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Year 3 population update

Jan 7th, 2020 (edited)
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  1. Year 3 month 1
  2. Feature: status[immediate usability depending on recent upkeep or upgrades] (improvement factor[long-term usability; 1.0 is meeting basic needs])
  3.  
  4. Total documented population: estimated at 19,000 mainland population [+]
  5.  
  6. Military: Total force of 2000 reserves (Counted as civilian population until called to service) and 1500 active as listed below
  7. Basic infantry: Good (1.2) 850 active
  8. Light Troop/ Ranged/ Scouts: Great (1.0) [equipped with rapid-reload crossbows] 150 active
  9. Heavy Troop/ Special: Good (1.1) 105 active
  10. Cavalry/ Expert Fliers: Good (0.8) [equipped with rapid reload crossbows] 100 active
  11. Siege (Engineers): Okay (2.0) 75 active
  12. Shipbuilding/ Navy: Poor, but improving [+] (0.4)[+] 20 active
  13. Military Organization: Good (1.2) [+] 200 active officers and above
  14.  
  15. ~Economy~
  16. Capital region: Population of about ~5000
  17. Climate: A lukewarm area, mostly urban, a place where many traders, craftsponies, soldiers, and bureaucrats have settled their families. This area of the kingdom does not generate raw materials anymore, but hosts a dense population of families who keep everything in each territory running and trading.
  18. Castle Infrastructure: Great! (2.2)
  19. City overall Infrastructure: Good (1.5)
  20. Church Infrastructure: needs improvement [-] (0.3)
  21. Improved Keep: okay (1.0)
  22. Trade Practice and flow: great, steady (1.0)
  23. Construction/architecture practices: good (1.0)
  24. Gardens/nature/art: needs improvement [-](0.4)
  25.  
  26.  
  27. Northern region: Population of about ~3000
  28. Climate: colder longer winters, many evergreen forests and wilderness, mountain range to northern tribal borders
  29. Current governor: Lucius Meadowlark
  30. Overall infrastructure: Great (1.5)
  31. General trade: Great (1.2)
  32. Agriculture: Okay (0.9)
  33. Mining: Good (1.0) [+]
  34. Roads: Great (1.0)
  35. Fishing: Okay (0.8)
  36.  
  37. Western region: population of about ~4000
  38. Climate: Mild weather, mostly plains and hills, good for farmland and rich in minerals
  39. Current Governor: Lavender Pomfe
  40. Overall infrastructure: Good (1.0)
  41. General trade: Good (1.1)
  42. Agriculture: Good (1.6)
  43. Mining: Good (1.8)
  44. Roads: Need improvement (0.3)
  45.  
  46. Eastern region: Population of about ~4000
  47. Climate: Coastal region that transitions into semi-dense forest more inland, where smaller towns become closer with orchards with many underground water sources
  48. Current governor: Gallop Goldwind
  49. Overall infrastructure: okay (0.8)
  50. General trade: Good (1.0)
  51. Agriculture: Needs improvement (0.5)
  52. Mining: Needs improvement (0.3)
  53. Roads: Needs improvement (0.3)
  54. Fishing: Okay [+] (0.5) [+]
  55.  
  56. Southern region: Population of about ~3000
  57. Climate: temperate, good soil for farming, has an extinct volcano as the sole Mountie to the SW of the capital, dense forest on border of warlord territory
  58. Current Governess: Lily Dance
  59. Overall infrastructure: okay (0.9)
  60. General trade: Okay (0.9)
  61. Agriculture: Good (1.5)
  62. Mining: Needs improvement (0.3)
  63. Roads: Needs improvement: (0.3)
  64.  
  65. The Passion Isles (autonomous): Population of about ~2000
  66. Climate: Sun-tropical to tropical islands far to the east of Stella, populated by a unique equine variant with bat features, and a sub-variant of vampiric ponies have lead them for generations, coming under your kingdom via marriage. Mostly covered in various types of forest or shore. Known for growing juicy fruits and wood for speedy ships. While small groups can fly to Stella and back, commercial trade is currently impossible without a navy to defend from pirates.
  67. Current leader: King Copper Wine
  68. Standing army: ~500 (All are naval/land trained)
  69. Shipbuilding: Okay [1.1]
  70. Overall infrastructure: Good [1.4]
  71. Temple infrastructure: Great [1.9]
  72.  
  73.  
  74.  
  75.  
  76.  
  77. Overall Kingdom Culture
  78. Noble Custom: Strong (0.4)
  79. Popular Custom: okay (0.3)
  80. Religious Custom: needs improvement (0.2)
  81. Majesty: okay (1.0)
  82. Tolerance: good (2.7)
  83. Legalism: okay (1.2)
  84.  
  85.  
  86. You have many farms, a few mines, a good stock of forests and wilderness, a small mountain to the southwest, a mountain range to the north on the northern border, and many hills and plains. Though you have a few rivers that aren't accessible by traditional ships so a port must be built on the coast, though the coastline your kingdom controls has many sheer cliffs with only a few scare normal shores. The road network was stone in the center of your kingdom and the northern portion but thinned into dirt paved roads on the borders, though the paths are set and well known. You also have shared control over the passion isles, islands in the eastern sea
  87.  
  88. ~General opinion~
  89. Capitol Public: Good (War support: 1, Revolt risk: 0, impression: gentle)
  90. Northern public: Good (War support: 3, revolt risk :0, impression: helpful and kind)
  91. Western public: Great (war support: 3 [+], revolt risk: 0, impression: helpful and wise)
  92. Eastern public: Okay (war support: 1 [+], revolt risk: 0, impression: invested yet distant)
  93. Southern public: Okay (War support: 2, revolt risk: 1 [-], impression: Silver-blooded noble daughter)
  94. Nobles: Good (Annual income: 30 [-], troop support: 10 [+], impression: impressionable with dangerous friends)
  95. Military: Good
  96. Guards & servants: Great (Loyalty: strong; Impression: kind and understanding)
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