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Apr 22nd, 2019
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  1. hat is your current play-time?:
  2. 104 hours
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  4. How often can you play?:
  5. Almost every day in the arvo after 3 on weekdays (AEDT) and all day on Weekends. The only time this may be different is if I have a lot of school work, but that usually doesn’t cause any problems
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  7. Where are you located?:
  8. Within the Central West, NSW, Australia (4 hours west of Sydney)
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  10. Have you ever donated to support us?:
  11. I have, I thought that I had played on the network for a while and decided that I maybe should throw some money because I had been having fun.
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  13. Do you have previous experience, if so, what?:
  14. In terms of SCP, generally yelling at people when they were breaking the rules or just being rude because I’m a nice guy. But in terms of General moderation, I have moderated a few large servers in the past up to the stage where they got nuked, and I had to resign. I moderated a lonely TF2 server a few years ago because they asked me and I told them I would, although not many dramas occurred so I don’t really have experience with trouble makers.
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  18. Explain in detail, the process of escaping as a Class-D:
  19. As Class-D personnel, you will spawn in the containment cells, from here you escape begins, there are many ways to escape from Light into heavy, here are a few:
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  21. 1. Find the containment chamber of SCP-372 (Labelled GR/18 above the door and will be referred to as such from now on) and take the “Zone Manager” card in the Lockers or the Gun in the containment (I’ll get to that later) and head for SCP-914 or to one of the two exits for a speed run. Alternatively, you can find the room labelled “PC/15” and take the card that will be sitting on one of the desks within the room, then head for SCP-914. If you’re lucky, you can find SCP-012’s containment and hope that a scientist will be kind enough to open the door for you in which you can try to grab the “Major Scientist Card” or hope the scientist drops his “Scientist Card” if he picks up the Orange one and is feeling kind. Once this is done, head for SCP-914. Once in SCP-914, Either pick up a card a dead scientist has dropped (if the Class-D Found a gun) or jump into SCP-914 on Fine (You can try to do the 1:1 tactic but lets be honest… by the time you get there, everyone will be trying to ruin the machine) once your card allows for “Checkpoint Access” you can either leave for the exits and attempt a speed run escape or you can continue till you reach either an “Exit” level or obtain an “05 Key card” card to activate nuke on the way out just to be sure (Facility Manager Also allows this but requires the 1:1 strat.).
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  25. 2. Find either the GR/18 room, SCP-173’s containment (Labelled “PT/00”) or the toilets (WC/00) or if you have a card with Armory access, then the Armory (##/00). Once you have a gun. Either find a card and go to SCP-914 then kill all the Scientists or not if you feel dangerous (although they can dob you into MTF teams or use you against SCPs so be careful) and once you have a card that can get you out (or a scientist slave) then proceed out of light into heavy containment.
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  29. 3. Probably the most common tactic which is either to wait at the exits for a scientist Class-D with a card, SCP, MTF or Chaos to go through the door, then slip through yourself and leave.
  30. OR
  31. You can wait outside of SCP-914 and hope a scientist lets you in or you can follow a scientist out and into Heavy from SCP-914.
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  33. Remember to do all this while avoiding SCPs and MTF teams within the corridors.
  34. Once you have escaped Light containment, just find your way to Entrance Zone through heavy while still avoiding SCPs and MTF teams and a stupid computer camping a Tesla Gate. If you encounter a Chaos Squad, let them kill the Scientists and then let them get you out of the facility. Otherwise, continue through to Entrance while not dying by the various ‘problems.’
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  36. Once in Entrance, find Either Gate A or Gate B, unlock the doors and head up the elevator to the Surface zone.
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  38. On the surface, you’re most likely to either find CI squads or MTF teams. IF you have a nuke card, unlock the nuke room located just inside the gateway to the CI spawn and Gate A. IF NOT, simply head upwards towards the MTF spawn and run down the corridor to the back left of their spawn and continue down the Linear path to the escape where you will become a CI Squad Member.
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  40. NOTE: You will lose all items in your inventory if you escape, so if you have an 05 card, drop it somewhere same and pick it up once you’ve respawned.
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  42. Explain in detail, the aim of the NTF (Nine-Tailed Fox):
  43. Let’s start with the general goal of all MTF groups:
  44. The MTF Teams goal is to kill all Class-D Personnel, Rescue all Scientists, Kill all CI Squad members, and “Re-Contain” all the SCPs within the game.
  45. the individual rolls of the different teams that you can spawn as that are classed as MTF are as follows:
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  47. · Security Guard: At the beginning of the round, you have the chance to spawn as a Security Guard. Their goal is to make their way to heavy containment, then down to light to kill all Class-D and save the scientists while upgrading their own cards and guns.
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  49. · MTF Cadet: You are the runt of the pack, your card can’t open up the exit, and your gun really isn’t good either. Either try and find SCP-914 if Light Containment hasn’t been decontaminated or pick up a weapon and/or card off a dead body and proceed to kill all SCPs, Class-D and CI Squad Members.
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  51. · MTF Lieutenant: when you spawn you will spawn with a good gun and a good enough card. The card can get you into the facility and open the exit blast doors at Gate A and Gate B. Likewise, kill all Class-D, CI Squad Members and SCPs and save the scientists.
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  53. · MTF Commander: Spawns with the same gun as the MTF Lieutenants but with a better card that also has access to the Announcement System, which will allow all to hear Ear-rape, a disgusting meme or the cliché “We’re MTF all D-Boys will die and Scientists, we’re gonna get you out!” That is if you cannot get destroyed by all the other MTF that are trying to spam their way through the door and screaming that they want to make the announcement.
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  55. · MTF Scientist: Simply put, a scientist that has escaped from the facility in the same-ish general fashion that the Class-D escape. When they escape, they respawn with an identical Lieutenant Equipment with a Med-kit also in their inventory.
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  57. Explain in detail, the aim of the CI (Chaos Insurgency):
  58. The CI Squads have an easier task than the MTF Teams, all they must do is kill all the Scientists and MTF Teams and get the Class-D out. Easy! CI Squads don’t have to kill SCPs and can choose to ignore or not target them (unless it’s SCP-173, because you may as well, he’s easy), but no matter the circumstances, they cannot assist the SCPs in killing Class-D, Scientists or MTF Teams. They also have the option to get into the Announcement room (as the CI card is identical to MTF Commander cards).
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  62. How can you assist us as a moderator?:
  63. I am in-game most days, and with over 100 hours within just over 1 month, I believe that I can be a great assistance in keeping an active eye on servers and ensuring the rules are upheld within the game.
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  67. Do you agree that you're required to attend all staff meetings, actively respond to reports, play for a minimum of four days a week, and never abuse your commands?:
  68. Unless I’m at school, I promise to attend every staff meeting that I am able to. I will commit myself to frequently responding and assessing reports and making the appropriate moves to counter those who break the rules (whether it be a warning or reporting to higher-ups to receive counsel on what to do. I already tend to play 6/7 days a week and do not plan on stopping this trend. I will never abuse my commands or powers, only using them when warning SCPs of breaking the rules or in other situations where it is required.
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  71. P.S. I hope this is enough detail 😅
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