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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\mason\documents\hammermaps\firstmap"
- Valve Software - vbsp.exe (Dec 15 2018)
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\mason\documents\hammermaps\firstmap.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (529043 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 480 texinfos to 324
- Reduced 21 texdatas to 18 (545 bytes to 413)
- Writing c:\users\mason\documents\hammermaps\firstmap.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\mason\documents\hammermaps\firstmap"
- Valve Software - vvis.exe (Dec 15 2018)
- fastvis = true
- 8 threads
- reading c:\users\mason\documents\hammermaps\firstmap.bsp
- reading c:\users\mason\documents\hammermaps\firstmap.prt
- 2955 portalclusters
- 7190 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 242593 visible clusters (3.31%)
- Total clusters visible: 7332082
- Average clusters visible: 2481
- Building PAS...
- Average clusters audible: 2955
- visdatasize:2083817 compressed from 2222160
- writing c:\users\mason\documents\hammermaps\firstmap.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\mason\documents\hammermaps\firstmap"
- Valve Software - vrad.exe SSE (Dec 15 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\mason\documents\hammermaps\firstmap.bsp
- Setting up ray-trace acceleration structure... Done (0.82 seconds)
- 22839 faces
- 5 degenerate faces
- 22892104 square feet [3296462848.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 22834 patches before subdivision
- zero area child patch
- 686314 patches after subdivision
- 1574 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (133)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (134)
- transfers 123320292, max 11203
- transfer lists: 940.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(nan, nan, nan)
- Build Patch/Sample Hash Table(s).....Done<0.5835 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
- FinalLightFace Done
- 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 1023/8192 12276/98304 (12.5%)
- brushsides 9032/65536 72256/524288 (13.8%)
- planes 4220/65536 84400/1310720 ( 6.4%)
- vertexes 29638/65536 355656/786432 (45.2%)
- nodes 6916/65536 221312/2097152 (10.6%)
- texinfos 324/12288 23328/884736 ( 2.6%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 22839/65536 1278984/3670016 (34.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5249/65536 293944/3670016 ( 8.0%)
- leaves 6921/65536 221472/2097152 (10.6%)
- leaffaces 22980/65536 45960/131072 (35.1%)
- leafbrushes 5814/65536 11628/131072 ( 8.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 121300/512000 485200/2048000 (23.7%)
- edges 63690/256000 254760/1024000 (24.9%)
- LDR worldlights 1574/8192 138512/720896 (19.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 185/32768 1850/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2439/65536 4878/131072 ( 3.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 94939024/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2083817/16777216 (12.4%)
- entdata [variable] 62801/393216 (16.0%)
- LDR ambient table 6921/65536 27684/262144 (10.6%)
- HDR ambient table 6921/65536 27684/262144 (10.6%)
- LDR leaf ambient 13021/65536 364588/1835008 (19.9%)
- HDR leaf ambient 6921/65536 193788/1835008 (10.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 212167/0 ( 0.0%)
- physics [variable] 529043/4194304 (12.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 52683
- Writing c:\users\mason\documents\hammermaps\firstmap.bsp
- 5 minutes, 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\mason\documents\hammermaps\firstmap.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\firstmap.bsp"
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