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RiseoftheEast

Rise of the East 2.1 r22 Changelog

May 30th, 2020
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  1. ***************************************************************************
  2. ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
  3. ***************************************************************************
  4.  
  5. **********************
  6. ****** 2.1.0 r22 *****
  7. ***** 30/05/2020 *****
  8. **********************
  9.  
  10. 1. Moved all "pro" and popular maps up to the top of the list, most under [RE]
  11. 2. Fixed Peacekeers turning into Grenadiers when elite
  12. 3. Stealth detection range reduced by 3 stages
  13. 4. Reduced spawned missile speed by 20%
  14. 5. Pip Indicators
  15. Garrisoned and transported infantry pips have been changed to the following:
  16. Green - Anti Infantry
  17. Blue - Anti Armor
  18. Yellow - Anti Structure
  19. White - Support (e.g. Engineer)
  20. Red - Hero Units
  21. 6. Opentopped Vehicles
  22. Reduced carried infantry damage by 20%
  23. 7. AA Bullet projectiles no longer miss their target
  24. 8. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
  25.  
  26. ************
  27. ** Allies **
  28. ************
  29.  
  30. 1. Rocketeer
  31. Reworked role into anti structure, secondary anti infantry
  32. 2. Chronosphere
  33. No longer kills infantry
  34. 3. Prism Defender
  35. Greatly increased efficiency against structures
  36. 4. Comanche
  37. New Upgrade - Rocket Pods
  38. Enables their Rocket Barrage ability
  39. German Comanches get Laser Guns instead
  40. Reduced cost to 900 from 1200 to compensate
  41. 5. Spectrum Shield Upgrade
  42. Cost increased to 2000 from 1500
  43. 6. Radar Structures
  44. Reduced HP by 25%
  45.  
  46. ************
  47. *** Asia ***
  48. ************
  49.  
  50. 1. Flame Weapons
  51. Reworked flame weapons, attacks are now burst instead of continuous
  52. 2. Emperor Battleship
  53. No longer ammo based, now fires all 3 shells simultaneously
  54. 3. Officer
  55. Now grants a 20% attack speed buff to nearby allies upon death
  56.  
  57. ************
  58. * Soviets *
  59. ************
  60.  
  61. 1. Krylov Dropship
  62. New support power, calls in a carryall support aircraft to the airfield
  63. 2. Demo Truck
  64. Increased damage by 20%
  65. 3. Spetsnaz
  66. Can no longer cull hero units or Brutes
  67. 4. Hammerhead
  68. Changed model, no longer has a turret which means it must be stationary to attack
  69.  
  70. ************
  71. *** Yuri ***
  72. ************
  73.  
  74. 1. Boomer
  75. Reduced HP by 20%
  76. 2. Genetic Mutator
  77. Now deals less damage to higher Tiered infantry
  78. 3. Magnetron
  79. Greatly improved its siege efficiency
  80. Reduced attack speed by 15%
  81. 4. Ravager
  82. Reworked to an anti infantry role
  83. Can now be attacked by dogs
  84. 5. Mantis
  85. No longer a support mind controller. It now spawns 3 small aircraft to attack its target
  86. 6. Disruptor
  87. Increased range by 10%
  88. Greatly increased efficiency vs structures
  89. 7. Mindsweeper
  90. New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
  91. Heals nearby allied units upon death and applies a small HOT
  92. 8. Brute
  93. Changed to anti infantry role.
  94. New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position
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