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- local waittime =0.001
- local w = {[1] = "White"}
- local b = {[1] = "Black"}
- local B = {[1] = "Blue"}local waittime =0.001
- local w = {[1] = "White"}
- local b = {[1] = "Black"}
- local B = {[1] = "Blue"}
- local P = {[1] = "Pink"}
- local Y = {[1] = "yellow"}
- local G = {[1] = "Green"}
- while true do
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(w))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(b))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(B))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(P))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(Y))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(G))
- wait(waittime)
- end
- local P = {[1] = "Pink"}
- local Y = {[1] = "yellow"}
- local G = {[1] = "Green"}
- while true do
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(w))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(b))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(B))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(P))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(Y))
- wait(waittime)
- game:GetService("ReplicatedStorage").Remotes.HaloFunction:InvokeServer(unpack(G))
- wait(waittime)
- end
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