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# tk_3D_Cube.py

Feb 12th, 2024 (edited)
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  1. # tk_3D_Cube.py -- revised
  2.  
  3. ww, hh = 600, 600
  4.  
  5. from tkinter import *
  6. import math
  7. import random
  8.  
  9. def update_cube_coordinates():
  10.     for i in range(8):
  11.         x, y, z = rotated_coords[i][:3]
  12.         coordinates[i] = get_coords(x , y, z)
  13.  
  14. def get_coords(x, y, z):
  15.     rxy = (x**2 + y**2)**(1/2)
  16.     rxz = (x**2 + z**2)**(1/2)
  17.     ryz = (y**2 + z**2)**(1/2)
  18.  
  19.     if x > 0 and y > 0:
  20.         txy = math.atan(y/x)
  21.     elif x > 0 and y < 0:
  22.         txy = 2*math.pi + math.atan(y/x)
  23.     elif x < 0 and y > 0:
  24.         txy = math.pi + math.atan(y/x)
  25.     elif x < 0 and y < 0:
  26.         txy = math.pi + math.atan(y/x)
  27.  
  28.     if z > 0 and x > 0:
  29.         txz = math.atan(x/z)
  30.     elif z > 0 and x < 0:
  31.         txz = 2*math.pi + math.atan(x/z)
  32.     elif z < 0 and x > 0:
  33.         txz = math.pi + math.atan(x/z)
  34.     elif z < 0 and x < 0:
  35.         txz = math.pi + math.atan(x/z)
  36.  
  37.     if y > 0 and z > 0:
  38.         tyz = math.atan(z/y)
  39.     elif y > 0 and z < 0:
  40.         tyz = 2*math.pi + math.atan(z/y)
  41.     elif y < 0 and z > 0:
  42.         tyz = math.pi + math.atan(z/y)
  43.     elif y < 0 and z < 0:
  44.         tyz = math.pi + math.atan(z/y)
  45.  
  46.     return x, y, z, rxy, rxz, ryz, txy, txz, tyz
  47.  
  48. def rotate_z(coord, t):
  49.     txy = coord[6] + t if coord[6] + t >= 0 else coord[6] + t + 2*math.pi
  50.     x = math.cos(txy) * coord[3]
  51.     y = math.sin(txy) * coord[3]
  52.     return get_coords(x, y, coord[2])
  53.  
  54. def rotate_y(coord, t):
  55.     txz = coord[7] + t if coord[7] + t >= 0 else coord[7] + t + 2*math.pi
  56.     z = math.cos(txz) * coord[4]
  57.     x = math.sin(txz) * coord[4]
  58.     return get_coords(x, coord[1], z)
  59.  
  60. def rotate_x(coord, t):
  61.     tyz = coord[8] + t if coord[8] + t >= 0 else coord[8] + t + 2*math.pi
  62.     y = math.cos(tyz) * coord[5]
  63.     z = math.sin(tyz) * coord[5]
  64.     return get_coords(coord[0], y, z)
  65.  
  66. rotation_speeds = {}
  67. def rotation():
  68.     rotation_speeds["X"] = random.uniform(0.002, 0.005) * random.choice((1, -1))
  69.     rotation_speeds["Y"] = random.uniform(0.002, 0.005) * random.choice((1, -1))
  70.     rotation_speeds["Z"] = random.uniform(0.002, 0.005) * random.choice((1, -1))
  71. rotation()
  72.  
  73. def plot():
  74.     for i in range(4):
  75.         id_ = C.create_line(rotated_coords[i][0] * Vz/dd + Vx, rotated_coords[i][2] * Vz/dd + Vy,
  76.                              rotated_coords[(i + 1) % 4][0] * Vz/dd + Vx, rotated_coords[(i + 1) % 4][2] * Vz/dd + Vy)
  77.         C.itemconfig(id_, width=3)
  78.  
  79.         id_ = C.create_line(rotated_coords[i + 4][0] * Vz/dd + Vx, rotated_coords[i + 4][2] * Vz/dd + Vy,
  80.                              rotated_coords[((i + 1) % 4) + 4][0] * Vz/dd + Vx, rotated_coords[((i + 1) % 4) + 4][2] * Vz/dd + Vy)
  81.         C.itemconfig(id_, width=3)
  82.  
  83.         id_ = C.create_line(rotated_coords[i][0] * Vz/dd + Vx, rotated_coords[i][2] * Vz/dd + Vy,
  84.                              rotated_coords[i + 4][0] * Vz/dd + Vx, rotated_coords[i + 4][2] * Vz/dd + Vy)
  85.         C.itemconfig(id_, width=3)
  86.  
  87.  
  88. ww, hh = 600, 600
  89. dd = 600
  90. sz = 100
  91. xSpeed = 0.3
  92. ySpeed = 0.5
  93. zSpeed = 0.4
  94. Vx = ww/2
  95. Vy = hh/2
  96. Vz = 700
  97. bd = 10
  98.  
  99. coordinates = [
  100.     get_coords(sz, sz, -sz), get_coords(-sz, sz, -sz), get_coords(-sz, sz, sz), get_coords(sz, sz, sz),
  101.     get_coords(sz, -sz, -sz), get_coords(-sz, -sz, -sz), get_coords(-sz, -sz, sz), get_coords(sz, -sz, sz)
  102. ]
  103.  
  104. win = Tk()
  105. win.title("tk_3D_Cube")
  106.  
  107. C = Canvas(win, width=ww, height=hh)
  108. C.pack()
  109.  
  110. sp = 0.01
  111. rotate = {
  112.     "q": ("X", sp),
  113.     "w": ("X", -sp),
  114.     "e": ("Y", sp),
  115.     "a": ("Y", -sp),
  116.     "s": ("Z", sp),
  117.     "d": ("Z", -sp),
  118. }
  119.  
  120. def key_rotate(axis, t):
  121.     rotation_speeds[axis] = t
  122.  
  123. for k, (axis, t) in rotate.items():
  124.     win.bind(f"<Key-{k}>", lambda event, axis=axis, t=t: key_rotate(axis, t))
  125.  
  126. while True:
  127.     C.delete('all')
  128.  
  129.     rotated_coords = []
  130.     for i in range(8):
  131.         rotated_coords.append(rotate_x(coordinates[i], rotation_speeds["X"]))
  132.         rotated_coords[i] = rotate_y(rotated_coords[i], rotation_speeds["Y"])
  133.         rotated_coords[i] = rotate_z(rotated_coords[i], rotation_speeds["Z"])
  134.  
  135.     plot()
  136.     update_cube_coordinates()
  137.  
  138.     at_wall = 0
  139.     if Vx < -bd:
  140.         xSpeed = abs(xSpeed)
  141.         at_wall = 1
  142.     elif Vx > ww + bd:
  143.         xSpeed = -abs(xSpeed)
  144.         at_wall = 1
  145.     if Vy < -bd:
  146.         ySpeed = abs(ySpeed)
  147.         at_wall = 1
  148.     elif Vy > hh + bd:
  149.         ySpeed = -abs(ySpeed)
  150.         at_wall = 1
  151.     if Vz < 400:
  152.         zSpeed = abs(zSpeed)
  153.         at_wall = 1
  154.     elif Vz > 1000:
  155.         zSpeed = -abs(zSpeed)
  156.         at_wall = 1
  157.        
  158.     if at_wall:
  159.         rotation()
  160.    
  161.     Vx += xSpeed
  162.     Vy += ySpeed
  163.     Vz += zSpeed
  164.  
  165.     win.update()
  166.  
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