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- /-----------------/
- ----- HEAD ------
- /-----------------/
- a heart-cut blue diamond tiara
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 2 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 2 times.
- It provides a boost of 6 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- The tiara looks to have quite a few charges remaining.
- It will crumble into dust after its last enhancive charge has been expended.
- It will disintegrate after its last magical charge has been expended.
- /-----------------/
- ------ EAR ------
- /-----------------/
- a polished pink sapphire earcuff
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 6 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- It provides a boost of 7 to Swimming Bonus.
- This enhancement may not be used by adventurers who have not trained 10 times.
- The earcuff looks to have a fair amount of charges remaining.
- It will disintegrate after its last charge is depleted.
- /-----------------/
- ----- NECK ------
- /-----------------/
- PICKING
- ******************
- a snake-etched mithril alloy medallion
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 6 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- It provides a boost of 5 to Pickpocketing Bonus.
- This enhancement may not be used by adventurers who have not trained 10 times.
- It provides a boost of 2 to Harness Power Bonus.
- This enhancement may not be used by adventurers who have not trained 3 times.
- The medallion looks to have a fair amount of charges remaining.
- It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
- a glittering mithril necklace
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 10 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 37 times.
- It provides a boost of 6 to Survival Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- The necklace looks to have a lot of charges remaining.
- It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
- DISARM
- ******************
- a malachite-set silver torc
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 7 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 19 times.
- The torc looks to have quite a few charges remaining.
- It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
- /-----------------/
- ----- WRIST -----
- /-----------------/
- DISARM
- ******************
- a glyph-etched pewter armband
- It provides a boost of 9 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 30 times.
- The armband looks to have quite a few charges remaining.
- It will crumble into dust after its last charge is depleted.
- a radiant-cut pink sapphire bracelet
- It provides a boost of 1 to Wisdom Bonus.
- This enhancement may not be used by adventurers who have not trained 6 times.
- It provides a boost of 6 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- It provides a boost of 4 to Survival Bonus.
- This enhancement may not be used by adventurers who have not trained 7 times.
- The bracelet looks to have a fair amount of charges remaining.
- It will crumble into dust after its last charge is depleted.
- /-----------------/
- ----- RING ------
- /-----------------/
- PICKING
- ******************
- an alexandrite studded mithril band
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 7 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 19 times.
- It provides a boost of 2 to Strength Base.
- This enhancement may not be used by adventurers who have not trained 4 times.
- The band looks to have quite a few charges remaining.
- It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
- a pink sapphire studded mithril ring
- It is currently imbedded with the Foraging spell.
- It has 9 charges remaining.
- It could be activated by rubbing it.
- It provides a boost of 5 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 10 times.
- The ring looks to have a lot of charges remaining.
- It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
- /-----------------/
- ------ PIN ------
- /-----------------/
- PICKING
- ******************
- a jade-inlaid gold pin
- It is currently imbedded with the Elemental Defense I spell.
- It has 10 charges remaining.
- It could be activated by tapping it.
- It provides a boost of 6 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- The pin looks to have quite a few charges remaining.
- It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
- a pearl and red dreamstone clasp
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 4 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 7 times.
- It provides a boost of 2 to Dodging Bonus.
- This enhancement may not be used by adventurers who have not trained 3 times.
- The clasp looks to have quite a few charges remaining.
- It will disintegrate after its last charge is depleted.
- a pear-cut aquamarine buckle
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 4 to Picking Locks Bonus.
- This enhancement may not be used by adventurers who have not trained 7 times.
- The buckle looks to have a lot of charges remaining.
- It will disintegrate after its last charge is depleted.
- DISARM
- ******************
- a pewter and alexandrite stickpin
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 6 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- It provides a boost of 3 to Magic Item Use Bonus.
- This enhancement may not be used by adventurers who have not trained 8 times.
- The stickpin looks to have quite a few charges remaining.
- It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
- a fine gold stickpin
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 6 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 14 times.
- It provides a boost of 4 to Shield Use Bonus.
- This enhancement may not be used by adventurers who have not trained 10 times.
- The stickpin looks to have several charges remaining.
- It will crumble into dust after its last enhancive charge has been expended.
- It will persist after its last magical charge has been expended.
- a square-cut red dreamstone pin
- It is a magical item which could be imbedded with a spell.
- It does not have any charges left.
- It could be activated by waving it.
- It provides a boost of 3 to Spirit Mana Control Bonus.
- This enhancement may not be used by adventurers who have not trained 6 times.
- It provides a boost of 4 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 7 times.
- The pin looks to have a lot of charges remaining.
- It will disintegrate after its last charge is depleted.
- a princess-cut star sapphire brooch
- It is currently imbedded with the Elemental Detection spell.
- It has 11 charges remaining.
- It could be activated by tapping it.
- It provides a boost of 3 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 4 times.
- It provides a boost of 1 to Intuition Bonus.
- This enhancement may not be used by adventurers who have not trained 3 times.
- The brooch looks to have a lot of charges remaining.
- It will disintegrate after its last charge is depleted.
- a glyph-etched beryl stickpin
- It provides a boost of 5 to Perception Bonus.
- This enhancement may not be used by adventurers who have not trained 10 times.
- It provides a boost of 3 to Disarming Traps Bonus.
- This enhancement may not be used by adventurers who have not trained 4 times.
- The stickpin looks to have a lot of charges remaining.
- It will crumble into dust after its last charge is depleted.
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