Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Weapon : MonoBehaviour
- {
- public GameObject projectile;
- public Transform shotPoint;
- public float timeBetweenShots;
- private float shotTime;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- Vector2 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
- float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
- Quaternion rotation = Quaternion.AngleAxis(angle - 90, Vector3.forward);
- transform.rotation = rotation;
- if(Input.GetMouseButton(0))
- if (Time.time >= shotTime)
- {
- Instantiate(projectile,shotPoint.position, transform.rotation);
- shotTime = Time.time + timeBetweenShots;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement