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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent")
  5. Event.Name = "UserInput"
  6. local function NewFakeEvent()
  7. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  8. return Fake
  9. end
  10. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  11. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  12. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  13. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  14. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  15. local function TriggerEvent(self,Event,...)
  16. local Trigger = Mouse[Event]
  17. if Trigger and Trigger.fakeEvent and Trigger.Function then
  18. Trigger.Function(...)
  19. end
  20. end
  21. Mouse.TrigEvent = TriggerEvent
  22. UserInputService.TrigEvent = TriggerEvent
  23. Event.OnServerEvent:Connect(function(FiredBy,Input)
  24. if FiredBy.Name ~= owner.Name then end
  25. if Input.MouseEvent then
  26. Mouse.Target = Input.Target
  27. Mouse.Hit = Input.Hit
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  31. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  32. end
  33. for _,Action in pairs(ContextActionService.Actions) do
  34. for _,Key in pairs(Action.Keys) do
  35. if Key==Input.KeyCode then
  36. Action.Function(Action.Name,Input.UserInputState,Input)
  37. end
  38. end
  39. end
  40. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  41. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  42. end
  43. end)
  44. InternalData["Mouse"] = Mouse
  45. InternalData["ContextActionService"] = ContextActionService
  46. InternalData["UserInputService"] = UserInputService
  47. Event.Parent = NLS([[
  48. local Player = owner
  49. local Event = script:WaitForChild("UserInput")
  50. local UserInputService = game:GetService("UserInputService")
  51. local Mouse = Player:GetMouse()
  52. local Input = function(Input,gameProcessedEvent)
  53. if gameProcessedEvent then return end
  54. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  55. end
  56. UserInputService.InputBegan:Connect(Input)
  57. UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target
  62. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  63. end
  64. end
  65. ]],owner.Character)
  66. end
  67. RealGame = game;game = setmetatable({},{
  68. __index = function (self,Index)
  69. local Sandbox = function (Thing)
  70. if Thing:IsA("Player") then
  71. local RealPlayer = Thing
  72. return setmetatable({},{
  73. __index = function (self,Index)
  74. local Type = type(RealPlayer[Index])
  75. if Type == "function" then
  76. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  77. return function (self)
  78. return InternalData["Mouse"]
  79. end
  80. end
  81. return function (self,...)
  82. return RealPlayer[Index](RealPlayer,...)
  83. end
  84. else
  85. return RealPlayer[Index]
  86. end
  87. end;
  88. __tostring = function(self)
  89. return RealPlayer.Name
  90. end
  91. })
  92. end
  93. end
  94. if RealGame[Index] then
  95. local Type = type(RealGame[Index])
  96. if Type == "function" then
  97. if Index:lower() == "getservice" or Index:lower() == "service" then
  98. return function (self,Service)
  99. if Service:lower() == "players" then
  100. return setmetatable({},{
  101. __index = function (self2,Index2)
  102. local RealService = RealGame:GetService(Service)
  103. local Type2 = type(Index2)
  104. if Type2 == "function" then
  105. return function (self,...)
  106. return RealService[Index2](RealService,...)
  107. end
  108. else
  109. if Index2:lower() == "localplayer" then
  110. return Sandbox(owner)
  111. end
  112. return RealService[Index2]
  113. end
  114. end;
  115. __tostring = function(self)
  116. return RealGame:GetService(Service).Name
  117. end
  118. })
  119. elseif Service:lower() == "contextactionservice" then
  120. return InternalData["ContextActionService"]
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["UserInputService"]
  123. elseif Service:lower() == "runservice" then
  124. return setmetatable({},{
  125. __index = function(self2,Index2)
  126. local RealService = RealGame:GetService(Service)
  127. local Type2 = type(Index2)
  128. if Type2 == "function" then
  129. return function (self,...)
  130. return RealService[Index2](RealService,...)
  131. end
  132. else
  133. if Index2:lower() == "bindtorenderstep" then
  134. return function (self,Name,Priority,Function)
  135. return RealGame:GetService("RunService").Stepped:Connect(Function)
  136. end
  137. end
  138. if Index2:lower() == "renderstepped" then
  139. return RealService["Stepped"]
  140. end
  141. return RealService[Index2]
  142. end
  143. end
  144. })
  145. else
  146. return RealGame:GetService(Service)
  147. end
  148. end
  149. end
  150. return function (self,...)
  151. return RealGame[Index](RealGame,...)
  152. end
  153. else
  154. if game:GetService(Index) then
  155. return game:GetService(Index)
  156. end
  157. return RealGame[Index]
  158. end
  159. else
  160. return nil
  161. end
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer
  164. print("Complete! Running...")
  165.  
  166. wait(0.1)
  167. local Player = game.Players.LocalPlayer
  168. local Character = Player.Character
  169. local Humanoid = Character.Humanoid
  170. Humanoid.Name = "DIO"
  171. local Mouse = Player:GetMouse()
  172. local LeftArm = Character["Left Arm"]
  173. local RightArm = Character["Right Arm"]
  174. local LeftLeg = Character["Left Leg"]
  175. local RightLeg = Character["Right Leg"]
  176. local Head = Character.Head
  177. local Torso = Character.Torso
  178. function chatfunc(text)
  179. local chat = coroutine.wrap(function()
  180. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  181. Character:FindFirstChild("TalkingBillBoard"):destroy()
  182. end
  183. local naeeym2 = Instance.new("BillboardGui",Character)
  184. naeeym2.Size = UDim2.new(0,100,0,40)
  185. naeeym2.StudsOffset = Vector3.new(0,3,0)
  186. naeeym2.Adornee = Head
  187. naeeym2.Name = "TalkingBillBoard"
  188. tecks2 = Instance.new("TextLabel",naeeym2)
  189. tecks2.BackgroundTransparency = 1
  190. tecks2.BorderSizePixel = 0
  191. tecks2.Text = ""
  192. tecks2.Font = "Fantasy"
  193. tecks2.TextSize = 30
  194. tecks2.TextStrokeTransparency = 0
  195. tecks2.TextColor3 = Color3.new(0,0,0)
  196. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  197. tecks2.Size = UDim2.new(1,0,0.5,0)
  198. local tecks3 = Instance.new("TextLabel",naeeym2)
  199. tecks3.BackgroundTransparency = 1
  200. tecks3.BorderSizePixel = 0
  201. tecks3.Text = ""
  202. tecks3.Font = "Fantasy"
  203. tecks3.TextSize = 30
  204. tecks3.TextStrokeTransparency = 0
  205. tecks3.TextColor3 = Color3.new(255,255,0)
  206. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  207. tecks3.Size = UDim2.new(1,0,0.5,0)
  208. for i = 1,string.len(text),1 do
  209.  
  210. tecks2.Text = string.sub(text,1,i)
  211. tecks3.Text = string.sub(text,1,i)
  212. wait(0.01)
  213. end
  214. wait(2)
  215. for i = 1, 50 do
  216.  
  217. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  218. tecks2.Rotation = tecks2.Rotation - .8
  219. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  220. tecks2.TextTransparency = tecks2.TextTransparency + .04
  221. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  222. tecks3.Rotation = tecks2.Rotation + .8
  223. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  224. tecks3.TextTransparency = tecks2.TextTransparency + .04
  225. end
  226. naeeym2:Destroy()
  227. end)
  228. chat()
  229.  
  230. end
  231. shirt = Instance.new("Shirt", Character)
  232. shirt.Name = "Shirt"
  233. pants = Instance.new("Pants", Character)
  234. pants.Name = "Pants"
  235. Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
  236. Character.Pants.PantsTemplate = "rbxassetid://2505006249"
  237. Head.face.Texture = "http://www.roblox.com/asset/?id=2294182859"
  238. for i,v in pairs(Character:GetChildren()) do
  239. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  240. v:destroy()
  241. end
  242. end
  243. Humanoid.Health = Humanoid.MaxHealth
  244. local BC = Character["Body Colors"]
  245. BC.HeadColor = BrickColor.new("Pastel brown")
  246. BC.LeftArmColor = BrickColor.new("Pastel brown")
  247. BC.LeftLegColor = BrickColor.new("Pastel brown")
  248. BC.RightArmColor = BrickColor.new("Pastel brown")
  249. BC.RightLegColor = BrickColor.new("Pastel brown")
  250. BC.TorsoColor = BrickColor.new("Pastel brown")
  251. local Hair = Instance.new("Part")
  252. Hair.Parent = Character
  253. Hair.Name = "Hair"
  254. Hair.Size = Vector3.new(1, 1, 1)
  255. Hair.CFrame = Head.CFrame
  256. Hair:BreakJoints()
  257. Hair.CanCollide = false
  258. Hair.TopSurface = "Smooth"
  259. Hair.BottomSurface = "Smooth"
  260. Hair.BrickColor = BrickColor.new("White")
  261. Weld = Instance.new("Weld")
  262. Weld.Name = "Weld"
  263. Weld.Part0 = Head
  264. Weld.Part1 = Hair
  265. Weld.Parent = Head
  266. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  267. Mesh = Instance.new("SpecialMesh")
  268. Mesh.Parent = Hair
  269. Mesh.MeshId = "rbxassetid://886288384"
  270. Mesh.TextureId = "rbxassetid://886289004"
  271. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  272. local Camera = game.Workspace.CurrentCamera
  273. local RootPart = Character.HumanoidRootPart
  274. local Music = Instance.new("Sound",RootPart)
  275. Music.Pitch = 1
  276. Music.Volume = 4
  277. Music.Looped = true
  278. Music.SoundId = "rbxassetid://788000973"
  279. Music:play()
  280. local RootJoint = RootPart.RootJoint
  281. local Pause = false
  282. local attack = false
  283. local Change = false
  284. local DDZ = false
  285. local LOL = false
  286. local Anim = 'Idle'
  287. local attacktype = 1
  288. local delays = false
  289. local play = true
  290. local Time = 7
  291. local targetted = nil
  292. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  293. local velocity = RootPart.Velocity.y
  294. local sine = 0
  295. local change = 1
  296. local D = false
  297. Loop = false
  298. local DD = false
  299. local doe = 0
  300. local Create = LoadLibrary("RbxUtility").Create
  301. local Stand = Instance.new("Model",Character)
  302. Stand.Name = "Stand"
  303. local ST = Instance.new("Part",Stand)
  304. ST.Size = Vector3.new(2,2,1)
  305. ST.BrickColor = BrickColor.new("Grey")
  306. ST.CanCollide = false
  307. local ST2 = Instance.new("SpecialMesh",ST)
  308. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  309. ST2.Scale = Vector3.new(1,1,1)
  310. local ST3 = Instance.new("Weld",ST)
  311. ST3.Part0 = RootPart
  312. ST3.Part1 = ST
  313. ST3.C0 = CFrame.new(0,0,0)
  314. local SH = Instance.new("Part",Stand)
  315. SH.Size = Vector3.new(1.25,1.25,1.25)
  316. SH.CanCollide = false
  317. SH.BrickColor = BrickColor.new("Grey")
  318. local SH2 = Instance.new("SpecialMesh",SH)
  319. SH2.MeshType = "Head"
  320. SH2.Scale = Vector3.new(1,1,1)
  321. local SH2 = Instance.new("Weld",SH)
  322. SH2.Part0 = ST
  323. SH2.Part1 = SH
  324. SH2.C0 = CFrame.new(0,1.5,0)
  325. local SRA = Instance.new("Part",Stand)
  326. SRA.Size = Vector3.new(1,2,1)
  327. SRA.CanCollide = false
  328. SRA.BrickColor = BrickColor.new("Grey")
  329. local SRA2 = Instance.new("SpecialMesh",SRA)
  330. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  331. SRA2.Scale = Vector3.new(1,1,1)
  332. local SRA3 = Instance.new("Weld",SRA)
  333. SRA3.Part0 = ST
  334. SRA3.Part1 = SRA
  335. SRA3.C0 = CFrame.new(1.5,0,0)
  336. local SLA = Instance.new("Part",Stand)
  337. SLA.Size = Vector3.new(1,2,1)
  338. SLA.CanCollide = false
  339. SLA.BrickColor = BrickColor.new("Grey")
  340. local SLA2 = Instance.new("SpecialMesh",SLA)
  341. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  342. SLA2.Scale = Vector3.new(1,1,1)
  343. local SLA3 = Instance.new("Weld",SLA)
  344. SLA3.Part0 = ST
  345. SLA3.Part1 = SLA
  346. SLA3.C0 = CFrame.new(-1.5,0,0)
  347. local SRL = Instance.new("Part",Stand)
  348. SRL.Size = Vector3.new(1,2,1)
  349. SRL.CanCollide = false
  350. SRL.BrickColor = BrickColor.new("Grey")
  351. local SRL2 = Instance.new("SpecialMesh",SRL)
  352. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  353. SRL2.Scale = Vector3.new(1,1,1)
  354. local SRL3 = Instance.new("Weld",SRL)
  355. SRL3.Part0 = ST
  356. SRL3.Part1 = SRL
  357. SRL3.C0 = CFrame.new(0.5,-2,0)
  358. local SLL = Instance.new("Part",Stand)
  359. SLL.Size = Vector3.new(1,2,1)
  360. SLL.CanCollide = false
  361. SLL.BrickColor = BrickColor.new("Grey")
  362. local SLL2 = Instance.new("SpecialMesh",SLL)
  363. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  364. SLL2.Scale = Vector3.new(1,1,1)
  365. local SLL3 = Instance.new("Weld",SLL)
  366. SLL3.Part0 = ST
  367. SLL3.Part1 = SLL
  368. SLL3.C0 = CFrame.new(-0.5,-2,0)
  369. local FlA = Instance.new("ParticleEmitter",SRA)
  370. FlA.Texture = "rbxassetid://263837009"
  371. FlA.Size = NumberSequence.new(0.6)
  372. FlA.Rotation = NumberRange.new(-100, 100)
  373. FlA.RotSpeed = NumberRange.new(-200, 200)
  374. FlA.Transparency = NumberSequence.new(0,1)
  375. FlA.Speed = NumberRange.new(0.1)
  376. FlA.ZOffset = -0.1
  377. FlA.Lifetime = NumberRange.new(1)
  378. FlA.Rate = 100
  379. FlA.LockedToPart = true
  380. FlA.LightEmission = 1
  381. FlA.VelocitySpread = 100
  382. local ZZA = Instance.new("ParticleEmitter",SRA)
  383. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  384. ZZA.Size = NumberSequence.new(0.005)
  385. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  386. ZZA.RotSpeed = NumberRange.new(-200, 200)
  387. ZZA.Transparency = NumberSequence.new(0.7)
  388. ZZA.Lifetime = NumberRange.new(1)
  389. ZZA.Speed = NumberRange.new(0.48)
  390. ZZA.Rate = 100
  391. ZZA.ZOffset = 0.1
  392. ZZA.LockedToPart = true
  393. ZZA.LightEmission = 1e9
  394. ZZA.LightInfluence = 1e9
  395. local FlA1 = Instance.new("ParticleEmitter",SLA)
  396. FlA1.Texture = "rbxassetid://263837009"
  397. FlA1.Size = NumberSequence.new(0.6)
  398. FlA1.Rotation = NumberRange.new(-100, 100)
  399. FlA1.RotSpeed = NumberRange.new(-200, 200)
  400. FlA1.Transparency = NumberSequence.new(0,1)
  401. FlA1.Speed = NumberRange.new(0.1)
  402. FlA1.ZOffset = -0.1
  403. FlA1.Lifetime = NumberRange.new(1)
  404. FlA1.Rate = 100
  405. FlA1.LockedToPart = true
  406. FlA1.LightEmission = 1
  407. FlA1.VelocitySpread = 100
  408. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  409. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  410. ZZA1.Size = NumberSequence.new(0.005)
  411. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  412. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  413. ZZA1.Transparency = NumberSequence.new(0.7)
  414. ZZA1.Lifetime = NumberRange.new(1)
  415. ZZA1.Speed = NumberRange.new(0.48)
  416. ZZA1.Rate = 100
  417. ZZA1.ZOffset = 0.1
  418. ZZA1.LockedToPart = true
  419. ZZA1.LightEmission = 1e9
  420. ZZA1.LightInfluence = 1e9
  421. local FlA2 = Instance.new("ParticleEmitter",ST)
  422. FlA2.Texture = "rbxassetid://263837009"
  423. FlA2.Size = NumberSequence.new(0.6)
  424. FlA2.Rotation = NumberRange.new(-100, 100)
  425. FlA2.RotSpeed = NumberRange.new(-200, 200)
  426. FlA2.Transparency = NumberSequence.new(0,1)
  427. FlA2.Speed = NumberRange.new(0.1)
  428. FlA2.ZOffset = -0.1
  429. FlA2.Lifetime = NumberRange.new(1)
  430. FlA2.Rate = 100
  431. FlA2.LockedToPart = true
  432. FlA2.LightEmission = 1
  433. FlA2.VelocitySpread = 100
  434. local ZZA2 = Instance.new("ParticleEmitter",ST)
  435. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  436. ZZA2.Size = NumberSequence.new(0.005)
  437. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  438. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  439. ZZA2.Transparency = NumberSequence.new(0.7)
  440. ZZA2.Lifetime = NumberRange.new(1)
  441. ZZA2.Speed = NumberRange.new(0.48)
  442. ZZA2.Rate = 100
  443. ZZA2.ZOffset = 0.1
  444. ZZA2.LockedToPart = true
  445. ZZA2.LightEmission = 1e9
  446. ZZA2.LightInfluence = 1e9
  447. local FlA3 = Instance.new("ParticleEmitter",SRL)
  448. FlA3.Texture = "rbxassetid://263837009"
  449. FlA3.Size = NumberSequence.new(0.6)
  450. FlA3.Rotation = NumberRange.new(-100, 100)
  451. FlA3.RotSpeed = NumberRange.new(-200, 200)
  452. FlA3.Transparency = NumberSequence.new(0,1)
  453. FlA3.Speed = NumberRange.new(0.1)
  454. FlA3.ZOffset = -0.1
  455. FlA3.Lifetime = NumberRange.new(1)
  456. FlA3.Rate = 100
  457. FlA3.LockedToPart = true
  458. FlA3.LightEmission = 1
  459. FlA3.VelocitySpread = 100
  460. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  461. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  462. ZZA3.Size = NumberSequence.new(0.005)
  463. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  464. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  465. ZZA3.Transparency = NumberSequence.new(0.7)
  466. ZZA3.Lifetime = NumberRange.new(1)
  467. ZZA3.Speed = NumberRange.new(0.48)
  468. ZZA3.Rate = 100
  469. ZZA3.ZOffset = 0.1
  470. ZZA3.LockedToPart = true
  471. ZZA3.LightEmission = 1e9
  472. ZZA3.LightInfluence = 1e9
  473. local FlA4 = Instance.new("ParticleEmitter",SLL)
  474. FlA4.Texture = "rbxassetid://263837009"
  475. FlA4.Size = NumberSequence.new(0.6)
  476. FlA4.Rotation = NumberRange.new(-100, 100)
  477. FlA4.RotSpeed = NumberRange.new(-200, 200)
  478. FlA4.Transparency = NumberSequence.new(0,1)
  479. FlA4.Speed = NumberRange.new(0.1)
  480. FlA4.ZOffset = -0.1
  481. FlA4.Lifetime = NumberRange.new(1)
  482. FlA4.Rate = 100
  483. FlA4.LockedToPart = true
  484. FlA4.LightEmission = 1
  485. FlA4.VelocitySpread = 100
  486. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  487. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  488. ZZA4.Size = NumberSequence.new(0.005)
  489. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  490. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  491. ZZA4.Transparency = NumberSequence.new(0.7)
  492. ZZA4.Lifetime = NumberRange.new(1)
  493. ZZA4.Speed = NumberRange.new(0.48)
  494. ZZA4.Rate = 100
  495. ZZA4.ZOffset = 0.1
  496. ZZA4.LockedToPart = true
  497. ZZA4.LightEmission = 1e9
  498. ZZA4.LightInfluence = 1e9
  499. local FlA5 = Instance.new("ParticleEmitter",SH)
  500. FlA5.Texture = "rbxassetid://263837009"
  501. FlA5.Size = NumberSequence.new(0.6)
  502. FlA5.Rotation = NumberRange.new(-100, 100)
  503. FlA5.RotSpeed = NumberRange.new(-200, 200)
  504. FlA5.Transparency = NumberSequence.new(0,1)
  505. FlA5.Speed = NumberRange.new(0.1)
  506. FlA5.ZOffset = -0.1
  507. FlA5.Lifetime = NumberRange.new(1)
  508. FlA5.Rate = 20
  509. FlA5.LockedToPart = true
  510. FlA5.LightEmission = 1
  511. FlA5.VelocitySpread = 100
  512. local ZZA5 = Instance.new("ParticleEmitter",SH)
  513. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  514. ZZA5.Size = NumberSequence.new(0.005)
  515. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  516. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  517. ZZA5.Transparency = NumberSequence.new(0.7)
  518. ZZA5.Lifetime = NumberRange.new(1)
  519. ZZA5.Speed = NumberRange.new(0.48)
  520. ZZA5.Rate = 100
  521. ZZA5.ZOffset = 0.1
  522. ZZA5.LockedToPart = true
  523. ZZA5.LightEmission = 1e9
  524. ZZA5.LightInfluence = 1e9
  525. FlA.Enabled = false
  526. FlA1.Enabled = false
  527. FlA2.Enabled = false
  528. FlA3.Enabled = false
  529. FlA4.Enabled = false
  530. FlA5.Enabled = false
  531. ZZA.Enabled= false
  532. ZZA1.Enabled = false
  533. ZZA2.Enabled = false
  534. ZZA3.Enabled = false
  535. ZZA4.Enabled = false
  536. ZZA5.Enabled = false
  537. local Face = Instance.new("Decal",SH)
  538. Face.Face = "Front"
  539. Face.Texture = "rbxassetid://541645615"
  540. local StarH = Instance.new("Part",Stand)
  541. StarH.BrickColor = BrickColor.new("Bright yellow")
  542. StarH.CanCollide = false
  543. local StarH2 = Instance.new("SpecialMesh",StarH)
  544. StarH2.MeshId = "rbxassetid://882264338"
  545. StarH2.Scale = Vector3.new(0.03,0.04,0.03)
  546. local StarH3 = Instance.new("Weld",StarH)
  547. StarH3.Part0 = SH
  548. StarH3.Part1 = StarH
  549. StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
  550. local Scarf = Instance.new("Part",Stand)
  551. Scarf.BrickColor = BrickColor.new("Bright yellow")
  552. Scarf.CanCollide = false
  553. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  554. Scarf2.MeshId = "rbxassetid://1143311149"
  555. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  556. local Scarf3 = Instance.new("Weld",Scarf)
  557. Scarf3.Part0 = ST
  558. Scarf3.Part1 = Scarf
  559. Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
  560. local Clot = Instance.new("Part",Stand)
  561. Clot.BrickColor = BrickColor.new("Bright yellow")
  562. Clot.CanCollide = false
  563. local Clot2 = Instance.new("SpecialMesh",Clot)
  564. Clot2.MeshId = "rbxassetid://1143339099"
  565. Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
  566. local Clot3 = Instance.new("Weld",Clot)
  567. Clot3.Part0 = ST
  568. Clot3.Part1 = Clot
  569. Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
  570. local BClot = Instance.new("Part",Stand)
  571. BClot.BrickColor = BrickColor.new("Bright yellow")
  572. BClot.CanCollide = false
  573. local BClot2 = Instance.new("SpecialMesh",BClot)
  574. BClot2.MeshId = "rbxassetid://1143339099"
  575. BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
  576. local BClot3 = Instance.new("Weld",BClot)
  577. BClot3.Part0 = ST
  578. BClot3.Part1 = BClot
  579. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
  580. local Shoulder = Instance.new("Part",Stand)
  581. Shoulder.BrickColor = BrickColor.new("Bright yellow")
  582. Shoulder.CanCollide = false
  583. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  584. Shoulder2.MeshId = "rbxassetid://1143321694"
  585. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  586. local Shoulder3 = Instance.new("Weld",Shoulder)
  587. Shoulder3.Part0 = SRA
  588. Shoulder3.Part1 = Shoulder
  589. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  590. local OtShoulder = Instance.new("Part",Stand)
  591. OtShoulder.BrickColor = BrickColor.new("Bright yellow")
  592. OtShoulder.CanCollide = false
  593. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  594. OtShoulder2.MeshId = "rbxassetid://1143321694"
  595. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  596. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  597. OtShoulder3.Part0 = SLA
  598. OtShoulder3.Part1 = OtShoulder
  599. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  600. local Abs = Instance.new("Part",Stand)
  601. Abs.BrickColor = BrickColor.new("Bright yellow")
  602. Abs.CanCollide = false
  603. local Abs2 = Instance.new("SpecialMesh",Abs)
  604. Abs2.MeshId = "rbxassetid://958074736"
  605. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  606. local Abs3 = Instance.new("Weld",Abs)
  607. Abs3.Part0 = ST
  608. Abs3.Part1 = Abs
  609. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  610. Humanoid.Animator.Parent = nil
  611. Character.Animate.Parent = nil
  612. mas = Instance.new("Model",game:GetService("Lighting"))
  613. WeldConstraint0 = Instance.new("WeldConstraint")
  614. WeldConstraint1 = Instance.new("WeldConstraint")
  615. WeldConstraint2 = Instance.new("WeldConstraint")
  616. WeldConstraint3 = Instance.new("WeldConstraint")
  617. WeldConstraint4 = Instance.new("WeldConstraint")
  618. WeldConstraint5 = Instance.new("WeldConstraint")
  619. WeldConstraint6 = Instance.new("WeldConstraint")
  620. WeldConstraint7 = Instance.new("WeldConstraint")
  621. WeldConstraint8 = Instance.new("WeldConstraint")
  622. WeldConstraint9 = Instance.new("WeldConstraint")
  623. WeldConstraint10 = Instance.new("WeldConstraint")
  624. WeldConstraint11 = Instance.new("WeldConstraint")
  625. WeldConstraint12 = Instance.new("WeldConstraint")
  626. WeldConstraint13 = Instance.new("WeldConstraint")
  627. Part14 = Instance.new("Part")
  628. Part15 = Instance.new("Part")
  629. WeldConstraint16 = Instance.new("WeldConstraint")
  630. WeldConstraint17 = Instance.new("WeldConstraint")
  631. WeldConstraint18 = Instance.new("WeldConstraint")
  632. WeldConstraint19 = Instance.new("WeldConstraint")
  633. WeldConstraint20 = Instance.new("WeldConstraint")
  634. WeldConstraint21 = Instance.new("WeldConstraint")
  635. WeldConstraint22 = Instance.new("WeldConstraint")
  636. WeldConstraint23 = Instance.new("WeldConstraint")
  637. WeldConstraint24 = Instance.new("WeldConstraint")
  638. WeldConstraint25 = Instance.new("WeldConstraint")
  639. WeldConstraint26 = Instance.new("WeldConstraint")
  640. WeldConstraint27 = Instance.new("WeldConstraint")
  641. WeldConstraint28 = Instance.new("WeldConstraint")
  642. WeldConstraint29 = Instance.new("WeldConstraint")
  643. Part30 = Instance.new("Part")
  644. Part31 = Instance.new("Part")
  645. Part32 = Instance.new("Part")
  646. Part33 = Instance.new("Part")
  647. Part34 = Instance.new("Part")
  648. Part35 = Instance.new("Part")
  649. Part36 = Instance.new("Part")
  650. Part37 = Instance.new("Part")
  651. Part38 = Instance.new("Part")
  652. Part39 = Instance.new("Part")
  653. Part40 = Instance.new("Part")
  654. Part41 = Instance.new("Part")
  655. Part42 = Instance.new("Part")
  656. WeldConstraint20.Parent = Part15
  657. WeldConstraint20.Part0 = Part15
  658. WeldConstraint20.Part1 = Part33
  659. WeldConstraint22.Parent = Part15
  660. WeldConstraint22.Part0 = Part15
  661. WeldConstraint22.Part1 = Part35
  662. WeldConstraint21.Parent = Part15
  663. WeldConstraint21.Part0 = Part15
  664. WeldConstraint21.Part1 = Part34
  665. WeldConstraint23.Parent = Part15
  666. WeldConstraint23.Part0 = Part15
  667. WeldConstraint23.Part1 = Part36
  668. WeldConstraint24.Parent = Part15
  669. WeldConstraint24.Part0 = Part15
  670. WeldConstraint24.Part1 = Part37
  671. WeldConstraint25.Parent = Part15
  672. WeldConstraint25.Part0 = Part15
  673. WeldConstraint25.Part1 = Part38
  674. WeldConstraint26.Parent = Part15
  675. WeldConstraint26.Part0 = Part15
  676. WeldConstraint26.Part1 = Part39
  677. WeldConstraint27.Parent = Part15
  678. WeldConstraint27.Part0 = Part15
  679. WeldConstraint27.Part1 = Part40
  680. WeldConstraint29.Parent = Part15
  681. WeldConstraint29.Part0 = Part15
  682. WeldConstraint29.Part1 = Part42
  683. WeldConstraint28.Parent = Part15
  684. WeldConstraint28.Part0 = Part15
  685. WeldConstraint28.Part1 = Part41
  686. WeldConstraint16.Parent = Part15
  687. WeldConstraint16.Part0 = Part15
  688. WeldConstraint16.Part1 = Part14
  689. WeldConstraint17.Parent = Part15
  690. WeldConstraint17.Part0 = Part15
  691. WeldConstraint17.Part1 = Part30
  692. WeldConstraint18.Parent = Part15
  693. WeldConstraint18.Part0 = Part15
  694. WeldConstraint18.Part1 = Part31
  695. WeldConstraint19.Parent = Part15
  696. WeldConstraint19.Part0 = Part15
  697. WeldConstraint19.Part1 = Part32
  698. Part14.Name = "Glove"
  699. Part14.Parent = mas
  700. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  701. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  702. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  703. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  704. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  705. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  706. Part14.BottomSurface = Enum.SurfaceType.Smooth
  707. Part14.BrickColor = BrickColor.new("Bright yellow")
  708. Part14.CanCollide = false
  709. Part14.Material = Enum.Material.SmoothPlastic
  710. Part14.TopSurface = Enum.SurfaceType.Smooth
  711. Part14.brickColor = BrickColor.new("Bright yellow")
  712. Part15.Name = "LeftHandle"
  713. Part15.Parent = mas
  714. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  715. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  716. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  717. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  718. Part15.Color = Color3.new(1, 1, 0)
  719. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  720. Part15.BottomSurface = Enum.SurfaceType.Smooth
  721. Part15.BrickColor = BrickColor.new("Bright yellow")
  722. Part15.CanCollide = false
  723. Part15.Material = Enum.Material.SmoothPlastic
  724. Part15.TopSurface = Enum.SurfaceType.Smooth
  725. Part15.brickColor = BrickColor.new("New Yeller")
  726. Part15.Shape = Enum.PartType.Ball
  727. WeldConstraint16.Parent = Part15
  728. WeldConstraint16.Part0 = Part15
  729. WeldConstraint16.Part1 = Part14
  730. WeldConstraint17.Parent = Part15
  731. WeldConstraint17.Part0 = Part15
  732. WeldConstraint17.Part1 = Part30
  733. WeldConstraint18.Parent = Part15
  734. WeldConstraint18.Part0 = Part15
  735. WeldConstraint18.Part1 = Part31
  736. WeldConstraint19.Parent = Part15
  737. WeldConstraint19.Part0 = Part15
  738. WeldConstraint19.Part1 = Part32
  739. WeldConstraint20.Parent = Part15
  740. WeldConstraint20.Part0 = Part15
  741. WeldConstraint20.Part1 = Part33
  742. WeldConstraint21.Parent = Part15
  743. WeldConstraint21.Part0 = Part15
  744. WeldConstraint21.Part1 = Part34
  745. WeldConstraint22.Parent = Part15
  746. WeldConstraint22.Part0 = Part15
  747. WeldConstraint22.Part1 = Part35
  748. WeldConstraint23.Parent = Part15
  749. WeldConstraint23.Part0 = Part15
  750. WeldConstraint23.Part1 = Part36
  751. WeldConstraint24.Parent = Part15
  752. WeldConstraint24.Part0 = Part15
  753. WeldConstraint24.Part1 = Part37
  754. WeldConstraint25.Parent = Part15
  755. WeldConstraint25.Part0 = Part15
  756. WeldConstraint25.Part1 = Part38
  757. WeldConstraint26.Parent = Part15
  758. WeldConstraint26.Part0 = Part15
  759. WeldConstraint26.Part1 = Part39
  760. WeldConstraint27.Parent = Part15
  761. WeldConstraint27.Part0 = Part15
  762. WeldConstraint27.Part1 = Part40
  763. WeldConstraint28.Parent = Part15
  764. WeldConstraint28.Part0 = Part15
  765. WeldConstraint28.Part1 = Part41
  766. WeldConstraint29.Parent = Part15
  767. WeldConstraint29.Part0 = Part15
  768. WeldConstraint29.Part1 = Part42
  769. Part30.Parent = mas
  770. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  771. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  772. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  773. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  774. Part30.Color = Color3.new(1, 1, 0)
  775. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  776. Part30.BottomSurface = Enum.SurfaceType.Smooth
  777. Part30.BrickColor = BrickColor.new("New Yeller")
  778. Part30.CanCollide = false
  779. Part30.Material = Enum.Material.SmoothPlastic
  780. Part30.TopSurface = Enum.SurfaceType.Smooth
  781. Part30.brickColor = BrickColor.new("New Yeller")
  782. Part30.Shape = Enum.PartType.Ball
  783. Part31.Parent = mas
  784. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  785. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  786. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  787. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  788. Part31.Color = Color3.new(1, 1, 0)
  789. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  790. Part31.BottomSurface = Enum.SurfaceType.Smooth
  791. Part31.BrickColor = BrickColor.new("Bright yellow")
  792. Part31.CanCollide = false
  793. Part31.Material = Enum.Material.SmoothPlastic
  794. Part31.TopSurface = Enum.SurfaceType.Smooth
  795. Part31.brickColor = BrickColor.new("New Yeller")
  796. Part31.Shape = Enum.PartType.Ball
  797. Part32.Parent = mas
  798. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  799. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  800. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  801. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  802. Part32.Color = Color3.new(1, 1, 0)
  803. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  804. Part32.BottomSurface = Enum.SurfaceType.Smooth
  805. Part32.BrickColor = BrickColor.new("Bright yellow")
  806. Part32.CanCollide = false
  807. Part32.Material = Enum.Material.SmoothPlastic
  808. Part32.TopSurface = Enum.SurfaceType.Smooth
  809. Part32.brickColor = BrickColor.new("New Yeller")
  810. Part32.Shape = Enum.PartType.Ball
  811. Part33.Parent = mas
  812. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  813. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  814. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  815. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  816. Part33.Color = Color3.new(1, 1, 0)
  817. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  818. Part33.BottomSurface = Enum.SurfaceType.Smooth
  819. Part33.BrickColor = BrickColor.new("Bright yellow")
  820. Part33.CanCollide = false
  821. Part33.Material = Enum.Material.SmoothPlastic
  822. Part33.TopSurface = Enum.SurfaceType.Smooth
  823. Part33.brickColor = BrickColor.new("New Yeller")
  824. Part33.Shape = Enum.PartType.Ball
  825. Part34.Parent = mas
  826. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  827. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  828. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  829. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  830. Part34.Color = Color3.new(1, 1, 0)
  831. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  832. Part34.BottomSurface = Enum.SurfaceType.Smooth
  833. Part34.BrickColor = BrickColor.new("Bright yellow")
  834. Part34.CanCollide = false
  835. Part34.Material = Enum.Material.SmoothPlastic
  836. Part34.TopSurface = Enum.SurfaceType.Smooth
  837. Part34.brickColor = BrickColor.new("New Yeller")
  838. Part34.Shape = Enum.PartType.Ball
  839. Part35.Parent = mas
  840. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  841. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  842. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  843. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  844. Part35.Color = Color3.new(1, 1, 0)
  845. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  846. Part35.BottomSurface = Enum.SurfaceType.Smooth
  847. Part35.BrickColor = BrickColor.new("Bright yellow")
  848. Part35.CanCollide = false
  849. Part35.Material = Enum.Material.SmoothPlastic
  850. Part35.TopSurface = Enum.SurfaceType.Smooth
  851. Part35.brickColor = BrickColor.new("New Yeller")
  852. Part35.Shape = Enum.PartType.Ball
  853. Part36.Parent = mas
  854. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  855. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  856. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  857. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  858. Part36.Color = Color3.new(1, 1, 0)
  859. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  860. Part36.BottomSurface = Enum.SurfaceType.Smooth
  861. Part36.BrickColor = BrickColor.new("Bright yellow")
  862. Part36.CanCollide = false
  863. Part36.Material = Enum.Material.SmoothPlastic
  864. Part36.TopSurface = Enum.SurfaceType.Smooth
  865. Part36.brickColor = BrickColor.new("New Yeller")
  866. Part36.Shape = Enum.PartType.Ball
  867. Part37.Parent = mas
  868. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  869. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  870. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  871. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  872. Part37.Color = Color3.new(1, 1, 0)
  873. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  874. Part37.BottomSurface = Enum.SurfaceType.Smooth
  875. Part37.BrickColor = BrickColor.new("New Yeller")
  876. Part37.CanCollide = false
  877. Part37.Material = Enum.Material.SmoothPlastic
  878. Part37.TopSurface = Enum.SurfaceType.Smooth
  879. Part37.brickColor = BrickColor.new("New Yeller")
  880. Part37.Shape = Enum.PartType.Ball
  881. Part38.Parent = mas
  882. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  883. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  884. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  885. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  886. Part38.Color = Color3.new(1, 1, 0)
  887. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  888. Part38.BottomSurface = Enum.SurfaceType.Smooth
  889. Part38.BrickColor = BrickColor.new("Bright yellow")
  890. Part38.CanCollide = false
  891. Part38.Material = Enum.Material.SmoothPlastic
  892. Part38.TopSurface = Enum.SurfaceType.Smooth
  893. Part38.brickColor = BrickColor.new("New Yeller")
  894. Part38.Shape = Enum.PartType.Ball
  895. Part39.Parent = mas
  896. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  897. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  898. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  899. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  900. Part39.Color = Color3.new(1, 1, 0)
  901. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  902. Part39.BottomSurface = Enum.SurfaceType.Smooth
  903. Part39.BrickColor = BrickColor.new("Bright yellow")
  904. Part39.CanCollide = false
  905. Part39.Material = Enum.Material.SmoothPlastic
  906. Part39.TopSurface = Enum.SurfaceType.Smooth
  907. Part39.brickColor = BrickColor.new("New Yeller")
  908. Part39.Shape = Enum.PartType.Ball
  909. Part40.Parent = mas
  910. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  911. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  912. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  913. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  914. Part40.Color = Color3.new(1, 1, 0)
  915. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  916. Part40.BottomSurface = Enum.SurfaceType.Smooth
  917. Part40.BrickColor = BrickColor.new("New Yeller")
  918. Part40.CanCollide = false
  919. Part40.Material = Enum.Material.SmoothPlastic
  920. Part40.TopSurface = Enum.SurfaceType.Smooth
  921. Part40.brickColor = BrickColor.new("New Yeller")
  922. Part41.Parent = mas
  923. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  924. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  925. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  926. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  927. Part41.Color = Color3.new(1, 1, 0)
  928. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  929. Part41.BottomSurface = Enum.SurfaceType.Smooth
  930. Part41.BrickColor = BrickColor.new("Bright yellow")
  931. Part41.CanCollide = false
  932. Part41.Material = Enum.Material.SmoothPlastic
  933. Part41.TopSurface = Enum.SurfaceType.Smooth
  934. Part41.brickColor = BrickColor.new("New Yeller")
  935. Part42.Parent = mas
  936. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  937. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  938. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  939. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  940. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  941. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  942. Part42.BottomSurface = Enum.SurfaceType.Smooth
  943. Part42.BrickColor = BrickColor.new("Bright yellow")
  944. Part42.CanCollide = false
  945. Part42.Material = Enum.Material.SmoothPlastic
  946. Part42.TopSurface = Enum.SurfaceType.Smooth
  947. Part42.brickColor = BrickColor.new("Bright yellow")
  948. for i,v in pairs(mas:GetChildren()) do
  949. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  950. pcall(function() v:MakeJoints() end)
  951. end
  952. local Wld = Instance.new("Weld",Part15)
  953. Wld.Part0 = SLA
  954. Wld.Part1 = Part15
  955. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  956. mas2 = Instance.new("Model",game:GetService("Lighting"))
  957. WeldConstraint0 = Instance.new("WeldConstraint")
  958. WeldConstraint1 = Instance.new("WeldConstraint")
  959. WeldConstraint2 = Instance.new("WeldConstraint")
  960. WeldConstraint3 = Instance.new("WeldConstraint")
  961. WeldConstraint4 = Instance.new("WeldConstraint")
  962. WeldConstraint5 = Instance.new("WeldConstraint")
  963. WeldConstraint6 = Instance.new("WeldConstraint")
  964. WeldConstraint7 = Instance.new("WeldConstraint")
  965. WeldConstraint8 = Instance.new("WeldConstraint")
  966. WeldConstraint9 = Instance.new("WeldConstraint")
  967. WeldConstraint10 = Instance.new("WeldConstraint")
  968. WeldConstraint11 = Instance.new("WeldConstraint")
  969. WeldConstraint12 = Instance.new("WeldConstraint")
  970. WeldConstraint13 = Instance.new("WeldConstraint")
  971. Part14 = Instance.new("Part")
  972. Part15 = Instance.new("Part")
  973. WeldConstraint16 = Instance.new("WeldConstraint")
  974. WeldConstraint17 = Instance.new("WeldConstraint")
  975. WeldConstraint18 = Instance.new("WeldConstraint")
  976. WeldConstraint19 = Instance.new("WeldConstraint")
  977. WeldConstraint20 = Instance.new("WeldConstraint")
  978. WeldConstraint21 = Instance.new("WeldConstraint")
  979. WeldConstraint22 = Instance.new("WeldConstraint")
  980. WeldConstraint23 = Instance.new("WeldConstraint")
  981. WeldConstraint24 = Instance.new("WeldConstraint")
  982. WeldConstraint25 = Instance.new("WeldConstraint")
  983. WeldConstraint26 = Instance.new("WeldConstraint")
  984. WeldConstraint27 = Instance.new("WeldConstraint")
  985. WeldConstraint28 = Instance.new("WeldConstraint")
  986. WeldConstraint29 = Instance.new("WeldConstraint")
  987. Part30 = Instance.new("Part")
  988. Part31 = Instance.new("Part")
  989. Part32 = Instance.new("Part")
  990. Part33 = Instance.new("Part")
  991. Part34 = Instance.new("Part")
  992. Part35 = Instance.new("Part")
  993. Part36 = Instance.new("Part")
  994. Part37 = Instance.new("Part")
  995. Part38 = Instance.new("Part")
  996. Part39 = Instance.new("Part")
  997. Part40 = Instance.new("Part")
  998. Part41 = Instance.new("Part")
  999. Part42 = Instance.new("Part")
  1000. WeldConstraint20.Parent = Part15
  1001. WeldConstraint20.Part0 = Part15
  1002. WeldConstraint20.Part1 = Part33
  1003. WeldConstraint22.Parent = Part15
  1004. WeldConstraint22.Part0 = Part15
  1005. WeldConstraint22.Part1 = Part35
  1006. WeldConstraint21.Parent = Part15
  1007. WeldConstraint21.Part0 = Part15
  1008. WeldConstraint21.Part1 = Part34
  1009. WeldConstraint23.Parent = Part15
  1010. WeldConstraint23.Part0 = Part15
  1011. WeldConstraint23.Part1 = Part36
  1012. WeldConstraint24.Parent = Part15
  1013. WeldConstraint24.Part0 = Part15
  1014. WeldConstraint24.Part1 = Part37
  1015. WeldConstraint25.Parent = Part15
  1016. WeldConstraint25.Part0 = Part15
  1017. WeldConstraint25.Part1 = Part38
  1018. WeldConstraint26.Parent = Part15
  1019. WeldConstraint26.Part0 = Part15
  1020. WeldConstraint26.Part1 = Part39
  1021. WeldConstraint27.Parent = Part15
  1022. WeldConstraint27.Part0 = Part15
  1023. WeldConstraint27.Part1 = Part40
  1024. WeldConstraint29.Parent = Part15
  1025. WeldConstraint29.Part0 = Part15
  1026. WeldConstraint29.Part1 = Part42
  1027. WeldConstraint28.Parent = Part15
  1028. WeldConstraint28.Part0 = Part15
  1029. WeldConstraint28.Part1 = Part41
  1030. WeldConstraint16.Parent = Part15
  1031. WeldConstraint16.Part0 = Part15
  1032. WeldConstraint16.Part1 = Part14
  1033. WeldConstraint17.Parent = Part15
  1034. WeldConstraint17.Part0 = Part15
  1035. WeldConstraint17.Part1 = Part30
  1036. WeldConstraint18.Parent = Part15
  1037. WeldConstraint18.Part0 = Part15
  1038. WeldConstraint18.Part1 = Part31
  1039. WeldConstraint19.Parent = Part15
  1040. WeldConstraint19.Part0 = Part15
  1041. WeldConstraint19.Part1 = Part32
  1042. Part14.Name = "Glove"
  1043. Part14.Parent = mas2
  1044. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1045. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1046. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1047. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1048. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1049. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1050. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1051. Part14.BrickColor = BrickColor.new("Bright yellow")
  1052. Part14.CanCollide = false
  1053. Part14.Material = Enum.Material.SmoothPlastic
  1054. Part14.TopSurface = Enum.SurfaceType.Smooth
  1055. Part14.brickColor = BrickColor.new("Bright yellow")
  1056. Part15.Name = "LeftHandle"
  1057. Part15.Parent = mas2
  1058. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1059. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1060. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1061. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1062. Part15.Color = Color3.new(1, 1, 0)
  1063. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1064. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1065. Part15.BrickColor = BrickColor.new("Bright yellow")
  1066. Part15.CanCollide = false
  1067. Part15.Material = Enum.Material.SmoothPlastic
  1068. Part15.TopSurface = Enum.SurfaceType.Smooth
  1069. Part15.brickColor = BrickColor.new("New Yeller")
  1070. Part15.Shape = Enum.PartType.Ball
  1071. WeldConstraint16.Parent = Part15
  1072. WeldConstraint16.Part0 = Part15
  1073. WeldConstraint16.Part1 = Part14
  1074. WeldConstraint17.Parent = Part15
  1075. WeldConstraint17.Part0 = Part15
  1076. WeldConstraint17.Part1 = Part30
  1077. WeldConstraint18.Parent = Part15
  1078. WeldConstraint18.Part0 = Part15
  1079. WeldConstraint18.Part1 = Part31
  1080. WeldConstraint19.Parent = Part15
  1081. WeldConstraint19.Part0 = Part15
  1082. WeldConstraint19.Part1 = Part32
  1083. WeldConstraint20.Parent = Part15
  1084. WeldConstraint20.Part0 = Part15
  1085. WeldConstraint20.Part1 = Part33
  1086. WeldConstraint21.Parent = Part15
  1087. WeldConstraint21.Part0 = Part15
  1088. WeldConstraint21.Part1 = Part34
  1089. WeldConstraint22.Parent = Part15
  1090. WeldConstraint22.Part0 = Part15
  1091. WeldConstraint22.Part1 = Part35
  1092. WeldConstraint23.Parent = Part15
  1093. WeldConstraint23.Part0 = Part15
  1094. WeldConstraint23.Part1 = Part36
  1095. WeldConstraint24.Parent = Part15
  1096. WeldConstraint24.Part0 = Part15
  1097. WeldConstraint24.Part1 = Part37
  1098. WeldConstraint25.Parent = Part15
  1099. WeldConstraint25.Part0 = Part15
  1100. WeldConstraint25.Part1 = Part38
  1101. WeldConstraint26.Parent = Part15
  1102. WeldConstraint26.Part0 = Part15
  1103. WeldConstraint26.Part1 = Part39
  1104. WeldConstraint27.Parent = Part15
  1105. WeldConstraint27.Part0 = Part15
  1106. WeldConstraint27.Part1 = Part40
  1107. WeldConstraint28.Parent = Part15
  1108. WeldConstraint28.Part0 = Part15
  1109. WeldConstraint28.Part1 = Part41
  1110. WeldConstraint29.Parent = Part15
  1111. WeldConstraint29.Part0 = Part15
  1112. WeldConstraint29.Part1 = Part42
  1113. Part30.Parent = mas2
  1114. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1115. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1116. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1117. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1118. Part30.Color = Color3.new(1, 1, 0)
  1119. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1120. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1121. Part30.BrickColor = BrickColor.new("New Yeller")
  1122. Part30.CanCollide = false
  1123. Part30.Material = Enum.Material.SmoothPlastic
  1124. Part30.TopSurface = Enum.SurfaceType.Smooth
  1125. Part30.brickColor = BrickColor.new("New Yeller")
  1126. Part30.Shape = Enum.PartType.Ball
  1127. Part31.Parent = mas2
  1128. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1129. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1130. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1131. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1132. Part31.Color = Color3.new(1, 1, 0)
  1133. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1134. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part31.BrickColor = BrickColor.new("New Yeller")
  1136. Part31.CanCollide = false
  1137. Part31.Material = Enum.Material.SmoothPlastic
  1138. Part31.TopSurface = Enum.SurfaceType.Smooth
  1139. Part31.brickColor = BrickColor.new("New Yeller")
  1140. Part31.Shape = Enum.PartType.Ball
  1141. Part32.Parent = mas2
  1142. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1143. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1144. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1145. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1146. Part32.Color = Color3.new(1, 1, 0)
  1147. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1148. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1149. Part32.BrickColor = BrickColor.new("New Yeller")
  1150. Part32.CanCollide = false
  1151. Part32.Material = Enum.Material.SmoothPlastic
  1152. Part32.TopSurface = Enum.SurfaceType.Smooth
  1153. Part32.brickColor = BrickColor.new("New Yeller")
  1154. Part32.Shape = Enum.PartType.Ball
  1155. Part33.Parent = mas2
  1156. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1157. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1158. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1159. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1160. Part33.Color = Color3.new(1, 1, 0)
  1161. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1162. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1163. Part33.BrickColor = BrickColor.new("New Yeller")
  1164. Part33.CanCollide = false
  1165. Part33.Material = Enum.Material.SmoothPlastic
  1166. Part33.TopSurface = Enum.SurfaceType.Smooth
  1167. Part33.brickColor = BrickColor.new("New Yeller")
  1168. Part33.Shape = Enum.PartType.Ball
  1169. Part34.Parent = mas2
  1170. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1171. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1172. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1173. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1174. Part34.Color = Color3.new(1, 1, 0)
  1175. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1176. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1177. Part34.BrickColor = BrickColor.new("New Yeller")
  1178. Part34.CanCollide = false
  1179. Part34.Material = Enum.Material.SmoothPlastic
  1180. Part34.TopSurface = Enum.SurfaceType.Smooth
  1181. Part34.brickColor = BrickColor.new("New Yeller")
  1182. Part34.Shape = Enum.PartType.Ball
  1183. Part35.Parent = mas2
  1184. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1185. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1186. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1187. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1188. Part35.Color = Color3.new(1, 1, 0)
  1189. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1190. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1191. Part35.BrickColor = BrickColor.new("New Yeller")
  1192. Part35.CanCollide = false
  1193. Part35.Material = Enum.Material.SmoothPlastic
  1194. Part35.TopSurface = Enum.SurfaceType.Smooth
  1195. Part35.brickColor = BrickColor.new("New Yeller")
  1196. Part35.Shape = Enum.PartType.Ball
  1197. Part36.Parent = mas2
  1198. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1199. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1200. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1201. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1202. Part36.Color = Color3.new(1, 1, 0)
  1203. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1204. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1205. Part36.BrickColor = BrickColor.new("New Yeller")
  1206. Part36.CanCollide = false
  1207. Part36.Material = Enum.Material.SmoothPlastic
  1208. Part36.TopSurface = Enum.SurfaceType.Smooth
  1209. Part36.brickColor = BrickColor.new("New Yeller")
  1210. Part36.Shape = Enum.PartType.Ball
  1211. Part37.Parent = mas2
  1212. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1213. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1214. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1215. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1216. Part37.Color = Color3.new(1, 1, 0)
  1217. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1218. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1219. Part37.BrickColor = BrickColor.new("New Yeller")
  1220. Part37.CanCollide = false
  1221. Part37.Material = Enum.Material.SmoothPlastic
  1222. Part37.TopSurface = Enum.SurfaceType.Smooth
  1223. Part37.brickColor = BrickColor.new("New Yeller")
  1224. Part37.Shape = Enum.PartType.Ball
  1225. Part38.Parent = mas2
  1226. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1227. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1228. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1229. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1230. Part38.Color = Color3.new(1, 1, 0)
  1231. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1232. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1233. Part38.BrickColor = BrickColor.new("New Yeller")
  1234. Part38.CanCollide = false
  1235. Part38.Material = Enum.Material.SmoothPlastic
  1236. Part38.TopSurface = Enum.SurfaceType.Smooth
  1237. Part38.brickColor = BrickColor.new("New Yeller")
  1238. Part38.Shape = Enum.PartType.Ball
  1239. Part39.Parent = mas2
  1240. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1241. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1242. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1243. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1244. Part39.Color = Color3.new(1, 1, 0)
  1245. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1246. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1247. Part39.BrickColor = BrickColor.new("New Yeller")
  1248. Part39.CanCollide = false
  1249. Part39.Material = Enum.Material.SmoothPlastic
  1250. Part39.TopSurface = Enum.SurfaceType.Smooth
  1251. Part39.brickColor = BrickColor.new("New Yeller")
  1252. Part39.Shape = Enum.PartType.Ball
  1253. Part40.Parent = mas2
  1254. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1255. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1256. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1257. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1258. Part40.Color = Color3.new(1, 1, 0)
  1259. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1260. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1261. Part40.BrickColor = BrickColor.new("New Yeller")
  1262. Part40.CanCollide = false
  1263. Part40.Material = Enum.Material.SmoothPlastic
  1264. Part40.TopSurface = Enum.SurfaceType.Smooth
  1265. Part40.brickColor = BrickColor.new("New Yeller")
  1266. Part41.Parent = mas2
  1267. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1268. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1269. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1270. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1271. Part41.Color = Color3.new(1, 1, 0)
  1272. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1273. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1274. Part41.BrickColor = BrickColor.new("New Yeller")
  1275. Part41.CanCollide = false
  1276. Part41.Material = Enum.Material.SmoothPlastic
  1277. Part41.TopSurface = Enum.SurfaceType.Smooth
  1278. Part41.brickColor = BrickColor.new("New Yeller")
  1279. Part42.Parent = mas2
  1280. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1281. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1282. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1283. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1284. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1285. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1286. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1287. Part42.BrickColor = BrickColor.new("Bright yellow")
  1288. Part42.CanCollide = false
  1289. Part42.Material = Enum.Material.SmoothPlastic
  1290. Part42.TopSurface = Enum.SurfaceType.Smooth
  1291. Part42.brickColor = BrickColor.new("Bright yellow")
  1292. for i,v in pairs(mas2:GetChildren()) do
  1293. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1294. pcall(function() v:MakeJoints() end)
  1295. end
  1296. local Wld = Instance.new("Weld",Part15)
  1297. Wld.Part0 = SRA
  1298. Wld.Part1 = Part15
  1299. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1300. for i,v in pairs(mas:children()) do
  1301. if v:IsA("Part") then
  1302. v.Transparency = 1
  1303. end
  1304. end
  1305. for i,v in pairs(Character.Stand:children()) do
  1306. if v:IsA("Part") then
  1307. v.Transparency = 1
  1308. Face.Transparency = 1
  1309. end
  1310. end
  1311. local newMotor = function(part0, part1, c0, c1)
  1312. local w = Create('Motor'){
  1313. Parent = part0,
  1314. Part0 = part0,
  1315. Part1 = part1,
  1316. C0 = c0,
  1317. C1 = c1,
  1318. }
  1319. return w
  1320. end
  1321. function clerp(a, b, t)
  1322. return a:lerp(b, t)
  1323. end
  1324.  
  1325. coroutine.resume(coroutine.create(function()
  1326. while true do
  1327. Humanoid.Health = Humanoid.Health + 5
  1328. game:GetService("RunService").RenderStepped:wait()
  1329. end
  1330. end))
  1331. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1332. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1333.  
  1334. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1335. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1336. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1337. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1338. RootJoint.C1 = CFrame.new(0, 0, 0)
  1339. RootJoint.C0 = CFrame.new(0, 0, 0)
  1340. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1341. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1342.  
  1343. local rarmc1 = RW.C1
  1344. local larmc1 = LW.C1
  1345. local rlegc1 = RH.C1
  1346. local llegc1 = LH.C1
  1347.  
  1348. local resetc1 = false
  1349.  
  1350. function PlayAnimationFromTable(table, speed, bool)
  1351. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1352. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1353. RW.C0 = clerp(RW.C0, table[3], speed)
  1354. LW.C0 = clerp(LW.C0, table[4], speed)
  1355. RH.C0 = clerp(RH.C0, table[5], speed)
  1356. LH.C0 = clerp(LH.C0, table[6], speed)
  1357. if bool == true then
  1358. if resetc1 == false then
  1359. resetc1 = true
  1360. RootJoint.C1 = RootJoint.C1
  1361. Torso.Neck.C1 = Torso.Neck.C1
  1362. RW.C1 = rarmc1
  1363. LW.C1 = larmc1
  1364. RH.C1 = rlegc1
  1365. LH.C1 = llegc1
  1366. end
  1367. end
  1368. end
  1369.  
  1370. ArtificialHB = Create("BindableEvent", script){
  1371. Parent = script,
  1372. Name = "Heartbeat",
  1373. }
  1374.  
  1375. script:WaitForChild("Heartbeat")
  1376.  
  1377. frame = 1 / 30
  1378. tf = 0
  1379. allowframeloss = false
  1380. tossremainder = false
  1381. lastframe = tick()
  1382. script.Heartbeat:Fire()
  1383.  
  1384. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1385. tf = tf + s
  1386. if tf >= frame then
  1387. if allowframeloss then
  1388. script.Heartbeat:Fire()
  1389. lastframe = tick()
  1390. else
  1391. for i = 1, math.floor(tf / frame) do
  1392. script.Heartbeat:Fire()
  1393. end
  1394. lastframe = tick()
  1395. end
  1396. if tossremainder then
  1397. tf = 0
  1398. else
  1399. tf = tf - frame * math.floor(tf / frame)
  1400. end
  1401. end
  1402. end)
  1403.  
  1404. function swait(num)
  1405. if num == 0 or num == nil then
  1406. ArtificialHB.Event:wait()
  1407. else
  1408. for i = 0, num do
  1409. ArtificialHB.Event:wait()
  1410. end
  1411. end
  1412. end
  1413.  
  1414. Mouse.KeyDown:connect(function(key)
  1415. if key == "q" then
  1416. if Change == false then
  1417. Stand()
  1418. Change = true
  1419. elseif Change == true then
  1420. UnStand()
  1421. Change = false
  1422. end
  1423. end
  1424. end)
  1425.  
  1426. function Stand()
  1427. if D == false then
  1428. D = true
  1429. Pause = true
  1430. for i = 0,0.1,0.1 do
  1431. swait()
  1432. PlayAnimationFromTable({
  1433. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1436. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. }, .5, false)
  1440. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1441. end
  1442. coroutine.resume(coroutine.create(function()
  1443. for i = 0,1.2,0.1 do
  1444. swait()
  1445. PlayAnimationFromTable({
  1446. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1447. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1448. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1449. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1450. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1451. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1452. }, .5, false)
  1453. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1454. end
  1455. Pause = false
  1456. end))
  1457. local Sound = Instance.new("Sound",ST)
  1458. Sound.Pitch = 1
  1459. Sound.Volume = 121
  1460. Sound.Looped = false
  1461. Sound.SoundId = "rbxassetid://463010917"
  1462. Sound:play()
  1463. local Sound = Instance.new("Sound",ST)
  1464. Sound.Pitch = 1
  1465. Sound.Volume = 121
  1466. Sound.Looped = false
  1467. Sound.SoundId = "rbxassetid://616576400"
  1468. Sound:play()
  1469. chatfunc("This Is The World.")
  1470. coroutine.resume(coroutine.create(function()
  1471. for i,v in pairs(mas:children()) do
  1472. if v:IsA("Part") then
  1473. coroutine.resume(coroutine.create(function()
  1474. v.Transparency = v.Transparency - 0.1
  1475. game:GetService("RunService").RenderStepped:wait()
  1476. end))
  1477. v.Transparency = 1
  1478. end
  1479. end
  1480. end))
  1481. for i,v in pairs(Character.Stand:children()) do
  1482. if v:IsA("Part") then
  1483. coroutine.resume(coroutine.create(function()
  1484. for i = 1,11 do
  1485. v.Transparency = v.Transparency - 0.1
  1486. Face.Transparency = Face.Transparency - 0.1
  1487. game:GetService("RunService").RenderStepped:wait()
  1488. end
  1489. FlA.Enabled = true
  1490. FlA1.Enabled = true
  1491. FlA2.Enabled = true
  1492. FlA3.Enabled = true
  1493. FlA4.Enabled = true
  1494. FlA5.Enabled = true
  1495. ZZA.Enabled = true
  1496. ZZA1.Enabled = true
  1497. ZZA2.Enabled = true
  1498. ZZA3.Enabled = true
  1499. ZZA4.Enabled = true
  1500. ZZA5.Enabled = true
  1501. end))
  1502. end
  1503. end
  1504. CFuncs = {
  1505. Part = {
  1506. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1507. local Part = Create("Part")({
  1508. Parent = Parent,
  1509. Reflectance = Reflectance,
  1510. Transparency = Transparency,
  1511. CanCollide = false,
  1512. Locked = true,
  1513. BrickColor = BrickColor.new(tostring(BColor)),
  1514. Name = Name,
  1515. Size = Size,
  1516. Material = Material
  1517. })
  1518. RemoveOutlines(Part)
  1519. return Part
  1520. end
  1521. },
  1522. Mesh = {
  1523. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1524. local Msh = Create(Mesh)({
  1525. Parent = Part,
  1526. Offset = OffSet,
  1527. Scale = Scale
  1528. })
  1529. if Mesh == "SpecialMesh" then
  1530. Msh.MeshType = MeshType
  1531. Msh.MeshId = MeshId
  1532. end
  1533. return Msh
  1534. end
  1535. },
  1536. Weld = {
  1537. Create = function(Parent, Part0, Part1, C0, C1)
  1538. local Weld = Create("Weld")({
  1539. Parent = Parent,
  1540. Part0 = Part0,
  1541. Part1 = Part1,
  1542. C0 = C0,
  1543. C1 = C1
  1544. })
  1545. return Weld
  1546. end
  1547. },
  1548. Sound = {
  1549. Create = function(id, par, vol, pit)
  1550. local Sound = Create("Sound")({
  1551. Volume = vol,
  1552. Pitch = pit or 1,
  1553. SoundId = "rbxassetid://" .. id,
  1554. Parent = par or workspace
  1555. })
  1556. Sound:play()
  1557. game:GetService("Debris"):AddItem(Sound, 130)
  1558. return Sound
  1559. end
  1560. },
  1561. Decal = {
  1562. Create = function(Color, Texture, Transparency, Name, Parent)
  1563. local Decal = Create("Decal")({
  1564. Color3 = Color,
  1565. Texture = "rbxassetid://" .. Texture,
  1566. Transparency = Transparency,
  1567. Name = Name,
  1568. Parent = Parent
  1569. })
  1570. return Decal
  1571. end
  1572. },
  1573. BillboardGui = {
  1574. Create = function(Parent, Image, Position, Size)
  1575. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1576. BillPar.CFrame = CFrame.new(Position)
  1577. local Bill = Create("BillboardGui")({
  1578. Parent = BillPar,
  1579. Adornee = BillPar,
  1580. Size = UDim2.new(1, 0, 1, 0),
  1581. SizeOffset = Vector2.new(Size, Size)
  1582. })
  1583. local d = Create("ImageLabel", Bill)({
  1584. Parent = Bill,
  1585. BackgroundTransparency = 1,
  1586. Size = UDim2.new(1, 0, 1, 0),
  1587. Image = "rbxassetid://" .. Image
  1588. })
  1589. return BillPar
  1590. end
  1591. },
  1592. ParticleEmitter = {
  1593. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1594. local Particle = Create("ParticleEmitter")({
  1595. Parent = Parent,
  1596. Color = ColorSequence.new(Color1, Color2),
  1597. LightEmission = LightEmission,
  1598. Size = Size,
  1599. Texture = Texture,
  1600. Transparency = Transparency,
  1601. ZOffset = ZOffset,
  1602. Acceleration = Accel,
  1603. Drag = Drag,
  1604. LockedToPart = LockedToPart,
  1605. VelocityInheritance = VelocityInheritance,
  1606. EmissionDirection = EmissionDirection,
  1607. Enabled = Enabled,
  1608. Lifetime = LifeTime,
  1609. Rate = Rate,
  1610. Rotation = Rotation,
  1611. RotSpeed = RotSpeed,
  1612. Speed = Speed,
  1613. VelocitySpread = VelocitySpread
  1614. })
  1615. return Particle
  1616. end
  1617. },
  1618. CreateTemplate = {}
  1619. }
  1620. cooldown = false
  1621. ZZZ = Mouse.KeyDown:connect(function(key)
  1622. if key == "q" then
  1623. if Change == false then
  1624. Stand()
  1625. Change = true
  1626. elseif Change == true then
  1627. UnStand()
  1628. Change = false
  1629. end
  1630. end
  1631. if key == "x" and cooldown == false and DDZ == false then
  1632.  
  1633. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1634. game.Lighting.TimeOfDay="00:00:00"
  1635. wait(0.000004)
  1636. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1637. game.Lighting.TimeOfDay="15:00:00"
  1638. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1639. bam = CFuncs.Sound.Create("2553988018")
  1640. bam.Volume = 10
  1641. cooldown = true
  1642. wait(0.3)
  1643. bam:Destroy()
  1644. cooldown = false
  1645.  
  1646. end
  1647. if key == "t" and Change == true then
  1648. Blast()
  1649. end
  1650. if key == "r" and Change == true then
  1651. StrongOra()
  1652. end
  1653. if key == "e" and Change == true then
  1654. OHOra()
  1655. end
  1656. if key == "f" and Change == true then
  1657. TimeStop()
  1658. end
  1659. if key == "z" and Change == true then
  1660. Jump()
  1661. end
  1662. end)
  1663. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1664. if key == "e" and Change == true then
  1665. Stop()
  1666. end
  1667. end)
  1668. wait(0.5)
  1669. D = false
  1670. end
  1671. end
  1672.  
  1673. function Blast()
  1674. if D == false then
  1675. D = true
  1676. Pause = true
  1677. for i = 0,1.2,0.1 do
  1678. swait()
  1679. PlayAnimationFromTable({
  1680. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1683. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. }, .5, false)
  1687. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1688. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1689. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1690. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1691. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1692. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1693. end
  1694. coroutine.resume(coroutine.create(function()
  1695. wait(0.7)
  1696. Pause = false
  1697. end))
  1698. local Bl = Instance.new("Part",workspace)
  1699. Bl.CanCollide = false
  1700. Bl.Material = "Neon"
  1701. Bl.Shape = "Ball"
  1702. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1703. Bl.BrickColor = BrickColor.new("New Yeller")
  1704. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1705. local bl2 = Instance.new("SpecialMesh",Bl)
  1706. bl2.MeshId = "rbxassetid://490893357"
  1707. bl2.TextureId = "rbxassetid://490893474"
  1708. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1709. trail = Instance.new("Trail")
  1710. local attach1 = Instance.new("Attachment",Bl)
  1711. attach1.Position = Vector3.new(0,1,0.5)
  1712. local attach2 = Instance.new("Attachment",Bl)
  1713. attach2.Position = Vector3.new(0,-1,0)
  1714. trail.Attachment0 = attach1
  1715. trail.Attachment1 = attach2
  1716. trail.Texture = "rbxassetid://461231644"
  1717. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1718. trail.Lifetime = 0.8
  1719. trail.Parent = Bl
  1720. local Fl = Instance.new("BodyVelocity",Bl)
  1721. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1722. if DDZ == true then
  1723. Fl.Velocity = RootPart.CFrame.lookVector*0
  1724. D = false
  1725. repeat
  1726. wait()
  1727. until DDZ == false
  1728. Fl.Velocity = RootPart.CFrame.lookVector*160
  1729. elseif DDZ == false then
  1730. Fl.Velocity = RootPart.CFrame.lookVector*160
  1731. end
  1732. local Ring = Instance.new("Part",RootPart)
  1733. Ring.Size = Vector3.new(1,1,1)
  1734. Ring.CanCollide = false
  1735. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1736. Ring.Anchored = true
  1737. Ring.BrickColor = BrickColor.new("Bright yellow")
  1738. Ring.Transparency = 0
  1739. local Ring2 = Instance.new("SpecialMesh",Ring)
  1740. Ring2.MeshId = "rbxassetid://3270017"
  1741. Ring2.Scale = Vector3.new(1,1,0.1)
  1742. coroutine.resume(coroutine.create(function()
  1743. for i = 1,50 do
  1744. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1745. Ring.Transparency = Ring.Transparency + 0.07
  1746. game:GetService("RunService").RenderStepped:wait()
  1747. end
  1748. Ring:remove()
  1749. end))
  1750. Bl.Touched:connect(function(hit)
  1751. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1752. Bl:remove()
  1753. local S = Instance.new("Sound",hit.Parent.Head)
  1754. S.SoundId = "rbxassetid://785201669"
  1755. S.Volume = 1
  1756. S.Looped = false
  1757. S:play()
  1758.  
  1759. hit.Parent.Humanoid:TakeDamage(40)
  1760. hit.Parent.Humanoid.WalkSpeed = 2
  1761. local random = math.random(-3,3)
  1762. local random2 = math.random(-3,3)
  1763. local random3 = math.random(-3,3)
  1764. local Ef = Instance.new("Part",workspace)
  1765. Ef.Size = Vector3.new(0.3,0.3,2)
  1766. Ef.CanCollide = false
  1767. Ef.Material = "Neon"
  1768. Ef.BrickColor = BrickColor.new("Bright yellow")
  1769. Ef.Anchored = true
  1770. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1771. local Ef2 = Instance.new("SpecialMesh",Ef)
  1772. Ef2.MeshType = "Sphere"
  1773. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1774. local Part = Instance.new("Part",workspace)
  1775. Part.Size = Vector3.new(0.3,0.3,2)
  1776. Part.CanCollide = false
  1777. Part.BrickColor = BrickColor.new("Really red")
  1778. Part.Material = "Neon"
  1779. Part.Anchored = true
  1780. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1781. local Part2 = Instance.new("SpecialMesh",Part)
  1782. Part2.MeshType = "Sphere"
  1783. Part2.Scale = Vector3.new(0.3,0.3,2)
  1784. for i = 1,50 do
  1785. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1786. Part.Transparency = Part.Transparency + 0.07
  1787. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1788. Ef.Transparency = Ef.Transparency + 0.07
  1789. game:GetService("RunService").RenderStepped:wait()
  1790. end
  1791. Part:remove()
  1792. Ef:remove()
  1793. end
  1794. end)
  1795. wait(0.5)
  1796. D = false
  1797. end
  1798. end
  1799.  
  1800. function Jump()
  1801. if DD == false then
  1802. DD = true
  1803. print("ASD")
  1804. local Bod = Instance.new("BodyPosition",RootPart)
  1805. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1806. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1807. local Ef = Instance.new("Part",workspace)
  1808. Ef.Size = Vector3.new(1,1,1)
  1809. Ef.CanCollide = false
  1810. Ef.Anchored = true
  1811. Ef.BrickColor = BrickColor.new("New Yeller")
  1812. Ef.Material = "Neon"
  1813. Ef.Shape = "Ball"
  1814. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1815. coroutine.resume(coroutine.create(function()
  1816. for i = 1,30 do
  1817. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1818. Ef.Transparency = Ef.Transparency + 0.07
  1819. game:GetService("RunService").RenderStepped:wait()
  1820. end
  1821. Ef:remove()
  1822. end))
  1823. wait(0.1)
  1824. Bod:remove()
  1825. wait(1)
  1826. DD = false
  1827. end
  1828. end
  1829.  
  1830. function TimeStop()
  1831. if DDZ == false then
  1832. DDZ = true
  1833. Music:Pause()
  1834. chatfunc("The World, Time Has Stopped")
  1835. local S = Instance.new("Sound",ST)
  1836. S.SoundId = "rbxassetid://2897490820"
  1837. S.Pitch = 1
  1838. S.Volume = 12312
  1839. S.Looped = false
  1840. S:play()
  1841. DDZ = true
  1842. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1843. wait(0.1)
  1844. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1845. wait(0.1)
  1846. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1847. wait(0.1)
  1848. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1849.  
  1850. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1851. game.Lighting.TimeOfDay="15:00:00"
  1852. local Ef = Instance.new("Part",workspace)
  1853. Ef.Size = Vector3.new(1,1,1)
  1854. Ef.Material = "Neon"
  1855. Ef.BrickColor = BrickColor.new("White")
  1856. Ef.Transparency = 0.4
  1857. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1858. Ef.Anchored = true
  1859. Ef.CanCollide = false
  1860. Ef.Shape = "Ball"
  1861. local Ef2 = Instance.new("SpecialMesh",Ef)
  1862. Ef2.MeshType = "Sphere"
  1863. Ef2.Scale = Vector3.new(1,1,1)
  1864. coroutine.resume(coroutine.create(function()
  1865. for i = 1,70 do
  1866. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1867. game:GetService("RunService").RenderStepped:wait()
  1868. end
  1869. for i = 1,70 do
  1870. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1871. game:GetService("RunService").RenderStepped:wait()
  1872. end
  1873. Ef:remove()
  1874. end))
  1875. local HB = Instance.new("Part",workspace)
  1876. HB.CanCollide = false
  1877. HB.Anchored = true
  1878. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1879. HB.Size = Vector3.new(1000,1000,1000)
  1880. HB.Transparency = 1
  1881. HB.Touched:connect(function(hit)
  1882. DDZ = true
  1883. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1884. hit.Parent.Torso.Anchored = true
  1885. hit.Parent.Head.Anchored = true
  1886. hit.Parent["Right Arm"].Anchored = true
  1887. hit.Parent["Left Arm"].Anchored = true
  1888. hit.Parent["Right Leg"].Anchored = true
  1889. hit.Parent["Left Leg"].Anchored = true
  1890. wait(9.5)
  1891. chatfunc("Time flows once again.")
  1892. local S = Instance.new("Sound",ST)
  1893. S.SoundId = "rbxassetid://2553929268"
  1894. S.Pitch = 1
  1895. S.Volume = 10
  1896. S.Looped = false
  1897. S:play()
  1898. wait(1.5)
  1899. DDZ = false
  1900. local S = Instance.new("Sound",ST)
  1901. S.SoundId = "rbxassetid://864569342"
  1902. S.Pitch = 1
  1903. S.Volume = 10
  1904. S.Looped = false
  1905. S:play()
  1906. Music:Resume()
  1907. hit.Parent.Torso.Anchored = false
  1908. hit.Parent.Head.Anchored = false
  1909. hit.Parent["Right Arm"].Anchored = false
  1910. hit.Parent["Left Arm"].Anchored = false
  1911. hit.Parent["Right Leg"].Anchored = false
  1912. hit.Parent["Left Leg"].Anchored = false
  1913. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1914. wait(0.1)
  1915. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1916. wait(0.1)
  1917. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1918. wait(0.1)
  1919. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1920.  
  1921. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1922. game.Lighting.TimeOfDay="15:00:00"
  1923. end
  1924. end)
  1925. DDZ = false
  1926. wait(5)
  1927. HB:remove()
  1928. end
  1929. end
  1930.  
  1931. function StrongOra()
  1932. if D == false then
  1933. D = true
  1934. Pause = true
  1935. local HB = Instance.new("Part",SRA)
  1936. HB.CanCollide = false
  1937. HB.Transparency = 1
  1938. HB.Size = Vector3.new(1,1,1)
  1939. local HB2 = Instance.new("Weld",HB)
  1940. HB2.Part0 = SRA
  1941. HB2.Part1 = HB
  1942. HB2.C0 = CFrame.new(0,0,0)
  1943. HB.Touched:connect(function(hit)
  1944. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1945. HB:remove()
  1946. hit.Parent.Humanoid:TakeDamage(40)
  1947. hit.Parent.Humanoid.PlatformStand = true
  1948. local Ef = Instance.new("Part",workspace)
  1949. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1950. Ef.CanCollide = false
  1951. Ef.Anchored = true
  1952. Ef.Shape = "Ball"
  1953. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1954. Ef.Material = "Neon"
  1955. Ef.BrickColor = BrickColor.new("White")
  1956. local Ef2 = Instance.new("SpecialMesh",Ef)
  1957. Ef2.MeshType = "Sphere"
  1958. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1959. coroutine.resume(coroutine.create(function()
  1960. for i = 1,5 do
  1961. local random = math.random(-3,3)
  1962. local random2 = math.random(-3,3)
  1963. local random3 = math.random(-3,3)
  1964. local ZC = Instance.new("Part",workspace)
  1965. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1966. ZC.CanCollide = false
  1967. ZC.Anchored = true
  1968. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1969. ZC.Shape = "Ball"
  1970. ZC.Material = "Neon"
  1971. ZC.BrickColor = BrickColor.new("New Yeller")
  1972. local ZC2 = Instance.new("SpecialMesh",ZC)
  1973. ZC2.MeshType = "Sphere"
  1974. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1975. coroutine.resume(coroutine.create(function()
  1976. for i = 1,100 do
  1977. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1978. ZC.Transparency = ZC.Transparency + 0.03
  1979. game:GetService("RunService").RenderStepped:wait()
  1980. end
  1981. ZC:remove()
  1982. end))
  1983. end
  1984. end))
  1985. coroutine.resume(coroutine.create(function()
  1986. for i = 1,100 do
  1987. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1988. Ef.Transparency = Ef.Transparency + 0.03
  1989. game:GetService("RunService").RenderStepped:wait()
  1990. end
  1991. Ef:remove()
  1992. end))
  1993. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1994. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1995. Fl.velocity = RootPart.CFrame.lookVector*190
  1996. wait(0.3)
  1997. Fl:remove()
  1998. wait(0.5)
  1999. hit.Parent.Humanoid.PlatformStand = false
  2000. end
  2001. end)
  2002. for i = 0,0.5,0.1 do
  2003. swait()
  2004. PlayAnimationFromTable({
  2005. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2006. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2007. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2008. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2009. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2010. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2011. }, .5, false)
  2012. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2013. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2014. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2015. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2016. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2017. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2018. end
  2019. local Ora = Instance.new("Sound",ST)
  2020. Ora.SoundId = "rbxassetid://2553988018"
  2021. Ora.Pitch = 1
  2022. Ora.Looped = false
  2023. Ora.Volume = 2
  2024. Ora:play()
  2025. for i = 0,0.6,0.1 do
  2026. swait()
  2027. PlayAnimationFromTable({
  2028. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2029. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2030. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2031. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2032. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2033. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2034. }, .5, false)
  2035. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2036. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2037. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2038. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2039. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2040. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2041. end
  2042. coroutine.resume(coroutine.create(function()
  2043. wait(0.4)
  2044. HB:remove()
  2045. end))
  2046. Pause = false
  2047. wait(0.5)
  2048. D = false
  2049. end
  2050. end
  2051. function OHOra()
  2052. if D == false then
  2053. D = true
  2054. Pause = true
  2055. Loop = true
  2056. trail = Instance.new("Trail")
  2057. local attach1 = Instance.new("Attachment",SRA)
  2058. attach1.Position = Vector3.new(0,1,0.5)
  2059. local attach2 = Instance.new("Attachment",SRA)
  2060. attach2.Position = Vector3.new(0,-1,0.5)
  2061. trail.Attachment0 = attach1
  2062. trail.Attachment1 = attach2
  2063. trail.Texture = "rbxassetid://1369718163"
  2064. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2065. trail.Lifetime = 1
  2066. trail.Parent = SRA
  2067. trail2 = Instance.new("Trail")
  2068. local attach1 = Instance.new("Attachment",SLA)
  2069. attach1.Position = Vector3.new(0,1,0.5)
  2070. local attach2 = Instance.new("Attachment",SLA)
  2071. attach2.Position = Vector3.new(0,-1,0.5)
  2072. trail2.Attachment0 = attach1
  2073. trail2.Attachment1 = attach2
  2074. trail2.Texture = "461231644"
  2075. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2076. trail2.Lifetime = 1
  2077. trail2.Parent = SLA
  2078. SoundZ = Instance.new("Sound",ST)
  2079. SoundZ.SoundId = "rbxassetid://601465752"
  2080. SoundZ.Volume = 10
  2081. SoundZ.Looped = true
  2082. SoundZ.Pitch = 1
  2083. SoundZ:play()
  2084. while Loop do
  2085. local HB = Instance.new("Part",SRA)
  2086. HB.CanCollide = false
  2087. HB.Transparency = 1
  2088. local HB2 = Instance.new("Weld",HB)
  2089. HB2.Part0 = SRA
  2090. HB2.Part1 = HB
  2091. HB2.C0 = CFrame.new(0,-1.1,0)
  2092. HB.Touched:connect(function(hit)
  2093. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2094. hit.Parent.Humanoid:TakeDamage(0.5)
  2095. hit.Parent.Humanoid.WalkSpeed = 2
  2096. local random = math.random(-3,3)
  2097. local random2 = math.random(-3,3)
  2098. local random3 = math.random(-3,3)
  2099. local Ef = Instance.new("Part",workspace)
  2100. Ef.Size = Vector3.new(1,1,1)
  2101. Ef.CanCollide = false
  2102. Ef.Material = "Neon"
  2103. Ef.BrickColor = BrickColor.new("White")
  2104. Ef.Anchored = true
  2105. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2106. local Ef2 = Instance.new("SpecialMesh",Ef)
  2107. Ef2.MeshType = "Sphere"
  2108. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2109. local Part = Instance.new("Part",workspace)
  2110. Part.Size = Vector3.new(1,1,1)
  2111. Part.CanCollide = false
  2112. Part.BrickColor = BrickColor.new("New Yeller")
  2113. Part.Material = "Neon"
  2114. Part.Anchored = true
  2115. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2116. local Part2 = Instance.new("SpecialMesh",Part)
  2117. Part2.MeshType = "Sphere"
  2118. Part2.Scale = Vector3.new(1,1,1)
  2119. for i = 1,50 do
  2120. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2121. Part.Transparency = Part.Transparency + 0.07
  2122. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2123. Ef.Transparency = Ef.Transparency + 0.07
  2124. game:GetService("RunService").RenderStepped:wait()
  2125. end
  2126. Part:remove()
  2127. Ef:remove()
  2128. end
  2129. end)
  2130. for i = 0,0.15,0.1 do
  2131. swait()
  2132. PlayAnimationFromTable({
  2133. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2134. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2135. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2136. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2137. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2138. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2139. }, .5, false)
  2140. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2141. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2142. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2143. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2144. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2145. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2146. end
  2147. coroutine.resume(coroutine.create(function()
  2148. wait(1)
  2149. HB:remove()
  2150. end))
  2151. local CCB = Instance.new("Part",SRA)
  2152. CCB.CanCollide = false
  2153. CCB.Transparency = 1
  2154. local CCB2 = Instance.new("Weld",CCB)
  2155. CCB2.Part0 = SRA
  2156. CCB2.Part1 = CCB
  2157. CCB2.C0 = CFrame.new(0,-1.1,0)
  2158. CCB.Touched:connect(function(hit)
  2159. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2160. CCB:remove()
  2161.  
  2162. hit.Parent.Humanoid:TakeDamage(0.5)
  2163. hit.Parent.Humanoid.WalkSpeed = 2
  2164. local random = math.random(3,3)
  2165. local random2 = math.random(3,3)
  2166. local random3 = math.random(3,3)
  2167. local Ef = Instance.new("Part",workspace)
  2168. Ef.Size = Vector3.new(1,1,1)
  2169. Ef.CanCollide = false
  2170. Ef.Material = "Neon"
  2171. Ef.BrickColor = BrickColor.new("White")
  2172. Ef.Anchored = true
  2173. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2174. local Ef2 = Instance.new("SpecialMesh",Ef)
  2175. Ef2.MeshType = "Sphere"
  2176. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2177. local Part = Instance.new("Part",workspace)
  2178. Part.Size = Vector3.new(1,1,1)
  2179. Part.CanCollide = false
  2180. Part.BrickColor = BrickColor.new("New Yeller")
  2181. Part.Material = "Neon"
  2182. Part.Anchored = true
  2183. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2184. local Part2 = Instance.new("SpecialMesh",Part)
  2185. Part2.MeshType = "Sphere"
  2186. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2187. for i = 1,50 do
  2188. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2189. Part.Transparency = Part.Transparency + 0.07
  2190. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2191. Ef.Transparency = Ef.Transparency + 0.07
  2192. game:GetService("RunService").RenderStepped:wait()
  2193. end
  2194. Part:remove()
  2195. Ef:remove()
  2196. end
  2197. end)
  2198. for i = 0,0.15,0.1 do
  2199. swait()
  2200. PlayAnimationFromTable({
  2201. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2202. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2203. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2204. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2205. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2206. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2207. }, .5, false)
  2208. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2209. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2210. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2211. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2212. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2213. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2214. end
  2215. coroutine.resume(coroutine.create(function()
  2216. wait(1)
  2217. CCB:remove()
  2218. end))
  2219. game:GetService("RunService").RenderStepped:wait()
  2220. end
  2221. wait(0.2)
  2222. D = false
  2223. end
  2224. end
  2225.  
  2226. function Stop()
  2227. Pause = false
  2228. if SoundZ ~= nil then
  2229. SoundZ:remove()
  2230. end
  2231. Loop = false
  2232. if trail ~= nil and trail2 ~= nil then
  2233. trail:remove()
  2234. trail2:remove()
  2235. end
  2236. end
  2237.  
  2238. function UnStand()
  2239. if D == false then
  2240. D = true
  2241. FlA.Enabled = false
  2242. FlA1.Enabled = false
  2243. FlA2.Enabled = false
  2244. FlA3.Enabled = false
  2245. FlA4.Enabled = false
  2246. FlA5.Enabled = false
  2247. ZZA.Enabled= false
  2248. ZZA1.Enabled = false
  2249. ZZA2.Enabled = false
  2250. ZZA3.Enabled = false
  2251. ZZA4.Enabled = false
  2252. ZZA5.Enabled = false
  2253. Pause = true
  2254. coroutine.resume(coroutine.create(function()
  2255. for i = 0,1.2,0.1 do
  2256. swait()
  2257. PlayAnimationFromTable({
  2258. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2259. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2260. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2261. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2262. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2263. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2264. }, .5, false)
  2265. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2266. end
  2267. Pause = false
  2268. end))
  2269. for i,v in pairs(Character.Stand:children()) do
  2270. if v:IsA("Part") then
  2271. coroutine.resume(coroutine.create(function()
  2272. for i = 1,11 do
  2273. v.Transparency = v.Transparency + 0.1
  2274. Face.Transparency = Face.Transparency + 0.1
  2275. game:GetService("RunService").RenderStepped:wait()
  2276. end
  2277. end))
  2278. end
  2279. end
  2280. wait(0.5)
  2281. D = false
  2282.  
  2283. end
  2284. end
  2285.  
  2286.  
  2287. New = function(Object, Parent, Name, Data)
  2288. local Object = Instance.new(Object)
  2289. for Index, Value in pairs(Data or {}) do
  2290. Object[Index] = Value
  2291. end
  2292. Object.Parent = Parent
  2293. Object.Name = Name
  2294. return Object
  2295. end
  2296. function rayCast(Position, Direction, Range, Ignore)
  2297. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2298. end
  2299.  
  2300.  
  2301.  
  2302.  
  2303. while true do
  2304. swait()
  2305. for i, v in pairs(Character:GetChildren()) do
  2306. if v:IsA("Part") then
  2307. v.Material = "SmoothPlastic"
  2308. elseif v:IsA("Accessory") then
  2309. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2310. end
  2311. end
  2312.  
  2313. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2314. velocity = RootPart.Velocity.y
  2315. sine = sine + change
  2316. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2317. if RootPart.Velocity.y > 1 and hit == nil then
  2318. Anim = "Jump"
  2319. if Pause == false then
  2320. PlayAnimationFromTable({
  2321. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2322. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2323. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2324. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2325. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2326. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2327. }, .3, false)
  2328. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2329. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2330. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2331. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2332. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2333. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2334. end
  2335. elseif RootPart.Velocity.y < -1 and hit == nil then
  2336. Anim = "Fall"
  2337. if Pause == false then
  2338. PlayAnimationFromTable({
  2339. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2340. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2341. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2342. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2343. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2344. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2345. }, .3, false)
  2346. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2347. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2348. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2349. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2350. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2351. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2352. end
  2353. elseif Torsovelocity < 1 and hit ~= nil then
  2354. Anim = "Idle"
  2355. if Pause == false then
  2356. change = 1
  2357. PlayAnimationFromTable({
  2358. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2359. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2360. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2361. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2362. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2363. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2364. }, .3, false)
  2365. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2366. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2367. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2368. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2369. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2370. ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2371. end
  2372. elseif Torsovelocity > 2 and hit ~= nil then
  2373. Anim = "Walk"
  2374. if Pause == false then
  2375. PlayAnimationFromTable({
  2376. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2377. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2378. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2379. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2380. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2381. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2382. }, .3, false)
  2383. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2384. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2385. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2386. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2387. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2388. ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2389. end
  2390. end
  2391. end
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