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- Hollow Knight True Ending NMG Abyss Shriek Route
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- This is an alternate route for True End NMG which collects Abyss Shriek instead of Shade Soul. It is currently estimated to be faster overall, but considerably more RNG-dependent, due to fighting No Eyes with fewer resources in the early game. Runners are advised that the Shade Soul route is easier to learn and more consistent for 1:1X:XX pace runs.
- The Shade Soul route can be found here: https://pastebin.com/Dru5YLQ5
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- Abyss Shriek route (short form)
- Vengeful Spirit
- Defeat FK
- Mothwing Cloak
- Skip geo nodes
- Dream Nail
- Stag to Crossroads when finished
- Mantis Claw
- Collect charm notch
- Elder Hu
- Get geo nodes
- Lumafly Lantern
- Xero
- Open King's Station
- Get relics. Visit Lemm
- Buy lantern
- Crystal Heart
- S&Q
- Gorb
- S&Q
- Howling Wraiths->No Eyes
- Take standard route to Archives, and open shortcut to West Fog Canyon
- Open Queen's Station and bench, call stag
- Collect HW
- Fight No Eyes
- S&Q
- BV->LK->Wings
- Stag to Resting Grounds when finished to obtain Dreamgate
- King's Brand->Abyss Shriek+Shade Cloak->Markoth->Watcher Knights
- Bench and equip Dreamwielder, and leave a DG in King's Station
- Stag to Crossroads when finished
- Failed Champion
- Stag to Queen's Station when finished
- Uumuu->Marmu+Traitor Lord->Galien+Herrah
- Stag to Resting Grounds for ADN. The rest of the run is standard
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- Abyss Shriek route (long version)
- Vengeful Spirit
- Defeat False Knight
- Collect reward chest
- Collect Vengeful Spirit
- Mothwing Cloak
- Skip geo nodes
- Dream Nail
- Open Crossroads Stag
- Buy Shaman Stone and rescue Sly
- Bench in Resting Grounds and stag to Crossroads when finished
- Mantis Claw
- Collect charm notch
- Defeat Elder Hu
- Collect geo nodes
- S&Q back to Resting Grounds
- Lumafly Lantern
- Defeat Xero
- Collect King's Station journal
- Open King's Station and collect King's Station seal
- S&Q to Resting Grounds and collect Seer's seal and Glade idol
- S&Q to Resting Grounds and stag to King's Station. Bench here
- Visit Lemm via the Skyway
- S&Q to King's Station and stag to Dirtmouth
- Bench here and buy Lumafly Lantern
- Crystal Heart
- Stag to Forgotten Crossroads, and take the Any% NMG route to Crystal Heart
- S&Q to Dirtmouth
- Gorb
- Take the standard route to Gorb
- S&Q to Dirtmouth
- Howling Wraiths->No Eyes
- Take the Any% NMG route to East Fog Canyon
- Open the shortcut to West Fog Canyon and open Queen's Station
- Look down, bench and call the stag before leaving
- Collect Howling Wraiths
- Fight No Eyes
- S&Q to Queen's Station
- BV->LK->Wings
- Stag to King's Station, and travel to Ancient Basin
- Take the geo bench, and proceed to Broken Vessel
- After Broken Vessel, immediately fight Lost Kin
- Collect Monarch Wings and S&Q
- King's Brand->Abyss Shriek+Shade Cloak->Markoth->Watcher Knights
- Open Hidden Station and stag to Resting Grounds
- Collect Dreamgate, then stag to King's Station
- Bench and equip Dreamwielder, and leave a DG in King's Station
- Fight Hornet 2 and collect King's Brand
- DG back to King's Station, and stag to Hidden Station
- Collect Abyss Shriek and Shade Cloak
- DG back to King's Station and fight Markoth
- DG back to King's Station and fight Watcher Knights
- Continue directly to Lurien
- DG back to King's Station, and stag to Crossroads
- Failed Champion
- Bench in Crossroads stag, and fight Failed Champion
- S&Q to Crossroads stag, and stag to Queen's Station
- Uumuu->Marmu+Traitor Lord->Galien+Herrah
- Leave a DG outside QGA room, and defeat Uumuu and Monomon
- DG, and proceed through Queen's Gardens
- Leave a DG before the room leading to dark Deepnest, and go up
- Defeat Marmu, and return through Queen's Gardens Stag to the path to Traitor Lord
- Defeat Traitor Lord, collect the White Fragment, and DG
- Go down to Deepnest, and leave a DG in the second room
- Activate the Whispering Root in this room for essence, and proceed to defeat Galien
- DG back to the fork, and fight Herrah
- Open Distant Station, and stag to Resting Grounds
- Collect Awakened Dream Nail
- Void Heart
- Stag to Hidden Station and complete White Palace
- Unequip Shaman Stone and overcharm Kingsoul in Hidden Station, and collect Void Heart
- Final
- S&Q to Hidden Station, equip Shaman Stone, and stag to Dirtmouth
- Fight The Hollow Knight and defeat The Radiance
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- Geo route
- Aspids and husks = +20 (20)
- False Knight = +200 (220)
- Baldurs + Moss Knight = +115 (335)
- Crossroads Stag + Gruz Mother = +15 (350)
- Shaman Stone = -220 (130)
- Charm notch shrooms = +90 (220)
- FW geo nodes = +40 (260)
- Mantis warrior = +10 (270)
- King's Station Tower Journal
- King's Station tower Enemies = +90 (360)
- King's Station Seal
- King's Station = -300 (60)
- Seer Seal
- Glade Idol
- Gorgeous Husk = +460 (520)
- If you are behind the geo route at this point, farm the husks under Watcher Knights on the way to Lemm
- Lemm = +1900 (2420)
- Lantern = -1800 (620)
- Toll = -50 (570)
- Queen's Station = -120 (450)
- If you are behind the geo route at this point, collect the geo dropped by the Squits in Overgrown Mound
- There is also a geo node above wraiths which gives 35 geo
- Ancient Basin Bench = -150 (300)
- If you are behind the geo route at this point, there are two geo nodes on the way to Broken Vessel.
- The one in the bench room can give around 15 collectible geo. The one before the Mawlurk room always gives 35 geo.
- Hidden Station = -300 (0)
- QG arena 2 and TL arena = +210 (210)
- Devout = +43 (253)
- Distant Station = -250 (3)
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- Time comparison
- This was put together rather quickly by timing rooms individually according to the two routes. For many of the boss fights, I used fights from the leaderboards as comparisons for the Shade Soul route. Please let me know in Discord if you think that I mistimed or forgot something, and I will do my best to fix it here as quickly as possible.
- By event:
- Skip GP nodes -7.3
- FW charm notch +23.1
- Skip trip to DM for seal (not counting time to leave station and get bench) -24.1
- Extra travel from KS to DM after S&Q, but not having to call the stag after Lantern +1.3
- Skip Shopkeeper's Key -4.1
- Skip Elegant Key, Shade Soul, and Watcher Knights, timed up to Waterways shaft -5:47.4 (-347.4)
- Defeat Gorb +1:29.2 (+89.2)
- Open Queen's Station, collect Howling Wraiths, and defeat No Eyes +3:52.2 (+232.2)
- Bench and call QS stag +3.6
- Reunite with Shade Soul route in the Waterways shaft +31.2
- S&Q to QS instead of DM -9.5
- Longer Broken Vessel +12.4
- (note-fight can be improved; also, did not utilize wraiths)
- Longer Lost Kin +29.6
- (note-fight can be improved; also, did not utilize wraiths)
- Bench to equip Dreamwielder and place faster DG +3.6
- Longer Hornet 2 +15.0
- (note-fight can be improved; also, did not utilize wraiths)
- Shorter DG after King's Brand -0.6
- Collect Abyss Shriek +47.3
- Shorter DG after Shade Cloak -0.6
- Shorter DN to activate Markoth -0.6
- Shorter Markoth fight -5.9
- Skip Gorb, slowMuu, No Eyes, and getting to QG Arena 1 -6:43.7 (-403.7)
- Defeat Watcher Knights, do Lurien, and stag to Crossroads +2:42.1 (+162.1)
- Shorter DN to Failed Champion -0.6
- Shorter Failed Champion fight -13.4
- (note-fight can be improved)
- Stag to Queen's Station, defeat Uumuu, and get to QG Arena 1 +2:53.0 (+173.0)
- QG Arena 2 N/A
- (Shriek kills Mantis Traitors faster than SS singles but slower than SS doubles, but often costs health)
- My timing found this room to be about 3s faster, but left with only 2 health remaining
- Shorter DG place in QG -0.6
- Shorter Traitor Lord -14.0
- (timed from TL's scream; see note above for the 3 traitors before him)
- Shorter DN to Marmu -0.6
- Shorter Marmu -8.1
- Shorter DG place before Galien -0.6
- Shorter DN to Galien -0.6
- Shorter Galien fight -6.2
- Shorter DN to Herrah -0.6
- Shorter DN on RG Whispering Root -0.6
- Shorter DN to White Palace -0.6
- Shorter Kingsmould fights -3.6
- Shorter DN to Void Heart -0.6
- Shorter THK -22.6
- Shorter Radiance -40.8 (in theory, Shade Soul fights can be ~13s faster using strats that are not run-optimal)
- Current Total: -1:34.3
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