Advertisement
kyaloria

+50 Disarm Bonus/+50 Lockpick Bonus

Mar 1st, 2020
192
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.40 KB | None | 0 0
  1. /-----------------/
  2. ----- HEAD ------
  3. /-----------------/
  4.  
  5. a heart-cut blue diamond tiara
  6. It is a magical item which could be imbedded with a spell.
  7. It does not have any charges left.
  8. It could be activated by waving it.
  9. It provides a boost of 2 to Picking Locks Bonus.
  10. This enhancement may not be used by adventurers who have not trained 2 times.
  11. It provides a boost of 6 to Disarming Traps Bonus.
  12. This enhancement may not be used by adventurers who have not trained 14 times.
  13. The tiara looks to have quite a few charges remaining.
  14. It will crumble into dust after its last enhancive charge has been expended.
  15. It will disintegrate after its last magical charge has been expended.
  16.  
  17.  
  18. /-----------------/
  19. ------ EAR ------
  20. /-----------------/
  21.  
  22. a polished pink sapphire earcuff
  23. It is a magical item which could be imbedded with a spell.
  24. It does not have any charges left.
  25. It could be activated by waving it.
  26. It provides a boost of 6 to Picking Locks Bonus.
  27. This enhancement may not be used by adventurers who have not trained 14 times.
  28. It provides a boost of 7 to Swimming Bonus.
  29. This enhancement may not be used by adventurers who have not trained 10 times.
  30. The earcuff looks to have a fair amount of charges remaining.
  31. It will disintegrate after its last charge is depleted.
  32.  
  33.  
  34. /-----------------/
  35. ----- NECK ------
  36. /-----------------/
  37.  
  38. PICKING
  39. ******************
  40.  
  41. a snake-etched mithril alloy medallion
  42. It is a magical item which could be imbedded with a spell.
  43. It does not have any charges left.
  44. It could be activated by waving it.
  45. It provides a boost of 6 to Picking Locks Bonus.
  46. This enhancement may not be used by adventurers who have not trained 14 times.
  47. It provides a boost of 5 to Pickpocketing Bonus.
  48. This enhancement may not be used by adventurers who have not trained 10 times.
  49. It provides a boost of 2 to Harness Power Bonus.
  50. This enhancement may not be used by adventurers who have not trained 3 times.
  51. The medallion looks to have a fair amount of charges remaining.
  52. It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
  53.  
  54. a glittering mithril necklace
  55. It is a magical item which could be imbedded with a spell.
  56. It does not have any charges left.
  57. It could be activated by waving it.
  58. It provides a boost of 10 to Picking Locks Bonus.
  59. This enhancement may not be used by adventurers who have not trained 37 times.
  60. It provides a boost of 6 to Survival Bonus.
  61. This enhancement may not be used by adventurers who have not trained 14 times.
  62. The necklace looks to have a lot of charges remaining.
  63. It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
  64.  
  65. DISARM
  66. ******************
  67.  
  68. a malachite-set silver torc
  69. It is a magical item which could be imbedded with a spell.
  70. It does not have any charges left.
  71. It could be activated by waving it.
  72. It provides a boost of 7 to Disarming Traps Bonus.
  73. This enhancement may not be used by adventurers who have not trained 19 times.
  74. The torc looks to have quite a few charges remaining.
  75. It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
  76.  
  77.  
  78. /-----------------/
  79. ----- WRIST -----
  80. /-----------------/
  81.  
  82. DISARM
  83. ******************
  84.  
  85. a glyph-etched pewter armband
  86. It provides a boost of 9 to Disarming Traps Bonus.
  87. This enhancement may not be used by adventurers who have not trained 30 times.
  88. The armband looks to have quite a few charges remaining.
  89. It will crumble into dust after its last charge is depleted.
  90.  
  91. a radiant-cut pink sapphire bracelet
  92. It provides a boost of 1 to Wisdom Bonus.
  93. This enhancement may not be used by adventurers who have not trained 6 times.
  94. It provides a boost of 6 to Disarming Traps Bonus.
  95. This enhancement may not be used by adventurers who have not trained 14 times.
  96. It provides a boost of 4 to Survival Bonus.
  97. This enhancement may not be used by adventurers who have not trained 7 times.
  98. The bracelet looks to have a fair amount of charges remaining.
  99. It will crumble into dust after its last charge is depleted.
  100.  
  101.  
  102. /-----------------/
  103. ----- RING ------
  104. /-----------------/
  105.  
  106. PICKING
  107. ******************
  108.  
  109. an alexandrite studded mithril band
  110. It is a magical item which could be imbedded with a spell.
  111. It does not have any charges left.
  112. It could be activated by waving it.
  113. It provides a boost of 7 to Picking Locks Bonus.
  114. This enhancement may not be used by adventurers who have not trained 19 times.
  115. It provides a boost of 2 to Strength Base.
  116. This enhancement may not be used by adventurers who have not trained 4 times.
  117. The band looks to have quite a few charges remaining.
  118. It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
  119.  
  120. a pink sapphire studded mithril ring
  121. It is currently imbedded with the Foraging spell.
  122. It has 9 charges remaining.
  123. It could be activated by rubbing it.
  124. It provides a boost of 5 to Picking Locks Bonus.
  125. This enhancement may not be used by adventurers who have not trained 10 times.
  126. The ring looks to have a lot of charges remaining.
  127. It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
  128.  
  129.  
  130. /-----------------/
  131. ------ PIN ------
  132. /-----------------/
  133.  
  134. PICKING
  135. ******************
  136.  
  137. a jade-inlaid gold pin
  138. It is currently imbedded with the Elemental Defense I spell.
  139. It has 10 charges remaining.
  140. It could be activated by tapping it.
  141. It provides a boost of 6 to Picking Locks Bonus.
  142. This enhancement may not be used by adventurers who have not trained 14 times.
  143. The pin looks to have quite a few charges remaining.
  144. It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
  145.  
  146. a pearl and red dreamstone clasp
  147. It is a magical item which could be imbedded with a spell.
  148. It does not have any charges left.
  149. It could be activated by waving it.
  150. It provides a boost of 4 to Picking Locks Bonus.
  151. This enhancement may not be used by adventurers who have not trained 7 times.
  152. It provides a boost of 2 to Dodging Bonus.
  153. This enhancement may not be used by adventurers who have not trained 3 times.
  154. The clasp looks to have quite a few charges remaining.
  155. It will disintegrate after its last charge is depleted.
  156.  
  157. a pear-cut aquamarine buckle
  158. It is a magical item which could be imbedded with a spell.
  159. It does not have any charges left.
  160. It could be activated by waving it.
  161. It provides a boost of 4 to Picking Locks Bonus.
  162. This enhancement may not be used by adventurers who have not trained 7 times.
  163. The buckle looks to have a lot of charges remaining.
  164. It will disintegrate after its last charge is depleted.
  165.  
  166.  
  167. DISARM
  168. ******************
  169.  
  170. a pewter and alexandrite stickpin
  171. It is a magical item which could be imbedded with a spell.
  172. It does not have any charges left.
  173. It could be activated by waving it.
  174. It provides a boost of 6 to Disarming Traps Bonus.
  175. This enhancement may not be used by adventurers who have not trained 14 times.
  176. It provides a boost of 3 to Magic Item Use Bonus.
  177. This enhancement may not be used by adventurers who have not trained 8 times.
  178. The stickpin looks to have quite a few charges remaining.
  179. It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
  180.  
  181. a fine gold stickpin
  182. It is a magical item which could be imbedded with a spell.
  183. It does not have any charges left.
  184. It could be activated by waving it.
  185. It provides a boost of 6 to Disarming Traps Bonus.
  186. This enhancement may not be used by adventurers who have not trained 14 times.
  187. It provides a boost of 4 to Shield Use Bonus.
  188. This enhancement may not be used by adventurers who have not trained 10 times.
  189. The stickpin looks to have several charges remaining.
  190. It will crumble into dust after its last enhancive charge has been expended.
  191. It will persist after its last magical charge has been expended.
  192.  
  193. a square-cut red dreamstone pin
  194. It is a magical item which could be imbedded with a spell.
  195. It does not have any charges left.
  196. It could be activated by waving it.
  197. It provides a boost of 3 to Spirit Mana Control Bonus.
  198. This enhancement may not be used by adventurers who have not trained 6 times.
  199. It provides a boost of 4 to Disarming Traps Bonus.
  200. This enhancement may not be used by adventurers who have not trained 7 times.
  201. The pin looks to have a lot of charges remaining.
  202. It will disintegrate after its last charge is depleted.
  203.  
  204. a princess-cut star sapphire brooch
  205. It is currently imbedded with the Elemental Detection spell.
  206. It has 11 charges remaining.
  207. It could be activated by tapping it.
  208. It provides a boost of 3 to Disarming Traps Bonus.
  209. This enhancement may not be used by adventurers who have not trained 4 times.
  210. It provides a boost of 1 to Intuition Bonus.
  211. This enhancement may not be used by adventurers who have not trained 3 times.
  212. The brooch looks to have a lot of charges remaining.
  213. It will disintegrate after its last charge is depleted.
  214.  
  215. a glyph-etched beryl stickpin
  216. It provides a boost of 5 to Perception Bonus.
  217. This enhancement may not be used by adventurers who have not trained 10 times.
  218. It provides a boost of 3 to Disarming Traps Bonus.
  219. This enhancement may not be used by adventurers who have not trained 4 times.
  220. The stickpin looks to have a lot of charges remaining.
  221. It will crumble into dust after its last charge is depleted.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement