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New Autoexec +scripts/GallyAutoexec

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Jan 16th, 2018
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  1. //# Game launch options description:
  2. //# > commentary
  3. //
  4. // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works)
  5. // +dsp_enhance_stereo 1 //# Enhance stereo sound quality
  6. // -console //# Enables developer console
  7. // -noforcemaccel //# Forces desktop mouse acceleration settings
  8. // -noforcemparms //# Forces desktop mouse button configuration
  9. // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement)
  10. // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement)
  11. // -novid //# Disables the intro movie, speeds up game on start-up
  12. // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost)
  13. // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1)
  14. // -noaafonts //# Disables Anti-Aliasing of Screen Fonts
  15. // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on)
  16. // -heapsize 1572864 //# Allocates RAM for the game
  17. // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers)
  18.  
  19.  
  20. //# Game launch options:
  21. //# > My personal settings
  22. //
  23. // -noforcemaccel -noforcemparms -noipx -nojoy +mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd +dsp_enhance_stereo 1
  24.  
  25.  
  26.  
  27. // =========
  28. // Crosshair
  29. // =========
  30.  
  31. cl_crosshair_alpha "255"; // Controls the crosshair opacity. (Default: 255)
  32. cl_crosshair_dynamic "0"; // Stops the crosshair from showing your bullet spread and makes it remain static instead. (Default: 1)
  33. cl_crosshair_thickness "1"; // Controls the thickness of the crosshair. (Default: 2)
  34. cl_colorblind "1"; // Enables colorblind mode for the crosshair only. Makes it white with a black surrounding. (Default: 0)
  35. cl_crosshair_red "255"; // Controls the amount of red color in the crosshair if colorblind mode is disabled. (Default: 138)
  36. cl_crosshair_green "255"; // Controls the amount of green color in the crosshair if colorblind mode is disabled. (Default: 182)
  37. cl_crosshair_blue "255"; // Controls the amount of blue color in the crosshair if colorblind mode is disabled. (Default: 220)
  38.  
  39. ======================================================================
  40. //# Lighting & Material & Fps Settings:
  41. //# > more cleaner game, less shit, better lighting, minor fps boost
  42. ======================================================================
  43. cl_autohelp "0" // No help
  44. cl_showhelp "0" // No help
  45. cc_subtitles "0" // No subs
  46. c_thirdpersonshoulder "0" // Blocks 3rd person
  47. cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
  48. cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering
  49. cl_detail_max_sway "0" // Amplitude of the detail prop sway
  50.  
  51. r_dynamic "0" // Disables dynamic shadows
  52. r_PhysPropStaticLighting "0" // Faster lighting on phys objects
  53. r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
  54. r_cheapwaterend "1" // Worse water rendering
  55. r_cheapwaterstart "1" // Worse water rendering 2
  56. r_skyboxfogfactor "1" // Skybox fogs
  57. r_eyemove "0" // Disables survivors eye movement
  58. r_eyemove "0" // Disables survivors eye movement
  59. r_eyeshift_z "0" // Disables survivors eye movement
  60. r_eyeshift_y "0" // Disables survivors eye movement
  61. r_eyeshift_x "0" // Disables survivors eye movement
  62.  
  63. mat_monitorgamma "0.9" // Increases brightness
  64. mat_monitorgamma_tv_enabled "0.9" // Increases brightness
  65. mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
  66. mat_grain_scale_override "0" // Disables the film grain effect
  67.  
  68. func_break_max_pieces "0" // Reduces debris
  69. gameinstructor_enable "0" // Disables gameinstructor
  70. muzzleflash_light "0" // Supposed to remove gunfire
  71. z_wound_client_disabled "0" // -
  72.  
  73. ===================
  74. //# Audio settings
  75. //# > audioz
  76. ===================
  77.  
  78. //# Mouse settings
  79. //# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )
  80.  
  81. m_filter "0" // Removes mouse input lag
  82. m_filter2 "0" // Removes mouse input lag
  83. m_customaccel "0" // Remove accel
  84. m_mouseaccel1 "0" // Remove accel
  85. m_mouseaccel2 "0" // Remove accel
  86. m_mousespeed "0" // Force windows mouse accel
  87. m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor
  88. m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit
  89. m_customaccel_scale "0" // Custom mouse acceleration value
  90. m_rawinput "1" // Ignores the Mouse Driver and Windows Settings
  91.  
  92.  
  93. //# Net settings
  94. //# > Settings for 100T w/ 0 lerp
  95.  
  96. rate "100000"
  97. cl_cmdrate "1337"
  98. cl_updaterate "1337"
  99. cl_interp_ratio "0"
  100. cl_interp "0"
  101. cl_resend "1.5"
  102. cl_timeout "15"
  103. net_maxroutable "1200"
  104. net_splitrate "2"
  105. net_splitpacket_maxrate "50000"
  106. net_graphshowlatency "0"
  107. budget_show_history "0"
  108.  
  109. //=======
  110. //#Glows
  111. //=======
  112. ======================================================================================================================================
  113. cl_glow_survivor_r 0; cl_glow_survivor_g 0.5; cl_glow_survivor_b 1
  114.  
  115. cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1"
  116.  
  117. cl_glow_ghost_infected_r 1; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 1"
  118. cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1"
  119. cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1"
  120.  
  121. alias GlowItem0 "cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1"
  122. alias GlowItem1 "cl_glow_item_r 1; cl_glow_item_g 1; cl_glow_item_b 0"
  123. alias GlowItem2 "cl_glow_item_r 0; cl_glow_item_g 1; cl_glow_item_b 1"
  124. alias GlowItemPart0 "GlowItem1; wait 5; GlowItemPart1"
  125. alias GlowItemPart1 "GlowItem2; wait 5; GlowItem0; wait 5; GlowItemRestart"
  126. alias GlowItemRestart "GlowItemPart0"
  127. GlowItemPart0
  128.  
  129. alias GlowItemFar0 "cl_glow_item_far_r 1; cl_glow_item_far_g 0; cl_glow_item_far_b 1"
  130. alias GlowItemFar1 "cl_glow_item_far_r 1; cl_glow_item_far_g 1; cl_glow_item_far_b 0"
  131. alias GlowItemFar2 "cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1"
  132. alias GlowItemFarPart0 "GlowItemFar1; wait 5; GlowItemFarPart1"
  133. alias GlowItemFarPart1 "GlowItemFar2; wait 5; GlowItemFar0; wait 5; GlowItemFarRestart"
  134. alias GlowItemFarRestart "GlowItemFarPart0"
  135. GlowItemFarPart0
  136.  
  137. cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0"
  138. cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0"
  139. cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0"
  140. cl_glow_survivor_health_crit_r 1; cl_glow_survivor_health_crit_g 0; cl_glow_survivor_health_crit_b 0.333;
  141.  
  142. cl_glow_survivor_hurt_b 1
  143. alias survivorHurt "incrementvar cl_glow_survivor_hurt_r 0 1 1; incrementvar cl_glow_survivor_hurt_g 0 1 1; wait 10; survivorHurt"
  144. survivorHurt
  145.  
  146. cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1"
  147.  
  148. alias GlowThirdStrikeItem0 "cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1"
  149. alias GlowThirdStrikeItem1 "cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 0"
  150. alias GlowThirdStrikeItem2 "cl_glow_thirdstrike_item_r 0; cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 1"
  151. alias GlowThirdStrikeItemPart0 "GlowThirdStrikeItem1; wait 5; GlowThirdStrikeItemPart1"
  152. alias GlowThirdStrikeItemPart1 "GlowThirdStrikeItem2; wait 5; GlowThirdStrikeItem0; wait 5; GlowThirdStrikeItemRestart"
  153. alias GlowThirdStrikeItemRestart "GlowThirdStrikeItemPart0"
  154. GlowThirdStrikeItemPart0
  155.  
  156. cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
  157. alias GlowIncludeBuffer "incrementvar cl_glow_survivor_health_include_buffer 0 1 1; wait 50; GlowIncludeBuffer"
  158. GlowIncludeBuffer
  159. ======================================================================================================================================
  160.  
  161. ========
  162. //#Binds
  163. ========
  164. bind f10 disconnect
  165.  
  166. bind"f8"toggleconsole
  167.  
  168. bind "g" "cl_crosshair_dynamic 1"
  169. bind "b" "cl_crosshair_dynamic 0"
  170.  
  171. cl_viewmodelfovsurvivor 95
  172.  
  173. sensitivity 6.50
  174.  
  175. //========
  176. //#Scripts
  177. //========
  178. ======================================================================================================================================
  179. bind "z" "+haymaker" // BIND HAYMAKER
  180.  
  181. //alias
  182.  
  183. alias +haymaker "+doubleattack; wait 5; +jump" // HAYMAKER ALIAS (Custom Alias)
  184. alias -haymaker "-jump; wait 1; -doubleattack" // - (Custom Alias)
  185. alias +doubleattack "+attack2; wait 1; +attack" // DOUBLEATTACK ALIAS (Custom Alias)
  186. alias -doubleattack "-attack2; wait 1; -attack"
  187.  
  188.  
  189. ======================================================================================================================================
  190. Bind "F" "+31"
  191.  
  192. alias "+21" "alias 23 +22; +22"
  193. alias "+22" "impulse 100; wait; -22"
  194. alias "-22" "impulse 100; wait; 23"
  195. alias "23" "+22"
  196. alias "-21" "alias 23 impulse 100"
  197.  
  198. alias "+31" "impulse 100; -21"
  199. alias "-31" "32"
  200. alias "32" "alias -31 +21; wait 20; alias -31 32"
  201.  
  202. =======================================================================================================================================
  203. bind "TAB" "+showscores_custom"; // Rebinds TAB to a custom script adding the netgraph to the scoreboard. (Default: +showscores)
  204.  
  205. net_graphpos "0"; // Places the netgraph in the bottom left corner, together with the scoreboard. (Default: 1)
  206. net_scale "15"; // Reduces the sizes of the netgraph bars. (Default: 5)
  207. net_graphshowlatency "0"; // Disables displaying of the latency graph. (Default: 1)
  208. net_graphshowinterp "0"; // Disables displaying of the interpolation graph. (Default: 1)
  209.  
  210. alias "+showscores_custom" "+showscores;net_graph 4";
  211. alias "-showscores_custom" "-showscores;net_graph 0";
  212.  
  213. alias "crosshair_off" "cl_crosshair_alpha 0;alias crosshair_toggle crosshair_on";
  214. alias "crosshair_on" "cl_crosshair_alpha 255;alias crosshair_toggle crosshair_off";
  215. alias "crosshair_complete_off" "crosshair_off;crosshair 0;alias crosshair_complete_toggle crosshair_complete_on";
  216. alias "crosshair_complete_on" "crosshair_on;crosshair 1;alias crosshair_complete_toggle crosshair_complete_off";
  217. crosshair_complete_on;
  218.  
  219. alias "viewmodel_off" "sv_cheats 1;r_drawviewmodel 0;r_flashlightbrightness 0;alias viewmodel_toggle viewmodel_on";
  220. alias "viewmodel_on" "r_drawviewmodel 1;r_flashlightbrightness 0.25;alias viewmodel_toggle viewmodel_off";
  221. alias "viewmodel_toggle" "viewmodel_off";
  222.  
  223. alias "hud_off" "sv_cheats 1;cl_drawhud 0;hidehud 4;closecaption 0;alias hud_toggle hud_on";
  224. alias "hud_on" "cl_drawhud 1;hidehud 0;closecaption 1;alias hud_toggle hud_off";
  225. alias "hud_toggle" "hud_off";
  226. =======================================================================================================================================
  227.  
  228.  
  229. clear
  230. echo "=============================================================";
  231. echo " ";
  232. echo " El que lo leè es gei ";
  233. echo " ";
  234. echo "=============================================================";
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