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- local down = false
- local loop = game:GetService('RunService')
- local ws = game:GetService('Workspace')
- local players = game:GetService('Players')
- local player = players.LocalPlayer
- local mouse = player:GetMouse()
- loop.Heartbeat:Connect(function()
- game:GetService("ReplicatedStorage").LocalRagdollEvent:Fire(false)
- if player.Character:FindFirstChild("Push") then
- ws[player.Name].Push.Enabled = true
- ws[player.Name].Push.PushEvent:FireServer()
- end
- if player.Character:FindFirstChild("ImpulseGrenade") then
- ws[player.Name].ImpulseGrenade.Enabled = true
- end
- end)
- mouse.Button1Down:connect(function()
- down = true
- mouse.Button1Up:connect(function()
- down = false
- end)
- while wait() do
- if down and
- player.Character:FindFirstChild("ImpulseGrenade") and
- player.Character:FindFirstChild("ImpulseGrenade").Enabled == true then
- player.Character.ImpulseGrenade:Activate()
- else
- break
- end
- end
- end)
- print('Executed Ragdoll Engine Script! by gabe#0002')
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