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- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 20 plugins to load
- [Warning: BepInEx] Skipping [Diluvian 2.0.6] because a newer version exists (Diluvian 2.0.6)
- [Info : BepInEx] Loading [R2API 2.5.14]
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
- [Debug : R2API] Removing D:\Games\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\plugins\Harb-DiluvianDifficulty\Diluvianmodded.dll (ModVer : 2.0.6) from the list because it's a duplicate of D:\Games\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\plugins\Harb-DiluvianDifficulty\Diluvian.dll (ModVer : 2.0.6).
- [Info : R2API] Enabling R2API Submodule: DifficultyAPI
- [Info : R2API] Enabling R2API Submodule: EffectAPI
- [Info : R2API] Enabling R2API Submodule: EntityAPI
- [Info : R2API] Enabling R2API Submodule: LanguageAPI
- [Info : R2API] Enabling R2API Submodule: LoadoutAPI
- [Info : R2API] Enabling R2API Submodule: PrefabAPI
- [Info : R2API] Enabling R2API Submodule: ResourcesAPI
- [Info : R2API] Enabling R2API Submodule: SurvivorAPI
- [Info : R2API] Enabling R2API Submodule: UnlockablesAPI
- [Info : R2API] Enabling R2API Submodule: CommandHelper
- [Info : R2API] Enabling R2API Submodule: NetworkingAPI
- [Info : R2API] Enabling R2API Submodule: AssetPlus
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DifficultyCatalog.GetDifficultyDef
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RuleDef.FromDifficulty
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.EffectCatalog.GetDefaultEffectDefs
- [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_stateType
- [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_typeName
- [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_stateType
- [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_typeName
- [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.Load
- [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.LoadAsyncInternal
- [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.LoadAll
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SurvivorCatalog.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterSelectBarController.Build
- [Debug : R2API] Hook added by assembly: for: RoR2.CharacterSelectBarController.Build
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: for: RoR2.AchievementManager.CollectAchievementDefs
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UnlockableCatalog.Init
- [Debug : R2API] Hook added by assembly: for: RoR2.UnlockableCatalog.Init
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.EclipseRun.GetEclipseBaseUnlockableString
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UI.EclipseRunScreenController.SelectSurvivor
- [Debug : R2API] Hook added by assembly: for: RoR2.UI.EclipseRunScreenController.SelectSurvivor
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Console.InitConVars
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application.OnLoad
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UI.HGTextMeshProUGUI.OnCurrentLanguageChanged
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.SetCurrentLanguage
- [Debug : R2API] DifficultyAPI has no static method registered for Load
- [Debug : R2API] EffectAPI has no static method registered for Load
- [Debug : R2API] EntityAPI has no static method registered for Load
- [Debug : R2API] LanguageAPI has no static method registered for Load
- [Debug : R2API] LoadoutAPI has no static method registered for Load
- [Debug : R2API] PrefabAPI has no static method registered for Load
- [Debug : R2API] ResourcesAPI has no static method registered for Load
- [Debug : R2API] SurvivorAPI has no static method registered for Load
- [Debug : R2API] UnlockablesAPI has no static method registered for Load
- [Debug : R2API] CommandHelper has no static method registered for Load
- [Debug : R2API] NetworkingAPI has no static method registered for Load
- [Debug : R2API] AssetPlus has no static method registered for Load
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DisableIfGameModded.OnEnable
- [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SteamworksLobbyDataGenerator.RebuildLobbyData
- [Debug : R2API] Hook added by assembly: for: RoR2.SteamworksLobbyDataGenerator.RebuildLobbyData
- [Info : BepInEx] Loading [WaxQuailMultiJump 1.0.1]
- [Debug : R2API] Hook added by assembly: WaxQuailMultiJump.dll for: EntityStates.GenericCharacterMain.ProcessJump
- [Debug : R2API] Hook added by assembly: for: EntityStates.GenericCharacterMain.ProcessJump
- [Info : BepInEx] Loading [Escape From Menus 1.0.1]
- [Debug : R2API] Hook added by assembly: EscapeFromMenus.dll for: RoR2.UI.MPEventSystem.Update
- [Info : BepInEx] Loading [Item Counters 1.0.0]
- [Info : BepInEx] Loading [Diluvian 2.0.6]
- [Debug : R2API] Hook added by assembly: Diluvian.dll for: RoR2.RuleDef.FromDifficulty
- [Debug : R2API] Hook added by assembly: Diluvian.dll for: RoR2.UI.RuleCategoryController.SetData
- [Info : BepInEx] Loading [Proper Save 2.4.2]
- [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Run.Start
- [Debug : R2API] Hook added by assembly: for: RoR2.Run.Start
- [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.TeamManager.Start
- [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Achievements.LoopOnceAchievement.Check
- [Debug : R2API] Hook added by assembly: for: RoR2.Achievements.LoopOnceAchievement.Check
- [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Stage.Start
- [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.GameOverController.Awake
- [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Run.GenerateStageRNG
- [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.UI.CharacterSelectController.Awake
- [Info : BepInEx] Loading [AutoSkipIntroCutscene 1.0.0]
- [Debug : R2API] Hook added by assembly: AutoSkipIntroCutscene.dll for: RoR2.SplashScreenController.Start
- [Info : BepInEx] Loading [MobileTurretBuff 1.1.2]
- [Info : BepInEx] Loading [FreshMeat 1.0.0]
- [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.BuffCatalog.Init
- [Debug : R2API] Hook added by assembly: for: RoR2.BuffCatalog.Init
- [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.GlobalEventManager.OnCharacterDeath
- [Debug : R2API] Hook added by assembly: for: RoR2.GlobalEventManager.OnCharacterDeath
- [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.GlobalEventManager.OnCharacterDeath
- [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.CharacterBody.RecalculateStats
- [Info : BepInEx] Loading [Pingprovements 1.6.3]
- [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.PingerController.SetCurrentPing
- [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.UI.PingIndicator.Update
- [Info : BepInEx] Loading [Hypercrit 1.0.2]
- [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.HealthComponent.TakeDamage
- [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage
- [Info : BepInEx] Loading [EnemyHitLog 0.3.0]
- [Debug : R2API] Hook added by assembly: EnemyHitLog.dll for: RoR2.GlobalEventManager.ServerDamageDealt
- [Info : BepInEx] Loading [CaptainShotgunModes 1.1.1]
- [Debug : R2API] Hook added by assembly: CaptainShotgunModes.dll for: EntityStates.Captain.Weapon.ChargeCaptainShotgun.FixedUpdate
- [Debug : R2API] Hook added by assembly: CaptainShotgunModes.dll for: RoR2.UI.SkillIcon.Update
- [Info : BepInEx] Loading [CommandItemCount 1.3.1]
- [Debug : R2API] Hook added by assembly: CommandItemCount.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
- [Info : BepInEx] Loading [ItemStats 1.5.0]
- [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.ItemIcon.SetItemIndex
- [Info : BepInEx] Loading [ BetterDrone 2.0.0]
- [Info : BepInEx] Loading [BetterCommandMenu 1.5.0]
- [Debug : R2API] Hook added by assembly: BetterCommandMenu.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
- [Debug : R2API] Hook added by assembly: BetterCommandMenu.dll for: RoR2.UI.MPEventSystem.Update
- [Debug : R2API] Hook added by assembly: for: RoR2.UI.MPEventSystem.Update
- [Info : BepInEx] Loading [Stutter Stunter 2.1.0]
- [Debug : R2API] Hook added by assembly: StutterStunter.dll for: RoR2.UnitySystemConsoleRedirector.Redirect
- [Info : BepInEx] Loading [AI Blacklister 1.0.1]
- [Debug : R2API] Hook added by assembly: AIBlacklister.dll for: RoR2.ItemCatalog.Init
- [Debug : R2API] Hook added by assembly: AIBlacklister.dll for: RoR2.ScavengerItemGranter.Start
- [Debug : R2API] Hook added by assembly: for: RoR2.ScavengerItemGranter.Start
- [Message: BepInEx] Chainloader startup complete
- [Info : Console] Exception has been thrown by the target of an invocation.
- [Warning: Unity Log] Network message MsgType.Highest + 22 is unregistered.
- [Info : Console] Facepunch.Steamworks Unity: WindowsPlayer
- [Info : Console] Facepunch.Steamworks Os: Windows
- [Info : Console] Facepunch.Steamworks Arch: x64
- [Info : Console] Searching for compatible XInput library...
- [Info : Console] Found Xinput1_4.dll.
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Info : Unity Log] Bloom: True
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] 0
- [Info : Unity Log] arg[0]="D:\Games\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- [Info : Unity Log] arg[1]="--doorstop-enable"
- [Info : Unity Log] arg[2]="true"
- [Info : Unity Log] arg[3]="--doorstop-target"
- [Info : Unity Log] arg[4]="r2modman\BepInEx\core\BepInEx.Preloader.dll"
- [Info : Unity Log] Initializing system: ArtifactCatalog
- [Info : Unity Log] Initializing system: BodyCatalog
- [Info : Unity Log] Initializing system: BuffCatalog
- [Warning: Unity Log] Unregistered buff CrocoRegen!
- [Warning: Unity Log] Unregistered buff MercExpose!
- [Warning: Unity Log] Unregistered buff BodyArmor!
- [Info : Unity Log] Initializing system: CostTypeCatalog
- [Info : Unity Log] Initializing system: GameEndingCatalog
- [Info : Unity Log] Initializing system: EffectCatalog
- [Error : Unity Log] Error registering effect "DroneFlamethrowerEffect (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
- [Error : Unity Log] Error registering effect "FireMeatBallPool (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
- [Error : Unity Log] Error registering effect "LunarWispTrackingBombExp_Prf (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
- [Error : Unity Log] Error registering effect "LunarWispMinigunChargeUp (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
- [Error : Unity Log] Error registering effect "SiphonTetherHealing (UnityEngine.GameObject)": Prefab does not have EffectComponent attached.
- [Info : Unity Log] Initializing system: EliteCatalog
- [Info : Unity Log] Initializing system: EquipmentCatalog
- [Info : Unity Log] Initializing system: FileIoIndicatorManager
- [Info : Unity Log] Initializing system: DebugOverlay
- [Info : Unity Log] Initializing system: GenericPickupController
- [Info : Unity Log] Initializing system: NetworkUIPromptController
- [Info : Unity Log] Initializing system: PickupDropletController
- [Info : Unity Log] Initializing system: RunArtifactManager
- [Info : Unity Log] Initializing system: ItemCatalog
- [Info :AI Blacklister] Added item 'ShockNearby' to AI blacklist.
- [Info :AI Blacklister] Added item 'DrizzlePlayerHelper' to AI blacklist.
- [Info :AI Blacklister] Removed item 'LunarUtilityReplacement' from AI blacklist.
- [Info :AI Blacklister] Added item 'MonsoonPlayerHelper' to AI blacklist.
- [Info :AI Blacklister] Removed item 'LunarPrimaryReplacement' from AI blacklist.
- [Debug :AI Blacklister] AI blacklisted items: Dagger, Feather, Mushroom, FallBoots, WardOnLevel, ShockNearby, StunChanceOnHit, Firework, TreasureCache, BossDamageBonus, HeadHunter, KillEliteFrenzy, DrizzlePlayerHelper, ExecuteLowHealthElite, TPHealingNova, MonsoonPlayerHelper, Thorns, Squid, FocusConvergence, MonstersOnShrineUse
- [Info : Unity Log] Initializing system: Language
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Found icon.png
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] Initializing system: MasterCatalog
- [Info : Unity Log] Initializing system: MusicTrackCatalog
- [Info : Unity Log] Initializing system: PickupCatalog
- [Info : Unity Log] Initializing system: PickupTransmutationManager
- [Info : Unity Log] Initializing system: ProjectileCatalog
- [Info : Unity Log] Initializing system: RuleCatalog
- [Info : Unity Log] Initializing system: SceneCatalog
- [Info : Unity Log] Initializing system: SkinCatalog
- [Info : Unity Log] Initializing system: SurvivorCatalog
- [Warning: Unity Log] Unregistered survivor Bandit!
- [Info : Unity Log] Initializing system: UnlockableCatalog
- [Info : Unity Log] Initializing system: UserProfile
- [Info : Unity Log] Initializing system: StatDef
- [Info : Unity Log] Initializing system: StatManager
- [Info : Unity Log] Initializing system: StatSheet
- [Info : Unity Log] Initializing system: SkillCatalog
- [Info : Unity Log] Initializing system: EnemyInfoPanel
- [Info : Unity Log] Initializing system: UILayerKey
- [Info : Unity Log] Initializing system: NetworkSoundEventCatalog
- [Info : Unity Log] Initializing system: BombArtifactManager
- [Info : Unity Log] Initializing system: CommandArtifactManager
- [Info : Unity Log] Initializing system: DoppelgangerInvasionManager
- [Info : Unity Log] Initializing system: EnigmaArtifactManager
- [Info : Unity Log] Initializing system: FriendlyFireArtifactManager
- [Info : Unity Log] Initializing system: MonsterTeamGainsItemsArtifactManager
- [Info : Unity Log] Initializing system: SacrificeArtifactManager
- [Info : Unity Log] Initializing system: SwarmsArtifactManager
- [Info : Unity Log] Initializing system: TeamDeathArtifactManager
- [Info : Unity Log] Initializing system: NetworkExtensions
- [Info : Unity Log] Initializing system: AchievementManager
- [Info : Unity Log] Initializing system: ArtifactMask
- [Info : Unity Log] Initializing system: LunarItemOrEquipmentCostTypeHelper
- [Info : Unity Log] Initializing system: ItemDisplayRuleSet
- [Info : Unity Log] Initializing system: PreGameRuleVoteController
- [Info : Unity Log] Initializing system: ShrineCleanseBehavior
- [Info : Unity Log] Initializing system: GameModeCatalog
- [Info : Unity Log] Registered gamemode BaseDefenseRun True
- [Info : Unity Log] Registered gamemode ClassicRun True
- [Info : Unity Log] Registered gamemode EclipseRun True
- [Info : Unity Log] Registered gamemode WeeklyRun True
- [Info : Unity Log] Initializing system: Loadout
- [Info : Unity Log] Initializing system: BodyLoadoutManager
- [Info : Unity Log] Initializing system: ProjectileGhostReplacementManager
- [Info : Unity Log] Initializing system: RuleBook
- [Info : Unity Log] Initializing system: SerializableLoadout
- [Info : Unity Log] Initializing system: SteamworksLobbyDataGenerator
- [Info : Unity Log] Initializing system: LogBookController
- [Info : Unity Log] Initializing system: CharacterSpawnCard
- [Info : Unity Log] Attempting to load user profile /UserProfiles/aa6aa189-0aca-4b8f-a7c1-1c6bd64b4e2d.xml
- [Info : Unity Log] stream.Length=143618
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] 4
- [Info : Unity Log] Loaded archived convars.
- [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "D:\Games\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
- [Info : Unity Log] Active scene changed from to splash
- [Info : Unity Log] Loaded scene splash loadSceneMode=2
- [Info : R2API] [NetworkCompatibility] Adding to the networkModList :
- [Info : R2API] com.bepis.r2api;2.5.14
- [Info : R2API] com.Elysium.WaxQuailMultiJump;1.0.1
- [Info : R2API] com.evaisa.escapemenus;1.0.1
- [Info : R2API] com.github.mcmrarm.itemcounters;1.0.0
- [Info : R2API] com.harbingerofme.Diluvian;2.0.6
- [Info : R2API] com.Kingpinush.AutoSkipIntroCutscene;1.0.0
- [Info : R2API] com.Moffein.MobileTurretBuff;1.1.2
- [Info : R2API] com.NetherCrowCSOLYOO.FreshMeat;1.0.0
- [Info : R2API] com.pixeldesu.pingprovements;1.6.3
- [Info : R2API] com.ThinkInvisible.Hypercrit;1.0.2
- [Info : R2API] com.Xay.EnemyHitLog;0.3.0
- [Info : R2API] dev.ontrigger.itemstats;1.5.0
- [Info : R2API] idk.ca;2.0.0
- [Debug : R2API] Hook added by assembly: ItemCounters.dll for: RoR2.UI.ScoreboardStrip.SetMaster
- [Debug : R2API] Hook added by assembly: ItemCounters.dll for: RoR2.UI.ScoreboardStrip.UpdateMoneyText
- [Info : Unity Log] Setting offline scene to title
- [Info : Unity Log] Unloaded scene splash
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=Single
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=False maxPlayers=4 }
- [Info : R2API] Server Handlers registered
- [Warning: Unity Log] The prefab 'ArenaMissionController' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- [Info : R2API] Client Handlers registered
- [Info : Unity Log] Unloaded scene title
- [Info : Unity Log] FlashWindow.Flash(722988)
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] gridColumns=8,totalElements=10,gridRows=2,maxEntryCount=16
- [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
- [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
- [Info : Unity Log] FlashWindow.Flash(722988)
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
- [Error : Unity Log] A connection has already been set as ready. There can only be one.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "D:\Games\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg"
- [Info : Unity Log] Attempting to generate PreGameVoteController for Lawful Chaotic Duck
- [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer()
- [Info : Unity Log] Received vote from Lawful Chaotic Duck
- [Info : Unity Log] Accepting vote from Lawful Chaotic Duck
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] <style=cEvent>Lawful Chaotic Duck connected.</color>
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
- [Info : Unity Log] maxRuleCount=13, currentChoiceIndex=2
- [Info : Unity Log] Setting current language to "en"
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
- [Info : Unity Log] maxRuleCount=2, currentChoiceIndex=1
- [Info : Unity Log] Setting current language to "en"
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Debug : Diluvian] Run started on difficulty index: Hard
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Info : Unity Log] Unloaded scene lobby
- [Message:Stutter Stunter] GC disabled
- [Info : Unity Log] Active scene changed from to blackbeach2
- [Info : Unity Log] Loaded scene blackbeach2 loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=blackbeach2 currentSceneName=blackbeach2
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 180 credits on interactables...
- [Info : Unity Log] reorder list
- [Info : Unity Log] Chatbox showInput:True
- [Info : Unity Log] Chatbox showInput:False
- [Error : Unity Log] Object PodGroundImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Message:Stutter Stunter] Memory used: 96.35546875
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color></color>
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Message:Stutter Stunter] Memory used: 124.78515625
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- [Warning: Unity Log] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Message:Stutter Stunter] Memory used: 151.9375
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] tp back
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 181.046875
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Harvester's Scythe</color></color>
- [Info : Unity Log] Ping target Drone2Broken(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Lawful Chaotic Duck has found: Broken Healing Drone (<nobr><color=#EFEB1A>$40</color></nobr>).</style>
- [Message:Stutter Stunter] Memory used: 225.4609375
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color></color>
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
- [Info : Unity Log] Transfered 6.8 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 6.8 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 66.71999 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Golem</color> (<color=#ff4000>36</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Golem</color> (<color=#ff4000>40</color> Damage)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 282.71484375
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Hopoo Feather</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 322.78125
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Message:Stutter Stunter] Memory used: 342.484375
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Energy Drink</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Backup Magazine</color></color>
- [Message:Stutter Stunter] Memory used: 375.5859375
- [Info : Unity Log] Unloaded scene blackbeach2
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] GC disabled
- [Info : Unity Log] Active scene changed from to goolake
- [Info : Unity Log] Loaded scene goolake loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=goolake currentSceneName=goolake
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 220 credits on interactables...
- [Info : Unity Log] <b>[ProperSave]</b> Game saved
- [Info : Unity Log] Chatbox showInput:True
- [Info : Unity Log] Chatbox showInput:False
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Beetle Guard</color> (<color=#ff4000>88</color> Damage)
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(2)</color>
- [Message:Stutter Stunter] Memory used: 190.79296875
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Energy Drink</color>(2)</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 230.859375
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Beetle</color> (<color=#ff4000>88</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(3)</color>
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Message:Stutter Stunter] Memory used: 274.1796875
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Focus Crystal</color></color>
- [Message:Stutter Stunter] Memory used: 342.19921875
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Backup Magazine</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Beetle Guard</color> (<color=#ff4000>72</color> Damage)
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ukulele</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Repulsion Armor Plate</color></color>
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
- [Info : Unity Log] Transfered 12.4 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 15.2 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 209.68 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Message:Stutter Stunter] Memory used: 406.5234375
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Lemurian</color> (<color=#ff4000>91</color> Damage)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ukulele</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 499.6015625
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Message:Stutter Stunter] Memory used: 551.59375
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Info : Unity Log] Unloaded scene goolake
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] GC disabled
- [Info : Unity Log] Active scene changed from to frozenwall
- [Info : Unity Log] Loaded scene frozenwall loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=frozenwall currentSceneName=frozenwall
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 280 credits on interactables...
- [Info : Unity Log] <b>[ProperSave]</b> Game saved
- [Info : Unity Log] Chatbox showInput:True
- [Info : Unity Log] Chatbox showInput:False
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 169.94140625
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(2)</color>
- [Message:Stutter Stunter] Memory used: 208.71484375
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Soulbound Catalyst</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(4)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 260.0859375
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You have summoned Imps to fight.</color>
- [Info : Unity Log] Transfered 5.353308 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Message:Stutter Stunter] Memory used: 316.6015625
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ghor's Tome</color></color>
- [Message:Stutter Stunter] Memory used: 393.31640625
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(5)</color>
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
- [Info : Unity Log] Transfered 4.541324 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 5.81653 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 236.7266 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>139</color> Damage)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 476.3828125
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Imp Overlord</color> (<color=#ff4000>96</color> Damage)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 565.5234375
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Infusion</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Message:Stutter Stunter] Memory used: 615.53515625
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(6)</color>
- [Message:Stutter Stunter] Memory used: 667.734375
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Monster Tooth</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(3)</color>
- [Message:Stutter Stunter] Memory used: 733.50390625
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(4)</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color></color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Message:Stutter Stunter] Memory used: 781.91796875
- [Error : Unity Log] Cannot set the parent of the GameObject 'FlarePersitant_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Info : Unity Log] Unloaded scene frozenwall
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] GC disabled
- [Info : Unity Log] Active scene changed from to dampcavesimple
- [Info : Unity Log] Loaded scene dampcavesimple loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=dampcavesimple currentSceneName=dampcavesimple
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 560 credits on interactables...
- [Info : Unity Log] Spawn card cscHermitCrab (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Info : Unity Log] <b>[ProperSave]</b> Game saved
- [Info : Unity Log] Chatbox showInput:True
- [Info : Unity Log] Chatbox showInput:False
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Imp Overlord</color> (<color=#ff4000>128</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Imp Overlord</color> (<color=#ff4000>128</color> Damage)
- [Message:Stutter Stunter] Memory used: 233.36328125
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(2)</color>
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(3)</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>99</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Message:Stutter Stunter] Memory used: 349.5
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>99</color> Damage)
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] GC disabled
- [Message:Stutter Stunter] Memory used: 132.8828125
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(4)</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(5)</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>99</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>99</color> Damage)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color>(3)</color>
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] Memory used: 115.75390625
- [Message:Stutter Stunter] Memory used: 118.21484375
- [Message:Stutter Stunter] GC disabled
- [Message:Stutter Stunter] Memory used: 123.234375
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b30000>Blazing Lemurian</color> (<color=#ff4000>103</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ghor's Tome</color>(2)</color>
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
- [Info : Unity Log] Transfered 9.6 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 65.6 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Transfered 47.6 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(4)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>103</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#0066cc>Overloading Lemurian</color> (<color=#ff4000>103</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#8A0303>Bleeding</color>
- [Message:Stutter Stunter] Memory used: 232.41015625
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Titan</color> (<color=#ff4000>182</color> Damage)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFEB04>Shatterspleen</color></color>
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Message:Stutter Stunter] Memory used: 360.22265625
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Stone Titan</color> (<color=#ff4000>182</color> Damage)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Message:Stutter Stunter] Memory used: 460.28515625
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Resonance Disc</color></color>
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] GC disabled
- [Message:Stutter Stunter] Memory used: 130.14453125
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(5)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tougher Times</color></color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Message:Stutter Stunter] Memory used: 208.87890625
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(7)</color>
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Message:Stutter Stunter] Memory used: 309.0390625
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Radar Scanner</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(6)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Forgive Me Please</color></color>
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Message:Stutter Stunter] Memory used: 432.16015625
- [Info : Unity Log] Unloaded scene dampcavesimple
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] GC disabled
- [Info : Unity Log] Active scene changed from to skymeadow
- [Info : Unity Log] Loaded scene skymeadow loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=skymeadow currentSceneName=skymeadow
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 520 credits on interactables...
- [Info : Unity Log] <b>[ProperSave]</b> Game saved
- [Error : Unity Log] Object ParentTeleportMovementIndicator (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Chatbox showInput:True
- [Info : Unity Log] Chatbox showInput:False
- [Info : Unity Log] <style=cWorldEvent>The Primordial Teleporter aligns with the moon..</style>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color>(7)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- FreshMeat.FreshMeat.OnAddMeatBuff (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport rep) (at <befbe15765524b818ff9d0efc1ae5c1e>:0)
- DMD<>?637869568.Hook<RoR2.GlobalEventManager::OnCharacterDeath>?-223026944 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <b64a3147f6de401e8f379a8e0e9acf1d>:0)
- RoR2.HealthComponent.TakeDamage (RoR2.DamageInfo damageInfo) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- RoR2.OverlapAttack.PerformDamage (UnityEngine.GameObject attacker, UnityEngine.GameObject inflictor, System.Single damage, System.Boolean isCrit, RoR2.ProcChainMask procChainMask, System.Single procCoefficient, RoR2.DamageColorIndex damageColorIndex, RoR2.DamageType damageType, UnityEngine.Vector3 forceVector, System.Single pushAwayForce, System.Collections.Generic.List`1[T] hitList) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- RoR2.OverlapAttack.ProcessHits (System.Collections.Generic.List`1[T] hitList) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- RoR2.OverlapAttack.Fire (System.Collections.Generic.List`1[T] hitResults) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- RoR2.Projectile.ProjectileDotZone.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 210.19140625
- [Info : Unity Log] Found summoner skin. skin=skinLoaderDefault
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(8)</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(9)</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
- [Message:Stutter Stunter] Memory used: 313.7734375
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Elder Lemurian</color> (<color=#ff4000>390</color> Damage)
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event!
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Could not spawn boss - resorting to basic monsters.
- [Info : Unity Log] Transfered 24.4 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 93.36 monster credits from Director (UnityEngine.GameObject) to LunarTeleporter Variant(Clone) (UnityEngine.GameObject)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Transfered 185.6 monster credits from LunarTeleporter Variant(Clone) (UnityEngine.GameObject) to LunarTeleporter Variant(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Magma Worm</color> (<color=#ff4000>185</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Magma Worm</color> (<color=#ff4000>185</color> Damage)
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Brass Contraption</color> (<color=#ff4000>312</color> Damage)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Message:Stutter Stunter] Memory used: 440.19921875
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: <color=#E25822>Burning</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFEB04>Mired Urn</color></color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#98e4ed>Glacial Mini Mushrum</color> (<color=#ff4000>307</color> Damage)
- [Error : Unity Log] Object ParentTeleportMovementIndicator (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Message:Stutter Stunter] Memory used: 559.5234375
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] Memory used: 174.64453125
- [Message:Stutter Stunter] Memory used: 177.82421875
- [Message:Stutter Stunter] Memory used: 181.42578125
- [Message:Stutter Stunter] Memory used: 185.0390625
- [Message:Stutter Stunter] Memory used: 188.62890625
- [Message:Stutter Stunter] Memory used: 192.51171875
- [Message:Stutter Stunter] Memory used: 196.625
- [Message:Stutter Stunter] Memory used: 200.7421875
- [Message:Stutter Stunter] Memory used: 204.8515625
- [Message:Stutter Stunter] Memory used: 208.9609375
- [Message:Stutter Stunter] Memory used: 213.0625
- [Message:Stutter Stunter] Memory used: 217.17578125
- [Message:Stutter Stunter] Memory used: 221.28515625
- [Message:Stutter Stunter] Memory used: 225.39453125
- [Message:Stutter Stunter] Memory used: 229.671875
- [Message:Stutter Stunter] Memory used: 234.28125
- [Message:Stutter Stunter] Memory used: 238.88671875
- [Message:Stutter Stunter] Memory used: 243.49609375
- [Message:Stutter Stunter] Memory used: 248.109375
- [Message:Stutter Stunter] Memory used: 252.703125
- [Message:Stutter Stunter] Memory used: 257.31640625
- [Message:Stutter Stunter] Memory used: 261.9296875
- [Message:Stutter Stunter] Memory used: 266.53515625
- [Message:Stutter Stunter] Memory used: 271.1484375
- [Message:Stutter Stunter] Memory used: 275.765625
- [Message:Stutter Stunter] Memory used: 280.48046875
- [Message:Stutter Stunter] Memory used: 285.47265625
- [Message:Stutter Stunter] Memory used: 290.47265625
- [Message:Stutter Stunter] Memory used: 295.4609375
- [Message:Stutter Stunter] Memory used: 300.45703125
- [Message:Stutter Stunter] Memory used: 305.45703125
- [Message:Stutter Stunter] Memory used: 310.609375
- [Message:Stutter Stunter] Memory used: 315.98046875
- [Message:Stutter Stunter] Memory used: 321.33984375
- [Message:Stutter Stunter] GC disabled
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(6)</color>
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Runald's Band</color></color>
- [Message:Stutter Stunter] Memory used: 195.87109375
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(3)</color>
- [Message:Stutter Stunter] Memory used: 264.24609375
- [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color>(2)</color>
- [Info : Unity Log] tp back
- [Message:Stutter Stunter] Memory used: 344.578125
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color>(10)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color>(5)</color>
- [Message:Stutter Stunter] Memory used: 419.55859375
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color></color>
- [Message:Stutter Stunter] Memory used: 503.890625
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Red Whip</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Red Whip</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Runald's Band</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Will-o'-the-wisp</color></color>
- [Message:Stutter Stunter] Memory used: 592.0234375
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color>(2)</color>
- [Error : Unity Log] Cannot set the parent of the GameObject 'FlarePersitant_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'FlarePersitant_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Wisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps01_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'DarkWisps02_Ps' while activating or deactivating the parent GameObject 'Activation'.
- [Info : Unity Log] Unloaded scene skymeadow
- [Message:Stutter Stunter] GC enabled
- [Message:Stutter Stunter] GC disabled
- [Info : Unity Log] Active scene changed from to moon
- [Info : Unity Log] Loaded scene moon loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=moon currentSceneName=moon
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 0 credits on interactables...
- [Info : Unity Log] Position not free.
- [Info : Unity Log] Spawn card cscLunarGolem (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Info : Unity Log] <b>[ProperSave]</b> Game saved
- [Info : Unity Log] Chatbox showInput:True
- [Info : Unity Log] Chatbox showInput:False
- [Message:Stutter Stunter] Memory used: 175.5390625
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 236.5234375
- [Info : Unity Log] <color=#6770DE>Lawful Chaotic Duck</color> [<color=#6770DE>Loader</color>]: Hit by <color=#b3b3b3>Lunar Chimera</color> (<color=#ff4000>532</color> Damage)
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Message:Stutter Stunter] Memory used: 321.33203125
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Message:Stutter Stunter] Memory used: 390.60546875
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Message:Stutter Stunter] Memory used: 471.046875
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#E7543A>Ceremonial Dagger</color></color>
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] HG_Q2_OuterRing_Terrain_002 (UnityEngine.GameObject) is missing surface def
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Entering pre-encounter
- [Message:Stutter Stunter] Memory used: 531.13671875
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- FreshMeat.FreshMeat.OnAddMeatBuff (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport rep) (at <befbe15765524b818ff9d0efc1ae5c1e>:0)
- DMD<>?637869568.Hook<RoR2.GlobalEventManager::OnCharacterDeath>?-223026944 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <b64a3147f6de401e8f379a8e0e9acf1d>:0)
- RoR2.HealthComponent.Suicide (UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride, RoR2.DamageType damageType) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- EntityStates.Missions.BrotherEncounter.BrotherEncounterBaseState.KillAllMonsters () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- EntityStates.Missions.BrotherEncounter.Phase1.OnEnter () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- RoR2.EntityStateMachine.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- ///// BELOW ERROR REPEATS EVERY TICK AND HAS BEEN TRUNCATED TO REDUCE FILE SIZE
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- EntityStates.Missions.BrotherEncounter.BrotherEncounterPhaseBaseState.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- EntityStates.Missions.BrotherEncounter.Phase1.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- RoR2.EntityStateMachine.FixedUpdate () (at <4e026df09e8044c98dbe3d8a913886a5>:0)
- ///// ABOVE ERROR REPEATS EVERY TICK AND HAS BEEN TRUNCATED TO REDUCE FILE SIZE
- [Message:Stutter Stunter] GC enabled
- [Info : Unity Log] Saved file "aa6aa189-0aca-4b8f-a7c1-1c6bd64b4e2d.xml" (143621 bytes)
- [Info : Unity Log] Shutting down Steamworks...
- [Info : Unity Log] Shut down Steamworks.
- [Info : Console] Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API.
- ------- Rewired System Info -------
- Unity version: 2018.4.16f1
- Rewired version: 1.1.21.3.U2018
- Platform: Windows
- Using Unity input: False
- [Info : Console] Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API.
- ------- Rewired System Info -------
- Unity version: 2018.4.16f1
- Rewired version: 1.1.21.3.U2018
- Platform: Windows
- Using Unity input: False
- [Debug : R2API] Hook removed by assembly: CaptainShotgunModes.dll for: EntityStates.Captain.Weapon.ChargeCaptainShotgun.FixedUpdate
- [Debug : R2API] Hook removed by assembly: CaptainShotgunModes.dll for: RoR2.UI.SkillIcon.Update
- [Debug : R2API] Hook removed by assembly: CommandItemCount.dll for: RoR2.UI.PickupPickerPanel.SetPickupOptions
- [Debug : R2API] Hook removed by assembly: AIBlacklister.dll for: RoR2.ItemCatalog.Init
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