MeltWater

Dice

Jun 26th, 2016
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  1. CALLSIGN: DICE
  2. SUPPORT
  3. Main Attack: LUCKY NUMBERS; Metal, Pingpog ball sized Projectile shot one at a time at a medium fire rate from a lottery ball cage modified into a gun. Damage dealt randomly, in range from 30-100. No damage dropoff.
  4. Ability 1: PICK A CARD. Assigns a card of Hearts [adds random amount between 20 and 140 to targeted ally hero's total hp for up to 30 seconds] or Diamonds [boosts weapon firerate random amount between 2% and 20% for up to 30 sec] to allies, or card of spades [subtracts random amt between 10 and 80 from target's total hp. lasts up to 30 secods.] or clubs [slows enemy movement speed randomly between 5% and 25%. lasts up to 30 sec]. Each card also has a value, 2 lowest, Ace highest, that determines the severity of the buff/debuff.
  5. Ability 2: ROULETTE WHEEL. Allows dice to travel 10% faster on a spinning Roulette, and deals random damage ranging 40-130 when it comes into contact with an enemy. Lasts up to 35 seconds. Only is canceled by stuns or grabs, or if the player manually cancels.
  6. Ultimate Ability: THE WINNING NUMBERS. 5 numbers, each ranging 10-50, are chosen randomly. The sum of those numbers is applied to a heavy rain of lottery number balls Dice shoots in an arcing fashion in front of him. The process takes 3 seconds before the attack actually begins. The attack lasts 5 seconds if uninterrupted.
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