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- public void GetWeaponClassname(int weapon, char[] buffer, int size) {
- switch(GetEntProp(weapon, Prop_Send, "m_iItemDefinitionIndex")) {
- case 60: Format(buffer, size, "weapon_m4a1_silencer");
- case 61: Format(buffer, size, "weapon_usp_silencer");
- case 63: Format(buffer, size, "weapon_cz75a");
- case 64: Format(buffer, size, "weapon_revolver");
- default: GetEntityClassname(weapon, buffer, size);
- }
- }
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