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High Definition Elite Danagerous Galaxy

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Mar 28th, 2020
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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <GraphicsConfig>
  3. <MinimumAspectRatio>1.0</MinimumAspectRatio>
  4. <HDRNode>
  5. <KeyValue>0.500000</KeyValue>
  6. <WhiteLevel>0.000000</WhiteLevel>
  7. <DisplayLumScale>164.000000</DisplayLumScale>
  8. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  9. <ExposureThreshold>1.000000</ExposureThreshold>
  10. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  11. <ExposureType>0</ExposureType>
  12. <HistogramMode>2</HistogramMode>
  13. <ManualExposure>0.000000</ManualExposure>
  14. <ShoulderStrength>0.491000</ShoulderStrength>
  15. <LinearStrength>0.707000</LinearStrength>
  16. <LinearAngle>0.704000</LinearAngle>
  17. <ToeStrength>1.185000</ToeStrength>
  18. <ToeNumerator>1.377000</ToeNumerator>
  19. <ToeDenominator>1.976000</ToeDenominator>
  20. <LinearWhite>5.242000</LinearWhite>
  21. </HDRNode>
  22. <HDRNode_Reference>
  23. <KeyValue>0.500000</KeyValue>
  24. <WhiteLevel>0.000000</WhiteLevel>
  25. <DisplayLumScale>164.000000</DisplayLumScale>
  26. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  27. <ExposureThreshold>1.000000</ExposureThreshold>
  28. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  29. <ExposureType>0</ExposureType>
  30. <HistogramMode>2</HistogramMode>
  31. <ManualExposure>-0.500000</ManualExposure>
  32. <ShoulderStrength>0.15000</ShoulderStrength>
  33. <LinearStrength>0.5000</LinearStrength>
  34. <LinearAngle>0.1000</LinearAngle>
  35. <ToeStrength>0.2000</ToeStrength>
  36. <ToeNumerator>0.02000</ToeNumerator>
  37. <ToeDenominator>0.3000</ToeDenominator>
  38. <LinearWhite>11.2000</LinearWhite>
  39. </HDRNode_Reference>
  40. <IBL>
  41. <AmbientIBLEnable>true</AmbientIBLEnable>
  42. <IrradianceMapName>IrradianceMap</IrradianceMapName>
  43. <Power>1.000000</Power>
  44. <Saturation>0.150000</Saturation>
  45. <Scale>4.000000</Scale>
  46. </IBL>
  47. <GUIColour>
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  49. <LocalisationName>Standard</LocalisationName>
  50. <MatrixRed> 0.5, 0.5, 1 </MatrixRed>
  51. <MatrixGreen> 0, 0.5, 0 </MatrixGreen>
  52. <MatrixBlue> 1, 0, 0 </MatrixBlue>
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  54. <RedToBlueTest>
  55. <LocalisationName>RedToBlueTest</LocalisationName>
  56. <MatrixRed> 0, 0, 1 </MatrixRed>
  57. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  58. <MatrixBlue> 1, 0, 0 </MatrixBlue>
  59. </RedToBlueTest>
  60. <DesaturateTest>
  61. <LocalisationName>DesaturateTest</LocalisationName>
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  64. <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
  65. </DesaturateTest>
  66. </GUIColour>
  67.  
  68. <HBAO>
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  71. <Enabled>false</Enabled>
  72. <RadiusInMeters>6.0</RadiusInMeters>
  73. <NearRadiusInMeters>6.0</NearRadiusInMeters>
  74. <NearDistance>100.0</NearDistance>
  75. <PowExponent>3.4</PowExponent>
  76. <Bias>0.063</Bias>
  77. <BlurSharpness>0.0</BlurSharpness>
  78. <MultiSampleCount>1</MultiSampleCount>
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  85. <AffectDiffuse>1.0</AffectDiffuse>
  86. <AffectSpecular>1.0</AffectSpecular>
  87. <ResolutionScale>0.25</ResolutionScale>
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  91. <Enabled>true</Enabled>
  92. <RadiusInMeters>10.0</RadiusInMeters>
  93. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  94. <NearDistance>100.0</NearDistance>
  95. <PowExponent>1.8</PowExponent>
  96. <Bias>0.5</Bias>
  97. <BlurSharpness>0.5</BlurSharpness>
  98. <MultiSampleCount>1</MultiSampleCount>
  99. <SSAOColour_R>1.0</SSAOColour_R>
  100. <SSAOColour_G>1.0</SSAOColour_G>
  101. <SSAOColour_B>1.0</SSAOColour_B>
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  105. <AffectDiffuse>1.0</AffectDiffuse>
  106. <AffectSpecular>1.0</AffectSpecular>
  107. <ResolutionScale>0.25</ResolutionScale>
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  109. <Medium>
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  111. <Enabled>true</Enabled>
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  113. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  114. <NearDistance>100.0</NearDistance>
  115. <PowExponent>1.8</PowExponent>
  116. <Bias>0.5</Bias>
  117. <BlurSharpness>0.5</BlurSharpness>
  118. <MultiSampleCount>1</MultiSampleCount>
  119. <SSAOColour_R>1.0</SSAOColour_R>
  120. <SSAOColour_G>1.0</SSAOColour_G>
  121. <SSAOColour_B>1.0</SSAOColour_B>
  122. <SSAOColour_A>1.0</SSAOColour_A>
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  125. <AffectDiffuse>1.0</AffectDiffuse>
  126. <AffectSpecular>1.0</AffectSpecular>
  127. <ResolutionScale>0.5</ResolutionScale>
  128. </Medium>
  129. <High>
  130. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  131. <Enabled>true</Enabled>
  132. <RadiusInMeters>10.0</RadiusInMeters>
  133. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  134. <NearDistance>100.0</NearDistance>
  135. <PowExponent>1.8</PowExponent>
  136. <Bias>0.5</Bias>
  137. <BlurSharpness>0.5</BlurSharpness>
  138. <MultiSampleCount>1</MultiSampleCount>
  139. <SSAOColour_R>1.0</SSAOColour_R>
  140. <SSAOColour_G>1.0</SSAOColour_G>
  141. <SSAOColour_B>1.0</SSAOColour_B>
  142. <SSAOColour_A>1.0</SSAOColour_A>
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  144. <LumLerpOffset>1.0</LumLerpOffset>
  145. <AffectDiffuse>1.0</AffectDiffuse>
  146. <AffectSpecular>1.0</AffectSpecular>
  147. <ResolutionScale>1.0</ResolutionScale>
  148. </High>
  149. </HBAO>
  150.  
  151. <SSAO>
  152. <Off>
  153. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  154. <Enabled>false</Enabled>
  155. <NumDownsamples>1</NumDownsamples>
  156. <DepthThreshold>0.100000</DepthThreshold>
  157. <MinWorldFilterSize>1.000000</MinWorldFilterSize>
  158. <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
  159. <MinFilterSize>10.000000</MinFilterSize>
  160. <MaxFilterSize>100.000000</MaxFilterSize>
  161. <FilterAdjust>1.000000</FilterAdjust>
  162. <Scale>0.650000</Scale>
  163. <Offset>1.000000</Offset>
  164. <AlchemyIntensity>0.750000</AlchemyIntensity>
  165. <AlchemyBias>0.006000</AlchemyBias>
  166. <Curve>2.200000</Curve>
  167. <BackProjectLerp>0.900000</BackProjectLerp>
  168. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  169. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  170. <AttenuationAdjust>0.200000</AttenuationAdjust>
  171. <DistanceFadeStart>19000.000000</DistanceFadeStart>
  172. <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
  173. <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
  174. <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
  175. <NumBlurPasses>1</NumBlurPasses>
  176. <MaxPrevFrames>3</MaxPrevFrames>
  177. <Jitter>true</Jitter>
  178. <AnimateJitter>false</AnimateJitter>
  179. <RegularSamples>false</RegularSamples>
  180. <BackProjection>false</BackProjection>
  181. <ExtraSamples>true</ExtraSamples>
  182. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  183. <GaussianBlur>false</GaussianBlur>
  184. <BilateralBlur>true</BilateralBlur>
  185. <Dilate>false</Dilate>
  186. <JitterDepthSamples>false</JitterDepthSamples>
  187. <UseAlchemyAO>true</UseAlchemyAO>
  188. <AffectDiffuse>1.000000</AffectDiffuse>
  189. <AffectSpecular>1.000000</AffectSpecular>
  190. <VignetteScale>7.000000</VignetteScale>
  191. <LumLerpScale>0.800000</LumLerpScale>
  192. <LumLerpOffset>0.000000</LumLerpOffset>
  193. </Off>
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  195. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  196. <Enabled>true</Enabled>
  197. <NumDownsamples>0.0</NumDownsamples>
  198. <DepthThreshold>1.0</DepthThreshold>
  199. <MinWorldFilterSize>0.0</MinWorldFilterSize>
  200. <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
  201. <MinFilterSize>0.0</MinFilterSize>
  202. <MaxFilterSize>1.0</MaxFilterSize>
  203. <FilterAspect>1.3832</FilterAspect>
  204. <FilterAdjust>0.4556</FilterAdjust>
  205. <Scale>-5.0</Scale>
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  207. <AlchemyIntensity>0.3580</AlchemyIntensity>
  208. <AlchemyBias>0.0105</AlchemyBias>
  209. <Curve>1.3217</Curve>
  210. <BackProjectLerp>0.900000</BackProjectLerp>
  211. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  212. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  213. <AttenuationAdjust>0.4433</AttenuationAdjust>
  214. <DistanceFadeStart>30.0</DistanceFadeStart>
  215. <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
  216. <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
  217. <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
  218. <NumBlurPasses>3</NumBlurPasses>
  219. <MaxPrevFrames>3</MaxPrevFrames>
  220. <Jitter>true</Jitter>
  221. <AnimateJitter>false</AnimateJitter>
  222. <RegularSamples>true</RegularSamples>
  223. <BackProjection>false</BackProjection>
  224. <ExtraSamples>true</ExtraSamples>
  225. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  226. <GaussianBlur>false</GaussianBlur>
  227. <BilateralBlur>true</BilateralBlur>
  228. <Dilate>false</Dilate>
  229. <JitterDepthSamples>false</JitterDepthSamples>
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  237. </SSAO>
  238. <LightCones>
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  241. <Enabled>false</Enabled>
  242. <Volumetric>false</Volumetric>
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  244. <Low>
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  249. <High>
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  252. <Volumetric>true</Volumetric>
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  256.  
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  267. <QualityIndex>0</QualityIndex>
  268. <ImportanceThreshold>2</ImportanceThreshold>
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  270. <Medium>
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  273. <QualityIndex>1</QualityIndex>
  274. <ImportanceThreshold>1</ImportanceThreshold>
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  276. <High>
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  279. <QualityIndex>2</QualityIndex>
  280. <ImportanceThreshold>0</ImportanceThreshold>
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  282. </LensFlares>
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  287. <NumFrustums>2</NumFrustums>
  288. <FilterQuality>1</FilterQuality>
  289. <AdaptiveCascades>true</AdaptiveCascades>
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  291. <AdaptiveQuantum>0.05</AdaptiveQuantum>
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  1476. <Feature>Trails</Feature>
  1477. <QualitySetting>3</QualitySetting>
  1478. </Item>
  1479. <Item>
  1480. <Feature>Beams</Feature>
  1481. <QualitySetting>3</QualitySetting>
  1482. </Item>
  1483. <Item>
  1484. <Feature>Fog</Feature>
  1485. <QualitySetting>1</QualitySetting>
  1486. </Item>
  1487. </High>
  1488. </FX>
  1489. <Debris>
  1490. <Off>
  1491. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1492. <DebrisLimit>100</DebrisLimit>
  1493. </Off>
  1494. <Low>
  1495. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1496. <DebrisLimit>200</DebrisLimit>
  1497. </Low>
  1498. <Medium>
  1499. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1500. <DebrisLimit>1000</DebrisLimit>
  1501. </Medium>
  1502. <High>
  1503. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1504. <DebrisLimit>3000</DebrisLimit>
  1505. </High>
  1506. </Debris>
  1507. <DamageDecals>
  1508. <Low>
  1509. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1510. <SingleDecalReceiversCount>3</SingleDecalReceiversCount>
  1511. <TrailDecalReceiversCount>3</TrailDecalReceiversCount>
  1512. <Enabled>true</Enabled>
  1513. </Low>
  1514. <Medium>
  1515. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1516. <SingleDecalReceiversCount>4</SingleDecalReceiversCount>
  1517. <TrailDecalReceiversCount>4</TrailDecalReceiversCount>
  1518. <Enabled>true</Enabled>
  1519. </Medium>
  1520. <High>
  1521. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1522. <SingleDecalReceiversCount>5</SingleDecalReceiversCount>
  1523. <TrailDecalReceiversCount>5</TrailDecalReceiversCount>
  1524. <Enabled>true</Enabled>
  1525. </High>
  1526. </DamageDecals>
  1527. <SurfaceRocks>
  1528. <Low>
  1529. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1530. <TinySurfaceRockCount>0</TinySurfaceRockCount>
  1531. </Low>
  1532. <Medium>
  1533. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1534. <TinySurfaceRockCount>100</TinySurfaceRockCount>
  1535. </Medium>
  1536. <High>
  1537. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1538. <TinySurfaceRockCount>400</TinySurfaceRockCount>
  1539. </High>
  1540. </SurfaceRocks>
  1541. <ParticleEffects>
  1542. <Low>
  1543. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1544. <AllowedEffects>
  1545. <Item>P1</Item>
  1546. </AllowedEffects>
  1547. </Low>
  1548. <Medium>
  1549. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1550. <AllowedEffects>
  1551. <Item>P1</Item>
  1552. <Item>P2</Item>
  1553. </AllowedEffects>
  1554. </Medium>
  1555. <High>
  1556. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1557. <AllowedEffects>
  1558. <Item>P1</Item>
  1559. <Item>P2</Item>
  1560. <Item>P3</Item>
  1561. </AllowedEffects>
  1562. </High>
  1563. </ParticleEffects>
  1564. <Trails>
  1565. <Off>
  1566. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1567. <EnableStarTrails>0</EnableStarTrails>
  1568. <EnableEngineTrails>0</EnableEngineTrails>
  1569. <EnableWeaponTrails>1</EnableWeaponTrails>
  1570. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1571. <LifetimeMultiplier>0.25</LifetimeMultiplier>
  1572. <RayMarchSteps>2</RayMarchSteps>
  1573. <Level_0>
  1574. <Distance>1500.0</Distance>
  1575. <UpdateRateRcp>8</UpdateRateRcp>
  1576. </Level_0>
  1577. <Level_1>
  1578. <Distance>2500.0</Distance>
  1579. <UpdateRateRcp>10</UpdateRateRcp>
  1580. </Level_1>
  1581. <Level_2>
  1582. <Distance>3500.0</Distance>
  1583. <UpdateRateRcp>14</UpdateRateRcp>
  1584. </Level_2>
  1585. </Off>
  1586. <Low>
  1587. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1588. <EnableStarTrails>1</EnableStarTrails>
  1589. <EnableEngineTrails>1</EnableEngineTrails>
  1590. <EnableWeaponTrails>1</EnableWeaponTrails>
  1591. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1592. <LifetimeMultiplier>0.5</LifetimeMultiplier>
  1593. <RayMarchSteps>4</RayMarchSteps>
  1594. <Level_0>
  1595. <Distance>1500.0</Distance>
  1596. <UpdateRateRcp>6</UpdateRateRcp>
  1597. </Level_0>
  1598. <Level_1>
  1599. <Distance>2500.0</Distance>
  1600. <UpdateRateRcp>8</UpdateRateRcp>
  1601. </Level_1>
  1602. <Level_2>
  1603. <Distance>3500.0</Distance>
  1604. <UpdateRateRcp>12</UpdateRateRcp>
  1605. </Level_2>
  1606. </Low>
  1607. <Medium>
  1608. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1609. <EnableStarTrails>1</EnableStarTrails>
  1610. <EnableEngineTrails>1</EnableEngineTrails>
  1611. <EnableWeaponTrails>1</EnableWeaponTrails>
  1612. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1613. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1614. <RayMarchSteps>4</RayMarchSteps>
  1615. <Level_0>
  1616. <Distance>1500.0</Distance>
  1617. <UpdateRateRcp>4</UpdateRateRcp>
  1618. </Level_0>
  1619. <Level_1>
  1620. <Distance>2500.0</Distance>
  1621. <UpdateRateRcp>6</UpdateRateRcp>
  1622. </Level_1>
  1623. <Level_2>
  1624. <Distance>3500.0</Distance>
  1625. <UpdateRateRcp>10</UpdateRateRcp>
  1626. </Level_2>
  1627. </Medium>
  1628. <High>
  1629. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1630. <EnableStarTrails>1</EnableStarTrails>
  1631. <EnableEngineTrails>1</EnableEngineTrails>
  1632. <EnableWeaponTrails>1</EnableWeaponTrails>
  1633. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1634. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1635. <RayMarchSteps>8</RayMarchSteps>
  1636. <Level_0>
  1637. <Distance>1500.0</Distance>
  1638. <UpdateRateRcp>2</UpdateRateRcp>
  1639. </Level_0>
  1640. <Level_1>
  1641. <Distance>2500.0</Distance>
  1642. <UpdateRateRcp>4</UpdateRateRcp>
  1643. </Level_1>
  1644. <Level_2>
  1645. <Distance>3500.0</Distance>
  1646. <UpdateRateRcp>8</UpdateRateRcp>
  1647. </Level_2>
  1648. </High>
  1649. </Trails>
  1650. <Beams>
  1651. <Off>
  1652. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1653. <EnableBeamLights>0</EnableBeamLights>
  1654. </Off>
  1655. <Low>
  1656. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1657. <EnableBeamLights>0</EnableBeamLights>
  1658. </Low>
  1659. <Medium>
  1660. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1661. <EnableBeamLights>1</EnableBeamLights>
  1662. </Medium>
  1663. <High>
  1664. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1665. <EnableBeamLights>1</EnableBeamLights>
  1666. </High>
  1667. </Beams>
  1668. <DOF>
  1669. <Off>
  1670. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1671. <DOFMode>0</DOFMode>
  1672. </Off>
  1673. <Low>
  1674. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1675. <DOFMode>1</DOFMode>
  1676. </Low>
  1677. <Medium>
  1678. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1679. <DOFMode>2</DOFMode>
  1680. </Medium>
  1681. </DOF>
  1682. <Fog>
  1683. <Off>
  1684. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1685. <RingFogQuality>0</RingFogQuality>
  1686. <FogMaxCost>0</FogMaxCost>
  1687. </Off>
  1688. <Medium>
  1689. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1690. <RingFogQuality>1</RingFogQuality>
  1691. <FogMaxCost>2</FogMaxCost>
  1692. </Medium>
  1693. </Fog>
  1694. <Terrain>
  1695. <Low>
  1696. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1697. <QualityID>Low</QualityID>
  1698. <LODTable>Low</LODTable>
  1699. <PatchMorphing>0</PatchMorphing>
  1700. <PatchLighting>true</PatchLighting>
  1701. <PatchTextures>true</PatchTextures>
  1702. <LODsToDrop>1</LODsToDrop>
  1703. </Low>
  1704. <Medium>
  1705. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1706. <QualityID>Medium</QualityID>
  1707. <LODTable>Medium</LODTable>
  1708. <PatchMorphing>1</PatchMorphing>
  1709. <PatchLighting>true</PatchLighting>
  1710. <PatchTextures>true</PatchTextures>
  1711. <LODsToDrop>0</LODsToDrop>
  1712. </Medium>
  1713. <High>
  1714. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1715. <QualityID>High</QualityID>
  1716. <LODTable>Default</LODTable>
  1717. <PatchMorphing>1</PatchMorphing>
  1718. <PatchLighting>true</PatchLighting>
  1719. <PatchTextures>true</PatchTextures>
  1720. <LODsToDrop>0</LODsToDrop>
  1721. </High>
  1722. <Ultra>
  1723. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1724. <QualityID>Ultra</QualityID>
  1725. <LODTable>Ultra</LODTable>
  1726. <PatchMorphing>2</PatchMorphing>
  1727. <PatchLighting>true</PatchLighting>
  1728. <PatchTextures>true</PatchTextures>
  1729. <LODsToDrop>0</LODsToDrop>
  1730. </Ultra>
  1731. </Terrain>
  1732. <SurfaceMaterial>
  1733. <Low>
  1734. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1735. <SurfaceMaterialQuality>1</SurfaceMaterialQuality>
  1736. </Low>
  1737. <High>
  1738. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1739. <SurfaceMaterialQuality>3</SurfaceMaterialQuality>
  1740. </High>
  1741. <Ultra>
  1742. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1743. <SurfaceMaterialQuality>4</SurfaceMaterialQuality>
  1744. </Ultra>
  1745. </SurfaceMaterial>
  1746. </GraphicsConfig>
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