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CenizaRey Sep 12th, 2018 69 Never
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  1. The Silk Mystery
  2.  
  3. requiredquestpoints=300
  4. rewardquestpoints=5
  5. canpreview=false
  6. previewtext=
  7. ignoresquestlimit=False
  8. repeatdays=-1
  9. objectives
  10. {
  11.     stage=0
  12.     {
  13.         {
  14.             description=
  15.             hint=
  16.             timestocomplete=1
  17.             hidden=True
  18.             infinite=False
  19.             triggers
  20.             {
  21.                 show_title(delay=0;titletext=The Silk Mystery;titlecolour=dark_green;subtitletext=Quest Started)
  22.                 show_title(delay=7;titletext=WARNING;titlecolour=dark_red;subtitletext=QUEST NOT SUITABLE FOR ARACHNOPHOBES)
  23.                 send_chat(delay=7;message=&4If you are severely afraid of spiders, leaving the house will remove this quest from your quest book. You will be able to do it again later if you choose to.)
  24.             }
  25.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="What a mess. Yet another innocent taken by who knows what.";chatline2="Eh? Who are you? A wandering trainer?";chatline3="Well wander a little further, kid. Kuan-Ti isn't safe for youths of any kind anymore.";chatline4="This isn't the first time I've failed the people of Kuan-Ti. In fact, it's the fifth.";chatline5="You know what? I've got nothing to lose, and I'm guessing you carry those pokeballs for more than just show. I could use a pair of fresh eyes on the crime scene.";chatline6="Head upstairs and take a look around in the kid's bedroom.";chatline7="It's on the top floor, let me know if you find anything.")
  26.         }
  27.     }
  28.     stage=1
  29.     {
  30.         {
  31.             description=Go to the missing child's bedroom.
  32.             hint=It's on the top floor.
  33.             timestocomplete=1
  34.             hidden=False
  35.             infinite=False
  36.             triggers
  37.             {
  38.                 send_chat(delay=0;message=&bYou enter the missing child's bedroom. It looks relatively ordinary at first glance. Perhaps you should have a look around. Judging by the decorations, the child seems to have a fascination with water type pokemon.)
  39.             }
  40.             type=enter_zone(minx=-456;maxx=-459;miny=117;maxy=118;minz=-1229;maxz=-1230;world=vanha)
  41.         }
  42.         {
  43.             description=A description
  44.             hint=An optional hint
  45.             timestocomplete=1
  46.             hidden=True
  47.             infinite=False
  48.             triggers
  49.             {
  50.                 skip_to_stage(delay=0;stage=0)
  51.             }
  52.             type=exit_zone(minx=-466;maxx=-446;minz=-1243;maxz=-1223;world=vanha)
  53.         }
  54.     }
  55.     stage=2
  56.     {
  57.         {
  58.             description=Investigate the Child's Bedroom
  59.             hint=He may have a fascination with water-type pokemon...
  60.             timestocomplete=1
  61.             hidden=False
  62.             infinite=False
  63.             triggers
  64.             {
  65.                 send_chat(delay=0;message=&bYou lift the squirtle plush, and find a crumpled drawing underneath. The creased paper and smudged ink has made it difficult to make out, but you believe it to be a pokemon of some description. A Joltik?)
  66.                 fire_command(delay=0;command=/give PLAYER minecraft:paper 1 0 {display:{Name:"Crumpled Drawing of a Pokemon"}})
  67.             }
  68.             type=right_click_entity(uuid=bb7a2949-1350-496f-8bc9-2b77c111e8ef)
  69.         }
  70.     }
  71.     stage=3
  72.     {
  73.         {
  74.             description=Report your findings to Officer Quimm
  75.             hint=He's the Police Officer on the ground floor
  76.             timestocomplete=1
  77.             hidden=False
  78.             infinite=False
  79.             triggers
  80.             {
  81.                 send_chat(delay=1;message=&bYou suggest that it's a drawing of a bug type pokemon named Joltik.)
  82.             }
  83.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="Hm? What's this? A note of some sort?";chatline2="Well, it's a pokemon. But I don't think it's a Joltik. Look at those fangs, sharp as razors. And those beady little eyes...";chatline3="No, this is a Spinarak. But, why? This is a very odd favourite for a child to have. Mysterious indeed.";chatline4="You show promise, Trainer. I need you in the field. You may have noticed the cobwebs spiralling around the house into the kid's window.";chatline5="Why don't you follow their trail? Might lead us to a clue.")
  84.         }
  85.     }
  86.     stage=4
  87.     {
  88.         {
  89.             description=Follow the Silk Trail
  90.             hint=It's the trail made of cobwebs, it starts at the child's bedroom window
  91.             timestocomplete=1
  92.             hidden=False
  93.             infinite=False
  94.             triggers
  95.             {
  96.                 send_chat(delay=0;message=&bYou find a cave entrance. Before you enter, you decide it would be wiser to return to Officer Quimm and tell him what you found.)
  97.             }
  98.             type=enter_zone(minx=-502;maxx=-507;minz=-1033;maxz=-1041;world=vanha)
  99.         }
  100.     }
  101.     stage=5
  102.     {
  103.         {
  104.             description=Report your findings to Officer Quimm
  105.             hint=He's the Police Officer on the ground floor of the house
  106.             timestocomplete=1
  107.             hidden=False
  108.             infinite=False
  109.             triggers
  110.             {
  111.                 send_chat(delay=1;message=&bYou tell Officer Quimm about where the Silk Trail led you. As you tell him, you notice his expression becomes increasingly grim.)
  112.             }
  113.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="There you are! I was starting to worry about having to approve two obituaries. Find anything interesting?";chatline2="There's only one place you could be talking about. Half-Moon Depths.";chatline3="It's where Kuan-Ti's most legendary masters were buried. Now, however, it's abandoned.";chatline4="It could be that the Spinarak the kid saw took him back there. Which means its brood must have a lair there.";chatline5="I'm no good with pokemon myself, but you seem more than capable. I need you to go back to Half-Moon Depths, and kill EVERYTHING that crawls.";chatline6="Oh, and, try not to die.")
  114.         }
  115.     }
  116.     stage=6
  117.     {
  118.         {
  119.             description=Return to Half-Moon Depths
  120.             hint=It's the cave at the end of the Silk Trail
  121.             timestocomplete=1
  122.             hidden=False
  123.             infinite=False
  124.             triggers
  125.             {
  126.                 send_chat(delay=0;message=&bYou feel a slight chill emerge from the mouth of the cave. If you listen closely, you can hear the pitter-patter of thousands of tiny feet within.)
  127.             }
  128.             type=enter_zone(minx=-502;maxx=-507;minz=-1033;maxz=-1041;world=vanha)
  129.         }
  130.     }
  131.     stage=7
  132.     {
  133.         {
  134.             description=Go through the Crypt
  135.             hint=Make sure you explore the whole path
  136.             timestocomplete=1
  137.             hidden=False
  138.             infinite=False
  139.             triggers
  140.             {
  141.                 send_chat(delay=0;message=&bYou take light footsteps through the claustrophobic tunnel, and notice that the lining of silk along the walls grows increasingly thick and difficult to walk through.)
  142.             }
  143.             type=enter_zone(minx=-532;maxx=-539;minz=-1033;maxz=-1040;world=vanha)
  144.         }
  145.     }
  146.     stage=8
  147.     {
  148.         {
  149.             description=Go through the Crypt
  150.             hint=Make sure you explore the whole path
  151.             timestocomplete=1
  152.             hidden=False
  153.             infinite=False
  154.             triggers
  155.             {
  156.                 send_chat(delay=0;message=&bAs you step into the Mausoleum, you notice that the walls are pulsing with thousands of Spinarak hatchlings.)
  157.             }
  158.             type=enter_zone(minx=-552;maxx=-558;minz=-1033;maxz=-1039;world=vanha)
  159.         }
  160.     }
  161.     stage=9
  162.     {
  163.         {
  164.             description=Reach the main antechamber
  165.             hint=
  166.             timestocomplete=1
  167.             hidden=False
  168.             infinite=False
  169.             triggers
  170.             {
  171.                 send_chat(delay=0;message=&bAfter finding no clues to the whereabouts of the missing child in the bridge, you decide to reach the final room.)
  172.             }
  173.             type=enter_zone(minx=-562;maxx=-567;minz=-1033;maxz=-1039;world=vanha)
  174.         }
  175.     }
  176.     stage=10
  177.     {
  178.         {
  179.             description=Enter the Antechamber
  180.             hint=An optional hint
  181.             timestocomplete=1
  182.             hidden=False
  183.             infinite=False
  184.             triggers
  185.             {
  186.                 send_chat(delay=0;message=&bAs you enter the antechamber, you notice two large web cocoons. The larger looks big enough to hold a human child.)
  187.                 send_chat(delay=1;message=&bAs you approach the cocoons, you hear the subtle clicking of excited mandibles above your head, and coming closer.)
  188.             }
  189.             type=enter_zone(minx=-569;maxx=-574;minz=-1033;maxz=-1039;world=vanha)
  190.         }
  191.     }
  192.     stage=11
  193.     {
  194.         {
  195.             description=Defeat the Ariados!
  196.             hint=An optional hint
  197.             timestocomplete=1
  198.             hidden=False
  199.             infinite=False
  200.             triggers
  201.             {
  202.                 spawn_and_battle(delay=0;spec=Ariados;name="Zhizhu";shiny=true;bossLevel=4;x=-575;z=-1036)
  203.             }
  204.             type=enter_zone(minx=-574;maxx=-576;minz=-1035;maxz=-1037;world=vanha)
  205.         }
  206.         {
  207.             description=Defeat the Ariados!
  208.             hint=
  209.             timestocomplete=1
  210.             hidden=False
  211.             infinite=False
  212.             triggers
  213.             {
  214.                 send_chat(delay=0;message=&bThe Ariados lets out a final, desperate screech before it collapses. A horde of Spinarak quickly drag the corpse away...)
  215.             }
  216.             type=kill_pokemon(spec=Ariados)
  217.         }
  218.         {
  219.             description=A description
  220.             hint=An optional hint
  221.             timestocomplete=1
  222.             hidden=False
  223.             infinite=False
  224.             triggers
  225.             {
  226.                 warp(delay=0;world=vanha;x=-485;y=121;z=-1065)
  227.                 send_chat(delay=1;message=&bBefore Zhizhu could overwhelm you, you sprint out of Half-Moon Depths. You must heal your party and defeat her before she attacks Kuan-Ti!)
  228.                 skip_to_stage(delay=0;stage=6)
  229.             }
  230.             type=run_out_of_pokemon()
  231.         }
  232.     }
  233.     stage=12
  234.     {
  235.         {
  236.             description=Open the smaller cocoon first
  237.             hint=It's the one on the left of the coffin
  238.             timestocomplete=1
  239.             hidden=False
  240.             infinite=False
  241.             triggers
  242.             {
  243.                 send_chat(delay=0;message=&bYou tear open the webbing, and find a squirtle plush inside. Upon exposure to light, several of the Spinarak you found inside pour out of the opening. The plush is covered in tiny fang bites.)
  244.             }
  245.             type=right_click_block(minx=-580;maxx=-580;miny=89;maxy=89;minz=-1032;maxz=-1032;world=vanha)
  246.         }
  247.     }
  248.     stage=13
  249.     {
  250.         {
  251.             description=Open the other cocoon
  252.             hint=It's on the other side of the room
  253.             timestocomplete=1
  254.             hidden=False
  255.             infinite=False
  256.             triggers
  257.             {
  258.                 send_chat(delay=0;message=&bYou split the webbing open, and come face-to-face with the dessicated mummy of the missing child. In death, his face is bloodless and frozen in a horrified expression, with a look of pure terror emblazoned in his glassy eyes.)
  259.                 fire_command(delay=0;command=/give PLAYER pixelmon:mystic_water 1 0 {display:{Name:"Child's Water Drop Amulet"}})
  260.             }
  261.             type=right_click_block(minx=-580;maxx=-580;miny=88;maxy=90;minz=-1042;maxz=-1042;world=vanha)
  262.         }
  263.     }
  264.     stage=14
  265.     {
  266.         {
  267.             description=Return to Officer Quimm
  268.             hint=He's still on the ground floor of the house
  269.             timestocomplete=1
  270.             hidden=False
  271.             infinite=False
  272.             triggers
  273.             {
  274.                 send_chat(delay=1;message=&bOfficer Quimm bows his head, crying softly. He doesn't look sad, he looks furious.)
  275.             }
  276.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="You're back! And you're alive too! I was afraid I'd sent you to your death. But... You've come alone.";chatline2="I... Guess we were too late...";chatline3="Too late. Too late. Always too late.")
  277.         }
  278.     }
  279.     stage=15
  280.     {
  281.         {
  282.             description=Keep talking to Officer Quimm
  283.             hint=He's not done talking yet
  284.             timestocomplete=1
  285.             hidden=False
  286.             infinite=False
  287.             triggers
  288.             {
  289.                 send_chat(delay=1;message=&bYou tell Officer Quimm about Zhizhu's ambush, and how you managed to defeat her.)
  290.                 give_money(delay=0;amount=2500)
  291.                 show_title(delay=5;titletext=The Silk Mystery;titlecolour=dark_green;subtitletext=Quest Complete)
  292.             }
  293.             type=chat_npc(uuid=c34e0bcd-5f0e-4a6c-a9d6-1162fbfd2433;chatline1="Did you at least kill the... MONSTER that did this?";chatline2="I see. The Ariados Broodmother must have decided she couldn't feed all of her young on Kuan-Ti's rodent population,";chatline3="...So she was forced to hunt for larger prey.";chatline4="Now, every single one of those future murdering abominations are going to starve. I say good riddance.";chatline5="We'll dispatch a recovery team to bring back the child's body later. For now, however, you risked life and limb to help me with my investigation.";chatline6="Although the worst happened, you deserve a reward at the very least.";chatline7="Oh, and Trainer? You may want to brush that Spinarak off your shoulder.")
  294.         }
  295.     }
  296. }
RAW Paste Data
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