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Brittank88

Hammer Build Log #2

Jan 27th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\mason\documents\hammermaps\firstmap"
  5.  
  6. Valve Software - vbsp.exe (Dec 15 2018)
  7. 8 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (1)
  21. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (529043 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 480 texinfos to 324
  38. Reduced 21 texdatas to 18 (545 bytes to 413)
  39. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  40. 2 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  44. ** Parameters: -fast -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\mason\documents\hammermaps\firstmap"
  45.  
  46. Valve Software - vvis.exe (Dec 15 2018)
  47. fastvis = true
  48. 8 threads
  49. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  50. reading c:\users\mason\documents\hammermaps\firstmap.prt
  51. 2955 portalclusters
  52. 7190 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  54. Optimized: 242593 visible clusters (3.31%)
  55. Total clusters visible: 7332082
  56. Average clusters visible: 2481
  57. Building PAS...
  58. Average clusters audible: 2955
  59. visdatasize:2083817 compressed from 2222160
  60. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  61. 2 seconds elapsed
  62.  
  63. ** Executing...
  64. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  65. ** Parameters: -bounce 2 -noextra -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "c:\users\mason\documents\hammermaps\firstmap"
  66.  
  67. Valve Software - vrad.exe SSE (Dec 15 2018)
  68.  
  69. Valve Radiosity Simulator
  70. 8 threads
  71. [Reading texlights from 'lights.rad']
  72. [45 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  75. Setting up ray-trace acceleration structure... Done (0.82 seconds)
  76. 22839 faces
  77. 5 degenerate faces
  78. 22892104 square feet [3296462848.00 square inches]
  79. 0 Displacements
  80. 0 Square Feet [0.00 Square Inches]
  81. 22834 patches before subdivision
  82. zero area child patch
  83. 686314 patches after subdivision
  84. 1574 direct lights
  85. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (133)
  86. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (134)
  87. transfers 123320292, max 11203
  88. transfer lists: 940.9 megs
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #1 added RGB(nan, nan, nan)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. Bounce #2 added RGB(nan, nan, nan)
  93. Build Patch/Sample Hash Table(s).....Done<0.5835 sec>
  94. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
  95. FinalLightFace Done
  96. 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
  97. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
  98. Writing leaf ambient...done
  99. Ready to Finish
  100.  
  101. Object names Objects/Maxobjs Memory / Maxmem Fullness
  102. ------------ --------------- --------------- --------
  103. models 4/1024 192/49152 ( 0.4%)
  104. brushes 1023/8192 12276/98304 (12.5%)
  105. brushsides 9032/65536 72256/524288 (13.8%)
  106. planes 4220/65536 84400/1310720 ( 6.4%)
  107. vertexes 29638/65536 355656/786432 (45.2%)
  108. nodes 6916/65536 221312/2097152 (10.6%)
  109. texinfos 324/12288 23328/884736 ( 2.6%)
  110. texdata 18/2048 576/65536 ( 0.9%)
  111. dispinfos 0/0 0/0 ( 0.0%)
  112. disp_verts 0/0 0/0 ( 0.0%)
  113. disp_tris 0/0 0/0 ( 0.0%)
  114. disp_lmsamples 0/0 0/0 ( 0.0%)
  115. faces 22839/65536 1278984/3670016 (34.8%)
  116. hdr faces 0/65536 0/3670016 ( 0.0%)
  117. origfaces 5249/65536 293944/3670016 ( 8.0%)
  118. leaves 6921/65536 221472/2097152 (10.6%)
  119. leaffaces 22980/65536 45960/131072 (35.1%)
  120. leafbrushes 5814/65536 11628/131072 ( 8.9%)
  121. areas 2/256 16/2048 ( 0.8%)
  122. surfedges 121300/512000 485200/2048000 (23.7%)
  123. edges 63690/256000 254760/1024000 (24.9%)
  124. LDR worldlights 1574/8192 138512/720896 (19.2%)
  125. HDR worldlights 0/8192 0/720896 ( 0.0%)
  126. leafwaterdata 1/32768 12/393216 ( 0.0%)
  127. waterstrips 185/32768 1850/327680 ( 0.6%)
  128. waterverts 0/65536 0/786432 ( 0.0%)
  129. waterindices 2439/65536 4878/131072 ( 3.7%)
  130. cubemapsamples 0/1024 0/16384 ( 0.0%)
  131. overlays 0/512 0/180224 ( 0.0%)
  132. LDR lightdata [variable] 94939024/0 ( 0.0%)
  133. HDR lightdata [variable] 0/0 ( 0.0%)
  134. visdata [variable] 2083817/16777216 (12.4%)
  135. entdata [variable] 62801/393216 (16.0%)
  136. LDR ambient table 6921/65536 27684/262144 (10.6%)
  137. HDR ambient table 6921/65536 27684/262144 (10.6%)
  138. LDR leaf ambient 13021/65536 364588/1835008 (19.9%)
  139. HDR leaf ambient 6921/65536 193788/1835008 (10.6%)
  140. occluders 0/0 0/0 ( 0.0%)
  141. occluder polygons 0/0 0/0 ( 0.0%)
  142. occluder vert ind 0/0 0/0 ( 0.0%)
  143. detail props [variable] 1/12 ( 8.3%)
  144. static props [variable] 1/12 ( 8.3%)
  145. pakfile [variable] 212167/0 ( 0.0%)
  146. physics [variable] 529043/4194304 (12.6%)
  147. physics terrain [variable] 2/1048576 ( 0.0%)
  148.  
  149. Level flags = 0
  150.  
  151. Total triangle count: 52683
  152. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  153. 5 minutes, 9 seconds elapsed
  154.  
  155. ** Executing...
  156. ** Command: Copy File
  157. ** Parameters: "c:\users\mason\documents\hammermaps\firstmap.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\firstmap.bsp"
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