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Dec 7th, 2018
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  1. var e_speed:Number=1;
  2. var ychange:Number;
  3. var xchange:Number;
  4. var myRotation:Number = 0
  5.  
  6. stage.addEventListener(Event.ENTER_FRAME,enemymove);
  7.  
  8. function enemymove(e:Event):void {
  9.     myRotation = myRotation + (Math.round(Math.random()*30-15));
  10.     ychange = (Math.cos((Math.PI/180)*myRotation))*e_speed;
  11.     xchange = (Math.sin((Math.PI/180)*myRotation))*e_speed;
  12.     if (x<0) { x = 350; }
  13.     if (x>350) { x = 0; }
  14.     if (y<0) { y = 200; }
  15.     if (y>200) { y = 0; }
  16.     y = y-ychange;
  17.     x = x+xchange;
  18.     rotation = myRotation;
  19. }
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