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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- LocalScript1 = Instance.new("LocalScript")
- Sound2 = Instance.new("Sound")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- PointLight4 = Instance.new("PointLight")
- LocalScript5 = Instance.new("LocalScript")
- Sound6 = Instance.new("Sound")
- ParticleEmitter7 = Instance.new("ParticleEmitter")
- PointLight8 = Instance.new("PointLight")
- LocalScript9 = Instance.new("LocalScript")
- Sound10 = Instance.new("Sound")
- ParticleEmitter11 = Instance.new("ParticleEmitter")
- PointLight12 = Instance.new("PointLight")
- BillboardGui13 = Instance.new("BillboardGui")
- TextBox14 = Instance.new("TextBox")
- Accessory15 = Instance.new("Accessory")
- Part16 = Instance.new("Part")
- SpecialMesh17 = Instance.new("SpecialMesh")
- Attachment18 = Instance.new("Attachment")
- Vector3Value19 = Instance.new("Vector3Value")
- Weld20 = Instance.new("Weld")
- Accessory21 = Instance.new("Accessory")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Attachment24 = Instance.new("Attachment")
- Weld25 = Instance.new("Weld")
- LocalScript26 = Instance.new("LocalScript")
- ForceField27 = Instance.new("ForceField")
- Sound28 = Instance.new("Sound")
- LocalScript29 = Instance.new("LocalScript")
- ForceField30 = Instance.new("ForceField")
- LocalScript31 = Instance.new("LocalScript")
- LocalScript0.Name = "Aqua0"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- --[[ Script By reeces44 ]]--
- --[[ Thanks For Using ]]--
- ------------------------------------
- ----------------------------
- --------------------
- ------------------------------------
- ------------------------------------
- --[[ Instructions ]]--
- ------------------------------------
- --[[
- Press F to start flying
- When Flying holding W will speed up.
- When Flying Holding S will speed down.
- Put in StarterPack for everyone to fly.
- Alternatively, place the script in any players
- backpack to allow them to fly.
- Have Fun,
- reeces44.
- --]]
- -------------------------------------
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- function GetMassRecursive(p)
- local mass = 0
- for i,v in pairs(p:GetChildren())do
- if #v:GetChildren() > 0 then
- mass = mass + GetMassRecursive(v)
- end
- if v:IsA("Part") then
- print(v.Name)
- mass = mass + v:GetMass()
- end
- end
- return mass
- end
- local wDown = false
- local sDown = false
- local isFlying = false
- local speed = 10
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if isFlying then
- speed = 0
- wait()
- player.Character.Torso["Anti-Grav"]:Destroy()
- player.Character.Torso["FlyingVelocity"]:Destroy()
- player.Character.Humanoid.PlatformStand = false
- isFlying = false
- else
- speed = 10
- local f = Instance.new("BodyForce")
- f.Name = "Anti-Grav"
- f.Force = Vector3.new(0,196.2,0) * (GetMassRecursive(player.Character))
- f.Parent = player.Character.Torso
- local v = Instance.new("BodyVelocity")
- v.Velocity = (mouse.Hit.p - player.Character.Torso.Position).unit * 10
- v.P = 100
- v.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- v.Name = "FlyingVelocity"
- v.Parent = player.Character.Torso
- player.Character.Humanoid.PlatformStand = true
- isFlying = true
- end
- end
- if key == "w" then
- wDown = true
- end
- if key == "s" then
- sDown = true
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "w" then
- wDown = false
- end
- if key == "s" then
- sDown = false
- end
- end)
- local MAX_SPEED = 200
- local MIN_SPEED = 0
- spawn(function()
- while player.Character.Humanoid.Health > 0 do
- if isFlying then
- local r = 1+(speed/500)
- player.Character:SetPrimaryPartCFrame(CFrame.new(player.Character.PrimaryPart.Position,mouse.Hit.p)*CFrame.Angles(math.pi/r,math.pi,math.pi))
- player.Character.Torso.FlyingVelocity.Velocity = (mouse.Hit.p - player.Character.Torso.Position).unit * speed
- if wDown then
- speed = speed + 5
- if speed > MAX_SPEED then
- speed = MAX_SPEED
- end
- elseif sDown then
- speed = speed - 5
- if speed < MIN_SPEED then
- speed = MIN_SPEED
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- end)
- end))
- LocalScript1.Name = "Aqua6"
- LocalScript1.Parent = mas
- table.insert(cors,sandbox(LocalScript1,function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local Character = game.Players.LocalPlayer.Character
- local aa = false
- function Particles() -- Main Function (Clones the Particle find the Player and put's the Particles into them)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- local Sound = script.FatSound:Clone()
- Sound.Parent = game.Players.LocalPlayer.Character.Head
- local AquaLight = script.AquaLight:Clone()
- AquaLight.Parent = game.Players.LocalPlayer.Character.Head
- local Particles = script.TestParticles:Clone() -- Name TestParticles to your Particles name.
- Particles.Parent = v
- Sound:Play()
- end
- end
- end
- function ParticlesDestroy() -- To remove the Particles again.
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:FindFirstChild("TestParticles") then -- Name TestParticles to your Particles name.
- v.TestParticles.Enabled = false
- v.TestParticles:Destroy()
- end
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("FatSound") then -- Name TestParticles to your Particles name.
- game.Players.LocalPlayer.Character.Head.FatSound:Destroy()
- end
- end
- end
- function particles(a,b) -- Key Function, just don't touch this.
- if a == ("p") then
- if aa == true then
- aa = false
- ParticlesDestroy()
- else
- if aa == false then
- aa = true
- Particles()
- end
- end
- end
- end
- mouse.KeyDown:Connect(particles) -- Connects both Functions.
- end))
- Sound2.Name = "FatSound"
- Sound2.Parent = LocalScript1
- Sound2.SoundId = "rbxassetid://783504787"
- Sound2.Volume = 2
- ParticleEmitter3.Name = "TestParticles"
- ParticleEmitter3.Parent = LocalScript1
- ParticleEmitter3.Transparency = NumberSequence.new(1,0.63749998807907,1)
- ParticleEmitter3.Size = NumberSequence.new(0.24999976158142,0.625,0.3125,0.68749964237213,0.43749988079071)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.172549, 0.960784, 1),Color3.new(0.172549, 0.960784, 1))
- ParticleEmitter3.LightEmission = 2
- ParticleEmitter3.Texture = "rbxassetid://337127439"
- ParticleEmitter3.Lifetime = NumberRange.new(4, 4)
- ParticleEmitter3.Speed = NumberRange.new(4, 4)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.172549, 0.960784, 1),Color3.new(0.172549, 0.960784, 1))
- PointLight4.Name = "AquaLight"
- PointLight4.Parent = LocalScript1
- PointLight4.Color = Color3.new(0, 0.984314, 1)
- PointLight4.Brightness = 5
- PointLight4.Range = 5
- PointLight4.Color = Color3.new(0, 0.984314, 1)
- LocalScript5.Name = "Aqua1"
- LocalScript5.Parent = mas
- table.insert(cors,sandbox(LocalScript5,function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local Character = game.Players.LocalPlayer.Character
- local aa = false
- function Particles() -- Main Function (Clones the Particle find the Player and put's the Particles into them)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- local Sound = script.FatSound:Clone()
- Sound.Parent = game.Players.LocalPlayer.Character.Head
- local AquaLight = script.AquaLight:Clone()
- AquaLight.Parent = game.Players.LocalPlayer.Character.Head
- local Particles = script.TestParticles:Clone() -- Name TestParticles to your Particles name.
- Particles.Parent = v
- Sound:Play()
- end
- end
- end
- function ParticlesDestroy() -- To remove the Particles again.
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:FindFirstChild("TestParticles") then -- Name TestParticles to your Particles name.
- v.TestParticles.Enabled = false
- v.TestParticles:Destroy()
- end
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("FatSound") then -- Name TestParticles to your Particles name.
- game.Players.LocalPlayer.Character.Head.FatSound:Destroy()
- end
- end
- end
- function particles(a,b) -- Key Function, just don't touch this.
- if a == ("p") then
- if aa == true then
- aa = false
- ParticlesDestroy()
- else
- if aa == false then
- aa = true
- Particles()
- end
- end
- end
- end
- mouse.KeyDown:Connect(particles) -- Connects both Functions.
- end))
- Sound6.Name = "FatSound"
- Sound6.Parent = LocalScript5
- Sound6.SoundId = "rbxassetid://782722084"
- Sound6.Volume = 2
- ParticleEmitter7.Name = "TestParticles"
- ParticleEmitter7.Parent = LocalScript5
- ParticleEmitter7.Transparency = NumberSequence.new(1,0.63749998807907,1)
- ParticleEmitter7.Size = NumberSequence.new(0.24999976158142,0.625,0.3125,0.68749964237213,0.43749988079071)
- ParticleEmitter7.Color = ColorSequence.new(Color3.new(0.172549, 0.960784, 1),Color3.new(0.172549, 0.960784, 1))
- ParticleEmitter7.LightEmission = 2
- ParticleEmitter7.Texture = "rbxassetid://337127439"
- ParticleEmitter7.Lifetime = NumberRange.new(4, 4)
- ParticleEmitter7.Speed = NumberRange.new(4, 4)
- ParticleEmitter7.Color = ColorSequence.new(Color3.new(0.172549, 0.960784, 1),Color3.new(0.172549, 0.960784, 1))
- PointLight8.Name = "AquaLight"
- PointLight8.Parent = LocalScript5
- PointLight8.Color = Color3.new(0, 0.984314, 1)
- PointLight8.Brightness = 5
- PointLight8.Range = 5
- PointLight8.Color = Color3.new(0, 0.984314, 1)
- LocalScript9.Name = "Aqua2"
- LocalScript9.Parent = mas
- table.insert(cors,sandbox(LocalScript9,function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local Character = game.Players.LocalPlayer.Character
- local aa = false
- function Particles() -- Main Function (Clones the Particle find the Player and put's the Particles into them)
- local AquaLight = script.AquaLight:Clone()
- AquaLight.Parent = game.Players.LocalPlayer.Character.Head
- local Particles = script.BillboardGui:Clone() -- Name TestParticles to your Particles name.
- Particles.Parent = game.Players.LocalPlayer.Character.Head
- end
- function ColorHair()
- if Character:findFirstChild("BoyAnimeHair_Blue") == nil and Character:findFirstChild("moonWings") == nil then
- local hair = script.BoyAnimeHair_Blue:Clone()
- hair.Parent = Character
- local wings = script.moonWings:Clone()
- wings.Parent = Character
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if Character:findFirstChild("BoyAnimeHair_Blue") then
- Character.BoyAnimeHair_Blue.Handle.Mesh.TextureId = ""
- Character.BoyAnimeHair_Blue.Handle.Color = Color3.fromRGB(0, 178, 240)
- end
- if Character:findFirstChild("moonWings") then
- Character.moonWings.Handle.Mesh.TextureId = ""
- Character.moonWings.Handle.Color = Color3.fromRGB(89, 178, 240)
- Character.moonWings.Handle.Mesh.Offset = Vector3.new(0, 0.5, 0.5)
- Character.moonWings.Handle.Mesh.Scale = Vector3.new(7,7,7)
- Character.moonWings.Handle.Transparency = 0.4
- end
- end
- end
- function ParticlesDestroy() -- To remove the Particles again.
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("BillboardGui") then -- Name TestParticles to your Particles name.
- game.Players.LocalPlayer.Character.Head.BillboardGui:Destroy()
- end
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("AquaLight") then -- Name TestParticles to your Particles name.
- game.Players.LocalPlayer.Character.Head.AquaLight:Destroy()
- end
- end
- end
- function particles(a,b) -- Key Function, just don't touch this.
- if a == ("m") then
- if aa == true then
- aa = false
- ParticlesDestroy()
- else
- if aa == false then
- aa = true
- ColorHair()
- Particles()
- end
- end
- end
- end
- mouse.KeyDown:Connect(particles) -- Connects both Functions.
- end))
- Sound10.Name = "FatSound"
- Sound10.Parent = LocalScript9
- Sound10.SoundId = "rbxassetid://782722084"
- Sound10.Volume = 2
- ParticleEmitter11.Name = "TestParticles"
- ParticleEmitter11.Parent = LocalScript9
- ParticleEmitter11.Transparency = NumberSequence.new(1,0.63749998807907,1)
- ParticleEmitter11.Size = NumberSequence.new(0.24999976158142,0.625,0.3125,0.68749964237213,0.43749988079071)
- ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.172549, 0.960784, 1),Color3.new(0.172549, 0.960784, 1))
- ParticleEmitter11.LightEmission = 2
- ParticleEmitter11.Texture = "rbxassetid://337127439"
- ParticleEmitter11.Lifetime = NumberRange.new(4, 4)
- ParticleEmitter11.Speed = NumberRange.new(4, 4)
- ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.172549, 0.960784, 1),Color3.new(0.172549, 0.960784, 1))
- PointLight12.Name = "AquaLight"
- PointLight12.Parent = LocalScript9
- PointLight12.Color = Color3.new(0, 0.984314, 1)
- PointLight12.Brightness = 5
- PointLight12.Range = 5
- PointLight12.Color = Color3.new(0, 0.984314, 1)
- BillboardGui13.Parent = LocalScript9
- BillboardGui13.Size = UDim2.new(40, 40, 1, 1)
- BillboardGui13.Active = true
- BillboardGui13.StudsOffset = Vector3.new(0, 3, 0)
- TextBox14.Name = "Text"
- TextBox14.Parent = BillboardGui13
- TextBox14.Transparency = 1
- TextBox14.Size = UDim2.new(1, 1, 1, 1)
- TextBox14.Text = "Aquamarine"
- TextBox14.BackgroundColor3 = Color3.new(0, 0, 0)
- TextBox14.BackgroundTransparency = 1
- TextBox14.BorderColor3 = Color3.new(0, 0, 0)
- TextBox14.ClearTextOnFocus = false
- TextBox14.MultiLine = true
- TextBox14.Font = Enum.Font.Fantasy
- TextBox14.FontSize = Enum.FontSize.Size14
- TextBox14.TextColor3 = Color3.new(0.164706, 0.960784, 1)
- TextBox14.TextScaled = true
- TextBox14.TextStrokeColor3 = Color3.new(0.0784314, 0.141176, 0.427451)
- TextBox14.TextStrokeTransparency = 0
- TextBox14.TextWrapped = true
- TextBox14.TextYAlignment = Enum.TextYAlignment.Top
- Accessory15.Name = "BoyAnimeHair_Blue"
- Accessory15.Parent = LocalScript9
- Accessory15.AttachmentPos = Vector3.new(-0.0599999987, 0.560000002, -0.100000001)
- Part16.Name = "Handle"
- Part16.Parent = Accessory15
- Part16.CanCollide = false
- Part16.Locked = true
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.Size = Vector3.new(1.4200002, 0.870000005, 1.40999985)
- Part16.CFrame = CFrame.new(0.0599999949, 4.44000006, 0.100272246, 1, -7.87137555e-09, 0, 7.87137555e-09, 1, 4.1444221e-16, -3.26223034e-24, -4.1444221e-16, 1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Position = Vector3.new(0.0599999949, 4.44000006, 0.100272246)
- SpecialMesh17.Parent = Part16
- SpecialMesh17.MeshId = "http://www.roblox.com/asset/?id=398987591 "
- SpecialMesh17.Scale = Vector3.new(0.819999993, 0.819999993, 0.819999993)
- SpecialMesh17.TextureId = "http://www.roblox.com/asset/?id=398618334"
- SpecialMesh17.MeshType = Enum.MeshType.FileMesh
- SpecialMesh17.Scale = Vector3.new(0.819999993, 0.819999993, 0.819999993)
- Attachment18.Name = "HairAttachment"
- Attachment18.Parent = Part16
- Attachment18.Rotation = Vector3.new(2.37457894e-14, -1.86912034e-22, -4.50996595e-07)
- Attachment18.CFrame = CFrame.new(-0.0599999912, 0.659999847, -0.100272246, 1, 7.87137555e-09, -3.26223034e-24, -7.87137555e-09, 1, -4.1444221e-16, 0, 4.1444221e-16, 1)
- Attachment18.Position = Vector3.new(-0.0599999912, 0.659999847, -0.100272246)
- Attachment18.Axis = Vector3.new(1, -7.87137555e-09, 0)
- Attachment18.Orientation = Vector3.new(2.37457894e-14, -1.86912034e-22, -4.50996595e-07)
- Vector3Value19.Name = "OriginalSize"
- Vector3Value19.Parent = Part16
- Vector3Value19.Value = Vector3.new(1.4200002, 0.870000005, 1.40999985)
- Weld20.Name = "AccessoryWeld"
- Weld20.Parent = Part16
- Weld20.C0 = CFrame.new(-0.0599999912, 0.659999847, -0.100272246, 1, 7.87137555e-09, -3.26223034e-24, -7.87137555e-09, 1, -4.1444221e-16, 0, 4.1444221e-16, 1)
- Weld20.C1 = CFrame.new(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld20.Part0 = Part16
- Accessory21.Name = "moonWings"
- Accessory21.Parent = LocalScript9
- Accessory21.AttachmentPos = Vector3.new(0, 1.29999995, -1.10000002)
- Part22.Name = "Handle"
- Part22.Parent = Accessory21
- Part22.CanCollide = false
- Part22.Locked = true
- Part22.FormFactor = Enum.FormFactor.Custom
- Part22.Size = Vector3.new(3.80002809, 2.99999952, 1.60000014)
- Part22.CFrame = CFrame.new(4.78408427e-31, 3.70000029, 1.10027242, 1, 6.83440315e-31, 0, -6.83440315e-31, 1, 0, 0, 0, 1)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Position = Vector3.new(4.78408427e-31, 3.70000029, 1.10027242)
- SpecialMesh23.Parent = Part22
- SpecialMesh23.MeshId = "rbxassetid://147982651"
- SpecialMesh23.Scale = Vector3.new(4, 4, 4)
- SpecialMesh23.TextureId = "rbxassetid://845817136"
- SpecialMesh23.MeshType = Enum.MeshType.FileMesh
- SpecialMesh23.Scale = Vector3.new(4, 4, 4)
- Attachment24.Name = "BodyBackAttachment"
- Attachment24.Parent = Part22
- Attachment24.Rotation = Vector3.new(0, 0, 3.91582454e-29)
- Attachment24.CFrame = CFrame.new(0, -0.700000286, -0.600272417, 1, -6.83440315e-31, 0, 6.83440315e-31, 1, -0, 0, 0, 1)
- Attachment24.Position = Vector3.new(0, -0.700000286, -0.600272417)
- Attachment24.Axis = Vector3.new(1, 6.83440315e-31, 0)
- Attachment24.Orientation = Vector3.new(0, 0, 3.91582454e-29)
- Weld25.Name = "AccessoryWeld"
- Weld25.Parent = Part22
- Weld25.C0 = CFrame.new(0, -0.700000286, -0.600272417, 1, -6.83440315e-31, 0, 6.83440315e-31, 1, -0, 0, 0, 1)
- Weld25.C1 = CFrame.new(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld25.Part0 = Part22
- LocalScript26.Name = "Aqua3"
- LocalScript26.Parent = mas
- table.insert(cors,sandbox(LocalScript26,function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local Character = game.Players.LocalPlayer.Character
- local aa = false
- function Particles() -- Main Function (Clones the Particle find the Player and put's the Particles into them)
- local AquaLight = script.ForceField:Clone()
- AquaLight.Parent = game.Players.LocalPlayer.Character
- local hum = Character:findFirstChild("Humanoid")
- hum.MaxHealth = 99999999999999999999999999999999999999999999999*math.huge
- hum.Health = 99999999999999999999999999999999999999999999999*math.huge
- local Sound = script.AquaSound:Clone()
- Sound.Parent = game.Players.LocalPlayer.Character.Head
- Sound:Play()
- end
- function ParticlesDestroy() -- To remove the Particles again.
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if game.Players.LocalPlayer.Character:findFirstChild("ForceField") then -- Name TestParticles to your Particles name.
- game.Players.LocalPlayer.Character.ForceField:Destroy()
- end
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("AquaSound") then -- Name TestParticles to your Particles name.
- game.Players.LocalPlayer.Character.Head.AquaSound:Destroy()
- end
- end
- end
- function particles(a,b) -- Key Function, just don't touch this.
- if a == ("k") then
- if aa == true then
- aa = false
- ParticlesDestroy()
- else
- if aa == false then
- aa = true
- Particles()
- end
- end
- end
- end
- mouse.KeyDown:Connect(particles) -- Connects both Functions.
- end))
- ForceField27.Parent = LocalScript26
- Sound28.Name = "AquaSound"
- Sound28.Parent = LocalScript26
- Sound28.SoundId = "rbxassetid://1507235987"
- Sound28.Volume = 10
- LocalScript29.Name = "Aqua4"
- LocalScript29.Parent = mas
- table.insert(cors,sandbox(LocalScript29,function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- local Character = game.Players.LocalPlayer.Character
- local aa = false
- function Particles() -- Main Function (Clones the Particle find the Player and put's the Particles into them)
- local AquaLight = Instance.new("Explosion")
- AquaLight.Parent = game.Players.LocalPlayer.Character.Head
- AquaLight.BlastRadius = 30
- AquaLight.DestroyJointRadiusPercent = 99999999999999
- AquaLight.Position = Character.Torso.Position
- local hum = Character:findFirstChild("Humanoid")
- hum.MaxHealth = 99999999999999999999999999999999999999999999999*math.huge
- hum.Health = 99999999999999999999999999999999999999999999999*math.huge
- end
- function ParticlesDestroy() -- To remove the Particles again.
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if game.Players.LocalPlayer.Character:findFirstChild("ForceField") then -- Name TestParticles to your Particles name.
- game.Players.LocalPlayer.Character.ForceField:Destroy()
- end
- end
- end
- function particles(a,b) -- Key Function, just don't touch this.
- if a == ("x") then
- if aa == true then
- aa = false
- --ParticlesDestroy()
- else
- if aa == false then
- aa = true
- Particles()
- end
- end
- end
- end
- mouse.KeyDown:Connect(particles) -- Connects both Functions.
- end))
- ForceField30.Parent = LocalScript29
- LocalScript31.Name = "Aqua5"
- LocalScript31.Parent = mas
- table.insert(cors,sandbox(LocalScript31,function()
- scale = 0.75
- -------------------------------
- p =game.Players.LocalPlayer
- c =p.Character
- ---------------------------------
- p.CharacterAdded:connect(function()
- wait(1)
- p.CanLoadCharacterAppearance = false
- ------------------------------------------------------PHYSICAL SCALING
- local joints = c.Torso:GetChildren()
- table.insert(joints,c.HumanoidRootPart.RootJoint)
- local jointCache = {}
- for i = 1,#joints do
- if joints[i]:IsA("Motor6D") then
- joints[i].C0 = CFrame.new(joints[i].C0.p * scale) * CFrame.Angles(joints[i].C0:toEulerAnglesXYZ())
- joints[i].C1 = CFrame.new(joints[i].C1.p * scale) * CFrame.Angles(joints[i].C0:toEulerAnglesXYZ())
- table.insert(jointCache, {joints[i]:Clone(),joints[i].Parent})
- joints[i]:Remove()
- end
- end
- local children = c:GetChildren()
- for i = 1,#children do
- if children[i]:IsA("BasePart") then
- children[i].FormFactor = "Custom"
- children[i].Size = children[i].Size * scale
- end
- end
- for i = 1,#jointCache do
- jointCache[i][1].Parent = jointCache[i][2]
- end
- --------------------------------------------------------VALUE SCALING
- c.Humanoid.WalkSpeed = c.Humanoid.WalkSpeed * scale
- c.Humanoid.JumpPower = c.Humanoid.JumpPower * scale/2
- end)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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