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  1. [Message: BepInEx] Chainloader ready
  2. [Message: BepInEx] Chainloader started
  3. [Info : BepInEx] 20 plugins to load
  4. [Warning: BepInEx] Skipping [Diluvian 2.0.6] because a newer version exists (Diluvian 2.0.6)
  5. [Info : BepInEx] Loading [R2API 2.5.14]
  6. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
  7. [Debug : R2API] Removing D:\Games\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\plugins\Harb-DiluvianDifficulty\Diluvianmodded.dll (ModVer : 2.0.6) from the list because it's a duplicate of D:\Games\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\plugins\Harb-DiluvianDifficulty\Diluvian.dll (ModVer : 2.0.6).
  8. [Info : R2API] Enabling R2API Submodule: DifficultyAPI
  9. [Info : R2API] Enabling R2API Submodule: EffectAPI
  10. [Info : R2API] Enabling R2API Submodule: EntityAPI
  11. [Info : R2API] Enabling R2API Submodule: LanguageAPI
  12. [Info : R2API] Enabling R2API Submodule: LoadoutAPI
  13. [Info : R2API] Enabling R2API Submodule: PrefabAPI
  14. [Info : R2API] Enabling R2API Submodule: ResourcesAPI
  15. [Info : R2API] Enabling R2API Submodule: SurvivorAPI
  16. [Info : R2API] Enabling R2API Submodule: UnlockablesAPI
  17. [Info : R2API] Enabling R2API Submodule: CommandHelper
  18. [Info : R2API] Enabling R2API Submodule: NetworkingAPI
  19. [Info : R2API] Enabling R2API Submodule: AssetPlus
  20. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DifficultyCatalog.GetDifficultyDef
  21. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RuleDef.FromDifficulty
  22. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.EffectCatalog.GetDefaultEffectDefs
  23. [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_stateType
  24. [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_typeName
  25. [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_stateType
  26. [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_typeName
  27. [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.Load
  28. [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.LoadAsyncInternal
  29. [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.LoadAll
  30. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SurvivorCatalog.Init
  31. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterSelectBarController.Build
  32. [Debug : R2API] Hook added by assembly: for: RoR2.CharacterSelectBarController.Build
  33. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.AchievementManager.CollectAchievementDefs
  34. [Debug : R2API] Hook added by assembly: for: RoR2.AchievementManager.CollectAchievementDefs
  35. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnlockableCatalog.Init
  36. [Debug : R2API] Hook added by assembly: for: RoR2.UnlockableCatalog.Init
  37. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.EclipseRun.GetEclipseBaseUnlockableString
  38. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UI.EclipseRunScreenController.SelectSurvivor
  39. [Debug : R2API] Hook added by assembly: for: RoR2.UI.EclipseRunScreenController.SelectSurvivor
  40. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Console.InitConVars
  41. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application.OnLoad
  42. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UI.HGTextMeshProUGUI.OnCurrentLanguageChanged
  43. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.SetCurrentLanguage
  44. [Debug : R2API] DifficultyAPI has no static method registered for Load
  45. [Debug : R2API] EffectAPI has no static method registered for Load
  46. [Debug : R2API] EntityAPI has no static method registered for Load
  47. [Debug : R2API] LanguageAPI has no static method registered for Load
  48. [Debug : R2API] LoadoutAPI has no static method registered for Load
  49. [Debug : R2API] PrefabAPI has no static method registered for Load
  50. [Debug : R2API] ResourcesAPI has no static method registered for Load
  51. [Debug : R2API] SurvivorAPI has no static method registered for Load
  52. [Debug : R2API] UnlockablesAPI has no static method registered for Load
  53. [Debug : R2API] CommandHelper has no static method registered for Load
  54. [Debug : R2API] NetworkingAPI has no static method registered for Load
  55. [Debug : R2API] AssetPlus has no static method registered for Load
  56. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DisableIfGameModded.OnEnable
  57. [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SteamworksLobbyDataGenerator.RebuildLobbyData
  58. [Debug : R2API] Hook added by assembly: for: RoR2.SteamworksLobbyDataGenerator.RebuildLobbyData
  59. [Info : BepInEx] Loading [WaxQuailMultiJump 1.0.1]
  60. [Debug : R2API] Hook added by assembly: WaxQuailMultiJump.dll for: EntityStates.GenericCharacterMain.ProcessJump
  61. [Debug : R2API] Hook added by assembly: for: EntityStates.GenericCharacterMain.ProcessJump
  62. [Info : BepInEx] Loading [Escape From Menus 1.0.1]
  63. [Debug : R2API] Hook added by assembly: EscapeFromMenus.dll for: RoR2.UI.MPEventSystem.Update
  64. [Info : BepInEx] Loading [Item Counters 1.0.0]
  65. [Info : BepInEx] Loading [Diluvian 2.0.6]
  66. [Debug : R2API] Hook added by assembly: Diluvian.dll for: RoR2.RuleDef.FromDifficulty
  67. [Debug : R2API] Hook added by assembly: Diluvian.dll for: RoR2.UI.RuleCategoryController.SetData
  68. [Info : BepInEx] Loading [Proper Save 2.4.2]
  69. [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Run.Start
  70. [Debug : R2API] Hook added by assembly: for: RoR2.Run.Start
  71. [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.TeamManager.Start
  72. [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Achievements.LoopOnceAchievement.Check
  73. [Debug : R2API] Hook added by assembly: for: RoR2.Achievements.LoopOnceAchievement.Check
  74. [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Stage.Start
  75. [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.GameOverController.Awake
  76. [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Run.GenerateStageRNG
  77. [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.UI.CharacterSelectController.Awake
  78. [Info : BepInEx] Loading [AutoSkipIntroCutscene 1.0.0]
  79. [Debug : R2API] Hook added by assembly: AutoSkipIntroCutscene.dll for: RoR2.SplashScreenController.Start
  80. [Info : BepInEx] Loading [MobileTurretBuff 1.1.2]
  81. [Info : BepInEx] Loading [FreshMeat 1.0.0]
  82. [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.BuffCatalog.Init
  83. [Debug : R2API] Hook added by assembly: for: RoR2.BuffCatalog.Init
  84. [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.GlobalEventManager.OnCharacterDeath
  85. [Debug : R2API] Hook added by assembly: for: RoR2.GlobalEventManager.OnCharacterDeath
  86. [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.GlobalEventManager.OnCharacterDeath
  87. [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.CharacterBody.RecalculateStats
  88. [Info : BepInEx] Loading [Pingprovements 1.6.3]
  89. [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.PingerController.SetCurrentPing
  90. [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.UI.PingIndicator.Update
  91. [Info : BepInEx] Loading [Hypercrit 1.0.2]
  92. [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.HealthComponent.TakeDamage
  93. [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
  94. [Info : BepInEx] Loading [EnemyHitLog 0.3.0]
  95. [Debug : R2API] Hook added by assembly: EnemyHitLog.dll for: RoR2.GlobalEventManager.ServerDamageDealt
  96. [Info : BepInEx] Loading [CaptainShotgunModes 1.1.1]
  97. [Debug : R2API] Hook added by assembly: CaptainShotgunModes.dll for: EntityStates.Captain.Weapon.ChargeCaptainShotgun.FixedUpdate
  98. [Debug : R2API] Hook added by assembly: CaptainShotgunModes.dll for: RoR2.UI.SkillIcon.Update
  99. [Info : BepInEx] Loading [CommandItemCount 1.3.1]
  100. [Debug : R2API] Hook added by assembly: CommandItemCount.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
  101. [Info : BepInEx] Loading [ItemStats 1.5.0]
  102. [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.ItemIcon.SetItemIndex
  103. [Info : BepInEx] Loading [ BetterDrone 2.0.0]
  104. [Info : BepInEx] Loading [BetterCommandMenu 1.5.0]
  105. [Debug : R2API] Hook added by assembly: BetterCommandMenu.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
  106. [Debug : R2API] Hook added by assembly: BetterCommandMenu.dll for: RoR2.UI.MPEventSystem.Update
  107. [Debug : R2API] Hook added by assembly: for: RoR2.UI.MPEventSystem.Update
  108. [Info : BepInEx] Loading [Stutter Stunter 2.1.0]
  109. [Debug : R2API] Hook added by assembly: StutterStunter.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
  110. [Info : BepInEx] Loading [AI Blacklister 1.0.1]
  111. [Debug : R2API] Hook added by assembly: AIBlacklister.dll for: RoR2.ItemCatalog.Init
  112. [Debug : R2API] Hook added by assembly: AIBlacklister.dll for: RoR2.ScavengerItemGranter.Start
  113. [Debug : R2API] Hook added by assembly: for: RoR2.ScavengerItemGranter.Start
  114. [Message: BepInEx] Chainloader startup complete
  115. [Info : Console] Exception has been thrown by the target of an invocation.
  116. [Warning: Unity Log] Network message MsgType.Highest + 22 is unregistered.
  117. [Info : Console] Facepunch.Steamworks Unity: WindowsPlayer
  118. [Info : Console] Facepunch.Steamworks Os: Windows
  119. [Info : Console] Facepunch.Steamworks Arch: x64
  120. [Info : Console] Searching for compatible XInput library...
  121. [Info : Console] Found Xinput1_4.dll.
  122. [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
  123. [Info : Unity Log] Bloom: True
  124. [Info : Unity Log] Setting current language to "en"
  125. [Info : Unity Log] 0
  126. [Info : Unity Log] arg[0]="D:\Games\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
  127. [Info : Unity Log] arg[1]="--doorstop-enable"
  128. [Info : Unity Log] arg[2]="true"
  129. [Info : Unity Log] arg[3]="--doorstop-target"
  130. [Info : Unity Log] arg[4]="r2modman\BepInEx\core\BepInEx.Preloader.dll"
  131. [Info : Unity Log] Initializing system: ArtifactCatalog
  132. [Info : Unity Log] Initializing system: BodyCatalog
  133. [Info : Unity Log] Initializing system: BuffCatalog
  134. [Warning: Unity Log] Unregistered buff CrocoRegen!
  135. [Warning: Unity Log] Unregistered buff MercExpose!
  136. [Warning: Unity Log] Unregistered buff BodyArmor!
  137. [Info : Unity Log] Initializing system: CostTypeCatalog
  138. [Info : Unity Log] Initializing system: GameEndingCatalog
  139. [Info : Unity Log] Initializing system: EffectCatalog
  140. [Error : Unity Log] Error registering effect "DroneFlamethrowerEffect (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
  141. [Error : Unity Log] Error registering effect "FireMeatBallPool (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
  142. [Error : Unity Log] Error registering effect "LunarWispTrackingBombExp_Prf (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
  143. [Error : Unity Log] Error registering effect "LunarWispMinigunChargeUp (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
  144. [Error : Unity Log] Error registering effect "SiphonTetherHealing (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
  145. [Info : Unity Log] Initializing system: EliteCatalog
  146. [Info : Unity Log] Initializing system: EquipmentCatalog
  147. [Info : Unity Log] Initializing system: FileIoIndicatorManager
  148. [Info : Unity Log] Initializing system: DebugOverlay
  149. [Info : Unity Log] Initializing system: GenericPickupController
  150. [Info : Unity Log] Initializing system: NetworkUIPromptController
  151. [Info : Unity Log] Initializing system: PickupDropletController
  152. [Info : Unity Log] Initializing system: RunArtifactManager
  153. [Info : Unity Log] Initializing system: ItemCatalog
  154. [Info :AI Blacklister] Added item 'ShockNearby' to AI blacklist.
  155. [Info :AI Blacklister] Added item 'DrizzlePlayerHelper' to AI blacklist.
  156. [Info :AI Blacklister] Removed item 'LunarUtilityReplacement' from AI blacklist.
  157. [Info :AI Blacklister] Added item 'MonsoonPlayerHelper' to AI blacklist.
  158. [Info :AI Blacklister] Removed item 'LunarPrimaryReplacement' from AI blacklist.
  159. [Debug :AI Blacklister] AI blacklisted items: Dagger, Feather, Mushroom, FallBoots, WardOnLevel, ShockNearby, StunChanceOnHit, Firework, TreasureCache, BossDamageBonus, HeadHunter, KillEliteFrenzy, DrizzlePlayerHelper, ExecuteLowHealthElite, TPHealingNova, MonsoonPlayerHelper, Thorns, Squid, FocusConvergence, MonstersOnShrineUse
  160. [Info : Unity Log] Initializing system: Language
  161. [Info : Unity Log] Found icon.png
  162. [Info : Unity Log] Found icon.png
  163. [Info : Unity Log] Found icon.png
  164. [Info : Unity Log] Found icon.png
  165. [Info : Unity Log] Found icon.png
  166. [Info : Unity Log] Found icon.png
  167. [Info : Unity Log] Found icon.png
  168. [Info : Unity Log] Found icon.png
  169. [Info : Unity Log] Found icon.png
  170. [Info : Unity Log] Found icon.png
  171. [Info : Unity Log] Found icon.png
  172. [Info : Unity Log] Setting current language to "en"
  173. [Info : Unity Log] Initializing system: MasterCatalog
  174. [Info : Unity Log] Initializing system: MusicTrackCatalog
  175. [Info : Unity Log] Initializing system: PickupCatalog
  176. [Info : Unity Log] Initializing system: PickupTransmutationManager
  177. [Info : Unity Log] Initializing system: ProjectileCatalog
  178. [Info : Unity Log] Initializing system: RuleCatalog
  179. [Info : Unity Log] Initializing system: SceneCatalog
  180. [Info : Unity Log] Initializing system: SkinCatalog
  181. [Info : Unity Log] Initializing system: SurvivorCatalog
  182. [Warning: Unity Log] Unregistered survivor Bandit!
  183. [Info : Unity Log] Initializing system: UnlockableCatalog
  184. [Info : Unity Log] Initializing system: UserProfile
  185. [Info : Unity Log] Initializing system: StatDef
  186. [Info : Unity Log] Initializing system: StatManager
  187. [Info : Unity Log] Initializing system: StatSheet
  188. [Info : Unity Log] Initializing system: SkillCatalog
  189. [Info : Unity Log] Initializing system: EnemyInfoPanel
  190. [Info : Unity Log] Initializing system: UILayerKey
  191. [Info : Unity Log] Initializing system: NetworkSoundEventCatalog
  192. [Info : Unity Log] Initializing system: BombArtifactManager
  193. [Info : Unity Log] Initializing system: CommandArtifactManager
  194. [Info : Unity Log] Initializing system: DoppelgangerInvasionManager
  195. [Info : Unity Log] Initializing system: EnigmaArtifactManager
  196. [Info : Unity Log] Initializing system: FriendlyFireArtifactManager
  197. [Info : Unity Log] Initializing system: MonsterTeamGainsItemsArtifactManager
  198. [Info : Unity Log] Initializing system: SacrificeArtifactManager
  199. [Info : Unity Log] Initializing system: SwarmsArtifactManager
  200. [Info : Unity Log] Initializing system: TeamDeathArtifactManager
  201. [Info : Unity Log] Initializing system: NetworkExtensions
  202. [Info : Unity Log] Initializing system: AchievementManager
  203. [Info : Unity Log] Initializing system: ArtifactMask
  204. [Info : Unity Log] Initializing system: LunarItemOrEquipmentCostTypeHelper
  205. [Info : Unity Log] Initializing system: ItemDisplayRuleSet
  206. [Info : Unity Log] Initializing system: PreGameRuleVoteController
  207. [Info : Unity Log] Initializing system: ShrineCleanseBehavior
  208. [Info : Unity Log] Initializing system: GameModeCatalog
  209. [Info : Unity Log] Registered gamemode BaseDefenseRun True
  210. [Info : Unity Log] Registered gamemode ClassicRun True
  211. [Info : Unity Log] Registered gamemode EclipseRun True
  212. [Info : Unity Log] Registered gamemode WeeklyRun True
  213. [Info : Unity Log] Initializing system: Loadout
  214. [Info : Unity Log] Initializing system: BodyLoadoutManager
  215. [Info : Unity Log] Initializing system: ProjectileGhostReplacementManager
  216. [Info : Unity Log] Initializing system: RuleBook
  217. [Info : Unity Log] Initializing system: SerializableLoadout
  218. [Info : Unity Log] Initializing system: SteamworksLobbyDataGenerator
  219. [Info : Unity Log] Initializing system: LogBookController
  220. [Info : Unity Log] Initializing system: CharacterSpawnCard
  221. [Info : Unity Log] Attempting to load user profile /UserProfiles/aa6aa189-0aca-4b8f-a7c1-1c6bd64b4e2d.xml
  222. [Info : Unity Log] stream.Length=143618
  223. [Info : Unity Log] Setting current language to "en"
  224. [Info : Unity Log] 4
  225. [Info : Unity Log] Loaded archived convars.
  226. [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "D:\Games\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
  227. [Info : Unity Log] Active scene changed from to splash
  228. [Info : Unity Log] Loaded scene splash loadSceneMode=2
  229. [Info : R2API] [NetworkCompatibility] Adding to the networkModList :
  230. [Info : R2API] com.bepis.r2api;2.5.14
  231. [Info : R2API] com.Elysium.WaxQuailMultiJump;1.0.1
  232. [Info : R2API] com.evaisa.escapemenus;1.0.1
  233. [Info : R2API] com.github.mcmrarm.itemcounters;1.0.0
  234. [Info : R2API] com.harbingerofme.Diluvian;2.0.6
  235. [Info : R2API] com.Kingpinush.AutoSkipIntroCutscene;1.0.0
  236. [Info : R2API] com.Moffein.MobileTurretBuff;1.1.2
  237. [Info : R2API] com.NetherCrowCSOLYOO.FreshMeat;1.0.0
  238. [Info : R2API] com.pixeldesu.pingprovements;1.6.3
  239. [Info : R2API] com.ThinkInvisible.Hypercrit;1.0.2
  240. [Info : R2API] com.Xay.EnemyHitLog;0.3.0
  241. [Info : R2API] dev.ontrigger.itemstats;1.5.0
  242. [Info : R2API] idk.ca;2.0.0
  243. [Debug : R2API] Hook added by assembly: ItemCounters.dll for: RoR2.UI.ScoreboardStrip.SetMaster
  244. [Debug : R2API] Hook added by assembly: ItemCounters.dll for: RoR2.UI.ScoreboardStrip.UpdateMoneyText
  245. [Info : Unity Log] Setting offline scene to title
  246. [Info : Unity Log] Unloaded scene splash
  247. [Info : Unity Log] Active scene changed from to title
  248. [Info : Unity Log] Loaded scene title loadSceneMode=Single
  249. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  250. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  251. [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=False maxPlayers=4 }
  252. [Info : R2API] Server Handlers registered
  253. [Warning: Unity Log] The prefab 'ArenaMissionController' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
  254. [Info : R2API] Client Handlers registered
  255. [Info : Unity Log] Unloaded scene title
  256. [Info : Unity Log] FlashWindow.Flash(722988)
  257. [Info : Unity Log] Active scene changed from to lobby
  258. [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
  259. [Info : Unity Log] gridColumns=8,totalElements=10,gridRows=2,maxEntryCount=16
  260. [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
  261. [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
  262. [Info : Unity Log] FlashWindow.Flash(722988)
  263. [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
  264. [Error : Unity Log] A connection has already been set as ready. There can only be one.
  265. [Info : Unity Log] Player 0 already added, aborting.
  266. [Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "D:\Games\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
  267. [Info : Unity Log] Attempting to generate PreGameVoteController for Lawful Chaotic Duck
  268. [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
  269. [Info : Unity Log] Received vote from Lawful Chaotic Duck
  270. [Info : Unity Log] Accepting vote from Lawful Chaotic Duck
  271. [Info : Unity Log] Setting current language to "en"
  272. [Info : Unity Log] <style=cEvent>Lawful Chaotic Duck connected.</color>
  273. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  274. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  275. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  276. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  277. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  278. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  279. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  280. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  281. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  282. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  283. [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
  284. [Info : Unity Log] maxRuleCount=13, currentChoiceIndex=2
  285. [Info : Unity Log] Setting current language to "en"
  286. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  287. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  288. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  289. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  290. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  291. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  292. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  293. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  294. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  295. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  296. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  297. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  298. [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
  299. [Info : Unity Log] maxRuleCount=2, currentChoiceIndex=1
  300. [Info : Unity Log] Setting current language to "en"
  301. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  302. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  303. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  304. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  305. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  306. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  307. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  308. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  309. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  310. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  311. [Debug : Diluvian] Run started on difficulty index: Hard
  312. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  313. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  314. [Info : Unity Log] Unloaded scene lobby
  315. [Message:Stutter Stunter] GC disabled
  316. [Info : Unity Log] Active scene changed from to blackbeach2
  317. [Info : Unity Log] Loaded scene blackbeach2 loadSceneMode=Single
  318. [Info : Unity Log] OnClientSceneChanged networkSceneName=blackbeach2 currentSceneName=blackbeach2
  319. [Info : Unity Log] Client ready.
  320. [Info : Unity Log] Player 0 already added, aborting.
  321. [Info : Unity Log] Spending 180 credits on interactables...
  322. [Info : Unity Log] reorder list
  323. [Info : Unity Log] Chatbox showInput:True
  324. [Info : Unity Log] Chatbox showInput:False
  325. [Error : Unity Log] Object PodGroundImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  326. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  327. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  328. [Message:Stutter Stunter] Memory used: 96.35546875
  329. [Warning: Unity Log] Animator.GotoState: State could not be found
  330. [Warning: Unity Log] Invalid Layer Index '-1'
  331. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  332. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  333. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  334. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  335. [Warning: Unity Log] Animator.GotoState: State could not be found
  336. [Warning: Unity Log] Invalid Layer Index '-1'
  337. [Warning: Unity Log] Animator.GotoState: State could not be found
  338. [Warning: Unity Log] Invalid Layer Index '-1'
  339. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  340. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color></color>
  341. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  342. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  343. [Warning: Unity Log] Animator.GotoState: State could not be found
  344. [Warning: Unity Log] Invalid Layer Index '-1'
  345. [Warning: Unity Log] Animator.GotoState: State could not be found
  346. [Warning: Unity Log] Invalid Layer Index '-1'
  347. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  348. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  349. [Warning: Unity Log] Animator.GotoState: State could not be found
  350. [Warning: Unity Log] Invalid Layer Index '-1'
  351. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  352. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  353. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  354. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  355. [Message:Stutter Stunter] Memory used: 124.78515625
  356. [Warning: Unity Log] Animator.GotoState: State could not be found
  357. [Warning: Unity Log] Invalid Layer Index '-1'
  358. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  359. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  360. [Warning: Unity Log] Animator.GotoState: State could not be found
  361. [Warning: Unity Log] Invalid Layer Index '-1'
  362. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  363. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  364. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  365. [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  366. [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  367. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  368. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
  369. [Warning: Unity Log] Animator.GotoState: State could not be found
  370. [Warning: Unity Log] Invalid Layer Index '-1'
  371. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  372. [Message:Stutter Stunter] Memory used: 151.9375
  373. [Warning: Unity Log] Animator.GotoState: State could not be found
  374. [Warning: Unity Log] Invalid Layer Index '-1'
  375. [Info : Unity Log] tp back
  376. [Warning: Unity Log] Animator.GotoState: State could not be found
  377. [Warning: Unity Log] Invalid Layer Index '-1'
  378. [Message:Stutter Stunter] Memory used: 181.046875
  379. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  380. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
  381. [Warning: Unity Log] Animator.GotoState: State could not be found
  382. [Warning: Unity Log] Invalid Layer Index '-1'
  383. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  384. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Harvester's Scythe</color></color>
  385. [Info : Unity Log] Ping target Drone2Broken(Clone) (UnityEngine.GameObject)
  386. [Info : Unity Log] <style=cIsDamage>Lawful Chaotic Duck has found: Broken Healing Drone (<nobr><color=#EFEB1A>$40</color></nobr>).</style>
  387. [Message:Stutter Stunter] Memory used: 225.4609375
  388. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  389. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color></color>
  390. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  391. [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
  392. [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
  393. [Info : Unity Log] Transfered 6.8 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  394. [Info : Unity Log] Transfered 6.8 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  395. [Info : Unity Log] Transfered 66.71999 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  396. [Warning: Unity Log] Animator.GotoState: State could not be found
  397. [Warning: Unity Log] Invalid Layer Index '-1'
  398. [Warning: Unity Log] Animator.GotoState: State could not be found
  399. [Warning: Unity Log] Invalid Layer Index '-1'
  400. [Warning: Unity Log] Animator.GotoState: State could not be found
  401. [Warning: Unity Log] Invalid Layer Index '-1'
  402. [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  403. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Golem</color> (<color=#ff4000>36</color> Damage)
  404. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Golem</color> (<color=#ff4000>40</color> Damage)
  405. [Warning: Unity Log] Animator.GotoState: State could not be found
  406. [Warning: Unity Log] Invalid Layer Index '-1'
  407. [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  408. [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  409. [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  410. [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  411. [Warning: Unity Log] Animator.GotoState: State could not be found
  412. [Warning: Unity Log] Invalid Layer Index '-1'
  413. [Warning: Unity Log] Animator.GotoState: State could not be found
  414. [Warning: Unity Log] Invalid Layer Index '-1'
  415. [Message:Stutter Stunter] Memory used: 282.71484375
  416. [Warning: Unity Log] Animator.GotoState: State could not be found
  417. [Warning: Unity Log] Invalid Layer Index '-1'
  418. [Warning: Unity Log] Animator.GotoState: State could not be found
  419. [Warning: Unity Log] Invalid Layer Index '-1'
  420. [Warning: Unity Log] Animator.GotoState: State could not be found
  421. [Warning: Unity Log] Invalid Layer Index '-1'
  422. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  423. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Hopoo Feather</color></color>
  424. [Warning: Unity Log] Animator.GotoState: State could not be found
  425. [Warning: Unity Log] Invalid Layer Index '-1'
  426. [Warning: Unity Log] Animator.GotoState: State could not be found
  427. [Warning: Unity Log] Invalid Layer Index '-1'
  428. [Warning: Unity Log] Animator.GotoState: State could not be found
  429. [Warning: Unity Log] Invalid Layer Index '-1'
  430. [Warning: Unity Log] Animator.GotoState: State could not be found
  431. [Warning: Unity Log] Invalid Layer Index '-1'
  432. [Message:Stutter Stunter] Memory used: 322.78125
  433. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  434. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  435. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  436. [Message:Stutter Stunter] Memory used: 342.484375
  437. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  438. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Energy Drink</color></color>
  439. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  440. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Backup Magazine</color></color>
  441. [Message:Stutter Stunter] Memory used: 375.5859375
  442. [Info : Unity Log] Unloaded scene blackbeach2
  443. [Message:Stutter Stunter] GC enabled
  444. [Message:Stutter Stunter] GC disabled
  445. [Info : Unity Log] Active scene changed from to goolake
  446. [Info : Unity Log] Loaded scene goolake loadSceneMode=Single
  447. [Info : Unity Log] OnClientSceneChanged networkSceneName=goolake currentSceneName=goolake
  448. [Info : Unity Log] Client ready.
  449. [Info : Unity Log] Player 0 already added, aborting.
  450. [Info : Unity Log] Spending 220 credits on interactables...
  451. [Info : Unity Log] <b>[ProperSave]</b> Game saved
  452. [Info : Unity Log] Chatbox showInput:True
  453. [Info : Unity Log] Chatbox showInput:False
  454. [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  455. [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  456. [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  457. [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  458. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Beetle Guard</color> (<color=#ff4000>88</color> Damage)
  459. [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  460. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  461. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(2)</color>
  462. [Message:Stutter Stunter] Memory used: 190.79296875
  463. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  464. [Warning: Unity Log] Animator.GotoState: State could not be found
  465. [Warning: Unity Log] Invalid Layer Index '-1'
  466. [Warning: Unity Log] Animator.GotoState: State could not be found
  467. [Warning: Unity Log] Invalid Layer Index '-1'
  468. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  469. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  470. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Energy Drink</color>(2)</color>
  471. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  472. [Warning: Unity Log] Animator.GotoState: State could not be found
  473. [Warning: Unity Log] Invalid Layer Index '-1'
  474. [Warning: Unity Log] Animator.GotoState: State could not be found
  475. [Warning: Unity Log] Invalid Layer Index '-1'
  476. [Warning: Unity Log] Animator.GotoState: State could not be found
  477. [Warning: Unity Log] Invalid Layer Index '-1'
  478. [Warning: Unity Log] Animator.GotoState: State could not be found
  479. [Warning: Unity Log] Invalid Layer Index '-1'
  480. [Message:Stutter Stunter] Memory used: 230.859375
  481. [Warning: Unity Log] Animator.GotoState: State could not be found
  482. [Warning: Unity Log] Invalid Layer Index '-1'
  483. [Warning: Unity Log] Animator.GotoState: State could not be found
  484. [Warning: Unity Log] Invalid Layer Index '-1'
  485. [Warning: Unity Log] Animator.GotoState: State could not be found
  486. [Warning: Unity Log] Invalid Layer Index '-1'
  487. [Warning: Unity Log] Animator.GotoState: State could not be found
  488. [Warning: Unity Log] Invalid Layer Index '-1'
  489. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Beetle</color> (<color=#ff4000>88</color> Damage)
  490. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  491. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  492. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  493. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(3)</color>
  494. [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
  495. [Message:Stutter Stunter] Memory used: 274.1796875
  496. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  497. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
  498. [Warning: Unity Log] Animator.GotoState: State could not be found
  499. [Warning: Unity Log] Invalid Layer Index '-1'
  500. [Warning: Unity Log] Animator.GotoState: State could not be found
  501. [Warning: Unity Log] Invalid Layer Index '-1'
  502. [Warning: Unity Log] Animator.GotoState: State could not be found
  503. [Warning: Unity Log] Invalid Layer Index '-1'
  504. [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  505. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  506. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Focus Crystal</color></color>
  507. [Message:Stutter Stunter] Memory used: 342.19921875
  508. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  509. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Backup Magazine</color>(2)</color>
  510. [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  511. [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  512. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Beetle Guard</color> (<color=#ff4000>72</color> Damage)
  513. [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  514. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  515. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ukulele</color></color>
  516. [Warning: Unity Log] Animator.GotoState: State could not be found
  517. [Warning: Unity Log] Invalid Layer Index '-1'
  518. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  519. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Repulsion Armor Plate</color></color>
  520. [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
  521. [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
  522. [Info : Unity Log] Transfered 12.4 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  523. [Info : Unity Log] Transfered 15.2 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  524. [Info : Unity Log] Transfered 209.68 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  525. [Message:Stutter Stunter] Memory used: 406.5234375
  526. [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  527. [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  528. [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  529. [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  530. [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  531. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Lemurian</color> (<color=#ff4000>91</color> Damage)
  532. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  533. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ukulele</color>(2)</color>
  534. [Warning: Unity Log] Animator.GotoState: State could not be found
  535. [Warning: Unity Log] Invalid Layer Index '-1'
  536. [Message:Stutter Stunter] Memory used: 499.6015625
  537. [Warning: Unity Log] Animator.GotoState: State could not be found
  538. [Warning: Unity Log] Invalid Layer Index '-1'
  539. [Warning: Unity Log] Animator.GotoState: State could not be found
  540. [Warning: Unity Log] Invalid Layer Index '-1'
  541. [Warning: Unity Log] Animator.GotoState: State could not be found
  542. [Warning: Unity Log] Invalid Layer Index '-1'
  543. [Warning: Unity Log] Animator.GotoState: State could not be found
  544. [Warning: Unity Log] Invalid Layer Index '-1'
  545. [Warning: Unity Log] Animator.GotoState: State could not be found
  546. [Warning: Unity Log] Invalid Layer Index '-1'
  547. [Warning: Unity Log] Animator.GotoState: State could not be found
  548. [Warning: Unity Log] Invalid Layer Index '-1'
  549. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  550. [Warning: Unity Log] Animator.GotoState: State could not be found
  551. [Warning: Unity Log] Invalid Layer Index '-1'
  552. [Warning: Unity Log] Animator.GotoState: State could not be found
  553. [Warning: Unity Log] Invalid Layer Index '-1'
  554. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  555. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color></color>
  556. [Warning: Unity Log] Animator.GotoState: State could not be found
  557. [Warning: Unity Log] Invalid Layer Index '-1'
  558. [Warning: Unity Log] Animator.GotoState: State could not be found
  559. [Warning: Unity Log] Invalid Layer Index '-1'
  560. [Warning: Unity Log] Animator.GotoState: State could not be found
  561. [Warning: Unity Log] Invalid Layer Index '-1'
  562. [Warning: Unity Log] Animator.GotoState: State could not be found
  563. [Warning: Unity Log] Invalid Layer Index '-1'
  564. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  565. [Message:Stutter Stunter] Memory used: 551.59375
  566. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  567. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
  568. [Info : Unity Log] Unloaded scene goolake
  569. [Message:Stutter Stunter] GC enabled
  570. [Message:Stutter Stunter] GC disabled
  571. [Info : Unity Log] Active scene changed from to frozenwall
  572. [Info : Unity Log] Loaded scene frozenwall loadSceneMode=Single
  573. [Info : Unity Log] OnClientSceneChanged networkSceneName=frozenwall currentSceneName=frozenwall
  574. [Info : Unity Log] Client ready.
  575. [Info : Unity Log] Player 0 already added, aborting.
  576. [Info : Unity Log] Spending 280 credits on interactables...
  577. [Info : Unity Log] <b>[ProperSave]</b> Game saved
  578. [Info : Unity Log] Chatbox showInput:True
  579. [Info : Unity Log] Chatbox showInput:False
  580. [Warning: Unity Log] Animator.GotoState: State could not be found
  581. [Warning: Unity Log] Invalid Layer Index '-1'
  582. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  583. [Warning: Unity Log] Animator.GotoState: State could not be found
  584. [Warning: Unity Log] Invalid Layer Index '-1'
  585. [Message:Stutter Stunter] Memory used: 169.94140625
  586. [Warning: Unity Log] Animator.GotoState: State could not be found
  587. [Warning: Unity Log] Invalid Layer Index '-1'
  588. [Warning: Unity Log] Animator.GotoState: State could not be found
  589. [Warning: Unity Log] Invalid Layer Index '-1'
  590. [Warning: Unity Log] Animator.GotoState: State could not be found
  591. [Warning: Unity Log] Invalid Layer Index '-1'
  592. [Warning: Unity Log] Animator.GotoState: State could not be found
  593. [Warning: Unity Log] Invalid Layer Index '-1'
  594. [Warning: Unity Log] Animator.GotoState: State could not be found
  595. [Warning: Unity Log] Invalid Layer Index '-1'
  596. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  597. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(2)</color>
  598. [Message:Stutter Stunter] Memory used: 208.71484375
  599. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  600. [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Soulbound Catalyst</color></color>
  601. [Warning: Unity Log] Animator.GotoState: State could not be found
  602. [Warning: Unity Log] Invalid Layer Index '-1'
  603. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  604. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
  605. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  606. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(4)</color>
  607. [Warning: Unity Log] Animator.GotoState: State could not be found
  608. [Warning: Unity Log] Invalid Layer Index '-1'
  609. [Message:Stutter Stunter] Memory used: 260.0859375
  610. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  611. [Warning: Unity Log] Animator.GotoState: State could not be found
  612. [Warning: Unity Log] Invalid Layer Index '-1'
  613. [Warning: Unity Log] Animator.GotoState: State could not be found
  614. [Warning: Unity Log] Invalid Layer Index '-1'
  615. [Warning: Unity Log] Animator.GotoState: State could not be found
  616. [Warning: Unity Log] Invalid Layer Index '-1'
  617. [Warning: Unity Log] Animator.GotoState: State could not be found
  618. [Warning: Unity Log] Invalid Layer Index '-1'
  619. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  620. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  621. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  622. [Warning: Unity Log] Animator.GotoState: State could not be found
  623. [Warning: Unity Log] Invalid Layer Index '-1'
  624. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  625. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color></color>
  626. [Warning: Unity Log] Animator.GotoState: State could not be found
  627. [Warning: Unity Log] Invalid Layer Index '-1'
  628. [Info : Unity Log] <style=cShrine>You have summoned Imps to fight.</color>
  629. [Info : Unity Log] Transfered 5.353308 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
  630. [Message:Stutter Stunter] Memory used: 316.6015625
  631. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  632. [Warning: Unity Log] Animator.GotoState: State could not be found
  633. [Warning: Unity Log] Invalid Layer Index '-1'
  634. [Warning: Unity Log] Animator.GotoState: State could not be found
  635. [Warning: Unity Log] Invalid Layer Index '-1'
  636. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  637. [Warning: Unity Log] Animator.GotoState: State could not be found
  638. [Warning: Unity Log] Invalid Layer Index '-1'
  639. [Warning: Unity Log] Animator.GotoState: State could not be found
  640. [Warning: Unity Log] Invalid Layer Index '-1'
  641. [Warning: Unity Log] Animator.GotoState: State could not be found
  642. [Warning: Unity Log] Invalid Layer Index '-1'
  643. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  644. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ghor's Tome</color></color>
  645. [Message:Stutter Stunter] Memory used: 393.31640625
  646. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  647. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(5)</color>
  648. [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
  649. [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
  650. [Info : Unity Log] Transfered 4.541324 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
  651. [Info : Unity Log] Transfered 5.81653 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  652. [Info : Unity Log] Transfered 236.7266 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  653. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  654. [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
  655. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>139</color> Damage)
  656. [Warning: Unity Log] Animator.GotoState: State could not be found
  657. [Warning: Unity Log] Invalid Layer Index '-1'
  658. [Warning: Unity Log] Animator.GotoState: State could not be found
  659. [Warning: Unity Log] Invalid Layer Index '-1'
  660. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  661. [Warning: Unity Log] Animator.GotoState: State could not be found
  662. [Warning: Unity Log] Invalid Layer Index '-1'
  663. [Message:Stutter Stunter] Memory used: 476.3828125
  664. [Warning: Unity Log] Animator.GotoState: State could not be found
  665. [Warning: Unity Log] Invalid Layer Index '-1'
  666. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Imp Overlord</color> (<color=#ff4000>96</color> Damage)
  667. [Warning: Unity Log] Animator.GotoState: State could not be found
  668. [Warning: Unity Log] Invalid Layer Index '-1'
  669. [Warning: Unity Log] Animator.GotoState: State could not be found
  670. [Warning: Unity Log] Invalid Layer Index '-1'
  671. [Warning: Unity Log] Animator.GotoState: State could not be found
  672. [Warning: Unity Log] Invalid Layer Index '-1'
  673. [Warning: Unity Log] Animator.GotoState: State could not be found
  674. [Warning: Unity Log] Invalid Layer Index '-1'
  675. [Warning: Unity Log] Animator.GotoState: State could not be found
  676. [Warning: Unity Log] Invalid Layer Index '-1'
  677. [Warning: Unity Log] Animator.GotoState: State could not be found
  678. [Warning: Unity Log] Invalid Layer Index '-1'
  679. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  680. [Warning: Unity Log] Animator.GotoState: State could not be found
  681. [Warning: Unity Log] Invalid Layer Index '-1'
  682. [Warning: Unity Log] Animator.GotoState: State could not be found
  683. [Warning: Unity Log] Invalid Layer Index '-1'
  684. [Warning: Unity Log] Animator.GotoState: State could not be found
  685. [Warning: Unity Log] Invalid Layer Index '-1'
  686. [Message:Stutter Stunter] Memory used: 565.5234375
  687. [Warning: Unity Log] Animator.GotoState: State could not be found
  688. [Warning: Unity Log] Invalid Layer Index '-1'
  689. [Warning: Unity Log] Animator.GotoState: State could not be found
  690. [Warning: Unity Log] Invalid Layer Index '-1'
  691. [Warning: Unity Log] Animator.GotoState: State could not be found
  692. [Warning: Unity Log] Invalid Layer Index '-1'
  693. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  694. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Infusion</color></color>
  695. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  696. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
  697. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  698. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
  699. [Message:Stutter Stunter] Memory used: 615.53515625
  700. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  701. [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
  702. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  703. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
  704. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  705. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color>(2)</color>
  706. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  707. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color>(2)</color>
  708. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  709. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(6)</color>
  710. [Message:Stutter Stunter] Memory used: 667.734375
  711. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  712. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Monster Tooth</color></color>
  713. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  714. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(2)</color>
  715. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  716. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(3)</color>
  717. [Message:Stutter Stunter] Memory used: 733.50390625
  718. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  719. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(4)</color>
  720. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  721. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  722. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  723. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color></color>
  724. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  725. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  726. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(3)</color>
  727. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  728. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
  729. [Message:Stutter Stunter] Memory used: 781.91796875
  730. [Error : Unity Log] Cannot set the parent of the GameObject 'FlarePersitant_Ps' while activating or deactivating the parent GameObject 'Activation'.
  731. [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
  732. [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
  733. [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
  734. [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
  735. [Info : Unity Log] Unloaded scene frozenwall
  736. [Message:Stutter Stunter] GC enabled
  737. [Message:Stutter Stunter] GC disabled
  738. [Info : Unity Log] Active scene changed from to dampcavesimple
  739. [Info : Unity Log] Loaded scene dampcavesimple loadSceneMode=Single
  740. [Info : Unity Log] OnClientSceneChanged networkSceneName=dampcavesimple currentSceneName=dampcavesimple
  741. [Info : Unity Log] Client ready.
  742. [Info : Unity Log] Player 0 already added, aborting.
  743. [Info : Unity Log] Spending 560 credits on interactables...
  744. [Info : Unity Log] Spawn card cscHermitCrab (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
  745. [Info : Unity Log] <b>[ProperSave]</b> Game saved
  746. [Info : Unity Log] Chatbox showInput:True
  747. [Info : Unity Log] Chatbox showInput:False
  748. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  749. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  750. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  751. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Imp Overlord</color> (<color=#ff4000>128</color> Damage)
  752. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Imp Overlord</color> (<color=#ff4000>128</color> Damage)
  753. [Message:Stutter Stunter] Memory used: 233.36328125
  754. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  755. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(2)</color>
  756. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  757. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  758. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(3)</color>
  759. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  760. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>99</color> Damage)
  761. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  762. [Message:Stutter Stunter] Memory used: 349.5
  763. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>99</color> Damage)
  764. [Message:Stutter Stunter] GC enabled
  765. [Message:Stutter Stunter] GC disabled
  766. [Message:Stutter Stunter] Memory used: 132.8828125
  767. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  768. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(4)</color>
  769. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  770. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  771. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  772. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(5)</color>
  773. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>99</color> Damage)
  774. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  775. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>99</color> Damage)
  776. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  777. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color>(3)</color>
  778. [Message:Stutter Stunter] GC enabled
  779. [Message:Stutter Stunter] Memory used: 115.75390625
  780. [Message:Stutter Stunter] Memory used: 118.21484375
  781. [Message:Stutter Stunter] GC disabled
  782. [Message:Stutter Stunter] Memory used: 123.234375
  783. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>103</color> Damage)
  784. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  785. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  786. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ghor's Tome</color>(2)</color>
  787. [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
  788. [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
  789. [Info : Unity Log] Transfered 9.6 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  790. [Info : Unity Log] Transfered 65.6 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  791. [Warning: Unity Log] Animator.GotoState: State could not be found
  792. [Warning: Unity Log] Invalid Layer Index '-1'
  793. [Warning: Unity Log] Animator.GotoState: State could not be found
  794. [Warning: Unity Log] Invalid Layer Index '-1'
  795. [Info : Unity Log] Transfered 47.6 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
  796. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  797. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(4)</color>
  798. [Warning: Unity Log] Animator.GotoState: State could not be found
  799. [Warning: Unity Log] Invalid Layer Index '-1'
  800. [Warning: Unity Log] Animator.GotoState: State could not be found
  801. [Warning: Unity Log] Invalid Layer Index '-1'
  802. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  803. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  804. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>103</color> Damage)
  805. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>103</color> Damage)
  806. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
  807. [Message:Stutter Stunter] Memory used: 232.41015625
  808. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  809. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Titan</color> (<color=#ff4000>182</color> Damage)
  810. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  811. [Info : Unity Log] <style=cEvent>You picked up <color=#FFEB04>Shatterspleen</color></color>
  812. [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
  813. [Message:Stutter Stunter] Memory used: 360.22265625
  814. [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  815. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Titan</color> (<color=#ff4000>182</color> Damage)
  816. [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  817. [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  818. [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  819. [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
  820. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  821. [Message:Stutter Stunter] Memory used: 460.28515625
  822. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  823. [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Resonance Disc</color></color>
  824. [Message:Stutter Stunter] GC enabled
  825. [Message:Stutter Stunter] GC disabled
  826. [Message:Stutter Stunter] Memory used: 130.14453125
  827. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  828. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(5)</color>
  829. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  830. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tougher Times</color></color>
  831. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  832. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  833. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  834. [Message:Stutter Stunter] Memory used: 208.87890625
  835. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  836. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  837. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(7)</color>
  838. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  839. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  840. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  841. [Message:Stutter Stunter] Memory used: 309.0390625
  842. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  843. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  844. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
  845. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  846. [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
  847. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  848. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  849. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
  850. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  851. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
  852. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  853. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
  854. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  855. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(6)</color>
  856. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  857. [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
  858. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  859. [Message:Stutter Stunter] Memory used: 432.16015625
  860. [Info : Unity Log] Unloaded scene dampcavesimple
  861. [Message:Stutter Stunter] GC enabled
  862. [Message:Stutter Stunter] GC disabled
  863. [Info : Unity Log] Active scene changed from to skymeadow
  864. [Info : Unity Log] Loaded scene skymeadow loadSceneMode=Single
  865. [Info : Unity Log] OnClientSceneChanged networkSceneName=skymeadow currentSceneName=skymeadow
  866. [Info : Unity Log] Client ready.
  867. [Info : Unity Log] Player 0 already added, aborting.
  868. [Info : Unity Log] Spending 520 credits on interactables...
  869. [Info : Unity Log] <b>[ProperSave]</b> Game saved
  870. [Error : Unity Log] Object ParentTeleportMovementIndicator (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  871. [Warning: Unity Log] Animator.GotoState: State could not be found
  872. [Warning: Unity Log] Invalid Layer Index '-1'
  873. [Info : Unity Log] Chatbox showInput:True
  874. [Info : Unity Log] Chatbox showInput:False
  875. [Info : Unity Log] <style=cWorldEvent>The Primordial Teleporter aligns with the moon..</style>
  876. [Warning: Unity Log] Invalid Layer Index '-1'
  877. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  878. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(7)</color>
  879. [Warning: Unity Log] Invalid Layer Index '-1'
  880. [Warning: Unity Log] Animator.GotoState: State could not be found
  881. [Warning: Unity Log] Invalid Layer Index '-1'
  882. [Warning: Unity Log] Invalid Layer Index '-1'
  883. [Warning: Unity Log] Invalid Layer Index '-1'
  884. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  885. Stack trace:
  886. FreshMeat.FreshMeat.OnAddMeatBuff (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport rep) (at <befbe15765524b818ff9d0efc1ae5c1e>:0)
  887. DMD<>?637869568.Hook<RoR2.GlobalEventManager::OnCharacterDeath>?-223026944 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <b64a3147f6de401e8f379a8e0e9acf1d>:0)
  888. RoR2.HealthComponent.TakeDamage (RoR2.DamageInfo damageInfo) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  889. RoR2.OverlapAttack.PerformDamage (UnityEngine.GameObject attacker, UnityEngine.GameObject inflictor, System.Single damage, System.Boolean isCrit, RoR2.ProcChainMask procChainMask, System.Single procCoefficient, RoR2.DamageColorIndex damageColorIndex, RoR2.DamageType damageType, UnityEngine.Vector3 forceVector, System.Single pushAwayForce, System.Collections.Generic.List`1[T] hitList) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  890. RoR2.OverlapAttack.ProcessHits (System.Collections.Generic.List`1[T] hitList) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  891. RoR2.OverlapAttack.Fire (System.Collections.Generic.List`1[T] hitResults) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  892. RoR2.Projectile.ProjectileDotZone.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  893.  
  894. [Warning: Unity Log] Animator.GotoState: State could not be found
  895. [Warning: Unity Log] Invalid Layer Index '-1'
  896. [Message:Stutter Stunter] Memory used: 210.19140625
  897. [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
  898. [Warning: Unity Log] Animator.GotoState: State could not be found
  899. [Warning: Unity Log] Invalid Layer Index '-1'
  900. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  901. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  902. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(8)</color>
  903. [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
  904. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  905. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(9)</color>
  906. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
  907. [Message:Stutter Stunter] Memory used: 313.7734375
  908. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  909. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
  910. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
  911. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  912. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
  913. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
  914. [Warning: Unity Log] Invalid Layer Index '-1'
  915. [Warning: Unity Log] Invalid Layer Index '-1'
  916. [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
  917. [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
  918. [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
  919. [Info : Unity Log] Transfered 24.4 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
  920. [Info : Unity Log] Transfered 93.36 monster credits from Director (UnityEngine.GameObject) to LunarTeleporter Variant(Clone) (UnityEngine.GameObject)
  921. [Warning: Unity Log] Animator.GotoState: State could not be found
  922. [Warning: Unity Log] Invalid Layer Index '-1'
  923. [Warning: Unity Log] Animator.GotoState: State could not be found
  924. [Warning: Unity Log] Invalid Layer Index '-1'
  925. [Info : Unity Log] Transfered 185.6 monster credits from LunarTeleporter Variant(Clone) (UnityEngine.GameObject) to LunarTeleporter Variant(Clone) (UnityEngine.GameObject)
  926. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Magma Worm</color> (<color=#ff4000>185</color> Damage)
  927. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  928. [Warning: Unity Log] Animator.GotoState: State could not be found
  929. [Warning: Unity Log] Invalid Layer Index '-1'
  930. [Warning: Unity Log] Animator.GotoState: State could not be found
  931. [Warning: Unity Log] Invalid Layer Index '-1'
  932. [Warning: Unity Log] Animator.GotoState: State could not be found
  933. [Warning: Unity Log] Invalid Layer Index '-1'
  934. [Warning: Unity Log] Animator.GotoState: State could not be found
  935. [Warning: Unity Log] Invalid Layer Index '-1'
  936. [Warning: Unity Log] Animator.GotoState: State could not be found
  937. [Warning: Unity Log] Invalid Layer Index '-1'
  938. [Warning: Unity Log] Animator.GotoState: State could not be found
  939. [Warning: Unity Log] Invalid Layer Index '-1'
  940. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Magma Worm</color> (<color=#ff4000>185</color> Damage)
  941. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  942. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Brass Contraption</color> (<color=#ff4000>312</color> Damage)
  943. [Warning: Unity Log] Animator.GotoState: State could not be found
  944. [Warning: Unity Log] Invalid Layer Index '-1'
  945. [Warning: Unity Log] Invalid Layer Index '-1'
  946. [Warning: Unity Log] Invalid Layer Index '-1'
  947. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  948. [Message:Stutter Stunter] Memory used: 440.19921875
  949. [Warning: Unity Log] Invalid Layer Index '-1'
  950. [Warning: Unity Log] Animator.GotoState: State could not be found
  951. [Warning: Unity Log] Invalid Layer Index '-1'
  952. [Warning: Unity Log] Animator.GotoState: State could not be found
  953. [Warning: Unity Log] Invalid Layer Index '-1'
  954. [Warning: Unity Log] Animator.GotoState: State could not be found
  955. [Warning: Unity Log] Invalid Layer Index '-1'
  956. [Warning: Unity Log] Animator.GotoState: State could not be found
  957. [Warning: Unity Log] Invalid Layer Index '-1'
  958. [Warning: Unity Log] Animator.GotoState: State could not be found
  959. [Warning: Unity Log] Invalid Layer Index '-1'
  960. [Warning: Unity Log] Animator.GotoState: State could not be found
  961. [Warning: Unity Log] Invalid Layer Index '-1'
  962. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
  963. [Warning: Unity Log] Animator.GotoState: State could not be found
  964. [Warning: Unity Log] Invalid Layer Index '-1'
  965. [Warning: Unity Log] Invalid Layer Index '-1'
  966. [Warning: Unity Log] Invalid Layer Index '-1'
  967. [Warning: Unity Log] Invalid Layer Index '-1'
  968. [Warning: Unity Log] Invalid Layer Index '-1'
  969. [Warning: Unity Log] Animator.GotoState: State could not be found
  970. [Warning: Unity Log] Invalid Layer Index '-1'
  971. [Warning: Unity Log] Animator.GotoState: State could not be found
  972. [Warning: Unity Log] Invalid Layer Index '-1'
  973. [Warning: Unity Log] Animator.GotoState: State could not be found
  974. [Warning: Unity Log] Invalid Layer Index '-1'
  975. [Warning: Unity Log] Animator.GotoState: State could not be found
  976. [Warning: Unity Log] Invalid Layer Index '-1'
  977. [Warning: Unity Log] Animator.GotoState: State could not be found
  978. [Warning: Unity Log] Invalid Layer Index '-1'
  979. [Warning: Unity Log] Animator.GotoState: State could not be found
  980. [Warning: Unity Log] Invalid Layer Index '-1'
  981. [Warning: Unity Log] Animator.GotoState: State could not be found
  982. [Warning: Unity Log] Invalid Layer Index '-1'
  983. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  984. [Info : Unity Log] <style=cEvent>You picked up <color=#FFEB04>Mired Urn</color></color>
  985. [Warning: Unity Log] Invalid Layer Index '-1'
  986. [Warning: Unity Log] Invalid Layer Index '-1'
  987. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Mini Mushrum</color> (<color=#ff4000>307</color> Damage)
  988. [Error : Unity Log] Object ParentTeleportMovementIndicator (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  989. [Message:Stutter Stunter] Memory used: 559.5234375
  990. [Message:Stutter Stunter] GC enabled
  991. [Message:Stutter Stunter] Memory used: 174.64453125
  992. [Message:Stutter Stunter] Memory used: 177.82421875
  993. [Message:Stutter Stunter] Memory used: 181.42578125
  994. [Message:Stutter Stunter] Memory used: 185.0390625
  995. [Message:Stutter Stunter] Memory used: 188.62890625
  996. [Message:Stutter Stunter] Memory used: 192.51171875
  997. [Message:Stutter Stunter] Memory used: 196.625
  998. [Message:Stutter Stunter] Memory used: 200.7421875
  999. [Message:Stutter Stunter] Memory used: 204.8515625
  1000. [Message:Stutter Stunter] Memory used: 208.9609375
  1001. [Message:Stutter Stunter] Memory used: 213.0625
  1002. [Message:Stutter Stunter] Memory used: 217.17578125
  1003. [Message:Stutter Stunter] Memory used: 221.28515625
  1004. [Message:Stutter Stunter] Memory used: 225.39453125
  1005. [Message:Stutter Stunter] Memory used: 229.671875
  1006. [Message:Stutter Stunter] Memory used: 234.28125
  1007. [Message:Stutter Stunter] Memory used: 238.88671875
  1008. [Message:Stutter Stunter] Memory used: 243.49609375
  1009. [Message:Stutter Stunter] Memory used: 248.109375
  1010. [Message:Stutter Stunter] Memory used: 252.703125
  1011. [Message:Stutter Stunter] Memory used: 257.31640625
  1012. [Message:Stutter Stunter] Memory used: 261.9296875
  1013. [Message:Stutter Stunter] Memory used: 266.53515625
  1014. [Message:Stutter Stunter] Memory used: 271.1484375
  1015. [Message:Stutter Stunter] Memory used: 275.765625
  1016. [Message:Stutter Stunter] Memory used: 280.48046875
  1017. [Message:Stutter Stunter] Memory used: 285.47265625
  1018. [Message:Stutter Stunter] Memory used: 290.47265625
  1019. [Message:Stutter Stunter] Memory used: 295.4609375
  1020. [Message:Stutter Stunter] Memory used: 300.45703125
  1021. [Message:Stutter Stunter] Memory used: 305.45703125
  1022. [Message:Stutter Stunter] Memory used: 310.609375
  1023. [Message:Stutter Stunter] Memory used: 315.98046875
  1024. [Message:Stutter Stunter] Memory used: 321.33984375
  1025. [Message:Stutter Stunter] GC disabled
  1026. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1027. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(6)</color>
  1028. [Warning: Unity Log] Invalid Layer Index '-1'
  1029. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1030. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Runald's Band</color></color>
  1031. [Message:Stutter Stunter] Memory used: 195.87109375
  1032. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1033. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color></color>
  1034. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1035. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(3)</color>
  1036. [Message:Stutter Stunter] Memory used: 264.24609375
  1037. [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
  1038. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1039. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color>(2)</color>
  1040. [Info : Unity Log] tp back
  1041. [Message:Stutter Stunter] Memory used: 344.578125
  1042. [Warning: Unity Log] Invalid Layer Index '-1'
  1043. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1044. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(10)</color>
  1045. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1046. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(5)</color>
  1047. [Message:Stutter Stunter] Memory used: 419.55859375
  1048. [Warning: Unity Log] Animator.GotoState: State could not be found
  1049. [Warning: Unity Log] Invalid Layer Index '-1'
  1050. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1051. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color>(3)</color>
  1052. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1053. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color></color>
  1054. [Message:Stutter Stunter] Memory used: 503.890625
  1055. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1056. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Red Whip</color></color>
  1057. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1058. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Red Whip</color>(2)</color>
  1059. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1060. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Runald's Band</color>(2)</color>
  1061. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1062. [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Will-o'-the-wisp</color></color>
  1063. [Message:Stutter Stunter] Memory used: 592.0234375
  1064. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1065. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color></color>
  1066. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1067. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color>(2)</color>
  1068. [Error : Unity Log] Cannot set the parent of the GameObject 'FlarePersitant_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1069. [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1070. [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1071. [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1072. [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1073. [Error : Unity Log] Cannot set the parent of the GameObject 'FlarePersitant_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1074. [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1075. [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1076. [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1077. [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
  1078. [Info : Unity Log] Unloaded scene skymeadow
  1079. [Message:Stutter Stunter] GC enabled
  1080. [Message:Stutter Stunter] GC disabled
  1081. [Info : Unity Log] Active scene changed from to moon
  1082. [Info : Unity Log] Loaded scene moon loadSceneMode=Single
  1083. [Info : Unity Log] OnClientSceneChanged networkSceneName=moon currentSceneName=moon
  1084. [Info : Unity Log] Client ready.
  1085. [Info : Unity Log] Player 0 already added, aborting.
  1086. [Info : Unity Log] Spending 0 credits on interactables...
  1087. [Info : Unity Log] Position not free.
  1088. [Info : Unity Log] Spawn card cscLunarGolem (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
  1089. [Info : Unity Log] <b>[ProperSave]</b> Game saved
  1090. [Info : Unity Log] Chatbox showInput:True
  1091. [Info : Unity Log] Chatbox showInput:False
  1092. [Message:Stutter Stunter] Memory used: 175.5390625
  1093. [Warning: Unity Log] Invalid Layer Index '-1'
  1094. [Message:Stutter Stunter] Memory used: 236.5234375
  1095. [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Lunar Chimera</color> (<color=#ff4000>532</color> Damage)
  1096. [Warning: Unity Log] Invalid Layer Index '-1'
  1097. [Message:Stutter Stunter] Memory used: 321.33203125
  1098. [Warning: Unity Log] Invalid Layer Index '-1'
  1099. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1100. [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
  1101. [Message:Stutter Stunter] Memory used: 390.60546875
  1102. [Warning: Unity Log] Invalid Layer Index '-1'
  1103. [Warning: Unity Log] Invalid Layer Index '-1'
  1104. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1105. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1106. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1107. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1108. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1109. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1110. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1111. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1112. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1113. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1114. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1115. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1116. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1117. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1118. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1119. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1120. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1121. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1122. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1123. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1124. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1125. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1126. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1127. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1128. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1129. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1130. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1131. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1132. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1133. [Message:Stutter Stunter] Memory used: 471.046875
  1134. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  1135. [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Ceremonial Dagger</color></color>
  1136. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1137. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1138. [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
  1139. [Warning: Unity Log] Invalid Layer Index '-1'
  1140. [Info : Unity Log] Entering pre-encounter
  1141. [Message:Stutter Stunter] Memory used: 531.13671875
  1142. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  1143. Stack trace:
  1144. FreshMeat.FreshMeat.OnAddMeatBuff (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport rep) (at <befbe15765524b818ff9d0efc1ae5c1e>:0)
  1145. DMD<>?637869568.Hook<RoR2.GlobalEventManager::OnCharacterDeath>?-223026944 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <b64a3147f6de401e8f379a8e0e9acf1d>:0)
  1146. RoR2.HealthComponent.Suicide (UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride, RoR2.DamageType damageType) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1147. EntityStates.Missions.BrotherEncounter.BrotherEncounterBaseState.KillAllMonsters () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1148. EntityStates.Missions.BrotherEncounter.Phase1.OnEnter () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1149. RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1150. RoR2.EntityStateMachine.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1151.  
  1152.  
  1153. ///// BELOW ERROR REPEATS EVERY TICK AND HAS BEEN TRUNCATED TO REDUCE FILE SIZE
  1154.  
  1155.  
  1156. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  1157. Stack trace:
  1158. EntityStates.Missions.BrotherEncounter.BrotherEncounterPhaseBaseState.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1159. EntityStates.Missions.BrotherEncounter.Phase1.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1160. RoR2.EntityStateMachine.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
  1161.  
  1162.  
  1163. ///// ABOVE ERROR REPEATS EVERY TICK AND HAS BEEN TRUNCATED TO REDUCE FILE SIZE
  1164.  
  1165.  
  1166. [Message:Stutter Stunter] GC enabled
  1167. [Info : Unity Log] Saved file "aa6aa189-0aca-4b8f-a7c1-1c6bd64b4e2d.xml" (143621 bytes)
  1168. [Info : Unity Log] Shutting down Steamworks...
  1169. [Info : Unity Log] Shut down Steamworks.
  1170. [Info : Console] Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API.
  1171. ------- Rewired System Info -------
  1172. Unity version: 2018.4.16f1
  1173. Rewired version: 1.1.21.3.U2018
  1174. Platform: Windows
  1175. Using Unity input: False
  1176.  
  1177. [Info : Console] Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API.
  1178. ------- Rewired System Info -------
  1179. Unity version: 2018.4.16f1
  1180. Rewired version: 1.1.21.3.U2018
  1181. Platform: Windows
  1182. Using Unity input: False
  1183.  
  1184. [Debug : R2API] Hook removed by assembly: CaptainShotgunModes.dll for: EntityStates.Captain.Weapon.ChargeCaptainShotgun.FixedUpdate
  1185. [Debug : R2API] Hook removed by assembly: CaptainShotgunModes.dll for: RoR2.UI.SkillIcon.Update
  1186. [Debug : R2API] Hook removed by assembly: CommandItemCount.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
  1187. [Debug : R2API] Hook removed by assembly: AIBlacklister.dll for: RoR2.ItemCatalog.Init
  1188.  
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