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Saiyan Conqueror Quest Chaya Pastebin

Aug 6th, 2018 (edited)
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  1. Chaya
  2. Female Saiyan
  3. Last updated: Episode 229 End
  4. Age: 27
  5. Powerlevel: 326,000,000
  6.  
  7.  
  8. Fighting Styles:
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  11. Su Ma- Fighting style taught by your first Teacher. Uses spins, flips and cartwheels to evade attacks and counter, attacking your opponent from all sides. Is quite strenuous but leaves most opponents who aren’t faster than you unable to keep up.
  12.  
  13. Rope-A-Dope- Fighting style you’ve been learning from your friend and retired champ Muhammad Camali. By focusing on narrowly evading your opponent’s strikes, you force them to waste their energy on ineffective attacks while conserving your own strength and setting up for devastating counterattacks. Disused technique after first leaving Dreadzone.
  14.  
  15. Gladiator- Fighting style developed over years of fighting in the Dreadzone arena based off of the Su Ma and Rope-A-Dope styles. Instead of trying to efficiently beat down your foes, the Gladiator style focuses on showing off your abilities while letting your enemies' attacks miss harmlessly. Best used for putting on a show for your fans in the arena, not as well-suited for far more serious battles. Discontinued, but still shows itself on occasion due to learned habits.
  16.  
  17. Djem So- Chaya's most practiced and dangerous fighting style. Ancient fighting technique of the mysterious Sith, focused on solid defense, heavy strikes, and crushing counterstrikes. You block your opponent(s) hits and turn their attacks’ force back against them, creating openings to then ruthlessly exploit. Works both bare handed and with weapons but is less effective against opponents who are significantly faster or stronger.
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  20. Special Items:
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  23. Pursuer Greatsword- An ancient M’lurnian greatsword found in the ruins beneath New Salda. The weapon is a straight double-edged greatsword taller than even Karn, it is a hefty weapon suitable for smashing just as easily as cutting. But with the balance so far forward, it requires two hands to control.
  24. Currently resting on its display in your room at Dreadzone Station.
  25.  
  26. Pursuer Ring- An ancient ring of spikes found embedded in the Pursuer Greatsword’s pommel. When powered up enough by the user’s ki, the ring summons forth the spectral form of the Pursuer to defend the sword and its current owner.
  27. Currently on your right index finger.
  28.  
  29. Sith Lightsaber- Chrome weapon wielded by an ancient hero of the Order, designed for a powerful, aggressive Djem So fighting style. The once-blue blade is now crimson, thanks to your efforts bleeding the powerful crystal within.
  30. Currently attached to the underside of your Dreadzone Armor's right pauldron.
  31.  
  32. Miscellaneous Lightsabers- Other trophies won in the conquest of Ilum, several damaged and others wholly intact.
  33. Currently scattered about the worktable in Dreadzone Station
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  36. Abilities:
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  39. Ki- Like most Saiyans, Chaya can use her body’s energy to create basic destructive beams, bombs, and blasts. Control over one’s ki allows one to fly as well, by controlling the release of ki from different parts of the body. After years of intensive training, including mastering Spirit Control, you've worked to make your ki far more efficient. Attacks require almost one tenth of the power they used to for the same effects, and your speed in manipulating and shaping energy for attacks has also dramatically improved.
  40.  
  41. Ki Sense- With training from the late Guardian, you are now able to also sense the ki of other living beings and gauge their strength relative to your own.
  42.  
  43. Telepathy- Speak to those you know with your mind. You cannot read the mind of anyone unwilling, just the thoughts others choose to send back at you.
  44.  
  45. Dark Side Affinity- By tapping into your darker emotions, you gain several abilities not limited by ki. Such as moving objects and even people around with your mind, predicting your opponents' movements, and even channeling and projecting your wrath into the world for devastating effects.
  46.  
  47. Spirit Control- After studying for years under the Yardratian former champion Soba, you have mastered their signature technique. Spirit Control allows its user to achieve a multitude of potent abilities, achieved by shifting, splitting and growing the user's spirit (also known as ki). Achieving good Spirit Control allows the user to sense others' ki from a much greater distance and utilize their energy to attack much more efficiently as well.
  48.  
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  50. Special Moves:
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  53. Ki Punch- The first special move taught to you by your Daddy. Focus your ki into your fist and punch, the energy exploding against and blowing back whatever you hit. Can be channeled repeatedly and into both fists for devastating combinations
  54.  
  55. -Blast Punch- Ki Punch variant. Gather your ki for a Ki Punch, then when you punch you fire it out as a fast-moving projectile attack instead of a point blank attack. Can be fired in rapid succession for a loss of power off each shot or charged up for a singularly powerful shot.
  56.  
  57. -Shockwave Punch- Blast Punch variant developed with Chilli’s help. You focus your ki for a Blast Punch, but through the method your younger brother discovered, you make the ki invisible. Great for sneak attacks and catching foes off-guard but takes far more power and concentration than normal to get just right.
  58.  
  59. -Reflect Punch- Ki Punch variant developed with Chilli’s help. Instead of exploding or unleashing a projectile, your ki becomes reflective. And by punching or backhanding a ki-based attack, you can deflect or even reflect it right back at the source. An attack that’s stronger than you can handle, however, cannot be reflected.
  60.  
  61. Piercing Fist- Upgraded version of Ki Punch. Gather the ki into your fist, twisting it into a piercing point. Deflects other energy projectiles/beams and has excellent piercing properties.
  62.  
  63. -Spear Punch- Piercing Fist variant. Fire a projectile Piercing Fist that can pierce most armor and shields, then explodes once embedded in a target for devastating damage.
  64.  
  65. Ki Kick- Your own version of the move your Daddy taught you. Focus your ki into your foot and deliver a stomping kick, the energy exploding out towards your foe on contact.
  66.  
  67. -Blast Kick- Ranged Ki Kick, similar to Blast Punch but is fired from a foot via a thrusting kick. Has longer range and more power than the Blast Punch but takes slightly longer to properly gather the necessary ki.
  68.  
  69. -Spear Kick- Kick variant of the Spear Punch. Stronger and more powerful than the punch variant, but takes a touch longer to focus.
  70.  
  71. Eye Wave- Focus your ki behind your eyes and release it in a wide-angle wave, hitting everything in your sight within a few yards. Drains your energy the longer you hold it.
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  73. Eye Beams- Improved, focused version of Eye Wave. Focus your ki behind your eyes and release it in two piercing beams that can punch through nearly anything.
  74.  
  75. -Guided Eye Beams- Upgraded Eye Beams. With intense focus, you can cause your Eye Beams to change direction, striking opponents from unexpected directions. Each twist of the beams puts greater strain on you, too many uses can cause headaches or worse.
  76.  
  77. Explosive Wave- Release your ki from your body in all directions, great for knocking back opponents or destroying weaker Dreadzone bots outright.
  78.  
  79. Ki Sense- By focusing your mind, you can sense the ki of other nearby living beings and gauge their power compared to your own.
  80.  
  81. Telepathy- Speak directly to someone with your mind, the conversations happening near-instantly.
  82.  
  83. Telekinesis- Move objects with your mind. You can move objects up to your own size with ease, anything bigger or moving at high speeds requiring more effort for success.
  84.  
  85. Death Beam- Fire a tiny beam of piercing ki, great for taking down fast or heavily armored opponents with minimal effort.
  86.  
  87. Solar Flare- Focus your ki into a single point in your forehead, creating a blinding flash of light. Has no effect on blind foes, or those wearing light-limiting sunglasses.
  88.  
  89. Ki Needles- Fire off a spray of razor-sharp needles of ki that shred a target. If enough needles have pierced the same target they’ll explode, otherwise they’ll fade away after several seconds.
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  91. Hellflower- Release a floating Ki Mine that explodes when an enemy gets too close. But instead of a simple blast, it explodes into a spray of Ki Needles out in all directions.
  92.  
  93. Ultra Crescent- Upgraded Ki Kick. By combining the Ki Kick with Freeza’s Death Slash, you can fire off a wide-angled ki blade that slashes through your enemies’ defenses. Great for facing down multiple heavily armored foes and cutting them down simultaneously.
  94.  
  95. Ultra Crescent Dance- Special variant of the Ultra Crescent. Spin rapidly in place, cutting through any defenses. Requires intense focus to maintain while flying, especially towards a target.
  96.  
  97. Instant Transmission- Teleportation. Focus for several seconds exclusively on a single ki source, vanishing and instantly appearing by it. It takes several seconds of intense focus to use, and you can’t use in rapid succession. Can also be used through a telepathic link to someone’s ki, although using the technique in this manner causes significant mental strain.
  98.  
  99. Cloning- Yardratian Spirit Control skill, which allows you to split yourself and your power into multiple bodies. You control all bodies and perceive what each body sees, but making multiple copies taxes the mind. The further you split yourself, the harder it is for each individual body to perform separate tasks. Current limit is three copies.
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  101. Gigantification- Yardratian Spirit Control skill, which allows you to grow your body up to the size of an Oozaru. While using this skill your strength is only marginally increased, but your speed is also only slightly decreased.
  102.  
  103. Healing- Advanced Yardratian Spirit Control skill, which allows you to use your spirit to support another's. By shifting and growing one's ki, you become able to heal most injuries. Heavy, life-threatening injuries take longer to heal than lesser injuries, but requires far more intense focus and cannot be done mid-battle.
  104.  
  105. Forced Spirit Fission- The ultimate Yardratian Spirit Control skill. Forced Spirit Fission allows the user to separate and manipulate energy from their target by inflicting damage, either by striking the target with physical blows or dealing damage from a distance. Which allows one to do things such as undo Fusion or Absorption techniques, cut their power with every single blow, and even free trapped souls. Requires intense concentration to use, limiting one to simple energy attacks.
  106.  
  107. Destructo Disc- One of the techniques taught by Cell to Chilli, now from him to you. Create a razor-sharp spinning disc of energy that you launch at a foe. Can be linked to their ki to create a homing variant as well, but requires focus to maintain.
  108.  
  109. Energy Body-By expanding and then condensing your aura, coat your body in dense, hardened ki to partially absorb the impact and damage from physical attacks. Works far better against physical damage over magical attacks, negating well over 70% of most physical attack’s power, and about 50% of the damage from ki-based attacks. Does not work against most magical attacks or effects, and while active the user cannot project ki from their body in any way except for flight.
  110.  
  111. Lightning Body- Variant of the Energy Body perfected in the Room of Spirit and Time training with Karn. By focusing on opening the Energy Body around the pads of one's fingers, it allows you to unleash your Force Lightning against your own Energy Body. Electrifying the outer layer while not electrocuting yourself. Greatly amplifies your defense but does require constant use of the Dark Side to maintain your Force Lightning while active.
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  115. Transformations:
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  118. Super Saiyan(Mastered)- Transform! Dig deep and focus your inner power, unleashing your Super Saiyan form. While transformed your strength, speed, and other fighting abilities are multiplied 50x over, your hair and aura turning gold and your eyes turn green. You’ve trained hard to master this power, and as a result you’re able to hold it for days or even weeks at a time without noticing any fatigue.
  119.  
  120. Ascended Super Saiyan(Mastered)- The next stage of Super Saiyan evolution. Your might becomes double that of your ordinary Super Saiyan form’s, and lightning sparks along your body and aura. This form is more powerful, but also far more draining than the normal form.
  121.  
  122. People's Champion(Divine)- Divine power obtained through intense rage and the dedicated worship of your uncountable devoted followers across the universe. Far more powerful than any mortal transformation, with an undefined upper limit of strength possible. However, while in a space cut off from those supporters this form burns through the user's soul as fuel, and is incompatible with many other powers like the Supervillain form.
  123.  
  124. Super Saiyan Blue- Divine power obtained through extreme control over the divine power granted to her through her fans' dedicated worship. Far more powerful than the People's Champion form, however each transformation consumes a large amount of energy. Transforming once, powering down and transforming again gives diminishing returns, the second transformation less than thirty percent of the first's power. Must be used sparingly, as this form running out almost certainly spells doom.
  125.  
  126. Beyond Blue- Unnamed transformation discovered in the Room of Spirit and Time while training with Meloka, this form draws upon one's own will. Unleashing your fullest power, your fullest potential by drawing upon everything you are and all you stand for.
  127.  
  128.  
  129. Ultimate Moves:
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  131.  
  132. Big Ki Punch- Full-Power Ki Punch. Gather a massive amount of your ki into your fist and punch, the energy violently exploding against whatever you hit.
  133. Shellshock Punch- Big Ki Punch variant. Leap high into the air and slam your fist down to the ground, releasing your energy as a powerful shockwave. Great against multiple, weaker opponents.
  134.  
  135. Final Flash- Gather up a massive amount of power into your hands, then slam your palms together, combining the two energies. The two blasts’ power multiplies itself over, gaining far more destructive power which you fire as a massive golden beam.
  136.  
  137. Champion Lance- Upgraded Piercing Fist. Streak through your target fist-first, punching through any obstacles in your way until the attack ends. The spiraling energy shrouds your body as you travel forward, making you almost impossible to stop or hit with any attack from the front or sides.
  138.  
  139. Big Finish- Your signature fight-ending technique in Dreadzone. Gather a huge ball of explosive ki overhead and toss it down onto your opponent(s). Creates a flashy, fiery blast sure to wow the crowds and leave nothing left of your foes. Leaves you wide open while you gather the required energy, and it can be detonated early by an enemy's own energy attacks.
  140.  
  141. Sky Cannon- One of your mother’s attacks. Send a super-dense and stable ball of ki at your opponent or into the air, leaving it in place until you fire its energy as a massive beam at your opponent. Great for surprise attacks and striking weak points. However, it does take a bit of concentration to maintain, and can fade away if you’re not focused on it.
  142. Begone!- Sky Cannon combo attack. Create an impressive-looking amount of power into your right hand, then fire a wide, powerful wave of energy at your foe while you prepare a Sky Cannon to hit from two different angles. This combo attack requires extreme focus and consumes a huge amount of ki but can obliterate foes who can’t block attacks from multiple angles or are too distracted to notice the second beam coming.
  143.  
  144. Hellzone Grenade- Unleash a barrage of ki blasts, forcing the opponent onto the defensive before unleashing more blasts that surround the foe. Once they’re surrounded you direct them, all the blasts streaking towards the target from all sides and exploding against them.
  145.  
  146. Tricky Disc- Technique learned from Chilli. Create a large ki orb formed of dozens of spinning, razor-sharp spinning discs that you can launch, then fire the discs out in as many directions as needed. Each disc can be a homing disc as well, but requires focus to maintain.
  147.  
  148. Kaio-Ken- Technique learned from Perfect Cell, an energy multiplier that doubles one's strength, speed, senses, and all other traits used in a fight. Can not only be used while in Super Saiyan Blue and beyond, but currently can be increased to a ten times multiplier safely. Even with the control of Blue, this technique puts a massive strain on the body and cannot be sustained indefinitely.
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