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Vermillion Post-Draw Event

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Jul 17th, 2019
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  1. shader_set(shHue);
  2. application_surface_draw_enable(false);
  3. shader_set_uniform_f(xhueval, hueval);
  4. shader_set_uniform_f(xsatval, satval);
  5. draw_surface(application_surface, 0, 0);
  6. shader_reset();
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