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- //# Game launch options description:
- //# > commentary
- //
- // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works)
- // +dsp_enhance_stereo 1 //# Enhance stereo sound quality
- // -console //# Enables developer console
- // -noforcemaccel //# Forces desktop mouse acceleration settings
- // -noforcemparms //# Forces desktop mouse button configuration
- // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement)
- // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement)
- // -novid //# Disables the intro movie, speeds up game on start-up
- // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost)
- // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1)
- // -noaafonts //# Disables Anti-Aliasing of Screen Fonts
- // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on)
- // -heapsize 1572864 //# Allocates RAM for the game
- // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers)
- //# Game launch options:
- //# > My personal settings
- //
- // -noforcemaccel -noforcemparms -noipx -nojoy +mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd +dsp_enhance_stereo 1
- // =========
- // Crosshair
- // =========
- cl_crosshair_alpha "255"; // Controls the crosshair opacity. (Default: 255)
- cl_crosshair_dynamic "0"; // Stops the crosshair from showing your bullet spread and makes it remain static instead. (Default: 1)
- cl_crosshair_thickness "1"; // Controls the thickness of the crosshair. (Default: 2)
- cl_colorblind "1"; // Enables colorblind mode for the crosshair only. Makes it white with a black surrounding. (Default: 0)
- cl_crosshair_red "255"; // Controls the amount of red color in the crosshair if colorblind mode is disabled. (Default: 138)
- cl_crosshair_green "255"; // Controls the amount of green color in the crosshair if colorblind mode is disabled. (Default: 182)
- cl_crosshair_blue "255"; // Controls the amount of blue color in the crosshair if colorblind mode is disabled. (Default: 220)
- ======================================================================
- //# Lighting & Material & Fps Settings:
- //# > more cleaner game, less shit, better lighting, minor fps boost
- ======================================================================
- cl_autohelp "0" // No help
- cl_showhelp "0" // No help
- cc_subtitles "0" // No subs
- c_thirdpersonshoulder "0" // Blocks 3rd person
- cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
- cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering
- cl_detail_max_sway "0" // Amplitude of the detail prop sway
- r_dynamic "0" // Disables dynamic shadows
- r_PhysPropStaticLighting "0" // Faster lighting on phys objects
- r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
- r_cheapwaterend "1" // Worse water rendering
- r_cheapwaterstart "1" // Worse water rendering 2
- r_skyboxfogfactor "1" // Skybox fogs
- r_eyemove "0" // Disables survivors eye movement
- r_eyemove "0" // Disables survivors eye movement
- r_eyeshift_z "0" // Disables survivors eye movement
- r_eyeshift_y "0" // Disables survivors eye movement
- r_eyeshift_x "0" // Disables survivors eye movement
- mat_monitorgamma "0.9" // Increases brightness
- mat_monitorgamma_tv_enabled "0.9" // Increases brightness
- mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
- mat_grain_scale_override "0" // Disables the film grain effect
- func_break_max_pieces "0" // Reduces debris
- gameinstructor_enable "0" // Disables gameinstructor
- muzzleflash_light "0" // Supposed to remove gunfire
- z_wound_client_disabled "0" // -
- ===================
- //# Audio settings
- //# > audioz
- ===================
- //# Mouse settings
- //# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )
- m_filter "0" // Removes mouse input lag
- m_filter2 "0" // Removes mouse input lag
- m_customaccel "0" // Remove accel
- m_mouseaccel1 "0" // Remove accel
- m_mouseaccel2 "0" // Remove accel
- m_mousespeed "0" // Force windows mouse accel
- m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor
- m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit
- m_customaccel_scale "0" // Custom mouse acceleration value
- m_rawinput "1" // Ignores the Mouse Driver and Windows Settings
- //# Net settings
- //# > Settings for 100T w/ 0 lerp
- rate "100000"
- cl_cmdrate "1337"
- cl_updaterate "1337"
- cl_interp_ratio "0"
- cl_interp "0"
- cl_resend "1.5"
- cl_timeout "15"
- net_maxroutable "1200"
- net_splitrate "2"
- net_splitpacket_maxrate "50000"
- net_graphshowlatency "0"
- budget_show_history "0"
- //=======
- //#Glows
- //=======
- ======================================================================================================================================
- cl_glow_survivor_r 0; cl_glow_survivor_g 0.5; cl_glow_survivor_b 1
- cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1"
- cl_glow_ghost_infected_r 1; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 1"
- cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1"
- cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1"
- alias GlowItem0 "cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1"
- alias GlowItem1 "cl_glow_item_r 1; cl_glow_item_g 1; cl_glow_item_b 0"
- alias GlowItem2 "cl_glow_item_r 0; cl_glow_item_g 1; cl_glow_item_b 1"
- alias GlowItemPart0 "GlowItem1; wait 5; GlowItemPart1"
- alias GlowItemPart1 "GlowItem2; wait 5; GlowItem0; wait 5; GlowItemRestart"
- alias GlowItemRestart "GlowItemPart0"
- GlowItemPart0
- alias GlowItemFar0 "cl_glow_item_far_r 1; cl_glow_item_far_g 0; cl_glow_item_far_b 1"
- alias GlowItemFar1 "cl_glow_item_far_r 1; cl_glow_item_far_g 1; cl_glow_item_far_b 0"
- alias GlowItemFar2 "cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1"
- alias GlowItemFarPart0 "GlowItemFar1; wait 5; GlowItemFarPart1"
- alias GlowItemFarPart1 "GlowItemFar2; wait 5; GlowItemFar0; wait 5; GlowItemFarRestart"
- alias GlowItemFarRestart "GlowItemFarPart0"
- GlowItemFarPart0
- cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0"
- cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0"
- cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0"
- cl_glow_survivor_health_crit_r 1; cl_glow_survivor_health_crit_g 0; cl_glow_survivor_health_crit_b 0.333;
- cl_glow_survivor_hurt_b 1
- alias survivorHurt "incrementvar cl_glow_survivor_hurt_r 0 1 1; incrementvar cl_glow_survivor_hurt_g 0 1 1; wait 10; survivorHurt"
- survivorHurt
- cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1"
- alias GlowThirdStrikeItem0 "cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1"
- alias GlowThirdStrikeItem1 "cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 0"
- alias GlowThirdStrikeItem2 "cl_glow_thirdstrike_item_r 0; cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 1"
- alias GlowThirdStrikeItemPart0 "GlowThirdStrikeItem1; wait 5; GlowThirdStrikeItemPart1"
- alias GlowThirdStrikeItemPart1 "GlowThirdStrikeItem2; wait 5; GlowThirdStrikeItem0; wait 5; GlowThirdStrikeItemRestart"
- alias GlowThirdStrikeItemRestart "GlowThirdStrikeItemPart0"
- GlowThirdStrikeItemPart0
- cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
- alias GlowIncludeBuffer "incrementvar cl_glow_survivor_health_include_buffer 0 1 1; wait 50; GlowIncludeBuffer"
- GlowIncludeBuffer
- ======================================================================================================================================
- ========
- //#Binds
- ========
- bind f10 disconnect
- bind"f8"toggleconsole
- bind "g" "cl_crosshair_dynamic 1"
- bind "b" "cl_crosshair_dynamic 0"
- cl_viewmodelfovsurvivor 95
- sensitivity 6.50
- //========
- //#Scripts
- //========
- ======================================================================================================================================
- bind "z" "+haymaker" // BIND HAYMAKER
- //alias
- alias +haymaker "+doubleattack; wait 5; +jump" // HAYMAKER ALIAS (Custom Alias)
- alias -haymaker "-jump; wait 1; -doubleattack" // - (Custom Alias)
- alias +doubleattack "+attack2; wait 1; +attack" // DOUBLEATTACK ALIAS (Custom Alias)
- alias -doubleattack "-attack2; wait 1; -attack"
- ======================================================================================================================================
- Bind "F" "+31"
- alias "+21" "alias 23 +22; +22"
- alias "+22" "impulse 100; wait; -22"
- alias "-22" "impulse 100; wait; 23"
- alias "23" "+22"
- alias "-21" "alias 23 impulse 100"
- alias "+31" "impulse 100; -21"
- alias "-31" "32"
- alias "32" "alias -31 +21; wait 20; alias -31 32"
- =======================================================================================================================================
- bind "TAB" "+showscores_custom"; // Rebinds TAB to a custom script adding the netgraph to the scoreboard. (Default: +showscores)
- net_graphpos "0"; // Places the netgraph in the bottom left corner, together with the scoreboard. (Default: 1)
- net_scale "15"; // Reduces the sizes of the netgraph bars. (Default: 5)
- net_graphshowlatency "0"; // Disables displaying of the latency graph. (Default: 1)
- net_graphshowinterp "0"; // Disables displaying of the interpolation graph. (Default: 1)
- alias "+showscores_custom" "+showscores;net_graph 4";
- alias "-showscores_custom" "-showscores;net_graph 0";
- alias "crosshair_off" "cl_crosshair_alpha 0;alias crosshair_toggle crosshair_on";
- alias "crosshair_on" "cl_crosshair_alpha 255;alias crosshair_toggle crosshair_off";
- alias "crosshair_complete_off" "crosshair_off;crosshair 0;alias crosshair_complete_toggle crosshair_complete_on";
- alias "crosshair_complete_on" "crosshair_on;crosshair 1;alias crosshair_complete_toggle crosshair_complete_off";
- crosshair_complete_on;
- alias "viewmodel_off" "sv_cheats 1;r_drawviewmodel 0;r_flashlightbrightness 0;alias viewmodel_toggle viewmodel_on";
- alias "viewmodel_on" "r_drawviewmodel 1;r_flashlightbrightness 0.25;alias viewmodel_toggle viewmodel_off";
- alias "viewmodel_toggle" "viewmodel_off";
- alias "hud_off" "sv_cheats 1;cl_drawhud 0;hidehud 4;closecaption 0;alias hud_toggle hud_on";
- alias "hud_on" "cl_drawhud 1;hidehud 0;closecaption 1;alias hud_toggle hud_off";
- alias "hud_toggle" "hud_off";
- =======================================================================================================================================
- clear
- echo "=============================================================";
- echo " ";
- echo " El que lo leè es gei ";
- echo " ";
- echo "=============================================================";
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