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- [FUNCTION f_custom_house]
- local.subcmd = <local.7><local.8>
- ref5=<local.char>
- if (<local.subcmd> == 06) || (<local.subcmd> == 0d) || (<local.subcmd> == 013)
- if <uid.<local.char>.trigger @HouseAddItem> == 1
- uid.<uid.<local.char>.housedesign>.resync <local.char>
- return 1
- endif
- endif
- if (<local.subcmd> == 02) || (<local.subcmd> == 03) || (<local.subcmd> == 04) || (<local.subcmd> == 010) || (<local.subcmd> == 01a)
- if <uid.<local.char>.trigger @HouseDesignButton> == 1
- uid.<uid.<local.char>.housedesign>.resync <local.char>
- return 1
- endif
- endif
- if <local.subcmd>==013
- local.id=<hval (<local.12>*256)+<local.13>>
- local.x=<hval (<local.15>*256*256*256) + (<local.16>*256*256) + (<local.17>*256) + <local.18>>
- local.y=<hval (<local.20>*256*256*256) + (<local.21>*256*256) + (<local.22>*256) + <local.23>>
- local.zoffset=<hval (<local.25>*256*256*256) + (<local.26>*256*256) + (<local.27>*256) + <local.28>>
- local.z=<eval (<ref5.p.z> - <uid.<ref5.housedesign>.p.z>) + (<eval <local.zoffset>>)>
- local.zoffset=
- uid.<ref5.housedesign>.addmulti <local.id>,<eval <local.x>>,<eval <local.y>>,<eval <local.z>> // line 1511
- uid.<ref5.housedesign>.resync
- return 1
- endif
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