801964";
  324.         Speed = 1;
  325.         Time = 0;
  326.         Weight = 1;
  327.         Loop = true;
  328.         R6 = true;
  329.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  330.     };
  331.     insanerotation = {
  332.         Title = "Insane Rotation";
  333.         AnimationId = "rbxassetid://136801964";
  334.         Speed = 99;
  335.         Time = 0;
  336.         Weight = 1;
  337.         Loop = true;
  338.         R6 = true;
  339.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  340.     };
  341.     roar = {
  342.         Title = "Roar";
  343.         AnimationId = "rbxassetid://163209885";
  344.         Speed = 1;
  345.         Time = 0;
  346.         Weight = 1;
  347.         Loop = true;
  348.         R6 = true;
  349.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  350.     };
  351.     spin = {
  352.         Title = "Spin";
  353.         AnimationId = "rbxassetid://188632011";
  354.         Speed = 1;
  355.         Time = 0;
  356.         Weight = 1;
  357.         Loop = true;
  358.         R6 = true;
  359.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  360.     };
  361.     zombiearms = {
  362.         Title = "Zombie Arms";
  363.         AnimationId = "rbxassetid://183294396";
  364.         Speed = 0;
  365.         Time = 0;
  366.         Weight = 1;
  367.         Loop = true;
  368.         R6 = true;
  369.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  370.     };
  371.     insane = {
  372.         Title = "Insane";
  373.         AnimationId = "rbxassetid://33796059";
  374.         Speed = 99;
  375.         Time = 0;
  376.         Weight = 1;
  377.         Loop = true;
  378.         R6 = true;
  379.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  380.     };
  381.     neckbreak = {
  382.         Title = "Neck Break";
  383.         AnimationId = "rbxassetid://35154961";
  384.         Speed = 0;
  385.         Time = 2;
  386.         Weight = 1;
  387.         Loop = true;
  388.         R6 = true;
  389.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  390.     };
  391.     headdetach = {
  392.         Title = "Head Detach";
  393.         AnimationId = "rbxassetid://35154961";
  394.         Speed = 0;
  395.         Time = 3;
  396.         Weight = 1;
  397.         Loop = true;
  398.         R6 = true;
  399.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  400.     };
  401.     idle = {
  402.         Title = "Idle";
  403.         AnimationId = "rbxassetid://180435571";
  404.         Speed = 1;
  405.         Time = 0;
  406.         Weight = 1;
  407.         Loop = true;
  408.         R6 = true;
  409.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  410.     };
  411.     charleston = {
  412.         Title = "Charleston";
  413.         AnimationId = "rbxassetid://429703734";
  414.         Speed = 1;
  415.         Time = 0;
  416.         Weight = 1;
  417.         Loop = true;
  418.         R6 = true;
  419.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  420.     };
  421. }
  422. robloxOwns = {}
  423.  
  424. ownerOwns = {}
  425.  
  426. customAnims = {}
  427.  
  428. function getOwnedAnimations(userid)
  429.     local httpserv = game:GetService("HttpService")
  430.     local owned = httpserv:GetAsync("https://inventory.roblox.com/v1/users/"..userid.."/inventory/Animation?pageNumber=1&itemsPerPage=10", true)
  431.     return owned
  432. end
  433.  
  434.  
  435. function getAnim(name)
  436.     return popAnims[name] or customAnims[name]
  437. end
  438. function runAnim(info, humanoid)
  439.     local animation = Instance.new("Animation")
  440.     animation.AnimationId = info.AnimationId
  441.    
  442.     local animtrack = humanoid:LoadAnimation(animation)
  443.     table.insert(running,animtrack)
  444.     animtrack.Priority = info.Priority
  445.     animtrack.Looped = info.Loop
  446.    
  447.     animtrack:Play()
  448.     animtrack:AdjustSpeed(info.Speed)
  449.     animtrack:AdjustWeight(info.Weight)
  450.     animtrack.TimePosition = info.Time
  451.    
  452.     animtrack.Stopped:connect(function()
  453.         for i = 1,#running do
  454.             if running[i] == animtrack then
  455.                 table.remove(running,i)
  456.             end
  457.         end
  458.     end)
  459.    
  460.     return animtrack
  461. end
  462.  
  463. template = items.Template
  464. template.Parent = nil
  465.  
  466. function clear()
  467.     for i,v in pairs (items:GetChildren()) do
  468.         if v:IsA("TextButton") then
  469.             v:Destroy()
  470.         end
  471.     end
  472. end
  473.  
  474. --[[
  475.     idle = {
  476.         Title = "Idle";
  477.         AnimationId = "rbxassetid://180435571";
  478.         Speed = 1;
  479.         Time = 0;
  480.         Weight = 1;
  481.         Loop = true;
  482.         R6 = true;
  483.         Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
  484.     };
  485. --]]
  486.  
  487. function createbutton(v)
  488.     local temp = template:Clone()
  489.     temp.Parent = items
  490.     temp.Name = v.Title
  491.     temp.Title.Text = v.Title
  492.     temp.Image.Image = v.Image or "rbxassetid://2151539455"
  493.     if temp.Image.Image == "rbxassetid://2151539455" then
  494.         temp.Image.ImageColor3 = (v.Priority == 0 and save.ui.idle) or (v.Priority == 1 and save.ui.movement) or (v.Priority == 2 and save.ui.action) or (v.Priority == 1000 and save.ui.core)
  495.     else
  496.         temp.Image.ImageColor3 = Color3.new(1,1,1)
  497.     end
  498.     temp.LayoutOrder = math.random(1,10000)
  499.    
  500.     temp.Settings.AnimationId.Value = v.AnimationId
  501.     temp.Settings.Loop.Value = v.Loop
  502.     temp.Settings.Priority.Value = v.Priority
  503.     temp.Settings.R6.Value = v.R6
  504.     temp.Settings.Speed.Value = v.Speed
  505.     temp.Settings.Weight.Value = v.Weight
  506.     temp.Settings.Time.Value = v.Time
  507.    
  508.     temp.MouseEnter:connect(function()
  509.         preview.Title.Text = v.Title
  510.         preview.Desc.Text = "Speed: "..tostring(v.Speed).."\nPriority: "..tostring(v.Priority).."\nR6 Rig: "..tostring(v.R6).."\nAnimID: "..tostring(v.AnimationId).."\n\n"..(v.Description or "No description provided")
  511.        
  512.         preview.Image.Image = v.Image or "rbxassetid://2151539455"
  513.         if preview.Image.Image == "rbxassetid://2151539455" then
  514.             preview.Image.ImageColor3 = (v.Priority == 0 and save.ui.idle) or (v.Priority == 1 and save.ui.movement) or (v.Priority == 2 and save.ui.action) or (v.Priority == 1000 and save.ui.core)
  515.         else
  516.             preview.Image.ImageColor3 = Color3.new(1,1,1)
  517.         end
  518.     end)
  519.     temp.MouseButton1Click:connect(function()
  520.         temp.Border.ImageColor3 = save.ui.highlightcolor
  521.         for i,anim in pairs (running) do
  522.             if anim.Animation.AnimationId == v.AnimationId then
  523.                 anim:Stop()
  524.                 return
  525.             end
  526.         end
  527.         temp.Border.Visible = true
  528.         local rAnim = runAnim(v, getHumanoid())
  529.         rAnim.Stopped:connect(function()
  530.             temp.Border.Visible = false
  531.         end)
  532.     end)
  533.    
  534.     return temp
  535. end
  536.  
  537. dropdown = mainframe.ScrollingFrame.DropdownFrame
  538. elements = dropdown.HoldContentsFrame.Frame.Elements
  539. dropdownenabled = true
  540.  
  541. tween(dropdown.HoldContentsFrame.Frame, "Linear", "In", 0, {
  542.     Position = UDim2.new(0,0,-1,0)
  543. })
  544. dropdown.HoldContentsFrame.Frame.Visible = false
  545.  
  546. dropdowndeactivate = screengui.DropdownDeactivate
  547. dropdowndeactivate.Visible = false
  548.  
  549. function hideddown()
  550.     tween(dropdown.HoldContentsFrame.Frame, "Linear", "In", 0, {
  551.         Position = UDim2.new(0,0,-1,0)
  552.     })
  553.     dropdown.HoldContentsFrame.Frame.Visible = false
  554.     dropdowndeactivate.Visible = false
  555.     dropdownenabled = true
  556.    
  557.     for i,e in pairs (elements:GetChildren()) do
  558.         if e:IsA("TextButton") then
  559.             e.BackgroundColor3 = c3(46,46,46)
  560.         end
  561.     end
  562. end
  563.  
  564. dropdown.MouseButton1Click:connect(function()
  565.     print'ddownclick'
  566.     dropdownenabled = not dropdownenabled
  567.     if dropdownenabled then
  568.         hideddown()
  569.     else
  570.         tween(dropdown.HoldContentsFrame.Frame, "Linear", "In", 0.3, {
  571.             Position = UDim2.new(0,0,0,0)
  572.         })
  573.         dropdown.HoldContentsFrame.Frame.Visible = true
  574.         dropdowndeactivate.Visible = true
  575.     end
  576. end)
  577.  
  578. dropdowndeactivate.MouseButton1Down:connect(function()
  579.     hideddown()
  580. end)
  581.  
  582. for i,v in pairs (elements:GetChildren()) do
  583.     if v:IsA("TextButton") then
  584.         v.MouseEnter:connect(function()
  585.             for i,e in pairs (elements:GetChildren()) do
  586.                 if e:IsA("TextButton") then
  587.                     e.BackgroundColor3 = c3(46,46,46)
  588.                 end
  589.             end
  590.             v.BackgroundColor3 = save.ui.highlightcolor
  591.         end)
  592.         v.MouseButton1Click:connect(function()
  593.             hideddown()
  594.             dropdown.TextLabel.Text = v.Name
  595.             sort(v.Name)
  596.         end)
  597.     end
  598. end
  599.  
  600. function sort(category)
  601.     clear()
  602.     if category == "Popular" then
  603.         for i,v in pairs (popAnims) do
  604.             local temp = createbutton(v)
  605.         end
  606.     elseif category == "By Roblox" then
  607.        
  608.     end
  609. end
  610.  
  611. game:GetService('RunService').RenderStepped:connect(function()
  612.     items.Parent.CanvasSize = UDim2.new(0,0,0,items.GridLayout.AbsoluteContentSize.Y + 50)
  613. end)
  614.  
  615. sort("Popular")
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