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Kuroji

Jump 034: Dragonlance

Jan 24th, 2018
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  1. Jump 34: Dragonlance
  2. >Six of Swords (Trusting in intelligence and intuition and setting off into the unknown. Leaving an untenable situation and charting a new course.)
  3. >Era: Age of the Ogre (8500 PC)
  4. >Location: Dragon Isles
  5. >Species: Human
  6. >Identity: Arcane (-50)
  7. >Drawbacks: Pernicious Patronage (-300)
  8. Who is this Morgion prick, and why does he have it out for me? No, seriously. I have an artifact that lets me talk to deities and he flat-out said he's out to make my life miserable for shits and giggles.
  9. >Scenarios: Faith Up My Sleeve (+300, Divine only), 11th: Our Hero (+200), 40,000 Things I Hate About You (+400)
  10. Oh I know EXACTLY what god I'm going to be pledging my allegiance to, for Faith Up My Sleeve...
  11. >Alignment Choice (2050)
  12. You never know when you might wake up on the wrong side of the bed, right?
  13. >Artifactory (1650)
  14. I'm going to be here for a very long time. I might as well spend my time wisely.
  15. >Arcane Adept (Free, Arcane)
  16. Basic spellcraft? Not a bad idea to get one's foot in the door.
  17. >Tower Trained (1500, Arcane)
  18. But formal training is always an important thing. Not even sure I want to be in one of the orders, but if I must, I'll go for the Order of the Red Robes. Neutrality is an unfortunate necessity.
  19. >Hedgemage (1350, Arcane)
  20. Of course, just because I have training doesn't mean I'm not looking for other ways.
  21. >Archmage of High Sorcery (1050, Tower Trained)
  22. Being able to brush off the more problematic issues with astrology, while still being able to use the helpful ones, is a great aid.
  23. >Renegade Magecraft (750, Hedgemage)
  24. And being able to get more return for my investment, spell-wise, is always a benefit.
  25. >Acolyte (650)
  26. Oh, channeling divine magic too, are we? I feel the warp overtaking me.
  27. >Seeker (50)
  28. IT IS A GOOD PAIN.
  29. >Items: Merch (Free), Texts (Free), Parts Parts and More Parts (0)
  30.  
  31. Every 600 point capstone you get gives you a discount on an item, and those will all be very useful: I get to learn how the canon is supposed to go, I get useful texts beside that as to the nature of Chaos and the concept of chaos itself, and replenishing source of parts to play with.
  32.  
  33. Now, see, this is where things get a bit interesting. Because on reflection... it seems that the Kender were created by Chaos. Why would Chaos do that? Well, Chaos has been locked up in a gray pokeball for a few thousand years, so I'm pretty sure that if I were in his shoes with people fighting over the damn pokeball but no one wanting to let him out, I'd be more than a little peeved too.
  34.  
  35. And why is everyone so pants-on-head retarded in Dragonlance? Because they literally SEALED AWAY AN ALIGNMENT. He's not just a deity, he's an integral part of life - when Chaos gets out, you get wild sorcery and mortals able to play with magic more easily. This propaganda about Chaos being nothing but a force of destruction is nothing but that - propaganda.
  36.  
  37. So screw this Chaos War stupidity. I'm going to find his pokeball and let him out as quickly as I can, and once I've done that and the gods eventually get exiled again, I'm going to bring him back by getting people to worship him. It's going to be a very, very long jump for me, but it's going to be very much worth it.
  38.  
  39. Well... either that, or I'll live to regret my mistakes. Carpe diem, eh?
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