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- var e_speed:Number=1;
- var ychange:Number;
- var xchange:Number;
- var myRotation:Number = 0
- stage.addEventListener(Event.ENTER_FRAME,enemymove);
- function enemymove(e:Event):void {
- myRotation = myRotation + (Math.round(Math.random()*30-15));
- ychange = (Math.cos((Math.PI/180)*myRotation))*e_speed;
- xchange = (Math.sin((Math.PI/180)*myRotation))*e_speed;
- if (x<0) { x = 350; }
- if (x>350) { x = 0; }
- if (y<0) { y = 200; }
- if (y>200) { y = 0; }
- y = y-ychange;
- x = x+xchange;
- rotation = myRotation;
- }
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