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CoDUO: Key map debug commands

Jul 9th, 2023 (edited)
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  1. CoDUO: Key map debug commands
  2.  
  3. by Wuphon's Reach
  4. March 1, 2006
  5. /devmap [mapname]
  6. - Allows you to load a map in debug mode.
  7.  
  8. /cg_drawFPS 2
  9. - Shows you additional information, such as the number of tris / vertices / primatives / entities visible at the moment.
  10.  
  11. /cg_drawshader 1
  12. - Shows you the texture names under your crosshairs.
  13.  
  14. /r_showportals 1
  15. - Draws the portal boundaries, allowing you to see how the map was sectioned out.
  16.  
  17. /r_showtris 2
  18. - Draws the outlines of surfaces. Useful for seeing how finely an area was divided.
  19.  
  20. /r_showsurfcounts 1
  21. - Shows the number of textures in use by a particular model.
  22.  
  23. /r_showtricounts 1
  24. - Shows the number of triangles in use by a particular model. This is a good measure of model complexity.
  25.  
  26. setCullFog (distancia cercana, distancia lejana, rojo, verde, azul, tiempo de transición)
  27.  
  28. Distancia cercana: unidades del jugador antes de que se dibuje la niebla.
  29. Distancia lejana: unidades del jugador, la niebla elimina la geometría.
  30. Rojo, Verde, Azul: valor RGB para el color de niebla, en una escala de 0 a 1 (ver el recuadro a continuación)
  31. Tiempo de transición: aproximadamente equivalente a la densidad total de la niebla.
  32.  
  33.  
  34.  
  35. 1. Create a new link to the multi-player EXE file [ "C:\Program Files\Call of Duty\CoDMP.exe" +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 + set com_introplayed 1 ]
  36. 2. Fire up the link, type \devmap mp_hurtgen and then \cg_drawshader 1.
  37. 3. Point your gun at a texture.
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