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MrFunreal

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Nov 2nd, 2018
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  1. // Created by Crowbar 0.56
  2.  
  3. $modelname "survivors/survivor_TeenAngst_light.mdl"
  4.  
  5. $model "Shantae" "shantae_head.dmx" {
  6. eyeball righteye "ValveBiped.Bip01_Head1" -1.92 -3.3 57.5 "eyeball_r" .3 1 "pupil_r" 2.5
  7. eyeball lefteye "ValveBiped.Bip01_Head1" 1.92 -3.3 57.5 "eyeball_l" .3 -1 "pupil_l" 2.5
  8. eyelid upper_right "shantae_eyelids.vta" lowerer 1 -.08 neutral 0 0 raiser 2 .08 split .1 eyeball righteye
  9. eyelid upper_left "shantae_eyelids.vta" lowerer 1 -.08 neutral 0 0 raiser 2 .08 split -.1 eyeball lefteye
  10. flexcontroller Breasts range -.5 .4 Breasts //This is double the intensity in Gmod for some reason, values halved to compensate, rigging is messed up past +.4 ???
  11. flexcontroller eyes range -60 60 eyes_updown
  12. flexcontroller eyes range -40 40 eyes_rightleft
  13. //flexcontroller blank range 0 1 blank //Needed for Gmod compiles
  14. }
  15.  
  16. $sequence "shantae_base" "shantae_base.dmx" fps 30 activity ACT_DIERAGDOLL 1
  17.  
  18. $model "body" "shantae_base.dmx" {
  19.  
  20. }
  21. // brackets that have nothing it it can savely be deleted.
  22.  
  23. $surfaceprop "flesh"
  24.  
  25. $jointsurfaceprop "prp_hair_ponytail_1" "metal"
  26. $jointsurfaceprop "prp_hair_ponytail_2" "carpet"
  27. $jointsurfaceprop "prp_hair_ponytail_3" "carpet"
  28. $jointsurfaceprop "prp_hair_ponytail_4" "carpet"
  29. $jointsurfaceprop "prp_hair_ponytail_5" "carpet"
  30. $jointsurfaceprop "prp_hair_ponytail_6" "carpet"
  31. $jointsurfaceprop "prp_hair_ponytail_7" "carpet"
  32. $jointsurfaceprop "prp_hair_ponytail_8" "carpet"
  33. $jointsurfaceprop "prp_hair_ponytail_9" "carpet"
  34. $jointsurfaceprop "prp_hair_ponytail_10" "carpet"
  35. $jointsurfaceprop "prp_earring_R" "metal"
  36. $jointsurfaceprop "prp_earring_L" "metal"
  37.  
  38. $contents "solid"
  39.  
  40.  
  41. $mostlyopaque
  42.  
  43. $cdmaterials "models\rafaknight\shantae\"
  44.  
  45. $texturegroup "skinfamilies"
  46. {
  47. { "shantae_body" "shantae_bikini" "shantae_clothes" "shantae_cuffs_gold" "shantae_face" "shantae_gold" "shantae_hair" "shantae_jewel" "shantae_pants" "shantae_vest" }
  48. { "shantae_body_it" "shantae_bikini_it" "shantae_clothes_it" "shantae_cuffs_gold_it" "shantae_face_it" "shantae_gold_it" "shantae_hair_it" "shantae_jewel_it" "shantae_pants_it" "shantae_vest_it" }
  49. }
  50.  
  51. $attachment eyes ValveBiped.Bip01_Head1 3.15 -4.18 0 rotate 0 -94 -90
  52. $attachment righteye ValveBiped.Bip01_Head1 3.15 -4.18 2 rotate 0 -94 -90
  53. $attachment lefteye ValveBiped.Bip01_Head1 3.15 -4.18 -2 rotate 0 -94 -90
  54. $attachment "mouth" "ValveBiped.Bip01_Head1" 0.71 -5.15 -0.13 rotate 0 -80 -90
  55. $attachment "molotov" "ValveBiped.Bip01_Pelvis" 5.55 2.70 -2.00 rotate 26 5 -90
  56. $attachment "pills" "ValveBiped.Bip01_Pelvis" -4.53 2.00 2.86 rotate -1 177 92
  57. $attachment "grenade" "ValveBiped.Bip01_Pelvis" 4.93 3.58 2.16 rotate 0 0 -90
  58. $attachment "weaponbone" "ValveBiped.Bip01_R_Hand" 2.54 -1.36 -0.86 rotate -15.62 -90.43 -86.01
  59. $attachment "primary" "ValveBiped.Bip01_Spine4" 2.64 -1.60 -2.34 rotate -16 -173 168
  60. $attachment "medkit" "ValveBiped.Bip01_Spine4" -0.71 -1.50 -0.80 rotate -4 85 0
  61. $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 4.44 0 rotate 0 0 0
  62. $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 4.44 0 rotate 0 0 0
  63. $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0
  64. $attachment "survivor_neck" "ValveBiped.Bip01_Neck1" 0 0 0 rotate 0 0 0
  65. $attachment "bleedout" "ValveBiped.Bip01_Pelvis" 8.44 8.88 4.44 rotate 0 0 0
  66. $attachment "survivor_light" "ValveBiped.Bip01_Spine2" 5.33 21.31 0 rotate 0 0 0
  67. $attachment "legL_B" "ValveBiped.attachment_bandage_legL" 0 0 0 rotate -90 -90 0
  68. $attachment "armL_B" "ValveBiped.attachment_bandage_armL" 0 0 0 rotate -90 -90 0
  69. $attachment "armL_T" "ValveBiped.attachment_armL_T" 0 0 0 rotate -90 -90 0
  70. $attachment "armR_T" "ValveBiped.attachment_armR_T" 0 0 0 rotate -90 -90 0
  71. $attachment "armL" "ValveBiped.Bip01_L_Forearm" 0 0 0 rotate 0 0 0
  72. $attachment "legL" "ValveBiped.Bip01_L_Calf" 0 0 0 rotate 0 0 0
  73. $attachment "thighL" "ValveBiped.Bip01_L_Thigh" 0 0 0 rotate 0 0 0
  74. $attachment "spine" "ValveBiped.Bip01_Spine" 0 0 0 rotate -90 -90 0
  75.  
  76.  
  77. $hboxset "default"
  78. $hbox 1 "ValveBiped.Bip01_Head1" -1.38 -5.5 -6.15 14.38 7.5 6.35 ""
  79. $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.81 -2.25 -3.05 11.19 2.75 1.2 ""
  80. $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.25 -1.88 -2 11.75 1.62 1 ""
  81. $hbox 4 "ValveBiped.Bip01_L_Hand" 0 -1.07 -1.5 6 0.68 3 ""
  82. $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.5 -2.25 -1.25 11.5 2.75 2.75 ""
  83. $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.82 -1.9 -1.15 11.18 1.6 1.85 ""
  84. $hbox 5 "ValveBiped.Bip01_R_Hand" -0.5 -1.13 -3.25 5.5 0.63 1.75 ""
  85. $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.5 -3.5 -3.75 17.5 4.5 3.75 ""
  86. $hbox 6 "ValveBiped.Bip01_L_Calf" 0.74 -2.35 -2.15 17.74 3.65 2.35 ""
  87. $hbox 6 "ValveBiped.Bip01_L_Foot" -2 -1.8 -1.45 6 3.2 2.05 ""
  88. $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.17 -1.5 -1.3 2.57 0.3 1.7 ""
  89. $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.5 -3.5 -3.75 17.5 4.5 3.75 ""
  90. $hbox 7 "ValveBiped.Bip01_R_Calf" 0.74 -2.35 -2.35 17.74 3.65 2.15 ""
  91. $hbox 7 "ValveBiped.Bip01_R_Foot" -2 -1.75 -2.15 6 3.25 1.35 ""
  92. $hbox 7 "ValveBiped.Bip01_R_Toe0" 0 -1.38 -1.63 2.74 0.38 1.63 ""
  93. $hbox 3 "ValveBiped.Bip01_Pelvis" -5.25 -3.88 -6.25 5.75 4.12 3.75 ""
  94. $hbox 3 "ValveBiped.Bip01_Spine1" -4.5 -2 -4.98 3.5 6 4.97 ""
  95. $hbox 2 "ValveBiped.Bip01_Spine2" -0.5 -2.5 -6 10.5 7.5 6 ""
  96.  
  97. $proceduralbones "shantae_player.vrd"
  98.  
  99. $include shantae_jiggles.qci
  100. //$include shantae_phy.qci
  101. $include shantae_boneconvert.qci
  102.  
  103. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  104. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  105. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  106. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  107. $ikchain "ikclip" "ValveBiped.weapon_bone_Clip" knee 0.707 -0.707 0
  108.  
  109. $ikautoplaylock "rfoot" 1 0.1
  110. $ikautoplaylock "lfoot" 1 0.1
  111.  
  112. $sequence reference "anims/reference.smd" fps 1
  113. $animation a_proportions "anims/a_proportions.smd" subtract reference 0
  114. $sequence proportions a_proportions predelta autoplay
  115.  
  116. $includemodel "survivors/anim_teenangst_light.mdl"
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