Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Created by Crowbar 0.56
- $modelname "survivors/survivor_TeenAngst_light.mdl"
- $model "Shantae" "shantae_head.dmx" {
- eyeball righteye "ValveBiped.Bip01_Head1" -1.92 -3.3 57.5 "eyeball_r" .3 1 "pupil_r" 2.5
- eyeball lefteye "ValveBiped.Bip01_Head1" 1.92 -3.3 57.5 "eyeball_l" .3 -1 "pupil_l" 2.5
- eyelid upper_right "shantae_eyelids.vta" lowerer 1 -.08 neutral 0 0 raiser 2 .08 split .1 eyeball righteye
- eyelid upper_left "shantae_eyelids.vta" lowerer 1 -.08 neutral 0 0 raiser 2 .08 split -.1 eyeball lefteye
- flexcontroller Breasts range -.5 .4 Breasts //This is double the intensity in Gmod for some reason, values halved to compensate, rigging is messed up past +.4 ???
- flexcontroller eyes range -60 60 eyes_updown
- flexcontroller eyes range -40 40 eyes_rightleft
- //flexcontroller blank range 0 1 blank //Needed for Gmod compiles
- }
- $sequence "shantae_base" "shantae_base.dmx" fps 30 activity ACT_DIERAGDOLL 1
- $model "body" "shantae_base.dmx" {
- }
- // brackets that have nothing it it can savely be deleted.
- $surfaceprop "flesh"
- $jointsurfaceprop "prp_hair_ponytail_1" "metal"
- $jointsurfaceprop "prp_hair_ponytail_2" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_3" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_4" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_5" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_6" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_7" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_8" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_9" "carpet"
- $jointsurfaceprop "prp_hair_ponytail_10" "carpet"
- $jointsurfaceprop "prp_earring_R" "metal"
- $jointsurfaceprop "prp_earring_L" "metal"
- $contents "solid"
- $mostlyopaque
- $cdmaterials "models\rafaknight\shantae\"
- $texturegroup "skinfamilies"
- {
- { "shantae_body" "shantae_bikini" "shantae_clothes" "shantae_cuffs_gold" "shantae_face" "shantae_gold" "shantae_hair" "shantae_jewel" "shantae_pants" "shantae_vest" }
- { "shantae_body_it" "shantae_bikini_it" "shantae_clothes_it" "shantae_cuffs_gold_it" "shantae_face_it" "shantae_gold_it" "shantae_hair_it" "shantae_jewel_it" "shantae_pants_it" "shantae_vest_it" }
- }
- $attachment eyes ValveBiped.Bip01_Head1 3.15 -4.18 0 rotate 0 -94 -90
- $attachment righteye ValveBiped.Bip01_Head1 3.15 -4.18 2 rotate 0 -94 -90
- $attachment lefteye ValveBiped.Bip01_Head1 3.15 -4.18 -2 rotate 0 -94 -90
- $attachment "mouth" "ValveBiped.Bip01_Head1" 0.71 -5.15 -0.13 rotate 0 -80 -90
- $attachment "molotov" "ValveBiped.Bip01_Pelvis" 5.55 2.70 -2.00 rotate 26 5 -90
- $attachment "pills" "ValveBiped.Bip01_Pelvis" -4.53 2.00 2.86 rotate -1 177 92
- $attachment "grenade" "ValveBiped.Bip01_Pelvis" 4.93 3.58 2.16 rotate 0 0 -90
- $attachment "weaponbone" "ValveBiped.Bip01_R_Hand" 2.54 -1.36 -0.86 rotate -15.62 -90.43 -86.01
- $attachment "primary" "ValveBiped.Bip01_Spine4" 2.64 -1.60 -2.34 rotate -16 -173 168
- $attachment "medkit" "ValveBiped.Bip01_Spine4" -0.71 -1.50 -0.80 rotate -4 85 0
- $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 4.44 0 rotate 0 0 0
- $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 4.44 0 rotate 0 0 0
- $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0
- $attachment "survivor_neck" "ValveBiped.Bip01_Neck1" 0 0 0 rotate 0 0 0
- $attachment "bleedout" "ValveBiped.Bip01_Pelvis" 8.44 8.88 4.44 rotate 0 0 0
- $attachment "survivor_light" "ValveBiped.Bip01_Spine2" 5.33 21.31 0 rotate 0 0 0
- $attachment "legL_B" "ValveBiped.attachment_bandage_legL" 0 0 0 rotate -90 -90 0
- $attachment "armL_B" "ValveBiped.attachment_bandage_armL" 0 0 0 rotate -90 -90 0
- $attachment "armL_T" "ValveBiped.attachment_armL_T" 0 0 0 rotate -90 -90 0
- $attachment "armR_T" "ValveBiped.attachment_armR_T" 0 0 0 rotate -90 -90 0
- $attachment "armL" "ValveBiped.Bip01_L_Forearm" 0 0 0 rotate 0 0 0
- $attachment "legL" "ValveBiped.Bip01_L_Calf" 0 0 0 rotate 0 0 0
- $attachment "thighL" "ValveBiped.Bip01_L_Thigh" 0 0 0 rotate 0 0 0
- $attachment "spine" "ValveBiped.Bip01_Spine" 0 0 0 rotate -90 -90 0
- $hboxset "default"
- $hbox 1 "ValveBiped.Bip01_Head1" -1.38 -5.5 -6.15 14.38 7.5 6.35 ""
- $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.81 -2.25 -3.05 11.19 2.75 1.2 ""
- $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.25 -1.88 -2 11.75 1.62 1 ""
- $hbox 4 "ValveBiped.Bip01_L_Hand" 0 -1.07 -1.5 6 0.68 3 ""
- $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.5 -2.25 -1.25 11.5 2.75 2.75 ""
- $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.82 -1.9 -1.15 11.18 1.6 1.85 ""
- $hbox 5 "ValveBiped.Bip01_R_Hand" -0.5 -1.13 -3.25 5.5 0.63 1.75 ""
- $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.5 -3.5 -3.75 17.5 4.5 3.75 ""
- $hbox 6 "ValveBiped.Bip01_L_Calf" 0.74 -2.35 -2.15 17.74 3.65 2.35 ""
- $hbox 6 "ValveBiped.Bip01_L_Foot" -2 -1.8 -1.45 6 3.2 2.05 ""
- $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.17 -1.5 -1.3 2.57 0.3 1.7 ""
- $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.5 -3.5 -3.75 17.5 4.5 3.75 ""
- $hbox 7 "ValveBiped.Bip01_R_Calf" 0.74 -2.35 -2.35 17.74 3.65 2.15 ""
- $hbox 7 "ValveBiped.Bip01_R_Foot" -2 -1.75 -2.15 6 3.25 1.35 ""
- $hbox 7 "ValveBiped.Bip01_R_Toe0" 0 -1.38 -1.63 2.74 0.38 1.63 ""
- $hbox 3 "ValveBiped.Bip01_Pelvis" -5.25 -3.88 -6.25 5.75 4.12 3.75 ""
- $hbox 3 "ValveBiped.Bip01_Spine1" -4.5 -2 -4.98 3.5 6 4.97 ""
- $hbox 2 "ValveBiped.Bip01_Spine2" -0.5 -2.5 -6 10.5 7.5 6 ""
- $proceduralbones "shantae_player.vrd"
- $include shantae_jiggles.qci
- //$include shantae_phy.qci
- $include shantae_boneconvert.qci
- $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
- $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
- $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
- $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
- $ikchain "ikclip" "ValveBiped.weapon_bone_Clip" knee 0.707 -0.707 0
- $ikautoplaylock "rfoot" 1 0.1
- $ikautoplaylock "lfoot" 1 0.1
- $sequence reference "anims/reference.smd" fps 1
- $animation a_proportions "anims/a_proportions.smd" subtract reference 0
- $sequence proportions a_proportions predelta autoplay
- $includemodel "survivors/anim_teenangst_light.mdl"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement