Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # // 05/26/2011
- class Scene_Map < Scene_Base
- #--------------------------------------------------------------------------
- # * Execute Transition
- #--------------------------------------------------------------------------
- def perform_transition
- if Graphics.brightness == 0 # After battle or loading, etc.
- fadein(30)
- else # Restoration from menu, etc.
- Graphics.transition(15)
- end
- end
- #--------------------------------------------------------------------------
- # * Player Transfer Processing
- #--------------------------------------------------------------------------
- def update_transfer_player
- return unless $game_player.transfer?
- fade = (Graphics.brightness > 0)
- Graphics.freeze
- #fadeout(30) if fade
- @spriteset.dispose # Dispose of sprite set
- $game_player.perform_transfer # Execute player transfer
- $game_map.autoplay # Automatically switch BGM and BGS
- $game_map.update
- #Graphics.wait(15)
- @spriteset = Spriteset_Map.new # Recreate sprite set
- #fadein(30) if fade
- Graphics.transition(30)
- Input.update
- end
- #--------------------------------------------------------------------------
- # * Execute Pre-battle Transition
- #--------------------------------------------------------------------------
- def perform_battle_transition
- #Graphics.transition(80, "Graphics/System/BattleStart", 80)
- #Graphics.freeze
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment