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KarlieYeet

Zephyr Jones (Ghost boi)

Aug 3rd, 2019
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  1. `NAME:` Zephyr Jones
  2. `NICKNAMES:` Z, ZJ, Zeph, Zephy, and anything else you can think of.
  3. `ALIAS:` Ghosty, Ghost, Spirit Boy, Phantom, and anything else you can think of.
  4. `AGE:` 18
  5. `GENDER:` Male
  6. `SEXUALITY:` Bisexual
  7. `AFFILIATION (Student/Teacher):` Student
  8. `CLASSES:` N/A
  9. `GRADES:` Junior
  10. `ETHNICITY:` American
  11. `BIRTH PLACE:` Unknown
  12. ---------------------------------------------------------------------------------------------------------------------
  13. `POWERS:`
  14. | 3 Main Powers |
  15. | Ghost Physiology |- Zephyr can turn into a said ghost. This can cause him to do many things throughout time. He is also in limbo when he does this as its like being between life and death. He can do anything a Ghost does just more so. He has several powers that go with this ability but the main one is just what his ghost for can do mostly. As in this ghost form he can choose who sees/hears himself. If he doesn’t want you to see or hear him then he won’t show to your eyes and not even technology.
  16. Limitations~ (He can be hurt by iron in the form extremely. He can be hurt by mental attacks within this form. He can be hurt by other ghosts in this form. Reapers can deal a lot of damage to him. People with death manipulation can also do this to him. He can but trapped by salt but it doesn’t make him powerless. He can be hurt by holy water or light and it’ll make him revert back to human.)
  17. •••Intangibility•••- Zephyr is able to move through objects and ignore most physical effects in his way, exact means how this is done vary between slipping partially into other dimensions or so Heaven and Hell being limbo. As being able to make his own particles move between other particles, being non-physical being of energy, vibrating his molecules into a new quantum frequency, etc. Regardless Zephyr is able to ignore most attacks, physical dangers and gravity.
  18. Limitations~ (He can be hurt by iron. He can be hurt by mental attacks within his form. He can be hurt by other ghosts in this form. Reapers can get him in this form. Death/Life Manipulation will get to him. He can still be trapped in salt. He can be hurt by holy light or holy water to make him revert back to human. He can’t go through indestructible metals or layered up materials like two double glass windows and etc.)
  19. •••Invisibility•••- Zephyr can render himself unseen by the naked eye and become invisible in visible spectrum. Zephyr can move about an environment unseen by others and act without being observed. Zephyr can choose to let certain people see him, while staying invisible to others. As in his ghost form he is open to do a lot of things in this form.
  20. Limitations~ (He can be hurt by iron. He can be hurt by mental attacks within this form. He can be seen by ghosts. He can be hurt by other ghosts. Reapers can get to him in this form. Death/Life Manipulation will get to him big time. He can still be trapped within salt. He can be hurt by holy light and holy water will make him revert back to human. People with 360 senses may be able to get him. People with thermal sight will be able to get him.)
  21.  
  22. | Fire Ectoplasm Manipulation |- This means that Zephyr can mess with Fire Ectoplasm Flames on himself. He can have bits of his body or his whole body catch aflame with Ectoplasm Flames. These flames burn so intensely that the maximum is burning gold and more. They can even burn underwater for a short amount of time. He also has a green glowing like aura appearing around himself in flames and a strong warrior ghost appearing as him. This aura can take out a room if it needed too.
  23. Limitations~ (His emotions deal greatly on his powers. He doesn’t have full control of the flames. He can’t use too much or else he’ll run himself out of energy. He can’t use the aura wings it’s a physical tribute. Extreme ice and wind can put the flames out. He can’t melt thins like Diamond.)
  24. •••Ectoplasm Flame Constructs•••- This means he can make anything he can think of out of Ectoplasm Flames. He turn the Ectoplasm Flames into tools, objects, weapons and other items. Zephyr’s strongest Ectoplasm Construct Weaponry is his Ectoplasm Chains/Whips as he is most skilled in them.
  25. Limitations~ (His emotions deal greatly on his powers. He main not have full control over some weapons minus the Ectoplasm Chains. He can’t create anything bigger than a normal sized car. He can’t keep the weapons permanently as that will drain his energy. He can’t create anything like a bomb. He can’t replicate anything of the sorts and the weapons are ones he’s seen. His weapons can be broken. When weakened these are hard to create.)
  26.  
  27. | Necromancy |- Zephyr has the ability to summon and control the dead. The power the ability involving the dead, life-force and/or souls The user's magical abilities revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Zephyr can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. Zephyr can reanimate skeletons, call forth endless waves of the dead to fight for them and destroy Skeleton Warriors, and put them to sleep. He can also silence dead souls with a gesture, and physically take hold of ghosts. Users can even sense when a person is dying and when their soul is being judged in the Underworld and also sense people's life auras. Zephyr can kill mortals, demigods and legacies by turning them into ghosts, and forcing them into the Underworld for eternity. If you’re alive Zephyr can make your soul start to burn alive. He can also remove the soul temporarily from someone’s body putting it within wherever he chooses but it most likely goes to the vail. When a person has no soul they become emotionless not human feelings. Zephyr can also rise the dead sense he can already see them. He can make them into life like skeletons or zombies instead of just skeletons like before. He can feel a necromancers power easily and feel if they use their powers and etc. He can contact the dead already but he can also bring them temporarily back to life before having to send them back under as well as since he can already sense death he can sense a person’s disease any disease that they are suffering from.
  28. Limitations~ (He can only bring the dead to life in a form of a skeleton or zombie for 30 minutes for communication. If it’s just a skeleton army it can last up to 2 hours. When he senses death/someone’s disease no matter how small ranging from mental to physical disease. He will get a headache that can be easily cured. He can’t siphon off live necromancers being there’s no point. He can only absorb witches, wizards, and necromancers souls for power/energy if they’re dead. He can remove the soul from an alive body for an hour as it’s placed in his own vail full of lost souls. Magic Negation/Magic Destruction. May be Weak against Animancy and other Life-Based powers. Filth Manipulation may be used against this power. Robots and Mechanical Beings are immune to necromancy as they have no souls or life force. Some times getting souls is extremely hard if the souls know they are dead then this is easy and if the souls are not at rest they will have to be put at rest which can be hard. He can fully burn off souls or he’ll start to burn of his own. He can only burn off 1/4 of the soul.)
  29.  
  30. [2 Sub-Powers]
  31. [Superhuman Conditioning]- This conditioning involves Strength, Speed, Equilibrium, Durability, Stamina, Senses, Dense Tissue, Longevity, Agility, and any others that are involved with the conditioning. The strength being a maximum of 90tons as the speed is 100mph and the Durability is 60tons.
  32. Limitations~ (These are his maximums they low if he is weakened and such. If he is to extend these maximums past his limit he will start to get dizzy and will eventually pass out. His weaknesses will weaken him and slow these down a bit.)
  33.  
  34. [Regenerative Healing Factor]- Zephyr possesses superhuman healing factor that allows him to regenerate damaged or destroyed bodily tissue with far greater speed and efficiency than an ordinary human. Zephyr is able to heal from injuries such as slashes, puncture wounds, bullet wounds, beheading, and severe burns within moments or seconds/minutes. His healing factor is significantly more powerful as he can regrow missing limbs and organs within his ghost form for the most part. His head or any other limb can be reattached using this ability in his ghost form for the most part. Even though being beheaded, Zephyr can still move his body normally. Small wounds heal instantly. Medium wounds heal over a time of 5 minutes. Larger wounds heal over a time of 30minutes. Near death wounds heal over 3 hours.
  35. Limitations~ (Zephyr if losing a limb or an organ needs time to grow it back. He can’t have anything within the wound or he won’t heal at all. He is extremely vulnerable to his weaknesses. He must kept the wounds clean to the best of his ability or the wounds will heal slowly. Damage to the brain can also cause him to pass out and will be fine after an hour or two.)
  36. •••Foreign Chemical Resistance•••- Zephyr’s body is highly resistant to poisons and most drugs. For example, it is extremely difficult, though not impossible, for him to become intoxicated. He can, momentarily, be affected by certain drugs (tranquilizers) if exposed to a large enough dosage.
  37. Limitations~ (Zephyr can get effected by anything over 3 elephant tranquilizers. He can get effected that’s anything mixed with his weaknesses. When extremely weakened or near death he can be effected by this. Unknown or new drugs may effect him or extremely high doses enough to kill someone may effect him.)
  38. •••Disease Immunity•••- Zephyr’s healing factor also extend to his immune system; he is immune to all diseases, infections, disorders, imperfection, and resistant to elemental extremes.
  39. Limitations~ (His weaknesses will always get to him. He will be only very very slightly to alien substances. When extremely weakened or near death he can be effected by this. When he is knocked unconscious this can also work throughout his body. Unknown or new diseases may effect him greatly and it may cause his body to shut down.)
  40. •••Possession Resistance•••- Zephyr is able to remain in control of himself while supernatural beings are trying to take control of him. Zephyr is able to fight for control of his body. No one can touch his soul. As this is mainly because himself is a ghost in this factor and a something just can’t possess a ghost most likely.
  41. Limitations~ (Pure Necromancers can touch his soul and absolutely crush it. This must mean that they completely focus on necromancy and nothing else. If he is weakened or if he extremely hurt or put near death this may leave this open. As his weaknesses leave him extremely open to this sometimes. If he is unconscious this may also work until you wake up his body. Someone like Satan or higher power might get a hold on him.)
  42. •••Pain Resistance•••- It was speculated that the Zephyr’s exposure to Heaven and Hell and Purgatory may have heightened his resistance to pain. He can take lots of certain amounts of pain to himself. He may not exactly feel it or he definitely will and it will piss him off. It was also implied that he was masochistic in nature, and thus enjoyed any pain received, making it an ineffective way of dealing with him.
  43. Limitations~ (He can still be hurt or tortured. He can still gain wounds. He can still be put near death. Some amounts of trauma can start to hurt him. After a few days he will either become weakened or he will still be able to hold. He is very vulnerable to his weaknesses or some of them.)
  44. -----------------------------------------------------------------------------------------------------------------------------------
  45. `ASSETS:`
  46. Fire Constructs
  47. Throwing knives
  48. Daggers
  49. Hammers
  50. Guns
  51. Chains/whips
  52. Anything he can get his hands on
  53. Anything he can think of
  54.  
  55. `SKILLS:`
  56. Master at Acrobatics/Parkour
  57. Master at Marksman/Swordsman (Extremely Deadly)
  58. Master at Unpredictability (Deadly)
  59. Master in Escaping/Loopholes
  60. Master in Weaponry (Deadly in a lot)
  61. Master Martial Artist (Deadly in some)
  62. Master Assassin/Hitman
  63. Master at Hunting/Tracking
  64. Master in Torture/Killing
  65. Master at intimidating/interrogation
  66. Master at analyzing people clearly and seeing their fighting style and weaknesses
  67.  
  68. `WEAKNESSES:`
  69. Pure Iron
  70. Pure Silver
  71. Pure Gold
  72. Pure Limestone
  73. Mountain ash (can only trap him)
  74. Phoenix ash (burns his body)
  75. Salt (burns his body or a way to trap him)
  76. Ghost Wardings (very rare to know)
  77. May become violent
  78. May become settled
  79. Can’t be resurrected
  80. Death/Life Manipulation
  81. Holy Magic
  82. Holy Light
  83. Magic
  84. Blood Blossom
  85. He can be hurt by mental attacks
  86.  
  87. `EXTRAS:`
  88. He is a well known torturer or spirit
  89. He has been in heaven, hell, and purgatory all at once
  90. He has been alive/dead for over 100 years until finding an official vessel
  91. He has been known to face Satan in the eyes and completely left Hell
  92. -----------------------------------------------------------------------------------------------------------------------------------
  93. `BACKSTORY:`
  94. Zephyr as a kid was always used to haunt the at most horrible people. He would’ve also haunted others. The owners of the object he was attached to would cause him to forcefully do these things. He did this for years on end as he would torture and kill people. If he did the job wrong his body was trapped within pure iron for over 24 hours. This caused his body to burn gradually and causing him to scream in pain as it left marks like holes in his body or burning. Once he was done with years of torture and being tortured. He would take his item that he was connected to and broke it to be free. As now he was kidnapped and thrown into the said Heatherthorn school.
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